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Joy key Search Results

Your search for Joy key located the below Joy key Search Results. The Joy key Search Results are returned from stories QJ publishes stories covering Joy key news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 29, 2012 at 2:26PM EST by Todd B Listed in: PC Gaming Tags: Blizzard, demon hunter, diablo iii, monk, nerfs, witch doctor, wizard
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d3classes1Because a decade of development time just isn’t enough to nail down class balance. Changes incoming!

 

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Posted Apr 20, 2012 at 3:46PM EST by Todd B Listed in: PS3 Tags: halo, Kid Icarus, mega man, ocarina of time, star fox 64, Super Mario
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med1This dude has some serious licks and/or chops. And they’re all from games you love.

 

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Posted Apr 19, 2012 at 3:37PM EST by Todd B Listed in: PS3 Tags:
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dustch1Want to see what it looks like when you waste seven years of your life playing DUST 514? We have a video that may interest you.

 

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Posted Apr 8, 2012 at 7:05AM EST by Harrison E Listed in: Xbox 360 Tags: consumerist, ea games, golden poo award, mass effect 3, popcap
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popcap-gamesPopCap, who were recently bought up by EA, wants to comment on the recent allegations...but let me finish this game of Peggle first.

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Posted Mar 30, 2012 at 12:36PM EST by Todd B Listed in: MMORPG Tags: Blizzard, Eve Online, lotro, pov, Star Wars, the old republic, World of Warcraft, WoW
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wow1Even though subscription numbers are falling and new games are coming out, World of Warcraft is still the most fun MMO on the market. According to me, anyway.

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Posted Mar 23, 2012 at 7:00AM EST by Mr Ham Listed in: PS3 Tags: english patch, ps3 hacks, tales of vesperia
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talestranslateNot all games are lucky enough to have a Western localization, but some are lucky enough to have hacker-made patches to allow you to understand them in English.

 

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Posted Mar 21, 2012 at 4:35PM EST by Todd B Listed in: Nintendo 3DS Tags: Disney, epic mickey, epic mickey 3, nintendo 3ds, power of illusion
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epic1A French gaming magazine accidentally spills the beans on Mickey’s latest adventure.

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Posted Mar 14, 2012 at 6:40PM EST by Harrison E Listed in: Wii Tags: brandon cobb, interviews, nightmare busters, retro, SNES
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nbbrandon_cobbHarrison E talks to the creator of the first SNES game in over a decade.

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Mar 3, 2012 at 6:45PM EST by Harrison E Listed in: PS Vita Tags: Sony, trailer, unit 13, vita, vita trailer, Zipper Interactive
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unit13shootBrand new video from the creators of SOCOM, Unit 13 shows off how good it and the Vita console is.

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Posted Feb 23, 2012 at 3:28PM EST by Harrison E Listed in: PS3, iPhone, iPad, Xbox 360 Tags: iron monkey, mass effect 3, mass effect infiltrator, me3 android, me3 ios, me3 preview
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me3-bannerHarrison E attended the Mass Effect 3 event and talked to the creators of Mass Effect Infiltrator, Iron Monkey

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Posted Feb 22, 2012 at 4:36PM EST by Listed in: PC Gaming Tags: Kojima Studios, metal gear solid
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Well, the NEXT Metal Gear Solid, anyway. Whenever that happens.
News broke early this morning that Kojima Studios is up to its old tricks, and is probably working on another Metal Gear Solid game. The tip came through a job listing posted by the company, which stated they were looking for project engineers to work on Metal Gear Solid “targeted for high-end consoles and PCs.” Which would be business as usual for Kojima, if not for that little thing in there about PCs.
It’s been a long while since fans of the Metal Gear Solid franchise have been able to to enjoy a game with a keyboard and mouse, and subsequently lecture other gamers about how much better the PC experience was than the console. This job listing essentially confirms that Kojima is eyeballing PCs as one release platform for the next entry in the MGS saga.
There’s another interesting job post regarding engineers for “network gameplay functionality,” which indicates that Kojima may be adding multiplayer to the franchise. Whatever’s going on over at Kojima, it’s certainly going to be interesting.
Would you rather play Metal Gear Solid on a PC or a console?
[PC Gamer]

mfmgspc1Well, the NEXT Metal Gear Solid, anyway. Whenever that happens.

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Posted Jan 25, 2012 at 3:30PM EST by Listed in: PS3 Tags: saints row the third, THQ
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THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.
THQ, the company behind Saints Row: The Third, had a tough 2011. The company was in such dire straits that rumors floated around about it canceling its entire 2014 lineup, rumors the company vehemently denied. This morning we received word that THQ was shifting its strategies yet again, this time focusing more on its core franchises over third party licensing.
It’s hard to get a bead on exactly what’s happening with THQ. Rumors and sales indicate the company is in serious trouble despite the success of Saints Row, but the company refuses to admit that they have any sort of problem. Only one person seems to be willing to comment on the state of the company – an alleged former employee with an obvious bone to pick.
In a letter written to THQ’s Board of Directors, CEO Brian Farrell as well as the general public and a collection of gaming news sites, this “Formerly Mismanaged” employee rattles off a laundry lists of complaints about the company.
The letter essentially claims that THQ’s problems stem from mismanagement and a Board of Directors that has no clue how to strategically run a gaming company. It gives examples like acquiring game studios with no plan on how to utilize their talents (then later shutting them down), investing money into shrinking niche markets, the company’s refusal to dump a CEO that has tanked its stock price and high-paid executives making enormous mistakes that call their competency into question. The disastrous uDraw tablet also makes an appearance.
These allegations of management incompetency surface just a few days before THQ announces its current financial standing on February 2, and things certainly don’t look good. One analyst has gone on the record by stating that THQ, without some sort of financial windfall, with run out of cash near the middle of this year.
You can read the letter in its (extremely long) entirety below:
[JoyStiq]
"To:
THQ Board of Directors
Lawrence Burstein
James Whims, Gigex, Inc.
Henry DeNero, Arcturus Capital
Brian Dougherty, AirSet, Inc.
Jeffrey Griffiths , Lumber Liquidators
From:
Current and Ex-Employees, Shareholders, and The Public
Dear THQ Board,
I am an ex-employee at THQ. I saw the tweet-started headlines over the past week from an "industry expert." This expert is one who I and my friends and co-workers in the industry have never heard of after a long time in the field. I had been reading the various following articles and accounts and it generated sympathy for friends both recently laid off and currently still there. I thought it would be a good idea to send a note with their input. This note has honest facts and thoughts about THQ and the current problems there. Most of these facts are public knowledge and they have been confirmed by public records or can be confirmed by current and former THQ staff there both before and after my and their time.
I have long felt the need to explain to outsiders how this beaten-down company has wound up in this position. It is to the point where having it on your resume is not a point in your favor. And that shouldn't be the case. I'm/We're sending this note anonymously because some of us are still awaiting final checks and others know how little corporations like employees who air their dirty laundry. We feel the need to say something to combat the partial misinformation being written.
THQ had been known through the years for having a formula. They find a hot license, make a cheap game, barely advertise it, and make money. This formula worked during the Playstation and Xbox and Gameboy days and made the company a lot of cash. Unfortunately, THQ's old guard executives seem to be stuck trying to manage the company the same way they did back then and haven't realized the industry has changed.
The beginning of the end came years ago as Brian Farrell lead an executive team to acquire a large number of studios. A large amount of cash was used in the acquisition or setup of game developers with different degrees of talent. The problem was they were bought without strategic reasoning or specific plan on to use them. So after awhile another large amount of money was spent as those studios failed and were sold off and shut down. The executive team at the time were an entirely different group of people with one key exception in the CEO. The CEO/the then executive team wasted the cash that the company had built up with these massive investments and selloffs.
The studio purchase errors were not helped by the mistakes in the licensing deals that were signed by the same CEO. Millions and millions of dollars were wasted on acquiring licenses at the same time the kids, family, casual business was declining at a rapid rate. Instead of slowing those acquisitions he overpaid for more of them until again cash was wasted in paying for brands that didn't sell well anymore.
The mistakes in decisions and cash losses triggered wave after wave of layoffs. In the most recent wave, about 40 people lost their jobs this past December through no fault of their own. The reason why is the chronic and constant mismanagement of their company. The fact is that the CEO and executive committee were so focused on trying to hit an unrealistic financial goal that they bet everything on an extremely risky proposition in the uDraw tablet. When they lost, they further displayed their lack of management skills by not having a contingency plan. Three weeks after the game launched, an entire business unit was wiped out when it didn't meet its goal due to relying on that one product to hit an unrealistic target.
After the layoffs many ex-employees walked around shell-shocked and trying to figure out who was responsible. They came to the understanding that most of us do after leaving the company. The issue with THQ has never been one of lack of staff creativity, intellect or business intelligence. It all rests of the failure of its management team and you the Board of Directors.
This Board has allowed the Brian Farrell, the CEO, the ongoing ability to take a cash-rich profitable company and drive it from a $30 share price down to around $.70 without acting despite numerous mistakes that even for those lacking business training, could see were errors. Even without glaring mistakes how can the same CEO stay in charge after a 99% share price loss? Aside from the board, who is responsible for the current situation and who is accountable for the current and future job losses at the company? When you ask the recently departed who are a good source of information, you get the same answers. This uDraw failure is the largest and most recent one in a string of them that were hushed over and hidden. The answer aside from the Board is the current executive team that allowed this uDraw implosion to happen.
Brian Farrell, CEO with a 2011 salary of $1,289,558, for a lack of business intelligence or fiscal accountability. A vocal inside group pointed out the mistake of trying to launch a year-old product that received almost no software support in the last 12 months. Instead of listening and having a back-up plan, he went ahead and invested a ridiculous amount of money in the manufacturing and advertising of the product and failed miserably. It is passed time for him to go. We are wondering what is taking so long for you to act. We have been wondering this same question for a long time.
Martin Good, EVP and head of Kids, Family, Casual with a 2011 salary of $1,198,023, for bringing no strategic thought or business sense to the role. He was brought out from Australia sales to replace an outgoing head of the business unit and rapidly displayed a complete lack of leadership skills, vision, and any sort of analytical sense. Looking at his compensation package, he is an excellent negotiator as his salary is higher than anyone's except for the CEO. On the plus side he lost his job with the rest of those laid off. On the minus side, he will be floating down on a golden parachute while the rest of the former employees scramble to look for jobs in this challenging environment. Most of those jobs will be at studios in other parts of the country, so they will be forced to relocate their families in the middle of their childrens school years. It is incredible that he made this level of income while doing such a poor job, but it serves as a reflection of the lack of Brian Farrell's ability to staff well and manage.
Paul Pucino, CFO with a 2011 salary of $674,855, for not planning for this possibility and having a safety net or a plan to cover THQ just in case of failure. We have a line of credit that we likely used to buy the plastic that is not selling to customers. It is like taking a cash advance to buy THQ stock and just as worthless of an investment. Paul is known as an absentee executive who is missing when business situations gets complicated. While he was in the loop at the point of the risk, with the following failure he has been clearly unavailable. It is another example of Brian Farrell's inability to staff.
Ian Curran, EVP and head of global publishing with a 2011 salary of $1,037,047, for not flagging an unrealistic sales goal to the CEO or the Board when a big part of the corporation felt the numbers were unrealistic. He blindly held up an unachievable target and didn't act when multiple people told him he was aiming to high and out of step with the marketplace. If a sales executive's job is to anticipate the market, he has done a poor job of it. Another example of Brian Farrell not being able to find the right people for the right job.
Ed Kauffman, EVP of Legal and Business Affairs who clearly was signing bad deals on licensed products, not factoring in the changes in the business and being more critical with financial terms with partners. uDraw by itself cannot possibly explain the companies poor financial health. It is a combination of that product and a string of bad licensed deals that the company took on against better judgement. While Brain Farrell would logically be the final decisionmaker for deals, Kauffman is either unpersuasive in his arguments to not do them or supported them. Either situation equates to another example of poor staffing choices by the CEO.
uDraw was failure and the only people to blame are the people listed above. THQ and its current financial situation is also their responsibility. And they were paid around $4.5 million dollars for their poor decisions. If there is any doubt we would recommend talking to current and former staff to get the straight story. Don't read this note as bitterness on their part, but more as long overdue truth.
So, Board, it is time. Passed time for you to act and passed time for you to do something about the mismanagement that has gone on for too many years. We've watched the stock from the outside and read the comments and the reason why the company is valued so low despite its sales is because of this underqualified management team.
Board it is time for you to act before your names are added to the list above of things that must change.
Sincerely,
The Formerly Mismanaged"

mfthqle1THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.

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Posted Jan 14, 2012 at 8:58AM EST by Harrison E Listed in: PS Vita Tags: call of duty, joseph keller, Sony, vita sales
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sony-japanDespite news of sales dropping in Japan Sony is unphased by it.

 

 

 

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Dec 29, 2011 at 1:15PM EST by Brett Huffman Listed in: PS3, PoV Tags: brutal legend, most overlooked video games, singularity, vanquish
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radar1We all have games we love that flew under the radar. Everyone else either hates them or just never noticed them. Let's take a look at a few of them.

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Posted Dec 26, 2011 at 3:36PM EST by Listed in: Nintendo 3DS Tags: mario kart 7, monster hunter 3g, nintendo 3ds, super mario 3d land
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The Nintendo 3DS has a strong pre-Christmas week, moving over 500,000 systems.
It’s been a pretty great month for the Nintendo 3DS. Ever since the launch of Monster Hunter 3G, the device has been flying off shelves in Japan. Thanks to the last-minute rush of the holidays, Nintendo managed to snag 510,620 unit sales in just the last week – a 39 percent increase from the previous week.
The Nintendo 3DS outsold the PS Vita by 13%, but it’s not clear what, if anything, that could indicate, considering the relative age disparity of the units and possible availability problems with the Vita. Either way, Nintendo’s once-maligned system is making a strong case for its future.
Mario also had a good week, with fans snapping up over a million copies each of both Mario Kart 7 and Super Mario 3D Land. There’s no longer any room for argument that the 3DS is a system in trouble – now it’s up to Nintendo to convince investors and get their finances back in the black.
In the meantime, we’ll just have to wait and see how these big Japanese successes ripple through the western market. They could mark a new trend for 3DS sales over here, but they might not.
What do you think?
[Joystiq]

mf3dssal1The Nintendo 3DS has a strong pre-Christmas week, moving over 500,000 systems.

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Posted Dec 26, 2011 at 1:48PM EST by Listed in: Wii, MMORPG Tags: free-to-play, league of legends, mmo
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Thanks to the free-to-play MMO’s “Tribunal” system, over one percent of players have been actioned for breaking the rules.
Controlling an MMO is hard. No matter how carefully you monitor your community and how much work you put into making sure people follow the rules, griefers, cheaters, hackers and jerks will always find their way into the woodwork. It’s why companies like Blizzard spend millions of dollars each year on a GM staff that exists almost exclusively to enforce the rules.
However, games like League of Legends, which are mostly free to play, simply cannot justify a large in-house support staff. And the staff would have to be large, considering the enormous population of LoL – 15 million at last count. So, the developers came up with a different way to keep everyone in line.
Riot Games, the company behind League of Legends, created an in-game mechanic they dubbed the Tribunal system. This system allows any player over level 30 to determine if action should be taken against another player. The system tracks votes from every player that interacts with that specific character, and once it passes a certain threshold, the case is sent to a small team of GMs for review. From there, the player is banned, suspended or pardoned.
Riot release a really cool infographic over the weekend that shows how the system has worked out so far. Some interesting numbers:
1.4% of players have been actioned by the system
16,000,000 votes have been cast
More than half of all punished players never re-offend
You can see the full infographic below.
What do you think of the Tribunal system?
[Massively]

mflol1Thanks to the free-to-play MMO’s “Tribunal” system, over one percent of players have been actioned for breaking the rules.

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Posted Dec 22, 2011 at 11:45AM EST by Harrison E Listed in: PoV Tags: Activision, battlefield, call of duty, doom, Duke Nukem, goldeneye reloaded, modern warfare, mw2, mw3, ungame
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mw2_resurgenceHarrison E takes a  brief look into what the First Person Shooter genre has done and what it might do next?

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Nov 30, 2011 at 10:00PM EST by Harrison E Listed in: PS3 Tags: hardboiled chickens, psn, ratloop, rocketbirds, rocketbirds hardboiled chickens, sian tan yue
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hardboiled01Rocketbirds Hardboiled Chickens is exactly what it sounds like...okay, it's a lot more than that.

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Posted Nov 30, 2011 at 12:00PM EST by Harrison E Listed in: PC Gaming Tags: bafta, bafta award, dan marshall, dan that, interview dan marshall, privates, time gentlemen please
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bafta-thumbDan Marshall: Writer, Producer, Game Maker and now BAFTA Award winner. Harrison E had a chat with Dan about his award winning game Privates and what the future holds for Size Five Games.

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Posted Nov 30, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: hustle kings, john kearney, john kearney interview, mantis engine, psn, pure chess, rebel play, voofoo studios
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voofoo-studiosJohn Kearney is the co-founder and Art Director of VooFoo studios, the main man behind the Hustle Kings series and the upcoming Pure Chess. Harrison E sat down to have a game of wits with John.

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Posted Nov 27, 2011 at 1:00PM EST by Tim Curtin Listed in: Xbox 360, PS3, PC Gaming Tags: crazy skyrim things, skyrim dragons, skyrim lessons, skyrim mods, skyrim records
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skyrimlogoBethesda's new instalment of the Elder Scrolls has shown us many things this week, including how to make 50 dragons and why you never piss off nature.

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Posted Nov 24, 2011 at 9:00PM EST by Harrison E Listed in: PoV Tags: black box, ea games, need for speed, need for speed the run, nfs, nfs the run review
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nfs_therun_ps3exFast Cars, Fast Games, Fast Times for Harrison E as he reviews Need for Speed: The Run

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Posted Nov 23, 2011 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: duke nukem forever, Half Life 2, Interview, postal 3, Running with Scissors, RWS, source engine, tim wambolt
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rws

Postal 3 is on it's way in December and Harrison E sits down to have a chat with level designer, developer and viral video maker, Tim Wambolt.

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Posted Nov 21, 2011 at 4:00PM EST by Listed in: Xbox 360 Tags: max payne 3, Rockstar Games, rockstar special edition
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Rockstar ups the ante with the Special Edition bonuses for their upcoming slow-mo shooter.
It’s been a while since we last saw Max Payne, and his dramatic return to the world of gaming is creating its fair share of hype. Which is why Rockstar games, smart company that they are, is releasing a pretty sweet Special Edition of the game priced at a mere 100 bones.
Take a look for yourself:
The Max Payne 3: Special Edition box includes quite a few goodies, such as:
10” Max Payne statue
Original “Art” prints
Bullet keychain
Additional multiplayer characters
Additional multiplayer weapons
Game soundtrack
The Special edition will run you $100, but if you want a copy you’d better move quickly - it’s only available for pre-orders placed before January 15 and once it sells out, it’s gone. Of course, there’s probably a few million copies to buy, but don’t drag your feet if you’re dead certain you need a statue of Max Payne.
Do you want a statue of Max Payne?
[Joystiq]

mfmxpaynespec1Rockstar ups the ante with the Special Edition bonuses for their upcoming slow-mo shooter.

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Posted Nov 17, 2011 at 11:30AM EST by QJ Staff Listed in: PSP Tags: blinkled, easy emu nstaller, kingdom of war, psp homebrew apps, psp homebrew games
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brew

This week QJ.net brings you the details and information about three cool homebrew apps and games for your PSP.  If you are looking for some handy tools or games for your PSP be sure to check out BlinkLED, Easy Emu Nstaller and Kingdom of War.  You can find these and many more homebrew apps, games and tools in the QJ.net Download Section.

 

 

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Posted Oct 31, 2011 at 2:09PM EST by Listed in: MMORPG Tags: Blizzard, BlizzCon, blizzcon costume contest, Mike Morhaime
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If you didn’t make it to Blizzcon, you can still enjoy some of the festivities by voting on your favorite costume from its legendary costume contest.
The Blizzcon costume contest is probably the most fun event of the weekend. Costumes that run the gamut from incredible to hilarious are all on display, and the judges often have a tough task in deciding a winner. Now that Blizzcon is wrapped up, Blizzard is giving fans the opportunity to participate in an online costume contest by voting on the Blizzcon costumes they liked the most.
Here’s the rundown on the contest, straight from Blizzard:
We’re giving 20 contestants we weren’t able to recognize at BlizzCon a second chance at sartorial glory, by offering you a chance to vote on your favorites. We’ve added images of each contestant to a brand-new Costume Contest Voting Gallery. Each contestant’s picture is marked with a number. That’s where you come in; just make note of the number belonging to your favorite costume, then head over to our poll to cast your vote.
The costumes that earn the most votes will earn a chance at some impressive loot, including cash prizes of $1,000, $750, and $500. Runners-up will receive a SteelSeries prize package that includes 5H V2 Headphones, a 7G Keyboard, and an Ikari Optical Mouse or a World of Warcraft virtual pet package that includes Lil' Ragnaros, Moonkin Hatchling, Lil' K.T., Pandaren Monk, and Lil' XT.
You can check out the gallery by clicking this link. Hey, it’s not like you have anything important to do today, right? I’m partial to the Minecraft paladin, but I’d also really like to take contestant #4 out on a date.
Which costume do you think is the coolest?

mfblizzcon1If you didn’t make it to Blizzcon, you can still enjoy some of the festivities by voting on your favorite costume from its legendary costume contest.

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Posted Oct 27, 2011 at 3:10PM EST by Harrison E Listed in: Nintendo DS, iPhone Tags: dsiware, matti larsen, valet parking 1989, zordix
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zordixlogoFrom the creators of the retro styled Valet Parking 1989, QJ.net talks to the creators about their new game, 1950's Lawn Mower Kids and their hopes for the future.

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Posted Oct 17, 2011 at 9:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Grasshopper Manufacture, lollipop chainsaw, no more heroes, shadows of the damned, suda51
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suda51Suda51 loves you and wants you to kill some smiling happy zombies.

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Posted Oct 12, 2011 at 7:00AM EST by Harrison E Listed in: PC Gaming Tags: hd remake, leisure suit larry, leisure suit larry hd, point and click games, replay games
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leisuresuitboxofficebustLeisure Suit Larry HD....Yeah...are you gonna buy it?

 

 

 

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Posted Oct 11, 2011 at 5:17AM EST by Ryan F. Listed in: PoV Tags: BioWare, Electronic Arts, mass effect 3
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mass-effect-3-logo-thumb

Earlier today, Bioware finally confirmed that Mass Effect 3 will have a multiplayer component. A not so surprising announcement, but yet sparked a mixed reaction from its loyal fan base.

 

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Posted Oct 7, 2011 at 3:50AM EST by Mabie A. Listed in: Xbox 360 Tags: chucky, tikgames
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He's only the evilest doll to ever come to life. TikGames announced earlier that they are in fact developing a video game version of the Hollywood pyscho doll for the platforms of PC, PS3 and Xbox 360.
According to TikGames, Chucky the videogame will make stealth a key feature in the gameplay. The twist to this already twisted story is that Chucky will be the one to decide how many of your enemies will be able to survive.
Said TikGames co-founder and VP for publishing, Alex Tikman, "We're proud to be able to bring a fan-favorite movie character, such as Chucky, to gaming platforms. Fans have been asking for a Chucky years and, soon, gamers around the world will be able to enjoy highly-entertaining, interactive, downright gory experiences with this brand."
We've yet to find out more details about the serial killer doll, Chucky, and his upcoming video game, but we're guessing his bride shouldn't be too far behind as well.
Via [Play Tribune]

chucky-videogameHe's only the evilest doll to ever come to life. 

 

 

 

 

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Posted Oct 4, 2011 at 8:59PM EST by Harrison E Listed in: Wii Tags: Nintendo, skyward sword, wii u, Zelda
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zelda-linkNintendo has the big money for a big orchestra and it's gonna be awesome

 

 

 

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Posted Oct 4, 2011 at 12:44AM EST by Ryan F. Listed in: PS3 Tags: psn pass, Sony, uncharted 3
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Yet another game that will be requiring the PlayStation Network Pass for its online component is none other than the much awaited sequel in the critically-acclaimed series, Uncharted 3.
This was confirmed in a recent interview with Sony Spain's Software Manager, Juan Jimenez, in Spanish site, The Vault. Explained Jimenez, a code will be sent out, which will have to be input in the game, before players can get to enjoy Uncharted 3's online features.
This should compel people to make a first-hand purchase of the copy, instead of getting a used one. If they do choose to buy a second-hand copy of the game, then they'll have to shell out an additional US$ 10 for the code, if they want to play online.
When the PSN Pass was first introduced via Resistance 3, many players were troubled by this additional burden on their part to have to log in using an "exclusive" code just so they could enjoy a game feature which they very well paid for when they bought the game.
Anyway, as we see it, fans who really want to get ahold of the game will most likely be getting first-hand copies to begin with, and in fact, must have placed pre-orders on it already. Uncharted 3 is currently having its multiplayer beta, so if you're in on it, hope you're enjoying the ride thus far.
Uncharted 3 comes out exclusively for the PS3 on November 1, 2011.
Via [Joystiq]
uncharted3-thumb

It won't only Uncharted 3 who will be stamped with a PSN Pass when it arrive this November, as Sony Computer Entertainment America confirmed today, they are also planning to implement the online scheme on all of its upcoming published titles.

 

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Posted Sep 29, 2011 at 4:32AM EST by Mabie A. Listed in: Nintendo DS Tags: homebrew
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ds-black-thumb

DS homebrewer HB Filou has come out with an adaptation of Microsoft's Windows Vista operating system for the Nintendo DS.

True, not too many people may be impressed with the OS, considering the many bugs that has plagued it throughout the years, but that shouldn't keep you from enjoying an adapted version of it on your handheld, right? As long as it doesn't bring on the bugs, too, I guess.
This here is the first release, and we probably should be expecting some more updates to come in the future. For now, though, here are the features included in this release:
Features:
Test of buttons (A, B, X, Y - R, L - Start, Select)
FAT system: play, record and edit a text with keyboard
Change wallpaper: 3 Themes available
Position Held: As windows, turned off the system (by the console)
Menu system: Like under Windows: Start Menu
Load data to the beginning
Download [DS Vista v1]
Via [Filouhb]

 

 

 

 

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Posted Sep 28, 2011 at 10:21AM EST by Mabie A. Listed in: Xbox 360 Tags: Cliff Bleszinski, Epic Games, gears of war 3
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If you're expecting the final installment in the Gears of War series to answer each and every question you might have on it, then you might as well stop expecting now.
Cliff Bleszinski let it known that that was not the goal they set out for when the made the game. This was in response to the complaints that they got from some fans, who felt like they didn't make the most out of the storyline.
"I'm not going to defend our story here, those who love it and get it truly adore it. You can find plot holes in nearly anything, from Lord of the Rings to Dark Knight Story, like any art, can be somewhat subjective and is easy to pick on. "
Still, in the end, Bleszinski believes that they were able to do what they felt ought to have been done by Gears of War 3. "I believe we're getting better at storytelling with each effort and the critical consensus is that this is the best Gears narrative yet, and we'll keep doing better in the future. You can pick anything to shreds on the Internet because you've got the time and balls afforded to you by a keyboard and monitor."
If there's one thing about Cliff, it's that he protects and defends his games like a mother hen. Anyway, what do you think? Did you feel like there were way too many questions left unanswered in Gears of War 3 for your liking?
Via [The Joypads]
gears-3-le-box-thumb

If you're expecting the final installment in the Gears of War series to answer each and every question you might have on it, then you might as well stop expecting now.

 

 

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 10, 2011 at 11:07PM EST by Mabie A. Listed in: Xbox 360 Tags: child of eden, Ubisoft
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Child of Eden may not have been a hit with mainstream consumers, but it is undeniable that critics did love Miziguchi's latest masterpiece. Could it be possible that Ubisoft will be giving it out as a downloadable game in the future?
Ubisoft Senior VP of sales and marketing, Tony Key, addressed that issue at their San Francisco headquarters. "Potentially," was his first reply when asked of this scenario, particularly, for Xbox Live.
Expounding on that, however, it appears that it's not going to be happening any time soon. "We don't use that model right now for any of our games -- we sell new retail games. It's not something we have in the plan at the moment, but if that model is coming, I don't see why Child of Eden couldn't fit in there."
They're not absolutely closed on the idea, at least. Besides, with a new Kinect bundle coming out for Child of Eden, Ubisoft is hopeful that this will reignite interest for the game. "We think the renewed interest from this new bundle could be a tipping point for Child of Eden to become a bigger brand for us. We would love to have that happen."
And we would love for that to happen, too. After all, it should be a good opportunity for them to showcase some more what Child of Eden really has to offer.
Child of Eden is also heading to the PS3, but has been given a new release date.
Via [Joystiq]
childofeden-short

Could it be possible that Ubisoft will be giving Child of Eden out as a downloadable game in the future?

 

 

 

 

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Posted Sep 9, 2011 at 5:14PM EST by Harrison E Listed in: PC Gaming Tags: battlestar galactica online, bigpoint, f2p, free to play
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bigpointlogoSomehow heard across the land, man, big companies just don't understand...how Free To Play works, says BigPoint head.

 

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Posted Sep 1, 2011 at 5:00PM EST by Carl B Listed in: iPhone Tags: apple, ios, roxie
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iphoneRoxie's a-MAZE-ing Vacation Adventure has been updated to version 1.1

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Posted Aug 29, 2011 at 9:45PM EST by Mabie A. Listed in: Wii Tags: blabla, homebrew
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Morshu the MMMMMM v1 is blabla's homebrewed action game for the Wii. Here, you play the character of Morshu from Link: Faces of Evil.
This is just version 1, but already, the developre warns that this game "contains strong language!" And since it's coming out in French apart from the English version, you might have to say "Pardon my French".
Anyway, here are the things you need to know about Morshu MMMMMM. First, the scenario, which blabla has condensed in bulleted form:
Scenario:
The Morshu MMMMMM is an action game where you have control of Morshu Link: faces of evil.
Morshu and his followers seized the island of Korida to make money
Ganon and wants to kill him.
It sends Gwonam to capture the king but on his way, he finds Morshu.
He wants to kill him but he forgets that only the king can kill him.
A Gwonam to kill you and save the king!
Controls:
Use the arrow keys to move.
Press B to roll the bomb.
Press A to send a bomb into the air.
wiibrew-blue-thumb

Morshu the MMMMMM v1 is blabla's homebrewed action game for the Wii. 

 

 

 

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Posted Aug 25, 2011 at 11:25PM EST by Ryan F. Listed in: Xbox 360 Tags: Electronic Arts, forza motorsport 4, Turn 10
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forza-4-box-thumbTurn 10 explains why their next racing installment, Forza Motorsport 4, won't feature Porsche cars.

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Posted Aug 23, 2011 at 3:03AM EST by Mabie A. Listed in: Nintendo DS Tags: doom, homebrew, wintermute
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ds-black-thumb

A new version for Wintermute's port of the game classic Doom is now up for grabs in the form of version 1.2.1.

 

 

 

 

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Posted Aug 17, 2011 at 7:23PM EST by Harrison E Listed in: Wii, Wii U Tags: animal crossing, Nintendo, patent pending, social gaming, wii u
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wiimoteThe Big N trying to make the world safe or ridiculous?

 

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Posted Aug 15, 2011 at 5:24PM EST by Ryan F. Listed in: PS3 Tags: dynasty warriors, dynasty warriors 7: xtreme legends, tecmo koei
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dynastywarriors7-thumbThe latest installment of Tecmo Koei' s hack-and slash game will be getting a stand-alone expansion soon.

 

 

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Posted Aug 14, 2011 at 11:10PM EST by Harrison E Listed in: Wii, PoV Tags: 1979, battlefield 3, catherine, games as art, grand theft auto, gta, indie devs, Legend of Zelda, pov, ps3, Rockstar Games, tehran, tehren, Wii
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cod4d What's the difference with how you feel and how you're meant to feel  about a video game ?

 

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Posted Aug 12, 2011 at 5:32AM EST by Ryan F. Listed in: Wii Tags: Commodore 64, emulator, Simon Kagstrom, wii homebrew
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wii-home-thumbHere's the latest build of Simon Kagstrom's Commodore 64 emulator for the Nintendo Wii.

 

 

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