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| Your search for Ipad game review located the below Ipad game review Search Results. The Ipad game review Search Results are returned from stories QJ publishes stories covering Ipad game review news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
Posted Feb 9, 2012 at 11:05AM EST by Harrison E
Listed in: PSP, PS Vita, PS3
Tags: BRAVIA, personal 3d viewer, Sony, sony sessions, sony tablet p, storm surfers 3d
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Posted Dec 28, 2011 at 2:45PM EST by Harrison E
Listed in: iPhone, iPad, PoV
Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.
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Posted Dec 15, 2011 at 4:34PM EST by
Listed in: iPad
Tags: grand theft auto iii, ipad 2, iphone 4, Rockstar Games
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Posted Oct 11, 2011 at 7:00PM EST by Tim Curtin
Listed in: PS3
Tags: bootleggers, cogs, Playstation Home, psn home, Sony
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Posted Sep 29, 2011 at 11:30AM EST by
Listed in: iPad
Tags: free games, ios, monster trouble, tower defense
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Posted Aug 25, 2011 at 4:30PM EST by Carl B
Listed in: Wii
Tags: id Software, John Carmack, mario
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Posted Jun 10, 2011 at 4:37AM EST by Mabie A.
Listed in: Wii U, Wii
Tags: Nintendo, Telltale Games
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Everyone's been buzzing with excitement about Nintendo's new hardware, Wii U, and apparently, Telltale Games is no different.
Said Kevin Boyle, "We'll always look at any new platform, and this is no different. iOS has been fantastic for us on iPad with the touch screen and we'll seriously consider anything in that vein."
They're not exactly too forthcoming about their plans, but while thye're "not making any promises, but we're excited by anything like that."
So will they be bringing in Sam & Max to the Wii U? "We're not big fans of closing any doors," he replied.
In the meantime, Telltale is busy working on their new PC title, an episodic adaptation of the hit TV series, The Walking Dead. Just the other day, too, they threw in another goodie in the consumers' bag by dating the final episode of Back to the Future: The Game.
Via [CVG]
Everyone's been buzzing with excitement about Nintendo's new hardware, Wii U, and apparently, Telltale Games is no different.
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Posted Apr 28, 2011 at 11:58AM EST by QJ Staff
Listed in:
Tags: apple
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Posted Apr 28, 2011 at 2:33AM EST by QJ Staff
Listed in:
Tags: apple, ios
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Posted Apr 26, 2011 at 2:40AM EST by QJ Staff
Listed in:
Tags: air penguin, apple
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The trends in the current mobile market indicate that birds are in the forefront. With games like Tiny Wings and Angry Birds soaring much higher than its competitors, the trend is almost hard to miss. What remains to be seen is whether it's waterlogged counterparts- Air Penguins, also manage to accomplish similar success.
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Posted Apr 25, 2011 at 2:44AM EST by QJ Staff
Listed in:
Tags: apple, ios
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Posted Apr 8, 2011 at 7:16AM EST by QJ Staff
Listed in:
Tags: apple, Bluetooth, facebook ipad, game review, ios, Wi-Fi
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Posted Apr 6, 2011 at 10:22PM EST by QJ Staff
Listed in:
Tags: apple, Cablevision, ios, streaming television, tablet
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Posted Apr 5, 2011 at 8:09AM EST by QJ Staff
Listed in:
Tags: apple, ios
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Posted Mar 31, 2011 at 3:00PM EST by Carl B
Listed in: PC Gaming
Tags: mobile gaming, pirates vs ninjas vs zombies vs pandas, redundant titles
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Posted Mar 30, 2011 at 8:43AM EST by QJ Staff
Listed in:
Tags: apple
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Posted Mar 22, 2011 at 4:26AM EST by QJ Staff
Listed in:
Tags: apple, facebook ipad, Skyfire for iPad, social networking apps
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Since Skyfire pioneered bringing flash to the iPad there have been several other apps which have tried to do the same. Another entrant to deliver flash content to hungry iPad users is iSwifter. iPad.net puts iSwifter through the tests today to let you know if the app does what it says it does (As per description you can watch flash content on any website using iSwifter).
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Posted Mar 19, 2011 at 10:43AM EST by Carl B
Listed in: Nintendo DS
Tags: 3D, asphalt 3d, footage, Nintendo
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