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Posted Dec 11, 2011 at 8:37AM EST by Harrison E Listed in: PC Gaming Tags: banned, banning, censorship, Germany, id Software, Quake, youth media council
Ó

Germany Unbans Quake
Hang on, I'm looking up...what's German for too little too late?
The classic id software game Quake has finally become available to play in Germany for the first time in almost a decade and a half. The amazing FPS was developed sometime between Theme Hospital and Half Life 1 and Germany thought it was a good idea to protect the entire country from it's frightening blocky embrace by banning it outright.
The decision came after August when the other famous id software shooters, Doom and Doom 2 were released from the Kraken-like prison of being apart of Germany's large selection of banned games. Whilst the game was a bit of tech wizardry back in 1996, the 3D engine was fanastically rendered and actually helped shape the way we play games today, as the original Team Fortress mod was on the Quake Engine.
According to Heise Online, game publishers can request that their games be removed after a minimum of ten years from the Youth Media Endangerment list. Recently added to that list was the 2011 release of Dead Island, so Germans will probably see that come out in what, 2021? It's not worth it, Germans, not heaps anyway.
Other than possibly games like RapeLay, I feel that banning media unless it's particularly harmful is wrong and ridiculous in this age of internet. If people want something, they're gonna find anyway or means to get it. I wonder how many German people have played Quake. I remember a great friend of mine telling me when he went to an internet café in Germany and he was asked for ID after slamming down some Euros, he laughed so hard initially then he saw how serious the guy behind the counter was and slipped away.

quake_thumbHang on, I'm looking up...what's German for too little too late?

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Posted Nov 1, 2011 at 11:30AM EST by Tim Curtin Listed in: PC Gaming Tags: doom 3 source, doom source, id Software, John Carmack
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doom3sourceMaking good on his promise that it would be released shortly after Rage, the iD Software boss confirms the code is awaiting final clearance.

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Posted Oct 24, 2011 at 10:30AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, doom, doom 3, doom 4, id Software, John Carmack, peter hines, Quake, rage, Vivendi, ZeniMax
Ó

id_software_john_carmackDoom 4 will not be "indefinitely postponed" – World continues to spin.

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Posted Oct 10, 2011 at 5:34PM EST by Listed in: PC Gaming Tags: id Software, Joystiq, pc gaming, rage
Ó

The gaming website updates Rage players on a new patch and the game’s terrible launch, but has a little fun in the process.
Rage had been out for what seemed like minutes when users started reporting serious problems with the PC version of the game. Blurry textures, screen tearing and texture pop were among the most common complaints, with the studio rushing to publish an updated driver for gamers bummed about such a terrible release.
Today, Joystiq covered an interview with id co-founder John Carmack regarding what he calls the “cluster!@#$” of a launch, but they also couldn’t help having some fun at the developer’s expense. Here’s the screenshot from the site:
It’s a friendly joke to be sure, but the content of the post is still pretty important from the perspective of a gamer. Carmack has plenty to say on the launch, especially when it comes to the difficulty of dealing with a variety of PC setups and console limitations:
"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements. We chose the latter."
“When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work.”
Most of the issues with Rage have apparently been cleaned up by a patch, and those users still experiencing display errors should check out this Steam thread on getting them resolved.
Do you think Joystiq’s joke is a fair hit against a troubled release, or is it too soon for gamers that experience very real issues?

mfjoy1The gaming website updates Rage players on a new patch and the game’s terrible launch, but has a little fun in the process.

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Posted Oct 8, 2011 at 5:55AM EST by Mabie A. Listed in: PC Gaming Tags: Bethesda, id Software, John Carmack, rage
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It's not just you who finds the PC version problems for Rage frustrating. id Software boss, John Carmack, is one with you on that, actually. After all, they did aim to make no delineations in quality for both the console and PC versions.
Said Carmack, "We have had video drives issues that have caused problems and frustrations with our PC fans. Everyone at id Software is very upset by these issues which are mostly out of our control. We are working with both AMD/ATI and Nvidia to help them identify and fix the issues with their drivers."
As Tim Willits further corroborated, when the game was submitted to the "build system", they found the console versions to be "solid and bug-free." Unfortunately, the PC ones weren't.
What matters more to them now is to make sure that these issues be addressed immediately and efficiently. "We've had assurances that these problems are being addressed and new drivers will be available soon," said Carmack.
"We knew that all older AMD drivers, and some Nvidia dirvers would have problems with the game, but we were running well in-house on all of our test systems. When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work. The fact that the working driver has incompatibilities with other titles doesn't help either. Issues with older/lower end/ exotic setups are to be expected on a PC releaes, but we were not happy with the experience on what should be prime platforms."
In the end, this was what Carmack had to say about the issues that arose on their PC version of Rage -- and it's going to be quite controversial once again, definitely.
"We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expent the same amount of resources on it."
To cushion the driver ssues, Bethesda had previously offered PC Performance tips to PC gamers. Oh well, them's the breaks. Rage set out to have it all, but unfortunately, the PC version just couldn't catch the wave alongside the console ones.
Via [Kotaku]
mfragetx1

It's not just you who finds the PC version problems for Rage frustrating. 

 

 

 

 

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Posted Oct 5, 2011 at 12:06PM EST by Mabie A. Listed in: PS3, PC Gaming, PoV Tags: id Software, opinion, rage
Ó

We first heard of Rage officially back in 2007. It took a pretty long while in development, and considering that it only came out a couple of weeks back - September 13th, 2011, to be precise - it's all understandable why people would come to expect topnotch quality, nothing less.
Setting aside the conflicting verdict of gamers and critics alike, though, did id Software brought this dilemma of high expectation upon themselves when they announced the game too early? According to id Software's Tim Willits, it "doesn't matter."
"The thing is John [Carmack] loves talking about cool stuff. At the end of the day, it doesn't matter. For us, now we're right around the corner and doing these events, the game's looking great, plays great. Whatever you're talking about it early or you talk about it late or you announce this or you announce that or you have this campaign or that campaign, all it comes down to is the game's fun. And the game's a heck lot of fun."
That's true, of course, insofar as ultimate considerations are concerned. If you remember, Polyphony Digital's Gran Turismo 5 also took way too long in the kitchen, much to the frustration of its loyal awaiting fans. Five years it stayed, there, yes, it did. But when it did come out, it did so with much hullaballoo and all the fanfare that Polyphony and Sony could afford. More importantly, it did live up to the hype, and the five-year waiting scheme for the game ended up being a legend of sorts.
The downside to announcing a game literally years ahead of its time, however, is that it keeps gamers at a sort of stale standstill. They're just waiting for the game to come out, they're being teased constantly (sometimes all too rarely), and the few bits of breadcrumbs offered to them end up not satisfying at all. If the game is hyped well enough, then the publishers need not worry because the curiosity will manage to sustain itself.
If the pacing is not timed properly however (i.e. when to go into radio silence, and when to come out with a deluge of information), then you end up with a game practically forgotten. Or if not forgotten, it's taken so long, people have lost interest in it anymore. Say, like Alan Wake.
Anyway, if id Software is happy with how Rage turned out, then so be it. Maybe it really was just because John Carmack couldn't keep a pretty secret to himself. He probably had an inkling how big a thing Rage could get, and so he didn't waste any more time keeping it a secret. They did take their precious time getting it out, though.
In the end, however, and as Tim Willits would like to put it, Rage came out with guns ablazing, and delivered the goods worth the wait. That's what they said, though. What about you? Was it worth all those years of hype?
Via [VG247]
rage-box-thumb

Did id Software brought this dilemma of high expectation upon themselves when they announced Rage too early?

 

 

 

 

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Posted Aug 28, 2011 at 11:30AM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: id Software, rage
Ó

rage-box-thumbid wants to make sure the DLC they release is what players want.

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Posted Aug 25, 2011 at 4:30PM EST by Carl B Listed in: Wii Tags: id Software, John Carmack, mario
Ó

carmack-john-idid Software's John Carmack discusses his love of Mario and Boom Blox.

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Posted Aug 24, 2011 at 5:34AM EST by Mabie A. Listed in: iPad Tags: apple, id Software, John Carmack
Ó

While id Software's John Carmack is a fan of Apple's technology, he will not go so far as to concur with the claims that iPad 2's power is equal to that of consoles.
He says of Apple's mobile device, "We have an embarrassment of riches when it comes to mobile development." If it were up to him, though, he would much rather have developers bring in their games to consoles and rake in big bucks than pouring it all to iOS games. "We have more power than you can afford to take advantage of.
Regarding the "incorrect hyperbole" of iPad 2's power, "There's been incorrect hyperbole about the power of these devices, where people are saying that they have console-level performance. The iPad 2 has about half the performance power, and that's a ballpark estimate."
He still closes, though, with a positive word for mobile devices. "But that does mean that mobile devices coming out, certainly next year, will be flat out more powerful, and they'll probably be powerful enough where you don't even need the hyper-optimizing, that you could do a fairly easy port-over of your technology and assets."
Earlier last month, Electronic Arts dissed on the App Store, saying that its model is in "freefall".
Via [CVG]

ipad2-thumbWhile id Software's John Carmack is a fan of Apple's technology, he will not go so far as to concur with the claims that iPad 2's power is equal to that of consoles.

 

 

 

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Posted Aug 22, 2011 at 8:26AM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: doom, duke nukem begins, fable iv, Gearbox Software, id Software, lionhead, rumor
Ó

rumor-thumbAnd there's something in there about the Doom series too.

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Posted Aug 20, 2011 at 6:30PM EST by Carl B Listed in: PoV Tags: John Carmack, mario, Tetris
Ó

tetris2John Carmack revealed today that he's a big Mario fan. What's your guilty pleasure in gaming?

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Posted Aug 20, 2011 at 2:30PM EST by Carl B Listed in: Xbox 360 Tags: id Software, jon carmack, mario
Ó

mario-saluteid Software's John Carmack prefers Super Mario over first person shooters.

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Posted Aug 14, 2011 at 11:49PM EST by Mabie A. Listed in: PS3 Tags: id Software, John Carmack, rage
Ó

rage-logo-thumbWhile John Carmack has no qualms proclaiming Rage as the best looking game there is, he also dishes out his thoughts on the PlayStation 3, and how, simply put, it's not exactly the best console ever made.

 

 

 

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Posted Aug 14, 2011 at 2:48PM EST by Karl B. Listed in: PS3, PC Gaming Tags: id Software, John Carmack, rage
Ó

rage-logo-thumbThankfully, he goes a bit further than just saying they suck.

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Posted Aug 14, 2011 at 5:57AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: id Software, John Carmack, rage
Ó

No question about it, id Software will be pulling all the stops for Rage. John Carmack is claiming - and he's been very consistent with this - that Rage is just about the "best-looking thing out there."
So said the developer, "Rage is arguably the best-looking thing out there, but my personal point of pride is that it runs at twice the frame rate of almost all our competitors'. It is a 60FPS game that looks like nothing anyone has seen before.
I had the opportunity with this generation to push the graphics in artistic directions that could have been somewhat more exotic that what we chose here, but it would have been at the expense of being a 30FPS game. I made the early decision that, if we pick this technical direction, we could have this environment that looks incredibly awesome, but can be done at 60FPS."
Rage comes out in a mere couple of months, in October, for the PC, Xbox 360 and PS3. id is also promising that there will be no 'cookie-cutter' multiplayer mode, as well as a disc space requirement of some 21-22GB.
Via [Gaming Bolt]
rage-gameplay-screenshot

No question about it, id Software will be pulling all the stops for Rage.

 

 

 

 

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Posted Aug 11, 2011 at 3:00PM EST by Carl B Listed in: Xbox 360 Tags: id Software, rage, tim willits
Ó

rage-gameplay-screenshotid Software's Tim Willits explains Rage's multiplayer modes.

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Posted Aug 9, 2011 at 5:00PM EST by Carl B Listed in: Xbox 360 Tags: id Software, John Carmack, rage
Ó

carmack-john-idJohn Carmack is extremely frustrated that consoles are ten times weaker than the PC.

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Posted Aug 9, 2011 at 4:30PM EST by Carl B Listed in: Xbox 360 Tags: id Software, rage engine, tech 5, ZeniMax
Ó

rage-gameplay-screenshotid Software believes that their Rage engine will be used to power consoles many generations into the future.

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Posted Aug 8, 2011 at 11:09PM EST by Ryan F. Listed in: Xbox 360 Tags: id Software, John Carmack, rage
Ó

rage-logo-thumbHead's up to all Xbox 360 users. If you're looking forward on id Software's upcoming shooter Rage, be sure you have an ample space on your hard drive.

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Posted Aug 6, 2011 at 4:45AM EST by Ryan F. Listed in: Wii U, Wii Tags: id Software, rage, todd hollenshead
Ó

rage-logo-thumbid Software is not interested in bringing their latest project, Rage, onto Nintendo's current console. The reason...

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Posted Jul 31, 2011 at 6:31AM EST by Mabie A. Listed in: Wii, PS3, Xbox 360, PC Gaming Tags: id Software, John Carmack
Ó

id Software has always been known to come out daring games that challenge social norms, particularly about violence. This weekend, John Carmack speaks out via Industry Gamers and defends their work, saying that having violent games around can actually be therapeutic.
"People just play games now and I never took seriously the violence in video games debate. It was basically taking points for people to get on CNN and espouse their stuff there," said the id Software boss.
"There was an E3 where all that was going on where I was giving interviews and the reporters would start going into their questions, and I wasn't supposed to talk about any of that. My wife was there and she'd start kicking me when I was about to go, 'Well, I think...' And in the end it didn't matter, it didn't make any impact on things. I never felt threatened by it and it turned out not to matter."
For him, in fact, having violent video games around lessen aggression among gamers because it provides for that outlet. He expounds, "If anything, there is more evidence to show that the violent games reduce aggression and violence."
"There have actually been some studies about that, that it's cathartic. If you go to QuakeCon and you walk by and you see the people there [and compare  that to] a random cross section of a college campus, you're probably going to find a more peaceful crowd of people at the gaming convention. I think it's at worst neutral and potentially positive."
The id Software boss has always been very opinionated, with some of his talking points focusing on the Wii U and how it offers more 'good uses' over the Move and Kinect, as well as how cloud-gaming is actually inevitable.
Via [Industry Gamers]
carmack-john-id

This weekend, John Carmack speaks out via Industry Gamers and defends their work, saying that having violent games around can actually be therapeutic.

 

 

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Posted Jul 20, 2011 at 5:24AM EST by Ryan F. Listed in: PoV Tags: battlefield 3, call of duty, id Software, John Carmack, modern warfare 3
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modern_warfare_3_thumb1

Has the genre already hit a bit of an innovation wall or is it just a case of too many titles trying to beat the Call of Duty series?

 

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Posted Jul 8, 2011 at 4:00PM EST by Carl B Listed in: iPhone Tags: apple, id Software, John Carmack, rage
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carmack-john-idJohn Carmack, founder of id Software and mind behind upcoming shooter Rage, has predicted that mobile devices will soon eclipse consoles in terms of power.

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Posted Jul 5, 2011 at 2:00PM EST by Carl B Listed in: Wii U Tags: Forbes, Nintendo, Reggie Fils-Aime
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ReggieNintendo of America president Reggie Fils-Aime has no worries about marketing Wii U.

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Posted Jul 2, 2011 at 2:30PM EST by Carl B Listed in: Wii U Tags: John Carmack, kinect, move
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NintendoWiiUMotion control is over, says id Software's John Carmack.

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Posted Jul 2, 2011 at 2:00PM EST by Carl B Listed in: Wii U Tags: id Software, John Carmack, tech 5
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carmack-john-idJohn Carmack, founder of id Software, has decided that the Wii U is pretty cool.

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Posted Jun 28, 2011 at 3:00PM EST by Carl B Listed in: Wii U Tags: BioWare, Greg Zeschuk, id Software, John Carmack
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NintendoWiiUWii U already has EA, Ubisoft, THQ, and Valve on board, and it may have just received support from two more great developers.

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Posted Jun 12, 2011 at 9:18AM EST by Karl B. Listed in: Wii U, PS Vita Tags: id Software, John Carmack, Nintendo, rage, Sony
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carmack-thumbThe Wii U controller has a lot of potential and the Vita shows signs of Sony learning from the PS3, says the id founder.

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Posted May 26, 2011 at 1:43AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: id Software, John Carmack
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carmack-john-idFor id Software's co-founder, John Carmack, cloud-based gaming will most certainly be a part of the gaming scene in the future.

 

 

 

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Posted May 1, 2011 at 5:32PM EST by Karl B. Listed in: Xbox 360, PS3, iPhone, PC Gaming Tags: id Software, Quake, Wolfenstein
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id-software-logo-thumbWe might see a return to id software's groundbreaking original IPs in the future.

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Posted Apr 18, 2011 at 12:41PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: id Software, ios, rage
Ó

rage-logo-thumbLearn more about the game's multiplayer and the new iOS spinoff past the jump.

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Posted Mar 15, 2011 at 5:58PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: id Software, John Carmack, Microsoft, news, Sony
Ó

john-camack-thumbid Software techincal director says it's just a preference. 

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