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| Your search for Games demand located the below Games demand Search Results. The Games demand Search Results are returned from stories QJ publishes stories covering Games demand news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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Video games are often a rough and tumble world, requiring badass heroes. But who’s the biggest badass of them all?
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In a slight response to your demands, Black Ops 2 developer Treyarch has something to say regarding keeping the series up to date and matching public demand.
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EA lit an Internet fuse when it tried to shut down the iOS version of Rock Band. But isn’t it their right?
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And they didn't have players demanding multiple endings.
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The legal battle between Viacom and the creators of Rock Band rages on, with the latest blow being delivered straight to Viacom’s wallet.
Viacom and Harmonix have been in and out of courtrooms for months, trying (and failing) to work out an issue that stems from bonuses paid during the parent company’s acquisition of the small games developer. Both companies are trying to wring high, multi-million dollar settlements out of the other due to this disagreement, but it looks like Viacom is the big loser this morning.
In documents released this week, it was revealed that a private arbitrator ruled that Viacom owes Harmonix and its shareholders a whopping $383 million in unpaid bonuses - a number with which Viacom naturally disagrees.
Here’s a breakdown: In 2006, Viacom acquired Harmonix (and Rock Band). The deal required that Viacom pay big bonuses to Harmonix, with $175 million paid upfront and $150 million paid for Rock Band sales in 2007. However, the company paid no bonuses at all in 2008, and actually demanded that Harmonix return the previous two bonuses. Viacom had to give up Harmonix due to the Rock Band franchise losing money, but Harmonix filed a suit claiming that Viacom still owed $550 million in promised bonuses.
Now we’re just watching the drama unfold. Viacom plans to fight the ruling, which was issued December 19, and is claiming that some evidence was “improperly excluded” from the arbitration hearings.
This one probably has a few months to go and it’s unclear who exactly is right, but Viacom is certainly on the ropes for now. We’ll keep you posted as new details emerge.
[L.A. Times]
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EA confirms that over two million players have logged on to test out what many are calling the most expensive game ever made, but can it possibly stop the WoW juggernaut?
Remember last week when Bobby Kotick from Activision expressed his doubts over Star Wars: The Old Republic’s profitability? Here’s your answer, Mr. Kotick: Since going into beta, over two million players have spent time in the world of SWTOR, with over nine million hours of playtime between them. This is certainly good news for EA, which has a huge, huge pile of money invested in the Bioware-helmed MMO, and it shows that when it comes to demand, Star Wars: The Old Republic is right where it needs to be.
Right now, the paid MMO market is dominated by World of Warcraft. The game still boasts 10 million players, and its expansions have seen unrivaled success. It’s a phenomenon more than a game, and challengers to the throne have never been in short supply – Aion was supposed to be the game that killed WoW, much like Warhammer Online before it. Many in the industry think that SWTOR has the potential to knock WoW from its perch, but I’m just not convinced.
The thing about MMOs is that you play them with your friends. I, for example, still play World of Warcraft because it’s how my sister and I hang out despite being a thousand miles apart. Back when I lead a guild (BWL days), it was made up of real-life friends. Hell, our main tank was my girlfriend. And I wouldn’t have left WoW to play another game unless everyone came along with me. I think quite a few people that would play SWTOR are in that position – and it’s definitely not limited to WoW players.
There are certainly going to be people that move from WoW to SWTOR. But I doubt enough people will leave one for the other to significantly impair World of Warcraft. Because, you see, that’s the distinction we have to make – sure, The Old Republic may land two, five, or even eight million subscribers, but in order for it to down WoW, those people can’t be playing both games. For The Old Republic to “win” the battle, a massive number of people will have to abandon WoW and play The Old Republic instead.
I don’t think we’re going to see that type of activity, and we’re definitely not going to see it right at launch. Then again, WoW has already lost two million subscribers this year, so anything’s possible.
What do you think? Can any game topple the WoW empire, or is it something that just has to fade with time?
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EA’s plan to demand Origin accounts for Battlefield 3 access doesn’t seem to have worked out as they planned.
Battlefield 3 was a massive, massive launch, with 5 million copies sold in the first week. While the majority of players were able to get into the game fairly easily, a significant number reported major problems with EA’s Origin service. One report I read had nearly 30 steps taken by the player just to fire the game up for the first time. These problems seem to have fallen mostly on PC gamers, though console owners did have a bit of issue with crashing Origin servers blocking new registrations.
EA’s plan, of course, was to loop new players into their proprietary Origin system. Why let Steam take some of your profits when you can force players into another system, especially when you know they’re going to buy your game regardless of the hassle? Naturally, some players were very unhappy about the requirement, which once again unfairly impacts those that game on their computers.
It didn’t take long before a group of hackers, known collectively as Razor1911, hacked the BF3 client and removed the Origin requirements from online play. If you want to play Battlefield but don’t want to deal with Origin, it’s now a possibility – though EA will likely kill the functionality as quickly as they can.
The crack is not engineered to give players a free copy of the game, and works only on retail copies purchased legitimately from an online or brick and mortar shop. Here’s a statement from Razor1911:
“This release is dedicated to our fans worldwide who bought this game on legal way and don't want to install the trojan from Electronic Arts to play online.”
As a console gamer, I could care less about having an Origin account. I don’t have to suffer through using a browser to access the game, nor do I have to run some garbage program in the background just to play my favorite titles. I talked a bit about how annoying the Origin setup was in my PoV piece earlier in the week, but it’s been pretty smooth sailing for us console players so far.
But if you’re a PC gamer and you’re fed up with Origin’s ridiculous EULA or computer-bombing capabilities, it looks like the solution is out there. Just don’t be surprised if you end up with some sort of disciplinary action – EA will probably come down hard on hackers in the hopes of sending a message.
Via Gamasutra
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The cinematic game franchise may be landing itself a big-budget movie adaptation, complete with 3D visuals.
Game to movie rumors are a dime a dozen, and for every one that comes to fruition it seems like there are ten that never go anywhere. Of course, this particular rumor is different, since we know for a fact that Assassin’s Creed developer Ubisoft is aggressively courting movie studios for a film adaptation of the game.
According to Variety, the film industry’s trade mag, Sony Pictures is on the cusp of closing a deal that will land them the AC franchise. Ubisoft is negotiating to retain creative control, which I think is a good move on their part considering how some of the more recent game adaptations have turned out. The AC franchise has an excellent story; it would be a shame to see a film studio destroy it and keeping it as an Ubisoft release my help prevent that from happening.
What’s also interesting is that Ubisoft is essentially demanding the film be produced in 3D. Ubisoft is approaching the film deal as a marketing opportunity and sees movies based on their games as a strong method for introducing franchises to people that may not have experienced them. Essentially, they’re hoping to capitalize on the potential surge of interest a film can generate in one of their games.
In addition to the AC franchise, Ubisoft is also shopping Splinter Cell and Ghost Recon – they’ve already made Prince of Persia (to very poor results). It’s obvious that Ubisoft considers game-based films to be a core part of their business model moving forward and they’ve started a studio, Ubisoft Motion Pictures, to handle the day-to-day.
Do you like the idea of an Assassin’s Creed film, or are you worried it will turn into a snooze fest like the last Ubisoft film (Jake Gyllenhaal, really)?
Via IGN
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