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Your search for Imagine located the below Imagine Search Results. The Imagine Search Results are returned from stories QJ publishes stories covering Imagine news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 25, 2012 at 9:05AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: batman: arkham city, rocksteady, warner bros
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batman-arkham-city1These guys have been providing the voices of Batman and The Joker for 20 years, and now you can see them in action in the booth. Plus, there's a hot chick providing the voice of Talia al Ghul.

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Posted May 21, 2012 at 9:55AM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: left 4 dead, overkill entertainment, payday: the heist, valve
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valve-logo2Valve and Overkill are working on something that is said to involves blending two of their IPs into one. Color us intrigued.

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Posted May 14, 2012 at 10:45AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: EA Sports, mma, NBA Live, Tiger Woods, UFC
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ea_sports_logoHere's the second part of EA Sports head honcho Andrew Wilson's interview. This time 'round he talks about Tiger Woods' reputation affecting sales, MMA, and girls in skirts playing hockey.

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Posted May 9, 2012 at 1:10PM EST by Todd B Listed in: PC Gaming Tags: Bethesda, id, wolfenstein 3d
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wolf31Twenty years ago, Wolfenstein 3D invented a genre. Now, you can enjoy it all over again from your browser.

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Posted May 4, 2012 at 1:26PM EST by Todd B Listed in: PS Vita Tags: nintendo 3ds sales, ps vita sales, psp sales, Shigeru Miyamoto
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vita1Sony’s troubled handheld finally sees an uptick in sales. But how long can it last?

 

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Posted May 2, 2012 at 11:15AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: octane games, topware interactive
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ravens-cry-logoEnough of these jaunty, singing pirates. Octane and TopWare is bringing rape, murder, and pillage back to pirate games.

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Posted Apr 27, 2012 at 2:27PM EST by Todd B Listed in: PoV Tags: gaming life, pov, stereotypes
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pocs1Video games are awesome. So is going outside. Can’t we do both?

 

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Posted Apr 25, 2012 at 9:35PM EST by Mr Ham Listed in: PoV Tags: pov, videogame culture
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silenthill2smallWe already know that people love videogames, but it seems like they have a hard time showing it. Here's my top 3 ideas on bringing them to the forefront...

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Posted Apr 15, 2012 at 5:36PM EST by Mr Ham Listed in: iPhone Tags: EA Sports, FIFA, iphone cases, iphone videos, Madden, NBA, NHL, retro
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ea_sports_thumbForget the monkeys playing your iPad, imagine monkeys playing an iPod with a retro Madden cover, because we're one small step closer to this reality.

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Posted Apr 14, 2012 at 7:00PM EST by Mr Ham Listed in: PC Gaming Tags: augmented reality, valve, valve console, wearable computing
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valvesmallValve are up to all sorts these days, expanding their horizons. And one of their ambitions is this; wearable computers over your beautiful eyes.

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Posted Apr 8, 2012 at 10:34PM EST by Harrison E Listed in: Wii U Tags: wii u pricing, wii u production costs
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wiiu-thumb1With cheap parts from all over the world and a possible deadline, Nintendo might be skimping on it's consumers.

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Posted Apr 4, 2012 at 12:23PM EST by Todd B Listed in: PS3 Tags: deus ex, ffxiii-2, final fantasy xiii-2, human revolution, prada, Square Enix
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ffpr1For some reason, Final Fantasy XIII-2 characters are in a fashion catalogue. In normal person clothes. What?

 

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Posted Apr 2, 2012 at 11:15AM EST by Brett Huffman Listed in: Xbox 360, PS3, Wii, PoV Tags: april fools, mass effect, rock band
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april-fool-s-day-26While most people don't appreciate having April Fool's jokes being played on them, a lot of companies - including gaming companies - simply cannot resist. Check these 5 gags out and prepare to roll your eyes.

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Posted Mar 20, 2012 at 7:35AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, EA, mass effect 3
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mass-effect-3No, it's not just you; ME3's co-op multiplayer mode is hard as balls. These stats prove it.

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Posted Mar 16, 2012 at 8:23PM EST by Mr Ham Listed in: PS3 Tags: GDC, Gears of War, indie games, tim sweeney epic games
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sweeneysmallAh, GDC talks. They're so much more informative than old press releases.

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Mar 1, 2012 at 8:43PM EST by Harrison E Listed in: PS3 Tags: Big Huge Games, dlc, ea games, kingdom of amalur, review, studio 38
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kingdoms-of-amalur-reckoning-thumbSome people think it's the Skyrim killer, but what is Kingdom of Amalur really?

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Posted Feb 25, 2012 at 9:00AM EST by Harrison E Listed in: PS Vita Tags: Facebook, facebook app for vita, ps vita app removed, Sony, vita apps
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facebookEither this is a ploy to get you outside and stop stalking your ex, or Sony screwed up.

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Posted Feb 22, 2012 at 4:06PM EST by Listed in: PoV Tags: Blizzard, free-to-play, microtransactions, modern warfare
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Are tiny in-game payments the way of the future?
If you’ve never heard the word “microtransaction,” here’s a quick primer: a microtransaction is a purchase made in a video game, with real-life money, for some sort of in-game function or item. This purchase is almost always very low in initial cost, hence the “micro” part of the word. The idea is simple—players spend tiny bits of money at a time, but all of that money adds up.
Several games have used the microtransaction model to great success. In fact, it’s one of the primary ways in which most free-to-play MMORPG and mobile games stay afloat. It would seem that players, as a rule, aren’t opposed to investing a small chunk of change if it makes their game easier or more enjoyable.
With microtransaction popularity skyrocketing, it’s inevitable that we’ll see more games offering in-game purchases. And it’s not unfathomable to imagine a world in which Activision sells weapons for Modern Warfare at $1 each, or where Blizzard offers “Premium” services for their next MMO. Whatever the game, microtransactions are going to be a permanent part of any game publisher’s revenue models.
So how do you feel about microtransactions? Are they a good way to recoup costs on a game and keep the initial cost to players down, or are they a manipulative method for tricking players into pumping cash into a game long after they should?
Sound off!

mfmicro1Are tiny in-game payments the way of the future?

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Posted Feb 22, 2012 at 10:00AM EST by Harrison E Listed in: PS3 Tags: rcr, retro city rampage, vblank studios, WiiWare, xbla
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retrocityrampagepressWhat may be the game of the year for 2012 is finally leaving behind those wussy consoles and coming to blow up in your face with Sony.

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Posted Feb 18, 2012 at 6:34PM EST by Listed in: iPhone Tags: angry birds, angry birds space, NASA, national geographic, rovio
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Next up: Angry Birds in the Hood.
Angry Birds has become more than a game; it’s a cultural touchstone. So many people have played the game or been exposed to it through jokes, videos, friends and merchandise that it has transcended the world of gaming. And what’s the best thing to do with cultural touchstones? Milk them dry, of course!
Rovio has confirmed that it’s working on yet another version of Angry Birds, this one titled Angry Birds Space. As you can probably imagine, the game features the same Angry Birds gameplay you either love or hate, but this time set in space.
It’s worth noting that the game is being built from the ground up, with new physics and special features. NASA and National Geographic are listed as launch partners, whatever that may mean.
You can check out the trailer here:
Angry Birds Space hits digital devices March 22. Be honest, you’re totally going to buy it.
[Game Informer]

mfangspa1Next up: Angry Birds in the Hood.

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Posted Feb 17, 2012 at 4:22PM EST by Listed in: MMORPG Tags: ccp, Eve Online
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Well, easier for new players anyway.
EVE Online has been likened to playing a spreadsheet in space, and as someone who regularly logs in to adjust training queues and dart around low-sec, I’d have to agree. Almost every screenshot I have of the game shows my ship buried in menus and sub-menus, the real meat of the game. In fact, EVE Online isn’t so much a space simulator as it is an economy simulator—just about as boring as you’d imagine.
One of the main problems with EVE is that it’s incredibly difficult for new players. Thousands of people have created new pilots in the MMO, only to turn the game off and never return thanks to the enormously steep learning curve. In the past, CCP has attempted to make entry a bit easier with tutorials and re-designs, but nothing has really made the starting experience all that different.
CCP is on the move again, however, and its latest developer blog indicates the company is taking another run at the early player experience. Claiming they’re looking to make the first few days and weeks as fun as the more complicated stuff, EVE’s devs are focusing on simplified teaching mechanics and other methods to bring players into the game more rapidly.
We’ll have to see how that plays out. At the moment, the first hours of EVE are still very complicated and often frustrating, even for experienced gamers. Hopefully CCP can make it a bit more interesting and easy to grasp. The main issue, of course, is that EVE is a complex game, and players will at some point need to come to terms with that.
Are you an EVE player? How do you feel about the starting player experience?
[Massively]

mfeve1Well, easier for new players anyway.

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Posted Feb 16, 2012 at 9:35AM EST by Harrison E Listed in: PC Gaming Tags: humble bundle, mojam, mojang, notch
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notchyMojang Charity and someone developing Psychonauts for $13 mill? You bet it's, Notch News!

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Posted Feb 9, 2012 at 11:05AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: BRAVIA, personal 3d viewer, Sony, sony sessions, sony tablet p, storm surfers 3d
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sessionsSony are pretty good people despite all the shit people sometimes talk. Especially when they're showing off and want to get you to buy some stuff. Harrison E got a chance to talk with them about their new products in Sydney at Sony Sessions.

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Posted Feb 7, 2012 at 10:00PM EST by Mr Ham Listed in: PS Vita, PS3 Tags: ffx, ffx ps3, ffx remake, ffx vita, shinji hashimoto, Square Enix, taipei game show
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ffxsmallDon't worry, it's not a port.

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Posted Feb 7, 2012 at 9:45PM EST by Mr Ham Listed in: Xbox 360, PC Gaming Tags: skyrim, skyrim creation kit, skyrim mods
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skyrimsmall Have some fun, you scoundrels!

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Posted Feb 6, 2012 at 8:00AM EST by Listed in: PS3 Tags: BioWare, commander shepard, EA, mass effect, mass effect 3
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A producer on Mass Effect 3 drops a not-so-subtle hint about the future of the franchise.
Mass Effect 3 is rolling on toward its official launch date of March 6, and despite the fact that the third chapter of the Commander Shepard saga has yet to hit shelves, EA and Bioware are already stirring up hype for the next game. Of course, the two companies haven’t made any sort of official announcements, but one producer offered a tongue-in-cheek hint to Mass Effect fans everywhere.
In an interview with Gamerzines, producer Mike Gamble simply said that hanging on to your Mass Effect 3 saves “wouldn’t be a bad idea.” He was mum on why exactly players would want to hang onto their saves, but suggesting they keep them handy is practically a confirmation of another game in the works.
With Mass Effect, players are invited to import their character saves from previous games. Decisions you make in Mass Effect, for example, have a lasting impact on the world you encounter in Mass Effect 2. And when you import your character from ME2 into ME3, you’ll be bringing two games’ worth of decisions along with you.
The suggestion that players hang onto their game saves indicates there will be another opportunity to import data, perhaps in a fourth Mass Effect title. The thought of bringing the decisions of three games forward sounds daunting enough from a player perspective – it’s hard to imagine how Bioware could even begin writing the damn thing.
Do you want more Mass Effect?
[RPS]

mfme41A producer on Mass Effect 3 drops a not-so-subtle hint about the future of the franchise.

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Posted Feb 3, 2012 at 2:37PM EST by Listed in: iPad Tags: 5th cell, angry birds, scribblenauts remix
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5th Cell celebrates one million downloads with new, free content for the iOS hit.
Scribblenauts Remix has officially hit over one million downloads on the iOS platform, and 5th Cell is feeling quite jovial, as you may imagine. To celebrate the game’s accomplishments, along with the upcoming Valentine’s Day holiday, 5th Cell has dropped a brand new Scribblenauts content update, live now.
The new content features a Valentine’s Day-themed playground area, as well as a variety of new items to explore. For example, the press release issued by the company gives the following suggestions: “loving, polka-dotted charonosaurus" and "giant, pink, flying chocolate box." This is the second such update to Scribblenauts Remix, with the previous release adding 20 new levels.
Scribblenauts Remix has been a massive success on the iOS platform, even toppling Angry Birds for a brief period of time. It looks like the game will continue to perform well into the new year.
Have you played Scribblenauts Remix? What did you think?
[Destructoid]

mfscribv15th Cell celebrates one million downloads with new, free content for the iOS hit.

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Posted Feb 3, 2012 at 1:15PM EST by Mr Ham Listed in: Xbox 360 Tags: chen rong-yu, gamer dies
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gamerdiessmallA scary, shocking and sad story.

 

 

 

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Posted Feb 2, 2012 at 7:45PM EST by Harrison E Listed in: iPad, iPhone Tags: android market, appstore, stay alive, stay alive android, stay alive ipad, stay alive iphone
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stayalivelogoCreator of one of the best indie mobile titles, Stay Alive, Rob Allison talks to Harrison E about creating the game, reddit and making games.

 

 

 

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Posted Feb 1, 2012 at 5:48PM EST by Listed in: PS3 Tags: ffxiii-2, final fantasy xiii-2, lightning, Square Enix
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The new Coliseum mode pits players against old adversaries.
Are you enjoying Final Fantasy XIII-2? It’s been out for almost 24 hours, which means it’s time for DLC announcements! And Square Enix has not disappointed, detailing their upcoming content plans for the brand new RPG.
Starting February 7, FFXIII-2 players will be able to participate in downloadable Coliseum battles. Each battle pits you against a villain from a previous Final Fantasy game, and if you’re successful in your challenge, you can bring the defeated foe in to your party. Square Enix is also promising future DLC content that expands on the narrative of the game.
The first battle will contain Lightning and Sergeant Amodar. There’s no information on future battles, but here’s hoping Sephiroth makes an appearance (can you imagine him in your party?!).
Are you going to check out any of FFxIII-2’s DLC?
[IGN]

mfffcli1The new Coliseum mode pits players against old adversaries.

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Posted Feb 1, 2012 at 8:15AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, prototype 2, Radical Entertainment
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prototype_2_logoAt least it's not an online pass...

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Posted Jan 29, 2012 at 9:15AM EST by Harrison E Listed in: Xbox 360 Tags: bizspark, imagine cup, kidnect, kinect, Microsoft, team apptenders, team falcon, team lifelends, team oasys
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imaginecupThe 3 million dollar grant to help make a game seems like a pretty great prize.

 

 

 

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Posted Jan 26, 2012 at 9:30AM EST by Harrison E Listed in: PS3 Tags: die gute fabrik, johann sebastian joust, jsj, playstation move, ps move, Sony, The Game Factory
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johannlogoAn interview with the 2012 IGF nominated creators of Johann Sebastian Joust, Die Gute Fabrik with one of the best games you will see all year for the PS Move.

 

 

 

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Posted Jan 26, 2012 at 9:21AM EST by Brett Huffman Listed in: iPhone Tags: apple, iphone app review, viggle
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iphonetvIf you're watching TV on your iPhone anyway...

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Posted Jan 19, 2012 at 4:00AM EST by Harrison E Listed in: PC Gaming Tags: cowen and company, hidden chronicles, social games, zynga
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zynga-logoIt looks like with great social gaming, comes great responsibility...or something equally expensive and ridiculous.

 

 

 

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Posted Jan 14, 2012 at 10:00AM EST by Mr Ham Listed in: Nintendo DS Tags: Pokemon, pokemon art, poketrainers
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pokesmall1Nintendo fans rejoice.

 

 

 

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Posted Jan 13, 2012 at 1:45PM EST by Listed in: Wii Tags: just dance, just dance 3, modern warfare 3, Ubisoft
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The popular dancing game has moved more copies than you can possibly imagine.
In the inner circle of gaming, it’s completely okay to make fun of games like Just Dance 3. Serious gamers think of them as niche products for kids and casuals, and it’s not rare to see a joke at the franchise’s expense over on Reddit or in the comments section of news posts.
What most gamers may not realize, however, is that Just Dance is ridiculously popular. Ubisoft has just revealed sales figures for the most recent iteration, Just Dance 3 – the game moved 7 million copies. That puts Just Dance 3 at second on the charts for 2011, placing it just behind Modern Warfare 3. Seriously.
The franchise haul for Just Dance is now over 25 million, making it one of the more prominent franchises in the world of gaming. Ubisoft also had some other interesting figures; for example, gamers dance to around 7.5 million songs per day.
It’s easy to forget that there’s such a big market out there for games that don’t involve jumping out of helicopters or slaying dragons, but the success of Just Dance proves that fun is the one commodity all gamers demand.
[GameSpot]

mfjudan1The popular dancing game has moved more copies than you can possibly imagine.

 

 

 

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Posted Jan 9, 2012 at 3:10PM EST by Listed in: PC Gaming Tags: dark souls, From Software, petitions
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Fans are foaming at the mouth for a PC port of this devastatingly difficult console title.
Dark Souls was one of the most interesting games of 2011, bringing difficulty back to the masses and causing the death of many a controller. However, PC players were miraculously spared from this destruction, left only to imagine Dark Souls’ horrors based on the hollow faces of their console-going friends.
PC players seem to be clamoring for a bit of punishment, as an online petition has amassed 50,000 signatures requesting that From Software make some sort of PC version of Dark Souls. We mentioned the petition last week, and since that time, it has landed additional 10-15,000 signatures. As petitions go, it seems to be a pretty good one.
It’s unclear whether developers respond to fan petitions, but I’m sure From Software is weighing the cost of building a PC port against the potential profits. If there’s money to be made, you can bet Dark Souls will eventually find its way to a gaming PC near you. There’s been no response from the developer as of yet, but we’ll keep you posted.
It’s worth noting that this whole thing was set off by an administrator post on the official forums, stating that an adaptation would be possible with the right amount of demand. Perhaps From was testing the waters?
Would you like to see Dark Souls on your PC?
[PC Gamer]

mfdarksoulspc1Fans are foaming at the mouth for a PC port of this devastatingly difficult console title.

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Posted Jan 8, 2012 at 12:00PM EST by Harrison E Listed in: Wii, Nintendo 3DS Tags: Interview, mario kart 7, miyamoto, Shigeru Miyamoto, super mario land 3d
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miyamoto_sMiyamoto discusses life and working at Nintendo in new interview.

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Posted Jan 1, 2012 at 9:45AM EST by Mr Ham Listed in: PoV Tags: gaming world recores, george leutz, qbert, qbert record
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qsmallSome obsessions are dangerous, as this attempt shows…

 

 

 

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Posted Dec 31, 2011 at 1:30PM EST by Harrison E Listed in: PC Gaming Tags: DDR, indie games, jason wishnov, sequence, Steam, steam sale
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sequencelogoHarrison E talks to Sequence creator, Jason Wishnov about Sequence and what he's up to next. Also you have 3 days to buy Sequence for cheap on Steam.

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Posted Dec 30, 2011 at 6:00PM EST by Brett Huffman Listed in: PoV Tags: fallout, mass effect 2, video game widow
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vg_widowHow does your significant other feel about your video gaming?

 

 

 

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Posted Dec 29, 2011 at 1:15PM EST by Listed in: PoV Tags: pov, skyrim
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Video games used to be the domain of the nerdy basement dweller. Now, they’re changing the way in which we interact with friends, family and strangers.
Last night, I went to a wonderful pizzeria in Chicago to celebrate a friend’s birthday. Drinks were had and merriment was made, and at some point during the night conversation turned to Skyrim. One of my friends was curious about the game, and wanted me to explain the basic gist of how it works. As I was explaining the game, someone at the next table over exclaimed “Are you talking about Skyrim?!” We confirmed, and the guy immediately abandoned his girlfriend to join our table so he could tell us about how awesome his one-hander wielding Spellsword was working out.
It was a strange moment – despite not knowing the guy (or his poor girlfriend), we instantly had a shared experience from which to draw. Our digital adventures in Skyrim translated into a real-life connection, and thanks to that game, we all made a new friend. This type of gaming bleed is becoming increasingly common; it seems like everywhere you go, you run into another fan of games with something to say.
Gaming used to be derided as a hobby for nerds and loners. But huge MMOs are changing the way in which we hang out with distant family and friends, and big-budget titles are giving us a way to interact with strangers we never imagined possible. It’s an incredible experience to connect with a random person, and games are quickly becoming one of the most common ways to do so. How many of us have never thrown a subtle nod to someone wearing a Horde shirt, or a Cog hat?
As gaming continues to spread into the mainstream, these types of interactions will happen much more often. And, frankly, we’re all better off for it. Sometimes the most valuable experience gaming can bring us is something that happens in real life as a result of our shared passions. As gamers, our passions often get the best of us, but every now and then, they translate to something truly awesome.
Have you ever connected with a random person due to a love of gaming? Tell us your story in the comments!

mfpovso1Video games used to be the domain of the nerdy basement dweller. Now, they’re changing the way in which we interact with friends, family and strangers.

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Posted Dec 28, 2011 at 2:45PM EST by Harrison E Listed in: iPhone, iPad, PoV Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and  you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying  I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.

trainconductor2logoVoxel Agents new game has just hit the Android market and you better get on track.

 

 

 

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Posted Dec 27, 2011 at 3:00PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Microsoft, ps4 rekease, xbox 720
Ó

2012The new year is almost upon us. What are you looking forward to as far as gaming goes in 2012?

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Posted Dec 24, 2011 at 9:45AM EST by Harrison E Listed in: PS3 Tags: ff, ffxiii, ffxiii versus, Final Fantasy, final fantasy versus xiii, final fantasy xiv, Square Enix
Ó

Final Fantasy XIII-2 Opens to dismal sales
Probably not the final, fantasy, but still worrying enough.
FFXIII-2 came out last week in Japan to the tune of half a million sales, which is around a third of the sales the original XIII saw, just over two years ago.
Whilst anyone who makes games would love that amount to shift, the game cost a couple million to make and half a mill is quite a low sale count when shooters are blowing up the market with almost a billion dollars in just a matter of weeks.
Squenix's franchise of FFXIII Titles continues into the nwe year with FF Versus XIII, and this recent lack of sales comes only months after Square said that their brand has been "greatly damaged" due to the troubled release of the MMORPG, Final Fantasy XV.
Via Gamasutra
292/Final_Fantasy_XIII2s_Diminished_D
ebut_May_Spell_Trouble_For_The_Franch
ise.php

ff13Probably not the final, Fantasy, but still worrying enough. 

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Posted Dec 23, 2011 at 10:00AM EST by Brett Huffman Listed in: PS3, PC Gaming Tags: 38 studios, Big Huge Games, kingdoms of amalur: reckoning
Ó

kingdoms-of-amalurThe new developer diary for Kingdoms of Amalur: Reckoning focuses on the combat and what sets it apart from the button mashers.

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Posted Dec 17, 2011 at 9:45AM EST by Harrison E Listed in: Wii, Wii U Tags: Legend of Zelda, metroid other m, metroid prime, miyamoto, Retro Studios
Ó

Retro Studios Dev could make Zelda in the future
So Zelda could have a father figure that would basically control his life too?
Retro Studios, responsible for the fantastic, Metroid Prime series has burst through the next generation of consoles with their help and it looks like Nintendo could be looking for their help in the future when this generation leaves behind the man in the little green hat. According to an interview with Wired magazine, Shigeru Miyamoto discussed the possibility of a Western imagined version of the LoZ series which Retro  would be apart of and the most likely candidate for the job
"As you know, we have already collaborated with Retro for the Metroid Prime series in the past," Miyamoto said. "And I think when we talk about any other franchise, Zelda might be a possible franchise for that collaboration." Which would be fantastic as long as someone else was writing the script.
There was a controversy last year with the development of the most recent Metroid Prime game where Samus, who was only a mildly formed character, was turned into a mix between a Space Pirate and Lara Croft with Daddy issues. People were up in arms about her character change, but I think the outcry from fans was enough for Retro Studios to give them the bird or to never do it again.
Personally, I think a Zelda imagining from them would be incredibly interesting if they stuck to what Nintendo had done in the past, just tweaked it with some new game mechanics, which is what Retro Studios is quite good at, other than making fanboys - who don't know what a reboot or characterisation is, cry.

retro_studiosSo Zelda could have a father figure that would basically control his life too via an Ocarina?

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Posted Dec 6, 2011 at 1:45PM EST by Brett Huffman Listed in: PS3 Tags: the darkness ii, the darkness ii vendettas
Ó

the_darkness_ii_coverThe Darkness was a critically-acclaimed game when it came out in 2007, but the downside that no one could ignore was the atrocious multiplayer. So when The Darkness II was announced, everyone wondered what the developers' multiplayer stance would be - now we know.

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