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Posted Apr 9, 2012 at 8:12AM EST by Harrison E Listed in: PS Vita Tags: half-byte loader, homebrew, loaders, ps vita hacks, ps3, psp hacks, Sony, wololo
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psp-remasterOne of the scenes leading experts on Homebrew discusses why Sony took games off the market and the future of Sony homebrew.

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Posted Feb 28, 2012 at 12:16PM EST by Listed in: PS Vita Tags: nintendo 3ds, ps vita, Sony
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Sales numbers show a strong start, but what is the real measure of Vita’s performance?
Last week, I wrote a PoV article titled “Vita will Fail.” In that article, I used the device’s performance in Japan and the lackluster reviews of its launch titles to draw the conclusion that the device would not be able to overtake its primary competitor, the Nintendo DS.
The comment war that erupted was one-part insults, one-part thoughtful commentary, and one-part argument over why exactly the Vita needs to beat the 3DS in the first place. This third thread in the conversation is intriguing to me, as I had approached the situation strictly from a Vita vs. 3DS perspective.
Today, Sony announced that the Vita has officially sold 1.2 million units since launching in December. Breaking that figure apart, the device moved around 579,000 before global launch, and an additional 600,000 since last week. This number is apparently higher than Sony’s internal expectations, so by all accounts we can consider the first week of global launch a success.
Which brings me to the question I’d like to pose in this week’s Sound Off: How do you define success for the PS Vita? Does it need to topple the 3DS?
Let us know in the comments.

mfvitasales1Sales numbers show a strong start, but what is the real measure of Vita’s performance?

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Posted Feb 24, 2012 at 10:35AM EST by Listed in: PS Vita Tags: nintendo 3ds vs ps vita, ps vita sales, sony fails
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Sony’s savior is nothing more than PSP: the sequel.
Warning: This article contains – gasp! – my opinion. If your delicate sensibilities can’t grasp reading something counter to your own beliefs, perhaps you should mosey along to something you’ll find easier to digest. Here’s a suggestion.
Read the comments on this site, and you’ll see that I’m a bona fide Sony hater. Curiously enough, I’m also an Xbox, Android and Nintendo hater, depending on the comments you read. Basically, if you ask the readers of this site, I hate everything.
Reader contention aside, it is true that I’ve never been a fan of the Sony brand. This is the result of several factors: the “quantity over quality” approach they’ve always taken towards game development, their absurd comments about the superiority of their consoles despite sales data saying otherwise, and their documented tendency to screw their playerbase.
I believe the Sony Vita will fail. Not on the scale of the Virtual Boy or Jaguar, but in the sense that it will not overtake the Nintendo 3DS, and will not extend Sony’s grasp on the handheld market far beyond what the PSP already provided. This belief comes not from my admitted distaste for Sony, but from the tepid response the device has seen since Japanese launch, the lukewarm reviews offered to the system’s launch lineup, and the unfolding clusterfucks related to the new system that indicate Sony hasn’t learned how to make a system that’s easy to use and fun to own.
Put simply, the PS Vita is too little, too late. And no matter how you feel about Sony, it’s not going to change this simple fact: Nintendo remains the king of the handheld kingdom for the foreseeable future.
Sorry Sony fanboys; it looks like you’re out of luck.

mfvitapov1Sony’s savior is nothing more than PSP: the sequel.

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Posted Feb 22, 2012 at 3:00PM EST by Listed in: PS Vita Tags: psp, Sony, umd passport, vita
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Surprise! Sony screwed everyone. Again.
Sometime last year, when PS Vita hype was at max and the system had yet to fall embarrassingly on its face in Japan, Sony revealed the UMD Passport system. The service essentially provided a way for PSP gamers to bring the UMD games they owned directly to the Vita once they upgraded to the new system.
Now that Vita is freely available here in the States, some users have noticed that the Passport service has somehow vanished into thin air. While it was available with Japanese Vitas, it doesn’t appear to have made the jump over the Pacific. Sony apparently forgot to tell everyone in the United States (and in Europe) until the device’s launch day.
Citing a lack of demand for PSP games and the very “reasonable” prices of UMD games on the PSN store, Sony exec Shuhei Yoshida confirmed that the company had no plans to make Passport available either in the U.S. or in Europe. He noted that Sony doesn’t see much value in bringing the Passport system to the U.S., since PSP games are so affordable here.
Did you get that? Sony says that games are so cheap on PSN, there’s no reason you shouldn’t buy them twice.
Honestly, is anyone surprised by this news?
[Gamasutra]

mfpsum1Surprise! Sony screwed everyone. Again.

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Posted Feb 16, 2012 at 2:12PM EST by Listed in: PS Vita Tags: nintendo 3ds, ps vita, psp, Sony, virtual boy
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The company is on the defensive after one developer threw the handheld under the bus.
Sony is reeling after one game creator suggested that third party developers have canceled their Vita projects and moved to the 3DS due to the handheld’s poor performance in Japan. A report in a Japanese newspaper carried the anonymous quote, which stated, “Major Japanese companies are cancelling all projects intended for Vita and are changing development to 3DS.” Sony wants you to know that this simply isn’t the case.
Scott Rohde, the senior vice president of Worldwide Studios said that while he didn’t see the specific quote, it’s not unusual to find “exaggerated” claims like that regarding untested products. He also noted that he knew of many third party devs working “feverishly” on Vita titles, and that it would be impossible for any one person to definitively say what every Vita studio may or may not be doing.
Edge magazine points out that calling the claims an “exaggeration” indicates that a few studios have indeed jumped ship, just not to the numbers the anonymous source stated. Whatever’s going on over in Japan, you can bet it will echo through the western marketplace.
Vita is just a few short days away from release and if the western launch isn’t strong, the device could be relegated to Virtual Boy territory. Right now, the Vita is being outsold by the 3DS and even the original PSP in Japan – not a good indicator of success. Sony isn’t known for being upfront with its customers, so the truth of the matter is probably somewhere between the two quotes.
We’ll just have to wait and see what happens. What do you think the fate of the Vita will be?
[Edge]

mfvitasr1The company is on the defensive after one developer threw the handheld under the bus.

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Posted Feb 16, 2012 at 12:03PM EST by Listed in: PS Vita Tags: alan wake, asuras wrath, hot shots golf, little deviants, metal gear solid, ps vita, syndicate, uncharted: golden abyss, wipeout 2048
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Judgment day for the PlayStation Vita finally arrives.
Welcome to On Shelves, everyone! How has your week gone? Spend a little time with Twisted Metal, did we? Well, put that game in the garbage—new games are coming out! New games, and one very special handheld system.
Yes, next week we’ll finally get to find out if the Vita is just waiting for its western surge, as Sony and fanboys have been suggesting, or if it’s going to tank here as it did in Japan. Who knows where the winds of the market will take it?
Prepare yourself with this week’s edition of:
PlayStation Vita
(Hardware)
Uncharted: Golden Abyss
Vita
ESRB Teen
Naughty Dog
WipEout 2048
Vita
ESRB E10+
Studio Liverpool
Little Deviants
Vita
ESRB 10+
Bigbig Studios
FIFA Soccer
Vita
ESRB Everyone
EA Sports
Hot Shots Golf: World Invitational
Vita
ESRB Everyone
Clap Hanz
ModNation Racers
Vita
ESRB Everyone
SCEA
Shinobido 2: Revenge of Zen
Vita
ESRB Mature
Acquire
Dynasty Warriors Next
Vita
ESRB Teen
Koei
Army Corps of Hell
Vita
ESRB Mature
Entersphere, Inc.
Touch My Katamari
Vita
ESRB E10+
Bandai Namco
Ninja Gaiden Sigma Plus
Vita
ESRB Mature
Team Ninja
Ultimate Marvel vs. Capcom 3
Vita
ESRB Teen
Capcom
Asura’s Wrath
Xbox 360, PS3
ESRB Teen
CyberConnect2
Alan Wake’s American Nightmare
Xbox 360
ESRB Teen
Remedy Entertainment
Metal Gear Solid: Snake Eater 3D
Nintendo 3DS
ESRB Mature
Kojima Productions
Syndicate
Xbox 360, PS3
ESRB Mature
Starbreeze
Fractured Soul: Deep Void
Nintendo 3DS
ESRB E10+
UTV Ignition Games
Whew, that’s one hell of a list. What are you planning on picking up? Perhaps a Vita?
Let us know how it turns out!

mfvitash1Judgment day for the PlayStation Vita finally arrives.

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Posted Jan 27, 2012 at 1:59PM EST by Listed in: Wii U Tags: nintendo network, Satoru Iwata, Super Mario, wii u
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Nintendo takes another step into the present with its own digital delivery service.
The Nintendo investor briefing held early this morning in Japan was chock full of good news for the company. In addition to predicting that the 3DS will finally hit profitability in 2012 and announcing an all-new Super Mario side-scroller, the company had quite the bombshell to drop – a digital delivery service called the Nintendo Network.
Satoru Iwata, Nintendo president, offer up a few details on what gamers can expect from the new service. Expect the Communities system to return, which allows people who aren’t on each other’s friends lists to play together. There’s also full support for DLC, a feature on which Nintendo has been way behind the curve. You’ll also find a wide range of downloadable games, similar to the Nintendo eShop but more robust in both lineup and functionality.
All in all, it looks like Nintendo has finally realized that if it wants to stay competitive in the next console generation, it has to dramatically up its online game. The Wii’s online capabilities were decent, but friend codes and other unnecessary complexities dragged it down. Here’s hoping the new Nintendo Network will alleviate some of those problems and make the Wii U a more online-ready machine.
[Edge]

mfninnet1Nintendo takes another step into the present with its own digital delivery service.

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Posted Jan 17, 2012 at 2:15PM EST by Listed in: PS3 Tags: ps plus, starhawk, uncharted 3, warhawk
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But if you’re a PS Plus subscriber, you can play the beta right now!
Starhawk, the upcoming PS3-exclusive, has an official release date. The game, which is in many ways a successor to Warhawk, will officially be hitting store shelves on May 8, 2012. But that’s not all! If you happen to be one of the many PS Plus subscribers, you can access the game right this very second via a public beta. Assuming, of course, that you’re not trapped at work.
If you’re not a PS Plus subscriber, you still have a couple of opportunities for accessing the game before release. Purchasers of Uncharted 3 will earn access on January 31, while regular PSN accounts can jump in February 21. Finally, GameStop and IGN will be hosting beta code giveaways – GameStop’s is scheduled for February 7, while IGN’s is set for February 14 (Valentine’s!).
Here’s what you can expect to see in the beta, straight from the PlayStation blog:
Classic Arcade Flight-Mode: Private Beta players asked for it and we’re happy to include the classic arcade flight from Warhawk.
Host Migration: When the host leaves the game, the hosting duties transfer to another player and gameplay will continue, provided the option is checked.
Language Support: European and Japanese languages are included. Korea, China, Latin America and Brazil will be in English…but these will include the appropriate languages for the full game.
Skills: Players will be able to collect unique Skills to use in gameplay based on their performance. Playstation Network Friend Integration: Friends status, messages, and friend requests.
Bug Fixes: Lots and lots of bugs have been addressed.
Are you going to try to get in on the Starhawk beta, or will you wait for release?

mfstarw1But if you’re a PS Plus subscriber, you can play the beta right now!

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Posted Jan 17, 2012 at 2:00PM EST by Listed in: Nintendo 3DS Tags: Dragon Quest, mario kart 7, monster hunter, super mario 3d land, wii sports
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Nintendo 3DS titles score the top three slots for 2011 sales.
Japan’s gaming market is very, very different from the one here in the west. Japanese gamers are big fans of portable titles, and they’re not really that into the AAA FPS blockbusters that seem to do so well in the U.S. and in Europe. With that in mind, the 2011 software sales tallies for Japan don’t really come as much of a surprise.
Mario Kart 7 landed firmly in first place, followed by Super Mario 3D Land. In fact, of the top ten games, five were exclusively available on a Nintendo console. The rest of the list belongs to the PlayStation 3, with not one Xbox 360 title breaking into the top ten.
Here’s the full list, courtesy of Edge:
01. Mario Kart 7 (Nintendo, 3DS)
02. Super Mario 3D Land (Nintendo, 3DS)
03. Monster Hunter Tri G (Capcom, 3DS)
04. Final Fantasy Type-0 (Square Enix, PSP)
05. Final Fantasy XIII-2 (Square Enix, PS3)
06. Monster Hunter Portable 3rd (Capcom, PSP)
07. Minna No Rhythm Tengoku (Nintendo, Wii)
08. Tales Of Xillia (Namco Bandai, PS3)
09. Dragon Quest Monsters Joker 2 Professional (DS)
10. Wii Sports Resort (Nintendo, Wii)
What’s really amazing about Mario Kart topping the charts for the year is that the game didn’t hit shelves until December 1. That means that every one of the 1.16 million units sold moved in just a rough 30-day period. Not too shabby there, Nintendo. Also interesting is Final Fantasy XIII-2’s presence on the list, despite the fact that the game opened relatively weak and many news outlets lamented it as a failure.
So what do these numbers tell us about the western market? Nothing at all, of course!

mfmario71Nintendo 3DS titles score the top three slots for 2011 sales.

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Posted Jan 5, 2012 at 5:45PM EST by Listed in: PS Vita Tags: ps vita, uncharted: golden abyss
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Numbers for the Vita’s third week on the market don’t bode well for the new handheld.
PlayStation Vita launched to an impressive 325,000 units sold, but tanked hard in its second week, dropping to 72,000. Unfortunately for Sony, the third week’s sales numbers are even worse – the device only managed to move 42,000 devices. While it’s obviously too soon to start ringing death bells for the device, the lack of interest in the Vita certainly isn’t inspiring confidence in its upcoming western launch.
The Vita, launched in Japan on December 17th, was outsold by the PS3, 3DS and original PSP on the hardware charts. As we saw yesterday, some retailers have even resorted to dropping the device price in order to get it off their shelves.
Naturally, the Japanese launch has little to do with the western launch, where games like Uncharted: Golden Abyss will likely draw a much larger number of buyers to the handheld’s open arms. However, one can’t help but draw conclusions from the rapid drop in interest for the console – high profile devices don’t usually fall of the map like this.
One thing is for sure – Sony is eventually going to drop the Vita’s price, maybe sooner than expected. If so, gamers may wait to pick it up until the inevitable discount, hoping to avoid a burn.
What do you think of the Japanese numbers? Are they having any impact on your willingness to buy a Vita?
[Destructoid]

mfvitaslump1Numbers for the Vita’s third week on the market don’t bode well for the new handheld.

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Posted Jan 4, 2012 at 5:07PM EST by Listed in: PS Vita Tags: ps vita discount, ps vita sales, ps vita wifi
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In light of tough second week sales, it looks like some Japanese retailers are cutting the PS Vita’s sale price.
The PS Vita, as we mentioned earlier in the week, had a pretty rough second week. After opening strong with over 324,000 sales, the device tanked by 78% and was outsold by both the 3DS and the original PSP. The 3G model in particular isn’t moving well, with retailers reporting that only 56% of those units have been picked up compared to 85% of the WiFi only version.
The tough week has led many analysts to panic about the device’s future and clamor for a potential price drop, but Sony has remained mostly mute on the subject. Now, however, it looks like Japanese retailers are speaking for the software company, dropping prices of their own accord.
According to Edge, one retailer has dropped the price on the 3G Vita from ¥29,980 to ¥24,999, a drop of around 17%. While only one retailer appears to be engaged in the price drop, it may trigger a domino effect of discounts across the nation – either to stay competitive, or simply to entice more people to buy the device.
In the meantime, we’ll just have to wait and see how the events in Japan translate here in the west. Vita could do better and it could do worse ;most of the launch games have a bigger western following than they do in Japan.
What do you think will happen with Vita when it hits shelves in March?
[Edge]

mfvitadrop1In light of tough second week sales, it looks like some Japanese retailers are cutting the PS Vita’s sale price.

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Posted Dec 28, 2011 at 4:04PM EST by Listed in: PS Vita Tags: 3ds sales, ps vita sales, ps3 sales, psp sales, wii sales
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Despite getting off to a roaring start, the PS Vita has completely tanked at is rolls beyond the first seven days.
In Japan, PS Vita certainly made its presence known during its launch week. The device moved over 320,000 units – putting it on par with first-week 3DS sales and far outstripping the initial haul of the original PSP. But the momentum doesn’t seem to have carried beyond early adopters, as the device managed to sell only 72,000 units in its second week.
Now, 72,000 devices sold certainly isn’t a terrible number, but it’s worth noting that the Vita was outsold by the 3DS, Wii, PS3 and original PSP – not a great sign for a device that’s supposedly the next handheld revolution. Gamers just aren’t flocking to the system as Sony might have hoped.
The software numbers aren’t any better, with not a single Vita game breaking the top 20. Of course, it’s hard to get a bead on exactly how well Vita games are selling, since many are available for download through PSN and Sony has yet to release their sales figures.
Vita is still young and we’ll have to see how the whole thing plays out, but dropping from 320,000 sold to 72,000 sold in just one week (in the middle of the holiday rush) certainly isn’t a good omen.
What do you think? Do these numbers indicate a problem for Vita, or is it just the natural progression of a new device finding its feet?
[Joystiq]

mfvitasal1_copyDespite getting off to a roaring start, the PS Vita has completely tanked at is rolls beyond the first seven days.

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Posted Dec 26, 2011 at 2:56PM EST by Listed in: PS Vita Tags: ps vita, psp, vita downloads
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The system is off to a strong start with excellent digital and retail game sales.
PlayStation Vita has had a solid launch over in Japan, selling well over 320,000 units and moving 300,000 launch games off shelves. While some news outlets are reporting the software totals as below par, what they don’t take into account are the digital downloads offered by Sony.
The Nintendo 3DS, for example, had a first-week attachment rate of 0.95, meaning almost everyone that bought a system bought a game. PSP’s was 1.06. Vita’s looks low, but without numbers on digital downloads, it’s hard to get a bead on exactly how well things are going.
Sony has confirmed that their in-store game sales are about what they were hoping for, but also that download versions are “exceeding expectations.” They didn’t drop an official number, though one will almost certainly be released in the coming weeks.
For now, it looks like Vita is having a relatively successful launch. First-week numbers are strong and the unit has fair momentum heading into the winter doldrums of entertainment properties.
Do you think these sales figures indicate a willingness on the part of gamers to shift to digital distribution? Steam and other services are already wildly successful, but what about for consoles and handhelds?
[CVG]

mfvitsal1The system is off to a strong start with excellent digital and retail game sales. 

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Posted Dec 23, 2011 at 1:24PM EST by Listed in: PS Vita Tags: ps vita pricing, vita memory cards
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The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.
We broke news a few weeks ago regarding PS Vita’s memory cards and their absurd prices, but the prices we had were based on rough yen conversions and by no means official. Today, Sony released the pricing information for the tiny plastic cards that store your game data and other media, and it turns out they’re not so bad. Remember, some games will require memory cards, so this purchase isn’t optional.
Here’s the pricing breakdown, courtesy of GameTrailers:
4 GB - $19.99
8 GB – $29.99
16 GB - $59.99
32 GB – $99.99
This price announcement brings the cards down to a more reasonable level, though they’re still not exactly cheap. The real question will be whether retailers can keep them on shelves – store in Japan have been sold out of cards since launch, despite having Vita stock left over.
Memory cards will be available starting February 15 – a week before the Vita hits stores. It’s probably a good idea to pick one up early if you’re planning to buy a Vita.
What do you think of the official prices?

mfvitamem1The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.

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Posted Dec 20, 2011 at 3:18PM EST by Listed in: PS Vita Tags: nintendo 3ds sales, ps vita problems, ps vita sales, psp sales
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Sony’s latest handheld has a fairly successful Japanese launch, outselling the original PSP but falling just short of the Nintendo 3DS.
According to Enterbrain, a Japanese retail tracking service, the PlayStation Vita is off to a roaring start in Japan. In just 48 hours, the device has moved 321,000 units. In comparison, the original PSP sold around 161,000 in its launch week, and the Nintendo 3DS moved about 371,000 in its first two days. So, things are looking pretty good from Sony’s point of view at the moment.
Most retailers are noting that they still have PSPs in stock – the device certainly isn’t sold out as of yet. One thing that has sold out, however, is the proprietary memory for the device. Stores are reporting severe shortages of the memory cards the Vita requires for playing some games, which could make jumping into all of the launch titles a bit difficult for gamers that can’t procure one.
The Vita launch has been mostly smooth, with a few issues reported (and a firmware patch on the way). Overall, the Japanese release seems to have been a success; the only thing left to do is wait until February 22nd to see how the launch goes in the west. Luckily, most of the Vita’s launch issues will likely be worked out by then.
In the meantime, analysts will be paying close attention to the Vita to determine whether it can keep its momentum beyond the initial launch window.
What do you think? Is the Vita going to keep selling well, or is this just the early-adopter pop?
[GameSpot]

mfvitasal1Sony’s latest handheld has a fairly successful Japanese launch, outselling the original PSP but falling just short of the Nintendo 3DS.

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Posted Dec 19, 2011 at 2:33PM EST by Listed in: PS Vita Tags: ps vita, Sony
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Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.
When you’re about to launch a brand new piece of hardware to a mostly unconvinced public, you have to control every detail of what that public sees before the device hits shelves. The basic idea is simple: ensure that everyone who touches your device has the best experience possible, and doesn’t have enough time to hit any of the snags or bugs you’re trying to get worked out. Sony was very careful about making the Vita available for reviews and previews, but now that the device has hit shelves, some of the things the company failed to announce are hitting the web.
For example, the Vita cannot charge via USB. Though the device includes a proprietary USB cable for transferring data to and from the PS3, if you want to charge the device you’ll have to connect it to a wall outlet. Obviously, this isn’t a huge problem, but it could put a damper on your experiences when it comes to inter-device connectivity.
News is also breaking across the web that many Japanese customers are experiencing problems with their Vita, with the most commonly reported problem being unresponsive touchscreens and full system crashes. Additionally, we’re seeing intermittent reports of the screen completely failing, but it’s tough to get a bead on how widespread the issue may be. You can see an example in the image attached to this post, but without numbers it’s hard to tell if this is a big deal or not. Some systems are bound to fail, regardless of the product quality.
New hardware is always tough to nail down, so it’s expected that Vita will have a few problems. We’ll keep you posted as more information rolls in – for the most part the system seems to be doing relatively well, though it hasn’t sold out in Japan quite yet. Memory cards, on the other hand, are selling like hotcakes.
[Destructoid]

mfvitaiss1Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.

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Posted Nov 28, 2011 at 6:04PM EST by Listed in: PS3 Tags: assassins creed, empire state gamers, Ubisoft
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A survey send to Assassin’s Creed fans list some potential times and locations for a new AC game. Where would you want to go?
Sure, Assassin’s Creed  has nailed down free-running and sneaky stabbing, but one of the most interesting facets of the franchise has always been its interactions with history. While the game boasts plenty of mindless assassinating and exploring, there’s always a significant historical tone to each game, as well as cameos from some of the most famous names in our collective past.
We’ve explored renaissance Italy, hung out in Constantinople before it became Istanbul, and skulked around during the Third Crusade, but where are we going next? That’s just the question posed by a survey from Empire State Gamers, sent out to a bunch of Assassin’s Creed fans. The survey asks where gamers think the next game should take place and poses some interesting options.
Check them out:
• The violent conflicts of the Imperial Dynasties in Medieval China
• The advent of the mighty British Empire during Victorian England
• The culmination of the Pharaoh Reign in Ancient Egypt
• The invasion of the Americas by the Spanish Conquistadors
• The confrontation between British colonists and native Americans during The American Revolution
• The overthrow of the Tsar Empire by the Communists during the Russian Revolution
• The Warlord Battles in Feudal Japan
• The rise of Cesar’s Empire in Ancient Rome
Of all these locations, I think the Tsar Empire and British Empire sound like the most plausible options. Sure, Ancient Egypt would be fun, as would the American revolution, but there isn’t much room for free running in those areas and times. At least, not in the scale we’ve seen in previous games. Then again, Ubisoft can always fudge the architecture a bit, right?
Which option do you think is the most interesting?
[PC Gamer]

mfacnewlocs1A survey sent to Assassin’s Creed fans list some potential times and locations for a new AC game. Where would you want to go?

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Posted Nov 26, 2011 at 9:00AM EST by Listed in: PS Vita Tags: namco/bandai, ps vita ridge racer, ridge race
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The anticipated PS Vita game contains only three tracks and five cars. Weak.
A few lucky individuals in the Japanese gaming press had the chance to play the PlayStation Vita’s upcoming version of Ridge Racer, and while the reports paint the controls and graphics in a positive light, they also note that the game is pretty limited when it comes to content.
Based on the current version of the game, Vita’s Ridge Racer will ship with three tracks, all of which are remakes from previous Ridge Racer games, and only five different cars. CVG, reporting on the story, notes that there will probably be DLC content, but the in-box game seems alarmingly limited. You can run the courses backwards, but that hardly seems like a substitute for more on-disc content.
The game will be priced below normal Vita games, so that’s some consolation to Ridge Racer fans. Still, it’s not a great precedent for the future of games – slightly cheaper, but limited titles aimed at filling in the blanks with DLC. Most Vita games run around £50, but Ridge Racer will land at about £33 – not necessarily a huge enough difference to justify such a small title.
Also, the game apparently runs at only 30fps? Overall, it doesn’t sound like Ridge Racer is shaping up to be the exciting title some people thought – limited courses, limited cars, and limited frame rates mar what should be a great experience.
Would you buy a racing game with only three courses?
[CVG]

mfridgevita1The anticipated PS Vita game contains only three tracks and five cars. Weak.

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Posted Oct 14, 2011 at 4:39PM EST by Listed in: PS Vita Tags: Amazon, Japan, pre orders, vita
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The new Sony handheld benefits from massive pre-release demand in the country that can often make or break a new system.
According to RPG Site, two of Japan’s biggest online retailers have completely sold out of their PS Vita pre-order stock. In other words, if you didn’t pre-order the system, you’re not getting one when it hits shelves in December. While this is by no means a complete sellout of every Vita on the market, it’s still a strong indicator that the handheld is likely going to be in short supply upon release.
Both Amazon.jp and Yodobashi are sold out of PS Vitas for the moment, even with two different versions of the system to offer. Concerns over the 20mb cap imposed on the 3G version in Japan don’t seem to have dissuaded gamers from pre-ordering the system, and enthusiasm is clearly high.
I tried to Google translate the Japanese blog, Esuteru, that initially broke the story, and the headline I got was, “PlayStation Vita net shop's availability, nearly destroyed the state there is no hope anymore.” While this information is certainly disconcerting, it’s probably more of a translation issue that any real problem with the state or the general hopes of mankind.
Whatever that blog actually says, it does confirm that Amazon, Yodobashi, Bic Camera, Sofmap and Joshin are currently out of pre-orders – these sites represent the largest Japanese online portals for purchasing games and systems.
It will be interesting to see if this enthusiasm carries over into the North American launch, now dated for March. Demand is certainly high, but without a holiday season, perhaps the Vita will be a little easier to come by here in the States.
What do you make of the Vita’s newfound success? Also, can anyone tell me what that webpage actually says?
Via RPG Site

mfvitasales1The new Sony handheld benefits from massive pre-release demand in the country that can often make or break a new system.

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Posted Oct 12, 2011 at 11:00AM EST by Harrison E Listed in: PS Vita Tags: Naughty Dog, psp, Sony, sony vita, uncharted
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vita_newcolorsSony Vita looking to be lucrative and cheaper for Uncharted fans

 

 

 

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Posted Oct 7, 2011 at 1:45PM EST by Listed in: PS Vita Tags: at&t, data cap, Sony, vita 3g
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We know that the 3G-enabled handheld has a 20MB cap in Japan, but what can American consumers expect from Sony’s PlayStation Vita?
Much hype has been made over the fact that Sony’s new handheld, the PlayStation Vita, is a fully 3G-compatible device that allows gamers to connect to any nearby AT&T signal (assuming you’re paying for the contract). The “always-on” connectivity of the device is considered one of the major selling points of the more expensive 3G version, which runs $299.99 compared to the Wi-Fi-only version’s price of $249.99.
While gamers may see 3G connectivity as a method for downloading games on the go or competing with friends online (though the thought of 3G latency makes me shudder), Sony recently revealed that the Vita, at least in Japan, has an insane download cap of 20MB per month. This means that the 3G functionality of the device is essentially useless for online gaming and game downloads, unless you’re playing for an incredibly short period of time or downloading a game that was originally released on Super Nintendo.
To put this cap in perspective, most PSP games run 200-500 megabytes, with original PlayStation games falling in around the same general area. Nintendo DS games fall between 16 and 128MB, and they’re noticeably less pretty than current PSP titles. Even if you’re using the Vita to download songs, you’re only going to be able to download seven or eight before you smash into the data cap.
Of course, this data cap only applies to Japanese players – there’s no official statement from Sony regarding what American gamers can expect from the console. The only thing Sony has said officially is that there is nothing official to say, which means a data cap may or may not be included with the Vita here in the States (and in other nations).
This, combined with concerns over the Vita 3G’s low 128Kbps down/64Kbps up connection speed put its position as the first single-purpose 3G gaming device at serious risk.
Are you planning on picking up a Vita 3G? Are you concerned over a possible data cap?

mfvita1We know that the 3G-enabled handheld has a 20MB cap in Japan, but what can American consumers expect from Sony’s PlayStation Vita?

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Posted Oct 3, 2011 at 3:40PM EST by Listed in: PSP Tags: final fantasy type-0, psp, square-enix
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For their next big PSP launch, Square-Enix is giving “Final Fantasy” players a solution to the number one problem in power gaming – the human body’s need to sleep.
Leveling in “Final Fantasy” games, even the great ones, has often seemed like a chore. It always feels like there are just enough missions and monsters to go around until you hit a certain point, and from then on out it’s pure grinding. Square-Enix has a bit of news for grind-averse gamers (like myself) – in “Final Fantasy Type-0,” your characters will continue to gain experience points and level up even when you’re not playing the game.
While specifics are slim on how much XP you’ll gain or if there are limitations on the feature, the basic breakdown of the function goes like this: You’ll access “Final Fantasy Type-0’s” Secret Mission feature before powering down your game and presumably select the character to participate. From there, as long as the PSP battery stays charged and you keep the game in your PSP, your characters will continuously gain experience points.
When your character finally levels, you’ll earn a small amount of AP. You can then use this AP to purchase special abilities, such as Ace’s Cannon Laser and Queen’s Energy Bomb. Combat in “Type-0” occurs in real-time but still makes use of the familiar ATB gauge, which developers included so you can control multiple characters during a fight.
“Final Fantasy Type-0” is headed to Japanese markets on October 27, with no official announcement for a North America release. However, if history is any indicator, you may see the game in your area sometime in 2012.
In the meantime, what do  you folks think of automatic, passive leveling? It worked well for “EVE,” but will it function for “Final Fantasy?”
Via Siloconera

mftype01For their next big PSP launch, Square-Enix is giving “Final Fantasy” players a solution to the number one problem in power gaming – the human body’s need to rest. 

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Posted Oct 2, 2011 at 6:34AM EST by Mabie A. Listed in: Nintendo 3DS, PSP Tags: Arc System Works, blazblue: continuum shift ii
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Europe will be getting BlazBlue: Continuum Shift II on November 4th, but even before that, some more big news is coming out for the PAL region soon.
So far, what we do know is that they will be getting all downloadable characters, same as the ones that the 3DS and PSP platforms for North America and Japan got. What's a sure bonus, however, is that there will be an upcoming surprise by way of a "bonus news" for the European release.
This was hinted at by the game's official European site, which dons a countdown clock. Since Europe is the last to get the game, then it could be an upcoming limited edition bundle, don't you think?
Via [Siliconera]
blazblue

Europe will be getting BlazBlue: Continuum Shift II on November 4th, but even before that, some more big news is coming out for the PAL region soon.

 

 

 

 

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Posted Sep 30, 2011 at 10:43PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: Capcom, Japan, Media Create, Microsoft, news, Nintendo, sales, Sony, Square Enix
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The wait will just be for a teeny bit more. Dark Souls has been confirmed to be delayed for Japan by developer From Software.
Due to "various reasons", the game will not be making its September 15th launch date in the land of the rising sun. It's not going to be too much of a delay, though, as it's been pushed back only by a week. The new release date will then now be on September 22nd.
They did not make mention on anything about the North American launch, however, but hopefully, it will not be affected by this Japanese delay.
Dark Souls comes out for both the PlayStation 3 and Xbox 360, published by Namco Bandai. Back in June, the Dark Souls team opened up a contest for the game wherein fans were encouraged to design their own shield and get the opportunity to win Dark Souls goods. There are also a bevy of bonus contents lined up for all awaiting fans.
Via [Examiner]
dark-souls-thumb

The Nintendo 3DS maintains its top spot in the hardware department.

 

 

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Posted Sep 27, 2011 at 9:30AM EST by Mabie A. Listed in: PSP, Xbox 360, PS3 Tags: Final Fantasy, Square Enix, Yoichi Wada
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You'll probably be agreeing with what Square Enix CEO Yoichi Wada has to say about the Final Fantasy brand.
According to him, everything just went downhill following the Final Fantasy XIV launch last year. He made these feelings public at a press conference held in Japan earlier this morning. Despite his concession, however, he stressed that they will "continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FFXIV that should have been released."
At the recenty concluded TGS, Square Enix confirmed that they will be coming out with a remake of FFX for the PS Vita and the PS3. They're also pushing forward with their online campaign, confirming that Final Fantasy Type-0 will be available via digital distribution as well.
Via [Andriasang]
ffxiv-thumb

You'll probably be agreeing with what Square Enix CEO Yoichi Wada has to say about theFinal Fantasy brand.

 

 

 

 

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Posted Sep 12, 2011 at 12:45AM EST by Mabie A. Listed in: PSP Tags: final fantasy: type-0, Square Enix
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Square Enix confirmed today that they will be coming out with a downloadable version of Final Fantasy Type-0 for the PSP.
In fact, it will be available online as a download purchase on the same day that the UMD version comes out in Japan, which is on October 27th.
At least you guys now have an option of which format to use for the game. If you're not digging the 2-disc system of the UMD version, which will set you back JPY 7,700, then there's the downloadable version for you. That one's going to come at a cheaper cost, too, at JPY 6, 480. All you have to do is get on the PlayStation Store, and you should be good to go.
The game was previously delayed for a bit, but at least now it's guaranteed to be coming out on their set date. The delay was reportedly a reaction by Square Enix to the fans' reception of the demo that came out previously. Hopefully with the extra time they got on their hands, all the issues will be resolved by the time the game comes out.
Via [Famitsu]
finalfantasytype_o_thumb

Square Enix confirmed today that they will be coming out with a downloadable version ofFinal Fantasy Type-0 for the PSP.

 

 

 

 

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Posted Sep 1, 2011 at 10:45PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

pspred_thumbJapanese coder extraordinaire neur0n is back on the homebrew scene to update his latest custom firmware projects, LCFW (or Light custom firmware) and CFW 6.60 ME for the PlayStation Portable.

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Posted Aug 25, 2011 at 4:21AM EST by Mabie A. Listed in: PSP Tags: kamen rider: climax heroes fourze
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You read it right. There's a new Kamen Rider title in the works called Climax Heroes Fourze.
As the title implies, it will be featuring characters from Kamen Rider Fourze, but will definitely be going over and beyond what the TV series has to offer.
The new PSP game will also be boasting of a brand new 2 on 2 tag battle system. This should be a huge boost from Climax Heroes OOO, which didn't have that element.
Apart from that, the roster will not only be limited to the Fourze gang, but will also be bringing in folks from the original Kame Rider, V3, Shadow Moon, Amazon, Black, and Black RX to the fray.
Kamen Rider: Climax Heroes Fourze is expected to come out in Japan this Winter.
Via [Siliconera]

kamenrider_fourze1There's a new Kamen Rider title in the works called Climax Heroes Fourze.

 

 

 

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Posted Aug 18, 2011 at 9:28PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n is back to release a new version of his custom firmware 6.60 Minimum Edition for PSP Phat and Slim.

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Posted Aug 14, 2011 at 9:37PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspred_thumbAs promised folks, homebrew developer neur0n has released his custom firmware 6.60 Minimum Edition for PSP Phat and Slim.

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Posted Aug 14, 2011 at 7:18AM EST by Mabie A. Listed in: PSP Tags: final fantasy type-0, Square Enix, Twitter
Ó

The demo for Final Fantasy Type-0 came out just last weekend, but contrary to the excitement that welcomed it, the game is now facing criticisms from fans.
Among the complaints of the fans who did get to check out the demo would be the camera controls, which hasbeen described so far as very frustrating. Responding to said complaints, Hajime Tabata then went on Twitter to post a video explaining what went wrong with the demo.
He also addressed the Phantoma system which was right underneath the camera control issues.
With the game just  a mere couple of months away from release, fans are understandably worried that all these fixes will cause the game to be delayed.
Type-0 is slated to come out on October 13th for the PSP for Japan. It's still uncertain whether or not it will be coming out for North America, but if it does, hopefully these issues won't be coming along with it.
Via [Twitter]
ff-type-0-thumb

The demo for Final Fantasy Type-0 came out just last weekend, but contrary to the excitement that welcomed it, the game is now facing criticisms from fans.

 

 

 

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Posted Aug 9, 2011 at 1:08AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspred_thumbJapanese developer neur0n has updated his own custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Jul 29, 2011 at 2:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspblue_thumbJapanese coder neur0n has published a new update of his own custom firmware project, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Jul 20, 2011 at 12:13AM EST by Mabie A. Listed in: PSP Tags: final fantasy: type-0, Square Enix
Ó

ff-type-0-thumb

It's a field day today for Final Fantasy: Type-0 fans. 

 

 

 

 

 

 

It's a field day today for Final Fantasy: Type-0 fans. Square Enix not only announced the launch date for it, they also released a brand new, five-minute long trailer.

 

So, first things first. The release date. Japan will be getting it on October 13th,for a price of ¥7,700 (about US$ 97). Pricey, yes. But that could probably be justified by the fact that the game is coming out in two UMD discs. Considering that a regular UMD is priced in Japan at ¥5,040 (about US$ 65), that's still pretty cheap.
Apart from those particulars, Square Enix also confirmed that Type-0's theme song, Zero, will be sung by Bump of Chicken.
Now, on to that brand new video to get you more hyped up than you already are:
Via [Andriasang]

 

 

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Posted Jul 4, 2011 at 2:10AM EST by Mabie A. Listed in: PS3 Tags: Capcom, Christian Svensson, psp remasters
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Fans would be reassured to know that they've got Capcom USA on their side when it comes to wanting PSP Remasters titles such as Monster Hunter Portable 3rd brought over to Western shores.
The company, as it turns out, is in fact pushing for that scenario to happen. Thing though is that it would rest largely on Sony's hands, specifically, SCEA and SCEI.
Explained Capcom's Christian Svensson, "I could see it happening in Japan, because SCEJ has committed to that range of product... I continue to have conversations with SCEA on this topic... We're pushing hard for that to happen. I think that opens the door to Power Stone... to Monster Hunter. Unfortunately, there's no movement on that front right now. Still pushing."
Hopefully, all will work out just fine and Western gamers will get their hands on a localized version of Monster Hunter Portable 3rd under the Remasters series. If not, though, it still seems like Capcom's got a Plan B, with Svensson teasing, "In the absence of that, at some point in time, we will have some additional news, which is interesting, actually."
Ever since the PSP Remaster series was announced back in May, many began looking forward to it with the hope that it will reignite the love for the PS3 despite the PSN outage that hurt its image a couple of months back. Apart from being confirmed only for Japan so far, it's also been announced to not carry any Trophies.
For the full Ask Capcom Q&A edition, check out the video below.
Via [VG247]
psp-remaster-logo-thumb

Fans would be reassured to know that they've got Capcom USA on their side when it comes to wanting PSP Remasters titles such as Monster Hunter Portable 3rd brought over to Western shores.

 

 

 

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Posted Jun 6, 2011 at 8:26PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, ngp, playstation vita, ps vita, Sony
Ó

ngp-thumb

The PSP's next successor is all set to conquer the handheld gaming market once again with the arrival of PlayStation Vita.

 

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Posted May 24, 2011 at 4:07AM EST by Mabie A. Listed in: PSP Tags: Atlus, persona 2
Ó

Atlus has got a nice treat for their US fans. The publisher has recently confirmed that they will be bringing over to US shores the previously Japan-exclusive Persona 2: Innocent Sin.
Included in the features of the US release for the game would be the following:
16x9 screen
higher-resolution screen
crisper audio quality
sleek new interface
new sidequests
OST or full remixed soundtrack
No date has been set yet for Shin Megami Tensei: Persona 2: Innocent Sin's US release, but they're pegging the window for Fall of this year. They've also released the official boxart of the game, along with several new screenshots, which are available over at the official Persona 2 website.
Via [Examiner]
persona2-innocentsin-scan

Atlus has recently confirmed that they will be bringing over to US shores the previously Japan-exclusive Persona 2: Innocent Sin.

 

 

 

 

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Posted May 22, 2011 at 5:29AM EST by Mabie A. Listed in: Nintendo 3DS Tags: Enterbrain, Nintendo
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Despite the 3DS' seemingly slow start, Enterbrain is still confident that Nintendo's newest handheld will come out as the 2011 winner in Japan.
The analyst firm is said to be expecting some 2,868,000 3DS units sold in the region by the end of 2011. Their next forecast is that the PSP will be moving 2,378,000, taking 2nd place in the yearend's sales.
The 3DS launched in Japan back in February, selling an outstanding 742,244 units in its first month alone. For Enterbrain's forecast to be spot on, the Nintendo 3DS should move 58,499 units every week until the rest of 2011.
Via [Andriasang]
Nintendo_3DS_logo

Despite the 3DS' seemingly slow start, Enterbrain is still confident that Nintendo's newest handheld will come out as the 2011 winner in Japan.

 

 

 

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Posted Apr 27, 2011 at 3:44AM EST by Mabie A. Listed in: PSP Tags: frontier gate, Konami, Tri-Ace
Ó

It's been quite a long while since we've enjoyed a new Tri-Ace title. For awaiting fans alike, this rumor should get you excited.
Japanese magazine Famitsu allegedly will be reporting on a hot new PSP game from Konami from developers Tri-Ace. This new installment will supposedly be called "Frontier Gate" and will be made exclusively for the PSP.
Tri-Ace, of course, is renowned for their creations of Star Ocean, vakyria Profile and Resonance of Fate. Now, while this is the word hitting the streets, we've yet to get official confirmation onthe matter. So as usual, this will have to wait it out in the Rumor bin until we get the announcement.
Or at least until we get some more new leaks from Famitsu.
Via [Andriasang]

tri-ace-logoIt's been quite a long while since we've enjoyed a new Tri-Ace title, so to hear word that they're making a new game for Konami should be good news for fans.

 

 

 

 

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Posted Apr 15, 2011 at 9:56PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspred_thumbHere it is folks, neur0n's Custom Firmware 6.38 ME for PSP 1000 users.

 

 

 

 

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Posted Mar 27, 2011 at 12:39PM EST by Karl B. Listed in: PSP, Nintendo 3DS Tags: 3D, Arc System Works, blazblue: continuum shift 2
Ó

blazblue-cs-2-thumbFor those who have both a 3DS and a PSP, here's a handy guide from the developer to help you choose which version of BlazBlue: Continuum Shift 2 to get.

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Posted Mar 13, 2011 at 9:39PM EST by Mabie A. Listed in: PS3, Nintendo DS, PC Gaming, Xbox 360 Tags:
Ó

Gods Eater Burst
PSP - March 15, 2011
Homefront
Xbox 360, PS3, PC - March 15, 2011
Dance on Broadway
PS3 - March 17, 2011
Fit in Six
PS3 - March 15, 2011
Full House Poker
Xbox 360 - March 16, 2011
Jikandia: The Timeless Land
PSP - March 15, 2011
Major League Baseball 2K11
PSP - March 8, 2011
Okamiden
DS - March 15, 2011
Slam Bolt Scrappers
PS3 - March 15, 2011
Top Spin 4
Xbox 360, PS3, Wii - March 15, 2011
Torchlight
Xbox 360 - March 9, 2011
Yakuza 4
PS3 - March 15, 2011We';ve 
on-shelves-thumb

We've got some major games to fill us up for this week, spanning across all platforms, so let's go check out what's in store for us for the dates of March 14th through the 20th.

 

 

 

 

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Posted Mar 10, 2011 at 12:58PM EST by Karl B. Listed in: PSP Tags: Capcom, monster hunter portable 3rd, Sony
Ó

mhp3rd-thumbGive your PSP some stylish protection, Monster Hunter-style

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Posted Mar 2, 2011 at 2:05AM EST by Ryan F. Listed in: PSP Tags: kingdom of war psp, learn japanese, ponlork, psp homebrew, unlimitedx, warcraft psp
Ó

pspred_thumbNew updates for the PSP scene today. First off, we got homebrew dev ponlork from our forums and his updated version of Learn Japanese. Next on the list is UnlimitedX and his Genesis Compo entry, Kingdom of War PSP. Details and more, right after the jump!

 

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Posted Feb 28, 2011 at 8:26AM EST by Glenn M. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360 Tags: Japan, Media Create, sales
Ó

pspgoNow that the 3DS is out, this would be the last time we check the Media Create charts without the newly-released portable. For now, it seems that people saved up for the 3DS 'cause it's mostly sales dips for the other gaming platforms. The big highlight for this report, believe it or not, is the PSP Go.




EMAIL STORY!   |   COMMENTS [17] READ FULL STORY!


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