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Unity Technologies has something to be excited about—over a million developers are now working with its game-building technology.
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If you’re terrified that your Kinect is beaming your sensitive habits into space, Paul Harper has just the device for you.
Microsoft’s Kinect device is capable of reading human movements, understanding 3D space and a whole host of other cool things (as evidenced by the modding community). It’s also, apparently, quite handy as a clandestine advertising tool.
Dennis Durkin, vice president of Microsoft’s gaming division, noted a couple of years back that the Kinect could potentially be used to gather information for advertisers. For example, the device could read recognizable product logos in your home and use that data to put together a tailored ad package based on your habits.
It’s pretty intrusive stuff, and even if Microsoft hasn’t taken advantage of the technology yet, there’s always the possibility they could. Which is why Paul Harper has invented the Pritect. It’s not particularly advanced—just a black cover you slip over your Kinect when you’re not using it to bust moves. The cover stops the device from pulling data, and protects it from dust buildup.
If you’re the type of person that’s concerned over Microsoft tracking your out-of-game habits, you can pick up a Pritect for $14.99.
Alternatively, you could stop acting crazy.
[Destructoid]
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EA notes that vitriol from players regarding its unnecessary Origin software is on the decline, and asks for a two-year window to make the service useful.
Origin is a piece of shit. What’s worse, it’s an unnecessary piece of shit. What Origin stumbles through, Steam already had mastered. And the only reason Origin even exists at this point is EA stripping its games from a far superior digital distribution platform and forcing a proprietary service down everyone’s throats. It’s nothing less than a digital coup, and an ugly one at that.
Origin has, naturally, seen its fair share of hate. Most of this hate stems from feelings like those mentioned above, with a bit left over for the terrible customer service offered by the platform. However, EA sees a few rays of light poking through the hate clouds. Chief operating officer Peter Moore, who is largely responsible for the existence of Origin, believes that the software is just a couple of years away from being truly wonderful.
Moore stated that EA is looking for ways to make Origin more social and more interactive, as opposed to just a pipeline for the company to shovel games at players (at exorbitant prices). He also noted that criticism of the platform has mostly died down, and that gamers are learning to embrace Origin’s special brand of online functionality. Hey, when you make something mandatory, how can people not learn to use it?
His comments are actually sort of hilarious—Moore claims that the healthiest decision for the industry is providing players with a way to “shop around” on various services, while his company simultaneously pulls all of its games off competitor’s platforms. Nice one, EA. Regardless of the hypocrisy, Moore does make a smart point when he says the service needs a couple of years; there’s no telling whether Origin will be better or worse in 2014.
What do you think of Origin? Do you see it as one more gaming tool on your PC, or an unwanted and forced intrusion by a greedy company?
[Kotaku]
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It took the developers of L.A. Noire a gruelling five years to pull it off and get it on retail shelves. For part 2, however, they're guaranteeing that it won't be taking as long anymore.
What will they do differently this itme, then? Accordin to Brendan McNamara, from Sony's old studio, Team Soho, it won't be taking as long because the technology is already set in its place.
"Obviously, the Motion Scan technology for capturing actors works and exists and other video game people are using that today, so that's there and available and quick. We developed a lot of tools to make this kind of game, so I think that part of it will be shorter. The writing part you can't really make any shorter. You can make it shorter than five years, but we've also now started working on technology for full body capture."
The full body capture technology he's talking about should be ready in a couple more years. Having it around means actors will be wearing costumes, give their performances like they would for TV or film, and then have it recorded by. "We'll be able to drop that performance in a video game, which will be pretty amazing."
He also stressd that it was their studio's goal to break away from the stereotypical mode of video games, which are to present 2D cutouts and have one liner dialogues. "Generally video game characters are 2D cutouts that carry big guns and do one liners. So to bring that degree of humanity to these characters was a big goal for the game."
L.A. Noire released for the PS3, Xbox 360 and PC last week.
Via [Gamerlive] http://www.gamerlive.tv/article/brendan-mcnamara-explains-why-la-noire-2-won%E2%80%99t-take-long-make
It took the developers of L.A. Noire a gruelling five years to pull it off and get it on retail shelves, but for L.A. Noire 2, they're promising it won't be taking that long.
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