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Igun Search Results

Your search for Igun located the below Igun Search Results. The Igun Search Results are returned from stories QJ publishes stories covering Igun news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Mar 8, 2012 at 2:30PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: bioshock: infinite, Irrational Games, Ken Levine
Ó

bioshock-infinite-logoThe Hall of Presidents never seemed so dangerous.

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Posted Jan 26, 2012 at 7:30AM EST by Harrison E Listed in: PC Gaming Tags: DRM, fred wester, Paradox Interactive
Ó

fredwesterPreaching to the choir Mr. Wester.

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Posted Jan 4, 2012 at 11:15AM EST by Brett Huffman Listed in: PS3, PC Gaming Tags: EA, emma thalos, resident evil, Starbreeze Studios, syndicate, tihomir darius
Ó

syndicate2012The latest trailer for Syndicate talks about my favorite thing: co-op!

 

 

 

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
Ó

Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Aug 5, 2011 at 5:30PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
Ó

nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Jul 27, 2011 at 8:17AM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: 2K Games, duke nukem forever, Gearbox Software
Ó

dnf-thumbPack now set for autumn release.

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Posted Jul 22, 2011 at 5:25AM EST by Mabie A. Listed in: MMORPG, PS3 Tags: dc universe online, SOE
Ó

dcuniverse_logoDC Universe Online is set to get a brand new DLC entitled "Fight for the Light".

 

 

 

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Posted Jul 6, 2011 at 2:25AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, fallout: new vegas, Obsidian Entertainment, patch
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fallout-new-vegas-thumb

Just in time for the upcoming arrival of the third DLC pack of the game.

 

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Posted Jun 21, 2011 at 3:19AM EST by Ryan F. Listed in: PS3 Tags: Guerrilla Games, killzone 3, Sony, videos
Ó

kz3-thumb

Here's your first glimpse at the other maps included in the upcoming "From The Ashes” DLC pack for Killzone 3.

 

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Posted Jun 17, 2011 at 2:27PM EST by Karl B. Listed in: PS3 Tags: Guerrilla Games, killzone 3, Sony
Ó

kz3-thumbGuerrilla Games is whetting appetites by previewing two of Killzone 3's "From the Ashes" pack's four new multiplayer maps.

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Posted Jun 5, 2011 at 9:10AM EST by Karl B. Listed in: PS3 Tags: e3 2011, eat sleep play, Sony, twisted metal
Ó

twisted-metal-sweet-tooth-thumbSweet Tooth meets up with someone who may just prove to be more than a match for him and his transforming ice cream truck.

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Posted Apr 25, 2011 at 9:33PM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, fallout: new vegas, patch, Steam
Ó

fallout-vegas

As promised, the long awaited patch for Fallout: New Vegas has been released, updating Obsidian's action/RPG title to version 1.3 with optimizations and stability improvements as well as balance changes.

 

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Posted Apr 24, 2011 at 12:18AM EST by Mabie A. Listed in: PC Gaming Tags: Bethesda, fallout: new vegas
Ó

fallout-vegas

We now have further details about this said major patch, and guess what - the PC version will indeed be getting it first -- as soon as tomorrow, Monday.

 

 

 

 

 

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Posted Apr 14, 2011 at 2:28PM EST by Carl B Listed in: PC Gaming Tags: excalibur publishing, release date, zombie driver
Ó

zombie-driver4Excalibur Publishing has announced a release date for Zombie Driver.

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Posted Apr 8, 2011 at 4:32AM EST by Ryan F. Listed in: PS3 Tags: David Jaffe, scott campbell, twisted metal, videos
Ó

st

A new trailer for the long awaited Twisted Metal reboot has just hit the web, giving us a glimpse of the action and a proper release date to further whet our appetite.

 

 

 

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Posted Mar 27, 2011 at 10:28AM EST by Karl B. Listed in: PS3 Tags: Guerrilla Games, killzone 3
Ó

kz3-thumbAmazon has pegged a possible release date and price point for the upcoming Killzone 3 map pack, Steel Rain.

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Posted Mar 12, 2011 at 5:36AM EST by Ryan F. Listed in: PS3 Tags: playstation 3 updates, PlayStation Network, PlayStation Store
Ó

ps-store-bag-thumbJust in time for the weekend, the US PlayStation Blog has unveiled the latest flicks that is now available in the PlayStation Store.

 

 

 

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Posted Feb 25, 2011 at 9:19PM EST by Ryan F. Listed in: PS3 Tags: Guerrilla Games, killzone 3, playstation 3 updates, videos
Ó

killzone_3_thumbGuerrilla Games has said that they are working closely with Sony to "aggressively" monitor the online activity of Killzone 3 to get rid of the perpetrators and ensure legitimate players that their online experience won't be ruined, following the recent hacks on the system.

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