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Intuit Search Results

Your search for Intuit located the below Intuit Search Results. The Intuit Search Results are returned from stories QJ publishes stories covering Intuit news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Jun 1, 2012 at 7:55AM EST by Demonchild Listed in: PS3 Tags: backup manager, cobra usb, deank, dongle, homebrew, mmos, multiman, playstation 3 hack, ps3 hack
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130386_mmcfullThe Windows 8 Release Preview may be the operating system that's getting all of the attention right now but there's another that deserves it's share of fame. The newest multiMAN is expected to incorporate a new file manager called mmOS. No official release date has been posted but a changelog of the upcoming build has appeared. You know what that means.

 

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Posted May 1, 2012 at 6:25PM EST by Mr Ham Listed in: PS Vita Tags: Kojima Productions, metal gear solid hd collection, MGS, snake eater, sons of libery, subsistence, substance
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mgsEnjoying the near-endless world of Pokémon on your Vita? Well don't forget about Metal Gear Solid, who's back with a trailer to remind you why you bought a Vita.

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Posted Mar 10, 2012 at 10:30PM EST by Mr Ham Listed in: PoV Tags: christina norman, Game Developers Conference, GDC, rant
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christinanormalAnother great rant from the GDC, once again blaming us.

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Posted Mar 8, 2012 at 10:45AM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, grand slam tennis, grand slam tennis 2, review, sports games
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grand-slam-tennis-2-logoIs EA swinging with a good back hand or just throwing their tennis racket down and walking away?

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Posted Mar 3, 2012 at 1:50PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: sleeping dogs, Square Enix, United Front Games
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sleepingdogsInfiltrate the Triads in Sleeping Dogs. Watch out for the fat ladies with cleavers.

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Posted Feb 25, 2012 at 9:30PM EST by Mr Ham Listed in: PS3, PoV Tags: hd collection, silent hill 2, tackling gaming greats
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sh2smallThe colourful worlds of Ocarina Of Time are drained through a syringe as we enter Silent Hill...

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Posted Feb 20, 2012 at 3:32PM EST by Listed in: iPhone Tags: Game Boy, itunes store, pokemon yellow, zynga
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Game cloning strikes again in Apple’s iTunes Store.
It goes without saying that the great majority of games on the iTunes Store are rip-offs of games that came before them. Even those titles that aren’t blatant copies (Zynga!) borrow mechanics from older games that the mobile populace may never have heard of. However, there’s a very thin line between copying mechanics and outright plagiarism, especially when the copying is done explicitly to scam customers.
Apple is normally on the lookout for stuff like this, but they seem to have dropped the ball when it comes to Pokemon Yellow, a game released on the iTunes Store on February 17. The game, featuring artwork from the Pokémon series and claiming to be “just like the original,” is nothing more than a sneaky cash grab by an unscrupulous game developer.
The app apparently does nothing more than open and crash, and certainly doesn’t contain anything remotely close to the original Pokémon Yellow for the Game Boy. The app developer has even gone so far as to generate fake reviews for the game, one of which claims, “Just like the original. Only better because you can play it on the most intuitive device ever - the iPhone!”
It’s all bullshit folks, so save your $0.99. Now that gaming news sites have caught a whiff of the fraud, it’s only a matter of time before Apple pulls the app.
Still, one has to wonder how the thing got through in the first place.
[Destructoid]

mfpokeye1Game cloning strikes again in Apple’s iTunes Store.

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Posted Feb 15, 2012 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: diggles, dredmor, dungeons of dredmor, gaslamp games
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gaslamp_logoCreators of Dungeons of Dredmor spoke with Harrison E this week about their awesome dungeon crawler, writing for games and their upcoming secret project codenamed Odin...

 

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Posted Jan 21, 2012 at 2:34PM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, Electronic Arts, grand slam, grand slam tennis 2, jen riley, john mcenroe
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grand-slam-tennis-2-360coverEA Sports showed off Grand Slam Tennis 2. Does it make the cut or will it be one of the ball boys?

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Posted Jan 21, 2012 at 11:33AM EST by Harrison E Listed in: PS3 Tags: ea fifa street, FIFA, fifa street preview
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ea_sports_thumbThanks to the awesome guys at EA Sports Australia. Harrison E got a chance to check out the soon to be released FIFA Street and check out all the new features.

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Posted Jan 19, 2012 at 8:40AM EST by Harrison E Listed in: PC Gaming Tags: indie fund, Portal, q.u.b.e, q.u.b.e. review, qube, Steam, toxic games
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qubeQ.U.B.E is a newly indie funded game available on Steam but does it scrunch you up into a little ball or does it crush you between it's mighty three dimensional weight? Harrison E. reviews.

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Posted Jan 18, 2012 at 9:23AM EST by Brett Huffman Listed in: Xbox 360 Tags: Major Nelson, xbl, xbox live apps
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xbox-live-logoPeople are using those entertainment apps a lot more now because they're available. Duh.

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Posted Jan 15, 2012 at 4:00AM EST by Harrison E Listed in: PS Vita Tags: okami, Sony, sumioni, XSEED Games
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sumioni_0004Sumioni is a brand new Vita game with classic Japanese Art with even more classic platforming action.

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Posted Jan 14, 2012 at 8:58AM EST by Harrison E Listed in: PS Vita Tags: call of duty, joseph keller, Sony, vita sales
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sony-japanDespite news of sales dropping in Japan Sony is unphased by it.

 

 

 

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Posted Jan 5, 2012 at 11:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: dead island, EA Sports, grand slam tennis 2
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grand-slam-tennis-2-xbox360The latest Grand Slam Tennis 2 video shows off the analog controls of the tennis sim.

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Posted Dec 22, 2011 at 12:45PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Digital Reality, Interview, psn, skydrift interview, xbla
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skydrift-1Harrison E talks with lead designer on the recently released Skydrift, Tibor Pongrácz, about the game, working for Digital Reality and their upcoming releases.

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Posted Dec 15, 2011 at 11:45AM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: gang wars, max payne 3, Rockstar Games
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maxpayne3Not every game needs multiplayer, but the details that have been released about Max Payne 3's "Gang Wars" multiplayer actually sound interesting.

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Posted Oct 29, 2011 at 1:36PM EST by Listed in: PC Gaming Tags: forge, portal 2, Steam, valve
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New screenshots and a bit more information from the developers give gamers an idea of what to expect from the level creator and its Steam Cloud support.
If you’ve ever tried to use the Portal 2 authoring tools that were released soon after the game, you’ve probably noticed that they have a pretty steep learning curve. While some gamers probably picked it up and figured it out, others, like myself, were immediately turned off by the complexity and decided to spend time doing something else. The new level creator, which will be part of Portal 2’s next free DLC pack, hopes to change all that and make level authoring something anyone can do.
Instead of working with a program that feels like software for level design professionals, Portal 2’s level creator will work much more like the Forge function found in recent Halo titles. Users will be able to drag and drop items into the environment and the whole thing is engineered to be as intuitive as possible. Players will also be able to upload their creations to the Steam Cloud, making them instantly available to anyone that wants to give them a try.
Here’s what Valve has to say on the official Portal 2 website:
“The simplified puzzle creator will let players easily carve out their creations in a straightforward but powerful way. They'll then be able to immediately upload those levels to their Steam Cloud and share them with other players online. We're also building a community site to host all of these player-created puzzles. The site will allow players to quickly find new puzzles and add them to their game, ready to play, with a single click. Players will then be able to rate the puzzles they've played, leave comments for puzzle creators, and follow creators they like.”
Sounds good to me. I’ve always loved Forge and if Valve can create a similar experience for Portal 2 fans, you can bet I’ll be involved.
Are you excited to build your own Portal test chambers?
Via Neoseeker

MFMAP1New screenshots and a bit more information from the developers give gamers an idea of what to expect from the level creator and its Steam Cloud support.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 21, 2011 at 5:43PM EST by Karl B. Listed in: PC Gaming Tags: CD Projekt, cd projekt red, the witcher 2
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the-witcher-2-thumbCD Projekt RED may be hard at work on porting The Witcher 2 to Xbox 360, but that doesn't mean they're done with the PC version just yet.

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Posted Sep 16, 2011 at 4:35PM EST by Carl B Listed in: iPhone Tags: apple, astroslugs
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AstroslugsAward winning puzzle game Astroslugs is now available on iPhone.

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Posted Sep 8, 2011 at 5:40PM EST by Carl B Listed in: Nintendo 3DS Tags: N64, Nintendo, star fox 64 3d
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star-fox-64-3dAn old Nintendo classic returns tomorrow, this time in 3D.

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Posted Sep 8, 2011 at 5:09PM EST by Carl B Listed in: iPhone Tags: ios, metamoki, wildlings
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wildlings-01Metamoki has announced the worldwide release of Wildlings on iOS.

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Posted Sep 8, 2011 at 5:59AM EST by Ryan F. Listed in: Nintendo 3DS Tags: Atari, rollercoaster tycoon 3d
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roller_coaster3d_thumbAtari is all set to bring back the good ole franchise to the current gen with the upcoming release of RollerCoaster Tycoon 3D.

 

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Posted Sep 8, 2011 at 3:38AM EST by Ryan F. Listed in: iPad, iPhone Tags: another world, bulkypix, dotemu
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another worldThe classic platformer is all set to return, this time, on the iOS platforms.

 

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Posted Aug 27, 2011 at 3:30PM EST by Carl B Listed in: PS Vita Tags: Namco Bandai, shinobido 2, Sony, tales of the ninja
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namcobandaiNamco Bandai Europe revealed a new title to release at PlayStation Vita's launch: Shinobido 2: Tales of the Ninja.

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Posted Aug 26, 2011 at 7:14PM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: counter-strike:global offensive, cs:go, PAX, Steam, valve
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counter-strike-global-offensive

 Brand new trailer shows off what could be the shooter of 2012

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Posted Aug 20, 2011 at 5:40AM EST by Ryan F. Listed in: Xbox 360 Tags: dashboard update, kinect, Microsoft, twist control
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360-ringsMicrosoft has revealed new details about the next Xbox 360 dashboard updated that is currently slated for release later this year.

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Posted Jul 31, 2011 at 8:06AM EST by Karl B. Listed in: PSP, PS3 Tags: fighting fantasy, fighting fantasy: talisman of death, laughing jackal, minis, PlayStation Store
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fighting-fantasy-thumbLaughing Jackal is bringing old-school adventuring to the PlayStation Store next month.

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Posted Jul 30, 2011 at 1:30AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, brink, PlayStation Network, Splash Damage, Steam, xbox live
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brink-box-thumbBethesda has also pinned down the release date of the upcoming DLC of the game.

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Posted Jul 19, 2011 at 11:26PM EST by Ryan F. Listed in: Nintendo 3DS Tags: Nintendo, pokemon rumble blast
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pokeball

The first Pokemon game for Nintendo's 3D-centric handheld has been announced.

 

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Posted Jul 16, 2011 at 4:00PM EST by Carl B Listed in: PC Gaming Tags: alt1 games, troy online
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Troy_200_headerALT1 Games has announced that another round of closed beta testing for Troy Online has begun.

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Posted Jul 14, 2011 at 4:00PM EST by Carl B Listed in: iPhone Tags: apple, cedar hill games, emissary of war
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EmissaryofwarCedar Hill Games today announced that Emissary of War will soon release on iPhone and iPad.

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Posted Jul 12, 2011 at 4:57AM EST by Mabie A. Listed in: Xbox 360, PC Gaming Tags: Microsoft, windows 8, xbox live
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Can you actually believe it? Xbox Live has been confirmed to be built into the PC.
That is no joke, neither is that some rumor. This was made fact by Microsoft themselves, specifically by global marketing VP Mike Delman. He said in an official statement:
"Live has been successful on the Windows Phone. Live will be built into the PC. It will be the service where you get your entertainment. We were talking abou tit -- you will not just see consoles and handhelds at this show next year, this show's going to morph into other devices."
Intuitive folks will see that they should definitely be targeting the said integration come the release of Windows 8. With this going live, gamers will then be allowed to play their actual Xbox 360 games on it.
Do not confuse this, too, with the Games for Windows Marketplace Live, which went live late last year. That particular service allows PC gamers to purchase games as they would on Xbox Live, only, it is for the PC.
Via [Sir-Games]

windows-8-xbox-liveCan you actually believe it? Xbox Live has been confirmed to be built into the PC.

 

 

 

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Posted Jul 4, 2011 at 1:56PM EST by Karl B. Listed in: MMORPG Tags: allods online, gala networks europe, GPotato
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allods-thumbIt's now been two months since Allods Online launched in Europe, and now the massively multiplayer game is slated to get its first content update.

 

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Posted Jun 27, 2011 at 11:30PM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: galaga legions dx, Namco Bandai, PlayStation Network, xbox live
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galaga-legions-dxFrom the folks who brought us Pac-Man Championship Edition comes the hotly anticipated follow-up title of the celebrated space arcade shooter series.

 

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Posted Jun 23, 2011 at 4:00PM EST by Carl B Listed in: Wii U Tags: Electronic Arts, Nintendo, Peter Moore
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NintendoWiiU_logoIt's too great of a business strategy to pass up on, says Peter Moore.

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Posted Jun 21, 2011 at 5:00PM EST by Carl B Listed in: PC Gaming Tags: bigpoint, open beta, ramacity
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ramacity_logoBigpoint announced today that its online city buildier, RamaCity, has entered its open beta period.

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Posted Jun 19, 2011 at 4:26AM EST by Mabie A. Listed in: PC Gaming Tags: Sega, spiral knights, Steam, three rings
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Sega's MMO Spiral Knights is among the first batch of free-to-play games to launch on Steam's new system.
The MMORPG-Java game was first released on the PC back in April and is only getting on board Valve's Steam just now. Also included in Steam's FTP service are Champions Online and Global Agenda.
Spiral Knights offers a classic "console-style adventuring in a persistent online world", and features the following:
Constantly changing world brought to life in a vibrant, retro-inspired visual style
Intuitive pick-up-and-play controls (including both mouse-only and gamepad control)
Opportunities for players to create guilds, craft new gear, and customize the looks and abilities of their characters
Easy matchmaking for co-op mayhem with parties of up to four players
Gear and weapons upgradeable through adventuring or through the purchase of Crystal Energy
Via [Siliconera]
spiral-knights-thumb

Sega's MMO Spiral Knights is among the first batch of free-to-play games to launch on Steam's new system.

 

 

 

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Posted Jun 17, 2011 at 2:37AM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, PSP, PC Gaming, Nintendo 3DS Tags: Electronic Arts, Nintendo, release date, Square Enix, Ubisoft, Zelda
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on-shelves-thumb

Check out the list of games that will soon invade your local store shelves as we inch closer to the end of June.

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Posted Jun 16, 2011 at 10:39PM EST by Ryan F. Listed in: PC Gaming, Xbox 360 Tags: kinect, micorosft
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kinect_thumb1

Microsoft has officially released the Kinect for Windows Software Development Kit, allowing developers to take advantage of the motion sensing technology in Windows 7.

 

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Posted Jun 14, 2011 at 2:10AM EST by Ryan F. Listed in: Xbox 360 Tags: Microsoft, xbox 360 wireless speed wheel
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speedwheel-thumbThe perfect racing peripheral not just for the upcoming Forza 4, but is also compatible with all racing games "right out of the box."

 

 

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Posted Jun 2, 2011 at 10:45PM EST by Ryan F. Listed in: PSP, MMORPG, Nintendo DS, PC Gaming, Nintendo 3DS, PS3 Tags: e3 2011, Square Enix
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Square Enix has just released its lineup for the upcoming Electronic Entertainment Exposition next week.

 

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Posted Jun 1, 2011 at 11:02PM EST by Ryan F. Listed in: PS3, Xbox 360 Tags: Downloadable Content, l.a. noire, Rockstar Games
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la-noire-thumb

Several standalone cases, collectibles and new challenges awaits gamers who are looking to enhance their L.A. Noire experience.

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Posted May 31, 2011 at 2:48AM EST by Ryan F. Listed in: iPad, iPhone Tags: apple, dream:scape, ios, speedbump studios, unreal engine 3
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dreamscape-thumb

Speedbump Studios' Unreal Engine-powered 3D adventure title is all set to conquer your favorite iOS devices starting next week.

 

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Posted May 30, 2011 at 6:43PM EST by Karl B. Listed in: Nintendo DS Tags: relminator, space impakto ds
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ds-hb-thumbDS homebrew coder relminator is back with another update to the homebrew bullet hell SHMUP, Space Impakto DS.

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Posted May 28, 2011 at 2:30PM EST by Carl B Listed in: iPhone Tags: apple, bug wings, dr studios
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bug_wingsDR Studios has revealed the release date for Bug Wings, their tilt controlled flight simulator.

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Posted May 27, 2011 at 3:30PM EST by Carl B Listed in: Wii Tags: Dragon Quest, Square Enix, yuji horii
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Dragon-Quest-X-LogoIn a recent interview, Square Enix's Yuji Horii discussed the importance of accessibility in the Dragon Quest series.

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Posted May 24, 2011 at 5:00PM EST by Carl B Listed in: PC Gaming Tags: Australia, n3v games, plankd
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planking_moda_australiaN3V Games has released Plank'D, their planking game for PC.

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Posted May 24, 2011 at 6:08AM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: Atari, bedlam games, dungeons & dragons, dungeons & dragons: daggerdale
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daggerdale-thumbDungeons & Dragons fans are finally getting a new video game to play with.

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