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Infra Search Results

Your search for Infra located the below Infra Search Results. The Infra Search Results are returned from stories QJ publishes stories covering Infra news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 17, 2012 at 1:30PM EST by Todd B Listed in: PC Gaming Tags: Blizzard, diablo iii
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diablosucks1With awful Diablo III reviews still tumbling in, Blizzard goes on the offensive with an apology blitz. Also, they’re yanking the player auction house indefinitely. Oops!

 

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Posted Apr 12, 2012 at 5:07PM EST by Demonchild Listed in: PSP Tags: adhoc, Coldbird, Custom Firmware, online client, pro, psp hacks
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pspColdbird and the team behind the PRO custom firmwares for the PSP have been cranking out some updates. They aren't for the custom firmware though. It's for the online adhoc client that the team has been working on.

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Posted Jan 16, 2012 at 2:36PM EST by Listed in: Xbox 360 Tags: live hacks, xbox live
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The gaming giant responds to claims of weak security on its official website.
Late last week, we broke news over a potential security flaw in the design of the Xbox.com website. Jason Coutee, a hacked Live user and network infrastructure manager, notice that the Xbox.com login apparatus will allow for infinite incorrect attempts, opening the site up to brute force password scripts. While a captcha appears after eight tries, it can be dismissed by clicking one of the links on the site, and you can begin attempts anew with the same Live email.
Some gaming outlets, QJ included, pondered whether this loophole has anything to do with the recent spate of Live hacks. Microsoft seems to have been offended by the suggestion, and issued a stern statement earlier this morning. Calling the brute forcing issue outlined an “industry-wide issue,” Microsoft claimed that security is their highest priority and there is no “loophole” in the way their website works. It’s a boilerplate response from a company on the defensive – your basic “we are working on security, your information is safe, no hackers to be found here!”
Coutee responded to the statement, acknowledging that brute forcing is indeed a real issue for everyone, but that Microsoft had also apparently tightened up their backend security without making any visible changes to the website. The site no longer allows for infinite attempts, and instead stops responding to requests after the 20th submission. Microsoft clearly thought enough of the issue to change the way the website works, despite their claims of no loophole existing.
Whatever the cause, your Xbox Live ID is just a little bit more secure this morning. What do you think of the potential security threat – overblown or genuinely worrisome?
[Eurogamer]

mflivecom1The gaming giant responds to claims of weak security on its official website.

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Posted Jan 13, 2012 at 2:08PM EST by Listed in: Xbox 360 Tags: Microsoft, xbox live
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Despite Microsoft’s insistence on the contrary, the recent spate of hacker attacks may have something to do with their official website.
We’ve seen this Xbox Live hacking story play out over the last few weeks, and we’ve seen the same arguments thrown up: Hacked users insist they didn’t do anything wrong, and Microsoft insists that Xbox Live is completely secure. Commenters then either bash hacked players for falling victim to phishing attempts, or cast aspersions on Microsoft for covering up a potential security threat.
As of today, we’re starting to see a few more details as to what may actually be causing the problem. Jason Coutee is a network infrastructure manager who also happened to have his Xbox Live account stolen and looted for 8,000 MS Points. Coutee conducted his own investigation (as is becoming the norm) and found a gaping hole in the security measures found on Xbox.com.
Apparently, Xbox.com allows for an infinite amount of incorrect login attempts. No matter how many times you get a password wrong, you can continue trying as long as you’re willing to enter a Captcha code. This means hackers have the option of brute-forcing account passwords, since there’s no consequence for a series of incorrect entries.
There’s naturally no word from Microsoft regarding the issue, and it’s unclear if this is the primary cause of the recent account hacks. However, it’s still a considerable security concern for a website that contains sensitive personal data and credit card information.
We’ll keep you updated as the story develops – we’re expecting some sort of response from Microsoft soon.
Do you think endless password attempts represent a security threat?
[Edge]

mfxboxcom1Despite Microsoft’s insistence on the contrary, the recent spate of hacker attacks may have something to do with their official website.

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Posted Dec 15, 2011 at 1:42PM EST by Listed in: Wii Tags: Legend of Zelda, nintendo patch, skyward sword
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The games company scrambles to repair the latest Zelda title’s game-breaking glitch.
We talked last week about The Legend of Zelda: Skyward Sword’s game-breaking bug. If you missed the article and can’t be bothered to click the link in the previous sentence, here’s the basic gist: If you complete certain actions in a certain order, your game will essentially become stuck between events and impossible to complete. This bug crops up about 30 hours into the game, and if you hit it, you have to start over from your last save.
Unfortunately for Nintendo Wii owners, there’s really no such thing as a “last save.” Unless you painstakingly double your saves between the Wii and an SD card, there’s no way to recover old saves, which means you’re going to end up starting Skyward Sword from the beginning. Nintendo, being without a method to patch games, advised players on how to avoid this bug on their official site.
Now, the company is offering to patch the save files and repair the problem, with one catch: In order to take advantage of this offer, you’ll have to send your SD card or your Wii in to Nintendo for servicing. The process takes at least a week, though the company is expecting longer waits thanks to the holiday rush.
If mailing Nintendo your Wii doesn’t sound like something you want to do, the company is hard at work on a downloadable patch. There’s no infrastructure for Nintendo to deliver patches of this nature, so it could be a while before the whole thing gets sorted out. But, at least they’re working on it. It’s worth noting that these solutions are only available for Japanese players; we’re still awaiting word on what will happen for us in the west.
Have you had any issues with Skyward Sword? Would you send your Wii in for a broken game save, or just start over?
[Destructoid]

mfsky1The games company scrambles to repair the latest Zelda title’s game-breaking glitch.

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Nov 1, 2011 at 2:54PM EST by Listed in: PC Gaming Tags: limbo, playdead games, skyrim
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Dino Patti, head of Playdead Games, says that the current method for marketing and selling games is broken, and has been for quite some time.
Limbo was one of the bigger hits for Xbox’s Live Arcade, PC and PSN in 2010. If you played it at all, you probably still remember some of its haunting imagery – it was just that effective at creating a mood. Now the guy in charge of Limbo’s development company, Playdead Games, is offering his opinion on why direct downloads work, and why the current retail model doesn’t.
Patti’s main thrust appears to be that delivering games via disc just doesn’t make much sense in a world where most gamers can simply download whatever they want from the web. It’s a familiar argument, though Patti does have a bit more experience with digital downloads than most.
Here’s what he had to say:
“"Driving discs in a big van all over the world is really inefficient. I don't understand how anyone can make money out of this. Driving a truck to Japan just to get it delivered to people when they can get it from the net? Hopefully the new consoles will embrace the download space even more."”
Of course, it’s worth noting that Limbo is a tiny, tiny game compared to AAA titles like Skyrim or Battlefield 3. Downloading a 117 MB game is a lot different than downloading a 6 GB game, especially when you consider that here in the states, out of 307 million people, only around 67 million have access to broadband services.
Sony Computer Entertainment’s Kaz Hirai summed up this counterpoint nicely:
“"We do business in parts of the world where network infrastructure isn't as robust as one would hope. There's always going to be requirement for a business of our size and scope to have a physical medium. To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme."
I think we’re headed towards an all-digital world, but it can’t happen until global broadband coverage improves and the cost of console hard drives goes way, way down. Hell, I still have a 20gig drive on my Xbox – just try getting me to download a game.
Which opinion do you think is more accurate for the near-future of gaming?
Via Eurogamer

mflimbo1Dino Patti, head of Playdead Games, says that the current method for marketing and selling games is broken, and has been for quite some time.

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Posted Oct 14, 2011 at 11:00AM EST by Tim Curtin Listed in: MMORPG Tags: Blizzard, charity auction, ebay wow server, st judes, wow servers
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wowbladeUnlike most of us, Blizzard does not just 'throw away' their old computer gear. Nope. They sell it on eBay (to support a worthy charity of course!) to WoW fans, signed by the whole team!

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Posted Oct 11, 2011 at 8:00PM EST by Tim Curtin Listed in: PC Gaming Tags: Amazon, digital downloads, digital preorders, sims 3 pets
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amazon-games-storeAssassin's Creed: Revelations, Saints Row: The Third and Battlefield 3 to be the first offers off of the new Amazon digital preorder production line.

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Posted Oct 8, 2011 at 9:11AM EST by Mabie A. Listed in: PS3, Wii, PoV Tags: SCEE, Sony
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It took them the PSP Go to finally make a hardline stance on the matter, but now Sony has seen the light and is insisting that now is not the time for a download-only console.
Said Shuhei Yoshida, Sony Worldwide Studios boss, "We believe, for some consumers, the time is [right], but for other consumers, the time is still not [right]. So we believe the time is still not right to go download-only as a platform."
What could be the deciding factor as to why they are siding with those consumers who not ready for a download-only approach in gaming? It's simple: broadband internet. "Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection." But apart from this, "Some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers."
SCEE's Jim Ryan concurs, saying that, "There are consumers in parts of the world - this is a global device - where the digital model has not yet fully been embraced." And it's true, really. In fact, in a study recently concluded, not even the US or UK are in the forerunners of downloading speed. And mind you, everyone gets just a tad bit -- okay, that's not true, a whole LOT -- more impatient when it comes to downloading their stuff on the Internet. What more if it's a game that you've been waiting for eons to come?
Nobody would want to sit around several hours just waiting for the download to finish, on top of the full year (at a minimum) that you've already spent just waiting in anticipation for the game to hit retail.
I would have to agree with Sony on this one. The global infrastructure for a hi-speed connection just isn't all that well set yet. Of course, as a business, they'll have to take into top consideration as well what their other consumers' capacity for enjoying their products are going to be.
The failure of the PSP Go most definitely made this impact on them. Releasing the system without the UMD was a misstep on their part, which they immediately realized when it went dead cold on store shelves just months after its launch. And then they atoned for it by coming up with the PlayStation Vita.
Not to say that a download-only console will be nay possible in the future, but as for now, am fine with my physical media as it is. There's someting fairly comforting having it in the palm of my hands.
Via [Eurogamer]
umd-thumb

It took them the PSP Go to finally make a hardline stance on the matter, but now Sony has seen the light and is insisting that now is not the time for a download-only console.

 

 

 

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Posted Sep 26, 2011 at 12:11AM EST by Mabie A. Listed in: PC Gaming Tags: South Korea
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For a country who considers online gaming as a national sport, with people willing to jump off buildings for their online characters, this news doesn't really come as a surprise.
According to Pando Networks, research, South Korea ranks the number one country in terms of speed in downloading games. Based on their data gathered from January to June 2011, from 27 million downloads by 20 million computers in 224 countries, South Korea's average speed is at 2,202KBps.
The following countries take runner-up spots to South Korea:
Romania (1,909KBps)
Bulgaria (1,611KBps)
Lithuania (1,462KBps)
Latvia (1,377KBps)
Ukraine (1,190KBps)
So where does North America stand? Surprisingly, a bit farther down the line, with the US clocking in a speed rate of 616KBps, and Canada registering 579KBps.
Said Robert Levitan, Pando Networks' CEO,of their findings, "The disparities we found were striking. While, in general, developed economies outpaced the developing world in average download speeds, big names such as the US, UK, France, china and Canada were not even close to being the fastest."
That is a surprising turnout, considering that the assumption is that first world countries will have the superior technological infrastructure. Then again, they're not mutually exclusive, so it appears.
While south Korea's basking in the top spot for this particular study, their Northern counterpart was recently involved in serious allegations that North Korea is stealing money from MMOs through hired hackers.
Via [Gamers Block]
south-korea-flag-thumb

For a country who considers online gaming as a national sport, with people willing to jump off buildings for their online characters, this news doesn't really come as a surprise.

 

 

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Posted Sep 9, 2011 at 6:52AM EST by Ryan F. Listed in: PoV Tags: cloud gaming, THQ
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onlive_thumb1THQ CEO Brian Farrell expects future iteration of consoles to ditch disc drives in favour of cloud gaming, a move which he predicts could benefit not just the developers and publishers, but also the paying consumers.

 

 

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Posted Aug 20, 2011 at 5:40AM EST by Ryan F. Listed in: Xbox 360 Tags: dashboard update, kinect, Microsoft, twist control
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360-ringsMicrosoft has revealed new details about the next Xbox 360 dashboard updated that is currently slated for release later this year.

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Posted Aug 17, 2011 at 8:19PM EST by Karl B. Listed in: PS Vita Tags: news, Sony
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ps-vita-thumb-blueWe won't know how successful it is until it finally hits the market, but thanks to a new spec sheet from Sony we do know what it packs inside its dual analog-equipped frame.

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Posted Aug 2, 2011 at 3:00PM EST by Carl B Listed in: Wii U Tags: Electronic Arts, FIFA, Nintendo
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FIFA_11EA believes Wii U will benefit FIFA more than any other franchise.

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Posted Jul 31, 2011 at 1:07AM EST by Mabie A. Listed in: MMORPG Tags: opinion
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pc_gaming

As Li Xue Sheng sees it, MMOs will take over console gaming sometime in America's future. The VP for SEE Interntaional Entertainment made the bold claim in a recent interview.
According to him, while console gaming is still the sure way to catch the fancy of American gamers, MMO are hot in its heels and are sure to to be clear in their future.
"MMOs will take that place in future for sure. And in American market, web games has increased 3 times faster than MMO RPGs, which has been defined as the future of American gaming."
It's not clear from his statements how he foresaw this event happening, although it is clear that the American market does make sufficient room for MMOs. Still, though, I'll have to say with all the technology revolutionizing the basic console experience (ie. Move, Kinect), the MMOs edging out consoles in the scene will not be for many more years to come.
How about you? Do you feel a strong potential for MMORPGs to really take control of the American gaming scene, or is this all baseless conjectures at this point?

As Li Xue Sheng sees it, MMOs will take over console gaming sometime in America's future.

 

 

 

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Posted Jul 28, 2011 at 9:38PM EST by Ryan F. Listed in: PS3 Tags: Insomniac Games, resistance 3
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resistance-logo

Insomniac Games has revealed more details about the upcoming public beta of Resistance 3.

 

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Posted Jul 27, 2011 at 11:06PM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: EA Sports
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EA_SportsEA Sports is keen on tapping into the indie scene, so it becomes clear.

 

 

 

 

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Posted Jul 27, 2011 at 2:29PM EST by Carl B Listed in: Wii U Tags: andrew wilson, EA, Nintendo
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NintendoWiiUEA's Andrew Wilson has revealed several new details about Nintendo's upcoming home console, the Wii U.

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Posted Jul 24, 2011 at 3:41AM EST by Ryan F. Listed in: PoV Tags: Electronic Arts
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EA-Logo-2011

The US$ 60 tag price for games price isn’t financially sustainable for the average consumer anyomore says EA, and I got to agree.

 

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Posted Jun 24, 2011 at 3:18AM EST by Ryan F. Listed in: Wii Tags: dolphin emulator, dolphin team, wii homebrew
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dolphin_logo

Here's the latest build of Dolphin, the ever-improving open-source Nintendo Gamecube and Wii emulator for PC.

 

*Update* Dolphin version 3.0 released.

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Posted Jun 16, 2011 at 2:00PM EST by Carl B Listed in: Nintendo DS Tags: amoebattle, hersh choksi, intrinsic games
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AmoebattleIntrinsic Games President Hersh Choksi explains how their DSiWare game, Amoebattle, was inspired by WarCraft.

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Posted Jun 6, 2011 at 10:48PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, ngp, playstation vita, ps vita, Sony
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psvita-thumbAfter finding out the official pricing for Sony's PlayStation Vita, we now learn the full specifications list and other features of the long awaited PSP successor.

 

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Posted Jun 2, 2011 at 12:24AM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumb

It's been a long time waiting, but finally... the PlayStation Store is now back online. Check out this week's huge PSN update, after the jump!

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Posted May 26, 2011 at 10:47PM EST by Ryan F. Listed in: PSP Tags: invizimals: shadow zone, news, novarama
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invizimals_shadow_zone-thumbThe latest iteration of the augmented reality series is gearing up for its second return to Sony's portable handheld.

 

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Posted May 17, 2011 at 1:00PM EST by Carl B Listed in: Wii Tags: mario, Nintendo, Olympics, Sega, Sonic
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mario-saluteSega's Nobuya Ohashi, poducer of Mario and Sonic at the London 2012 Olympic Games, explained why the new title doesn't feature online support.

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Posted May 12, 2011 at 9:29PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, ps3 hack, Sony
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ps-logo-white-thumbThree weeks and counting, the PlayStation Network is still offline, frustrating not just its users but also some publishers and developers who are eagerly waiting for Sony's next move.

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Posted May 8, 2011 at 8:22AM EST by Karl B. Listed in: PSP, MMORPG, PS3 Tags: news, PlayStation Network, SCEA, Sony, Sony Online Entertainment
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ps-logo-black-thumbThe PSN restoration is taking longer than expected.

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Posted May 4, 2011 at 10:18PM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has released a new build of their Java-based PlayStation Portable emulator for Windows, JPCSP.

 

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Posted May 1, 2011 at 8:39AM EST by Karl B. Listed in: PSP Tags: JPCSP, jpcsp team
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psp homebrewThe JPCSP Team has released a new version of JPCSP, their Java-based PlayStation Portable emulator for Windows.

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Posted Apr 27, 2011 at 10:09PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, Sony
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psnl

This time, the "questions and answers" discussion deals with the "criminal intrusion" into the PlayStation Network.

 

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Posted Apr 26, 2011 at 11:04PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, qriocity, Sony
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psn

Sony has released a more detailed "Questions and answers" post regarding the cause of the recent PlayStation Network/Qriocity outage.

 

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Posted Apr 26, 2011 at 8:59PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, Sony
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ps-logo-black-thumb

Sony has finally revealed the cause of the recent PSN outage, saying that an illegal intrusion has compromised the personal information of its PlayStation Network account holders.

 

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Posted Apr 23, 2011 at 11:07PM EST by Mabie A. Listed in: PS3 Tags: anonymous, SCEE, Sony
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ps3-slim-thumbAfter dilly-dallying with the explanation as to what exactly happened, Sony has now given a statement via the US arm of the PlayStation Blog, this, coupled with the rumors that the attack was directed to the Admin Dev accounts.

 

 

 

 

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Posted Apr 23, 2011 at 4:30PM EST by Carl B Listed in: Xbox 360 Tags: Harmonix, MTV Games, rock band
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rock-bandIn an interview with Industry Gamers, Harmonix VP Greg Piccolo described the company's feelings when they split from MTV Games.

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Posted Apr 23, 2011 at 3:00PM EST by Carl B Listed in: Xbox 360 Tags: greg lopiccolo, Harmonix, MTV
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harmonix-logoHarmonix VP of product development Greg LoPiccolo recently talked about being a part of the MTV brand.

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Posted Apr 19, 2011 at 2:11AM EST by Ryan F. Listed in: PC Gaming Tags: cd projekt red, the witcher 2
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the-witcher-2-thumb

CD Projekt has released a new FAQ update of The Witcher 2 to answer several questions from the gaming community. Topics discussed include the addition of DRM, using saved games from the first game, the benefits of registering your copy, and performance and hardware.

 

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Posted Apr 8, 2011 at 3:47AM EST by Ryan F. Listed in: PoV Tags: cloud based, gaikai, onlive
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onlive_thumb

The technology might be fast, but our infrastructures needs to be improved.

 

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Posted Apr 5, 2011 at 6:20PM EST by Carl B Listed in: PoV Tags: anonymous, Geohot, Sony
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sony_entertainment_logoYesterday, Internet hacker group "Anonymous" launched an attack on Sony Computer Entertainment of America, DDoSing their websites and PSN service in the name of George "Geohot" Hotz. Not only was this attack highly illegal, but it was also completely unwarranted.

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Posted Apr 4, 2011 at 4:33AM EST by Ryan F. Listed in: MMORPG Tags: Gaijin Entertainment, world of planes
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worldofplanes-thumbGaijin Entertainment has announced a brand new massively multiplayer online flight combat simulator that is set in the World War II era.

 

 

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Posted Mar 20, 2011 at 2:35PM EST by QJ Staff Listed in: Tags: apple, ios, T-Mobile
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ipad AT&T has announced that it will be swallowing up T-Mobile to form a carrier that will control almost three-quarters of the wireless subscriptions in the U.S. What will this mean for consumers?

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Posted Mar 11, 2011 at 4:57AM EST by Mabie A. Listed in: PSP, PS3 Tags: Sony
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scee_logo_140905Sometime at 2:00PM GMT, Japan was hit with a magnitude 8.9 earthquake, causing factories, including Sony's, to shut down.

 

 

 

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Posted Mar 10, 2011 at 2:57AM EST by Ryan F. Listed in: MMORPG Tags: Eve Online, mmorpg updates, patches
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eveonline-incursion-logoContinuing CCP's new content deployment strategy of releasing smaller and more frequent content patches for EVE Online, Incursion 1.3 has been deployed earlier this week to further improve the latest expansion of the EVE universe.

 

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Posted Mar 8, 2011 at 1:42PM EST by Karl B. Listed in: PS3 Tags: BioWare, Electronic Arts, mass effect 2
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mass-effect-2-thumbMass Effect 2 did "very, very well" on PS3, says EA boss.

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Posted Mar 5, 2011 at 12:13AM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: homefront, THQ
Ó

homefront-thumb2THQ has announced that their upcoming real world FPS, Homefront, has now achieved the gold master stage of development and is on track to meet its scheduled release date.

 

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