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Tablet Search Results

Your search for Tablet located the below Tablet Search Results. The Tablet Search Results are returned from stories QJ publishes stories covering Tablet news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 20, 2012 at 6:50PM EST by Demonchild Listed in: PS3 Tags: debug, playstation suite, SDK
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sonysmallSony's opening up the Developer Program to the public for the time being. The result of that is a fancy and official SDK to go along with it. It's that point along the roadmap and that time of the year where Sony opens up beta testing for that very SDK.

 

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Posted Apr 20, 2012 at 5:00PM EST by Mr Ham Listed in: iPad, Xbox 360 Tags: cloud storage, ea games, multiplatform, online, xbox live
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ea_sports_thumbLet's all join hands and connect with the gaming world in an online bubble. This is what the worst company in America wants you to take part in with their new system.

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Posted Apr 17, 2012 at 1:45PM EST by Todd B Listed in: PSP, PoV Tags: apple, iTunes, Nintendo, Sony, tim cook, valve
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app1Rumors from yesterday indicate Apple may be prepping a game console. Smart move?

 

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Posted Apr 17, 2012 at 11:05AM EST by Brett Huffman Listed in: PS3 Tags: nasne, Sony, sony entertainment hub, torne
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sony_nasneIf you're a data hoarder, Sony has you covered. Is 600 GB enough for you?

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Posted Apr 14, 2012 at 7:00PM EST by Mr Ham Listed in: PC Gaming Tags: augmented reality, valve, valve console, wearable computing
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valvesmallValve are up to all sorts these days, expanding their horizons. And one of their ambitions is this; wearable computers over your beautiful eyes.

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Posted Apr 13, 2012 at 5:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: ghost recon beta, ghost recon: future soldier, Ubisoft
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ghost recon future soldier_2The Ghost Recon: Future Soldier beta is coming next week, so it's time to start reading up on it now. Or you can just watch the video.

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Posted Apr 8, 2012 at 10:34PM EST by Harrison E Listed in: Wii U Tags: wii u pricing, wii u production costs
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wiiu-thumb1With cheap parts from all over the world and a possible deadline, Nintendo might be skimping on it's consumers.

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Posted Apr 8, 2012 at 11:45AM EST by Harrison E Listed in: Wii U Tags: david gibson, durango, Nintendo, orbis, wii u launch
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wiiu-thumb1After several years of being on top, is it time for Nintendo to do something new?

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Posted Apr 7, 2012 at 12:33AM EST by Harrison E Listed in: Xbox 360 Tags: 38 games, alyn shir, kingdoms of amalur, mmorpg, r. a salvatore, salvatore, todd macfarlane
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kingdomofamalur-1Thought the names in Kingdoms of Amalur were ridiculous? So did R.A. Salvatore.

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Posted Mar 28, 2012 at 9:00AM EST by Harrison E Listed in: PS Vita, PS3 Tags: cloud, psn, sen, Sony, sony memories online, sony tablet p
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sonymakebelieveAfter people speculating and hoping for some time Sony finally joins  the cloud. What does this mean for gamers?

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Posted Mar 16, 2012 at 9:15AM EST by Mr Ham Listed in: Xbox 360 Tags: Activision, call of duty elite, content collection, modern warfare 3 dlc
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codm2Activision, making fans that little bit happier.

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Posted Mar 8, 2012 at 9:15AM EST by Harrison E Listed in: iPhone Tags: android, android market, android os, Google, google play, google play movies
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googleplaylogoIf you were at GDC and had an Android phone, something may have changed...

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Posted Mar 2, 2012 at 10:30AM EST by Mr Ham Listed in: PC Gaming Tags: real world map, techpocalypse, videogame innovations
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techpocSmallCyrodiil? Hyrule? How about 'Earth'?

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Posted Feb 19, 2012 at 3:00AM EST by Harrison E Listed in: PS3 Tags: jack trenton, Mobile Games, ps3, Sony, vita
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vita_newcolorsJust like how Godzilla is no threat to Japan.

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Posted Feb 9, 2012 at 11:05AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: BRAVIA, personal 3d viewer, Sony, sony sessions, sony tablet p, storm surfers 3d
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sessionsSony are pretty good people despite all the shit people sometimes talk. Especially when they're showing off and want to get you to buy some stuff. Harrison E got a chance to talk with them about their new products in Sydney at Sony Sessions.

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Posted Feb 1, 2012 at 5:00AM EST by Harrison E Listed in: Wii U Tags: fumihiko yasuda, ninja gaiden, Team Ninja, wii u developers, Yosuke Hayashi
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wiiu-thumb1It's good to see Nintendo to catch up with the big guys.  But will it work?

 

 

 

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Posted Jan 29, 2012 at 9:35AM EST by Harrison E Listed in: Wii U Tags: NFC, Nintendo, Satoru Iwata, skylanders, wii u
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Wii U controller: More secrets revealed
The next-gen console is more than meets the eye.
With the recent announcment of the Nintendo Network.
Just when you think you know everything about Nintendo's innovative -- and risky -- new Wii U tablet controller, the company throws another factor into the mix.
Nintendo president Satoru Iwata revealed this week that the touch-enabled controller will also implement near-field communication (NFC) tech. As an NFC device, the controller will be able to interact with objects equipped with NFC tags.
It's the same set of standards used in some smartphones and smart cards. By touching an NFC-tagged item -- or bringing it in very close range -- with an NFC device, the objects interact via radio communication.
"By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via noncontact NFC and to expand the new play format in the video game world," Iwata said during an earnings briefing.
"Adoption of this functionality will enable various other possibilities such as using it as a means of making micropayments," he said, a hint at Nintendo's expanding digital distribution plans.
NFC technology has been around for years. But for game development, one interesting implementation of NFC only recently saw commercial release: Activision's console game Skylanders, in which players can buy NFC-tagged figurines, place them on an NFC-equipped pod, and bring those figurines to life in-game.
Iwata described the tech in terms of the Wii U, but did not give specifics on implementation. "The NFC I'm referring to here is the noncontact NFC standard that is compatible with FeliCa and MIFARE, and is expected to be widely used around the world in the near future," he said.

wiiu-thumb1The next-gen console is more than meets the eye...and the hand apparently. 

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Posted Jan 25, 2012 at 3:30PM EST by Listed in: PS3 Tags: saints row the third, THQ
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THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.
THQ, the company behind Saints Row: The Third, had a tough 2011. The company was in such dire straits that rumors floated around about it canceling its entire 2014 lineup, rumors the company vehemently denied. This morning we received word that THQ was shifting its strategies yet again, this time focusing more on its core franchises over third party licensing.
It’s hard to get a bead on exactly what’s happening with THQ. Rumors and sales indicate the company is in serious trouble despite the success of Saints Row, but the company refuses to admit that they have any sort of problem. Only one person seems to be willing to comment on the state of the company – an alleged former employee with an obvious bone to pick.
In a letter written to THQ’s Board of Directors, CEO Brian Farrell as well as the general public and a collection of gaming news sites, this “Formerly Mismanaged” employee rattles off a laundry lists of complaints about the company.
The letter essentially claims that THQ’s problems stem from mismanagement and a Board of Directors that has no clue how to strategically run a gaming company. It gives examples like acquiring game studios with no plan on how to utilize their talents (then later shutting them down), investing money into shrinking niche markets, the company’s refusal to dump a CEO that has tanked its stock price and high-paid executives making enormous mistakes that call their competency into question. The disastrous uDraw tablet also makes an appearance.
These allegations of management incompetency surface just a few days before THQ announces its current financial standing on February 2, and things certainly don’t look good. One analyst has gone on the record by stating that THQ, without some sort of financial windfall, with run out of cash near the middle of this year.
You can read the letter in its (extremely long) entirety below:
[JoyStiq]
"To:
THQ Board of Directors
Lawrence Burstein
James Whims, Gigex, Inc.
Henry DeNero, Arcturus Capital
Brian Dougherty, AirSet, Inc.
Jeffrey Griffiths , Lumber Liquidators
From:
Current and Ex-Employees, Shareholders, and The Public
Dear THQ Board,
I am an ex-employee at THQ. I saw the tweet-started headlines over the past week from an "industry expert." This expert is one who I and my friends and co-workers in the industry have never heard of after a long time in the field. I had been reading the various following articles and accounts and it generated sympathy for friends both recently laid off and currently still there. I thought it would be a good idea to send a note with their input. This note has honest facts and thoughts about THQ and the current problems there. Most of these facts are public knowledge and they have been confirmed by public records or can be confirmed by current and former THQ staff there both before and after my and their time.
I have long felt the need to explain to outsiders how this beaten-down company has wound up in this position. It is to the point where having it on your resume is not a point in your favor. And that shouldn't be the case. I'm/We're sending this note anonymously because some of us are still awaiting final checks and others know how little corporations like employees who air their dirty laundry. We feel the need to say something to combat the partial misinformation being written.
THQ had been known through the years for having a formula. They find a hot license, make a cheap game, barely advertise it, and make money. This formula worked during the Playstation and Xbox and Gameboy days and made the company a lot of cash. Unfortunately, THQ's old guard executives seem to be stuck trying to manage the company the same way they did back then and haven't realized the industry has changed.
The beginning of the end came years ago as Brian Farrell lead an executive team to acquire a large number of studios. A large amount of cash was used in the acquisition or setup of game developers with different degrees of talent. The problem was they were bought without strategic reasoning or specific plan on to use them. So after awhile another large amount of money was spent as those studios failed and were sold off and shut down. The executive team at the time were an entirely different group of people with one key exception in the CEO. The CEO/the then executive team wasted the cash that the company had built up with these massive investments and selloffs.
The studio purchase errors were not helped by the mistakes in the licensing deals that were signed by the same CEO. Millions and millions of dollars were wasted on acquiring licenses at the same time the kids, family, casual business was declining at a rapid rate. Instead of slowing those acquisitions he overpaid for more of them until again cash was wasted in paying for brands that didn't sell well anymore.
The mistakes in decisions and cash losses triggered wave after wave of layoffs. In the most recent wave, about 40 people lost their jobs this past December through no fault of their own. The reason why is the chronic and constant mismanagement of their company. The fact is that the CEO and executive committee were so focused on trying to hit an unrealistic financial goal that they bet everything on an extremely risky proposition in the uDraw tablet. When they lost, they further displayed their lack of management skills by not having a contingency plan. Three weeks after the game launched, an entire business unit was wiped out when it didn't meet its goal due to relying on that one product to hit an unrealistic target.
After the layoffs many ex-employees walked around shell-shocked and trying to figure out who was responsible. They came to the understanding that most of us do after leaving the company. The issue with THQ has never been one of lack of staff creativity, intellect or business intelligence. It all rests of the failure of its management team and you the Board of Directors.
This Board has allowed the Brian Farrell, the CEO, the ongoing ability to take a cash-rich profitable company and drive it from a $30 share price down to around $.70 without acting despite numerous mistakes that even for those lacking business training, could see were errors. Even without glaring mistakes how can the same CEO stay in charge after a 99% share price loss? Aside from the board, who is responsible for the current situation and who is accountable for the current and future job losses at the company? When you ask the recently departed who are a good source of information, you get the same answers. This uDraw failure is the largest and most recent one in a string of them that were hushed over and hidden. The answer aside from the Board is the current executive team that allowed this uDraw implosion to happen.
Brian Farrell, CEO with a 2011 salary of $1,289,558, for a lack of business intelligence or fiscal accountability. A vocal inside group pointed out the mistake of trying to launch a year-old product that received almost no software support in the last 12 months. Instead of listening and having a back-up plan, he went ahead and invested a ridiculous amount of money in the manufacturing and advertising of the product and failed miserably. It is passed time for him to go. We are wondering what is taking so long for you to act. We have been wondering this same question for a long time.
Martin Good, EVP and head of Kids, Family, Casual with a 2011 salary of $1,198,023, for bringing no strategic thought or business sense to the role. He was brought out from Australia sales to replace an outgoing head of the business unit and rapidly displayed a complete lack of leadership skills, vision, and any sort of analytical sense. Looking at his compensation package, he is an excellent negotiator as his salary is higher than anyone's except for the CEO. On the plus side he lost his job with the rest of those laid off. On the minus side, he will be floating down on a golden parachute while the rest of the former employees scramble to look for jobs in this challenging environment. Most of those jobs will be at studios in other parts of the country, so they will be forced to relocate their families in the middle of their childrens school years. It is incredible that he made this level of income while doing such a poor job, but it serves as a reflection of the lack of Brian Farrell's ability to staff well and manage.
Paul Pucino, CFO with a 2011 salary of $674,855, for not planning for this possibility and having a safety net or a plan to cover THQ just in case of failure. We have a line of credit that we likely used to buy the plastic that is not selling to customers. It is like taking a cash advance to buy THQ stock and just as worthless of an investment. Paul is known as an absentee executive who is missing when business situations gets complicated. While he was in the loop at the point of the risk, with the following failure he has been clearly unavailable. It is another example of Brian Farrell's inability to staff.
Ian Curran, EVP and head of global publishing with a 2011 salary of $1,037,047, for not flagging an unrealistic sales goal to the CEO or the Board when a big part of the corporation felt the numbers were unrealistic. He blindly held up an unachievable target and didn't act when multiple people told him he was aiming to high and out of step with the marketplace. If a sales executive's job is to anticipate the market, he has done a poor job of it. Another example of Brian Farrell not being able to find the right people for the right job.
Ed Kauffman, EVP of Legal and Business Affairs who clearly was signing bad deals on licensed products, not factoring in the changes in the business and being more critical with financial terms with partners. uDraw by itself cannot possibly explain the companies poor financial health. It is a combination of that product and a string of bad licensed deals that the company took on against better judgement. While Brain Farrell would logically be the final decisionmaker for deals, Kauffman is either unpersuasive in his arguments to not do them or supported them. Either situation equates to another example of poor staffing choices by the CEO.
uDraw was failure and the only people to blame are the people listed above. THQ and its current financial situation is also their responsibility. And they were paid around $4.5 million dollars for their poor decisions. If there is any doubt we would recommend talking to current and former staff to get the straight story. Don't read this note as bitterness on their part, but more as long overdue truth.
So, Board, it is time. Passed time for you to act and passed time for you to do something about the mismanagement that has gone on for too many years. We've watched the stock from the outside and read the comments and the reason why the company is valued so low despite its sales is because of this underqualified management team.
Board it is time for you to act before your names are added to the list above of things that must change.
Sincerely,
The Formerly Mismanaged"

mfthqle1THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.

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Posted Jan 21, 2012 at 6:15PM EST by Mr Ham Listed in: iPhone Tags: counter-strike android, counter-strike mobile, counter-strike tablet
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csmsmallAnd it’s looking pretty neat.

 

 

 

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Posted Jan 15, 2012 at 7:00AM EST by Harrison E Listed in: Wii U Tags: Capcom, Codemasters, Konami, Michael Pachter, third-party games, Ubisoft, wii u
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wiiu-thumb1Video Game Analyst Michael Pachter predicts a bad future for Nintendo.

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Posted Jan 14, 2012 at 5:55PM EST by Mr Ham Listed in: PC Gaming Tags: asus, CES, nVidia, skyrim, splashtop thd, the elder scrolls
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tablesmallCES is turning heads all day every day.

 

 

 

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Posted Jan 10, 2012 at 4:15PM EST by Mr Ham Listed in: PC Gaming Tags: CES, min-liang tan, project fiona, razer
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razersmallIt's More impressive than it looks, and I find it darn pretty.

 

 

 

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Posted Jan 4, 2012 at 2:37PM EST by Listed in: iPhone Tags: android, angry birds, ios, rovio
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One of the most popular mobile games in the world had a huge surge in sales thanks to new device activation.
Well, it looks like two things happened for sure on Christmas day. Number one, a whole hell of a lot of people got iOS and Android devices. Number two, a huge percentage of those new users elected to download Rovio’s smash hit, Angry Birds.
The indie studio reported that the game was downloaded over 6.5 million times on Christmas day – an absolutely absurd figure no matter how you look at it. Judging by smartphone/tablet activations, it looks like almost every person who got a new device downloaded Angry Birds. The game might as well be pre-installed.
It’s worth noting that the figured include free and paid versions of the app, but still – what a massive day for Rovio. Take that, Scribblenauts!
Do you have Angry Birds on any of your devices?

mfangry1One of the most popular mobile games in the world had a huge surge in sales thanks to new device activation.

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Posted Jan 3, 2012 at 3:58PM EST by Listed in: Wii U Tags: app store, Nintendo Power, tablets, wii u
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Recent rumors indicate Nintendo may be looking to port books and magazines to its upcoming Wii U console.
We already know that Nintendo is working on an app store for the Wii U, however we don’t really know what sort of apps to expect. It’s obvious they’ll be incorporating as many media options as possible in an effort to expand the appeal of the device, and one rumor in particular indicates that the company may be looking to E-Readers as its next field of play.
Nintendo is apparently reaching out to certain iOS developers and requesting that they develop software for the Wii U – one developer in particular notes that the company is focused on bringing newspapers, magazines and user manuals directly to the devices’ tablet-like controller.
If true, it’s a sharp idea on the part of Nintendo – tablets are an incredibly hot market, and the likely low price point for the Wii U will make it the perfect entry-level device for both gaming and tablet multi-tasking. Of course, this is all still in the rumor phase; anything can happen when it comes to Nintendo.
My favorite part of the rumor: digital delivery of Nintendo Power. I used to love that magazine back in the Super Nintendo heyday; it would be fun to re-up with a digital subscription delivered directly to my Wii U.
[Destructoid]

mfwiiu1Recent rumors indicate Nintendo may be looking to port books and magazines to its upcoming Wii U console.

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Posted Jan 2, 2012 at 4:30PM EST by Brett Huffman Listed in: PS3, PC Gaming, Xbox 360 Tags: bioshock infinite, Irrational Games
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seasons greetings bioshock_2Nothing says "Season's Greetings" like giant killer robots.

 

 

 

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Posted Dec 30, 2011 at 2:15PM EST by Listed in: Wii U Tags: nintendo rumors, wii apps, wii u apps, wii u rumors
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Recent rumors indicate the device will have more than just gaming apps.
Everyone knows that Nintendo’s Wii U console is heading for shelves sometime in 2012, but details are a bit scarce. We’ve seen the huge tablet/controller they’re packaging with the device, and we know there will be motion control and some familiar faces, but that’s about it.
However, news broke yesterday that Nintendo may have its eye on more than just the gaming community, and is quietly working on its own app store packed with a variety of apps that will be ready for the Wii U’s launch. According to a person “familiar” with the device’s development, Nintendo is looking to bring a much wider variety of applications to the console, likely in an effort to diversify its offerings and keep up with the multimedia capabilities of the PS3 and Xbox 360.
While these are merely rumors at the current stage of development, it makes sense for Nintendo to allow third-party apps on its device. The tablet screen is practically built for browsing the web and reading emails, and the device with the most functionality is going to be the winner in a time where the technical differences between systems are increasingly negligible.
What do you think of a Nintendo app store? Would more apps provide you with more incentive to pick up a Wii U?
[The Daily]

mfwiiu1Recent rumors indicate the device will have more than just gaming apps.

 

 

 

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Posted Dec 27, 2011 at 1:28PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: competitive gaming, ps3 gamers, xbox 360 gamers
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competitive gamerThere seems to be two schools of thought in gaming; those rabid competitors and those who just like to have fun. Which are you?

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Posted Dec 19, 2011 at 10:45AM EST by Brett Huffman Listed in: PS3, PC Gaming, Xbox 360 Tags: 2K Games, the darkness ii, the darkness ii vendettas
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the_darkness_ii_coverThe Darkness II's multiplayer mode (called Vendettas) looks significantly better than the first game's, and here's a more in-depth look at the characters via some vignettes.

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Posted Dec 18, 2011 at 10:30AM EST by Harrison E Listed in: Wii U, Wii Tags: e3 2011, Legend of Zelda, loz, Nintendo, skyward sword
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Nintendo: Zelda Motion Controls are here to stay
Zelda will not be going back to classic controls, except on handhelds
Eiji Aonuma has made two fantastic Wii games and while speaking to Nintendo magazine, Eiji noted that they could not go back to "button controls now," saying "so I think that these titles will be used in future Zelda titles." At E3 2011, Nintendo showed off that the new control scheme will help evolve the player experience.
The new Zelda games have been quite focused on the control schemes, even the DS versions, the games have worked their way into making sure all of Nintendo's technological advancements work with the console/handheld, rather than against it. This is apart of it being apart of Nintendo's big first party releases, but also some really well designed games.
The E3 demonstration showed the use of the Wii U tablet with the in-game inventory system. This will be amazing for immersion gaming and I honestly can't think how the tablet could be used for game's in the Mario series, but for Zelda and Metroid games, it would be fantastic. However, once the game is transfarred from the TV to the tablet, how will it work?

nintendo-thumb1Zelda will not be going back to classic controls, except on handhelds.

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Posted Dec 14, 2011 at 9:00AM EST by Harrison E Listed in: PS3, Wii U, Wii Tags: portable tablet, THQ, wii u and udraw
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thqlogoTHQ is drawing up new plans as they axe the uDraw team.  But with the Wii U coming, why?

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Posted Dec 9, 2011 at 4:38PM EST by Listed in: Xbox 360 Tags: Crysis, Crytek, ryse
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A Crytek employee spills the beans on his LinkedIn page. Oops!
Ah, Reddit. A place for kittens, Anderson Cooper’s disapproval and the occasional tidbit of gaming news. This particular story comes courtesy of wwm0nkey, who discovered an interesting note on a Crytek developer’s LinkedIn page a few hours ago.
Apparently, Crytek has already shifted over to developing games for the next-gen Xbox. Which is good news, considering that if anyone is going to make a next-gen game that can push the limits of the new hardware, it’s going to be the developers of Crysis.
Here’s the quote from the developer’s page:
RYSE (X-Box Next Gen) Pushing boundaries of next generation gaming, RYSE is an original AAA IP from Crytek slated to deliver an Epic first-person melee experience in the Roman Empire.
• Designed, created, implemented and scripted numerous game levels using all facets of Sandbox Editor and CryEngine.
• Lead and mentored Jr. Level Designers and Level Designers as well as collaborated with colleagues across multiple disciplines to ensure winning efforts.
• Championed original Game Design for Tablet title exclusive to Crytek and expanding the franchise to include new genre of video game.
We’ve heard a little bit about RYSE in the past, but it looks like the game has officially been pushed to the next Xbox device. Since games are already in development for the new system (and the new PlayStation as well), it looks like we may be a bit closer to an official announcement than we may have thought.
Alternatively, the whole thing could be a hilarious misunderstanding. What do you think?
[Reddit]

mfcrytek1A Crytek employee spills the beans on his LinkedIn page. Oops!

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Posted Dec 3, 2011 at 4:00PM EST by Harrison E Listed in: Wii, Xbox 360, PS3 Tags: console, console mods, eff, electronic freedom fund, intellectual property
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eff-logoThe Electronic Freedom Fund wants more freedom for you and your consoles.

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Posted Dec 2, 2011 at 3:20PM EST by Listed in: PS Vita Tags: adobe flash, Sony, vita flash
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PS Vita will have fill support for Adobe Flash, if Sony has anything to say about it.
The brawl between Flash and mobile developers has flashed hot over the last few years, with Adobe recently announcing it would discontinue mobile development to focus on HTML-5 solutions instead. The announcement seemed like a victory for Apple, which for years has resisted bringing Flash applications to its phones and tablets. Flash is still a major part of most people’s web experience, and the software enables thousands of internet users to watch videos and engage interactive content.
Sony seems to disagree with Apple on the subject of Flash’s usefulness, and is currently in negotiations with Adobe to bring the service to the PlayStation Vita. On the one hand, it’s a savvy business move that ensures Vita owners will have access to as much online content as possible. On the other, Adobe’s recent shift in focus to HTML-5 hints that Sony’s push for Flash support may have only been savvy if executed five years ago.
Sony execs have confirmed that they’re still working with Adobe to try to find a solution that will work for both companies, but the tone of the interview doesn’t exactly inspire confidence. Muneki Shimada, development head of Sony’s division two, indicated that negotiations are ongoing and Sony hasn’t “given up.” Something could be lost in translation here, but it certainly sounds like Sony is dealing with an intransigent group of Adobe developers reluctant to develop their software on another device.
Either way, the future of Flash on both the Vita and on mobile platforms is in doubt. If negotiations are successful, however, Vita would earn one more selling point to help put it ahead of its competitors.
Do you think Flash support is an important feature for a handheld gaming device?
[Edge]

mfflash1PS Vita will have fill support for Adobe Flash, if Sony has anything to say about it.

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Posted Dec 1, 2011 at 6:27PM EST by Listed in: Wii Tags: andy payne, mastertronic, Nathan Drake, uncharted, Zelda
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One indie game developer seems to think the companies would have more success in the mobile market.
Sony and Nintendo are two of the biggest names in the world of console gaming, taking up a large portion of market share. With only three serious contenders available in stores, it stands to reason that two of those contenders would have a major influence on the future of games development. And while both Nintendo and Sony have seen success in their forays into console gaming, the ever-changing games market calls into question the long-term viability of consoles.
Andy Payne, managing director of Mastertronic and indie game developer, believes that it would make more sense for Nintendo and Sony to stop worrying so much about console development and focus instead on mobile devices and tablets. Speaking at a round table event for the Develop in Liverpool game conference, he offered some thoughts on how the two companies can evolve into pure software providers.
The general argument is that holding your biggest names (Mario, Nathan Drake) to one specific console severely limits your market share to people that own that specific console. If Mario games were release on the Android Market, for example, Nintendo could dramatically increase the number of people with access to the titles. Of course, they’d lose the performance guarantees that come with developing a game for one system, and they’d lose a major motivating factor in console purchases.
Payne’s main thrust is that it would be exciting to see Zelda, Uncharted, and all of the other Sony/Nintendo-specific franchises cropping up on a number of devices. Plus, the lack of need for a console would free up developmental and financial resources for both companies. I’m not exactly sure why he left Microsoft out of the loop in these statements, but I assume he feels the same way about Halo and Gears of War.
The big problem that I see with this theory is control – Nintendo and Sony’s games are designed around specific control schemes and require them for ease of play. How deep could the Uncharted experience really be if Sony had to ensure it worked across a number of devices? What about Skyward Sword?
What’s your opinion on Payne’s statements? Do you think we’ll ever see Nintendo, Sony and Microsoft giving up on hardware to focus exclusively on software?
[VideoGamer]

mfnincon1One indie game developer seems to think the companies would have more success in the mobile market.

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Posted Nov 16, 2011 at 3:41PM EST by Listed in: PC Gaming Tags: ios games, minecraft, mojang, pocket edition
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The PC version isn’t due until the 18th, but you can get an early start with the iOS version launching in just 24 hours.
Minecraft is ever so close to official release, with just two days remaining for those of us that are excited to get our hands on the final product. In celebration of the full game finally hitting stores and digital download services, Mojang is pushing the iOS version of the game live starting tomorrow. If you have an iOS device, this marks a fun opportunity to work on your mine or build up your fortress while you’re sitting on the train or waiting for a movie to start.
Android gamers have been enjoying Minecraft since October, but iPad and iPhone owners have unfortunately been left out in the cold until just now in terms of exciting new iOS games. Those of us that use iOS devices have had to stick with Scribblenauts and Fruit Ninja, which, admittedly, aren’t terrible selections. But, no more!
The mobile version of Minecraft, titled Minecraft: Pocket Edition is a simplified version of the full PC title. You’ll still load into randomly generated worlds, and you’ll still be able to build things out of a variety of blocks. What would really be nice is if you could access your normal Minecraft world on your tablet or phone, making some quick progress when you have a short break during the day. Sadly, that feature is nowhere to be found.
Minecraft hits the iTunes store tomorrow and will likely be priced around $5-10. Are you going to pick it up, or are you waiting for the PC release?
Via GamePro

mfmineiso1The PC version isn’t due until the 18th, but you can get an early start with the iOS version launching in just 24 hours. 

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Posted Nov 13, 2011 at 5:23AM EST by Harrison E Listed in: PS Vita Tags: beta, c#, developers, SDK, sony sdk, vita, xperia
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psvita-thumbGot the skills to pay Sony's bills? Sign up today!

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Posted Nov 9, 2011 at 7:59AM EST by Harrison E Listed in: Wii U, Wii Tags: just dance, kinect, rainbow six, rayman raving rabids, Ubisoft
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ubisoft_logo_1Now, come on, Ubisoft, you've still got that money tied up in Tom Clancy games, right?

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Posted Oct 29, 2011 at 5:01PM EST by Listed in: iPad Tags: GameStop, ipad, tablet pcs
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The brick and mortar juggernaut looks to expand its business offerings as it tries to adapt to a future in which games will increasingly be available via direct download.
Gamers have a love/hate relationship with GameStop. On the one hand, GameStop is a monstrous corporate entity that pays pennies on the dollar for trade-in games and uses harsh tactics to reap a mountain of sales that don’t really benefit developers or publishers. On the other, it’s often very convenient to drop into a GameStop, trade in a few old games and pick up something new.
But GameStop, like most retailers, faces an entire new world of online competition. The world of video games is especially fast moving, with a large number of purchases now going to direct downloads instead of brick and mortar retail chains. GameStop seems to be aware of the trend, and is adding new services in the hopes of balancing out its business model.
Starting this holiday season, GameStop will try a new program in 200 U.S. stores in which it sells tablet PC devices. The store will offer only Android tablets at first,  from manufacturers like Samsun, Acer and Asustek. They’re not straying too far from their gaming roots, packing seven free games (Dead Space!) in with each tablet and creating a special wireless controller to interact with each device.
My friend and I were actually in a GameStop last week (she was looking for some old DS game) and noticed that they’re now accepting iPad trade-ins, so maybe this is just the first step in an entirely new business model. If they want to keep their profits high, they have to find revenue other than software.
Of course, this also brings them one step closer to their pawnshop reputation, but we’ll just have to see how it plays out.
Would you buy a tablet at GameStop, or have your experiences with the company soured you to the brand?
Via The Wall Street Journal

mfgamestop1The brick and mortar juggernaut looks to expand its business offerings as it tries to adapt to a future in which games will increasingly be available via direct download.

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Posted Oct 25, 2011 at 3:21PM EST by Listed in: iPhone Tags: Gameloft, modern combat 3, modern warfare 3
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Gameloft drops a brand new FPS title to your phone or tablet, bearing a pretty familiar moniker and dancing with Activision’s legal devils.
If you’re following game news (and you’re reading this, so I assume you are), you’re probably familiar with a little title abbreviated as MW3. Activision’s latest entry in the Call of Duty franchise is going to be a sales juggernaut and there’s not much anyone can do to stop it. Gameloft seems to have another idea: capitalize on the hype with a similar looking and sounding game. The title, Modern Combat 3: Fallen Nations, is a fully realized FPS aimed at your Android or iOS device later on this week.
The game features a wide array of multiplayer maps, customizable weapons and more than a few perks that will be familiar to the Modern Warfare crowd, such as Sleight of Hand for quicker reloads and scoping. Modern Combat 3 is set for an October 27th release, though it’s important to remember that Gameloft titles usually drop for iOS devices a few days before they hit the Android market. Either way, you’ll be able to play it eventually.
Modern Combat 3 boasts full online play with stats tracking and leaderboards. The game supports matches of up to 12 players and plays out a lot like Call of Duty, with death match and capture games making up the bulk of the experience. If you’re looking for a console-like shooter on your Android device or your thing that starts with a lowercase “i,” this may be the game for you.
What’s really amazing to me is how Gameloft has managed to thrive without being obliterated by lawsuits. I guess as long as they dance around the copyright effectively, they don’t have much to worry about. It’s not like EA or Activision owns the FPS genre, and most shooters are pretty generic nowadays.
Do you think phones and tablets can provide a satisfying FPS experience? There are some that claim consoles can’t even do it right, I shudder to think of how they feel about the iPad. Even high action Wii games are shrugged off as sloppy.
Via DroidGamers

mfmc31Gameloft drops a brand new FPS title to your phone or tablet, bearing a pretty familiar moniker and dancing with Activision’s legal devils.

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Posted Oct 13, 2011 at 5:17PM EST by Listed in: Wii, iPhone Tags: android, grand theft auto iii, ipad, iphone, Rockstar
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Rockstar announces the 10th anniversary edition of its old-school classic, remastered and headed directly to your mobile phone.
It’s hard to imagine, but Grand Theft Auto III, the game generally recognized as revolutionizing what game developers could do with an open world, has been out for 10 years. For a bit of perspective, the number one song in 2001 was Independent Women Part 1, by Destiny’s Child. Beyoncé was still a person in a band when GTAIII hit shelves.
Anyway, this post isn’t about Beyoncé. It’s about Rockstar’s most recent announcement – in celebration of the tenth anniversary of GTAIII, they’re releasing the game not to consoles or direct download, but directly to mobile platforms.
Here’s the currently supported device lineup:
Apple iOS Devices: iPad 2, iPhone 4S
Android Phones: Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2
Android Tablets: Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1
Rockstar notes that this list isn’t complete, and they’ll be releasing a more in-depth list of compatible devices once they’re a little closer to dropping the game on the open market. If you happen to be going to New York Comic Con, you can give the game a test run at the Rockstar booth.
Everyone else will just need to wait until later this fall; there’s no official release but it’s safe to say we’ll see  GTAIII on our iPads sometime during the holiday season.
I’m just amazed at how far we’ve come technology-wise. I remember being amazed at the freedom that game created, and it’s incredible to think that I could have the same experience on a device that fits in my pocket.
Anyone planning on downloading GTAIII to their mobile device, or are you sticking to consoles?

mfgtaii1Rockstar announces the 10th anniversary edition of its old-school classic, remastered and headed directly to your mobile phone.

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Posted Oct 9, 2011 at 7:00PM EST by Tim Curtin Listed in: iPad, PC Gaming Tags: cloud gaming, indie games, indiecade, onlive, onlive gaming
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onlivelogoblckIndiecade 2011 is well underway and OnLive has just announced that it will add six new release Indie titles to its line-up before the end of the year.

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Posted Oct 7, 2011 at 4:17PM EST by Carl B Listed in: iPad Tags: ipad, market watch, Microsoft, Nintendo, Sony, study, tablets
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ipadA new study suggests that tablet owners are getting the most out of their purchase by using consoles less.

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Posted Oct 7, 2011 at 1:06AM EST by Harrison E Listed in: PS Vita Tags: ericsson, Sony
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xperia_play-thumbEricsson stock has jumped, rumours circulating, Sony stands strong in mobile venture.

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Posted Sep 30, 2011 at 5:15AM EST by Ryan F. Listed in: PoV Tags: Amazon, apple, ipad, kindle fire
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kindle_fireAmazon introduced yesterday a whole new range of Kindles, including its first crack into the tablet market with Kindle Fire (a.k.a the iPad killer).

 

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Posted Sep 15, 2011 at 9:32AM EST by Ryan F. Listed in: PSP, PS3, PS Vita Tags: news, playstation suite, Sony
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xperia_play-thumb

Aims to ease cross-platform content development for all PlayStation Certified (PS Certified) devices and hardwares, including Android based portables and the PlayStation Vita.

 

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Posted Sep 9, 2011 at 3:30PM EST by Carl B Listed in: iPhone Tags: apple, EEDAR, Jesse Divnich, Microsoft, Nintendo, Sony
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iphoneEEDAR's Jesse Divnich has the statistics that suggest how rapidly the mobile games market is encroaching on consoles.

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Posted Sep 8, 2011 at 3:17PM EST by Carl B Listed in: Xbox 360 Tags: ceo, peter pucino, THQ
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thq_logoTHQ's CEO recently explained why it's better for a publisher to have fewer studios.

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Posted Sep 3, 2011 at 5:30PM EST by Carl B Listed in: iPhone Tags: city interactive, ghost warrior, ios, sniper
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sniper-ghost-warrior-thumbnailCity Interactive has announced that its Sniper: Ghost Warrior series is coming to iOS devices.

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Posted Sep 3, 2011 at 3:30PM EST by Carl B Listed in: iPad Tags: dj, playpen studios, skillz
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skillzdjPlaypen Studios has announced that Skillz: The DJ Game will be hitting the iPad soon.

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Posted Sep 2, 2011 at 11:59PM EST by Harrison E Listed in: PS3 Tags: Howard Stringer, Playstation, PlayStation Network, playstation plus, psn, Sony
Ó

ps3_xmbWow, there really is no such thing as bad press...or good hackers

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