Quick Jump Daily Digest
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| Your search for Mario ps3 located the below Mario ps3 Search Results. The Mario ps3 Search Results are returned from stories QJ publishes stories covering Mario ps3 news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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Who still cares about Diablo III when the game version of Men in Black 3 is due any minute? Uh, Will Smith, anyone?
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The time your friend one-shotted you in Soul Calibur. The time your girlfriend stomped you at Halo. What’s your best multiplayer moment?
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Today’s news regarding Sony’s massive losses brings an important question to light: Does anyone care?
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For some reason, Final Fantasy XIII-2 characters are in a fashion catalogue. In normal person clothes. What?
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Some more green themed news for you, this time without the police.
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And they didn't have players demanding multiple endings.
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Nintendo 3DS titles score the top three slots for 2011 sales.
Japan’s gaming market is very, very different from the one here in the west. Japanese gamers are big fans of portable titles, and they’re not really that into the AAA FPS blockbusters that seem to do so well in the U.S. and in Europe. With that in mind, the 2011 software sales tallies for Japan don’t really come as much of a surprise.
Mario Kart 7 landed firmly in first place, followed by Super Mario 3D Land. In fact, of the top ten games, five were exclusively available on a Nintendo console. The rest of the list belongs to the PlayStation 3, with not one Xbox 360 title breaking into the top ten.
Here’s the full list, courtesy of Edge:
01. Mario Kart 7 (Nintendo, 3DS)
02. Super Mario 3D Land (Nintendo, 3DS)
03. Monster Hunter Tri G (Capcom, 3DS)
04. Final Fantasy Type-0 (Square Enix, PSP)
05. Final Fantasy XIII-2 (Square Enix, PS3)
06. Monster Hunter Portable 3rd (Capcom, PSP)
07. Minna No Rhythm Tengoku (Nintendo, Wii)
08. Tales Of Xillia (Namco Bandai, PS3)
09. Dragon Quest Monsters Joker 2 Professional (DS)
10. Wii Sports Resort (Nintendo, Wii)
What’s really amazing about Mario Kart topping the charts for the year is that the game didn’t hit shelves until December 1. That means that every one of the 1.16 million units sold moved in just a rough 30-day period. Not too shabby there, Nintendo. Also interesting is Final Fantasy XIII-2’s presence on the list, despite the fact that the game opened relatively weak and many news outlets lamented it as a failure.
So what do these numbers tell us about the western market? Nothing at all, of course!
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Find out what your fellow readers were talking about in this week’s edition of the mash.
It’s been an interesting week in the world of games, with everything from a stupid PETA scandal to swirling rumors regarding the next console generation. If you haven’t had time to check in on QJ over the last few days, don’t worry – we’ve compiled five of the most commented/jumped/contested posts from the last week for your viewing pleasure. Oh! And we have a new Comment of the Week. Party!
Here they are, in no certain order:
PETA Upset Again, This Time Over Mario
This post addresses PETA’s most recent video game complaint, regarding Super Mario 3D Land’s Tanooki suit. The organization argues that this furry Mario accessory sends the message that it’s okay to wear fur, and they’ve even gone so far as to make their own game where you play as a bloody Tanooki trying to save your skin. Predictably, commenters found this to be a very, very dumb thing.
Next-Gen Consoles On the Way
With Microsoft expected to announce the Loop/720 next year and the Wii U already on the way, next-gen rumors are flying all over the place. Most recently, we learned that a major Sony studio is already developing games with PS4 specs. Comments are a mixed bag here, with some readers excited, some dubious, and some very angry with me for even mentioning the phrase “PlayStation 4.”
Final Fantasy XV May Not Be Turn-Based
One of the producers of the Final Fantasy franchise has gone on record regarding the game shifting away from its turn-based roots, prompting a mix of comments from dismayed to excited. The post also discusses the future of the Final Fantasy franchise. The franchise has hit some rocky times as of late, so the next game (FFXIII-2) has a lot to fix.
PSN Shutting Down at Night for Young Korean Gamers
In Korea, games are serious business. They have a full-fledged professional gaming scene and thousands of people line up to watch the pros go at it. With intense gaming schedules being a part of many young Koreans, the government has instituted a law that forces gamers to log off for six hours a night. Sony is obliging by shutting their service down, and most commenters seem to agree that the law has potential. Weird.
Saints Row the Third Breaks Promise of PS3 Exclusive Content
THQ stated that the PS3 version of Saints Row the Third would have exclusive content, but unfortunately no on in the gaming community seems to have tracked it down. All versions of the game are essentially identical, and THQ didn’t have much to say on the subject. Commenters mostly agree that when a company says it’s going to do something, it should follow through.
So there’s your mash-up. Read ‘em and get to commenting. And, before I forget, it’s time to hand out the very serious and important “Comment of the Week.” This week’s winner is xnamkcor, for his/her comment on the PETA post:
“’PETA claims that the Tanooki suit sends the message that it’s okay to wear fur’
If there was anything I ever agreed with PETA about, it's that furries are bad.”
I think we can all agree with that one.
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If you’re having trouble keeping up with the steady stream of fall releases, Black Friday may provide you with a nice opportunity for picking up anything you’ve missed.
Black Friday is a strange tradition, but it’s one that holds quite a bit of marketing sway here in the States. I’m not sure why exactly everyone decided that the day after Thanksgiving was the best shopping day of the year, or why retailers decided to turn it into a cataclysmic shopping event, but that’s just the world we live in now. Black Friday sales amount for a seriously large percentage of holiday revenue.
If waiting in line at stores early in the morning and trampling other people to get electronic goods is your speed, Wal-Mart has you covered with this year’s ridiculous video game Black Friday offers.
Here’s a basic rundown on what you’ll find at the big-box retailer on shopping’s most intense day:
$199 Xbox Bundle 1
4G Xbox 360
3 months of Live
Gears of War 3
$50 Wal-Mart gift card
$199 Xbox Bundle 2
4G Xbox 360
Kinect
Kinect Adventures
$50 Wal-Mart gift card
$199 PS3 Bundle
160GB PS3
Ratchet & Clank All 4 One
LittleBigPlanet 2
3 months of Sony Plus
$100 Wii Bundle
Blue Nintendo Wii
Mario and Sonic at the London 2012 Olympic Games
If consoles aren’t your bag, the software deals are pretty sharp as well: For $28, you can pick up Gears of War 3, Arkham City, Call of Duty: Black Ops and Infamous 3. $15 snags you Kinect Sports 2 and Dance Central 2, and Yakuza 4 is on sale for $10. There are a number of other specials going on, but those seem to be the most high profile.
Is it worth braving the crowds and chaos to grab a good deal on games?
Via Fudzilla
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The fall/winter barrage of games continues at full speed. What game are you picking up next week?
Well, Modern Warfare 3 is out, Skyrim launches tomorrow and plenty of people have picked up Uncharted 3 and Battlefield 3. But before you get too comfortable, it’s time to take note of even more games heading your way in this ridiculous 2011 holiday season. Next week we’ll visit a few old friends, including a sneaky assassin and plucky plumber. Also, you’ll get to hit people with a dildo.
Without further ado, here’s what’s on shelves this week:
Saints Row: The Third
Xbox 360, PS3, PC
ESRB Mature
THQ
Assassin’s Creed: Revelations
Xbox 360, PS3, PC
ESRB Mature
Ubisoft
Need for Speed: The Run
Xbox 360, Nintendo 3DS, Wii, PS3, pc
ESRB Teen
EA
Halo: Combat Evolved Anniversary
Xbox 360
ESRB Mature
343 Industries
Super Mario 3D Land
Nintendo 3DS
ESRB Everyone
Nintendo
Dawn of Fantasy
PC
ESRB Teen
Reverie World Studios
Ultimate Marvel Vs. Capcom 3
PS3, Xbox 360
ESRB Teen
Capcom
Jurassic Park: The Game
Xbox 360, PC, PS3
ESRB Teen
Telltale Games
Pro Evolution Soccer 2012
PSP, Wii, PS2, 3DS, Xbox 360, PC
ESRB Everyone
Konami
Kinect: Disneyland Adventures
Xbox 360
ESRB Everyone 10+
Microsoft
Dynasty Warriors 7: Xrteme Legends
PS3
ESRB Teen
Koei Tecmo
Mario & Sonic at the London 2012 Olympic Games
Wii
ESRB Everyone
Sega
Rayman Origins
Xbox 360, PS3, Wii, 3DS
ESRB Everyone
Ubisoft
Did I see a PS2 game in there? I guess people still have those, but I didn’t think game developers were spending any time on the platform.
So what’s your poison this week? I’m not buying anything, since I’ll be buried in Skyrim. But, if I had to choose, I think I’d go with Assassin’s Creed.
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here. It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue. For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.
Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the
perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend. So Burnout Crash is out, but is it really a Burnout game?
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It's nothing new, but it's still always a cause for concern - especially for parents - when shenanigans like this happen. Apparenlty, a mother found pornographic drawings inside her 6-year-old boy's copy of Mario & Sonic at the Olympic Winter Games.
The copy was already used and bought from Gamestop. Recounted Traci Turner, her son suddenly yelled upon finding the explicit drawings inside the cover. "They were extremely inappropriate. It was very sexual in nature and I was not prepared to answer the questions of what was going on in the picture."
She immediately reported the situation to the Gamestop branch where they bought the copy from, but all they got was a "Thank you for calling" and then the dial tone.
To make things worse, the scene went down while his son had his playmates over, and so they too saw the sexual images. "It was kind of shocking because I expected them ot have more of a reaction like I did. Like, 'Oh my gosh, you can bring it to us. I apologize." For their part, the Gamestop employee did maintain that she gave out an apology to Turner about the unfortunate incident.
With this experience, the lesson that she now learned is to never buy used games and instead get new ones.
Via [WSBTV]
It's nothing new, but it's still always a cause for concern - especially for parents - when shenanigans like this happen.
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