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Your search for Keen located the below Keen Search Results. The Keen Search Results are returned from stories QJ publishes stories covering Keen news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Feb 16, 2012 at 2:12PM EST by Listed in: PS Vita Tags: nintendo 3ds, ps vita, psp, Sony, virtual boy
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The company is on the defensive after one developer threw the handheld under the bus.
Sony is reeling after one game creator suggested that third party developers have canceled their Vita projects and moved to the 3DS due to the handheld’s poor performance in Japan. A report in a Japanese newspaper carried the anonymous quote, which stated, “Major Japanese companies are cancelling all projects intended for Vita and are changing development to 3DS.” Sony wants you to know that this simply isn’t the case.
Scott Rohde, the senior vice president of Worldwide Studios said that while he didn’t see the specific quote, it’s not unusual to find “exaggerated” claims like that regarding untested products. He also noted that he knew of many third party devs working “feverishly” on Vita titles, and that it would be impossible for any one person to definitively say what every Vita studio may or may not be doing.
Edge magazine points out that calling the claims an “exaggeration” indicates that a few studios have indeed jumped ship, just not to the numbers the anonymous source stated. Whatever’s going on over in Japan, you can bet it will echo through the western marketplace.
Vita is just a few short days away from release and if the western launch isn’t strong, the device could be relegated to Virtual Boy territory. Right now, the Vita is being outsold by the 3DS and even the original PSP in Japan – not a good indicator of success. Sony isn’t known for being upfront with its customers, so the truth of the matter is probably somewhere between the two quotes.
We’ll just have to wait and see what happens. What do you think the fate of the Vita will be?
[Edge]

mfvitasr1The company is on the defensive after one developer threw the handheld under the bus.

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Posted Dec 14, 2011 at 8:00AM EST by Harrison E Listed in: PS3, Nintendo DS, PC Gaming, iPhone, Xbox 360 Tags: digital distribution, digital sales, dlc, EB Games, GameStop, Obsidian Entertainment
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obsidian-entertainment-logo

Obsidian plans to release the Kraken in 2013.

 

 

 

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Posted Nov 27, 2011 at 5:00AM EST by Harrison E Listed in: PS3 Tags: console wars, jim ryan, next generation, seventh generation, Sony, xbox loop
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sony-japanSony bosses expecting head of Crash Bandicoot in their bed before the week is through.

 

 

 

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Posted Oct 31, 2011 at 7:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Avalanche Studios, just cause 2, just cause 3, renegade ops, xbla
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justcause2_thumbOpen world simulators are here to stay for island lovers.

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Posted Oct 11, 2011 at 12:05PM EST by Listed in: PS3 Tags: Naughty Dog, neil burger, richard lemarchand, uncharted movie
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With the original plan of abandoning the in-game story abandoned, Uncharted developer Naughty Dog is much happier about how the film is moving along.
When plans were first announced for an Uncharted movie, the attached director was listed as David O. Russell. Russell’s plan put many gamers on edge – he intended to start with a completely new story and avoid the story set up by the games almost entirely. He also failed to cast Nathan Fillion in the role, so as far as I’m concerned that should have a been a major warning sign.
Anyway, Russell’s gone now and Neil Burger, director of The Illusionist had signed on to replace him. Burger says they’re starting the script from scratch and heading back to the actual games for story inspiration. This new direction earned high marks of praise from Naughty Dog, the company that developed the Uncharted series, who at first were very concerned about where the film was headed.
Co-lead designer Richard Lemarchand had this to say when asked about the film by Eurogamer:
"The producers of the movie project have a lot of integrity, and they are keen to make the kind of film fans of Uncharted want to see made.”
There’s no word on whether Burger will be able to make casting changes to the film, as Mark Wahlberg is still signed on to play the lead role of Nathan Drake. Beyond this major failing, it’s good to see a video game film adaptation that’s at least somewhat concerned with staying true to its source material.  After all, if a game is a massive success, there’s obviously something there that gamers already like.
Why mess with a good thing?
Via Eurogamer

mfunch2With the original plan of abandoning the in-game story abandoned, Uncharted developer Naughty Dog is much happier about how the film is moving along.

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Posted Oct 2, 2011 at 9:09AM EST by Mabie A. Listed in: Wii Tags: homebrew, miguel28
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wii-home-thumb

Wii homebrewer miguel28 is challenging you to up your artistic skills further, and to do that, he's sent out this very helpful tool, DrawMii v1.1.

 

 

 

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Posted Sep 21, 2011 at 5:05AM EST by Mabie A. Listed in: Xbox 360 Tags: Epic Games, gears of war 3, Microsoft
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And here we have yet another Gears of War 3 news item. It shouldn't be surprising at this point anymore, especially because the game just launched today at midnight. Of course everyone's still going to be very hyped up about it.
Anyway, Microsoft wants to make sure they continue to open up opportunities for them to earn big bucks marketing the game by coming up with a new program, which should bring in "live" TV ads for Gears of War 3.
What this initiative will basically do is to air live players who are right at that moment playing the game, during your commercial breaks, while watching the tube. This way, TV viewers, like with any goal of advertising, will be lured to join in on the fun by buying the game.
UK can start expecting this kind of TV ads to come rolling in by September 23rd. If you're not too keen on the idea, though, no need to worry because they will only be running in until October 3rd, in six various 30-second TV spots.
It's a pretty cool idea, really, especially since Reality TV is all the rage now. I'm thinking the appeal - and eventual success - of this type of advertising will also be hinged on that new demand for individuals to see what other people are doing in their own lives, celebrity or not. A pretty rad and interesting concept, really.
Via [Joystiq]
gears-3-le-box-thumb

Microsoft wants to make sure they continue to open up opportunities for them to earn big bucks marketing Gears of War 3 by coming up with a new advertising program.

 

 

 

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Posted Sep 20, 2011 at 4:33AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: Capcom, devil may cry
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This new Devil May Cry title has aroused the curiosity of fans all over, what with this brand new image of a younger Dante. At the Tokyo Game Show 2011, Capcom divulges some more information, finally, about what this game really will be about.
Fine, there may be more questions after the press conference, but at least they did provide some signiifcant details on it.
Such that this new iteration in the series will be taking place in Limbo, that where modernity and medieval times come to cross, architecturally, at least. And that Dante's cross-breed qualities of being half-angel, half-devil will yield him dual powers.
Powers such as that when he taps into his angel-ness, Rebellion transforms into a scythe; his devil-ness, transforms into an axe.
And that he has the following abilities, most of which remain true to the previous installments in the franchise:
launch foes into the air
chain of attacks via aerial abilities
"devil trigger" attack
twin pistols, Ebony and Ivory
Angel Boost/ Angel Lift
Fans should definitely watch out for a good one, as even Capcom is claiming that they are keen on creating the perfect Devil May Cry game yet. A movie is supposedly in the works, too, last we heard earlier this year.
Devil May Cry comes out for both the PS3 and Xbox 360, although Capcom has still yet to determine a date for its official launch.
Via [GamerANX]
dmc-dante-thumb

What else is there for us to watch out for in the new Devil May Cry title?

 

 

 

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Posted Sep 15, 2011 at 10:36PM EST by Mabie A. Listed in: PC Gaming Tags: BioWare, star wars: the old republic
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Bioware is setting up open beta weekends for Star Wars: The Old Republic, and guess what? Original testers of the weekend beta for the game will be getting new invites for future beta weekends.
This was confirmed by community manager Stephen, saying that the developers felt the first batch of testers did not get to have the best environment for testing.
He explains thus: "Why are they being re-invited? Because we feel for a significant portion of those invited to test during beta testing weekend one, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receivign an invite, and others being unable to get the client in time because of issues with their acceptance of their invite.
Therefore, "With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone."
"Where does that leave everyone who hasn't been invited to test yet? First, I realize that we previously stated if people were invited to test, they would not be invited again. Although that policy may change in future, we're not changing it right now. However we feel that this situation is unique enough that we're re-inviting this weekend's testers. We expect this to be a one-off situation. I hope anyone who's waiting to get into testing realizes that if they had similar issues, we would 'do the right thing' by you too."
It sure is admirable that they're trying to correct what they felt was an unfair situation by allowing original beta testers to have another go at it. Just goes to show that they really are keen on making the game as perfect as it could get.
Meanwhile, Old Republic is confirmed to be allowing same-sex marriages, at least after its launch. You might want to make sure you get your pre-orders down pat, too, as we hear the launch copies will only be for a limited number.
Via [SWTOR Community]
swtor-thumb

Bioware is setting up to open beta weekends for Star Wars: The Old Republic, and guess what?

 

 

 

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Posted Sep 11, 2011 at 2:28AM EST by Mabie A. Listed in: Xbox 360 Tags: Epic Games, gears of war 3, Microsoft
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They're not exactly sure how it happened, according Norwegian online retailer Elkjop.no, upon news breaking out that folks were able to successfully purchase and receive their copies of Gears of War 3.
The game, of course, isn't supposed to be out till September 20th. News first came out on Norwegian site PressFire, who received reports, along with picture evidence, of purchased copies of the game.
The store insists that they are "keen to keep these deadlines", however, and has already informed Microsoft about the situation. Said their official statement to the press, "Now we [are] examining what has happened, so it does not happen again."
Meanwhile, Microsoft Norway offered their own say on the matter: "Gears of War 3 shall not, under any circumstances be sold before the launch date on September 20 and violations of this is something we look very seriously."
Broken street dates, unfortunately, are very much a common occurrence, especially when there are big titles involved. It should be worth mentioning, however, that Epic Games has had quite a lot of trouble with leakages of this game from the get-go. Somebody obviously wants this game out so bad.
It shouldn't be too hard to imagine. After all, Gears of War 3 has been topping pre-order charts. Microsoft also recently confirmed a Subscription Pack for Gears of War 3 on XBL.
Via [VG247]
gears-3-le-box-thumb

They're not exactly sure how it happened.

 

 

 

 

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Posted Aug 24, 2011 at 6:58PM EST by Karl B. Listed in: PoV Tags: Microsoft, xbox live
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360-ringsBeing reluctant to release a downloadable game just because you didn't get first dibs sounds a bit counter-productive.

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Posted Aug 13, 2011 at 10:03PM EST by Mabie A. Listed in: Wii U Tags: battlefield 3, ea dice
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Back at E3, we saw EA DICE come out with what was supposedly Battlefield 3 playing on the Wii U. After that spectacle, however, we did not see or hear any more of it. Are they still keen on releasing a Wii U version for their much-awaited shooter?
According to insider sources, while the company does hold in their possession a dev kit for Nintendo's new console, they're still very much focused on the PS3, Xbox 360 and PC versions. Simply put, so said the source, they're just not that interested yet in working on the Wii U version.
Even after the game comes out for the other platforms, the team would still be putting much of their efforts on the maintenance and planned post-release content for the said versions. If they are still even thinking of porting the game to the Wii U, development will likely still be put off until at least 2012.
Now, no matter how in-the-know this insider source may be, we're still going to have this as rumor until at least EA DICE comments officially on it. In the meantime, Battlefield 3 is set to come out in a short while, with pre-orders already on a massive 2,400% increase, according to Amazon UK. Gamers are contesting, however, the new requirement to have EA Origin on the PC in order for them to play it.
Via [Wii U Daily]
battlefield-3-thumb

Is EA DICE even still keen on releasing a Wii U version for their much-awaited shooter, Battlefield 3?

 

 

 

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Posted Aug 7, 2011 at 11:54PM EST by Mabie A. Listed in: PS Vita Tags: Sony
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With Nintendo conceding that the sales of the 3DS won't be going up unless they bring down the prce tag, analysts are now egging Sony to do the same for their PlayStation Vita.
One such analyst is Tokyo-based Yukinobu Takeda, who pointed out that the "PS Vita's quite expensive." Not for anything else, but this price is what will keep him at bay from Sony's up and coming handheld. "I don't think I'll be one of those people rushing to buy it on the release date."
Chiming in is another Japanese anaylyst, Ace Securities Co.'s Hideki Yasuda. "Gamers are increasingly anticipating Sony to lower prices, especially after the 3DS cut. Sony is under major pressure to cut the price of the Vita or risk a major failure."
It's probably called for to point out that as it stands, the Vita's launch price - at US$ 249 to US$ 299 (3G)/ JPY 29,980 (US$ 317) is much pricier than the 3DS, especially now that Nintendo's slashed back its tag to as much as US$ 169.
Kaz Hirai, meanwhile, seems keen to stand by his ground and maintain the current price points for the PS Vita. So said Sony's president for Consumer & Products Services group, "We have a very good product at a very affordable price. There's no need to lower the price just because somebody else that happens to be in the video game industry decided they were going to."
PlayStation Vita's release for US and Europe have been pushed back, as confirmed last week. I guess that should give indie devs more time to enjoy their free dev kits.
Via [Bloomberg]
ngp-right-analog-thumb

With Nintendo conceding that the sales of the 3DS won't be going up unless they bring down the prce tag, analysts are now egging Sony to do the same for their PlayStation Vita.

 

 

 

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Posted Aug 4, 2011 at 4:00PM EST by Carl B Listed in: Wii U Tags: Codemasters, Nintendo
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codemastersNintendo can't make the same pricing mistake with Wii U, says Codemasters.

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Posted Aug 4, 2011 at 2:37AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: rocksmith, Ubisoft
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ubisoftUbisoft is coming out with a brand new music-simulation game, which is fine and all, except that there appears to be a tussle with the very name itself.

 

 

 

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Posted Aug 3, 2011 at 1:36AM EST by Ryan F. Listed in: Nintendo 3DS Tags: Nintendo, Satoru Iwata
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Nintendo_3DS_logoFlat out apologize to existing 3DS owners who they feel was ticked off by the sudden shift.

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Posted Aug 1, 2011 at 1:00PM EST by Karl B. Listed in: PC Gaming Tags: Blizzard, starcraft 2
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starcraft-2-thumbJust because Blizzard doesn't seem too keen on delivering App Store-like mod and maps marketplace to players anytime soon doesn't mean that it's been scrapped, though.

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Posted Jul 27, 2011 at 11:06PM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: EA Sports
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EA_SportsEA Sports is keen on tapping into the indie scene, so it becomes clear.

 

 

 

 

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Posted Jul 22, 2011 at 4:19AM EST by Mabie A. Listed in: Nintendo DS Tags: Ant512, homebrew
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WoopsiGFX is ant512's DS homebrew 2D graphics library, "derived from the Woopsi GUI framework, which he began last year.
As described by the developer himself, it "allows the developer to create and manipulate bitmaps using a comprehensive set of drawing tools. It includes an extensible font system for drawing text to bitmaps, and features support for packed monochrome and 16-bit fonts out of the box.
Version 1.4 features the following changes: It will probably be the last release of WoopsiGfx.
Changelog:
Animation::play() stops if there are no frames to play.
Animation::getCurrentFrame() returns NULL if there are no frames.
Animation::getCurrentBitmap() returns NULL if there are no bitmaps.
StringIterator::moveTo() ignores attempts to move to negative indices.
Improved use of DMA hardware.
WoopsiString::subString() passes the correct arguments to the WoopsiString constructor.
It seems that ant512 really is keen on dropping brew development altogether, because like EarthShaker DS, this is the "probably" the last release for this brew.
Download []
Download []
Via [GBA Temp]
ds-black-thumb

WoopsiGFX is ant512's DS homebrew 2D graphics library, "derived from the Woopsi GUI framework, which he began last year. 

 

 

 

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Posted Jul 12, 2011 at 2:15AM EST by Mabie A. Listed in: PC Gaming, PoV Tags: EA, ea origins, Steam, valve
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EA's keen on expanding its business venture, with its latest project being EA Origins, their new download service. Now, a lot of people can't help but see it as some sort of competition for Valve's Steam. The suspicion rose all the more when Crysis 2 was taken out from the Steam Store.
EA maintains their ground, however, that they are not gearing for a fight. EA's David DeMartini tried to downplay the issue in a recent interview with Gamasutra, saying that, "Obviously when a big publisher comes up with their own application and launches a site where you can buy games directly, people immediately jump up to the conclusion that means they're going to exclude everyone else. "
"We believe in absolute freedom of choice to allow customers to buy through whatever retail outlet... as long as they're buying an EA game, we're delighted. We feel like if you buy the product with Origin, where we're going on a long-term basis is we'll integrate some of the Origin feature set into many of our highest-profile IP... but by all means if your preferred retailer is Best Buy or Direct2Drive or Impulse or Steam or Amazon... we're going to make our product available to you."
To further justify, he concludes with this statement: "I am absolutely not at this point saying, 'hey, it's Origin versus Steam.' It's never been about that."
Sounds like all should be fine and dandy, right? But if you look closely, it sounds rather forced. Take note of that operative "at this point" phrase. But of course they're looking to win over Steam, at least insofar as their catalogue is concerned.
They'll start with their own titles, and then most likely, they'll expand to other services and products. Question is, can they really handle the bull by its horns? The atmosphere of competition definitely is thick in the air. But frankly, one really can't take it against EA if they choose to go this path given that it's about the only course they have if they want EA Origins to take off. What better way to promote your own service but through your own existing brand and products, right?
Nonetheless, Steam remains to be the biggest online distributor in the market today. And while there doesn't seem to be any visible and solid threat from EA Origins, there most certainly is an impending one. With EA's vast catalogue of titles most likely to not be seeing Steam's light of day ever again, they will have to bank on their roster from other publishers still supporting their service.
Despite their denials of an existing competition, though, if you were to take sides, whose would you pick? EA Origins or Steam?

ea-originThe fight is brewing, and no denial from either camp can temper the terse atmosphere.

 

 

 

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Posted Jun 16, 2011 at 4:05AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: ea canada, Electronic Arts, ssx: deadly descents
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If there's one thing you should be on the keen lookout for in the upcoming SSX title from EA Canada, it should be the avalanches.
Divulged producer Todd Batty in the latest OXM issue, "Our original thought for avalances was to create a big, awesome, scripted experience: player drops onto a certain mountain, player rides through invisible trigger volume and the game spawns an avalanche in a place where if the player takes the correct path or rides fast enough he narrowly escapes disaster."
However, they opted to ditch that kind of scripted adventure, and instead gunned for a more dynamic "snow system".
"With this type of scripted experience we can trigger different cameras and really pay off the big cinematic manner, and I'm certain it would have been very cool," he said. "The problem here is that this sort of design is not scalable, and there is very little replayability for the player.
It takes a tremendous amount of effort to create a single 'moment' that the player then experiences only once, on a single level. So, we instead opted to create a new snow 'system' whereby ona ny level in the game, every time the player carves a turn in deep enough snow, we are spawning a volume of physics particles proportional to the force that the rider is exerting on the terrain."
That does sound more complicated, doesn't it? SSX: Deadly Descents launched its first dev diary back in April, which should provide for a closer look at how the folks from EA Canada wove this magical, snowy treat. Also in the same month, they sent out the first ever gameplay trailer for the game, which should get fans all excited.
Via [OXM]
ssx-deadly-descents

If there's one thing you should be on the keen lookout for in the upcoming SSX: Deadly Descents title from EA Canada, it should be the avalanches.

 

 

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Posted May 16, 2011 at 2:36PM EST by Karl B. Listed in: Wii, Nintendo DS Tags: Chrono Trigger, dsiware, Nintendo, Virtual Console, WiiWare
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chrono-trigger-thumbA certain spiky haired time traveler and his motley band of friends are reliving their 16-year-old adventure this week on Virtual Console. 

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Posted Apr 25, 2011 at 4:07AM EST by QJ Staff Listed in: Tags: apple, Bluetooth, ios
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ipad If you own an iPhone, you are certainly going to be keen on getting equally good accessories for it. With an iPhone, you have a plethora of options that you can choose from especially when it comes to accessories. These iPhone accessories come in different shapes and sizes and are designed to meet various needs. Among the several categories of iPhone accessories, the Bluetooth accessories can be quite a liberating experience and investment.

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Posted Apr 24, 2011 at 12:18AM EST by Mabie A. Listed in: PC Gaming Tags: Bethesda, fallout: new vegas
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fallout-vegas

We now have further details about this said major patch, and guess what - the PC version will indeed be getting it first -- as soon as tomorrow, Monday.

 

 

 

 

 

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Posted Apr 15, 2011 at 3:45AM EST by Mabie A. Listed in: Xbox 360 Tags: hulu plus, kinect, Microsoft
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Somebody's played hooky during the beta for Hulu Plus on Kinect. This video popped up on the Internet, inevitably allowing us to see how the Hulu Plus app will look like.
From what you will see in the minute and a half long video, the Hulu Plus app for the Xbox 360 looks keenly like the Xbox Dashboard., including the rotating menus.
The video also shows a bit of the updated Kinect Hub, which carries basically the same layout as the one currently running on the consoles. The main difference would be that it now provides access to Netflix and Hulu Plus.
There's no specific date set yet for the launch of Hulu Plus, but Microsoft had said that they are keeping their eyes on a spring release.
In the meantime, check out the video below.
Via [VG247]
kinect-thumb

Somebody's played hooky during the beta for Hulu Plus running on Kinect.

 

 

 

 

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Posted Apr 12, 2011 at 3:55AM EST by Ryan F. Listed in: Nintendo DS Tags: dos, dsx86, homebrew emulator, pate
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ds-black-thumbHomebrew coder Patrick Aalto (AKA Pate) has released a new version of his DOS emulator project for the Nintendo DS, DSx86.




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Posted Apr 5, 2011 at 4:34AM EST by Mabie A. Listed in: PS3, PoV Tags:
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halo_master_chiefDo video games really need to veer away from "space marine" stories just so it could be made more relatable and mature?

 

 

 

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Posted Mar 28, 2011 at 10:43AM EST by Karl B. Listed in: Wii, Xbox 360, PC Gaming, PS3 Tags: David Jaffe
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disc-thumbThe Twisted Metal creator thinks that on-disc DLC shouldn't matter that much if they enjoyed the original game in the first place.

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Posted Mar 28, 2011 at 3:12AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: mortal kombat, netherrealm studios, warner bros.
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Recently, we broke news that Gamepro's May issue reveals the identity of the characters featured in the first DLC for Mortal Kombat. Now, the producer of the game, Hans Lo, shares some more information about it, through an interview with CVG.
They did promise us that the DLC will be more than the usual add-ons of costumes and whatnot, and it does look like Netherrealm is keen on delivering on that promise.
So said Lo on the DLC characters, "They won't be copy and pasted from characters already in the game - they're going to have their own unique fighting styles, moves, fatalities and x-rays - all the good stuff."
He also confirms that the "Lady in red" mentioned in the Gamepro issue is indeed Scarlet, also explaining how she turned out that way.
"Anyone who knows the history of Mortal Kombat will tell you that back in the days of the arcade - when they did just palette swap characters to come up with multiple fighters in the game - there was a glitch in one of the old arcade machines that caused the Jade/ Katana/ Milena female ninja to glitch and turn red."
"People always thought it was a hidden unlockable character and it wasn't, it was purely a programming glitch. They've always speculated and in fact it was the fans who named her Scarlet to begin with. She's no longer a glitch - she's an actual character, and she'll be coming pretty soon post-launch."
Apart from Scarlet, Kenshi and Kintaro were also confirmed. If you want more characters to join in on the Mortal Kombat reboot fun, they all you should do is to keep playing it. Lo said that they'll continue working on DLC for the game for "as long as people are playing it."
mortal-kombat-thumb

Mortal Kombat producer shares some more information about the upcoming DLC characters, and why Lady in Red is no longer just a glitch.

 

 

 

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Posted Mar 27, 2011 at 4:36AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: Capcom, street fighter
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capcom_logo2The 25th anniversary of the well-loved, and obviously long-running franchise, Street Fighter, is coming up next year, so what could they have in store for their loyal fans?

 

 

 

 

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Posted Mar 21, 2011 at 1:23AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: Crysis, Crytek, idw
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crysis-2-thumbCrysis 2 will soon be landing on the market, and to celebrate its impending arrival, comic book publisher IDW announced that there will be a mini-series comic based on the famed game franchise.

 

 

 

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Posted Mar 19, 2011 at 12:53PM EST by Carl B Listed in: Nintendo DS Tags: 3D, Nintendo, Ubisoft
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Ghost_recon_logoAll four of Ubisoft's Nintendo 3DS launch titles are analyzed. Which ones are worth buying on day one?

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Posted Mar 16, 2011 at 3:30AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: rocksmith, Ubisoft
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Ubisoft is sure not wasting anytime. After making the official announcement for their latest music-simulation game, Rocksmith, they've now sent out the debut trailer for the game, as well as some rockin' and rollin'  promotional images.
Based on what we're seeing from the debut trailer right here, laying real guitars for the game definitely trumps out the now-outdated plastic ones. If you were a keen fan of the previous music games such as Guitar Hero and Rock Band, now is the time to step up to the plate and headbang your way to the real thing. After all, it IS "the feeling of strings pushed against your fingertips" that make it cross beyond the play to the real.
gibsonguitarsAfter making the official announcement for their latest music-simulation game, Rocksmith, Ubisoft has now sent out the debut trailer for the game, as well as some rockin' and rollin'  promotional images.
Rocksmith still has an unspecified release date, but needless to say, this should be one of the more anticipated games to come out, if it does, this year.
Enjoy the debut trailer and the yummy promo images we've got here for you.

 

 

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Posted Mar 16, 2011 at 12:05AM EST by Mabie A. Listed in: PS3 Tags: Insomniac Games, resistance 3
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The PlayStation Lounge came over to @SXSW Austin Texas over the wekeend, and this video of Resistance 3 Trophies showed up.
Don't be too quick to get all excited, though. It seems to be a joke more than anything, what with the list including items like "Most important meal of the day." The corresponding action for you to get that "Trophy": Eat 200 breakfast meals at the office.
We don't know what's gonna be in the real Trophy list at this point in time, but there's no rush for it. Game won't be coming out till September of this year, anyway. There's still plenty of time to just chill out and see what's coming out for it next.
What we do know so far, though, is that it will be featuring some new systems in the multiplayer mode, which, unfortunatley, have not really been welcomed with open arms tus far by fans. Insomniac has been quick to respond, however, saying that it's too premature to be dissing a game feature when the game isn't even complete and out yet.
So in the meantime, have a little fun like what they did at the PlayStation Lounge with this video. Enjoy!
r3

The PlayStation Lounge came over to @SXSW Austin Texas over the wekeend, and this video of Resistance 3 Trophies showed up.

 

 

 

 

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Posted Mar 13, 2011 at 3:14AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: BioWare, dragon age ii, Electronic Arts
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There have been quite a number of discontent fans raising issues about the seemingly unpolished state of Dragon Age II. Recently, we've also heard from people who worked on the project, such as musical composer Inon Zur, saying that the game was essentially rushed by EA.
To try and appease the disgruntled masses, BioWare is now cooking up a "beefier" DLC experience for the fans. Said lead designer Mike Laidlaw, "We're going to keep it very focused on your character [Hawke]."
It's good that they've been keeping abreast with consumer feedback, and that they're sincerely keen on rectifying this issue of discontent. "We'll be announcing more of that as we get closer to locking it down. A big focus for us is to make sure we get it right and we make sure it's, honestly, a beefier experience than the Origins DLC and one that introduces something new to the Dragon Age game."
While exerting the effort to make sure they please most, if not all, of the players with their DLC line-up for Dragon Age II, Laidlaw also expressed his reservation about the rating system for DLCs.
"With DLC it's tricky: what exactly constitues a DLC 9/10?" he asked. "It's actually hard to say because we've only seen very few examples."
Via []
He furthered, "For me, the core goal of DLC is to deliver an experience that integrates very smoothly with the game, one that feels like it works no matter when I'm playing so I don't have to start a brand new game.
I want to be able to load a save near the end or almost the end. And I want to feel like if I've done stuff in the DLC then it does matter; be it loot or experience or knowledge or information or something new that I saw - a new creature or something - those are all the kinds of things you want to see in downloadable content, because what they do is enrich the overall tapestry, which again ties to our ideas that you are playing as Hawke - your character and your followers have that same consistency all the way through."
They don't have a "specific" time, however, for the arrival of the new add-ons, saying that they'll still have to evaluate the matter.
da2b

To try and appease the disgruntled masses over the seemingly unpolished state of Dragon Age II, BioWare is now promising a "beefier" DLC experience for the fans.

 

 

 

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Posted Mar 11, 2011 at 1:21PM EST by Glenn M. Listed in: PSP, PS Vita, PS3 Tags: Kaz Hirai, news, SCEA, Sony
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kazSony Corp. is a vast international media and electronics conglomerate with considerable market shares in various industries. It'll take a lot of skill and experience to be at the helm of that ship, and the next chief could be the head of the PlayStation businesses.




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Posted Mar 5, 2011 at 9:38PM EST by Mabie A. Listed in: PS3 Tags: Mathieulh, news
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ps3

Mathieulh has found something in the Firmware 3.56 Firmware released for the PlayStation 3, and you bet it's going to be making the PS3 community abuzz with excitement.

 

Mathieulh has found something in the Firmware 3.56 Firmware released for the PlayStation 3, and you bet it's going to be making the PS3 community abuzz with excitement.
Apparently, the ever-reliable homebrew developer-slash-hacker has found an exploit in the said firmware. That's all he's willing to report, though, as he said he has no plans whatsoever to delve into the details of his discovery.
Said Mathieulh, Mathieu Hervais in real life, over at his Twitter account, "I hesitated a lot before tweeting about it, but a bug alows exploiting metldr, the bootloader and 3.56+. I don't intent to ever unveil it. So much for 'unhackable' PS3s though... I am not giving any further details about it. SOrry."
Sounds like he doesn't want to get involved with Sony's whole lawsuit-happy phase. Well, if you're keen and determined enough, those items that he mentioned should be clues enough for you to find it yourself.
It may not be much, but thanks anyway to Mathieulh for the heads up.
Via [PS3 News]

 

 

 

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Posted Mar 1, 2011 at 8:55PM EST by Mabie A. Listed in: PS3 Tags: infamous 2, Sony, sucker punch
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infamous2-thumb-cole

At the Game Developers Conference, Sucker Punch was in attendance, tagging along with them no other than Cole MacGrath himself. At their presentation, Sucker Punch revealed that PS3-exclusive inFamous 2, published by Sony, will be featuring a mission creator. That should be great for those who have the "if-I-could-I-would-have-done-this-for-this-level" complex.

 

At the Game Developers Conference, Sucker Punch was in attendance, tagging along with them no other than Cole MacGrath himself. At their presentation, Sucker Punch revealed that the game will be featuring a mission creator. That should be great for those who have the "if-I-could-I-would-have-done-this-for-this-level" complex.
This spankin' brand new system essentially - and as the name simply implies - lets you build your own levels. With the mission creator, you can fill your level with your preferred enemies, construct the environment with more objects, plot out your own storyline and more. It will also be up to you what kind of challenges, or how much, you'll be putting in it, as well as the limiting of races, and assigning XP for quest completion.
The video presentation also pointed to a variety of missions, including the following: Defense, Escort, Search and Destroy, Survival, Shooting Gallery, Platforming, and Obstacle Course. That doesn't mean, however, that you will be only limited to these choices. As you are the creator of the mission, you can add in whatever that may catch your fance.
And since you will most certainly be working tirelessly at creating that perfect level, which you can show off to the rest of the gaming world, Sucker Punch has also come up with a way for you to publish your creation. As soon as you finish your level, you can then upload it to the map so other players can have a whack at it.
When it's up on the map, players can choose from among the choices of criteria auto-populating the map, according to their own preferences. When they've chosen, they just need to walk into the green cone of light, check out the information, and then get the party started. IGN notes, however, that "if a player hasn't cleared a story mission and a created mission uses an enemy or something from it, the player won't be able to access that created mission until he or she has unlocked that part of the story."
After the fun with your level, the player will then be able to give its rating of your work. Of course, the higher the rating, the more probability that more people would want to check out your home-made level. If you get enough good ratings, then you will find your content categorized under the "Famous" ranking. This simply means that your content will then be appearing in other players' games even with the filtering mechanism on in your game's criteria.
There's also another category, the "Sucker Punch Featured Content". This one means that it's not only other gamers who are appreciating your work, but that Sucker Punch itself is wowed by it that they are recommending it to other folks. That should be a big incentive for wanna-be developers to do their best, being lauded by a big-time dev company. Not only do you get Sucker Punch's two-thumbs up, this will also earn you the top spot on the created missions list as soon you load the game.
We bet you can't wait to get your hands on this mission creator feature. You just might be able to do that, too, what with the public beta for inFamous 2 now officially announced and dated.
Sucker Punch is slating it for an April outing, although they say that there will be more specific details on it that's yet to be announced come March 14th. If you're lucky enough to get in on the beta, you might want to warm up with your level creations as early as now. If your creation edges out the competition, you will be among the first wave of the Sucker Punch Featured Content. Beta creations will be uploaded only for a limited time, and will be subsequently deleted before inFamous 2 officially hits on June 7th. Still, it should be nice to see your work featured before anybody else's does.
Good luck, and we'll be keeping a keen eye out for more inFamous 2 beta details.
Via [IGN]

 

 

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Posted Feb 21, 2011 at 10:33PM EST by Mabie A. Listed in: PC Gaming Tags: cities in motion, Paradox Interactive
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citiesinmotion_boxThere wasn't much to know about Paradox Interactives latest mass transportation simulator, Cities in Motion, but fortunately for awaiting fans, they have now become more forthcoming with the details. They're not just throwing us a bone, too, by the way. They've released this full-blown video interview that should give us a clearer picture of what we can expect from the game.

 

 

 

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Posted Feb 21, 2011 at 1:00PM EST by Glenn M. Listed in: PS3, Xbox 360, PC Gaming Tags: dead island, Deep Silver, news, techland
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diDeep Silver released quite an impressive trailer for Dead Island recently, but some parties weren't quite pleased with the fact that they used a little girl's death to promote their game. Still, that didn't stop it from getting millions of views all over the world. Love it or hate it, the trailer did what it was supposed to do.

 

 

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Posted Feb 12, 2011 at 9:59AM EST by Karl B. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, PC Gaming Tags: Activision, news, Take-Two Interactive
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rumor-thumbRemember when EA tried to buy Take-Two? Rumor says the scenario is happening again, only this time the company trying to acquire Take-Two is Activision.

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Posted Feb 7, 2011 at 9:41AM EST by Glenn M. Listed in: MMORPG, PC Gaming Tags: Blizzard, BlizzCon, news
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blizzconEvery year, Blizzard opens its doors for its major gaming convention, where fans get to see current and upcoming titles, ask questions straight to the devs, check for miniscule facts, and be immortalized in World of Warcraft. Yessir, that's BlizzCon, and if you have plans on going, it'd really help to know the when, what, and where.

 

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Posted Feb 7, 2011 at 5:59AM EST by QJ Staff Listed in: Tags: apple, pdf files
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ipad I am sure there have been several occasions when you have wished you could create a PDF version of the document you were working on using your iPad. But due to the unavailability of such applications on the app store, you have had to go through the longer process of transferring the document onto your Mac or PC and converting it. If this is the case then the Save2PDF app is exactly what you are looking for.

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