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Iver psp Search Results

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Posted May 14, 2012 at 3:35PM EST by Todd B Listed in: PS3 Tags: Crystal Dynamics, delays, Lara Croft, reboot, tomb raider
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tombr1Don’t expect to catch up with the Tomb Raider star this winter—she’s not coming home for Christmas.

 

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Posted May 14, 2012 at 12:11PM EST by Todd B Listed in: PC Gaming Tags: GameStop, Steam, steam wallet, valve
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steamw1GameStop embraces digital distribution, as long as there’s something in it for them. Surprise!

 

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Posted May 11, 2012 at 3:52PM EST by Todd B Listed in: PS3 Tags: battlefield 3, DICE, EA, online passes, servers
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bfss1Oh, EA. Just when we think you’ve hit rock bottom, you find a new way to screw us all over.

 

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Posted Apr 19, 2012 at 2:55PM EST by Todd B Listed in: PS3 Tags: Bethesda, human head, prey 2, skyrim
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pred1Bethesda’s next big project isn’t ready for primetime. Or any time.

 

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Posted Apr 6, 2012 at 1:15PM EST by QJ Staff Listed in: Nintendo DS, Wii, PSP Tags: nds homebrew, psp hacks, psp homebrew, wii homebrew
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livded125Welcome back to the QJ.net Download and Homebrew Round Up for April 6, 2012.  Today we've got some cool homebrew games as well as some tools that will maximie your PSP and give you more functionality.  So let's get right to it.

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Posted Apr 5, 2012 at 1:00PM EST by Harrison E Listed in: PS3 Tags: Activision, prototype, prototype 2, Radical Entertainment
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prototype2_thumbRadical Entertainment heard how people felt about Prototype, but what have they changed for the sequel?

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Posted Mar 30, 2012 at 11:29AM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: nds homebrew, ps3 homebrew, psp hacks, psp homebrew
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pbrewWelcome back to the QJ.net Homebrew and Download Round Up for March 30, 2012.  This week we've got some great emulators and apps for your PSP as well as some cool stuff for your Nintendo DS Systems.  So without further delay lets get right to it.

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Posted Mar 1, 2012 at 1:38PM EST by Listed in: PS3 Tags: crush3d, i am alive, lego harry potter, mass effect 3, street fighter x tekken, the sims, top gun
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Mass Effect! Mass Effect! Mass Effect!
Well folks, the time has finally come to “Take Earth back.” And you can bet we here at QJ will spend most of next week (and the week after) doing just that. However, just because Bioware’s epic conclusion to the Commander Shepard storyline drops on Tuesday doesn’t mean it’s the only game in the known universe. Other games are coming out as well.
Don’t believe us? Then you should check out this week’s:
Mass Effect 3
Xbox 360, PS3, PC
ESRB Mature
Bioware
Street Fighter X Tekken
Xbox 360, PS3, PS Vita, PC
ESRB Teen
Capcom
Unit 13
Vita
ESRB Teen
Zipper Interactive
I Am Alive
Xbox 360, PS3
ESRB Mature
Ubisoft Shanghai
Blades of Time
Xbox 360, PS3
ESRB Mature
Gaijin Entertainment
Ridge Racer Unbounded
Xbox 360, PS3, PC
ESRB Everyone
Bugbear
Major League Baseball 2K12
Xbox 360, PS3, Wii, DS, PS2, PSP, PC
ESRB Everyone
Visual Concepts
MLB 2012: The Show
PS3, Vita
ESRB Everyone
SCEA San Diego Studios
Top Gun: Hard Lock
PS3, Xbox 360, PC
ESRB Teen
505 Games
The Sims 3: Showtime
PC, OS X
ESRB Teen
The Sims Studio
Crush3d
3DS
ESRB E10+
Zoe Mode
Order Up!!
Vita, 3DS, PS3
ESRB Everyone
SuperVillain Studios
LEGO Harry Potter: Years 5-7
Xbox 360, PS3, Wii, PC, OS X, DS, 3DS, Vita
ESRB E10+
Traveller’s Tales
Well, that’s mostly everyone. Mass Effect is definitely the biggest of the launches, but the MLB games have a tight niche, as do the LEGO Harry Potters.
What are you playing?

mfshelvesmar11Mass Effect! Mass Effect! Mass Effect!

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Posted Feb 21, 2012 at 5:40PM EST by Listed in: PS3 Tags: demo, EA, ssx
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A brand new trailer marks the launch of the SSX demo.
SSX is just one week away from launch, and EA is doing everything it can to push the game to the front of people’s minds. If there’s one thing the company does better than any other, it’s marketing. Anyway, to celebrate the SSX demo that launched on PSN and Xbox Live early this morning, EA has released an all-new trailer featuring some previously unseen gameplay elements.
But you don’t have to take my word for it:
The trailer offers a few tips for the Race It mode, which challenges you to score the fastest time down a particular track by finding clean lines and slamming big tricks for boost. You know, the usual SSX stuff. The video is worth watching if you have a few minutes to spare, since the tips offered are universal to the game.
SSX drops February 28.
[Game Informer]

mfssxr1A brand new "tips" trailer marks the launch of the SSX demo.

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Posted Feb 16, 2012 at 12:03PM EST by Listed in: PS Vita Tags: alan wake, asuras wrath, hot shots golf, little deviants, metal gear solid, ps vita, syndicate, uncharted: golden abyss, wipeout 2048
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Judgment day for the PlayStation Vita finally arrives.
Welcome to On Shelves, everyone! How has your week gone? Spend a little time with Twisted Metal, did we? Well, put that game in the garbage—new games are coming out! New games, and one very special handheld system.
Yes, next week we’ll finally get to find out if the Vita is just waiting for its western surge, as Sony and fanboys have been suggesting, or if it’s going to tank here as it did in Japan. Who knows where the winds of the market will take it?
Prepare yourself with this week’s edition of:
PlayStation Vita
(Hardware)
Uncharted: Golden Abyss
Vita
ESRB Teen
Naughty Dog
WipEout 2048
Vita
ESRB E10+
Studio Liverpool
Little Deviants
Vita
ESRB 10+
Bigbig Studios
FIFA Soccer
Vita
ESRB Everyone
EA Sports
Hot Shots Golf: World Invitational
Vita
ESRB Everyone
Clap Hanz
ModNation Racers
Vita
ESRB Everyone
SCEA
Shinobido 2: Revenge of Zen
Vita
ESRB Mature
Acquire
Dynasty Warriors Next
Vita
ESRB Teen
Koei
Army Corps of Hell
Vita
ESRB Mature
Entersphere, Inc.
Touch My Katamari
Vita
ESRB E10+
Bandai Namco
Ninja Gaiden Sigma Plus
Vita
ESRB Mature
Team Ninja
Ultimate Marvel vs. Capcom 3
Vita
ESRB Teen
Capcom
Asura’s Wrath
Xbox 360, PS3
ESRB Teen
CyberConnect2
Alan Wake’s American Nightmare
Xbox 360
ESRB Teen
Remedy Entertainment
Metal Gear Solid: Snake Eater 3D
Nintendo 3DS
ESRB Mature
Kojima Productions
Syndicate
Xbox 360, PS3
ESRB Mature
Starbreeze
Fractured Soul: Deep Void
Nintendo 3DS
ESRB E10+
UTV Ignition Games
Whew, that’s one hell of a list. What are you planning on picking up? Perhaps a Vita?
Let us know how it turns out!

mfvitash1Judgment day for the PlayStation Vita finally arrives.

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Posted Jan 27, 2012 at 1:59PM EST by Listed in: Wii U Tags: nintendo network, Satoru Iwata, Super Mario, wii u
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Nintendo takes another step into the present with its own digital delivery service.
The Nintendo investor briefing held early this morning in Japan was chock full of good news for the company. In addition to predicting that the 3DS will finally hit profitability in 2012 and announcing an all-new Super Mario side-scroller, the company had quite the bombshell to drop – a digital delivery service called the Nintendo Network.
Satoru Iwata, Nintendo president, offer up a few details on what gamers can expect from the new service. Expect the Communities system to return, which allows people who aren’t on each other’s friends lists to play together. There’s also full support for DLC, a feature on which Nintendo has been way behind the curve. You’ll also find a wide range of downloadable games, similar to the Nintendo eShop but more robust in both lineup and functionality.
All in all, it looks like Nintendo has finally realized that if it wants to stay competitive in the next console generation, it has to dramatically up its online game. The Wii’s online capabilities were decent, but friend codes and other unnecessary complexities dragged it down. Here’s hoping the new Nintendo Network will alleviate some of those problems and make the Wii U a more online-ready machine.
[Edge]

mfninnet1Nintendo takes another step into the present with its own digital delivery service.

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Posted Jan 24, 2012 at 5:06PM EST by Listed in: Xbox 360 Tags: BioWare, dlc, mass effect 3
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EA plans to include DLC download codes with series two of the Mass Effect action figure lineup.
Do you like Mass Effect? Do you like DLC? What about action figures? If you said yes to all three questions, then man have we got a deal for you. It looks like EA, the publisher behind Bioware’s upcoming space-RPG Mass Effect 3, has an interesting plan for delivering DLC to gamers: toys.
According to information posted by the Big Bad Toy Store, series two of the Mass Effect action figure series will come packaged with special codes, valid for special “in-game bonus content.” Every figure apparently comes with its own bit of DLC, so it’s safe to assume the updates are limited to weapons, armor and other small accessories.
Here’s a list of the figures coming in series two:
Miranda
Mordin
Garrus
Legion
There’s no information available on whether you’ll have to buy the toys to get this DLC, or if it will be made available to regular players without a penchant for plastic. In the meantime, it does seem to be a cool way to sell DLC – who wouldn’t want a mini Miranda on their desk?
Would you buy toys to access DLC?
[RPG Site]

femshep1EA plans to include DLC download codes with series two of the Mass Effect action figure lineup.

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Posted Jan 20, 2012 at 7:49PM EST by QJ Staff Listed in: PSP Tags: all install, epic sathe, explore hyrule, ps3 homebrew, psp homebrew, renpkg, wagic the homebrew, wii homebrew, wiimc
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wag125This week QJ.net delivers the goods with more homebrew games and apps for your PSP, PS3 and Wii.

 

 

 

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Posted Dec 16, 2011 at 3:00PM EST by QJ Staff Listed in: PS3 Tags: 3ds video 0.23 beta, daedlausx64 r736, nds homebrew, pimp my wii v2.29, ps3 homebrew, psp homebrew, umd dumper v2.2, wii homebrew, xbox homebrew, xebuild gui v1.1, yet another bypass v1.0
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dlf1Its time again for another edition of the QJ.net Homebrew Download Roundup.

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Posted Nov 20, 2011 at 10:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guillermo del Toro, insane, insane cutscenes, Irrational Games, qte, quick time events
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resident-evil-the-mercenaries-boxart

"If I cleaned it up, it wouldn't really be a sentence.

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Posted Nov 10, 2011 at 12:17PM EST by Listed in: PS3 Tags: on shelves, saints row, skyrim
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The fall/winter barrage of games continues at full speed. What game are you picking up next week?
Well, Modern Warfare 3 is out, Skyrim launches tomorrow and plenty of people have picked up Uncharted 3 and Battlefield 3. But before you get too comfortable, it’s time to take note of even more games heading your way in this ridiculous 2011 holiday season. Next week we’ll visit a few old friends, including a sneaky assassin and plucky plumber. Also, you’ll get to hit people with a dildo.
Without further ado, here’s what’s on shelves this week:
Saints Row: The Third
Xbox 360, PS3, PC
ESRB Mature
THQ
Assassin’s Creed: Revelations
Xbox 360, PS3, PC
ESRB Mature
Ubisoft
Need for Speed: The Run
Xbox 360, Nintendo 3DS, Wii, PS3, pc
ESRB Teen
EA
Halo: Combat Evolved Anniversary
Xbox 360
ESRB Mature
343 Industries
Super Mario 3D Land
Nintendo 3DS
ESRB Everyone
Nintendo
Dawn of Fantasy
PC
ESRB Teen
Reverie World Studios
Ultimate Marvel Vs. Capcom 3
PS3, Xbox 360
ESRB Teen
Capcom
Jurassic Park: The Game
Xbox 360, PC, PS3
ESRB Teen
Telltale Games
Pro Evolution Soccer 2012
PSP, Wii, PS2, 3DS, Xbox 360, PC
ESRB Everyone
Konami
Kinect: Disneyland Adventures
Xbox 360
ESRB Everyone 10+
Microsoft
Dynasty Warriors 7: Xrteme Legends
PS3
ESRB Teen
Koei Tecmo
Mario & Sonic at the London 2012 Olympic Games
Wii
ESRB Everyone
Sega
Rayman Origins
Xbox 360, PS3, Wii, 3DS
ESRB Everyone
Ubisoft
Did I see a PS2 game in there? I guess people still have those, but I didn’t think game developers were spending any time on the platform.
So what’s your poison this week? I’m not buying anything, since I’ll be buried in Skyrim. But, if I had to choose, I think I’d go with Assassin’s Creed.

mfshelves131The fall/winter barrage of games continues at full speed. What game are you picking up next week?

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Posted Oct 11, 2011 at 12:45AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator for PC, JPCSP.

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Posted Oct 6, 2011 at 3:40PM EST by Carl B Listed in: PS3 Tags: Europe, fifa 12, nordic game chart
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fifa12_logoThe latest Nordic Game Chart has been released. Is there a new game on top?

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Posted Oct 6, 2011 at 3:23AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

A new build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC, is now out folks.

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Posted Oct 4, 2011 at 3:10AM EST by Ryan F. Listed in: PoV Tags: sce bend, Sony, syphon filter
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syphon-filter-logoLooks like the PlayStation Vita's lineup just got a whole lot more iteresting.

 

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Posted Oct 3, 2011 at 10:29PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, playstation plus, PlayStation Store, Sony
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ps-plus-thumb

Head's up to PlayStation Plus subscribers! Her's the lists of new and free contents that you can expect for the whole month of October.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 28, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Sep 28, 2011 at 1:50AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator for PC, JPCSP.

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 24, 2011 at 1:42AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 23, 2011 at 4:00PM EST by Carl B Listed in: PS3 Tags: EA Sports, nhl 12, nordic game chart
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nhl12The latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Sep 23, 2011 at 1:49AM EST by Ryan F. Listed in: PS3, MMORPG, Nintendo DS, PSP, PC Gaming, Nintendo 3DS Tags: 2K Games, Activision, Capcom, Electronic Arts, Konami, release date, Sony, Ubisoft
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on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the last week of September rolls out.

 

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 21, 2011 at 8:05AM EST by Mabie A. Listed in: PSP, PS3, Wii, PC Gaming, PoV Tags: Electronic Arts, opinion
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Digital distribution is undoubtedly set to overtake physical game copies. However, that is not to say that the two cannot share a spot under the same sky.
EA's CFO Eric Brown pretty much shares the same observation, expressing that he believes traditional retail outlets will remain to play an integral play in the market, at least for the "foreseeable future."
His statement was made during a presentation to investors and analysts alike, which took place earlier this week at the Goldman Sachs Communacopia Conference.
Said Brown, "You need a retail partner to stock the consoles. I don't see all consoles being ordered via mail. There's going to be people that go in and want to see the display, the form factors, etc."
He then went on to cite the example of Sony and how they went wrong with the PSPgo. Sony's much-hyped handheld basically went stale, simply because it went all digital, totally foregoing the option of a physical media.
"If you were toc ompletely eliminate physical distribution of the disc," explained Brown, "the margin opportunity is lost in the entire category. To the retailer, holistically it radically alters their view of the cateogry. So it's for that reason that I just don't see in the foreseeable future a complete shift to digital gaming delivery."
Much discussion has been made on this particular evolution in the gaming industry, but at this point, I would have to agree with Brown. Despite people being all digitally attached, there still remains that compulsion, that desire, to have a product in physical form. Not to make it too philosophical, but I guess it has something to do with physical possession that re-affirms ownership of an item.
It should be a good while before people fully divest themselves of their need to obtain physical copies of their games or movies, even music. They may be at a downturn, but I don't think media in its physical form will ever disappear.
Electronic Arts themselves recently went full throttle in their digital campaign, opening up their EA Origins. They even got involved in this "mild" tussle with leading online distributor, Steam, over distribution of their games.
Via [Gamasutra]

eaDigital distribution is undoubtedly set to overtake physical game copies, but...

 

 

 

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Posted Sep 20, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's North American PlayStation Store update is now live folks, bringing us a slew of new contents, including a Resident Evil special, the latest spin-off of the Burnout series and the hotly anticipated demo of 2K Sports latest basketball sim, among others.

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Posted Sep 20, 2011 at 8:00AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP team has published a new build of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 15, 2011 at 5:00PM EST by Carl B Listed in: PS3 Tags: EA, nhl 12, nordic game chart
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nhl12The latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Sep 15, 2011 at 12:32AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 13, 2011 at 6:24PM EST by Karl B. Listed in: PSP Tags: Aksys Games, fate/extra, imagepooch, type-moon
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fate-extra-thumbAs far as limited editions go, this is actually pretty cheap.

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Posted Sep 13, 2011 at 1:53AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has updated their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2304.

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Posted Sep 10, 2011 at 3:34AM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS Tags: Capcom, Japan, Marvelous, Media Create, news, Nintendo, sales, Sony
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3ds_red_thumb

Marvelous and VanillaWare's latest PSP action RPG Grand Knights History debuts at number one on the software charts.

 

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Posted Sep 10, 2011 at 1:39AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team continues to improve their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2303.

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Posted Sep 9, 2011 at 2:05PM EST by Carl B Listed in: PS3 Tags: deus ex, human revolution, nordic game chart
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Deus-Ex-Human-RevolutionThe latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Sep 7, 2011 at 10:30PM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP has published a new version of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 6, 2011 at 9:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out what's new in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 6, 2011 at 12:33AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has updated their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2263.

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Posted Sep 5, 2011 at 9:42PM EST by Ryan F. Listed in: PSP, PS3 Tags: Capcom, PlayStation Network, playstation plus, PlayStation Store, resident evil, Sony
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ps-plus-thumb

A great lineup of contents are heading to all PlayStation Plus sub scribers this month, including a free download of PopCap’s Plants vs. Zombies, the SEGA Genesis classic Altered Beast and the futuristic racing title, Jet Moto, among others.

 

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Posted Sep 2, 2011 at 2:30AM EST by Ryan F. Listed in: PSP Tags: chronoswitch downgrader, Davee, psp homebrew, some1
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brewredHomebrew coders' Davee and some1 have teamed up to release a new version of their "multi-firmware downgrader" project, which now allows PSP 3000 09g users to downgrade to firmware 6.20.

 

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Posted Sep 1, 2011 at 9:50PM EST by Ryan F. Listed in: PSP, Xbox 360, Wii, PC Gaming, PS Vita, PS3 Tags: Capcom, Sega, tgs 2011
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asuras_wrathFrom Asura's Wrath to Shinobi 3D, check out what's in store from both companies respective Tokyo Game Show lineup.

 

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Posted Aug 31, 2011 at 9:33PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

Head's up to all PlayStation folks in Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Aug 30, 2011 at 9:24PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

This week's North American PlayStation Store update is now live folks, bringing us a slew new contents including the PSN release of The Baconing, a demo of God of War: Origins Collection for PS Plus subscribers, the Mortal Kombat Arcade Kollection and the downloadable PSP release of Madden 12.

 

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Posted Aug 30, 2011 at 1:29AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP has published a new version of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Aug 26, 2011 at 1:31AM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, PSP, PC Gaming, Nintendo 3DS Tags: Electronic Arts, release date, THQ, Ubisoft
Ó

on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the last week of August 2011 rolls in.

 

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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