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| Your search for Game stop ipad located the below Game stop ipad Search Results. The Game stop ipad Search Results are returned from stories QJ publishes stories covering Game stop ipad news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
Posted May 14, 2012 at 12:11PM EST by Todd B
Listed in: PC Gaming
Tags: GameStop, Steam, steam wallet, valve
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Posted Apr 19, 2012 at 1:44PM EST by Demonchild
Listed in: iPad, iPhone
Tags: freshmilk, ios, ipad, iphone, ipod touch, itouch, skidpan
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Posted Apr 1, 2012 at 1:08PM EST by Todd B
Listed in: PS3
Tags: april fools, BioWare, Chris Priestly, mass effect 3, me3
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Posted Mar 19, 2012 at 7:54AM EST by Harrison E
Listed in: iPhone
Tags: castleville, draw something, Facebook, omgpop, words with friends, zynga
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Posted Feb 10, 2012 at 5:15PM EST by Mr Ham
Listed in: iPhone, iPad
Tags: sega valentine deals, sonic the hedgehog iphone, valentine sales
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Posted Dec 30, 2011 at 4:35PM EST by
Listed in: iPad
Tags: GameStop, ios, ipad, iphone, ipod
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Posted Dec 28, 2011 at 2:45PM EST by Harrison E
Listed in: iPhone, iPad, PoV
Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.
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Posted Dec 1, 2011 at 8:15AM EST by Harrison E
Listed in: Xbox 360, PS3
Tags: brendan mcnamara, george miller, kmm studios, la noire, mad max, whore of the orient
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LA Noire creator to make Whore of the Orient
Brendan McNamara is heading to the Orient.
LA Noire is still one of my favourite games of the year. Seemlessly blending the classic point and click adventure style with a brand new stylised action and some amazing graphics, which all play into the gameplay carefully. Sure the game does have a few drawbacks, but not enough for Brendan McNamara to stop working.
His next game is going to be called Whore of the Orient, which may or may not go through title changes before the game even starts to be developed. The game will be developed with KMM, an Australia studio owned by George Miller, who you may know as the director of those films about penguins or about Mel Gibson in a post-apocalyptic wasteland.
Speaking of Mad Max, McNamara will also be developing a game based on the fourth film, which has been in development hell for over a decade, with the subtitle Fury Road. Miller says he is finally doing the film "after years of resisting the impulse" and also three family friendly films that have grossed over a hundred million dollars worldwide. Miller has gone on the record saying "Multi-platform, that's the thing", explaining "Create once; publish many times, on multiple platforms. You create a world and then you go in to all the different platforms - your iPhone, your iPad, on the net," I doubt he's talking about ARG, but merely just multiple ports.
But that's not the only reason, recently in Australia, our culture and arts funding just went through the roof. Whilst it isn't helping to fund theatre all too much, the future is in video games and KMM's co-found Doug Mitchell couldn't be more pleased to immediately go forward with the two games, thanks to "government support."
Mitchell also noted that whilst Australia doesn't have a big games sector, the "potential in the video games sector is massive," he says. He also notes that it's a 60 billion dollar industry that's fast-tracking towards 90 billion. He compares the film industry with costs being around 170 million with more to advertise it and the fact games can be made at 10% of the budget and marketing is often word of mouth.
Mitchell mentioned LA Noire saying that they sold 3 million units with $135 million net revenue, nice to see to being able to use that dead horse after everyone's beaten it to death. Whilst there's not much info on the Orient, McNamara spoke with Eurogamer last month saying "It's pretty interesting. It's one of the great untold stories of the twentieth century," he said. "So I think it'll be good."
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Posted Oct 29, 2011 at 5:01PM EST by
Listed in: iPad
Tags: GameStop, ipad, tablet pcs
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Posted Oct 25, 2011 at 3:21PM EST by
Listed in: iPhone
Tags: Gameloft, modern combat 3, modern warfare 3
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Posted Oct 20, 2011 at 12:10AM EST by Harrison E
Listed in: PC Gaming
Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
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Posted Aug 26, 2011 at 4:00PM EST by Carl B
Listed in: iPhone
Tags: fugo, ios, wordz
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Posted Jul 14, 2011 at 4:00PM EST by Carl B
Listed in: iPhone
Tags: apple, cedar hill games, emissary of war
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Posted Jun 8, 2011 at 12:13AM EST by Ryan F.
Listed in: iPad, iPhone
Tags: ios, iPhone DevTeam, jailbreak, limera1n, musclenerd
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Posted May 7, 2011 at 1:30PM EST by Carl B
Listed in: iPhone
Tags: apple, imaginary range, Square Enix
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Posted Mar 29, 2011 at 7:15AM EST by Karl B.
Listed in: PS3, iPad, PC Gaming
Tags: back to the future: the game, Telltale Games
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Posted Mar 22, 2011 at 2:34PM EST by Carl B
Listed in: Wii
Tags: Nintendo
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Posted Mar 9, 2011 at 9:41AM EST by Karl B.
Listed in: PS Vita
Tags: Epic Games, next generation portable, rein, Sony
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