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Ipad games Search Results

Your search for Ipad games located the below Ipad games Search Results. The Ipad games Search Results are returned from stories QJ publishes stories covering Ipad games news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 14, 2012 at 12:11PM EST by Todd B Listed in: PC Gaming Tags: GameStop, Steam, steam wallet, valve
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steamw1GameStop embraces digital distribution, as long as there’s something in it for them. Surprise!

 

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Posted May 7, 2012 at 1:03PM EST by Todd B Listed in: iPhone Tags: android, freemium games, ios, super meat boy, team meat
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tmmet1The outspoken developers of Super Meat Boy are not big fans of the “freemium” mobile trend. In clearer terms, they think it’s “bullshit.”

 

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Posted Apr 28, 2012 at 11:30AM EST by Mr Ham Listed in: PC Gaming Tags: China, chinese videogame console, ct510, videogame laws
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ct510smallSure Nexon wants to take over the videogame world, but there's no touching China and it's crazy laws. Now they're being a little leniant on said laws to give way for their own, brand new videogame console, the CT510.

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Posted Apr 23, 2012 at 7:55AM EST by Brett Huffman Listed in: Xbox 360 Tags: 5th cell, hybrid, scribblenauts
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hybridThe guys who made Scribblenauts are saying, "Eff all those other guys, we're making an innovative shooter." And their shooter features "no ground movement." Hmmm.

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Posted Apr 15, 2012 at 5:36PM EST by Mr Ham Listed in: iPhone Tags: EA Sports, FIFA, iphone cases, iphone videos, Madden, NBA, NHL, retro
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ea_sports_thumbForget the monkeys playing your iPad, imagine monkeys playing an iPod with a retro Madden cover, because we're one small step closer to this reality.

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Posted Apr 15, 2012 at 1:08PM EST by Mr Ham Listed in: iPad Tags: angry birds space, houston gallery furniture, monkeys play an ipad, rovio
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angrybirds-thumbAnother charming video, this time of monkeys  doing something you probably haven't seen before.  Today is your lucky day.

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Posted Apr 6, 2012 at 3:22PM EST by Todd B Listed in: iPhone Tags: grand theft auto, ios, Max Payne, Rockstar
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mxps1Rockstar confirms that Max Payne – the entire original game – will be hitting your mobile device soon. Bullets!

 

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Posted Apr 1, 2012 at 2:14PM EST by Todd B Listed in: iPad Tags: Epic Games, infinity blade, ios
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infin91Looking for something to play this lazy Sunday afternoon? Why not pick up Epic Games’ iOS masterpiece?

 

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Posted Mar 19, 2012 at 7:54AM EST by Harrison E Listed in: iPhone Tags: castleville, draw something, Facebook, omgpop, words with friends, zynga
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facebookWho is the new reigning champ of wasting time?

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Posted Mar 16, 2012 at 8:23PM EST by Mr Ham Listed in: PS3 Tags: GDC, Gears of War, indie games, tim sweeney epic games
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sweeneysmallAh, GDC talks. They're so much more informative than old press releases.

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Posted Mar 1, 2012 at 11:15AM EST by Harrison E Listed in: iPhone Tags: android, app development, ios, iphone gaming, limbo, playdead, windows 8, windows phone
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limbo_1The developers at PlayDead are looking at different platforms, but for what and why?

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Posted Feb 23, 2012 at 5:31PM EST by Listed in: iPad Tags: Final Fantasy Tactics, final fantasy tactics ipad, final fantasy tactics iphone, Square Enix
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Square Enix brings its beloved turn-based strategy game to the iPad, but at a steep price.
You may remember a few months ago when Square Enix brought Final Fantasy Tactics to the iPhone, and said that an iPad version would follow shortly afterward. It turns out that in Square Enix’s world, “shortly afterward” means “in about six months.” Whatever the reason, the game is finally here.
Final Fantasy Tactics for iPad resolves some of the main issues with the iPhone version, such as play speed and sensitive touch controls. The game has also received a minor graphical upgrade—emphasis on the minor. Of course, Final Fantasy Tactics is 15 years old, so it’s sort of expected that it will look a bit dated, even on the iPad.
If you’re a fan of the franchise or the Tactics series, you can pick up Final Fantasy Tactics on the iTunes Store for – seriously - $17.99. Not sure why exactly Square Enix thinks its games deserve such a higher price than pretty much every other game on the market, but there you have it.
Would you pay nearly $20 for an iPad game, even an admittedly very good one?
[Destructoid]

mftactics1Square Enix brings its beloved turn-based strategy game to the iPad, but at a steep price.

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Posted Feb 23, 2012 at 3:28PM EST by Harrison E Listed in: PS3, iPhone, iPad, Xbox 360 Tags: iron monkey, mass effect 3, mass effect infiltrator, me3 android, me3 ios, me3 preview
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me3-bannerHarrison E attended the Mass Effect 3 event and talked to the creators of Mass Effect Infiltrator, Iron Monkey

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Posted Feb 17, 2012 at 7:50PM EST by Mr Ham Listed in: iPad Tags: baldurs gate ipad, gemrb android, infinity engine
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baldursAh, you old school gamers and programmers never cease to please.

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Posted Feb 13, 2012 at 6:45PM EST by Listed in: iPad, iPhone Tags: angry birds, imangi studios, temple run
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miketemplesmallNeed more evidence that mobile gamers will buy anything? Here it is.

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Posted Feb 9, 2012 at 11:05AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: BRAVIA, personal 3d viewer, Sony, sony sessions, sony tablet p, storm surfers 3d
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sessionsSony are pretty good people despite all the shit people sometimes talk. Especially when they're showing off and want to get you to buy some stuff. Harrison E got a chance to talk with them about their new products in Sydney at Sony Sessions.

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Posted Feb 4, 2012 at 10:20AM EST by Harrison E Listed in: iPhone Tags: ghost trick, ios, iphone, nintendo ds, phantom detective
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ghost-trickOne of the coolest, most creative and inventive games I've ever played is coming to the iPhone

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Posted Jan 12, 2012 at 3:30PM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: 8 out v0.1, fruit ninja final, opencma r3, ps3 homebrew, psp homebrew, psp minesweeper, reactpsn v2.10, tonematrix 0.72
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mine1Welcome back to another edition of the QJ.net Download Round Up for the second week of January. 

 

 

 

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Posted Jan 10, 2012 at 5:54PM EST by Listed in: iPad Tags: Excel, ipad, onlive, Windows, word
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OnLive is quickly expanding its grasp beyond the realm of gaming, this time bringing the classic Windows OS directly to your iPad.
OnLive, the streaming video game service launched just a few years ago, is aggressively expanding its market options by developing innovative and interesting technologies that aren’t necessarily gaming-centric. Their latest creation, OnLive Desktop, promises to bring full Windows functionality to an iPad near you.
According to OnLive, the OnLive Desktop program allows you to run a complete version of Windows on your iPad, including native Windows applications such as Excel, PowerPoint and Word. The app boasts multi-touch support and everything else you’d expect from an iPad app, with the added bonus of Windows flexibility.
Apparently you can even play PC games, though the iPad’s not exactly a high-performance gaming machine. That being said, the opportunity to run some of your favorite Windows applications on your iPad certainly helps expand the flexibility of the device, regardless of its sheer tech specs.
Look for OnLive Desktop on the App Store this Thursday – it’s free to download. You’ll also earn yourself 2GB of free cloud storage. A “premium” OnLive Desktop is slated for release later, with more applications and more features. That app will land at $9.99.
Would you run Windows on your iPad?
[Edge]

mfpadon1OnLive is quickly expanding its grasp beyond the realm of gaming, this time bringing the classic Windows OS directly to your iPad.

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Posted Jan 5, 2012 at 2:09PM EST by Listed in: iPad Tags: Epic Games, infinity blade, ipad, iphone
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The success of Epic Games’ iOS slasher shows what can happen if studios spend time creating credible, high quality mobile titles.
We hear a lot of talk about how mobile gaming is the bold future of the industry, but most of the mobile games that actually come out are nothing more than throwaways. Sure, there are a few one-off titles, but mobile developers for the most part aren’t pushing any boundaries.
Epic Games bucked this trend by investing in a top-tier, near-AAA title for iOS devices, one that runs on the Unreal Engine. Infinity Blade is by far the most advanced mobile game we’ve seen developed specifically for the platform, and it looks like Epic’s boldness paid off big.
To date, both games in the franchise have grossed a combined $30 million. Broken down, that’s $23 million from the first game, $5 million for the second, and $2 million for the soundtrack and novel. Epic, in announcing the figures, also stated that they have plans for future iOS games – here’s hoping we’ll continue to see high quality content on our iPhones and iPads.
Do you think these figures will inspire more developers to look at mobile gaming as a place for deep gaming experiences?
[Edge]

mfinfi1The success of Epic Games’ iOS slasher shows what can happen if studios spend time creating credible, high quality mobile titles.

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Posted Jan 2, 2012 at 10:25AM EST by Mr Ham Listed in: iPhone, iPad Tags: 60 beat gamepad, aftermath, bugdom 2, icontroller, ios accessories
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icontsmallHave you heard.

 

 

 

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Posted Dec 30, 2011 at 4:35PM EST by Listed in: iPad Tags: GameStop, ios, ipad, iphone, ipod
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The retailer’s fledgling iPhone/iPad/iPod trade-in market is apparently flourishing.
Earlier in the year, GameStop announced that it would begin taking trade-ins of iOS devices like iPods and iPads. The initial response was mixed, as it was hard to determine whether device owners would actually bring their hard-won devices into GameStop to trade for systems or games, especially given he company’s reputation for sticking it to trade-in customers.
According to GameStop, however, there’s no room for debate – the program has been a massive success. Company president Tony Bartel issued a statement declaring that the new service had “exceeded expectations,” and noted that GameStop was expecting a big rush in the post-holiday season due to gamers trading in old devices replaced by new gifts.
GameStop is by no means the only company that accepts iOS for trade, but it was a bold move for a retailer that focuses exclusively on gaming. Naturally, the company will need to continue to branch out as digital distribution becomes more and more viable – the trade-in market is the most valuable aspect of their business and will keep them solvent for years to come if they can stay on top of trends.
Would you trade your iPad in at GameStop?
[MSNBC]

mfgamestopipad1The retailer’s fledgling iPhone/iPad/iPod trade-in market is apparently flourishing.

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Posted Dec 29, 2011 at 10:45AM EST by Harrison E Listed in: PC Gaming Tags: celcius games, colin walsh, cow clicker retro, Facebook
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cowclickerretroThe guys at Celcius Games have just released a classic just ready for the holidays. Harrison E speaks to it's creator about what it means to be a Cow Clicking creator.

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Posted Dec 28, 2011 at 2:45PM EST by Harrison E Listed in: iPhone, iPad, PoV Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and  you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying  I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.

trainconductor2logoVoxel Agents new game has just hit the Android market and you better get on track.

 

 

 

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Posted Dec 15, 2011 at 4:34PM EST by Listed in: iPad Tags: grand theft auto iii, ipad 2, iphone 4, Rockstar Games
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The 10-year anniversary edition of one of the most beloved games of all times hits iOS devices today.
Love Grand Theft Auto III but can’t be bothered to pull out your PS2 or backwards-compatible PS3? Perhaps you want to steal cars and murder prostitutes at a local coffee shop or while waiting for a holiday flight? If that sound like you, then Rockstar Games’ 10-year anniversary edition of GTA III is exactly what you need, and it’s available now on the iTunes store.
Don’t have an iPad? No worries - according to the iTunes entry, the game is supported on “iPhone 4, iPhone 4S, iPod Touch 4, iPad 1 and iPad 2.” I’m not sure how enjoyable GTA III would be on an iPhone, but I can certainly see potential for the iPad version.
The game has been optimized for a touchscreen interface, received a slight makeover with HD textures and contains all of the classic Grand Theft Auto action you’ve come to expect from the franchise. This is basically the game that started it all, so if you haven’t played it you should definitely give it a look. The mobile version is raking in near-perfect review scores – it’s worth the $4.99.
What is your favorite Grand Theft Auto III memory? Are you going to pick up the iOS version?
[iTunes Store]

mfgtaios1The 10-year anniversary edition of one of the most beloved games of all times hits iOS devices today.

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Posted Dec 4, 2011 at 10:30AM EST by Tim Curtin Listed in: PC Gaming, iPad Tags: indie console games, indie developers, indie ipad games, Jonathan Blow, the witness game, the witness on consoles
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thewitnesslogoTwo new programmers have been hired to facilitate a launch to console.

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Posted Dec 2, 2011 at 2:47PM EST by Listed in: iPad Tags: Epic Games, infinity blade
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The sequel to one of the best-looking mobile games ever made has some serious problems on the original iPad and iPod Touch.
Infinity Blade II hit digital shelves yesterday, and while the game has earned praise from most fans and critics, some gamers haven’t been able to enjoy the game at all due to a pesky bug with older Apple hardware. Apparently, generation one iPads and older iPod Touches may experience performance problems when running the game, depending on how many apps you currently have installed.
Epic Games, the company behind Infinity Ward, is well aware of the problem and hard at work on a solution. The developer is aiming to patch the game “ASAP,” so keep an eye on your little blue App Store icon for the notification that an update is ready. The basic problem arose because Epic didn’t test the game on fully loaded devices, instead using test devices that had only the game and a couple of other apps.
As we know, iOS is prone to clutter and a large number of apps, combined with the hardware requirements of the game, are causing older devices to run out of system memory. There’s no official timeline on how long a patch will take, but I’d expect one within the next week or so.
Have you experienced any Infinity Blade II issues?
[Joystiq]

MFINFIN1The sequel to one of the best-looking mobile games ever made has some serious problems on the original iPad and iPod Touch.

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Posted Dec 1, 2011 at 8:15AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: brendan mcnamara, george miller, kmm studios, la noire, mad max, whore of the orient
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LA Noire creator to make Whore of the Orient
Brendan McNamara is heading to the Orient.
LA Noire is still one of my favourite games of the year. Seemlessly blending the classic point and click adventure style with a brand new stylised action and some amazing graphics, which all play into the gameplay carefully. Sure the game does have a few drawbacks, but not enough for Brendan McNamara to stop working.
His next game is going to be called Whore of the Orient, which may or may not go through title changes before the game even starts to be developed. The game will be developed with KMM, an Australia studio owned by George Miller, who you may know as the director of those films about penguins or about Mel Gibson in a post-apocalyptic wasteland.
Speaking of Mad Max, McNamara will also be developing a game based on the fourth film, which has been in development hell for over a decade, with the subtitle Fury Road. Miller says he is finally doing the film "after years of resisting the impulse" and also three family friendly films that have grossed over a hundred million dollars worldwide. Miller has gone on the record saying  "Multi-platform, that's the thing", explaining "Create once; publish many times, on multiple platforms. You create a world and then you go in to all the different platforms - your iPhone, your iPad, on the net," I doubt he's talking about ARG, but merely just multiple ports.
But that's not the only reason, recently in Australia, our culture and arts funding just went through the roof. Whilst it isn't helping to fund theatre all too much, the future is in video games and KMM's co-found Doug Mitchell couldn't be more pleased to immediately go forward with the two games, thanks to "government support."
Mitchell also noted that whilst Australia doesn't have a big games sector, the "potential in the video games sector is massive," he says. He also notes that it's a 60 billion dollar industry that's fast-tracking towards 90 billion. He compares the film industry with costs being around 170 million with more to advertise it and the fact games can be made at 10% of the budget and marketing is often word of mouth.
Mitchell mentioned LA Noire saying that they sold 3 million units with $135 million net revenue, nice to see to being able to use that dead horse after everyone's beaten it to death. Whilst there's not much info on the Orient, McNamara spoke with Eurogamer last month saying "It's pretty interesting. It's one of the great untold stories of the twentieth century," he said. "So I think it'll be good."

brendan_mcnamaraBrendan McNamara is heading to the Orient.

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Posted Nov 25, 2011 at 5:00PM EST by Tim Curtin Listed in: iPad Tags: big fish games, ipad game streaming, ipad subscription service, mobile game streaming
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big_fish_games_logoBig Fish Games have received confirmation from Apple to provide iPad users with a game streaming service starting at $4.99 per month.

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Posted Nov 24, 2011 at 12:07PM EST by Listed in: Xbox 360 Tags: combat arms, Epic Games, heavy fire, infinity blade
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Most of the big stuff has come out already, but there are still plenty of new games to play in this week’s edition of “On Shelves.”
It looks like the crazy holiday release schedule is finally slowing down, with most of the major releases already on shelves and waiting to be picked up. But the games industry is an ever-moving beast, and there are still quite a few games scheduled for release in the upcoming week.
Who knows, some of them might even be good! But when an iPhone game is the biggest launch of the week, don’t expect any miracles.
Here’s your list of releases, organized in no way at all:
Infinity Blade II
iPhone, iPad
ESRB N/A
Epic Games
Heavy Fire: Afghanistan – The Chosen Few
PC, Xbox 360, PS3, Wii, 3DS
ESRB Teen
Mastiff
Steel Armor – Blaze of War
PC
ESRB RP
Play Indie
Jaws: Ultimate Predator
Wii, 3DS
ESRB Teen
Majesco Studios
Small World Tunnels
PC
ESRB RP
Days of Wonder
Face Racers: Photo Finish
Nintendo 3DS
ESRB E
Majesco
Combat Arms: Zombies
iPhone
ESRB N/A
Nexon
That’s pretty much it for this week. There are a few other minor titles coming out, but honestly Infinity Blade II is the only thing on this list I had even heard of before today. GameSpot’s list is missing box art for 2/3s of the list.
Looks like this may be the break everyone needed for Skyrim!

mfonshleves2211Most of the big stuff has come out already, but there are still plenty of new games to play in this week’s edition of “On Shelves.”

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Posted Nov 19, 2011 at 10:00AM EST by Listed in: iPhone Tags: Epic Games, infinity blade ii ipad, infinity blade ii iphone, infinity ward ii, Unreal Engine
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Epic Games’ sequel to the best-looking games on mobile devices has an official release date, and it may be sooner than you think.
Infinity Blade was a revelation for the mobile games industry. Using the Unreal Engine, Epic Games was able to create a lush, engaging experience for iPhone and iPad users across the globe. It was a nice change from the simple, gimmicky games that plague the iTunes Store, and went on to be quite a success.
Now, Infinity Blade II lurks just over the horizon, and promises to be even better than the original.
Epic has just announced that Infinity Blade II will hit digital shelves on December 1, 2011. If you have an iPad, iPad 2, iPhone 4, iPhone 4S, iPhone 3GS or iPod Touch, you’ll be able to download and play the game – though only 4S and iPad 2 users will be able to play it at its full capacity.
The game promises to be more of the same in terms of play style, just much, much prettier. Epic has put tons of work into displaying the potential of mobile devices, so expect Infinity Blade II to create a new graphics benchmark on release. If you liked the original game, which you can still buy for $5.99, you’ll probably enjoy the sequel.
Do you think mobile gaming will ever hit a point at which it is on par with consoles and PCs?
Via GamePro

mfifbl1Epic Games’ sequel to the best-looking games on mobile devices has an official release date, and it may be sooner than you think.

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Posted Nov 16, 2011 at 3:41PM EST by Listed in: PC Gaming Tags: ios games, minecraft, mojang, pocket edition
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The PC version isn’t due until the 18th, but you can get an early start with the iOS version launching in just 24 hours.
Minecraft is ever so close to official release, with just two days remaining for those of us that are excited to get our hands on the final product. In celebration of the full game finally hitting stores and digital download services, Mojang is pushing the iOS version of the game live starting tomorrow. If you have an iOS device, this marks a fun opportunity to work on your mine or build up your fortress while you’re sitting on the train or waiting for a movie to start.
Android gamers have been enjoying Minecraft since October, but iPad and iPhone owners have unfortunately been left out in the cold until just now in terms of exciting new iOS games. Those of us that use iOS devices have had to stick with Scribblenauts and Fruit Ninja, which, admittedly, aren’t terrible selections. But, no more!
The mobile version of Minecraft, titled Minecraft: Pocket Edition is a simplified version of the full PC title. You’ll still load into randomly generated worlds, and you’ll still be able to build things out of a variety of blocks. What would really be nice is if you could access your normal Minecraft world on your tablet or phone, making some quick progress when you have a short break during the day. Sadly, that feature is nowhere to be found.
Minecraft hits the iTunes store tomorrow and will likely be priced around $5-10. Are you going to pick it up, or are you waiting for the PC release?
Via GamePro

mfmineiso1The PC version isn’t due until the 18th, but you can get an early start with the iOS version launching in just 24 hours. 

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Posted Nov 11, 2011 at 5:00PM EST by Tim Curtin Listed in: iPhone, iPad Tags: android gaming, asteroids android, asteroids ios, atari android, atari ios, ios gaming
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atariAsteroids: Gunner for iOs and the Atari Greatest Hits for Android have been added to the mobile gaming offerings from Atari.

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Posted Nov 6, 2011 at 11:45PM EST by Tim Curtin Listed in: PS3 Tags: cod: mw3, ps3 console deal, target games, video game deals, xbox360 console deal
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target_logoYou can get new releases for your console and a new console entirely when you buy an item on Targets Holiday Favorites list.

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Posted Nov 2, 2011 at 2:42PM EST by Listed in: iPad Tags: frozen synapse, ipad games
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The simple but incredibly difficult turn-based strategy game is headed to the iPad, where it will likely fit right in.
Frozen Synapse is a game in which you take the role of nameless green man and move around a maze-like map trying to shoot nameless red men. At least, I think it is – a friend sent it to me on Steam and I only played it for about ten minutes before getting frustrated and turning on an old episode of Futurama.
Of course, other gamers aren’t quite as incompetent as me, and Frozen Synapse is, unsurprisingly, a resounding success. The developer, Mode7, has confirmed that they’ve digitally delivered over 30,000 copies of the game since release. Now, they’re looking to land a few thousand more in the form of an iPad adaptation, scheduled for some time in 2012.
Managing director Paul Taylor summed up the idea nicely in the press release announcing the move:
"Despite my lumpen, sausage-like digits, I am particularly excited about Frozen Synapse coming to iPad. I look forward to flicking my little green men around the place with wanton abandon.
"Not only are we doing this iPad thing, but we are also looking at better ways of updating and supporting the game on its current platforms - expect some new things in the New Year."
After playing the game, even for a few minutes, it feels pretty obvious that the Frozen Synapse will be right at home on the iPad. iPad games work best when the controls are simple but the missions are hard, and that’s exactly what Frozen Synapse seems to be.
Anyone going to pick this up for their iPad, or did you get your fill on the PC?
Via Edge

mffrozen1The simple but incredibly difficult turn-based strategy game is headed to the iPad, where it will likely fit right in.

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Posted Oct 30, 2011 at 1:00PM EST by Harrison E Listed in: iPad, iPhone Tags: chinatown wars, dan houser, gta3
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gta_thumbRockstar Games puts their foot down on Mobile devs.

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Posted Oct 30, 2011 at 12:00PM EST by Harrison E Listed in: iPad Tags: ac: embers, ezio, rts, Ubisoft
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ipad2-thumbWhen it comes to being an assassin all you need is strategy, same goes for ninjas.

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Posted Oct 29, 2011 at 5:01PM EST by Listed in: iPad Tags: GameStop, ipad, tablet pcs
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The brick and mortar juggernaut looks to expand its business offerings as it tries to adapt to a future in which games will increasingly be available via direct download.
Gamers have a love/hate relationship with GameStop. On the one hand, GameStop is a monstrous corporate entity that pays pennies on the dollar for trade-in games and uses harsh tactics to reap a mountain of sales that don’t really benefit developers or publishers. On the other, it’s often very convenient to drop into a GameStop, trade in a few old games and pick up something new.
But GameStop, like most retailers, faces an entire new world of online competition. The world of video games is especially fast moving, with a large number of purchases now going to direct downloads instead of brick and mortar retail chains. GameStop seems to be aware of the trend, and is adding new services in the hopes of balancing out its business model.
Starting this holiday season, GameStop will try a new program in 200 U.S. stores in which it sells tablet PC devices. The store will offer only Android tablets at first,  from manufacturers like Samsun, Acer and Asustek. They’re not straying too far from their gaming roots, packing seven free games (Dead Space!) in with each tablet and creating a special wireless controller to interact with each device.
My friend and I were actually in a GameStop last week (she was looking for some old DS game) and noticed that they’re now accepting iPad trade-ins, so maybe this is just the first step in an entirely new business model. If they want to keep their profits high, they have to find revenue other than software.
Of course, this also brings them one step closer to their pawnshop reputation, but we’ll just have to see how it plays out.
Would you buy a tablet at GameStop, or have your experiences with the company soured you to the brand?
Via The Wall Street Journal

mfgamestop1The brick and mortar juggernaut looks to expand its business offerings as it tries to adapt to a future in which games will increasingly be available via direct download.

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Posted Oct 28, 2011 at 10:30AM EST by Tim Curtin Listed in: iPhone, iPad Tags: acquire corp, ios rpg, lost souls, tench, wizardry: labyrinth of lost souls
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wizardryJapanese mobile games developer Acquire Corp takes us back to the good old days, with a classic RPG for iOS.

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Posted Oct 25, 2011 at 3:21PM EST by Listed in: iPhone Tags: Gameloft, modern combat 3, modern warfare 3
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Gameloft drops a brand new FPS title to your phone or tablet, bearing a pretty familiar moniker and dancing with Activision’s legal devils.
If you’re following game news (and you’re reading this, so I assume you are), you’re probably familiar with a little title abbreviated as MW3. Activision’s latest entry in the Call of Duty franchise is going to be a sales juggernaut and there’s not much anyone can do to stop it. Gameloft seems to have another idea: capitalize on the hype with a similar looking and sounding game. The title, Modern Combat 3: Fallen Nations, is a fully realized FPS aimed at your Android or iOS device later on this week.
The game features a wide array of multiplayer maps, customizable weapons and more than a few perks that will be familiar to the Modern Warfare crowd, such as Sleight of Hand for quicker reloads and scoping. Modern Combat 3 is set for an October 27th release, though it’s important to remember that Gameloft titles usually drop for iOS devices a few days before they hit the Android market. Either way, you’ll be able to play it eventually.
Modern Combat 3 boasts full online play with stats tracking and leaderboards. The game supports matches of up to 12 players and plays out a lot like Call of Duty, with death match and capture games making up the bulk of the experience. If you’re looking for a console-like shooter on your Android device or your thing that starts with a lowercase “i,” this may be the game for you.
What’s really amazing to me is how Gameloft has managed to thrive without being obliterated by lawsuits. I guess as long as they dance around the copyright effectively, they don’t have much to worry about. It’s not like EA or Activision owns the FPS genre, and most shooters are pretty generic nowadays.
Do you think phones and tablets can provide a satisfying FPS experience? There are some that claim consoles can’t even do it right, I shudder to think of how they feel about the iPad. Even high action Wii games are shrugged off as sloppy.
Via DroidGamers

mfmc31Gameloft drops a brand new FPS title to your phone or tablet, bearing a pretty familiar moniker and dancing with Activision’s legal devils.

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Posted Oct 20, 2011 at 1:28PM EST by Listed in: iPhone Tags: angry birds, China, rovio
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The developer of the runaway mobile gaming hit has chosen Shanghai as the location for its first international expansion, and the decision was no accident.
If you follow the statistics in the iTunes store or the general mobile games marketplace, it’s pretty obvious that one game is still dominating the rest – Angry Birds. The simple, quick and fun gameplay (so familiar to those of us that played games before we owned phones) caught on something fierce, and has turned Rovio into one of the most powerful forces in mobile gaming.
Now Rovio is looking to expand its opportunities in one of the most rapidly growing sectors in the world – China. The Angry Birds game is already a success in China, with 40 million downloads and counting, but Rovio hopes to capitalize on other opportunities offered by the nation.
Peter Vesterbacka, Chief Marketing Officer for Rovio, had this to say on the potential of the Chinese market:
"Rovio chose Shanghai as the first location for an international office because of its uniqueposition as one of the most creative and technologically advanced cities in the world, and also because Rovio wants to show its appreciation to Chinese fans by serving them even better locally.”
One market Rovio is especially hoping to penetrate is that of the “feature” phone, which is industry speak for any phone that doesn’t run off an advanced OS like Android or Apple’s iOS. According to China Daily, which broke the story, there are over a billion mobile phone users in China and almost all of those users still possess a basic feature phone.
This is a largely untapped market, and jumping in early will give Rovio the ability to line itself up as one of China’s premiere game developers. They’re already talking about acquiring smaller studios, so perhaps we’re witnessing the birth of a titan.
Are you a fan of Angry Birds? I’ve known the joy of smashing a few buildings since obtaining my iPad.
Via ChinaDaily

mfangry1The developer of the runaway mobile gaming hit has chosen Shanghai as the location for its first international expansion, and the decision was no accident.

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Posted Oct 20, 2011 at 12:10AM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
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gratuitous-tank-logo

From the creators of Gratuitous Space Battles...comes Gratuitous Tank Battles and I chat with one of those creators.

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Posted Oct 19, 2011 at 11:45AM EST by Harrison E Listed in: PSP, Xbox 360, PS3 Tags: 2K Games, 2k sydney, Australia, australian games industry, Krome Studios, la noire, PlayStation Network, red ant, Rockstar Games, Team Bondi, Ubisoft
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australianflagWith Team Bondi, Krome and KMM all going to hell, what do we have left?

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Posted Oct 18, 2011 at 8:00PM EST by Tim Curtin Listed in: iPhone, iPad Tags: cityville users, facebook game reporting, facebook gamers, facebook games, zynga game statistics
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facebook-logoFacebook has just changed the way they calculate monthly users of Facebook Games, causing a number of games, including Zynga titles, to have drastically altered active user statistics.

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Posted Oct 17, 2011 at 5:57PM EST by Listed in: iPad Tags: captain america, dc, Superman, the dark knight
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The Man of Steel is looking to make a comeback, with a new movie in the works and a classic return to form headed to the iPad and iPhone.
While the success of the Marvel movie franchise is hard to overlook, DC Comics has had a much more mixed experience at the box office. The Batman series is trucking along as a hallmark of superhero filmmaking, but the remainder of the DC properties just haven’t seemed to catch on with viewers.
DC is looking to change all of this with the upcoming Superman film, titled “Man of Steel.” Taking a page from the Dark Knight/Captain America playbook, the film will be gritty and rooted more in reality that previous Superman adventures. Superman will also be making a new appearance on you iOS device, though the game doesn’t seem to be based at all on the new film.
Superman: iPad (the name I’ve just given it) is being developed by Chillingo and Tiger Games, and looks as though it’s taking its cues directly from the Superman comics of old. Bright colors and familiar villains are on display here, with players suiting up in the familiar blue tights and using Superman’s many powers to protect the city of Metropolis.
You’ll earn medals for your performance in each level, generating a bit of replay value for perfectionists and Superman fans alike. Beyond that, the rest of the game is essentially a mystery. Superman titles in general have a legacy of failure, especially the much-maligned Superman 64. Here’s hoping Superman: iPad can escape those previous mistakes and create something memorable and fun.
Do you think this new Superman game is the Man of Steel’s chance to shine, or is it going to be a disaster?
Via IGN

mfsupipad1The Man of Steel is looking to make a comeback, with a new movie in the works and a classic return to form headed to the iPad and iPhone.

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Posted Oct 15, 2011 at 2:30PM EST by Listed in: iPhone Tags: ios, Level-5, nintendo ds, professor layton
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Level-5’s Layton Brothers Mystery Room takes an early change in the development cycle and heads to iPhones and iPads in lieu of the Nintendo DS.
If you like solving puzzles and you own a Nintendo DS, you’re probably familiar with the Professor Layton series. In the games, you play as Layton and his assistant, exploring towns and finding clues while solving a greater general mystery. You also meet your fair share of jerks that refuse to help you unless you can work out some sort of puzzle for them, a hilarious but often frustrating hallmark of the series.
Level-5 had recently announced that a Layton spin-off, Layton Brothers Mystery Room, was being developed for the Nintendo DS handheld. The game is similar in style to the rest of the Layton series, but is instead presented in a full 3D environment. You’ll have to explore various rooms, investigating the clues you find to work out what happened.
Now the company has announced that instead of targeting the Nintendo DS, Layton Brothers Mystery Room is instead heading to you iOS system. There’s no real clarification on which systems will be compatible, but I’m hoping it won’t be limited to the iPhone 4S, since my 3GS is still trucking along and I don’t want to buy a new phone just to catch up with Professor Layton.
Either way, it makes sense that the Layton series would head to mobile platforms; the interface has never been much more than tapping on interesting thing and figuring out what they do.
Anyone excited to bring a little mystery around on their phones?
Via Joystiq

mfmystery1Level-5’s Layton Brothers Mystery Room takes an early change in the development cycle and heads to iPhones and iPads in lieu of the Nintendo DS.

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Posted Oct 13, 2011 at 5:17PM EST by Listed in: Wii, iPhone Tags: android, grand theft auto iii, ipad, iphone, Rockstar
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Rockstar announces the 10th anniversary edition of its old-school classic, remastered and headed directly to your mobile phone.
It’s hard to imagine, but Grand Theft Auto III, the game generally recognized as revolutionizing what game developers could do with an open world, has been out for 10 years. For a bit of perspective, the number one song in 2001 was Independent Women Part 1, by Destiny’s Child. Beyoncé was still a person in a band when GTAIII hit shelves.
Anyway, this post isn’t about Beyoncé. It’s about Rockstar’s most recent announcement – in celebration of the tenth anniversary of GTAIII, they’re releasing the game not to consoles or direct download, but directly to mobile platforms.
Here’s the currently supported device lineup:
Apple iOS Devices: iPad 2, iPhone 4S
Android Phones: Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2
Android Tablets: Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1
Rockstar notes that this list isn’t complete, and they’ll be releasing a more in-depth list of compatible devices once they’re a little closer to dropping the game on the open market. If you happen to be going to New York Comic Con, you can give the game a test run at the Rockstar booth.
Everyone else will just need to wait until later this fall; there’s no official release but it’s safe to say we’ll see  GTAIII on our iPads sometime during the holiday season.
I’m just amazed at how far we’ve come technology-wise. I remember being amazed at the freedom that game created, and it’s incredible to think that I could have the same experience on a device that fits in my pocket.
Anyone planning on downloading GTAIII to their mobile device, or are you sticking to consoles?

mfgtaii1Rockstar announces the 10th anniversary edition of its old-school classic, remastered and headed directly to your mobile phone.

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Posted Oct 12, 2011 at 11:47AM EST by Listed in: iPad Tags: ipad, iphone. ios cloud, scribblenauts
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The quirky Nintendo DS word puzzle game shows up in the iTunes store and supports iOS 5’s cloud-saving technology.
Scribblenauts is a game that depends as heavily on your imagination as it does on your vocabulary. Instead of providing you with a puzzle and a few tools to use to solve it, Scribblenauts instead asks you to invent your own tools. This added element makes the game more fun and gives it much greater replay value.
Now, a “remastered” version of the title is available for your iPhone or iPad device. The game boasts levels from both Nintendo DS titles in addition to a few new ones designed exclusively for iOS devices. All of the controls have been translated into touch commands, naturally, but the bulk of the gameplay remains the same – type words, use items, solve puzzles.
You’ll also be able to save your game via the new iOS 5 iCloud functionality, which allows you to save your game at any time on your iPhone or iPad and pick up from right where you left off with another device. So if you run out of time while playing on the subway, for instance, you can resume the same puzzle a few hours later from the comfort of your living room.
Scribblenauts recognizes thousands of words, so the more creative you are with your solutions, the more fun you can have. Here’s a quote on the game from Samantha Ryan, the Senior Vice President of Warner Bros Interactive Entertainment’s Production and Development branch (whew):
““Players can let their imaginations run wild by solving challenges with objects they’ve created such as a ‘colossal, winged, rainbow car’ or a ‘shy, frost-breathing, robotic hippopotamus,’ and easily share the results with their friends.”
Scribblenauts is available as of today and both the iPhone and iPad versions of the game will run you $4.99.
Are you excited to see ports of great games slowly making their way to iOS devices?
Via GamingBits

mfscrib1The quirky Nintendo DS word puzzle game shows up in the iTunes store and supports iOS 5’s cloud-saving technology.

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Posted Oct 11, 2011 at 9:00PM EST by Tim Curtin Listed in: iPad Tags: facebook 4.0, facebook games, ipad games
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facebook_ipadthumbThanks to the new Facebook 4.0 iPad Native Support, all Facebook features are now integrated into the platform – including games!

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Posted Oct 11, 2011 at 7:00PM EST by Tim Curtin Listed in: PS3 Tags: bootleggers, cogs, Playstation Home, psn home, Sony
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playstation-home-logoThere is, surprisingly, more than meets the eye within the Playstation Network's-Playstation Home. A perfect opportunity for Indie Devs? Sony thinks so!

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