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| Your search for Game rom downloads located the below Game rom downloads Search Results. The Game rom downloads Search Results are returned from stories QJ publishes stories covering Game rom downloads news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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The free-to-play title based on sliding around a map uncontrollably and shooting other people in the face is doing quite well, thank you.
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Diablo III is in private beta, but a glitch this morning gave players so much more. Now the whole thing is down.
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Angry Birds: Space contains more than interstellar adventures and flying poultry—it could carry dangerous malware.
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Slightly contrary to earlier reports, videogame sales are hitting a small rough patch.
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.
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The simple but addictive puzzler gives the games industry a new definition for “casual” and makes a zillion dollars in the process.
Angry Birds is more than a game, it’s a worldwide phenomenon. Developed by Finnish games-maker Rovio, the game is based on one simple mechanic – fire birds at structures and knock them over. After its release, Angry Birds became a massive success, topping download charts and bringing a new level of attention to mobile gaming.
As of today, it looks like Rovio can add one more accomplishment to the pile – Angry Birds has officially hit 500 million downloads worldwide.
It’s worth noting that the download total refers to the whole Angry Birds franchise and not just the original game, so Rio and Seasons are both included in the tally. Based on information from GamePro, Angry Birds players have logged over 200,000 years of playtime, a figure that simply blows the mind.
Here’s what Mike Hed, CEO of Rovio had to say:
“This is a fantastic landmark achievement for us, and we're extremely delighted to see such an incredible amount of people enjoying our games. We remain committed to creating more fun experiences and bringing exceptional quality to Angry Birds fans everywhere.”
I actually wrote a guide to Angry Birds a couple of weeks ago and it was my first contact with the game. I have to admit that it’s fun and easy to pick up, but I’m not sure I could see myself devoting specific time to finishing it with so many other games around. It definitely appeals to some gamers though, as many of my friends are addicted to it.
What do you think of Angry Birds? Are you one of the 500 million?
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Sega issues a public statement boasting that their new Sonic title has received more pre-orders than any other Sonic game, but is it really a surprise?
Sonic Generations is a hotly anticipated title for old and new gamers alike, promising a return to the franchise’s classic roots of high-speed carnage and lightning-fast level navigation. The series, which celebrates its 20TH anniversary this year, has experienced a number of changes, tweaks and innovations over the years, some less successful than others.
Sega is now claiming that this Sonic game is the most anticipated in the history of the franchise, which they’re measuring by skyrocketing pre-order sales.
Here’s the statement from Alan Pritchard, one of the higher-ups at Sega:
"Sonic Generations is the ultimate title to cap off Sonic's 20th anniversary and we have put our full support behind it with a number of truly amazing initiatives. This year is a milestone for Sonic and we want to make sure this is the best title that Sonic fans, old and new, have been waiting for."
Sega didn’t release any official sales numbers, but thanks to a bit of math and information available at VG Chartz, I count roughly 100,000 pre-orders. That puts the game well below other titles, but is still an impressive haul for an often-troubled franchise. Sonic launches on November 1st, so there won’t be many new pre-orders rolling in.
The real question here is whether it’s actually a surprise that this is the most pre-ordered Sonic game in history. The last true Sonic title, Sonic the Hedgehog, was released for the original Xbox and PlayStation 2 in 2006. Subsequent titles have been spin-offs, Wii exclusives and direct downloads – Generations marks the first new cross-platform, on-disc title in years.
The world of pre-orders has changed dramatically since 2006; it stands to reason that any game released now would have more pre-orders than a previous iteration in the same series.
What do you folks think?
Via Gamasutra
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