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Game ipad Search Results

Your search for Game ipad located the below Game ipad Search Results. The Game ipad Search Results are returned from stories QJ publishes stories covering Game ipad news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 14, 2012 at 12:11PM EST by Todd B Listed in: PC Gaming Tags: GameStop, Steam, steam wallet, valve
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steamw1GameStop embraces digital distribution, as long as there’s something in it for them. Surprise!

 

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Posted May 9, 2012 at 7:55AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: dead space 3, EA, Visceral Games
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deadspace_iphone1If you like your space zombies underage and looking to tear your eyes out, you're in luck. It looks like they'll be back in Isaac's next adventure, and they're bringing friends.

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Posted May 8, 2012 at 11:45AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: dead space, EA, need for speed
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deadspace_ipad2They may not be in the same game, but how cool would it be to have space zombies driving race cars? Anyway, they're both coming relatively soon.

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Posted May 7, 2012 at 1:03PM EST by Todd B Listed in: iPhone Tags: android, freemium games, ios, super meat boy, team meat
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tmmet1The outspoken developers of Super Meat Boy are not big fans of the “freemium” mobile trend. In clearer terms, they think it’s “bullshit.”

 

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Posted Apr 28, 2012 at 11:30AM EST by Mr Ham Listed in: PC Gaming Tags: China, chinese videogame console, ct510, videogame laws
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ct510smallSure Nexon wants to take over the videogame world, but there's no touching China and it's crazy laws. Now they're being a little leniant on said laws to give way for their own, brand new videogame console, the CT510.

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Posted Apr 23, 2012 at 7:55AM EST by Brett Huffman Listed in: Xbox 360 Tags: 5th cell, hybrid, scribblenauts
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hybridThe guys who made Scribblenauts are saying, "Eff all those other guys, we're making an innovative shooter." And their shooter features "no ground movement." Hmmm.

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Posted Apr 19, 2012 at 1:44PM EST by Demonchild Listed in: iPad, iPhone Tags: freshmilk, ios, ipad, iphone, ipod touch, itouch, skidpan
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frshmlkBurning rubber, dodging cops and collecting coins. It sounds like a game of Grand Theft Auto but that's not what this article is about.

 

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Posted Apr 18, 2012 at 3:18PM EST by Todd B Listed in: Xbox 360 Tags: kickstarter, star command
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scm1Not every Kickstarter campaign is a $3 million explosion of cash. And smaller devs may need to be wary of the real costs.

 

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Posted Apr 15, 2012 at 5:36PM EST by Mr Ham Listed in: iPhone Tags: EA Sports, FIFA, iphone cases, iphone videos, Madden, NBA, NHL, retro
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ea_sports_thumbForget the monkeys playing your iPad, imagine monkeys playing an iPod with a retro Madden cover, because we're one small step closer to this reality.

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Posted Apr 15, 2012 at 1:08PM EST by Mr Ham Listed in: iPad Tags: angry birds space, houston gallery furniture, monkeys play an ipad, rovio
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angrybirds-thumbAnother charming video, this time of monkeys  doing something you probably haven't seen before.  Today is your lucky day.

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Posted Apr 6, 2012 at 3:22PM EST by Todd B Listed in: iPhone Tags: grand theft auto, ios, Max Payne, Rockstar
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mxps1Rockstar confirms that Max Payne – the entire original game – will be hitting your mobile device soon. Bullets!

 

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Posted Apr 2, 2012 at 12:05PM EST by Todd B Listed in: iPad Tags: ios, super meat boy, team meat
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meat1Love Super Meat Boy? Want to play it on your iOS device? Soon, my friends…soon.

 

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Posted Apr 1, 2012 at 2:14PM EST by Todd B Listed in: iPad Tags: Epic Games, infinity blade, ios
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infin91Looking for something to play this lazy Sunday afternoon? Why not pick up Epic Games’ iOS masterpiece?

 

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Posted Apr 1, 2012 at 1:08PM EST by Todd B Listed in: PS3 Tags: april fools, BioWare, Chris Priestly, mass effect 3, me3
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me3ap1JBioWare wants you to know that they don’t have anything to announce today. Seriously.

 

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Posted Mar 23, 2012 at 4:12PM EST by Todd B Listed in: iPhone Tags: angry birds space, Microsoft, Nokia, rovio, windows phones
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absp1Rovio is sending mixed messages regarding whether its latest game will hit WP7 devices. So what exactly is the plan for Angry Birds Space?

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Posted Mar 19, 2012 at 7:54AM EST by Harrison E Listed in: iPhone Tags: castleville, draw something, Facebook, omgpop, words with friends, zynga
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facebookWho is the new reigning champ of wasting time?

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Posted Mar 16, 2012 at 8:23PM EST by Mr Ham Listed in: PS3 Tags: GDC, Gears of War, indie games, tim sweeney epic games
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sweeneysmallAh, GDC talks. They're so much more informative than old press releases.

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Posted Mar 2, 2012 at 12:56PM EST by Administrator Listed in: iPad Tags: aftershock, battlefield 3, EA
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Sometimes the best thing you can do for a game is pull the plug.
Battlefield is one of EA’s biggest brands, so it makes sense that the company would look to cash in on its popularity in any way possible. The most recent tie-in came in the form of an iOS game released for the iPad, known as Battlefield 3: Aftershock. There was only one problem: the game sucked.
Battlefield 3: Aftershock stayed live for only 15 days. Launched on February 7, the game was almost unplayable due to serious connection issues and an unresponsive control scheme. EA pulled the title from the iTunes store on February 22 so that it could tweak the title based on customer feedback.
So how did that tweaking manifest? EA is deleting the game, of course! In a statement issued earlier this week, EA confirmed that development on the game has been shut down completely, and that the servers will be pulled offline March 31.
Battlefield 3: Aftershock was free-to-play, so it’s not like anyone is really getting hurt by the game being taken offline. Anyone, of course, besides EA, who likely sank a large sum of money into the title before realizing it was a lost cause.
Did you play Battlefield 3: Aftershock? What did you think?
[Gamasutra]

mfbafter1Sometimes the best thing you can do for a game is pull the plug.

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Posted Mar 1, 2012 at 11:15AM EST by Harrison E Listed in: iPhone Tags: android, app development, ios, iphone gaming, limbo, playdead, windows 8, windows phone
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limbo_1The developers at PlayDead are looking at different platforms, but for what and why?

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Posted Feb 23, 2012 at 5:31PM EST by Listed in: iPad Tags: Final Fantasy Tactics, final fantasy tactics ipad, final fantasy tactics iphone, Square Enix
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Square Enix brings its beloved turn-based strategy game to the iPad, but at a steep price.
You may remember a few months ago when Square Enix brought Final Fantasy Tactics to the iPhone, and said that an iPad version would follow shortly afterward. It turns out that in Square Enix’s world, “shortly afterward” means “in about six months.” Whatever the reason, the game is finally here.
Final Fantasy Tactics for iPad resolves some of the main issues with the iPhone version, such as play speed and sensitive touch controls. The game has also received a minor graphical upgrade—emphasis on the minor. Of course, Final Fantasy Tactics is 15 years old, so it’s sort of expected that it will look a bit dated, even on the iPad.
If you’re a fan of the franchise or the Tactics series, you can pick up Final Fantasy Tactics on the iTunes Store for – seriously - $17.99. Not sure why exactly Square Enix thinks its games deserve such a higher price than pretty much every other game on the market, but there you have it.
Would you pay nearly $20 for an iPad game, even an admittedly very good one?
[Destructoid]

mftactics1Square Enix brings its beloved turn-based strategy game to the iPad, but at a steep price.

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Posted Feb 23, 2012 at 3:28PM EST by Harrison E Listed in: PS3, iPhone, iPad, Xbox 360 Tags: iron monkey, mass effect 3, mass effect infiltrator, me3 android, me3 ios, me3 preview
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me3-bannerHarrison E attended the Mass Effect 3 event and talked to the creators of Mass Effect Infiltrator, Iron Monkey

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Posted Feb 17, 2012 at 7:50PM EST by Mr Ham Listed in: iPad Tags: baldurs gate ipad, gemrb android, infinity engine
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baldursAh, you old school gamers and programmers never cease to please.

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Posted Feb 17, 2012 at 3:14PM EST by Listed in: PS Vita Tags: dragon hunter, iTunes, ps vita, psn, Ubisoft
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The publisher once again proves that it’s run by thieves and sneaks with a new Vita-specific price hike.
Have you played Dragon Hunter: Alliance? You know, the game you can pick up for $12.99 on PSN, or for $0.99 on the iTunes Store? It’s a pretty cool little game, priced exactly right for what you get. Unless, of course, you’re getting it on the PS Vita.
That’s because Ubisoft, publisher of the game and money-grubber galore, has pushed the price for the Vita version up to $39.99. And it’s not like the Vita version is a different experience designed specifically for the Vita—it’s a simple port with a few additional features.
I’d do the math on exactly what percentage that mark-up would be, but I’m not good with numbers. So, I’ll just assume it’s a markup of shitload percent, which I’m sure is fairly close to the actual amount. Ubisoft isn’t really known for caring about its customers, but a price gouge of this magnitude is almost unprecedented.
So, yeah, if you want to play Dragon Hunter: Alliance, just pick it up on your iPhone, iPad or PS3. Or, if you’re into throwing your money away, on the Vita.
[Destructoid]

mfdrag1The publisher once again proves that it’s run by thieves and sneaks with a new Vita-specific price hike.

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Posted Feb 14, 2012 at 8:00PM EST by Mr Ham Listed in: iPad Tags: fingle app, fingle ipad game
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fingleThis is an idea I like...

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Posted Feb 13, 2012 at 6:45PM EST by Listed in: iPad, iPhone Tags: angry birds, imangi studios, temple run
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miketemplesmallNeed more evidence that mobile gamers will buy anything? Here it is.

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Posted Feb 10, 2012 at 5:15PM EST by Mr Ham Listed in: iPhone, iPad Tags: sega valentine deals, sonic the hedgehog iphone, valentine sales
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segavalentineSMALLNo, it's not SEGA branded hookers.

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Posted Feb 9, 2012 at 11:05AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: BRAVIA, personal 3d viewer, Sony, sony sessions, sony tablet p, storm surfers 3d
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sessionsSony are pretty good people despite all the shit people sometimes talk. Especially when they're showing off and want to get you to buy some stuff. Harrison E got a chance to talk with them about their new products in Sydney at Sony Sessions.

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Posted Feb 4, 2012 at 10:20AM EST by Harrison E Listed in: iPhone Tags: ghost trick, ios, iphone, nintendo ds, phantom detective
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ghost-trickOne of the coolest, most creative and inventive games I've ever played is coming to the iPhone

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Posted Jan 26, 2012 at 10:00AM EST by Brett Huffman Listed in: iPad Tags: apple, ipad injuries, ipad shoulder
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ipad-game-1A new Harvard study finds that iPad use can cause neck and shoulder pain.

 

 

 

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Posted Jan 12, 2012 at 3:30PM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: 8 out v0.1, fruit ninja final, opencma r3, ps3 homebrew, psp homebrew, psp minesweeper, reactpsn v2.10, tonematrix 0.72
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mine1Welcome back to another edition of the QJ.net Download Round Up for the second week of January. 

 

 

 

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Posted Jan 10, 2012 at 5:54PM EST by Listed in: iPad Tags: Excel, ipad, onlive, Windows, word
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OnLive is quickly expanding its grasp beyond the realm of gaming, this time bringing the classic Windows OS directly to your iPad.
OnLive, the streaming video game service launched just a few years ago, is aggressively expanding its market options by developing innovative and interesting technologies that aren’t necessarily gaming-centric. Their latest creation, OnLive Desktop, promises to bring full Windows functionality to an iPad near you.
According to OnLive, the OnLive Desktop program allows you to run a complete version of Windows on your iPad, including native Windows applications such as Excel, PowerPoint and Word. The app boasts multi-touch support and everything else you’d expect from an iPad app, with the added bonus of Windows flexibility.
Apparently you can even play PC games, though the iPad’s not exactly a high-performance gaming machine. That being said, the opportunity to run some of your favorite Windows applications on your iPad certainly helps expand the flexibility of the device, regardless of its sheer tech specs.
Look for OnLive Desktop on the App Store this Thursday – it’s free to download. You’ll also earn yourself 2GB of free cloud storage. A “premium” OnLive Desktop is slated for release later, with more applications and more features. That app will land at $9.99.
Would you run Windows on your iPad?
[Edge]

mfpadon1OnLive is quickly expanding its grasp beyond the realm of gaming, this time bringing the classic Windows OS directly to your iPad.

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Posted Jan 5, 2012 at 2:09PM EST by Listed in: iPad Tags: Epic Games, infinity blade, ipad, iphone
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The success of Epic Games’ iOS slasher shows what can happen if studios spend time creating credible, high quality mobile titles.
We hear a lot of talk about how mobile gaming is the bold future of the industry, but most of the mobile games that actually come out are nothing more than throwaways. Sure, there are a few one-off titles, but mobile developers for the most part aren’t pushing any boundaries.
Epic Games bucked this trend by investing in a top-tier, near-AAA title for iOS devices, one that runs on the Unreal Engine. Infinity Blade is by far the most advanced mobile game we’ve seen developed specifically for the platform, and it looks like Epic’s boldness paid off big.
To date, both games in the franchise have grossed a combined $30 million. Broken down, that’s $23 million from the first game, $5 million for the second, and $2 million for the soundtrack and novel. Epic, in announcing the figures, also stated that they have plans for future iOS games – here’s hoping we’ll continue to see high quality content on our iPhones and iPads.
Do you think these figures will inspire more developers to look at mobile gaming as a place for deep gaming experiences?
[Edge]

mfinfi1The success of Epic Games’ iOS slasher shows what can happen if studios spend time creating credible, high quality mobile titles.

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Posted Jan 2, 2012 at 10:25AM EST by Mr Ham Listed in: iPhone, iPad Tags: 60 beat gamepad, aftermath, bugdom 2, icontroller, ios accessories
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icontsmallHave you heard.

 

 

 

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Posted Dec 30, 2011 at 4:35PM EST by Listed in: iPad Tags: GameStop, ios, ipad, iphone, ipod
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The retailer’s fledgling iPhone/iPad/iPod trade-in market is apparently flourishing.
Earlier in the year, GameStop announced that it would begin taking trade-ins of iOS devices like iPods and iPads. The initial response was mixed, as it was hard to determine whether device owners would actually bring their hard-won devices into GameStop to trade for systems or games, especially given he company’s reputation for sticking it to trade-in customers.
According to GameStop, however, there’s no room for debate – the program has been a massive success. Company president Tony Bartel issued a statement declaring that the new service had “exceeded expectations,” and noted that GameStop was expecting a big rush in the post-holiday season due to gamers trading in old devices replaced by new gifts.
GameStop is by no means the only company that accepts iOS for trade, but it was a bold move for a retailer that focuses exclusively on gaming. Naturally, the company will need to continue to branch out as digital distribution becomes more and more viable – the trade-in market is the most valuable aspect of their business and will keep them solvent for years to come if they can stay on top of trends.
Would you trade your iPad in at GameStop?
[MSNBC]

mfgamestopipad1The retailer’s fledgling iPhone/iPad/iPod trade-in market is apparently flourishing.

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Posted Dec 29, 2011 at 10:45AM EST by Harrison E Listed in: PC Gaming Tags: celcius games, colin walsh, cow clicker retro, Facebook
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cowclickerretroThe guys at Celcius Games have just released a classic just ready for the holidays. Harrison E speaks to it's creator about what it means to be a Cow Clicking creator.

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Posted Dec 28, 2011 at 2:45PM EST by Harrison E Listed in: iPhone, iPad, PoV Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and  you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying  I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.

trainconductor2logoVoxel Agents new game has just hit the Android market and you better get on track.

 

 

 

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Posted Dec 15, 2011 at 4:34PM EST by Listed in: iPad Tags: grand theft auto iii, ipad 2, iphone 4, Rockstar Games
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The 10-year anniversary edition of one of the most beloved games of all times hits iOS devices today.
Love Grand Theft Auto III but can’t be bothered to pull out your PS2 or backwards-compatible PS3? Perhaps you want to steal cars and murder prostitutes at a local coffee shop or while waiting for a holiday flight? If that sound like you, then Rockstar Games’ 10-year anniversary edition of GTA III is exactly what you need, and it’s available now on the iTunes store.
Don’t have an iPad? No worries - according to the iTunes entry, the game is supported on “iPhone 4, iPhone 4S, iPod Touch 4, iPad 1 and iPad 2.” I’m not sure how enjoyable GTA III would be on an iPhone, but I can certainly see potential for the iPad version.
The game has been optimized for a touchscreen interface, received a slight makeover with HD textures and contains all of the classic Grand Theft Auto action you’ve come to expect from the franchise. This is basically the game that started it all, so if you haven’t played it you should definitely give it a look. The mobile version is raking in near-perfect review scores – it’s worth the $4.99.
What is your favorite Grand Theft Auto III memory? Are you going to pick up the iOS version?
[iTunes Store]

mfgtaios1The 10-year anniversary edition of one of the most beloved games of all times hits iOS devices today.

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Posted Dec 9, 2011 at 3:16PM EST by Listed in: iPad Tags: ios mirrors edge, mirrors edge
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Download EA’s vertigo-inducing parkour simulator free on your iOS device.
Mirror’s Edge was a bold game that didn’t really get a fair shake. Sure, it had problems, but it was an interesting refresh on a genre that’s frankly desperately in need of innovation. The game took many of the conventions of the first-person niche and literally turned them upside-down. If you didn’t get a chance to play Mirror’s Edge when it first game out, you can give a simplified, side-scrolly version of it today, free of charge.
As part of EA’s “Daily Deals” program, the price on the iOS version of Mirror’s Edge has been dropped to a mere zero dollars. The app isn’t universal, so you’ll need to be sure to download it on each of your devices today if you want to play both the iPhone and iPad versions.
The iOS version of Mirror’s Edge is very different from the version launched on consoles two years ago, focusing on side-scrolling, semi-3D action but retaining much of the running, jumping and climbing familiar to fans of the series. Combat is admittedly a bit on the sloppy side, but hey, it’s a free game.
Did you enjoy Mirror’s Edge? What about the mobile version?
[Joystiq]

mfmirror1Download EA’s vertigo-inducing parkour simulator free on your iOS device. 

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Posted Dec 4, 2011 at 6:58PM EST by Tim Curtin Listed in: PS Vita Tags: vita browser, vita browsing, vita firmware, vita homebrew oppurtunities, vita multitasking, vita release features
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vitabrowsericonAs we get closer to the PlayStation Vita release, we become more aware of what exactly the Vita WON'T do.

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Posted Dec 4, 2011 at 10:30AM EST by Tim Curtin Listed in: PC Gaming, iPad Tags: indie console games, indie developers, indie ipad games, Jonathan Blow, the witness game, the witness on consoles
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thewitnesslogoTwo new programmers have been hired to facilitate a launch to console.

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Posted Dec 2, 2011 at 2:47PM EST by Listed in: iPad Tags: Epic Games, infinity blade
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The sequel to one of the best-looking mobile games ever made has some serious problems on the original iPad and iPod Touch.
Infinity Blade II hit digital shelves yesterday, and while the game has earned praise from most fans and critics, some gamers haven’t been able to enjoy the game at all due to a pesky bug with older Apple hardware. Apparently, generation one iPads and older iPod Touches may experience performance problems when running the game, depending on how many apps you currently have installed.
Epic Games, the company behind Infinity Ward, is well aware of the problem and hard at work on a solution. The developer is aiming to patch the game “ASAP,” so keep an eye on your little blue App Store icon for the notification that an update is ready. The basic problem arose because Epic didn’t test the game on fully loaded devices, instead using test devices that had only the game and a couple of other apps.
As we know, iOS is prone to clutter and a large number of apps, combined with the hardware requirements of the game, are causing older devices to run out of system memory. There’s no official timeline on how long a patch will take, but I’d expect one within the next week or so.
Have you experienced any Infinity Blade II issues?
[Joystiq]

MFINFIN1The sequel to one of the best-looking mobile games ever made has some serious problems on the original iPad and iPod Touch.

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Posted Dec 1, 2011 at 8:15AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: brendan mcnamara, george miller, kmm studios, la noire, mad max, whore of the orient
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LA Noire creator to make Whore of the Orient
Brendan McNamara is heading to the Orient.
LA Noire is still one of my favourite games of the year. Seemlessly blending the classic point and click adventure style with a brand new stylised action and some amazing graphics, which all play into the gameplay carefully. Sure the game does have a few drawbacks, but not enough for Brendan McNamara to stop working.
His next game is going to be called Whore of the Orient, which may or may not go through title changes before the game even starts to be developed. The game will be developed with KMM, an Australia studio owned by George Miller, who you may know as the director of those films about penguins or about Mel Gibson in a post-apocalyptic wasteland.
Speaking of Mad Max, McNamara will also be developing a game based on the fourth film, which has been in development hell for over a decade, with the subtitle Fury Road. Miller says he is finally doing the film "after years of resisting the impulse" and also three family friendly films that have grossed over a hundred million dollars worldwide. Miller has gone on the record saying  "Multi-platform, that's the thing", explaining "Create once; publish many times, on multiple platforms. You create a world and then you go in to all the different platforms - your iPhone, your iPad, on the net," I doubt he's talking about ARG, but merely just multiple ports.
But that's not the only reason, recently in Australia, our culture and arts funding just went through the roof. Whilst it isn't helping to fund theatre all too much, the future is in video games and KMM's co-found Doug Mitchell couldn't be more pleased to immediately go forward with the two games, thanks to "government support."
Mitchell also noted that whilst Australia doesn't have a big games sector, the "potential in the video games sector is massive," he says. He also notes that it's a 60 billion dollar industry that's fast-tracking towards 90 billion. He compares the film industry with costs being around 170 million with more to advertise it and the fact games can be made at 10% of the budget and marketing is often word of mouth.
Mitchell mentioned LA Noire saying that they sold 3 million units with $135 million net revenue, nice to see to being able to use that dead horse after everyone's beaten it to death. Whilst there's not much info on the Orient, McNamara spoke with Eurogamer last month saying "It's pretty interesting. It's one of the great untold stories of the twentieth century," he said. "So I think it'll be good."

brendan_mcnamaraBrendan McNamara is heading to the Orient.

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Posted Nov 25, 2011 at 5:00PM EST by Tim Curtin Listed in: iPad Tags: big fish games, ipad game streaming, ipad subscription service, mobile game streaming
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big_fish_games_logoBig Fish Games have received confirmation from Apple to provide iPad users with a game streaming service starting at $4.99 per month.

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Posted Nov 24, 2011 at 12:07PM EST by Listed in: Xbox 360 Tags: combat arms, Epic Games, heavy fire, infinity blade
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Most of the big stuff has come out already, but there are still plenty of new games to play in this week’s edition of “On Shelves.”
It looks like the crazy holiday release schedule is finally slowing down, with most of the major releases already on shelves and waiting to be picked up. But the games industry is an ever-moving beast, and there are still quite a few games scheduled for release in the upcoming week.
Who knows, some of them might even be good! But when an iPhone game is the biggest launch of the week, don’t expect any miracles.
Here’s your list of releases, organized in no way at all:
Infinity Blade II
iPhone, iPad
ESRB N/A
Epic Games
Heavy Fire: Afghanistan – The Chosen Few
PC, Xbox 360, PS3, Wii, 3DS
ESRB Teen
Mastiff
Steel Armor – Blaze of War
PC
ESRB RP
Play Indie
Jaws: Ultimate Predator
Wii, 3DS
ESRB Teen
Majesco Studios
Small World Tunnels
PC
ESRB RP
Days of Wonder
Face Racers: Photo Finish
Nintendo 3DS
ESRB E
Majesco
Combat Arms: Zombies
iPhone
ESRB N/A
Nexon
That’s pretty much it for this week. There are a few other minor titles coming out, but honestly Infinity Blade II is the only thing on this list I had even heard of before today. GameSpot’s list is missing box art for 2/3s of the list.
Looks like this may be the break everyone needed for Skyrim!

mfonshleves2211Most of the big stuff has come out already, but there are still plenty of new games to play in this week’s edition of “On Shelves.”

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Posted Nov 19, 2011 at 10:00AM EST by Listed in: iPhone Tags: Epic Games, infinity blade ii ipad, infinity blade ii iphone, infinity ward ii, Unreal Engine
Ó

Epic Games’ sequel to the best-looking games on mobile devices has an official release date, and it may be sooner than you think.
Infinity Blade was a revelation for the mobile games industry. Using the Unreal Engine, Epic Games was able to create a lush, engaging experience for iPhone and iPad users across the globe. It was a nice change from the simple, gimmicky games that plague the iTunes Store, and went on to be quite a success.
Now, Infinity Blade II lurks just over the horizon, and promises to be even better than the original.
Epic has just announced that Infinity Blade II will hit digital shelves on December 1, 2011. If you have an iPad, iPad 2, iPhone 4, iPhone 4S, iPhone 3GS or iPod Touch, you’ll be able to download and play the game – though only 4S and iPad 2 users will be able to play it at its full capacity.
The game promises to be more of the same in terms of play style, just much, much prettier. Epic has put tons of work into displaying the potential of mobile devices, so expect Infinity Blade II to create a new graphics benchmark on release. If you liked the original game, which you can still buy for $5.99, you’ll probably enjoy the sequel.
Do you think mobile gaming will ever hit a point at which it is on par with consoles and PCs?
Via GamePro

mfifbl1Epic Games’ sequel to the best-looking games on mobile devices has an official release date, and it may be sooner than you think.

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Posted Nov 16, 2011 at 3:41PM EST by Listed in: PC Gaming Tags: ios games, minecraft, mojang, pocket edition
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The PC version isn’t due until the 18th, but you can get an early start with the iOS version launching in just 24 hours.
Minecraft is ever so close to official release, with just two days remaining for those of us that are excited to get our hands on the final product. In celebration of the full game finally hitting stores and digital download services, Mojang is pushing the iOS version of the game live starting tomorrow. If you have an iOS device, this marks a fun opportunity to work on your mine or build up your fortress while you’re sitting on the train or waiting for a movie to start.
Android gamers have been enjoying Minecraft since October, but iPad and iPhone owners have unfortunately been left out in the cold until just now in terms of exciting new iOS games. Those of us that use iOS devices have had to stick with Scribblenauts and Fruit Ninja, which, admittedly, aren’t terrible selections. But, no more!
The mobile version of Minecraft, titled Minecraft: Pocket Edition is a simplified version of the full PC title. You’ll still load into randomly generated worlds, and you’ll still be able to build things out of a variety of blocks. What would really be nice is if you could access your normal Minecraft world on your tablet or phone, making some quick progress when you have a short break during the day. Sadly, that feature is nowhere to be found.
Minecraft hits the iTunes store tomorrow and will likely be priced around $5-10. Are you going to pick it up, or are you waiting for the PC release?
Via GamePro

mfmineiso1The PC version isn’t due until the 18th, but you can get an early start with the iOS version launching in just 24 hours. 

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Posted Nov 15, 2011 at 4:34PM EST by Listed in: iPhone Tags: angry birds, ipad games, scribblenauts
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It’s the end of an era as a game besides Angry Birds finally sits at the top if the iPhone heap. And, it’s Scribblenauts!
Angry Birds may have over 500 million downloads, but it couldn’t possibly hold the top sales slot forever. Today it looks like the game’s time has finally come, with the App Store chart reporting that Scribblenauts Remix has officially taken the number one position.
For those keeping score, the current top three are Scribblenauts Remix, Angry Birds and Fruit Ninja.
The iOS version of Scribblenauts brings levels from both the original game and it only sequel so far, Super Scribblenauts. 5th Cell also added ten new levels to the game to keep it interesting for old players trying out new devices.
Speaking as someone that downloaded Scribblenauts Remix onto my iPad, I can say that the game was practically made for the device. I’m sure it feels equally natural on the iPhone. It’s nice to see an awesome game getting a little love; I think we were all a little tired of Angry Birds steamrolling everything. But, there’s no indicator of how long this pop may last.
Did you pick up Scribblenauts Remix? What did you think?
Via Edge

mfscribblenautssale1It’s the end of an era as a game besides Angry Birds finally sits at the top if the iPhone heap. And, it’s Scribblenauts!

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Posted Nov 11, 2011 at 5:00PM EST by Tim Curtin Listed in: iPhone, iPad Tags: android gaming, asteroids android, asteroids ios, atari android, atari ios, ios gaming
Ó

atariAsteroids: Gunner for iOs and the Atari Greatest Hits for Android have been added to the mobile gaming offerings from Atari.

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Posted Nov 6, 2011 at 11:45PM EST by Tim Curtin Listed in: PS3 Tags: cod: mw3, ps3 console deal, target games, video game deals, xbox360 console deal
Ó

target_logoYou can get new releases for your console and a new console entirely when you buy an item on Targets Holiday Favorites list.

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Posted Nov 2, 2011 at 2:42PM EST by Listed in: iPad Tags: frozen synapse, ipad games
Ó

The simple but incredibly difficult turn-based strategy game is headed to the iPad, where it will likely fit right in.
Frozen Synapse is a game in which you take the role of nameless green man and move around a maze-like map trying to shoot nameless red men. At least, I think it is – a friend sent it to me on Steam and I only played it for about ten minutes before getting frustrated and turning on an old episode of Futurama.
Of course, other gamers aren’t quite as incompetent as me, and Frozen Synapse is, unsurprisingly, a resounding success. The developer, Mode7, has confirmed that they’ve digitally delivered over 30,000 copies of the game since release. Now, they’re looking to land a few thousand more in the form of an iPad adaptation, scheduled for some time in 2012.
Managing director Paul Taylor summed up the idea nicely in the press release announcing the move:
"Despite my lumpen, sausage-like digits, I am particularly excited about Frozen Synapse coming to iPad. I look forward to flicking my little green men around the place with wanton abandon.
"Not only are we doing this iPad thing, but we are also looking at better ways of updating and supporting the game on its current platforms - expect some new things in the New Year."
After playing the game, even for a few minutes, it feels pretty obvious that the Frozen Synapse will be right at home on the iPad. iPad games work best when the controls are simple but the missions are hard, and that’s exactly what Frozen Synapse seems to be.
Anyone going to pick this up for their iPad, or did you get your fill on the PC?
Via Edge

mffrozen1The simple but incredibly difficult turn-based strategy game is headed to the iPad, where it will likely fit right in.

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