Quick Jump Daily Digest
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| Your search for Gamesindustry located the below Gamesindustry Search Results. The Gamesindustry Search Results are returned from stories QJ publishes stories covering Gamesindustry news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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Ever screamed at a television over a videogame? Warren Spector has.
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Windows, Android and Apple heat up in mobile development race.
Has 2011 been the Year of the App? Let me check if there's an app for that.
The games industry has been flailing between entire network's going down and companies wondering what their next move will be, whilst mobile's have gotten slightly bigger, a lot friendlier and a lot smarter. With Android proudly annoucing it's ten billionth download this month, what is on the card's for other developers when it comes to phone apps and especially, games.
Well, the 10 billion for Android has shown that there's a larger market outside of the iPhone app crowd, which is fantastic as without any kind of independence, there would be no competition for Apple to continue to "look" like it's fighting for. Meanwhile, in the land of Windows, Microsoft has just announced something fantastic for would-be developers of their Windows 8 Phone's....an 80% cut of the profits.
Whilst that may look desperate to some, the actual revenue gained for making an app for other developers varies so wildly. A recent study of over a hundred developers working for Apple and Google showed that the mean average for a life time development for applications (games or otherwise) was just over a hundred thousand dollars. More often than not that hundred thousand was not part or full time indie developers but actual iOS companies, according to StreamingColour.
The more and more people develop for one platform or another the more of a saturation there will appear to be. Much like how the Wii was flooded with shovel-ware titles, the iPhone app store has a lot of charlatans looking to sell you something that was coded over a weekend and probably just plays the Nyan Cat theme with a 128kbps mp3...is there an app for that?
Via [GamesIndustry.Biz http://www.gamesindustry.biz/articles/2011-12-08-windows-8-app-store-to-offer-devs-80-percent-cut] and [StreamingColour http://www.streamingcolour.com/blog/2011/09/28/results-ios-game-revenue-survey/]
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LA Noire creator to make Whore of the Orient
Brendan McNamara is heading to the Orient.
LA Noire is still one of my favourite games of the year. Seemlessly blending the classic point and click adventure style with a brand new stylised action and some amazing graphics, which all play into the gameplay carefully. Sure the game does have a few drawbacks, but not enough for Brendan McNamara to stop working.
His next game is going to be called Whore of the Orient, which may or may not go through title changes before the game even starts to be developed. The game will be developed with KMM, an Australia studio owned by George Miller, who you may know as the director of those films about penguins or about Mel Gibson in a post-apocalyptic wasteland.
Speaking of Mad Max, McNamara will also be developing a game based on the fourth film, which has been in development hell for over a decade, with the subtitle Fury Road. Miller says he is finally doing the film "after years of resisting the impulse" and also three family friendly films that have grossed over a hundred million dollars worldwide. Miller has gone on the record saying "Multi-platform, that's the thing", explaining "Create once; publish many times, on multiple platforms. You create a world and then you go in to all the different platforms - your iPhone, your iPad, on the net," I doubt he's talking about ARG, but merely just multiple ports.
But that's not the only reason, recently in Australia, our culture and arts funding just went through the roof. Whilst it isn't helping to fund theatre all too much, the future is in video games and KMM's co-found Doug Mitchell couldn't be more pleased to immediately go forward with the two games, thanks to "government support."
Mitchell also noted that whilst Australia doesn't have a big games sector, the "potential in the video games sector is massive," he says. He also notes that it's a 60 billion dollar industry that's fast-tracking towards 90 billion. He compares the film industry with costs being around 170 million with more to advertise it and the fact games can be made at 10% of the budget and marketing is often word of mouth.
Mitchell mentioned LA Noire saying that they sold 3 million units with $135 million net revenue, nice to see to being able to use that dead horse after everyone's beaten it to death. Whilst there's not much info on the Orient, McNamara spoke with Eurogamer last month saying "It's pretty interesting. It's one of the great untold stories of the twentieth century," he said. "So I think it'll be good."
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Scribblenauts Developer "Retail Model is broken"
But if you type in F-I-X, that'll fix it right?
If you haven't played a Scribblenauts game, go out and get it right now. It's beautifully handled, fun, creative available on your iPhoen or DS and it's fanatastic...but...you know, maybe don't pay the full price. The game's creative director, Jeremiah Slaczka has come forward saying that the rising prices for a video game budget are making the usual $60 price tag for US Games, untenable for most developers.
Slaczka said in an interview with Game Informer that the recent console generation, dev costs are low enough to allow games that don't sell too well to make money, but now with more being spent on graphics and design, games have to sell into the millions to make sure they get back everything they paid for. Slaczka calls it insane saying that if you aren't going to make a "mega hit at $60" you may as well give up before you start, because it's a lot of money just being wasted.
Slaczka...is a really hard name to type repeatedly and leaves for a stale story so let's just refer to him as Slazzie. Slazzie says that if a game doesn't sell for $60, that at a reduced price, it shouldn't be sold at all, with the current business model. Slazzie used Homefront as an example in the interview claiming that THQ said that the game didn't meet the sales projections not because it was terrible but because the competition at the full price was too fierce.
"As a consumer, why would I want to play an okay FPS when I can play a bunch of great FPS titles for the same price? And that's what the consumers did," Slazzie said, but also noted that with the shortness of the game and people still renting titles, "what if Homefront was only $30 dollars upfront for the single player and if you liked it you could buy the multiplayer for an additional $30?"
Whilst I honestly think this is ridiculous considering that in my country you pay $100 for a game at retail price, if you're lucky and even then I know with Slazzie's business model that we'd be charged $50 for the single player for CoD then another $50 for their multiplayer, oh and another $64.95 for CoD Elite. Slazzie may be right for US prices, but the ripple effect would be devestating overseas...for those of us who still purchase games.
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