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Let’s talk about some of the issues with Battlefield 3’s multiplayer, and why it sometimes feel like DICE may have released the game a pinch too soon.
I’m not a huge Battlefield fan. When I say that, what I mean is that I didn’t play the older games and don’t have any extreme allegiance to the brand. I do prefer Battlefield to Call of Duty due to the more realistic sniping mechanics and a greater focus on team play, but I’m not the sort of person that runs around preaching about which game is superior. I like Battlefield games, but I wouldn’t call them my favorites.
I picked up Battlefield 3 on launch day and have since been playing multiplayer whenever I have some down time. I should probably note that I have the Xbox 360 version, so some of the things I’m talking about may or may not be applicable to your personal experiences with the game. I’ve never put the campaign disc in the tray and I doubt I ever will, so I can’t really say much about the single player.
For the most part, multiplayer feels like a well-oiled machine. Most maps seem well planned and I’m getting a fair amount of fun from earning unlocks and capturing points. Though I’m focusing on complaints in this post, I do want to mention that I’ve had a good experience with the game overall.
Except for the following:
Origin/EA/Battlelog/Online Pass
I understand that creating loyalty is one of the key elements of managing a player base, but I play on a console. Having to create an EA account link it to an Origin, and then register an Online Pass via a website getting slammed by new players was a frustrating and unnecessary experience. I pay for Xbox Live – let me put my game in and play. I must say that I do really like Battelog, but the upfront inconvenience in getting started was pretty lame (and seems to be worse for PC players).
Scope Glare
Look, I play Recon. In fact, I play almost exclusively Recon. But, I play Recon – not “Camping sniper.” I spot targets, paint vehicles with the SOFLAM, capture points when I can and drop Radio Beacons. Anyway, in BF3 certain riflescopes have been given a glare effect to help limit the potential for camping. While I understand the mechanic, the glare is ridiculously bright, even in low-light situations. When I’m charging through a pitch black tunnel and I see something that looks like the north star shining out of the darkness, it shouldn’t turn out to be a scope. Needs to be toned down a bit.
Operation Metro CQ
If anyone out there has played Operation Metro in Conquest mode, you’ve probably noticed that the map is insanely unbalanced. Due to the map’s linear design and lack of flank routes, it’s much easier for the Russian team to capture point B and hold it. I would say that the majority of games I join for CQ end with Russia winning and the US losing – getting up and into point B can be quite a difficult feat. It’s also, for some reason, the only map that requires you to pass through one point to cap another – you can’t simply run around B to cap point A and put some pressure on, you have to go through point B first. Needs a little love for the US.
Jets
Jets are cool, I get it. But when I’m in a level with jets, it often seems like they’re playing a completely different game. I’m sure this is a failing of my teammates somewhere along the line, but all I ever see jets do is chase each other around and ignore everything that’s happening on the ground. Somewhere, someone has to have made a tutorial on how jets can apply to the ground game, so please watch it before you jump in the cockpit.
Technical issues
While the release version of Battlefield 3 is nowhere near as buggy as the beta, there are still a significant number of minor glitches and bugs. Texture pop, screen tear and a variety of weird clipping issues have shown up in my matches, with one in particular getting me killed (a two-inch step that has to be jumped over, since the character apparently can’t step). Also, the game often “forgets” which pistol I have equipped. Oh, and let’s not overlook the server issues – I always get a failed connection the first time I try and join.
So that’s a brief rundown of the common Battlefield issues I’m noticing. The list certainly isn’t comprehensive, but it’s made up of what has stood out to me as a player. Like I said before, they’re having a relatively minor impact on my play, but it’s still quite a few issues for a game that was supposed to be one of the best FPS experiences of all time.
If you’re playing Battlefield 3, what problems have you noticed that didn’t make the list?
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If the number of downloads for Ace Combat on both the PSN and XBL would be any indication, then the flight-fighter game is in good shape for its release next week.
Namco Bandai has released the information that the demo for Ace Combat: Assault Horizon hit the 1.2 million mark in downloads since its release last month. The demo featured two missions, coupled with jets and helicopters to further fuel the experience.
The aerial dogfighting series will not only be keeping busy with the consoles, but also on the handhelds, with it also heading to the Nintendo 3DS. That should provide for yet another option for you if in case the console versions and the Limited Edition do not cut it.
Ace Combat: Assault Horizon comes out in Japan next week, October 13th, for both the PS3 and Xbox 360.
Via [Andriasang]
If the number of downloads for Ace Combat on both the PSN and XBL would be any indication, then the flight-fighter game is in good shape for its release next week.
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DICE has always been open and honest about the PC being the best platform for Battlefield 3. That is not to say, however, that the console versions will be of a lesser quality.
Producer Patrick Liu stresses this fact in a recent interview, guaranteeing PS3 and Xbox 360 owners awaiting for the release of their much-awaited FPS that they definitely won't be getting less from the game at all.
Said Liu in Edge's latest issue, "It has the same amount of destruction and the same amount of visual fidelity. It's also a misconception I've seen on the internet that the console version won't have jets - that's not true.
We've scaled the maps accordingly for console so it makes the pacing all right and the balancing is good. If you play a big Conquest map then the map is balanced accordingly.
If it's any consolation, if you can call it that, PS3 players have been promised that the DLC to the game will arrive one week early for their end over the others. As for the PC spec requirements of the game, you might want to check out this link here.
Via [CVG]
It's all going to be fair and jazzy for everyone.
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To those of you waiting for Worms 2: Time Attack Pack, the wait is over as it's already landed on the Xbox Live Marketplace.
The game features a bunch of new additions to your items list, as well as some more new game components.
Included in the Time Attack Pack are also the following:
20 new single-player race missions (specifically designed to test your Rope and Jet Pack skills)
three new hats
three new speech banks
three new gravesetones
new Time Attack landscape theme
Worms 2: Time Pack Attack can now be downloaded via the XBL for 320MS Points. Just last month, Team 17 also announced Worms Ultimate Mayhem for the Xbox 360, PS3 and PC.
Via [Electronic Theatre]
To those of you waiting for Worms 2: Time Attack Pack, the wait is over as it's already landed on the Xbox Live Marketplace.
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