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The gaming giant has rethought its controversial “ban ‘em all” approach to Origin account management. Point one for the little guys.
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The iconic developer takes some time to trash Fable III and then goes on to explain how his next game is going to “change the world” Sure Moly, sure.
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Icon Games reports that Nintendo forced them to remove Wii-related sales data from their company blog.
It’s not uncommon for indie studios to post sales numbers for their games. Sales figures demonstrate how their game is moving, and help generate a little extra press. But one developer is claiming that Nintendo didn’t take kindly to their efforts to publish WiiWare sales figures.
Icon Games, the London studio behind barroom games like Arcade Pool and Arcade Darts, had listed its cross-platform sales on a public blog – including data for Nintendo’s WiiWare store. Unfortunately for Icon, Nintendo apparently contacted them and requested that the information be removed.
The claims were made in another official company blog, in which Icon questions Nintendo’s reasoning for removing the numbers and claims that disallowing public sales data makes it harder for them to run an effective business. While this may be a stretch, it is a bit puzzling as to why Nintendo wouldn’t want developers sharing sales numbers.
As for Icon’s posts, it’s a rambling mess that manages to posit that Nintendo’s refusal to allow the publication of sales figures would somehow prevent a developer from securing a small business loan, or stop them from being able to accurately plan their financial future.
Honestly, both sides of this argument look ridiculous. Nintendo should allow people to publicly share sales figures, and Icon should stop pretending like the inability to publish numbers on a blog is the same thing as not being able to see them. Surely they don’t bring screencaps of their blog to the bank to convince the bank of Icon’s financial solvency.
[Edge]
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The sequel to one of the best-looking mobile games ever made has some serious problems on the original iPad and iPod Touch.
Infinity Blade II hit digital shelves yesterday, and while the game has earned praise from most fans and critics, some gamers haven’t been able to enjoy the game at all due to a pesky bug with older Apple hardware. Apparently, generation one iPads and older iPod Touches may experience performance problems when running the game, depending on how many apps you currently have installed.
Epic Games, the company behind Infinity Ward, is well aware of the problem and hard at work on a solution. The developer is aiming to patch the game “ASAP,” so keep an eye on your little blue App Store icon for the notification that an update is ready. The basic problem arose because Epic didn’t test the game on fully loaded devices, instead using test devices that had only the game and a couple of other apps.
As we know, iOS is prone to clutter and a large number of apps, combined with the hardware requirements of the game, are causing older devices to run out of system memory. There’s no official timeline on how long a patch will take, but I’d expect one within the next week or so.
Have you experienced any Infinity Blade II issues?
[Joystiq]
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Rockstar announces the 10th anniversary edition of its old-school classic, remastered and headed directly to your mobile phone.
It’s hard to imagine, but Grand Theft Auto III, the game generally recognized as revolutionizing what game developers could do with an open world, has been out for 10 years. For a bit of perspective, the number one song in 2001 was Independent Women Part 1, by Destiny’s Child. Beyoncé was still a person in a band when GTAIII hit shelves.
Anyway, this post isn’t about Beyoncé. It’s about Rockstar’s most recent announcement – in celebration of the tenth anniversary of GTAIII, they’re releasing the game not to consoles or direct download, but directly to mobile platforms.
Here’s the currently supported device lineup:
Apple iOS Devices: iPad 2, iPhone 4S
Android Phones: Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2
Android Tablets: Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1
Rockstar notes that this list isn’t complete, and they’ll be releasing a more in-depth list of compatible devices once they’re a little closer to dropping the game on the open market. If you happen to be going to New York Comic Con, you can give the game a test run at the Rockstar booth.
Everyone else will just need to wait until later this fall; there’s no official release but it’s safe to say we’ll see GTAIII on our iPads sometime during the holiday season.
I’m just amazed at how far we’ve come technology-wise. I remember being amazed at the freedom that game created, and it’s incredible to think that I could have the same experience on a device that fits in my pocket.
Anyone planning on downloading GTAIII to their mobile device, or are you sticking to consoles?
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For their next big PSP launch, Square-Enix is giving “Final Fantasy” players a solution to the number one problem in power gaming – the human body’s need to sleep.
Leveling in “Final Fantasy” games, even the great ones, has often seemed like a chore. It always feels like there are just enough missions and monsters to go around until you hit a certain point, and from then on out it’s pure grinding. Square-Enix has a bit of news for grind-averse gamers (like myself) – in “Final Fantasy Type-0,” your characters will continue to gain experience points and level up even when you’re not playing the game.
While specifics are slim on how much XP you’ll gain or if there are limitations on the feature, the basic breakdown of the function goes like this: You’ll access “Final Fantasy Type-0’s” Secret Mission feature before powering down your game and presumably select the character to participate. From there, as long as the PSP battery stays charged and you keep the game in your PSP, your characters will continuously gain experience points.
When your character finally levels, you’ll earn a small amount of AP. You can then use this AP to purchase special abilities, such as Ace’s Cannon Laser and Queen’s Energy Bomb. Combat in “Type-0” occurs in real-time but still makes use of the familiar ATB gauge, which developers included so you can control multiple characters during a fight.
“Final Fantasy Type-0” is headed to Japanese markets on October 27, with no official announcement for a North America release. However, if history is any indicator, you may see the game in your area sometime in 2012.
In the meantime, what do you folks think of automatic, passive leveling? It worked well for “EVE,” but will it function for “Final Fantasy?”
Via Siloconera
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Phantasy Star Online 2 was originally set to be up and running within this year, but unfortunately, that's not going to be the case any more.
As it turns out, Sega has decided to push the release of the PC title to a yet undecided 2012 date. Explained game producer Satoshi Sakai, the decision was based on the feedback they garnered from the alpha test recently conducted.
As per the observations of the alphat test participants, there are still a lot of things for them to work on before they can give their seal of approval for the game's retail release.
Most likely, I am guessing that Phantasy Star Online 2 won't be out till about mid or late 2012, considering that the next alpha test will only be happening early next year. If you did participate in the first one, then you'll get first dibs to the second alpha. If not, however, don't despair. You can still apply and register to join in the next batch.
Via [Siliconera]
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