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Games demand Search Results

Your search for Games demand located the below Games demand Search Results. The Games demand Search Results are returned from stories QJ publishes stories covering Games demand news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 15, 2012 at 1:46PM EST by Todd B Listed in: PoV Tags: bayonetta, commander shepard, john marston, Master Chief
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TOUGH1Video games are often a rough and tumble world, requiring badass heroes. But who’s the biggest badass of them all?

 

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Posted May 15, 2012 at 1:20PM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: Activision, black ops 2, call of duty, mark lamia, Treyarch
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activisionlogosmallIn a slight response to your demands, Black Ops 2 developer Treyarch has something to say regarding keeping the series up to date and matching public demand.

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Posted May 8, 2012 at 12:55PM EST by Todd B Listed in: PSP, PS3 Tags: burnout revenge, EA, fifa 10, need for speed pro street, rock band, Ubisoft
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ROCKBAND31EA lit an Internet fuse when it tried to shut down the iOS version of Rock Band. But isn’t it their right?

 

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Posted Apr 17, 2012 at 8:15PM EST by Mr Ham Listed in: PC Gaming Tags: cryengine 3, crysis 3, Crytek, videogame engine
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cryengineExcited by the recent Crysis 3 announcement? Well this demonstration video of new and improved tech will be sure to quench your thirst for visual glory.

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Posted Apr 12, 2012 at 3:51PM EST by Todd B Listed in: Wii Tags: GameFly, GameStop, xenoblade chronicles
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xene1If you want to get your hands on Xenoblade Chronicles but hate GameStop, there’s another way to play—GameFly.

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Posted Mar 29, 2012 at 2:45PM EST by Todd B Listed in: PoV Tags: always-on drm, assassins creed, diablo iii, simcity, Ubisoft
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sodrm1News of SimCity’s DRM setup has renewed debate over always-on DRM. How do you feel about the topic?

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Posted Mar 29, 2012 at 1:21PM EST by Todd B Listed in: PC Gaming Tags: always-on drm, EA, Maxis, origin, simcity, Ubisoft
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EA clarifies statements about SimCity’s online requirements. The news? Not exactly good.
Yesterday we reported on SimCity and its apparently always-on DRM. In the story, we noted that an EA rep had confirmed that the game would demand a persistent internet connection in order to run. According to Maxis, the online requirement is the result of the increased connectivity of SimCity and its focus on multi-player regions. However, recent information has been made available that further clarifies what players can expect from SimCity and its always-on DRM.
EA has released a bit more information regarding SimCity and online play, and it turns out that you won’t have to be on the internet in order to keep your game running. However, you will need to be on the internet to start the game, and you’ll still need to log into an Origin account to get the game to launch.
So, to summarize: If you want to play SimCity, you have to be connected to the internet and signed into Origin. Once the game is running, you can keep playing even if your internet connection shuts off. It’s better than the type of DRM protection we’ve seen with companies like Ubisoft, but it’s still far from great.
What do you think of EA’s updated SimCity DRM plan?
[GameSpy]

sim51EA clarifies statements about SimCity’s online requirements. The news? Not exactly good.

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Posted Mar 28, 2012 at 5:00PM EST by Todd B Listed in: PS3 Tags: dark waters, dead island, ESRB, risen 2
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risen21The ESRB continues its quest to make decisions for gamers by demanding a change in Risen 2’s box art. Because, you know, blood is scary and stuff.

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Posted Mar 28, 2012 at 2:32PM EST by Todd B Listed in: Xbox 360 Tags: hbo go, Microsoft, MLB, xbox 360, xbox live, xfinity on demand, yusuf mehdi
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xbol1Recent data from Microsoft indicates that more people than ever are using Xbox Live. However, they’re not using it to play games.

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Posted Mar 26, 2012 at 1:14PM EST by Todd B Listed in: PS3 Tags: Capcom, mike kerr, operation raccoon city, resident evil, Slant Six
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orc1The developer of the latest Resident Evil is unhappy with the game’s bad reviews. However, it is also adamant that it delivered on Capcom’s demands.

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Posted Mar 13, 2012 at 7:15PM EST by Mr Ham Listed in: PoV Tags: old videogames were hard, retro, videogame studies
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gamerdiessmallAnd they didn't have players demanding multiple endings.

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Posted Mar 3, 2012 at 6:45PM EST by Harrison E Listed in: PS Vita Tags: Sony, trailer, unit 13, vita, vita trailer, Zipper Interactive
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unit13shootBrand new video from the creators of SOCOM, Unit 13 shows off how good it and the Vita console is.

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Posted Mar 2, 2012 at 4:45PM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: max payne 3 preview, max payne 3 trailer, Rockstar Games
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mpayne3Enough with the Max Payne 3 trailers, we finally have some hands on words from the press.

 

 

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Posted Mar 2, 2012 at 2:00PM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: silent hill delayed, silent hill hd collection, silent hill release date
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silenthill2small Finally ready to experience Silent Hill 2? Sorry.

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Posted Feb 22, 2012 at 3:00PM EST by Listed in: PS Vita Tags: psp, Sony, umd passport, vita
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Surprise! Sony screwed everyone. Again.
Sometime last year, when PS Vita hype was at max and the system had yet to fall embarrassingly on its face in Japan, Sony revealed the UMD Passport system. The service essentially provided a way for PSP gamers to bring the UMD games they owned directly to the Vita once they upgraded to the new system.
Now that Vita is freely available here in the States, some users have noticed that the Passport service has somehow vanished into thin air. While it was available with Japanese Vitas, it doesn’t appear to have made the jump over the Pacific. Sony apparently forgot to tell everyone in the United States (and in Europe) until the device’s launch day.
Citing a lack of demand for PSP games and the very “reasonable” prices of UMD games on the PSN store, Sony exec Shuhei Yoshida confirmed that the company had no plans to make Passport available either in the U.S. or in Europe. He noted that Sony doesn’t see much value in bringing the Passport system to the U.S., since PSP games are so affordable here.
Did you get that? Sony says that games are so cheap on PSN, there’s no reason you shouldn’t buy them twice.
Honestly, is anyone surprised by this news?
[Gamasutra]

mfpsum1Surprise! Sony screwed everyone. Again.

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Posted Feb 21, 2012 at 11:57AM EST by Listed in: PC Gaming Tags: Quake, tribes ascend, unreal tournament
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Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.
If you played first-person shooters on your PC in the 90s, you probably remember the hectic, chaotic gameplay they usually featured. In the old days, the only thing that dictated your ability to succeed in a PC shooter was the speed of your wrist. However, twitchy shooters seem to have faded out, replaced by the cover-laden frag fests to which we have all become accustomed.
Tribes Ascend executive producer Todd Harris says the problem isn’t with developers or the evolving tastes of gamers, but with creating multiplatform games. He claims that since shooters have to be simultaneously released on PC and console platforms, it’s much harder for developers to build a quick reflex, twitchy title.
He noted that console controllers dramatically limit the speed at which action can take place, since sensitivity can only go so high before the game becomes impossible to play. He also claimed that developers probably could make a twitchy game for consoles, but it’s easier to aim for the “lowest common denominator” and make tactical shooters instead of the twitchy kind.
Tribes Ascend is currently in closed beta, but will hit digital shelves sometime this spring. Expect the game to demand twitchy, reflexive gameplay—just like the shooters of old.
Unless, of course, it gets ported to PS3 or Xbox.
[PC Gamer]

mftribes1Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.

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Posted Feb 12, 2012 at 5:30PM EST by Mr Ham Listed in: PC Gaming Tags: simulated reality, tim sweeney, unreal games
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unreal4Or 20,000 to simulate reality.

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Posted Jan 28, 2012 at 7:42AM EST by Harrison E Listed in: iPhone Tags: android market, appstore, Steam, steam for android, steam for iphone, valve
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Steam releasing official iPhone and Android apps
Whilst it is in beta right now, Valve hope to roll it out properly before the end of 2012
I finally got my first smartphone this year and whilst I thought I was incredibly behind in my reaches for the most technically advanced thing since swearing robot's, it appears that big comapanies are only catching up to the big, bad mobile phone platform.
Steam released the app in it's current beta format yesterday and is only accessible to those who signed up for the beta on Steam can participate in the App which is for Android and iOS devices.
The app itself is not dissimilar to apps on both marketplaces which pertain to keeping up to date with your friends, browsing your community groups, profiles, check screenshots, user-generated content, sales and everything else Steam related. This is just an official app and it's free so it's good to see Steam not trying to compete with the other apps just for the dollar, dollar bill, y'all.
Gabe Newell spoke abou the service saying that it came "from many requests" from their user base. "Mobile is changing the way people interact, play games and consumer media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone."
Anyone can currently download the app, put in their details and can browse till their hearts content. Hopefully it will all be optimised. I currently am not apart of the beta but will give my two cents when I can get a taste test of the cool little app.

steamdroidWhile it is in beta right now, Valve hope to roll it out properly before the end of 2012

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Posted Jan 19, 2012 at 5:01PM EST by Listed in: PS Vita Tags: andy house, nintendo 3ds, ps vita, SCEI
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The games giant interprets strong demand for Nintendo’s handheld as evidence the portable market is still going strong.
It seems like every week we have a report on how poorly the PS Vita is doing in Japan. The story is consistent enough that I’ve considered not even reporting on it for the time being, since we’re basically making the same post once a week when the sales numbers roll in. But despite the device’s sales troubles, Sony believes there’s still strong demand for portable gaming devices.
Speaking to Edge, SCEI President Andy House noted that while the PS Vita doesn’t have its own strong numbers yet, the company feels comfortable using the success of the 3DS as evidence of a robust “gaming-primary” device market. It may seem strange to see Sony using Nintendo as a benchmark, but with sales like the Vita’s, the company is essentially grasping at straws.
Of course, this is Sony we’re talking about, so House couldn’t resist taking a shot at the 3DS as a casual device:
“What I think we've done is point to a market that really has started out with potentially casual games on other devices but now wants a deeper, or better, or more premier gaming experience.”
It’s amazing to me that Sony still manages to dismiss Nintendo devices, despite the fact that those devices continually outperform Sony’s products. Regardless, House is right about one thing – there’s still definitely a market for handheld games.
Handheld Nintendo games, anyway. Awww snap!
But seriously, what do you think of Sony using Nintendo’s success as an indication of the Vita’s future?
[Destructoid]

mfandyhouse1The games giant interprets strong demand for Nintendo’s handheld as evidence the portable market is still going strong.

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Posted Jan 13, 2012 at 1:45PM EST by Listed in: Wii Tags: just dance, just dance 3, modern warfare 3, Ubisoft
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The popular dancing game has moved more copies than you can possibly imagine.
In the inner circle of gaming, it’s completely okay to make fun of games like Just Dance 3. Serious gamers think of them as niche products for kids and casuals, and it’s not rare to see a joke at the franchise’s expense over on Reddit or in the comments section of news posts.
What most gamers may not realize, however, is that Just Dance is ridiculously popular. Ubisoft has just revealed sales figures for the most recent iteration, Just Dance 3 – the game moved 7 million copies. That puts Just Dance 3 at second on the charts for 2011, placing it just behind Modern Warfare 3. Seriously.
The franchise haul for Just Dance is now over 25 million, making it one of the more prominent franchises in the world of gaming. Ubisoft also had some other interesting figures; for example, gamers dance to around 7.5 million songs per day.
It’s easy to forget that there’s such a big market out there for games that don’t involve jumping out of helicopters or slaying dragons, but the success of Just Dance proves that fun is the one commodity all gamers demand.
[GameSpot]

mfjudan1The popular dancing game has moved more copies than you can possibly imagine.

 

 

 

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Posted Jan 12, 2012 at 11:15AM EST by Harrison E Listed in: PC Gaming, PoV Tags: postal 2, postal 3, postal 3 review, review, Running with Scissors
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postal3_aThe Postal Dude is back, but how good is it being back?

 

 

 

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Posted Jan 9, 2012 at 3:10PM EST by Listed in: PC Gaming Tags: dark souls, From Software, petitions
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Fans are foaming at the mouth for a PC port of this devastatingly difficult console title.
Dark Souls was one of the most interesting games of 2011, bringing difficulty back to the masses and causing the death of many a controller. However, PC players were miraculously spared from this destruction, left only to imagine Dark Souls’ horrors based on the hollow faces of their console-going friends.
PC players seem to be clamoring for a bit of punishment, as an online petition has amassed 50,000 signatures requesting that From Software make some sort of PC version of Dark Souls. We mentioned the petition last week, and since that time, it has landed additional 10-15,000 signatures. As petitions go, it seems to be a pretty good one.
It’s unclear whether developers respond to fan petitions, but I’m sure From Software is weighing the cost of building a PC port against the potential profits. If there’s money to be made, you can bet Dark Souls will eventually find its way to a gaming PC near you. There’s been no response from the developer as of yet, but we’ll keep you posted.
It’s worth noting that this whole thing was set off by an administrator post on the official forums, stating that an adaptation would be possible with the right amount of demand. Perhaps From was testing the waters?
Would you like to see Dark Souls on your PC?
[PC Gamer]

mfdarksoulspc1Fans are foaming at the mouth for a PC port of this devastatingly difficult console title.

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Posted Jan 6, 2012 at 1:58PM EST by Listed in: Wii U Tags: Shigeru Miyamoto, Super Mario
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The gaming luminary is developing a brand new, top-secret project for the Wii U.
Shigeru Miyamoto is a busy guy. He’s in charge of pretty much every important franchise at Nintendo, and has confirmed that he’s currently working on Pikmin 3 and Luigi’s Mansion for the Wii U. However, he seems to be working on a brand new franchise in addition to the games that have already been announced.
In an interview with Zoomin Games, Miyamoto discussed the expectations that have been placed on him by fans, and how he strives to live up to their demands. He also noted that despite the pressure to hit grand slams, he has no fear of developing all-new project.
The legendary developer is the mind behind some of the biggest characters in the industry, most notably Super Mario. Anything he makes usually ends up being well received and well remembered, but it’s been quite some time since he had his hands in a completely original property. It will be interesting to see what he’s up to.
There’s no official word on what Miyamoto is developing or when it will come out – stay tuned for updates as they roll out. In the meantime, do you think Miyamoto is over-hyped, or that he truly is one of the best in the world?
[Edge]

mfmiyamoto1The gaming luminary is developing a brand new, top-secret project for the Wii U.

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Posted Jan 5, 2012 at 4:32PM EST by Listed in: PS3 Tags: Firaxis Games, strategy games, xcom: enemy unknown
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Sid Meier-helmed Firaxis Games drops some details on its upcoming strategy game, and essentially explode the Internet.
I don’t know if you browse other gaming news sites or follow any on Twitter, but if you do, there’s no way you missed the biggest bombshell of the day – Firaxis has officially announced a new game, titled XCOM: Enemy Unknown.
The studio, known for its perfectly tuned strategy titles, has long been at work on the game but remained relatively silent on its development. XCOM is being developed as a “full-on strategy” game, one that will reportedly “stay true” to some of the classic elements in the original franchise titles released throughout the late 90s.
XCOM is designed as a straight strategy title, with scenarios that demand an understanding of a broad battlefield as well as delicate micromanaging. Essentially, you’ll be in charge of a massive army as they fight to repel an invading alien force.
There’s no official release date in place, though Game Informer has a preview of the game in their upcoming issue and states XCOM: Enemy Unknown will hit shelves sometime in the fall. Oh, and it’s coming to consoles!
[Game Informer]

mfxcom1Sid Meier-helmed Firaxis Games drops some details on its upcoming strategy game, and essentially explode the Internet.

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Posted Jan 4, 2012 at 9:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: battlefield: bad company 2, dead space 2, dragon age, mass effect 2
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xbox-live-logoThe deals this week on Xbox Live feature a lot of great Games on Demand and add-ons.

 

 

 

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Posted Dec 31, 2011 at 8:15AM EST by Mr Ham Listed in: iPad, PC Gaming Tags: pc game piracy, video game piracy, wii piracy, xbox piracy
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piratesmallIt’s something we have to accept and analyse.

 

 

 

 

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Posted Dec 29, 2011 at 9:20AM EST by Brett Huffman Listed in: Xbox 360 Tags: red dead redemption, Rockstar, undead nightmare
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reddeadredemptionlogoThere are only two days left in Xbox's 12 Days of Deals campaign and today is all about Red Dead Redemption.

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Posted Dec 28, 2011 at 3:45PM EST by Listed in: PS3 Tags: Harmonix, rock band law suit, viacom law suit
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The legal battle between Viacom and the creators of Rock Band rages on, with the latest blow being delivered straight to Viacom’s wallet.
Viacom and Harmonix have been in and out of courtrooms for months, trying (and failing) to work out an issue that stems from bonuses paid during the parent company’s acquisition of the small games developer. Both companies are trying to wring high, multi-million dollar settlements out of the other due to this disagreement, but it looks like Viacom is the big loser this morning.
In documents released this week, it was revealed that a private arbitrator ruled that Viacom owes Harmonix and its shareholders a whopping $383 million in unpaid bonuses - a number with which Viacom naturally disagrees.
Here’s a breakdown: In 2006, Viacom acquired Harmonix (and Rock Band). The deal required that Viacom pay big bonuses to Harmonix, with $175 million paid upfront and $150 million paid for Rock Band sales in 2007. However, the company paid no bonuses at all in 2008, and actually demanded that Harmonix return the previous two bonuses. Viacom had to give up Harmonix due to the Rock Band franchise losing money, but Harmonix filed a suit claiming that Viacom still owed $550 million in promised bonuses.
Now we’re just watching the drama unfold. Viacom plans to fight the ruling, which was issued December 19, and is claiming that some evidence was “improperly excluded” from the arbitration hearings.
This one probably has a few months to go and it’s unclear who exactly is right, but Viacom is certainly on the ropes for now. We’ll keep you posted as new details emerge.
[L.A. Times]

mfvia1The legal battle between Viacom and the creators of Rock Band rages on, with the latest blow being delivered straight to Viacom’s wallet.

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Posted Dec 28, 2011 at 12:30PM EST by Brett Huffman Listed in: Xbox 360 Tags: ea deals, electronic arts sales, xbox live
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xbox-live-logoThe deals on Xbox Live this week run the gamut from zombies to board games to dance games.

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Posted Dec 19, 2011 at 8:00AM EST by Harrison E Listed in: PS Vita Tags: boss studios, cross-platform, henrique olifiers, ps vita, social gaming, vita
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Social Game Head: "Vita will die a premature death"
Bossa Studio Head Henrique Olifiers claims there will not be a future for Vita in 2012
Henrique Olifiers and Bossa Studios have been known in the past to make slightly "too honest" claims about the future of gaming. Back in June of this year Bossa called out social games, saying they were 'the lowest common denominator" and that they lose "their creative identity" in the game design process...which is actually quite true, but his recent comments on the Vita may be a bit too honest for some Sony fans liking.
In an interview with Videogamer.com, Olifiers commented on many different things in the gaming industry, such as the unifying nature Valve may bring one day:  "Valve is bang on: proprietary stuff is madness, we should be moving to more open platforms, to interoperability, bringing everyone together,"
And this is where the comment about Vita slowly came into play: "...If this is not the motto for the big console manufacturers, not only will we not be there - they're likely to die a horrible premature death, the kind of which I think the Vita will suffer from."
Olifiers said that the dedicated console market's straight up detraction from the idea of  cross-platform compatibility is holding the medium back. Olifiers claims that without the help of more companies to make sure more people are gaming, that the medium may be doomed to be a "walled garden." Olifier hates the fact you can't play cross-platform and wants to live in  a world  "where people are freely connected," which I think is incredibly positive in the realm of gaming, especially handhelds. However, Olifiers was not totally dismissive of the platform.
When asked if his social gaming studio, Bossa studios, would be making games for the PS Vita, Olifiers said: "We'll keep on the lookout to see what the next gen will bring, but if they want more focus on tech specs rather than usability and accessibility, I don't think it will be for us."  Bossa actually has the recently ex-Sony developer Yoshifusa Hayama, who was once apart of Team Ico.
Whilst I think Henrique may be just stirring the pot, there have been a few problematic things for the Vita, even before the release. The recent news of the Japanese demand being a bit too much for Sony could cause a lot of poorly and quickly made Vita's and the fact that Canada won't have 3G support for some time is another problem, but I guess we'll see when the Vita comes out next year in the Western World.
ps-vita-little-deviants-01-1024x678

Bossa Studio Head Henrique Olifiers claims there will not be a future for Vita in 2012 if Sony doesn't take notice of cross-platform gaming.

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Posted Dec 18, 2011 at 11:00AM EST by Harrison E Listed in: PC Gaming Tags: casual games, exent, Facebook, social games, zoo world
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zynga-logoThe social crowd gaming market is too...crowded and may mean layoffs in 2012

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Posted Dec 17, 2011 at 4:52PM EST by QJ Staff Listed in: PS3 Tags: motorstorm apocalypse, playstation 3d display, sony 3d discount
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sonysmallHave they gone mad? Nope, just clever as always.

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Posted Dec 17, 2011 at 11:00AM EST by Harrison E Listed in: PC Gaming Tags: CD Projekt, DRM, lawyers, Pirates, the witcher, the witcher 2
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Witcher 2 wants to settle with pirates
So I got the game, didn't pay for the game and now you want me to pay 900 pounds?
I wrote earlier this month about how the guys over at CD Projekt were unhappy but a bit understanding about this whole pirate business.
Lawyers acting on behalf of Polish developer CD Projekt Red are demanding cash settlements from alleged pirates of The Witcher 2.
The story initially broke last week, when TorrentFreak published a report claiming that "thousands" of German BitTorrent users were asked to pay €911.80 or face further legal action.
The article also suggests that, by ignoring the factors like "Wi-fi piggybacking" or multiple parties using a single IP address, CD Projekt's lawyers are, "wrongfully accusing people who have never even heard of the game."
Yesterday, CD Projekt issued a statement to the press explaining that its decision not to include DRM in its products should not be confused for, "giving a green light to piracy."
"We will never approve of [piracy], since it doesn't only affect us but has a negative impact on the whole game industry."
"We've seen some of the concern online about our efforts to thwart piracy, and we can assure you that we only take legal actions against users who we are 100 per cent sure have downloaded our game illegally."
In a recent interview with PC Gamer, CD Projekt co-founder Marcin Iwinski estimated that 4.5 million copies of The Witcher 2 had been illegally downloaded since the game launched earlier this year.

cd_projekt_redSo I got the game, didn't pay for the game and now you want me to pay 900 pounds?

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Posted Dec 17, 2011 at 9:00AM EST by Harrison E Listed in: PS Vita, PS3 Tags: ps vita japan, ps vita launch, ps vita pre-orders, ps vita release, ps3 sales, vita sales
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ps3slimNext year could be the biggest year for Sony with more than 200,000 Vita's pre-ordered and the PS3 hitting 15 million consoles.

 

 

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Posted Dec 10, 2011 at 6:12PM EST by Harrison E Listed in: Xbox 360 Tags: 360 dash, indie devs, indie games, pouncing kitten games, xbox dashboard, xbox dashboard update
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microsoft-logoWith a lack of filtering options and more ads, XBox have rubbed devs the wrong way.

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Posted Dec 6, 2011 at 3:10PM EST by Listed in: PoV Tags: aion, swtor, warhammer online, World of Warcraft, WoW
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EA confirms that over two million players have logged on to test out what many are calling the most expensive game ever made, but can it possibly stop the WoW juggernaut?
Remember last week when Bobby Kotick from Activision expressed his doubts over Star Wars: The Old Republic’s profitability? Here’s your answer, Mr. Kotick: Since going into beta, over two million players have spent time in the world of SWTOR, with over nine million hours of playtime between them. This is certainly good news for EA, which has a huge, huge pile of money invested in the Bioware-helmed MMO, and it shows that when it comes to demand, Star Wars: The Old Republic is right where it needs to be.
Right now, the paid MMO market is dominated by World of Warcraft. The game still boasts 10 million players, and its expansions have seen unrivaled success. It’s a phenomenon more than a game, and challengers to the throne have never been in short supply – Aion was supposed to be the game that killed WoW, much like Warhammer Online before it. Many in the industry think that SWTOR has the potential to knock WoW from its perch, but I’m just not convinced.
The thing about MMOs is that you play them with your friends. I, for example, still play World of Warcraft because it’s how my sister and I hang out despite being a thousand miles apart. Back when I lead a guild (BWL days), it was made up of real-life friends. Hell, our main tank was my girlfriend. And I wouldn’t have left WoW to play another game unless everyone came along with me. I think quite a few people that would play SWTOR are in that position – and it’s definitely not limited to WoW players.
There are certainly going to be people that move from WoW to SWTOR. But I doubt enough people will leave one for the other to significantly impair World of Warcraft. Because, you see, that’s the distinction we have to make – sure, The Old Republic may land two, five, or even eight million subscribers, but in order for it to down WoW, those people can’t be playing both games. For The Old Republic to “win” the battle, a massive number of people will have to abandon WoW and play The Old Republic instead.
I don’t think we’re going to see that type of activity, and we’re definitely not going to see it right at launch. Then again, WoW has already lost two million subscribers this year, so anything’s possible.
What do you think? Can any game topple the WoW empire, or is it something that just has to fade with time?

mfpovsw1EA confirms that over two million players have logged on to test out what many are calling the most expensive game ever made, but can it possibly stop the WoW juggernaut?

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Posted Dec 6, 2011 at 12:00PM EST by QJ Staff Listed in: PS3 Tags: ff vii, ff vii fan intro, final fantasy vii, Unreal Engine
Ó

ffoneLong time QJ.net reader Mr. Pham submitted this really cool article about some Spanish fans of FFVII and a custom intro they made for Final Fantasy VII.  No, not a remake, calm down. But it is playable and the video is definitely worth a look.

 

 

 

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Posted Dec 5, 2011 at 2:10PM EST by Listed in: Xbox 360 Tags: HBO, metro, UFC, Verizon, xbox dashboard, xfinity
Ó

The new dashboard for the Xbox 360 launches this week, but it may be missing a few of its most anticipated features.
If you were excited about bringing your favorite television shows to your Xbox dashboard, you may be in for a bit of bad news this morning, as it looks like some of the bigger partners for Microsoft’ big re-launch aren’t quite ready to send their services to the console. Xfinity, Verizon, HBO and the UFC are all reporting that their services will unfortunately be unavailable at launch, with a planned “early 2012” release.
It’s definitely a bummer for anyone that was expecting to merge their two services together, but for the most part this delay probably doesn’t affect most Xbox users. It does cause one to wonder whether Microsoft is actually ready to push the update live, or if they’re just rushing it out so they can meet the goal they set for themselves.
Here’s a full list of what to expect on the dashboard, and when, courtesy of Joystiq:
Dec. 6:
•EPIX. United States
•ESPN on Xbox LIVE (ESPN). United States
•Hulu. Japan
•Hulu Plus. United States
•LOVEFiLM. United Kingdom
•Netflix. Canada, United States
•Premium Play by (MediaSet). Italy
•Sky Go (SkyDE). Austria, Germany
•Telefónica España - Movistar Imagenio. Spain
•TODAY (MSNBC). United States
Later in December:
•4 on Demand (C4). United Kingdom
•ABC iView (Australian Broadcasting Corp.). Australia
•AlloCiné. France (AlloCiné), Germany (Filmstarts), Spain (Sensacine), United Kingdom (Screenrush)
•Astral Media's Disney XD (Astral Media). Canada
•blinkbox (Blinkbox). United Kingdom
•Crackle (Sony Pictures). Australia, Canada, United Kingdom, United States
•Dailymotion. Available in 32 countries globally
•Demand 5 (Five). United Kingdom
•DIGI+ (CANAL+). Spain
•GolTV (Mediapro). Spain
•iHeartRadio (Clear Channel). United States
•Mediathek/ZDF (ZDF). Germany
•MSN. Canada, France, Germany, Italy, Mexico, United Kingdom
•MSNBC.com. United States
•MUZU.TV. Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, United Kingdom
•ninemsn. Australia
•Real Sports (Maple Leaf Sports). Canada
•Rogers On Demand Online (Rogers Media). Canada
•SBS ON DEMAND. Australia
•Syfy (NBC Universal/Syfy). United States
•TMZ (Warner Bros.). Canada, United States
•TVE (RTVE.es). Spain
•UFC on Xbox LIVE (UFC). Canada, United States
•Verizon FiOS TV. United States
•VEVO. Canada, Ireland, United Kingdom, United States
•Vudu (Wal-Mart). United States
•YouTube. Available in 24 countries globally
Early 2012:
•Antena 3 (Antena 3 de Televisión). Spain
•BBC (BBC). United Kingdom
•CinemaNow (Best Buy). United States
•HBO GO (HBO). United States
•MLB.TV (MLB Advanced Media). Australia, Brazil, Canada, Chile, Columbia, Czech Republic, France, Germany, India, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Poland, Russia, South Africa, Spain, Sweden, Taiwan, United Kingdom, United States
•Telenovelas/Sports (Televisa). Brazil, Chile, Colombia, France, Italy, Mexico, Spain, United Kingdom
•Xfinity On Demand (Comcast). United States
Are you excited for TV on your Xbox, or is it just more junk to scroll through when trying to access your games?

mfmetro1The new dashboard for the Xbox 360 launches this week, but it may be missing a few of its most anticipated features.

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Posted Nov 28, 2011 at 12:00PM EST by Harrison E Listed in: Tags: ps vita memory cards, ps vita release, sony ps vita
Ó

psvita-thumbPricing guides also popping up for consoles and memory cards in Australia, US and Japan.

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Posted Nov 20, 2011 at 10:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guillermo del Toro, insane, insane cutscenes, Irrational Games, qte, quick time events
Ó

resident-evil-the-mercenaries-boxart

"If I cleaned it up, it wouldn't really be a sentence.

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Posted Nov 13, 2011 at 8:22AM EST by Harrison E Listed in: PC Gaming Tags: ben there dan that, fates of the world., humble bundle, indie games, indie royale, Night Sky, scoregasm
Ó

indieroyaleIndie Royale has set their second bundle free and it ain't easy.

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Posted Nov 12, 2011 at 4:49PM EST by Listed in: Wii U Tags: ninja gaiden iii, tecmo koei, wii u
Ó

Here’s some surprising news: Tecmo Koei has just confirmed that Ninja Gaiden III is slated for a Wii U launch.
Ninja Gaiden started on the NES. It was, and is, one of the most difficult games ever made. After a long hiatus, Team Ninja resurrected the franchise and brought it to Microsoft’s (then) powerful Xbox console. A few years later and we’ve seen a few variations of the franchise bounce around, but only one official sequel.
We already knew that Ninja Gaiden III: Razor’s Edge is scheduled for a 2012 release on both the PlayStation 3 and Xbox 360 consoles. But in a surprising move, Tecmo Koei is also developing the game for Nintendo’s fledgling Wii U device, and intends to release the game on the very same day the unit hit shelves.
Ninja Gaiden is a beautiful game and it will be interesting to see how the Wii U version compares to that of the PS3 and 360, especially when you consider the demanding precision of the harder difficulty levels. Tecmo Koei will have to walk a fine line if they’re hoping to translate the slick, twitch control scheme of the franchise into some sort of motion control; here’s hoping the whole thing doesn’t turn out to be a disaster.
Still, it’s good to see developers taking the Wii U seriously. It received a mix response when it was originally announced, so Nintendo is going to need all the help it can get to convince the industry that the Wii U is worth buying.
What do you think about a Wii U Ninja Gaiden?
IGN

mfgaideniii1Here’s some surprising news: Tecmo Koei has just confirmed that Ninja Gaiden III is slated for a Wii U launch.

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Posted Nov 12, 2011 at 3:36PM EST by Listed in: Nintendo 3DS Tags: mario kart 7, nintendo 3ds, skyward sword, super mario 3d land
Ó

Though gamers and industry analysts have expressed concerns over the 3DS’s marketability, the handheld is finally making headway after a rocky start.
If you’re one of the people that though the Nintendo 3DS was destined to be a disaster, it looks like you’ll have to put your “Up Yours, Nintendo” shirt away - at least for the next few months. The company has reported that the Nintendo 3DS has moved 1.65 million units in the U.S. since its launch earlier this year, after a much-needed price drop helped to boost sales.
Nintendo is hoping that the 3DS will outstrip sales for its previous handheld, the Nintendo DS, which sold 2.37 million units in its first 12 months. With the holiday season pending, it’s possible they will actually meet this goal.
Another thing fueling the increased demand for the 3DS? Games. Though remakes like Ocarina of Time and StarFox 64 have helped to secure the 3DS a place in the hearts of passionate gamers and early adopters, upcoming titles like Super Mario 3D Land and Mario Kart 7 are sure to move a few more units. Despite the new titles, Nintendo still has a serious software problem; those two games and Skyward Sword are pretty much all they have going on for the remainder of the year.
It seems like every time Nintendo releases a new console, people argue about whether or not it’s a good idea. The original DS didn’t get much love, if I recall correctly, until the Lite version surfaced, and the now-hilarious quotes from Sony regarding the Wii’s viability should be etched on the back of every PS Move controller shipped. But Nintendo always manages to find a way to make it work (except, you know, that one time) and it looks like the 3DS is here to stay.
Do you have a 3DS? Would you consider buying one based on these new titles?
Via Destructoid

mf3dssales1Though gamers and industry analysts have expressed concerns over the 3DS’s marketability, the handheld is finally making headway after a rocky start.

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Posted Nov 5, 2011 at 9:15AM EST by Harrison E Listed in: PS3, PC Gaming, MMORPG Tags: dc universe, f2p, free-to-play, Sony Online Entertainment
Ó

dc-universe-online-thumbGoing Free-to-Play is never a bad idea to gamers...

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Posted Nov 2, 2011 at 1:31PM EST by Listed in: PC Gaming Tags: bf3, EA, origin
Ó

EA’s plan to demand Origin accounts for Battlefield 3 access doesn’t seem to have worked out as they planned.
Battlefield 3 was a massive, massive launch, with 5 million copies sold in the first week. While the majority of players were able to get into the game fairly easily, a significant number reported major problems with EA’s Origin service. One report I read had nearly 30 steps taken by the player just to fire the game up for the first time. These problems seem to have fallen mostly on PC gamers, though console owners did have a bit of issue with crashing Origin servers blocking new registrations.
EA’s plan, of course, was to loop new players into their proprietary Origin system. Why let Steam take some of your profits when you can force players into another system, especially when you know they’re going to buy your game regardless of the hassle? Naturally, some players were very unhappy about the requirement, which once again unfairly impacts those that game on their computers.
It didn’t take long before a group of hackers, known collectively as Razor1911, hacked the BF3 client and removed the Origin requirements from online play. If you want to play Battlefield but don’t want to deal with Origin, it’s now a possibility – though EA will likely kill the functionality as quickly as they can.
The crack is not engineered to give players a free copy of the game, and works only on retail copies purchased legitimately from an online or brick and mortar shop. Here’s a statement from Razor1911:
“This release is dedicated to our fans worldwide who bought this game on legal way and don't want to install the trojan from Electronic Arts to play online.”
As a console gamer, I could care less about having an Origin account. I don’t have to suffer through using a browser to access the game, nor do I have to run some garbage program in the background just to play my favorite titles. I talked a bit about how annoying the Origin setup was in my PoV piece earlier in the week, but it’s been pretty smooth sailing for us console players so far.
But if you’re a PC gamer and you’re fed up with Origin’s ridiculous EULA or computer-bombing capabilities, it looks like the solution is out there. Just don’t be surprised if you end up with some sort of disciplinary action – EA will probably come down hard on hackers in the hopes of sending a message.
Via Gamasutra

mforin1EA’s plan to demand Origin accounts for Battlefield 3 access doesn’t seem to have worked out as they planned.

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Posted Nov 1, 2011 at 7:30AM EST by Tim Curtin Listed in: iPhone Tags: angry birds, angry birds china, angry birds downloads, mobile gaming, rovio
Ó

angrybirds_imageThe Angry Birds developer aims for 100 million downloads in China for 2011.

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Posted Oct 30, 2011 at 10:30AM EST by Harrison E Listed in: Nintendo 3DS Tags: 3D, christmas sales, iwata, Nintendo
Ó

3ds-thumb2Last time I checked,  "Headache" was not a type of genre.

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Posted Oct 22, 2011 at 12:00PM EST by Harrison E Listed in: Xbox 360 Tags: finances, kinect, Microsoft, ms, sales and profits
Ó

microsoft-logoThe big computer company is losing in the market, but why?

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Posted Oct 21, 2011 at 2:10PM EST by Listed in: PS3 Tags: arkham city, Batman, dlc
Ó

The caped crusader’s latest adventure landed to great reviews and high praise, but a problem with DLC has a few gamers angry and demanding action.
It wouldn’t be an exaggeration to call Batman: Arkham City one of the most beloved titles of the year. The game’s scores are excellent across the board, with many gaming outlets stopping just shy of calling it the best game ever made. But a polished story, great voice acting and pitch-perfect controls may not save the game from the scandal that’s currently brewing for some players, which revolves around the Robin and Catwoman downloadable packs.
Here’s the basics on the two content packages: The Robin content was offered to players that pre-ordered Arkham City at Best Buy, but can also be downloaded from PSN or Live. The Catwoman content is only available to people that purchase the game new, because it comes packed with a one-time use code. Basically, the DLC packs are Rocksteady’s method for ensuring gamers purchase their title brand new instead of used. This “new-only” ruse is becoming increasingly common for developers looking to encourage new purchases.
There are a couple of things going wrong here. First, some players are experiencing issues with the Robin DLC, receiving errors that the file is corrupt sometimes hours into the game. Rocksteady has apparently resolved this problem, and their Twitter account states:
“Robin DLC problems have been fixed: retry your code in 2 hours. Thankyou for your patience!” So if you were having problems, give it a go (Tweet is pretty old by now).
The Catwoman problem is completely different – apparently, some copies of the game shipped without the necessary code for accessing the Catwoman DLC. Rocksteady is still working on this one, here’s their update from Twitter:
“We are aware that some people did not receive the Catwoman code in their game. You will get to play as the sexy thief, stay tuned for update.”
There’s nothing new to report so far, as Rocksteady has mostly been tweeting about a fan meetup and giving away cool stuff to Twitter followers.
Did your Arkham City DLC work, or are you one of the few that are stuck waiting for some sort of fix? All these innovations are certainly great, but I can’t help feeling like we may have been better off in the Nintendo 64 days.
Via IGN

mfarkcat1The caped crusader’s latest adventure landed to great reviews and high praise, but a problem with DLC has a few gamers angry and demanding action.

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Posted Oct 20, 2011 at 2:47PM EST by Listed in: PS3 Tags: ezio, Sony, Ubisoft
Ó

The cinematic game franchise may be landing itself a big-budget movie adaptation, complete with 3D visuals.
Game to movie rumors are a dime a dozen, and for every one that comes to fruition it seems like there are ten that never go anywhere. Of course, this particular rumor is different, since we know for a fact that Assassin’s Creed developer Ubisoft is aggressively courting movie studios for a film adaptation of the game.
According to Variety, the film industry’s trade mag, Sony Pictures is on the cusp of closing a deal that will land them the AC franchise. Ubisoft is negotiating to retain creative control, which I think is a good move on their part considering how some of the more recent game adaptations have turned out. The AC franchise has an excellent story; it would be a shame to see a film studio destroy it and keeping it as an Ubisoft release my help prevent that from happening.
What’s also interesting is that Ubisoft is essentially demanding the film be produced in 3D. Ubisoft is approaching the film deal as a marketing opportunity and sees movies based on their games as a strong method for introducing franchises to people that may not have experienced them. Essentially, they’re hoping to capitalize on the potential surge of interest a film can generate in one of their games.
In addition to the AC franchise, Ubisoft is also shopping Splinter Cell and Ghost Recon – they’ve already made Prince of Persia (to very poor results). It’s obvious that Ubisoft considers game-based films to be a core part of their business model moving forward and they’ve started a studio, Ubisoft Motion Pictures, to handle the day-to-day.
Do you like the idea of an Assassin’s Creed film, or are you worried it will turn into a snooze fest like the last Ubisoft film (Jake Gyllenhaal, really)?
Via IGN

mfac2movie1The cinematic game franchise may be landing itself a big-budget movie adaptation, complete with 3D visuals.

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