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Iphone games Search Results

Your search for Iphone games located the below Iphone games Search Results. The Iphone games Search Results are returned from stories QJ publishes stories covering Iphone games news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 17, 2012 at 12:30PM EST by Todd B Listed in: PS3 Tags: alan wake, american nightmare, defender chronicles, dirt showdown, dragons dogma, Eve Online, future soldier, ghost recon, inferno, mario tennis open, men in black, sorcery
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shelvesmay171Who still cares about Diablo III when the game version of Men in Black 3 is due any minute? Uh, Will Smith, anyone?

 

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Posted May 14, 2012 at 12:11PM EST by Todd B Listed in: PC Gaming Tags: GameStop, Steam, steam wallet, valve
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steamw1GameStop embraces digital distribution, as long as there’s something in it for them. Surprise!

 

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Posted May 13, 2012 at 8:39AM EST by Mr Ham Listed in: PC Gaming Tags: AdultSwim, erasure always, flash games, robot unicorn attack, robot unicorn attack evolution
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rocksmallAngry Birds may steal all the attention with its follow up on the way, but lets not forget other games in the world of bite sized fun; the Unicorn is back to invade your browser, along with some new friends.

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Posted May 11, 2012 at 3:52PM EST by Todd B Listed in: PS3 Tags: battlefield 3, DICE, EA, online passes, servers
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bfss1Oh, EA. Just when we think you’ve hit rock bottom, you find a new way to screw us all over.

 

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Posted May 8, 2012 at 12:55PM EST by Todd B Listed in: PSP, PS3 Tags: burnout revenge, EA, fifa 10, need for speed pro street, rock band, Ubisoft
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ROCKBAND31EA lit an Internet fuse when it tried to shut down the iOS version of Rock Band. But isn’t it their right?

 

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Posted May 7, 2012 at 4:34PM EST by Todd B Listed in: PS3 Tags: operation raccoon city, resident evil
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rccit1Resident Evil: Operation Raccoon City is a bad game. But that hasn’t stopped it from raking in the dollars.

 

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Posted May 7, 2012 at 2:11PM EST by Todd B Listed in: PC Gaming Tags: company of heroes, company of heroes 2, Relic Entertainment, THQ
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coh1Despite financial troubles, THQ is pushing forward with the development of a popular sequel. One involving tanks!

 

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Posted May 7, 2012 at 1:03PM EST by Todd B Listed in: iPhone Tags: android, freemium games, ios, super meat boy, team meat
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tmmet1The outspoken developers of Super Meat Boy are not big fans of the “freemium” mobile trend. In clearer terms, they think it’s “bullshit.”

 

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Posted May 2, 2012 at 4:21PM EST by Todd B Listed in: PS3 Tags: black ops 2, GameStop, modern warfare 3
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bop1GameStop announces a pre-order tie-in between brown, hazy Black Ops 2 and brown, hazy Modern Warfare 3.

 

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Posted May 2, 2012 at 3:11PM EST by Todd B Listed in: PC Gaming Tags: remote management, Steam, valve
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steamr1Who wants more news involving Valve? You do? Well here’s something awesome about Steam’s latest beta.

 

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Posted May 2, 2012 at 2:51PM EST by Todd B Listed in: PC Gaming Tags: cs go, dota 2, e3, half-life, left 4 dead, Portal, valve
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valv1Gabe Newell wants to be perfectly clear—you won’t be seeing Half-Life 3, Portal 3, or any other 3’s at this year’s E3. Except for the one in “E3.” Shut up.

 

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Posted May 2, 2012 at 1:42PM EST by Todd B Listed in: Xbox 360 Tags: kinect, Microsoft, xbox 360 bundle, xbox bundles, xbox live gold
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xbxn1The hardware and games maker plans to snake some market share with a $99 Xbox 360/Kinect bundle. But it’s not quite as awesome as it sounds.

 

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Posted Apr 15, 2012 at 5:36PM EST by Mr Ham Listed in: iPhone Tags: EA Sports, FIFA, iphone cases, iphone videos, Madden, NBA, NHL, retro
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ea_sports_thumbForget the monkeys playing your iPad, imagine monkeys playing an iPod with a retro Madden cover, because we're one small step closer to this reality.

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Posted Apr 9, 2012 at 8:12AM EST by Harrison E Listed in: PS Vita Tags: half-byte loader, homebrew, loaders, ps vita hacks, ps3, psp hacks, Sony, wololo
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psp-remasterOne of the scenes leading experts on Homebrew discusses why Sony took games off the market and the future of Sony homebrew.

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Posted Apr 6, 2012 at 3:22PM EST by Todd B Listed in: iPhone Tags: grand theft auto, ios, Max Payne, Rockstar
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mxps1Rockstar confirms that Max Payne – the entire original game – will be hitting your mobile device soon. Bullets!

 

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Posted Apr 5, 2012 at 1:54PM EST by Todd B Listed in: iPhone Tags: Activision, cloud patrol, modern warfare, skylanders, World of Warcraft
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skylan1Activision’s zillion-dollar toy franchise is spreading its reach beyond that of consoles and plastic accessories. Mmm, freemium!

 

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Posted Apr 2, 2012 at 1:45PM EST by Brett Huffman Listed in: iPhone Tags: windows phone 7, windows phone 7 games
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windowsphone7-thumbDamn there are a lot of cool games to play on this thing. Why do we even bother calling them phones again?

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Posted Apr 2, 2012 at 1:15PM EST by Todd B Listed in: PS3 Tags: game, game group, opcapita
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game1The troubled UK-based retailer may have just avoided total closure thanks to a last-minute rescue. But will it hold?

 

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Posted Mar 19, 2012 at 7:54AM EST by Harrison E Listed in: iPhone Tags: castleville, draw something, Facebook, omgpop, words with friends, zynga
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facebookWho is the new reigning champ of wasting time?

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Posted Mar 16, 2012 at 8:23PM EST by Mr Ham Listed in: PS3 Tags: GDC, Gears of War, indie games, tim sweeney epic games
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sweeneysmallAh, GDC talks. They're so much more informative than old press releases.

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Posted Mar 1, 2012 at 4:27PM EST by Administrator Listed in: PC Gaming Tags: mark pincus, zynga, zynga bingo, zynga poker
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Just when you thought the company couldn’t possibly be sleazier.
For many gamers, Zynga is one of those companies that represent everything that’s wrong with the industry. Their aggressive targeting of casual gamers and obvious theft of original concepts makes them an easy enemy for anyone who feels like a good rant. In short, Zynga’s reputation isn’t necessarily a good one.
Reputation aside, Zynga makes huge piles of money. And CEO Mark Pincus thinks he has an idea of how the company could make even more—online gambling. Speaking at the Morgan Stanley Technology, Media and Telecom event, Pincus talked about Zynga Poker’s 30 million users and how its success primes the company for its next big step:
“I think it's a good natural fit. I think, philosophically, the part people haven't noticed yet, [is that] real-money gaming is perfect with virtual goods and social games.”
This isn’t the first we’ve heard of Zynga’s plan to go into the online gambling business—its latest project, Zynga Bingo, is running in closed beta and operates on a real-money basis.
What do you think of Zynga and online gambling?
[Edge]

mfpinc1Just when you thought the company couldn’t possibly be sleazier.

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Posted Mar 1, 2012 at 2:44PM EST by Listed in: iPhone Tags: angry birds, angry birds seasons, rovio
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Because without new Angry Birds levels, the games industry would surely collapse.
If you ask any serious game about the one thing they wish they had, chances are good they’d say, “More Angry Birds stuff.” Angry Birds is, in many ways, the best game ever made, and it’s ridiculous that anyone would play any other game. The immense depth, completely original concept and truly marketable characters set it above and beyond pretty much any other title.
If you, like the rest of the world, simply can’t wait to get your hands on new Angry Birds content, today’s your day. Or, well, March 7 is your day. Rovio, the luminaries behind Angry Birds have confirmed that the next groundbreaking update for Angry Birds Seasons hits digital stores on that date.
The new update, titled Cherry Blossoms, borrows a few themes from Asian culture. Beyond that, there aren’t many details available. But this is Rovio we’re talking about, so the new content is sure to be incredible.
I’m rapt with anticipation for yet another mind-blowing entry in what I would hands-down describe as the most compelling experience any gaming platform has to offer.
Thank you, Rovio.
[Droid Gamers]

mfangblos1Because without new Angry Birds levels, the games industry would surely collapse.

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Posted Mar 1, 2012 at 11:15AM EST by Harrison E Listed in: iPhone Tags: android, app development, ios, iphone gaming, limbo, playdead, windows 8, windows phone
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limbo_1The developers at PlayDead are looking at different platforms, but for what and why?

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Posted Feb 23, 2012 at 5:31PM EST by Listed in: iPad Tags: Final Fantasy Tactics, final fantasy tactics ipad, final fantasy tactics iphone, Square Enix
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Square Enix brings its beloved turn-based strategy game to the iPad, but at a steep price.
You may remember a few months ago when Square Enix brought Final Fantasy Tactics to the iPhone, and said that an iPad version would follow shortly afterward. It turns out that in Square Enix’s world, “shortly afterward” means “in about six months.” Whatever the reason, the game is finally here.
Final Fantasy Tactics for iPad resolves some of the main issues with the iPhone version, such as play speed and sensitive touch controls. The game has also received a minor graphical upgrade—emphasis on the minor. Of course, Final Fantasy Tactics is 15 years old, so it’s sort of expected that it will look a bit dated, even on the iPad.
If you’re a fan of the franchise or the Tactics series, you can pick up Final Fantasy Tactics on the iTunes Store for – seriously - $17.99. Not sure why exactly Square Enix thinks its games deserve such a higher price than pretty much every other game on the market, but there you have it.
Would you pay nearly $20 for an iPad game, even an admittedly very good one?
[Destructoid]

mftactics1Square Enix brings its beloved turn-based strategy game to the iPad, but at a steep price.

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Posted Feb 23, 2012 at 3:28PM EST by Harrison E Listed in: PS3, iPhone, iPad, Xbox 360 Tags: iron monkey, mass effect 3, mass effect infiltrator, me3 android, me3 ios, me3 preview
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me3-bannerHarrison E attended the Mass Effect 3 event and talked to the creators of Mass Effect Infiltrator, Iron Monkey

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Posted Feb 23, 2012 at 11:40AM EST by Harrison E Listed in: PC Gaming Tags: Bethesda, Blizzard, bonecraft, bonetown, d-dub entertainment, d-dub interview, sexuality in games, Starcraft, valve, warhammer 40k, World of Warcraft
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bonecraft6Harrison E talks to one of the creators of the popular Bone series and talks about their latest title BoneCraft, sexuality in video games and what's on the horizons for D-Dub Studios.

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Posted Feb 20, 2012 at 3:32PM EST by Listed in: iPhone Tags: Game Boy, itunes store, pokemon yellow, zynga
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Game cloning strikes again in Apple’s iTunes Store.
It goes without saying that the great majority of games on the iTunes Store are rip-offs of games that came before them. Even those titles that aren’t blatant copies (Zynga!) borrow mechanics from older games that the mobile populace may never have heard of. However, there’s a very thin line between copying mechanics and outright plagiarism, especially when the copying is done explicitly to scam customers.
Apple is normally on the lookout for stuff like this, but they seem to have dropped the ball when it comes to Pokemon Yellow, a game released on the iTunes Store on February 17. The game, featuring artwork from the Pokémon series and claiming to be “just like the original,” is nothing more than a sneaky cash grab by an unscrupulous game developer.
The app apparently does nothing more than open and crash, and certainly doesn’t contain anything remotely close to the original Pokémon Yellow for the Game Boy. The app developer has even gone so far as to generate fake reviews for the game, one of which claims, “Just like the original. Only better because you can play it on the most intuitive device ever - the iPhone!”
It’s all bullshit folks, so save your $0.99. Now that gaming news sites have caught a whiff of the fraud, it’s only a matter of time before Apple pulls the app.
Still, one has to wonder how the thing got through in the first place.
[Destructoid]

mfpokeye1Game cloning strikes again in Apple’s iTunes Store.

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Posted Feb 13, 2012 at 6:45PM EST by Listed in: iPad, iPhone Tags: angry birds, imangi studios, temple run
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miketemplesmallNeed more evidence that mobile gamers will buy anything? Here it is.

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Posted Feb 12, 2012 at 3:30PM EST by Harrison E Listed in: PC Gaming Tags: android, genius apps, ios, jersey shore, jwoww, snooki, the situation
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thesituationThe Situation is gonna be in some anti-social games.

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Posted Feb 8, 2012 at 8:02PM EST by Harrison E Listed in: PS Vita Tags: 3G, apple, mac, ps vita cmap, ps vita gps, vita, vita video recording
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vitaasiagameshowYou get to sync with Apple's, look at maps and play more with others. It's like being part of a hippie summer camp.

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Posted Feb 6, 2012 at 9:05AM EST by Harrison E Listed in: iPhone Tags: angry birds, app store, plants vs. zombies, temple jump, temple run, zynga
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appstore-iphoneSo you can no longer get fooled by Assassin Fruit Killer, Flowers vs. Aliens or Upset Foul.

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Posted Feb 4, 2012 at 10:20AM EST by Harrison E Listed in: iPhone Tags: ghost trick, ios, iphone, nintendo ds, phantom detective
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ghost-trickOne of the coolest, most creative and inventive games I've ever played is coming to the iPhone

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Posted Feb 2, 2012 at 7:45PM EST by Harrison E Listed in: iPad, iPhone Tags: android market, appstore, stay alive, stay alive android, stay alive ipad, stay alive iphone
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stayalivelogoCreator of one of the best indie mobile titles, Stay Alive, Rob Allison talks to Harrison E about creating the game, reddit and making games.

 

 

 

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Posted Feb 1, 2012 at 4:28PM EST by Listed in: iPhone Tags: buffalo studios, dream heights, mark pincus, nimblebit, tiny tower, zynga
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CEO Mark Pincus disagrees with allegations of concept copying, instead preferring the term “evolution.”
Last week, we talked a bit about Zynga’s latest game, Dream Heights. More specifically, we talked about the fact that Dream Heights is a pretty blatant copy of 2011’s official iPhone Game of the Year, Tiny Tower. At least, that’s how Tiny Tower’s developer, NimbleBit, feels.
Zynga CEO Mark Pincus disagrees with NimbleBit’s assertions, and instead believes that Dream Heights is just the next evolutionary step in a long line of tower games. His response, issued in an internal memo, referenced games like SimTower and Yoot Tower as other games that laid the framework for Tiny Tower, which in turn served as the basis for Dream Heights.
For the sake of fairness, here’s a direct quote:
“With regard to Dream Heights and the tower genre, it’s important to note that this category has existed since 1994 with games like Sim Tower and was more recently popularized in China with Tower of Babel in 2009 which achieved 15 million DAUs. On iOS there has been Yoot Tower, Tower Up, Tower Town, Tower Blocks and Tiny Tower. Just as our games, mechanics and social innovations have inspired and accelerated the game industry, its 30 year body of work has inspired us too.”
Of course, SimTower and Tiny Tower are very different games, a point made by NimbleBit’s Ian Marsh in the company’s rebuttal:
“It is a smart idea for Mark Pincus and Zynga to try and lump all games with the name Tower together as an actual genre whose games borrow from each other. Unfortunately sharing a name or setting does not a genre make. The games Pincus mentions couldn't be more different.”
He continued:
“If you take a quick look before "pulling the lens back" as Pincus suggests, you'll find an innumerable number of details in the game that were painstakingly crafted to be identical to Tiny Tower. These are core gameplay mechanics and rules, not similar settings or themes that games in the same genre might share.”
Pincus also took time to address allegations by yet another developer, Buffalo Studios, that the company had ripped off their design for Bingo Blitz to make the upcoming Zynga Bingo. Pincus wrote a missive similar to the original NimbleBit post, complete with picture-by-picture comparisons of how Buffalo actually ripped off Poker Blitz, an earlier Zynga title.
The whole thing is devolving into a running joke where one company says the other copied, and the accused company goes farther back in the books to claim the same about the accuser. One thing’s for sure, Zynga obviously doesn’t feel like what it is doing is wrong.
What do you think? Where is the line between being inspired by someone’s work, and copying it?
Also, you should absolutely read the full interview at GamesBeat.
[Game Informer]

mfpincus1CEO Mark Pincus disagrees with allegations of concept copying, instead preferring the term “evolution.”

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Posted Jan 28, 2012 at 7:42AM EST by Harrison E Listed in: iPhone Tags: android market, appstore, Steam, steam for android, steam for iphone, valve
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Steam releasing official iPhone and Android apps
Whilst it is in beta right now, Valve hope to roll it out properly before the end of 2012
I finally got my first smartphone this year and whilst I thought I was incredibly behind in my reaches for the most technically advanced thing since swearing robot's, it appears that big comapanies are only catching up to the big, bad mobile phone platform.
Steam released the app in it's current beta format yesterday and is only accessible to those who signed up for the beta on Steam can participate in the App which is for Android and iOS devices.
The app itself is not dissimilar to apps on both marketplaces which pertain to keeping up to date with your friends, browsing your community groups, profiles, check screenshots, user-generated content, sales and everything else Steam related. This is just an official app and it's free so it's good to see Steam not trying to compete with the other apps just for the dollar, dollar bill, y'all.
Gabe Newell spoke abou the service saying that it came "from many requests" from their user base. "Mobile is changing the way people interact, play games and consumer media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone."
Anyone can currently download the app, put in their details and can browse till their hearts content. Hopefully it will all be optimised. I currently am not apart of the beta but will give my two cents when I can get a taste test of the cool little app.

steamdroidWhile it is in beta right now, Valve hope to roll it out properly before the end of 2012

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Posted Jan 26, 2012 at 4:30PM EST by Listed in: Xbox 360 Tags: android, ios, Microsoft, windows phone, xbox live
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Take that, Windows phones!
Want to play Xbox Live games but don’t have your Xbox nearby? How about an Android phone? According to one developer with a bit of inside information, Microsoft is currently working on an Xbox Live app for Android which will bring many of the service’s functionalities directly to Android users – including the ability to play games from Xbox Live Arcade.
This story actually broke thanks to a job posting on the official Microsoft careers website. The posting indicated that Microsoft had intentions to bring the Live service to Windows Phone, iOS and “other mobile platforms.” A quick bit of calling around, and it was easy to find a developer willing to confirm that Android was on the table. It’s a bit of an odd piece of news, since Microsoft has leaned so heavily on Xbox Live being exclusive to Windows Phone.
However, it’s always good to give your customers more ways to access your service. And while Microsoft isn’t conceding defeat in the mobile wars, they are aware that the Android and iOS markets are trouncing them in terms of mobile game sales. If they want to compete, bringing the Live app to Android and other platforms is essentially the only way to do it.
There’s no information on when we can expect an Android Xbox Live app, but we here at QJ will keep you posted as details emerge.
What do you think of Xbox Live on your Android phone?
[Business Insider]

mfand1Take that, Windows phones!

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Posted Jan 25, 2012 at 5:00PM EST by Listed in: iPhone Tags: dream heights, mafia wars, mob wars, myfarm, nimblebit, tinytower, zynga
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Zynga is known for copy/pasting its games, but this time the original developer isn’t sitting idly by.
Zynga has quickly become a powerful force in the world of social and mobile gaming, though recent rumors indicate the company could be on shaky financial footing. Zynga is known for its massively popular casual games, but many gamers may not know that the company is also notorious for stealing those games from established indie developers.
Zynga has faced lawsuits for both FarmVille and Mafia Wars, which are Zynga’d-up clones of MyFarm and Mob Wars, respectively. And the company continues its copy/paste development strategy without shame, this time cloning the official 2011 iPhone Game of the Year, TinyTower.
NimbleBit called Zynga out with a passive-aggressive infographic, one that wishes the company luck but showcases the many ways in which their concept was ripped off. Check it out:
What do you think of Zynga’s cloning strategy? It works in terms of sales, but it isn’t earning them any support in the gaming community.
Oh, if you want more info on Zynga’s long history of theft, check out this excellent article on Edge.
[Reddit]

zynglet1Zynga is known for copy/pasting its games, but this time the original developer isn’t sitting idly by.

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Posted Jan 21, 2012 at 10:35AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: ea games, EA Sports, Electronic Arts, jen riley, ssx
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ssx_qj_thumbHarrison E checked out the snow-shredding, avalanche causing, deadly descending SSX thanks to the guys at EA Sports.

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Posted Jan 12, 2012 at 3:30PM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: 8 out v0.1, fruit ninja final, opencma r3, ps3 homebrew, psp homebrew, psp minesweeper, reactpsn v2.10, tonematrix 0.72
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mine1Welcome back to another edition of the QJ.net Download Round Up for the second week of January. 

 

 

 

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Posted Jan 11, 2012 at 4:00PM EST by Harrison E Listed in: iPhone Tags: the voxel agents, train conductor 2, train conductor 2 android, train conductor 2 ios
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thevoxelagents_logoHarrison E talks to the creators of the intensely addictive and incredibly popular Train Conductor series, The Voxel Agents.

 

 

 

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Posted Jan 5, 2012 at 2:09PM EST by Listed in: iPad Tags: Epic Games, infinity blade, ipad, iphone
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The success of Epic Games’ iOS slasher shows what can happen if studios spend time creating credible, high quality mobile titles.
We hear a lot of talk about how mobile gaming is the bold future of the industry, but most of the mobile games that actually come out are nothing more than throwaways. Sure, there are a few one-off titles, but mobile developers for the most part aren’t pushing any boundaries.
Epic Games bucked this trend by investing in a top-tier, near-AAA title for iOS devices, one that runs on the Unreal Engine. Infinity Blade is by far the most advanced mobile game we’ve seen developed specifically for the platform, and it looks like Epic’s boldness paid off big.
To date, both games in the franchise have grossed a combined $30 million. Broken down, that’s $23 million from the first game, $5 million for the second, and $2 million for the soundtrack and novel. Epic, in announcing the figures, also stated that they have plans for future iOS games – here’s hoping we’ll continue to see high quality content on our iPhones and iPads.
Do you think these figures will inspire more developers to look at mobile gaming as a place for deep gaming experiences?
[Edge]

mfinfi1The success of Epic Games’ iOS slasher shows what can happen if studios spend time creating credible, high quality mobile titles.

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Posted Jan 4, 2012 at 5:07PM EST by Listed in: PS Vita Tags: ps vita discount, ps vita sales, ps vita wifi
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In light of tough second week sales, it looks like some Japanese retailers are cutting the PS Vita’s sale price.
The PS Vita, as we mentioned earlier in the week, had a pretty rough second week. After opening strong with over 324,000 sales, the device tanked by 78% and was outsold by both the 3DS and the original PSP. The 3G model in particular isn’t moving well, with retailers reporting that only 56% of those units have been picked up compared to 85% of the WiFi only version.
The tough week has led many analysts to panic about the device’s future and clamor for a potential price drop, but Sony has remained mostly mute on the subject. Now, however, it looks like Japanese retailers are speaking for the software company, dropping prices of their own accord.
According to Edge, one retailer has dropped the price on the 3G Vita from ¥29,980 to ¥24,999, a drop of around 17%. While only one retailer appears to be engaged in the price drop, it may trigger a domino effect of discounts across the nation – either to stay competitive, or simply to entice more people to buy the device.
In the meantime, we’ll just have to wait and see how the events in Japan translate here in the west. Vita could do better and it could do worse ;most of the launch games have a bigger western following than they do in Japan.
What do you think will happen with Vita when it hits shelves in March?
[Edge]

mfvitadrop1In light of tough second week sales, it looks like some Japanese retailers are cutting the PS Vita’s sale price.

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Posted Jan 4, 2012 at 4:00PM EST by Listed in: PS3 Tags: dark souls, ninja gaiden 2, super meat boy, vvvvvv
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Sure Dark Souls was one of 2011’s toughest. But what about the games that came before it?
Last night, a friend and I played VVVVVV for the better part of two hours, pausing now and then to curse at each other via Steam. Neither one of us managed to make it very far – the game is just brutal, and I’m still trying to get the hang of the control scheme. But my repeated failures got me thinking about difficult games, and the satisfaction that comes from besting them.
We’ve seen a lot of talk about games like VVVVVV, Super Meat Boy and Dark Souls this year, but they’re only the latest in a long stream of incredibly difficult games. So I wanted to talk to you, the QJ community, and see what you believed to be the hardest games ever made.
Personally, I think Ninja Gaiden 2 is one of the hardest games I’ve played in my long history of gaming. It was a beast from start to finish, and even with infinite continues, many gamers simply set it aside in frustration. Battletoads was another in a similar vein. I’m talking old-school, hardcore games that depended on trial, error, luck and skill.
It seems like every console generation has had at least one soul-crushing game – remember Altered Beast?
So sound off, QJ – what earns your vote as the hardest game ever made?

mfninja1Sure Dark Souls was one of 2011’s toughest. But what about the games that came before it?

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Posted Jan 4, 2012 at 3:53PM EST by Listed in: PC Gaming Tags: flight simulator, Microsoft
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Details begin to emerge regarding the beloved flight sim franchise.
Remember Microsoft Flight Simulator? It was long touted as one of the most realistic flight sims in the world of gaming, and people built entire rooms dedicated to the experience. It’s been a few years since we’ve seen a new Flight Simulator game, but a brand new entry in the series, titled Microsoft Flight, is coming very, very soon.
The new game, which launches sometime this year, will apparently follow a very similar model to the F2P games of today, with basic access and content being free, but expanded experiences requiring small payments.
In a statement from Microsoft, it was explained that the Big Island of Hawaii and a few planes will be available to all players. However, if you want to expand your flights beyond one geographical region and try your hand at different aircraft, you’ll have to purchase and download that content separately.
You’ll also be able to play online with your Xbox Live friends, assuming you have one. You can sign up for the Flight Simulator beta by clicking this link.
Did you ever play Flight Simulator? What did you think?
[Kotaku]

mfflight1Details begin to emerge regarding the beloved flight sim franchise.

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Posted Jan 4, 2012 at 2:37PM EST by Listed in: iPhone Tags: android, angry birds, ios, rovio
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One of the most popular mobile games in the world had a huge surge in sales thanks to new device activation.
Well, it looks like two things happened for sure on Christmas day. Number one, a whole hell of a lot of people got iOS and Android devices. Number two, a huge percentage of those new users elected to download Rovio’s smash hit, Angry Birds.
The indie studio reported that the game was downloaded over 6.5 million times on Christmas day – an absolutely absurd figure no matter how you look at it. Judging by smartphone/tablet activations, it looks like almost every person who got a new device downloaded Angry Birds. The game might as well be pre-installed.
It’s worth noting that the figured include free and paid versions of the app, but still – what a massive day for Rovio. Take that, Scribblenauts!
Do you have Angry Birds on any of your devices?

mfangry1One of the most popular mobile games in the world had a huge surge in sales thanks to new device activation.

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Posted Jan 2, 2012 at 10:30AM EST by Harrison E Listed in: iPhone Tags: android, iphone apps, Steam, steam client, valve
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android_logoAn app that checks you and your stats on Steam is now available for Android.

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Posted Jan 2, 2012 at 10:25AM EST by Mr Ham Listed in: iPhone, iPad Tags: 60 beat gamepad, aftermath, bugdom 2, icontroller, ios accessories
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icontsmallHave you heard.

 

 

 

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Posted Dec 30, 2011 at 4:35PM EST by Listed in: iPad Tags: GameStop, ios, ipad, iphone, ipod
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The retailer’s fledgling iPhone/iPad/iPod trade-in market is apparently flourishing.
Earlier in the year, GameStop announced that it would begin taking trade-ins of iOS devices like iPods and iPads. The initial response was mixed, as it was hard to determine whether device owners would actually bring their hard-won devices into GameStop to trade for systems or games, especially given he company’s reputation for sticking it to trade-in customers.
According to GameStop, however, there’s no room for debate – the program has been a massive success. Company president Tony Bartel issued a statement declaring that the new service had “exceeded expectations,” and noted that GameStop was expecting a big rush in the post-holiday season due to gamers trading in old devices replaced by new gifts.
GameStop is by no means the only company that accepts iOS for trade, but it was a bold move for a retailer that focuses exclusively on gaming. Naturally, the company will need to continue to branch out as digital distribution becomes more and more viable – the trade-in market is the most valuable aspect of their business and will keep them solvent for years to come if they can stay on top of trends.
Would you trade your iPad in at GameStop?
[MSNBC]

mfgamestopipad1The retailer’s fledgling iPhone/iPad/iPod trade-in market is apparently flourishing.

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Posted Dec 29, 2011 at 10:45AM EST by Harrison E Listed in: PC Gaming Tags: celcius games, colin walsh, cow clicker retro, Facebook
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cowclickerretroThe guys at Celcius Games have just released a classic just ready for the holidays. Harrison E speaks to it's creator about what it means to be a Cow Clicking creator.

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Posted Dec 28, 2011 at 2:45PM EST by Harrison E Listed in: iPhone, iPad, PoV Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and  you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying  I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.

trainconductor2logoVoxel Agents new game has just hit the Android market and you better get on track.

 

 

 

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