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Game rom downloads Search Results

Your search for Game rom downloads located the below Game rom downloads Search Results. The Game rom downloads Search Results are returned from stories QJ publishes stories covering Game rom downloads news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 16, 2012 at 1:38PM EST by Todd B Listed in: MMORPG Tags: free to play, hirez, tribes, tribes ascend
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tribesa1The free-to-play title based on sliding around a map uncontrollably and shooting other people in the face is doing quite well, thank you.

 

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Posted May 11, 2012 at 7:50AM EST by Demonchild Listed in: PS3 Tags: dongle, firmware, jb2, playstation 3 hacks, ps3 hacks, true blue, usb
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tb_logoTrue Blue has another dongle firmware update for users to digest. The team is able to change just one number and make one big difference. See what they've done this time.

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Posted Apr 26, 2012 at 1:50PM EST by Demonchild Listed in: PS3 Tags: dongle, firmware, jb2, playstation 3 hacks, ps3 hacks, true blue, usb
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tb_logoConfused on which firmware you should have your dongle running, after the barrage of updates from the True Blue team? Have no fear, there's one simple answer to that and it's 2.61.

 

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Posted Apr 23, 2012 at 12:25PM EST by Demonchild Listed in: PS Vita Tags: Exploit, half byte loader, hbl, ps vita hacks, psp hacks, super collapse 3, thecobra, vhbl, wololo
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vhbl-xmb-iconWith a bit of delay, Wololo finally releases VHBL for the exploit hiding away in Super Collapse 3. Hopefully you purchased and transferred your copy of the game over to your Vita.

 

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Posted Apr 20, 2012 at 4:00PM EST by Demonchild Listed in: PSP Tags: homebrew, mod, playstation portable homebrew, Pokemon, psp homebrew
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pspokemongreyYou can chalk up another to the list of homebrew that you have sitting on your memory stick. If you enjoyed playing the Pokemon games while you were younger and still get a kick out of it every time you head down memory lane, ZappelFry has something for you.

 

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Posted Apr 18, 2012 at 1:55PM EST by Todd B Listed in: PC Gaming Tags: Blizzard, diablo iii, leaks, starcraft ii, starter edition, World of Warcraft
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diabl1Diablo III is in private beta, but a glitch this morning gave players so much more. Now the whole thing is down.

 

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Posted Apr 16, 2012 at 2:32PM EST by Todd B Listed in: iPhone Tags: android, angry birds, angry birds space, malware, sophoslabs
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angryv1Angry Birds: Space contains more than interstellar adventures and flying poultry—it could carry dangerous malware.

 

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Posted Apr 14, 2012 at 12:45PM EST by Demonchild Listed in: PS3 Tags: downgrade, firmware, hwapx, overx, playstation 3 hacks, ps3 hacks, venix downgrader gui
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main_ps3_image_345wWhen we last covered Venix Downgrader, it quickly became an unfavored tool due to it being potentially unsafe. Developer OverX has addressed this and has released a new, proper version of his tool.

 

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Posted Mar 30, 2012 at 11:29AM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: nds homebrew, ps3 homebrew, psp hacks, psp homebrew
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pbrewWelcome back to the QJ.net Homebrew and Download Round Up for March 30, 2012.  This week we've got some great emulators and apps for your PSP as well as some cool stuff for your Nintendo DS Systems.  So without further delay lets get right to it.

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Posted Mar 26, 2012 at 11:00AM EST by Harrison E Listed in: PC Gaming Tags: angry birds, angry birds in space, minecraft, mojang, notch, rovio
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minecraft2War of the Independents! Minecraft tops 25 million downloads and rivals Angry Birds in sales.

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Posted Mar 10, 2012 at 6:00PM EST by Mr Ham Listed in: PSP Tags: sales data, videogame data, videogame sales
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salessmallSlightly contrary to earlier reports, videogame sales are hitting a small rough patch.

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Posted Feb 13, 2012 at 6:45PM EST by Listed in: iPad, iPhone Tags: angry birds, imangi studios, temple run
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miketemplesmallNeed more evidence that mobile gamers will buy anything? Here it is.

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Posted Feb 13, 2012 at 12:30PM EST by Harrison E Listed in: PS Vita Tags: playstation blog, psn store, sen, Sony, third-party, vita
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sonycrowdedSony has cast a shadow of doubt over many release day Vita exclusives, but why?

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Posted Feb 10, 2012 at 3:40PM EST by QJ Staff Listed in: PS3 Tags: apple assault, project citrus, showtime megaviewer, the catachthonic, yet another bypass
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ap125Today is Friday so you know what that means right?  Yup...another QJ.net Homebrew Roundup for you to snag some cool homebrew games and apps created by some very talented devs.

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Posted Feb 3, 2012 at 8:08PM EST by QJ Staff Listed in: PS3 Tags: crashserious, factory service mode tool, hero city, ps3 homebrew, ps3 tools gui, red screen of death, rsod solutions, thatotherperson, wii homebrew
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rsod125This weeks round up brings us some really good tools for your PS3 that you will definitely want to check out.  And of course, it wouldn't be another download and homebrew round up without a cool homebrew game from ThatOtherPerson.  So let's see what is on the menu today.

 

 

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Posted Jan 28, 2012 at 7:42AM EST by Harrison E Listed in: Xbox 360 Tags: Activision, call of duty elite, cod elite, xbox live
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Call of Duty locking DLC to ELite accounts
More Elite features include flipping the bird to consumers and making tonnes off money by being crazy
So Modern Warfare 3 made over a billion dollars last year and whilst Activision is tight lipped on how much has been made from their Elite service so far. The first two maps for MW3 have been released and the next few already teased but many CoD players have discovered a recent change in the DLC policy. This would have people shelling out more money for their maps but other profiles on the system will be unable to get their content without a second or separate Elite membership.
On the Call of Duty forums, there were 8 pages worth on a single thread of upset players who had their friends and family accounts discontinued or altered with no new maps because they didn't have a secondary account. What's even worse is that the new policy doesn't really work with the terms of services you encounter when you first download the content, which rather plainly states on the loading screen that: "You can use this item on the first Xbox 360 console you downloaded it to. Access to this item will also be granted to all users on this first console."
What would usually happen is that DLC on the 360 would be user agnostic and while your purchase (or any redownloads of purchased items) would be tied to your account, any XBLA games or in-game DLC would be on your HD and playable by any account on the 360, which you own. Microsoft's own digital ownership scheme, mimics real life ownership, so as long as someone has access to the content, you can let someone borrow it from you and play it on their own account.
However, with the CoD Elite service, you cannot do so and require your own user account to access the maps and DLC. For example, a single copy of the game could set you back several $50 a year per account to play on.
Whilst Activision is yet to make a comment on it, I'm sure the more "financially savvy" (See: Greedy) companies will probably adopt this system to make sure each user or member of a console will fork out a piece of dough to make sure they make up for the "lost millions" from pirates.
Not sure how many Call of Duty fans there are on this site, but I'm sure that more often than not there are criticism's spread far and wide about their handling of their Elite service as well as their user base. I do like Call of Duty in theory and in some aspects.
I think if the Black Ops zombie game was just a downloadable title I would buy that and every bit of DLC in existance, but alas we are burdened by terrible storylines, unrelatable characters and some insane visuals. They're not terrible games but their effect on the industry (see: BF3, Medal of Honor, etc.) can bar none see them as a culprit.
Via [N4G]

call-of-duty-eliteMore Elite features include flipping the bird to consumers and making tons of money by being crazy.

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Posted Jan 27, 2012 at 3:45PM EST by QJ Staff Listed in: PSP, PS3, Wii Tags: bolt thrower, duck hunt psp, ps3 homebrew, psp homebrew, Snes9x, that other pong, the jarred mind, wii homebrew, xmb file manager
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jarrsmallWelcome back to this weeks edition of the QJ.net download and homebrew round up.  We've got more cool homebrew games for the Wii, PSP and PS3. 

 

 

 

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Posted Jan 23, 2012 at 10:44AM EST by Brett Huffman Listed in: PS3 Tags: grand theft auto iii, grand theft auto: vice city, Rockstar
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rockstar-logoThese classic games may be headed to the PS3.

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Posted Jan 21, 2012 at 6:15PM EST by Mr Ham Listed in: iPhone Tags: counter-strike android, counter-strike mobile, counter-strike tablet
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csmsmallAnd it’s looking pretty neat.

 

 

 

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Posted Jan 20, 2012 at 7:49PM EST by QJ Staff Listed in: PSP Tags: all install, epic sathe, explore hyrule, ps3 homebrew, psp homebrew, renpkg, wagic the homebrew, wii homebrew, wiimc
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wag125This week QJ.net delivers the goods with more homebrew games and apps for your PSP, PS3 and Wii.

 

 

 

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Posted Jan 11, 2012 at 4:00PM EST by Harrison E Listed in: iPhone Tags: the voxel agents, train conductor 2, train conductor 2 android, train conductor 2 ios
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thevoxelagents_logoHarrison E talks to the creators of the intensely addictive and incredibly popular Train Conductor series, The Voxel Agents.

 

 

 

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Posted Jan 7, 2012 at 11:10AM EST by QJ Staff Listed in: PSP, Wii Tags: boxzii, cubicle shooter, goodbye world, gravity glide, open cma, psp homebrew, sce live area, super pixel jumper, thatotherperson, wii homebrew, xbox homebrew
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127img2011 ended with a ton of great homebrew downloads for  all of your favorite consoles and it looks like 2012 is off to another great start.

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Posted Jan 4, 2012 at 10:15AM EST by Mr Ham Listed in: PS3, Nintendo DS, Xbox 360 Tags: guinness world records, video game books, video game records
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guinsmallLet’s see some of our feats…

 

 

 

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Posted Jan 2, 2012 at 4:00PM EST by Brett Huffman Listed in: PC Gaming, Xbox 360 Tags: bastion, supergiant games, xbox live
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bastion_boxartThe little indie game that could has surpassed the half million download mark.

 

 

 

 

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Posted Dec 29, 2011 at 5:50PM EST by QJ Staff Listed in: PSP, PS3, Xbox 360 Tags: cobra usb, daedalusx64 r747, ixtreme lt, jungle flasher, multiman, ps3 homebrew, psp emulator, psp homebrew, xbox 360 homebrew
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cob125Time sure does fly when you are having fun.  This week have some cool homebrew apps for your Xbox 360, PSP and PS3.

 

 

 

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Posted Dec 28, 2011 at 2:45PM EST by Harrison E Listed in: iPhone, iPad, PoV Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and  you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying  I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.

trainconductor2logoVoxel Agents new game has just hit the Android market and you better get on track.

 

 

 

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Posted Dec 26, 2011 at 4:21PM EST by Listed in: PC Gaming Tags: battlefield 3, dead space 2, need for speed, origin
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Everything in the Origin store, including both boxed and digital games, is 50% off. Whee!
Didn’t get that EA game you wanted for Christmas? Maybe you looked deep into your stocking, and Battlefield 3 was nowhere to be found? Not to worry, for Origin has you covered. Starting today, everything in the Origin store is 50% off. That goes for boxed copies of games as well as digital downloads.
Additionally, any order that totals out to more than $39.99 will land free shipping – not too shabby if you have some gift cards to burn or are looking to get rid of some of your Christmas cash. This deal is active for the U.S., Australia and Asia, with U.K. gamers reportedly getting buy one, get one half off instead.
The sale, which started at 9:00am this morning, will be in effect through December 31st. All things considered, 50% off on games like Need for Speed, Battlefield 3 and Dead Space 2 is a pretty sweet deal, assuming your wallet isn’t still smashed from the holidays.
What do you think of a post-Christmas sale? Too soon?
[DailyGameSales]

mforsal1Everything in the Origin store, including both boxed and digital games, is 50% off. Whee!

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Posted Dec 22, 2011 at 7:27PM EST by QJ Staff Listed in: PSP Tags: khan adademy, mario kart psp, pokemini emulator, ps3 homebrew, psp homebrew, showtime media player, webmedia plugin
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tdl1Its that time again.  QJ.net is back with this weeks download round up.  See what's new this week from the QJ.net Download Section.

 

 

 

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Posted Dec 16, 2011 at 3:00PM EST by QJ Staff Listed in: PS3 Tags: 3ds video 0.23 beta, daedlausx64 r736, nds homebrew, pimp my wii v2.29, ps3 homebrew, psp homebrew, umd dumper v2.2, wii homebrew, xbox homebrew, xebuild gui v1.1, yet another bypass v1.0
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dlf1Its time again for another edition of the QJ.net Homebrew Download Roundup.

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Posted Dec 9, 2011 at 3:25PM EST by QJ Staff Listed in: PS3 Tags: 3ds explorer, jumping rectangle, ps3 homebrew, psp homebrew, textris, wii homebrew
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downl1Welcome back to this week's QJ.net Download Review.  In case you missed any of these great homebrew games and apps we've got a recap of some great stuff for the PS3, PSP, Wii, Xbox and 3DS.

 

 

 

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Posted Dec 4, 2011 at 3:00PM EST by Harrison E Listed in: PC Gaming Tags: CD Projekt, downloads, DRM, illegal downloads, marcin iwinski, piracy, witcher 2
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witcher2-thumbTalking candidly about their games, CD Projekt's, Marcin Iwinski, says DRM isn't worth it.

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Posted Dec 2, 2011 at 7:30PM EST by Tim Curtin Listed in: PS3, PC Gaming, Xbox 360 Tags: 2012 update for sf4, street fighter 4 balance, super street fighter 4, super street fighter iv arcade edition
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supersf4Capcom announced so many balance changes to SSFIVAE 2012 they need their own PDF.

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Posted Dec 1, 2011 at 4:25PM EST by QJ Staff Listed in: Nintendo DS Tags: 3dsexplorer v0.89, ixtreme lt v2.0, my space invaders, nds homebrew, ps3 homebrew, psp homebrew, psp pluginmanager v4, wii homebrew, winskeet v111120, xbox 360 homebrew
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dlimage1There's a lot of great homebrew available for whatever console you choose to do your gaming on.  Each and every week the QJ.net team will bring you a roundup of some of the most popular and useful homebrew downloads from our massive download vault.  

 

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Posted Nov 26, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: deadmau5, Las Vegas, minecon, minecraft, notch, seananners
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notchyMinecraft has sold over four million copies and has had more influence on gaming than any other title in the last few years, but what about the stats?

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Posted Nov 24, 2011 at 8:35PM EST by QJ Staff Listed in: PS3 Tags: pkgview, ps vita homebrew, ps3 homebrew, psp 3d plugin, psp firmware extractor, psp homebrew
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vita Welcome back to the QJ Download Roundup for the week ending November 25, 2011.  This week we are showcasing three cool downloads to enhance your gaming experience.  

 

 

 

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Posted Nov 19, 2011 at 1:45PM EST by Harrison E Listed in: PC Gaming Tags: arma, Bohemia Interactive, hacks, marek spanel, piracy, servers, take on, take on helicopters
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pirateflagAnd in 1 in 1000 are ninjas...just saying

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Posted Nov 15, 2011 at 8:30PM EST by Tim Curtin Listed in: PC Gaming Tags: google maps skyrim, skyrim map 3d, skyrim mods
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skyrimlogoSkyrim mod hits the internet and it adds Google's map view capabilities in to Skyrim.

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Posted Nov 15, 2011 at 4:34PM EST by Listed in: iPhone Tags: angry birds, ipad games, scribblenauts
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It’s the end of an era as a game besides Angry Birds finally sits at the top if the iPhone heap. And, it’s Scribblenauts!
Angry Birds may have over 500 million downloads, but it couldn’t possibly hold the top sales slot forever. Today it looks like the game’s time has finally come, with the App Store chart reporting that Scribblenauts Remix has officially taken the number one position.
For those keeping score, the current top three are Scribblenauts Remix, Angry Birds and Fruit Ninja.
The iOS version of Scribblenauts brings levels from both the original game and it only sequel so far, Super Scribblenauts. 5th Cell also added ten new levels to the game to keep it interesting for old players trying out new devices.
Speaking as someone that downloaded Scribblenauts Remix onto my iPad, I can say that the game was practically made for the device. I’m sure it feels equally natural on the iPhone. It’s nice to see an awesome game getting a little love; I think we were all a little tired of Angry Birds steamrolling everything. But, there’s no indicator of how long this pop may last.
Did you pick up Scribblenauts Remix? What did you think?
Via Edge

mfscribblenautssale1It’s the end of an era as a game besides Angry Birds finally sits at the top if the iPhone heap. And, it’s Scribblenauts!

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Posted Nov 13, 2011 at 3:00PM EST by Tim Curtin Listed in: PSP Tags: psp umds, sony psp, UMD, umd conversion, umd conversion program
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Conversion rates will differ between psp_back_thumbSony PSP titles

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Posted Nov 2, 2011 at 12:19PM EST by Listed in: iPhone Tags: angry birds, angry birds downloads, rovio
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The simple but addictive puzzler gives the games industry a new definition for “casual” and makes a zillion dollars in the process.
Angry Birds is more than a game, it’s a worldwide phenomenon. Developed by Finnish games-maker Rovio, the game is based on one simple mechanic – fire birds at structures and knock them over. After its release, Angry Birds became a massive success, topping download charts and bringing a new level of attention to mobile gaming.
As of today, it looks like Rovio can add one more accomplishment to the pile – Angry Birds has officially hit 500 million downloads worldwide.
It’s worth noting that the download total refers to the whole Angry Birds franchise and not just the original game, so Rio and Seasons are both included in the tally. Based on information from GamePro, Angry Birds players have logged over 200,000 years of playtime, a figure that simply blows the mind.
Here’s what Mike Hed, CEO of Rovio had to say:
“This is a fantastic landmark achievement for us, and we're extremely delighted to see such an incredible amount of people enjoying our games. We remain committed to creating more fun experiences and bringing exceptional quality to Angry Birds fans everywhere.”
I actually wrote a guide to Angry Birds a couple of weeks ago and it was my first contact with the game. I have to admit that it’s fun and easy to pick up, but I’m not sure I could see myself devoting specific time to finishing it with so many other games around. It definitely appeals to some gamers though, as many of my friends are addicted to it.
What do you think of Angry Birds? Are you one of the 500 million?

mfangry1_copyThe simple but addictive puzzler gives the games industry a new definition for “casual” and makes a zillion dollars in the process.

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Posted Nov 1, 2011 at 2:54PM EST by Listed in: PC Gaming Tags: limbo, playdead games, skyrim
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Dino Patti, head of Playdead Games, says that the current method for marketing and selling games is broken, and has been for quite some time.
Limbo was one of the bigger hits for Xbox’s Live Arcade, PC and PSN in 2010. If you played it at all, you probably still remember some of its haunting imagery – it was just that effective at creating a mood. Now the guy in charge of Limbo’s development company, Playdead Games, is offering his opinion on why direct downloads work, and why the current retail model doesn’t.
Patti’s main thrust appears to be that delivering games via disc just doesn’t make much sense in a world where most gamers can simply download whatever they want from the web. It’s a familiar argument, though Patti does have a bit more experience with digital downloads than most.
Here’s what he had to say:
“"Driving discs in a big van all over the world is really inefficient. I don't understand how anyone can make money out of this. Driving a truck to Japan just to get it delivered to people when they can get it from the net? Hopefully the new consoles will embrace the download space even more."”
Of course, it’s worth noting that Limbo is a tiny, tiny game compared to AAA titles like Skyrim or Battlefield 3. Downloading a 117 MB game is a lot different than downloading a 6 GB game, especially when you consider that here in the states, out of 307 million people, only around 67 million have access to broadband services.
Sony Computer Entertainment’s Kaz Hirai summed up this counterpoint nicely:
“"We do business in parts of the world where network infrastructure isn't as robust as one would hope. There's always going to be requirement for a business of our size and scope to have a physical medium. To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme."
I think we’re headed towards an all-digital world, but it can’t happen until global broadband coverage improves and the cost of console hard drives goes way, way down. Hell, I still have a 20gig drive on my Xbox – just try getting me to download a game.
Which opinion do you think is more accurate for the near-future of gaming?
Via Eurogamer

mflimbo1Dino Patti, head of Playdead Games, says that the current method for marketing and selling games is broken, and has been for quite some time.

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Posted Oct 29, 2011 at 5:01PM EST by Listed in: iPad Tags: GameStop, ipad, tablet pcs
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The brick and mortar juggernaut looks to expand its business offerings as it tries to adapt to a future in which games will increasingly be available via direct download.
Gamers have a love/hate relationship with GameStop. On the one hand, GameStop is a monstrous corporate entity that pays pennies on the dollar for trade-in games and uses harsh tactics to reap a mountain of sales that don’t really benefit developers or publishers. On the other, it’s often very convenient to drop into a GameStop, trade in a few old games and pick up something new.
But GameStop, like most retailers, faces an entire new world of online competition. The world of video games is especially fast moving, with a large number of purchases now going to direct downloads instead of brick and mortar retail chains. GameStop seems to be aware of the trend, and is adding new services in the hopes of balancing out its business model.
Starting this holiday season, GameStop will try a new program in 200 U.S. stores in which it sells tablet PC devices. The store will offer only Android tablets at first,  from manufacturers like Samsun, Acer and Asustek. They’re not straying too far from their gaming roots, packing seven free games (Dead Space!) in with each tablet and creating a special wireless controller to interact with each device.
My friend and I were actually in a GameStop last week (she was looking for some old DS game) and noticed that they’re now accepting iPad trade-ins, so maybe this is just the first step in an entirely new business model. If they want to keep their profits high, they have to find revenue other than software.
Of course, this also brings them one step closer to their pawnshop reputation, but we’ll just have to see how it plays out.
Would you buy a tablet at GameStop, or have your experiences with the company soured you to the brand?
Via The Wall Street Journal

mfgamestop1The brick and mortar juggernaut looks to expand its business offerings as it tries to adapt to a future in which games will increasingly be available via direct download.

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Posted Oct 28, 2011 at 3:16PM EST by Listed in: PS3 Tags: alan pritchard, sega america, sonic generations
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Sega issues a public statement boasting that their new Sonic title has received more pre-orders than any other Sonic game, but is it really a surprise?
Sonic Generations is a hotly anticipated title for old and new gamers alike, promising a return to the franchise’s classic roots of high-speed carnage and lightning-fast level navigation. The series, which celebrates its 20TH anniversary this year, has experienced a number of changes, tweaks and innovations over the years, some less successful than others.
Sega is now claiming that this Sonic game is the most anticipated in the history of the franchise, which they’re measuring by skyrocketing pre-order sales.
Here’s the statement from Alan Pritchard, one of the higher-ups at Sega:
"Sonic Generations is the ultimate title to cap off Sonic's 20th anniversary and we have put our full support behind it with a number of truly amazing initiatives. This year is a milestone for Sonic and we want to make sure this is the best title that Sonic fans, old and new, have been waiting for."
Sega didn’t release any official sales numbers, but thanks to a bit of math and information available at VG Chartz, I count roughly 100,000 pre-orders. That puts the game well below other titles, but is still an impressive haul for an often-troubled franchise. Sonic launches on November 1st, so there won’t be many new pre-orders rolling in.
The real question here is whether it’s actually a surprise that this is the most pre-ordered Sonic game in history. The last true Sonic title, Sonic the Hedgehog, was released for the original Xbox and PlayStation 2 in 2006. Subsequent titles have been spin-offs, Wii exclusives and direct downloads – Generations marks the first new cross-platform, on-disc title in years.
The world of pre-orders has changed dramatically since 2006; it stands to reason that any game released now would have more pre-orders than a previous iteration in the same series.
What do you folks think?
Via Gamasutra

mfsonicpreorder1Sega issues a public statement boasting that their new Sonic title has received more pre-orders than any other Sonic game, but is it really a surprise?

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Posted Oct 27, 2011 at 3:10PM EST by Harrison E Listed in: Nintendo DS, iPhone Tags: dsiware, matti larsen, valet parking 1989, zordix
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zordixlogoFrom the creators of the retro styled Valet Parking 1989, QJ.net talks to the creators about their new game, 1950's Lawn Mower Kids and their hopes for the future.

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Posted Oct 23, 2011 at 7:00PM EST by Tim Curtin Listed in: Wii U Tags: battlefield 3, battlefield wii, DICE, EA, wii u
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bf3-wiiuSad news for Battlefield 3 Wii hopes, with EA confirming that no plans for DICE games on Wii U exist currently.

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Posted Oct 11, 2011 at 8:00PM EST by Tim Curtin Listed in: PC Gaming Tags: Amazon, digital downloads, digital preorders, sims 3 pets
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amazon-games-storeAssassin's Creed: Revelations, Saints Row: The Third and Battlefield 3 to be the first offers off of the new Amazon digital preorder production line.

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Posted Oct 11, 2011 at 7:00PM EST by Tim Curtin Listed in: PS3 Tags: bootleggers, cogs, Playstation Home, psn home, Sony
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playstation-home-logoThere is, surprisingly, more than meets the eye within the Playstation Network's-Playstation Home. A perfect opportunity for Indie Devs? Sony thinks so!

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Posted Oct 9, 2011 at 6:33PM EST by Karl B. Listed in: PSP Tags: plugin, psp homebrew, pwp power controller, snyfbsx
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psp-hb-blueSnyFbSx's PSP Power Controller plugin has been updated.

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Posted Oct 9, 2011 at 3:48PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: Aksys Games, bit.trip presents: runner 2: future legend of rhythm alien, gaijin games, PlayStation Network, xbox live
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runner2-commvid-thumbCommanderVideo is coming to PS3 and Xbox 360.

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Posted Oct 8, 2011 at 9:11AM EST by Mabie A. Listed in: PS3, Wii, PoV Tags: SCEE, Sony
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It took them the PSP Go to finally make a hardline stance on the matter, but now Sony has seen the light and is insisting that now is not the time for a download-only console.
Said Shuhei Yoshida, Sony Worldwide Studios boss, "We believe, for some consumers, the time is [right], but for other consumers, the time is still not [right]. So we believe the time is still not right to go download-only as a platform."
What could be the deciding factor as to why they are siding with those consumers who not ready for a download-only approach in gaming? It's simple: broadband internet. "Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection." But apart from this, "Some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers."
SCEE's Jim Ryan concurs, saying that, "There are consumers in parts of the world - this is a global device - where the digital model has not yet fully been embraced." And it's true, really. In fact, in a study recently concluded, not even the US or UK are in the forerunners of downloading speed. And mind you, everyone gets just a tad bit -- okay, that's not true, a whole LOT -- more impatient when it comes to downloading their stuff on the Internet. What more if it's a game that you've been waiting for eons to come?
Nobody would want to sit around several hours just waiting for the download to finish, on top of the full year (at a minimum) that you've already spent just waiting in anticipation for the game to hit retail.
I would have to agree with Sony on this one. The global infrastructure for a hi-speed connection just isn't all that well set yet. Of course, as a business, they'll have to take into top consideration as well what their other consumers' capacity for enjoying their products are going to be.
The failure of the PSP Go most definitely made this impact on them. Releasing the system without the UMD was a misstep on their part, which they immediately realized when it went dead cold on store shelves just months after its launch. And then they atoned for it by coming up with the PlayStation Vita.
Not to say that a download-only console will be nay possible in the future, but as for now, am fine with my physical media as it is. There's someting fairly comforting having it in the palm of my hands.
Via [Eurogamer]
umd-thumb

It took them the PSP Go to finally make a hardline stance on the matter, but now Sony has seen the light and is insisting that now is not the time for a download-only console.

 

 

 

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