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Joy sens Search Results

Your search for Joy sens located the below Joy sens Search Results. The Joy sens Search Results are returned from stories QJ publishes stories covering Joy sens news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 18, 2012 at 10:50AM EST by Brett Huffman Listed in: Xbox 360, PS3, PC Gaming Tags: 2K Games, firaxis, xcom: enemy unknown
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xcom-enemy-unknown-logoIn what will come as a relief to fans of the old XCOM games, the guys at Firaxis reveal that they really loved those old games and that's what inspired them to update them for this gen. Of course, this sets the bar even higher for them.

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Posted May 1, 2012 at 6:25PM EST by Mr Ham Listed in: PS Vita Tags: Kojima Productions, metal gear solid hd collection, MGS, snake eater, sons of libery, subsistence, substance
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mgsEnjoying the near-endless world of Pokémon on your Vita? Well don't forget about Metal Gear Solid, who's back with a trailer to remind you why you bought a Vita.

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Posted Apr 23, 2012 at 2:39PM EST by Todd B Listed in: Nintendo 3DS Tags: 3ds, new super mario bros 2, Nintendo, super mario bros, wii u, xenoblade chronicles
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sup1Nintendo knows how to sell games. Mario games, specifically.

 

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Posted Apr 21, 2012 at 7:20PM EST by Mr Ham Listed in: PC Gaming Tags: leaks, sonic 4, Sonic the Hedgehog, Steam
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sonicfirstHow was the Valve leak earlier? Well unlike that leak, there's no doubting the authenticity of this one. Enjoy yourself some naughty Sonic stuff you weren't supposed to see just yet.

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Posted Apr 2, 2012 at 8:40PM EST by Harrison E Listed in: PS Vita Tags: Disney, Kingdom Hearts, kingdom hearts 2 hd, PS2, Square Enix, vita remake
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kingdom-hearts-jump-festa-13Do we need another HD remake? Well, let's do the math. Disney + Square Enix + PS Vita + Kingdom Hearts = Perfection.

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Posted Mar 21, 2012 at 4:35PM EST by Todd B Listed in: Nintendo 3DS Tags: Disney, epic mickey, epic mickey 3, nintendo 3ds, power of illusion
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epic1A French gaming magazine accidentally spills the beans on Mickey’s latest adventure.

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Posted Feb 29, 2012 at 11:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: Crytek, Microsoft, xbox 720, xbox durango
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xbox durango_1Crytek's Sean Tracy tweeted that he was at the Durango (read: the new Xbox) summit in London, then the tweet disappeared and Microsoft promptly ate him.

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Posted Feb 23, 2012 at 3:28PM EST by Harrison E Listed in: PS3, iPhone, iPad, Xbox 360 Tags: iron monkey, mass effect 3, mass effect infiltrator, me3 android, me3 ios, me3 preview
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me3-bannerHarrison E attended the Mass Effect 3 event and talked to the creators of Mass Effect Infiltrator, Iron Monkey

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Posted Feb 13, 2012 at 5:45PM EST by Listed in: PC Gaming Tags: amnesia, amnesia: the dark descent, frictional games
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mikeamnesiasmallFrictional Games teases its next title, which may or may not be a follow-up to the pants-shittingly scary Amnesia: The Dark Descent.

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Posted Feb 3, 2012 at 8:52AM EST by Harrison E Listed in: PS Vita Tags: mortal kombat, mortal kombat vita challenges, ps vita, vita
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mortalkombat-subzeroTrophies for heads on sticks, fatalities via chiropracty or simply just some cool DLC? How about a whole new Vita-based Challenge mode?

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Posted Jan 25, 2012 at 3:30PM EST by Listed in: PS3 Tags: saints row the third, THQ
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THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.
THQ, the company behind Saints Row: The Third, had a tough 2011. The company was in such dire straits that rumors floated around about it canceling its entire 2014 lineup, rumors the company vehemently denied. This morning we received word that THQ was shifting its strategies yet again, this time focusing more on its core franchises over third party licensing.
It’s hard to get a bead on exactly what’s happening with THQ. Rumors and sales indicate the company is in serious trouble despite the success of Saints Row, but the company refuses to admit that they have any sort of problem. Only one person seems to be willing to comment on the state of the company – an alleged former employee with an obvious bone to pick.
In a letter written to THQ’s Board of Directors, CEO Brian Farrell as well as the general public and a collection of gaming news sites, this “Formerly Mismanaged” employee rattles off a laundry lists of complaints about the company.
The letter essentially claims that THQ’s problems stem from mismanagement and a Board of Directors that has no clue how to strategically run a gaming company. It gives examples like acquiring game studios with no plan on how to utilize their talents (then later shutting them down), investing money into shrinking niche markets, the company’s refusal to dump a CEO that has tanked its stock price and high-paid executives making enormous mistakes that call their competency into question. The disastrous uDraw tablet also makes an appearance.
These allegations of management incompetency surface just a few days before THQ announces its current financial standing on February 2, and things certainly don’t look good. One analyst has gone on the record by stating that THQ, without some sort of financial windfall, with run out of cash near the middle of this year.
You can read the letter in its (extremely long) entirety below:
[JoyStiq]
"To:
THQ Board of Directors
Lawrence Burstein
James Whims, Gigex, Inc.
Henry DeNero, Arcturus Capital
Brian Dougherty, AirSet, Inc.
Jeffrey Griffiths , Lumber Liquidators
From:
Current and Ex-Employees, Shareholders, and The Public
Dear THQ Board,
I am an ex-employee at THQ. I saw the tweet-started headlines over the past week from an "industry expert." This expert is one who I and my friends and co-workers in the industry have never heard of after a long time in the field. I had been reading the various following articles and accounts and it generated sympathy for friends both recently laid off and currently still there. I thought it would be a good idea to send a note with their input. This note has honest facts and thoughts about THQ and the current problems there. Most of these facts are public knowledge and they have been confirmed by public records or can be confirmed by current and former THQ staff there both before and after my and their time.
I have long felt the need to explain to outsiders how this beaten-down company has wound up in this position. It is to the point where having it on your resume is not a point in your favor. And that shouldn't be the case. I'm/We're sending this note anonymously because some of us are still awaiting final checks and others know how little corporations like employees who air their dirty laundry. We feel the need to say something to combat the partial misinformation being written.
THQ had been known through the years for having a formula. They find a hot license, make a cheap game, barely advertise it, and make money. This formula worked during the Playstation and Xbox and Gameboy days and made the company a lot of cash. Unfortunately, THQ's old guard executives seem to be stuck trying to manage the company the same way they did back then and haven't realized the industry has changed.
The beginning of the end came years ago as Brian Farrell lead an executive team to acquire a large number of studios. A large amount of cash was used in the acquisition or setup of game developers with different degrees of talent. The problem was they were bought without strategic reasoning or specific plan on to use them. So after awhile another large amount of money was spent as those studios failed and were sold off and shut down. The executive team at the time were an entirely different group of people with one key exception in the CEO. The CEO/the then executive team wasted the cash that the company had built up with these massive investments and selloffs.
The studio purchase errors were not helped by the mistakes in the licensing deals that were signed by the same CEO. Millions and millions of dollars were wasted on acquiring licenses at the same time the kids, family, casual business was declining at a rapid rate. Instead of slowing those acquisitions he overpaid for more of them until again cash was wasted in paying for brands that didn't sell well anymore.
The mistakes in decisions and cash losses triggered wave after wave of layoffs. In the most recent wave, about 40 people lost their jobs this past December through no fault of their own. The reason why is the chronic and constant mismanagement of their company. The fact is that the CEO and executive committee were so focused on trying to hit an unrealistic financial goal that they bet everything on an extremely risky proposition in the uDraw tablet. When they lost, they further displayed their lack of management skills by not having a contingency plan. Three weeks after the game launched, an entire business unit was wiped out when it didn't meet its goal due to relying on that one product to hit an unrealistic target.
After the layoffs many ex-employees walked around shell-shocked and trying to figure out who was responsible. They came to the understanding that most of us do after leaving the company. The issue with THQ has never been one of lack of staff creativity, intellect or business intelligence. It all rests of the failure of its management team and you the Board of Directors.
This Board has allowed the Brian Farrell, the CEO, the ongoing ability to take a cash-rich profitable company and drive it from a $30 share price down to around $.70 without acting despite numerous mistakes that even for those lacking business training, could see were errors. Even without glaring mistakes how can the same CEO stay in charge after a 99% share price loss? Aside from the board, who is responsible for the current situation and who is accountable for the current and future job losses at the company? When you ask the recently departed who are a good source of information, you get the same answers. This uDraw failure is the largest and most recent one in a string of them that were hushed over and hidden. The answer aside from the Board is the current executive team that allowed this uDraw implosion to happen.
Brian Farrell, CEO with a 2011 salary of $1,289,558, for a lack of business intelligence or fiscal accountability. A vocal inside group pointed out the mistake of trying to launch a year-old product that received almost no software support in the last 12 months. Instead of listening and having a back-up plan, he went ahead and invested a ridiculous amount of money in the manufacturing and advertising of the product and failed miserably. It is passed time for him to go. We are wondering what is taking so long for you to act. We have been wondering this same question for a long time.
Martin Good, EVP and head of Kids, Family, Casual with a 2011 salary of $1,198,023, for bringing no strategic thought or business sense to the role. He was brought out from Australia sales to replace an outgoing head of the business unit and rapidly displayed a complete lack of leadership skills, vision, and any sort of analytical sense. Looking at his compensation package, he is an excellent negotiator as his salary is higher than anyone's except for the CEO. On the plus side he lost his job with the rest of those laid off. On the minus side, he will be floating down on a golden parachute while the rest of the former employees scramble to look for jobs in this challenging environment. Most of those jobs will be at studios in other parts of the country, so they will be forced to relocate their families in the middle of their childrens school years. It is incredible that he made this level of income while doing such a poor job, but it serves as a reflection of the lack of Brian Farrell's ability to staff well and manage.
Paul Pucino, CFO with a 2011 salary of $674,855, for not planning for this possibility and having a safety net or a plan to cover THQ just in case of failure. We have a line of credit that we likely used to buy the plastic that is not selling to customers. It is like taking a cash advance to buy THQ stock and just as worthless of an investment. Paul is known as an absentee executive who is missing when business situations gets complicated. While he was in the loop at the point of the risk, with the following failure he has been clearly unavailable. It is another example of Brian Farrell's inability to staff.
Ian Curran, EVP and head of global publishing with a 2011 salary of $1,037,047, for not flagging an unrealistic sales goal to the CEO or the Board when a big part of the corporation felt the numbers were unrealistic. He blindly held up an unachievable target and didn't act when multiple people told him he was aiming to high and out of step with the marketplace. If a sales executive's job is to anticipate the market, he has done a poor job of it. Another example of Brian Farrell not being able to find the right people for the right job.
Ed Kauffman, EVP of Legal and Business Affairs who clearly was signing bad deals on licensed products, not factoring in the changes in the business and being more critical with financial terms with partners. uDraw by itself cannot possibly explain the companies poor financial health. It is a combination of that product and a string of bad licensed deals that the company took on against better judgement. While Brain Farrell would logically be the final decisionmaker for deals, Kauffman is either unpersuasive in his arguments to not do them or supported them. Either situation equates to another example of poor staffing choices by the CEO.
uDraw was failure and the only people to blame are the people listed above. THQ and its current financial situation is also their responsibility. And they were paid around $4.5 million dollars for their poor decisions. If there is any doubt we would recommend talking to current and former staff to get the straight story. Don't read this note as bitterness on their part, but more as long overdue truth.
So, Board, it is time. Passed time for you to act and passed time for you to do something about the mismanagement that has gone on for too many years. We've watched the stock from the outside and read the comments and the reason why the company is valued so low despite its sales is because of this underqualified management team.
Board it is time for you to act before your names are added to the list above of things that must change.
Sincerely,
The Formerly Mismanaged"

mfthqle1THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.

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Posted Jan 25, 2012 at 8:25AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: IO Interactive, kane & lynch, Square Enix
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kane-and-lynchThe criminal duo may be coming back.

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Posted Jan 2, 2012 at 4:58PM EST by Listed in: PS3 Tags: bastion, from dust, frozen synapse, l.a.noire, magicka
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We’re seeing quite a few top ten lists, but there’s one problem  - we’ve played most of these games before.
2011 is over and every gaming publication on earth is counting down through the best games of the year. Most have posted some sort of top ten list detailed what they believed to be the strongest titles of the year, and for the most part the lists make sense – Portal 2, Deus Ex: Human Revolution , Skyward Sword, etc.
I just have one problem – nearly all of these games are sequels or continuations of a franchise. In a year of blockbuster sales and enormous launch events, we’ve been treated to very little in the way of original titles. So, here’s what I want to know, QJ readers:
What ORIGINAL title do you believe was the best of the year?
For reference, here are some of the non-sequel games that launched in 2011:
Bastion
L.A. Noire
Magicka
Jetpack Joyride
From Dust
Sanctum
Frozen Synapse
Terraria
The Binding of Isaac
You’ll note that most of the originality in the industry is coming from the indie circuit. Big developers simply aren’t taking risks on new properties. Anyway, what’s your pick for best original game 2011?

mfbestor1We’re seeing quite a few top ten lists for 2011, but there’s one problem  - we’ve played most of these games before.

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Posted Dec 29, 2011 at 1:15PM EST by Brett Huffman Listed in: PS3, PoV Tags: brutal legend, most overlooked video games, singularity, vanquish
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radar1We all have games we love that flew under the radar. Everyone else either hates them or just never noticed them. Let's take a look at a few of them.

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Posted Dec 29, 2011 at 11:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PoV Tags: bethesda software, breath of death, dark souls, Final Fantasy, From Software, jrpg, new vegas, rpg, wrpg, zeboyd games
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darksouls

Harrison E takes a slightly analytical look into the realm of JRPG's and RPG's in general after a trek into Demon's Souls. 

 

 

 

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Posted Dec 15, 2011 at 12:00PM EST by Harrison E Listed in: PS3, Xbox 360, PoV Tags: Digital Reality, psn, review, skydrift, xbla
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skydrift-review-combatHarrison E takes to the skies in the new aircraft racer Skydrift. But will it take flight or crash and burn?

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Posted Dec 5, 2011 at 2:10PM EST by Listed in: Xbox 360 Tags: HBO, metro, UFC, Verizon, xbox dashboard, xfinity
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The new dashboard for the Xbox 360 launches this week, but it may be missing a few of its most anticipated features.
If you were excited about bringing your favorite television shows to your Xbox dashboard, you may be in for a bit of bad news this morning, as it looks like some of the bigger partners for Microsoft’ big re-launch aren’t quite ready to send their services to the console. Xfinity, Verizon, HBO and the UFC are all reporting that their services will unfortunately be unavailable at launch, with a planned “early 2012” release.
It’s definitely a bummer for anyone that was expecting to merge their two services together, but for the most part this delay probably doesn’t affect most Xbox users. It does cause one to wonder whether Microsoft is actually ready to push the update live, or if they’re just rushing it out so they can meet the goal they set for themselves.
Here’s a full list of what to expect on the dashboard, and when, courtesy of Joystiq:
Dec. 6:
•EPIX. United States
•ESPN on Xbox LIVE (ESPN). United States
•Hulu. Japan
•Hulu Plus. United States
•LOVEFiLM. United Kingdom
•Netflix. Canada, United States
•Premium Play by (MediaSet). Italy
•Sky Go (SkyDE). Austria, Germany
•Telefónica España - Movistar Imagenio. Spain
•TODAY (MSNBC). United States
Later in December:
•4 on Demand (C4). United Kingdom
•ABC iView (Australian Broadcasting Corp.). Australia
•AlloCiné. France (AlloCiné), Germany (Filmstarts), Spain (Sensacine), United Kingdom (Screenrush)
•Astral Media's Disney XD (Astral Media). Canada
•blinkbox (Blinkbox). United Kingdom
•Crackle (Sony Pictures). Australia, Canada, United Kingdom, United States
•Dailymotion. Available in 32 countries globally
•Demand 5 (Five). United Kingdom
•DIGI+ (CANAL+). Spain
•GolTV (Mediapro). Spain
•iHeartRadio (Clear Channel). United States
•Mediathek/ZDF (ZDF). Germany
•MSN. Canada, France, Germany, Italy, Mexico, United Kingdom
•MSNBC.com. United States
•MUZU.TV. Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, United Kingdom
•ninemsn. Australia
•Real Sports (Maple Leaf Sports). Canada
•Rogers On Demand Online (Rogers Media). Canada
•SBS ON DEMAND. Australia
•Syfy (NBC Universal/Syfy). United States
•TMZ (Warner Bros.). Canada, United States
•TVE (RTVE.es). Spain
•UFC on Xbox LIVE (UFC). Canada, United States
•Verizon FiOS TV. United States
•VEVO. Canada, Ireland, United Kingdom, United States
•Vudu (Wal-Mart). United States
•YouTube. Available in 24 countries globally
Early 2012:
•Antena 3 (Antena 3 de Televisión). Spain
•BBC (BBC). United Kingdom
•CinemaNow (Best Buy). United States
•HBO GO (HBO). United States
•MLB.TV (MLB Advanced Media). Australia, Brazil, Canada, Chile, Columbia, Czech Republic, France, Germany, India, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Poland, Russia, South Africa, Spain, Sweden, Taiwan, United Kingdom, United States
•Telenovelas/Sports (Televisa). Brazil, Chile, Colombia, France, Italy, Mexico, Spain, United Kingdom
•Xfinity On Demand (Comcast). United States
Are you excited for TV on your Xbox, or is it just more junk to scroll through when trying to access your games?

mfmetro1The new dashboard for the Xbox 360 launches this week, but it may be missing a few of its most anticipated features.

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Posted Nov 30, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: hustle kings, john kearney, john kearney interview, mantis engine, psn, pure chess, rebel play, voofoo studios
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voofoo-studiosJohn Kearney is the co-founder and Art Director of VooFoo studios, the main man behind the Hustle Kings series and the upcoming Pure Chess. Harrison E sat down to have a game of wits with John.

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Posted Nov 26, 2011 at 1:00PM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dev diaries, gratuitous tank battles, gtb, gts
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gratuitous-tank-battles-02_Friend of QJ.net Cliffski speaks about the latest developments for his new Gratuitous Game.

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Posted Nov 23, 2011 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: duke nukem forever, Half Life 2, Interview, postal 3, Running with Scissors, RWS, source engine, tim wambolt
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rws

Postal 3 is on it's way in December and Harrison E sits down to have a chat with level designer, developer and viral video maker, Tim Wambolt.

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Posted Nov 22, 2011 at 8:00PM EST by Amanda Orneck Listed in: PS3 Tags: soul calibur 5, soul calibur 5 costumes, soul calibur character design
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soul_caliber_5_qj_thumbOutlandish style will go along with outlandish combos in the next installment of the fighting game series.

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 2, 2011 at 3:04PM EST by Listed in: Nintendo 3DS Tags: 3ds wheel, mario kart wii
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Nintendo is releasing a special wheel accessory for Mario Kart 7, but does it really make any sense?
Mario Kart Wii came boxed with a plastic wheel you could connect to your Wiimote for a more “realistic” driving experience. In other words, you could tilt the controller to steer instead of tapping the analog stick in one direction or the other. The wheel proved to be imprecise and I don’t know a single person that prefers it over the Wiimote, unless it’s as a rule for some obscure drinking game.
Nintendo’s wheel accessory makes sense in terms of fun and I’m sure there are plenty of people that enjoy using it, but for players serious about performance it’s never going to replace the analog stick. It’s just too sloppy for consistent performance. It looks like Mario Kart 7 will be no different, with Nintendo offering a wheel attachment for the Nintendo 3DS.
There are a few things that don’t add up here. Number one, anyone who’s played a 3DS knows that moving the screen even a little completely disrupts the 3D experience (and in my case, makes me want to hurl). Number two, even if you turn the 3D off, you’re still moving the screen all over the place when you steer. It works for Mario Kart Wii because you’re tiling a controller, not your television – with the 3DS you’ll have to tilt your head along with the wheel.
Nintendo is testing the wheel release in Japan, and I suspect they may try and drop it in North America as well. The question is, how many people want to tilt their 3DS all over the place just to get through a race? My guess is very few.
Do you think adding a wheel accessory to a handheld device can work?

mf3dswheel2Nintendo is releasing a special wheel accessory for Mario Kart 7, but does it really make any sense?

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Posted Oct 21, 2011 at 5:03PM EST by Listed in: PC Gaming Tags: battlefield 3, demo, trailer
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You’re not sick of Battlefield 3 stuff yet, are you? If not, check out the game’s official launch trailer.
Speaking as a gamer that’s excited about Battlefield 3, I have to say that I’m getting pretty sick of the pre-launch hype. The last few weeks, we’ve been inundated with videos, commercials, trailers, demos, reviews, betas and all sorts of other nonsense, and it feels like we’ve been playing the game for months. But, since I’m a fan, I figured I could watch one more trailer.
And so can you:
I’m glad I took the time to watch this new one, because it managed to get me all excited again. That, and the fact that they’re calling it the “launch” trailer, which assume that means this will be the final trailer before Tuesday’s release. Hopefully this is the end of the hype for now. I’m sure we’ll see some media buys and television coverage, but for the most part the pre-release onslaught seems to be coming to a close. The EA/DICE media team has really outdone themselves.
I’m not sure what’s going on in this game, but it looks like someone may have finally made a war-themed FPS with an interesting single-player story. I never finished the main campaign from Modern Warfare 2 or Battlefield: Bad Company 2, but perhaps BF3 will turn out to be something different. Maybe it won’t turn out to be another multiplayer-only title for folks like me that can’t enjoy a game without a decent story.
Whatever the case, Battlefield 3 will be here on Tuesday, October 24th. Are your pre-orders in? Are you ready to jump in on what is surely going to be a server-melting launch day?
I am!

mfbftr1You’re not sick of Battlefield 3 stuff yet, are you? If not, check out the game’s official launch trailer.

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Posted Oct 17, 2011 at 9:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Grasshopper Manufacture, lollipop chainsaw, no more heroes, shadows of the damned, suda51
Ó

suda51Suda51 loves you and wants you to kill some smiling happy zombies.

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Posted Oct 17, 2011 at 6:00AM EST by Harrison E Listed in: PS3 Tags: Anime, ghibli, my neighbour totoro, ni no kuni, studio ghibli
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ni_no_kuni-ps3logoA few months ago we announced the game Ninokuni and it's incredible cohesion with the Anime powerhouse, now let's see what it looks like.

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Posted Oct 15, 2011 at 2:30PM EST by Listed in: iPhone Tags: ios, Level-5, nintendo ds, professor layton
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Level-5’s Layton Brothers Mystery Room takes an early change in the development cycle and heads to iPhones and iPads in lieu of the Nintendo DS.
If you like solving puzzles and you own a Nintendo DS, you’re probably familiar with the Professor Layton series. In the games, you play as Layton and his assistant, exploring towns and finding clues while solving a greater general mystery. You also meet your fair share of jerks that refuse to help you unless you can work out some sort of puzzle for them, a hilarious but often frustrating hallmark of the series.
Level-5 had recently announced that a Layton spin-off, Layton Brothers Mystery Room, was being developed for the Nintendo DS handheld. The game is similar in style to the rest of the Layton series, but is instead presented in a full 3D environment. You’ll have to explore various rooms, investigating the clues you find to work out what happened.
Now the company has announced that instead of targeting the Nintendo DS, Layton Brothers Mystery Room is instead heading to you iOS system. There’s no real clarification on which systems will be compatible, but I’m hoping it won’t be limited to the iPhone 4S, since my 3GS is still trucking along and I don’t want to buy a new phone just to catch up with Professor Layton.
Either way, it makes sense that the Layton series would head to mobile platforms; the interface has never been much more than tapping on interesting thing and figuring out what they do.
Anyone excited to bring a little mystery around on their phones?
Via Joystiq

mfmystery1Level-5’s Layton Brothers Mystery Room takes an early change in the development cycle and heads to iPhones and iPads in lieu of the Nintendo DS.

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Posted Oct 13, 2011 at 8:00PM EST by Harrison E Listed in: MMORPG Tags: beta, jc smith, the repopulation, World of Warcraft
Ó

therepoplogoThe Repopulation is an upcoming MMO and the creator JC Smith took some time out to talk about the game and where MMORPG's are at in 2011.

 

 

 

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Posted Oct 12, 2011 at 7:00AM EST by Harrison E Listed in: PC Gaming Tags: hd remake, leisure suit larry, leisure suit larry hd, point and click games, replay games
Ó

leisuresuitboxofficebustLeisure Suit Larry HD....Yeah...are you gonna buy it?

 

 

 

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Posted Oct 11, 2011 at 5:17AM EST by Ryan F. Listed in: PoV Tags: BioWare, Electronic Arts, mass effect 3
Ó

mass-effect-3-logo-thumb

Earlier today, Bioware finally confirmed that Mass Effect 3 will have a multiplayer component. A not so surprising announcement, but yet sparked a mixed reaction from its loyal fan base.

 

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Posted Oct 5, 2011 at 8:35AM EST by Mabie A. Listed in: Nintendo 3DS Tags: intercept, Keiji Inafune, king of pirates
Ó

Intercept, Keiji Inafune's new company, has something up its sleeves, and it's headed towards the Nintendo 3DS.
Inafune-san himself made the reveal that their new title, King of Pirates, will be coming to the 3D handheld sometime at a yet unspecified date.
King of Pirates, so he explained, will take place in the middle of the ocean, which should only make sense because that is where pirates spend a good deal of their time, "where heroes fight for ambition, justic, and their lives."
Other reports on the game point out that it is actually going to be a trilogy - if all goes well according to plan - and will also feature the now-staple multiplayer mode.
To give you a clearer picture of these pirates, Intercept also sent out this teaser trailer. King of Pirats is slated as of now to come out only to Japan, but that's just for now. They might have word for other territories later on. It will be published by Marvelous AQL, the same guys behind the Harvest Moon franchise.
Via [Joystiq]

king-of-piratesIntercept, Keiji Inafune's new company, has something up its sleeves, and it's headed towards the Nintendo 3DS.

 

 

 

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Posted Oct 4, 2011 at 12:05PM EST by Listed in: Nintendo 3DS Tags: 3ds, GameStop, pre-order bonus, resident evil revelations
Ó

 

The newest entry in Capcom’s survival-horror franchise finally has an official release, as well as a limited-edition 3DS protective case.
“Resident Evil” set a standard for survival horror. Limited inventory space, scarce ammunition and non-linked storage boxes forced players to think through their actions; if you were reckless with ribbons and ammunition early on, the later part of the game would prove to be quite difficult. With a few exceptions, subsequent “Resident Evil” titles slowly shed the survival aspect of the game, each game focusing more on action than the last and forgoing many of the things that made the first one so challenging and engaging.
Capcom’s latest entry, “Resident Evil: Revelations,” promises a return to form. The game’s events take place in between those of “Resident Evil 4” and “Resident Evil 5” and center on old friend Jill Valentine who has been sent to investigate mysterious happenings on a cruise ship. It turns out that Chris Redfield, another classic character, somehow vanished from the ship without a trace. You’ll explore the ship and other locations as you work to unravel the mystery and, naturally, stay alive.
The game sticks to the original’s mechanics of limited item supply and puzzle solving, but adds a new feature in the form of the item scanner. This special device can help you locate items strewn about the environment – pretty handy considering all of the ribbons I basically never found the first time around.
“Resident Evil: Revelations” is officially set to launch on Nintendo’s 3DS system February 7, 2012. If you pre-order the game from GameStop, you’ll also receive a limited-edition protective case for your 3DS that changes designs based on whether it’s in the sun.
The pre-order bonus does feel gimmicky, but it’s nice to see a bonus that gives players something real rather than some nonsense costume or weapon skin.
Are you ready for another Umbrella-themed adventure in the dark? Do you prefer the limited ammunition and strategy of early “Resident Evil” titles, or did you enjoy the more fast-paced sequels?
Via GamingBits

mfre1The newest entry in Capcom’s survival-horror franchise finally has an official release, as well as a limited-edition 3DS protective case.

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Posted Oct 3, 2011 at 2:51AM EST by Harrison E Listed in: PS3 Tags: battlefield 3, bf3, DICE, ea games
Ó

battlefield3_screen1So I had a couple hours spare today...looks like I 'm going on the Battlefield.

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Posted Oct 2, 2011 at 10:31AM EST by Mabie A. Listed in: Nintendo DS Tags: Alekmaul, homebrew
Ó

Canon Fodder DS v1.0 is a homebrew adaptation of the game with the same title, by Sensible Software and Virgin Interactive for Amiga, back in 1993.
This homebrewed version here for the DS is then actually ported off from the Wii Version, and now fit to make it more enjoyable and adept for the DS platform.
If you were a fan of the original Amiga title, then you'd be glad to know that all 71 maps, and 23 missions, have been squeezed in this tiny bundle of brewed goodness for your enjoyment.
Also, the original graphics of the Amiga version has been retained as well.
ds-black-thumb

Canon Fodder DS v1.0 is a homebrew adaptation of the 1993 Amiga game.

 

 

 

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Posted Sep 28, 2011 at 10:21AM EST by Mabie A. Listed in: Xbox 360 Tags: Cliff Bleszinski, Epic Games, gears of war 3
Ó

If you're expecting the final installment in the Gears of War series to answer each and every question you might have on it, then you might as well stop expecting now.
Cliff Bleszinski let it known that that was not the goal they set out for when the made the game. This was in response to the complaints that they got from some fans, who felt like they didn't make the most out of the storyline.
"I'm not going to defend our story here, those who love it and get it truly adore it. You can find plot holes in nearly anything, from Lord of the Rings to Dark Knight Story, like any art, can be somewhat subjective and is easy to pick on. "
Still, in the end, Bleszinski believes that they were able to do what they felt ought to have been done by Gears of War 3. "I believe we're getting better at storytelling with each effort and the critical consensus is that this is the best Gears narrative yet, and we'll keep doing better in the future. You can pick anything to shreds on the Internet because you've got the time and balls afforded to you by a keyboard and monitor."
If there's one thing about Cliff, it's that he protects and defends his games like a mother hen. Anyway, what do you think? Did you feel like there were way too many questions left unanswered in Gears of War 3 for your liking?
Via [The Joypads]
gears-3-le-box-thumb

If you're expecting the final installment in the Gears of War series to answer each and every question you might have on it, then you might as well stop expecting now.

 

 

 

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
Ó

dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 4, 2011 at 11:12PM EST by Mabie A. Listed in: PS3 Tags: Insomniac Games, resistance 3
Ó

resistance-logo

Apparently, only Freddie Wong can put a halt to the development of Resistance 3

 

 

Apparently, only Freddie Wong can put a halt to the development of Resistance 3. Reportedly, developers Insomniac Games gave up one full day of work on the highly anticipated title to accommodate the shoot for the Wong's mock up of future gaming video.
In the video, Wong goes up against custom Chimera soldiers, duly animated by the devs. The Internet sensation claims that the awesome motion tech as this actually does exist already, though not exactly in full potential form. If this is how the future of gaming looks like, then it's most certainly something to watch out for.
Resistance 3 comes out exclusively for the PS3 tomorrow, September 6th. If you're looking for something more collectible than just the standalone copy, then there's the Doomsday Edition for you to get your hands on. In the meantime, check out the Trophies list so you'll know what other challenges are in store for you in the game.
Via [Joystiq]

 

 

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Posted Sep 2, 2011 at 1:38AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, the elder scrolls v: skyrim, todd howard
Ó

skyrim_logoBethesda's Todd Howard has offered some more tidbits about Skyrim and explains the reason why, despite the notion that its such a massive game, was not made for the MMO market.

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Posted Aug 23, 2011 at 12:10AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: bodycount, Codemasters
Ó

Bodycount is just literally days away from its release, but before that, Codemasters sent out our way a new trailer. Tapped in to make an appearance is no less than YouTube sensation Freddie Wong.
Wrote Wong on Youtube, "After meeting Codemasters at E3 and demoing their new game, Bodycount, they asked us if we would like to make a video around the game! We told them that we would love to since we really enjoyed the game and they gave us access to their massive custom sound effects library."
After much delay, Bodycount finally gets a new release date, August 30th for North America. They recently showed us around the designs for the game via their second dev diary, which you might want to check out of him as well. But in the meantime, press play for Freddie Wong's Bodycount contribution.
bodycount

Bodycount is just literally days away from its release, but before that, Codemasters sent out our way a new trailer.

 

 

 

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Posted Aug 14, 2011 at 11:10PM EST by Harrison E Listed in: Wii, PoV Tags: 1979, battlefield 3, catherine, games as art, grand theft auto, gta, indie devs, Legend of Zelda, pov, ps3, Rockstar Games, tehran, tehren, Wii
Ó


cod4d What's the difference with how you feel and how you're meant to feel  about a video game ?

 

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Posted Aug 3, 2011 at 12:30AM EST by Harrison E Listed in: iPhone Tags: aaron rubenson, Amazon, amazon appstore, android, applications, google android, ios, iphone, nokia blackberry
Ó

amazon_logo

Amazon's current pricing model for the Android Apps are a bit off, but apparently we have an explanation for it.

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Posted Jul 8, 2011 at 5:31AM EST by Ryan F. Listed in: PS Vita Tags: news, SCE, shuhei yoshida, Sony
Ó

vita-thumb

Admits previous PlayStation platforms have been complex.

 

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Posted Jun 23, 2011 at 5:00PM EST by Carl B Listed in: PS3 Tags: no more heroes, shadows of the damned, Suda 51
Ó

suda_smallGoichi Suda, developer behind No More Heroes and Shadows of the Damned, spoke with GamesRadar about the Japanese punk rebellion, horror games, and his love for Britcoms.

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Posted Jun 18, 2011 at 4:00PM EST by Carl B Listed in: Wii U Tags: Game Informer, Nintendo, Shigeru Miyamoto
Ó

nintendo-logoNintendo has done connectivity between console and handheld in the past, so is it something on the horizon for Wii U and 3DS?

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Posted Jun 17, 2011 at 3:43AM EST by Mabie A. Listed in: PoV Tags: opinion
Ó

laraA new study was published by media research firm Interpret, showing that female audience are still pretty much ignored for the most part in the gaming industry, despite their growing strength in numbers.

 

 

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Posted Jun 7, 2011 at 11:33PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, playstation vita, ps vita, Sony
Ó

ngp-right-analog-thumbSony has released more information about the PlayStation Vita today in order to help answer some of the frequently asked questions by customers on the upcoming PSP successor.

 

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Posted Jun 6, 2011 at 10:48PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, ngp, playstation vita, ps vita, Sony
Ó

psvita-thumbAfter finding out the official pricing for Sony's PlayStation Vita, we now learn the full specifications list and other features of the long awaited PSP successor.

 

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Posted May 27, 2011 at 12:16AM EST by Ryan F. Listed in: PSP Tags: arnold, psp homebrew, shell
Ó

brewred

A new version of SHELL, Arnold's next generation PSP XMB replacement, is now out folks, bringing a whole new set of features and bug fixes.

 

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Posted May 25, 2011 at 4:30PM EST by Carl B Listed in: Nintendo 3DS Tags:
Ó

Nintendo_3DS_logoIn a recent interview, Shigeru Miyamoto discussed several Nintendo 3DS titles, including Ocarina of Time 3D, StarFox, and Mario Kart.

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Posted May 21, 2011 at 11:09PM EST by Mabie A. Listed in: PS3 Tags: Amazon, motorstorm apocalypse, SCEA
Ó

MotorStorm Apocalypse got a really protracted release because of the sensitive environment depicted in the game, in context of the successive earthquakes. After finally getting launched, however, Amazon now gives a massive discount to the game.
For those who have been waiting for a good deal before picking up a copy, here's you chance now. The online retailer has slashed off 25% to MotorStorm's price tag, which is now at US$ 44.99, from its original US$ 59.99.
We're taking it as yet another come-on from Sony fo you foks to get enticed to get the game despite the PSN issues. It should be a good opportunity to finally, truly enjoy one of 2011's most anticipated, yet under-apprecited titles because of all the obstacles that have been getting in its way.
Via [Amazon]
ma

After finally getting launched after all that delay, Amazon now gives a massive discount to MotorStorm Apocalypse.

 

 

 

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