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Ipl psp Search Results

Your search for Ipl psp located the below Ipl psp Search Results. The Ipl psp Search Results are returned from stories QJ publishes stories covering Ipl psp news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 11, 2012 at 3:52PM EST by Todd B Listed in: PS3 Tags: battlefield 3, DICE, EA, online passes, servers
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bfss1Oh, EA. Just when we think you’ve hit rock bottom, you find a new way to screw us all over.

 

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Posted May 11, 2012 at 2:21PM EST by Todd B Listed in: PoV Tags: aion, Blizzard, ccp, en masse, EverQuest, Guild Wars 2, lord of the rings online, Star Wars, the old republic
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mmopov1Everyone loves MMOs. No one loves paying for them.

 

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Posted May 1, 2012 at 4:45PM EST by Todd B Listed in: PS3 Tags: day one dlc, dlc, max payne 3, Rockstar, rockstar pass
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mxpn1Rockstar shows off Max Payne 3’s DLC—and give you a chance to purchase it before the actual game is even released.

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Posted May 1, 2012 at 1:01PM EST by Todd B Listed in: PoV Tags: Activision, black ops 2, previews, trailers
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cod1Activision is finally announcing Black Ops 2 through an absurd media onslaught and a basketball-based “reveal.” Can’t they just drop a press release?

 

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Posted Apr 24, 2012 at 2:32PM EST by Todd B Listed in: PoV Tags: halo, mario golf, soul calibur, sound off, splinter cell, uncharted
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MAR641The time your friend one-shotted you in Soul Calibur. The time your girlfriend stomped you at Halo. What’s your best multiplayer moment?

 

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Posted Apr 19, 2012 at 3:37PM EST by Todd B Listed in: PS3 Tags:
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dustch1Want to see what it looks like when you waste seven years of your life playing DUST 514? We have a video that may interest you.

 

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Posted Apr 9, 2012 at 8:12AM EST by Harrison E Listed in: PS Vita Tags: half-byte loader, homebrew, loaders, ps vita hacks, ps3, psp hacks, Sony, wololo
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psp-remasterOne of the scenes leading experts on Homebrew discusses why Sony took games off the market and the future of Sony homebrew.

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Posted Apr 6, 2012 at 4:35PM EST by Todd B Listed in: PS3 Tags: dlc, map packs, Naughty Dog, uncharted 3
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unchartedmp1New DLC comes to Uncharted 3’s multiplayer mode, which is apparently a thing people still do. We’ve got the deets!

 

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Posted Mar 30, 2012 at 11:29AM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: nds homebrew, ps3 homebrew, psp hacks, psp homebrew
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pbrewWelcome back to the QJ.net Homebrew and Download Round Up for March 30, 2012.  This week we've got some great emulators and apps for your PSP as well as some cool stuff for your Nintendo DS Systems.  So without further delay lets get right to it.

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Posted Mar 19, 2012 at 12:15PM EST by Brett Huffman Listed in: PSP, Wii, PS3, PC Gaming, Xbox 360 Tags: EA, ea server shutdowns, ea service updates, Electronic Arts
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ea-logoEA and their servers: Always searching for new and exciting ways to piss people off.

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Posted Mar 10, 2012 at 11:00PM EST by Mr Ham Listed in: Xbox 360 Tags: Facebook, mass effect 3, mass effect endings, polls
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massesmallChristina thinks y'all should step down. But you wont.

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Posted Feb 21, 2012 at 11:57AM EST by Listed in: PC Gaming Tags: Quake, tribes ascend, unreal tournament
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Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.
If you played first-person shooters on your PC in the 90s, you probably remember the hectic, chaotic gameplay they usually featured. In the old days, the only thing that dictated your ability to succeed in a PC shooter was the speed of your wrist. However, twitchy shooters seem to have faded out, replaced by the cover-laden frag fests to which we have all become accustomed.
Tribes Ascend executive producer Todd Harris says the problem isn’t with developers or the evolving tastes of gamers, but with creating multiplatform games. He claims that since shooters have to be simultaneously released on PC and console platforms, it’s much harder for developers to build a quick reflex, twitchy title.
He noted that console controllers dramatically limit the speed at which action can take place, since sensitivity can only go so high before the game becomes impossible to play. He also claimed that developers probably could make a twitchy game for consoles, but it’s easier to aim for the “lowest common denominator” and make tactical shooters instead of the twitchy kind.
Tribes Ascend is currently in closed beta, but will hit digital shelves sometime this spring. Expect the game to demand twitchy, reflexive gameplay—just like the shooters of old.
Unless, of course, it gets ported to PS3 or Xbox.
[PC Gamer]

mftribes1Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.

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Posted Feb 16, 2012 at 4:58PM EST by Listed in: PC Gaming Tags: 2K Games, civilization v, gods and kings
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2K Games is sick of your people being godless heathens.
Civilization V stripped a number of elements from previous Civilization titles, resulting in an experience that was more streamlined and a little less intimidating for new players. While the result was no doubt a more accessible Civilization V, some hardcore players felt that Civ V offered less in the way of depth than its predecessors. 2K Games is looking to change that perception with the just-announced Gods and Kings expansion.
The days of orgies and vomitoriums are coming to a close, as religion is about to bounce its way back into the lives of your people. The Gods and Kings expansion brings promises of the afterlife and a few other familiar mechanics to your digital settlements.
Here’s a quick look at what you can expect to see when the expansion launches in spring:
13 new buildings
9 new wonders
27 new units
New tech
9 new civilizations
3 new scenarios
Religion returns
Smarter AI
Enhanced diplomacy
Espionage returns
New city-state types, Mercantile and Religious
Overall, it’s a pretty massive expansion (as is the norm for Civilization). The addition of religion and espionage will dramatically change the way in which conflicts and friendships unfold.
Now, to get started on my army of godless chariot archers. And godless trebuchets. Actually, just assume everything in my army is godless.
[Game Informer]

mfciv12K Games is sick of your people being godless heathens.

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Posted Feb 16, 2012 at 3:35PM EST by Listed in: Wii Tags: hulu plus, Nintendo Wii, ps3, wii u, xbox 360
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Nintendo finally brings the Wii into 2011. Nice work, fellas.
Nintendo is usually the industry leader when it comes to innovative ideas and new tech, but has lagged sadly behind when it comes to online functionality. The Nintendo Wii, frankly, was never designed as a multifunctional device in the way that the PS3 and Xbox 360 were, and the console has fallen by the wayside when it comes to non-gaming activities.
Despite the fact that the Wii is on the way out, Nintendo is still working to bring it up to speed with current console competitors. And today they’ve taken another step in the right direction by adding Hulu Plus support to the device. As of this morning, the Hulu Plus channel is officially available for download.
You’ll need to pay the $7.99/mo subscription fee for the service, of course, and have your Wii connected to some sort of internet. If you can meet those requirements, you’ll be watching new episodes of House and whatever else you kids watch in no time.
Nintendo appears ready to address concerns over its multimedia failings with a full-on app store for the Wii U, but time will tell if it’s enough to drive gamers towards the Wii U and away from existing platforms during the console’s short head start this fall.
What do you think? Can Nintendo find a way to match the PS3 and Xbox 360’s robust multimedia functionality?
[Game Informer]

mfwiplus1Nintendo finally brings the Wii into 2011. Nice work, fellas.

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Posted Jan 24, 2012 at 3:48PM EST by Listed in: PC Gaming Tags: battlefield 3, DICE, PunkBuster
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A group of BF3 cheaters has a bone to pick with Punkbuster, and they’re doing it at the expense of regular joes.
The beating heart of Battlefield 3 is its intense online multiplayer. And whenever you have online multiplayer in a game, you have to find a way to protect it from cheaters. On PC versions of the game, this function is performed by software known as Punkbuster.
Punkbuster is an automated program that analyzes every player on a particular server and looks for known cheats and other exploits. If it catches someone in the act, they are immediately banned from EA’s Battlelog service. According to Kotaku, some of these cheaters are unhappy with the way Punkbuster affects their game, and have elected to take their frustrations out on the regular BF3 populace.
It seems that somehow, these players have managed to compromise Punkbuster on certain servers, and are using the service to ban innocent players. The group claims to have dumped over 150 players to date, and the official BF3 forums are awash in complaints of unwarranted bans. Essentially, this small selection of players has chosen to protest Punkbuster by using it against non-cheating individuals.
Posting to a bots and exploits forum, one user had this to say about Punkbuster:
“We are bringing back the unerring of punkbuster back for a 3rd season. We have selected ggc-stream as the target since they have the most streaming bf3 servers and makes it very easy to add fake bans. In 2011 we hit them with a mass ban wave and now were are banning real players from battlelog while ggc-stream is totally unaware. We have framed 150+ bf3 players alone.”
This story is still developing, and there’s been no official word from either DICE or Punkbuster on what may be going on, so the news should be taken with a grain of salt. Look for future updates as information is made available.
What do you think of Punkbuster?

mfbfjac1A group of BF3 cheaters has a bone to pick with Punkbuster, and they’re doing it at the expense of regular joes.

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Posted Jan 14, 2012 at 5:40PM EST by Mr Ham Listed in: PSP, PS Vita Tags: CES, DualShock, Nyko, ps vita accessories
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nykosmallThey don’t take their time, eh?

 

 

 

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Posted Dec 10, 2011 at 11:00AM EST by Listed in: PS Vita Tags: ps vita accounts, psn accounts, sony ps vita account
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Contrary to previous reporting, it looks like the PS Vita will support more than one PSN account. Sort of.
Earlier this week, we reported on the news that Sony would be limiting the Vita to one PSN account. The decision sparked a bit of anger in the gaming community, but it’s not much different from the PSP’s current setup and overall wasn’t that huge a deal. However, Sony has recently made a statement with the intent of clarifying some of the news that’s been flying around – namely, that Vita will in fact support more than one PSN account.
But before you get too excited, there is one catch: you’ll need a separate memory card for each PSN account you wish to use. According to Sony, your account bonds to your memory card – not to your device. If you have more than one memory card, you’ll be able to bond separate accounts to each card and swap back and forth without resetting your system. If you have only one memory card, you’ll need to perform a factory reset every time you want to change accounts.
It’s not the best use of multiple accounts, but it’s certainly better than what we thought we were dealing with. This way, if you have one PSN account for yourself and one for your children, you can save each account to separate memory cards and switch back and forth as you play.
Assuming you want to shell out for more than one of Sony’s ridiculous memory cards, that is.
What do you think of Vita’s PSN support?
[IGN]

mfpsvitashare1Contrary to previous reporting, it looks like the PS Vita will support more than one PSN account. Sort of.

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Posted Nov 26, 2011 at 3:00PM EST by Harrison E Listed in: PS3, PS Vita Tags: motorstorm, motorstorm on vita, motorstorm rc
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motorstorm_press1Coming to PS Vita and PS3, tiny cars on big and tiny consoles.

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Posted Nov 24, 2011 at 5:37PM EST by Listed in: Xbox 360 Tags: booster map, gears of war 3, gow 3 dlc, horde command
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Downloadable maps are now available for the Xbox 360 shooter, free of charge.
If you downloaded the Horde Command Pack earlier this month, you’ve probably already had a chance to enjoy some of the new multiplayer Gears of War 3 maps. But if you chose not to purchase the DLC, don’t worry – you can access the maps as of today without paying a dime.
The Booster Map Pack, which went live today, includes all of the maps released with the Horde Command Pack including Blood Drive, Rustlong, Clocktower, Bulletmarch and Azura. Of course, the free DLC doesn’t include the Horde fortifications or weapon skins, nor does it include the extra characters found in the Command Pack.
Still, it’s nice to see that Epic Games is finding a way to cash in on DLC without leaving a significant number of its fans out in the cold. If you can’t afford the map packs, you’ll still be able to experience them with your friends minus a few extras features. Nice work, Epic! Also, players should keep an eye out for the next GoW DLC pack, RAAM’s Shadow, due on December 13.
Are you going to download the Booster Map Pack, or did you already purchase the Command Pack? Or neither?
[Joystiq]

mfgearsmap1Downloadable maps are now available for the Xbox 360 shooter, free of charge.

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Posted Nov 19, 2011 at 9:00AM EST by Listed in: PC Gaming Tags: ancestors dlc, Ubisoft
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Information drops regarding the first DLC pack for the game, titled “Ancestors.”
Assassin’s Creed: Revelations has been out for about 24 hours, but here we are talking about the game’s first downloadable content pack. The new content, titled “Ancestors,” will drop some time in December and gives you four new characters from which to choose in the game’s multiplayer mode.
Not much of a content pack, if you ask me, but that’s the world in which we live.
Players that elect to buy the DLC will land the Privateer, the Brigand, the Gladiator and the Corsair. Each character has personalized taunts and all-new assassination moves, so if you’re into the AC multiplayer you’ll probably find a lot to love here.
The pack is also reasonably priced at around $4, so it won’t break the bank. You’re basically paying a dollar a character, which is less than a bag of chips or a really awful convenience store hot dog. However, this is one of those weird DLC packs that seems like it could have just been included as unlockable content instead of released as a cash grab – why not just put the characters in the game in the first place?
What do you think? Is this an acceptable form of DLC, or should Ubisoft have included the characters from the get-go?
Via Destructoid

mfacrevdlc1Information drops regarding the first DLC pack for the game, titled “Ancestors.”

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Posted Oct 5, 2011 at 9:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagJust like yesterday's North American PlayStation Store update, this week's European contents are also jam-packed with new contents, including some new downloadable titles, nostalgic PSone imports, new Minis and a handful of add-on contents.

 

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Posted Oct 5, 2011 at 7:17PM EST by Karl B. Listed in: PSP Tags: popstation psp, psx, SuperFury1
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psp-hb-bluePSP homebrew developer SuperFury1 has released a new version of POPStation PSP on the Q.NET PSP development forum.

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Posted Oct 5, 2011 at 3:24AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 has updated their ever-popular Nintendo 64 emulator for the PlayStation Portable, bumping it up to revision 733.

 

 

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Posted Oct 3, 2011 at 3:40PM EST by Listed in: PSP Tags: final fantasy type-0, psp, square-enix
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For their next big PSP launch, Square-Enix is giving “Final Fantasy” players a solution to the number one problem in power gaming – the human body’s need to sleep.
Leveling in “Final Fantasy” games, even the great ones, has often seemed like a chore. It always feels like there are just enough missions and monsters to go around until you hit a certain point, and from then on out it’s pure grinding. Square-Enix has a bit of news for grind-averse gamers (like myself) – in “Final Fantasy Type-0,” your characters will continue to gain experience points and level up even when you’re not playing the game.
While specifics are slim on how much XP you’ll gain or if there are limitations on the feature, the basic breakdown of the function goes like this: You’ll access “Final Fantasy Type-0’s” Secret Mission feature before powering down your game and presumably select the character to participate. From there, as long as the PSP battery stays charged and you keep the game in your PSP, your characters will continuously gain experience points.
When your character finally levels, you’ll earn a small amount of AP. You can then use this AP to purchase special abilities, such as Ace’s Cannon Laser and Queen’s Energy Bomb. Combat in “Type-0” occurs in real-time but still makes use of the familiar ATB gauge, which developers included so you can control multiple characters during a fight.
“Final Fantasy Type-0” is headed to Japanese markets on October 27, with no official announcement for a North America release. However, if history is any indicator, you may see the game in your area sometime in 2012.
In the meantime, what do  you folks think of automatic, passive leveling? It worked well for “EVE,” but will it function for “Final Fantasy?”
Via Siloconera

mftype01For their next big PSP launch, Square-Enix is giving “Final Fantasy” players a solution to the number one problem in power gaming – the human body’s need to rest. 

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Posted Oct 3, 2011 at 12:00PM EST by Karl B. Listed in: PS Vita Tags: Sony
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vita-thumb

Ever wonder what those icons on the PS Vita's XMB are for?

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Posted Oct 3, 2011 at 12:21AM EST by Harrison E Listed in: PSP, PS3 Tags: Hideo Kojima, Konami, metal gear solid, metal gear solid hd collection, MGS
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kojimaprodlogoKonami details some Big Boss stuff for their upcoming special edition release of Metal Gear HD.

 

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 28, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 20, 2011 at 8:00AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
Ó

jpcsp_thumb

The JPCSP team has published a new build of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 20, 2011 at 1:53AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

Revision 729 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks.

 

 

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Posted Sep 15, 2011 at 9:32AM EST by Ryan F. Listed in: PSP, PS3, PS Vita Tags: news, playstation suite, Sony
Ó

xperia_play-thumb

Aims to ease cross-platform content development for all PlayStation Certified (PS Certified) devices and hardwares, including Android based portables and the PlayStation Vita.

 

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Posted Sep 8, 2011 at 11:34PM EST by Ryan F. Listed in: PS Vita Tags: game arts, gung ho, ragnarok odyssey
Ó

ragnaro_odessey_thumbHigh octane action plus multiplayer monster slaying mayhem guaranteed.

 

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Posted Sep 7, 2011 at 9:45PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's what's new in the European PlayStation Store this week.

 

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Posted Sep 5, 2011 at 10:56AM EST by Karl B. Listed in: Xbox 360, PS3 Tags: Konami, metal gear solid hd collection, metal gear solid: peace walker hd
Ó

mgshd-pw-thumbWhile the original Metal Gear Solid: Peace Walker featured four-player co-op over an adhoc connection, the PSP title's HD remake will finally let gamers experience online multiplayer.

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Posted Sep 2, 2011 at 2:30AM EST by Ryan F. Listed in: PSP Tags: chronoswitch downgrader, Davee, psp homebrew, some1
Ó

brewredHomebrew coders' Davee and some1 have teamed up to release a new version of their "multi-firmware downgrader" project, which now allows PSP 3000 09g users to downgrade to firmware 6.20.

 

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Posted Sep 1, 2011 at 9:50PM EST by Ryan F. Listed in: PSP, Xbox 360, Wii, PC Gaming, PS Vita, PS3 Tags: Capcom, Sega, tgs 2011
Ó

asuras_wrathFrom Asura's Wrath to Shinobi 3D, check out what's in store from both companies respective Tokyo Game Show lineup.

 

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Posted Aug 31, 2011 at 9:33PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Head's up to all PlayStation folks in Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Aug 30, 2011 at 9:24PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

This week's North American PlayStation Store update is now live folks, bringing us a slew new contents including the PSN release of The Baconing, a demo of God of War: Origins Collection for PS Plus subscribers, the Mortal Kombat Arcade Kollection and the downloadable PSP release of Madden 12.

 

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Posted Aug 26, 2011 at 2:32PM EST by Carl B Listed in: Nintendo 3DS Tags: EEDAR, Jesse Divnich, Nintendo
Ó

Nintendo_3DS_logoEEDAR analyst Jesse Divnich comments on one of the recent Nintendo 3DS rumors.

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Posted Aug 25, 2011 at 2:38PM EST by Carl B Listed in: Wii Tags: Nintendo, Satoru Iwata, UK
Ó

nintendo_wii_bUK retailers expect the Wii to drop in price even further.

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Posted Aug 24, 2011 at 11:30PM EST by Ryan F. Listed in: PS3 Tags: insomiac, news, resistance
Ó

resistance-logo

Resistance 3's creative director Marcus Smith says the next installment of the sci-fi shooter series could be handed off to another studio as they are currently focused on branching out to other projects. 

 

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Posted Aug 24, 2011 at 10:40PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, 660 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
Ó

pspblue_thumbHere it is folks! From homebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro comes the long awaited update of their Pro custom firmware for the PlayStation Portable.

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Posted Aug 23, 2011 at 9:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's edition of the North American PlayStation Store update is now live folks.

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Posted Aug 18, 2011 at 1:35AM EST by Ryan F. Listed in: Wii, PSP Tags: engine02, homebrew, stealth
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e02logoHomebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games.

 

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Posted Aug 16, 2011 at 11:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagHere's this week's edition of the North American PlayStation Store update.

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Posted Aug 15, 2011 at 4:41PM EST by Ryan F. Listed in: PSP Tags: codestation, game categories lite, psp homebrew
Ó

brewbluHere's the latest version of Codestation's Game Categories Lite, a handy plugin that allows you to categorize all your homebrewed games and apps on your PSP.

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Posted Aug 15, 2011 at 12:28PM EST by Ryan F. Listed in: PSP Tags: audioboost, neur0n, psp homebrew, pspstates
Ó

psp-silver-thumbHomebrew coder neur0n continues to fire up the scene with two new plugins that is now compatible with CFW 6.60 ME.



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Posted Aug 12, 2011 at 11:41PM EST by Ryan F. Listed in: PS3 Tags: god of war, god of war: origins collection, ready at dawn studios, Sony
Ó

kratos_thumb

Ready At Dawn Studios shows off the upscaled versions of the upcoming Origins Collection, an in-depth re-mastering of God of War: Chains of Olympus and God of War: Ghost of Sparta for the PS3.

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Posted Aug 10, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

In case you haven't checked yet, here is the latest contents that is now available in the EUropean PlayStation Store.

 

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