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| Your search for Game ipad located the below Game ipad Search Results. The Game ipad Search Results are returned from stories QJ publishes stories covering Game ipad news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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The outspoken developers of Super Meat Boy are not big fans of the “freemium” mobile trend. In clearer terms, they think it’s “bullshit.”
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Sure Nexon wants to take over the videogame world, but there's no touching China and it's crazy laws. Now they're being a little leniant on said laws to give way for their own, brand new videogame console, the CT510.
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Not every Kickstarter campaign is a $3 million explosion of cash. And smaller devs may need to be wary of the real costs.
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Rockstar confirms that Max Payne – the entire original game – will be hitting your mobile device soon. Bullets!
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Looking for something to play this lazy Sunday afternoon? Why not pick up Epic Games’ iOS masterpiece?
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.
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The sequel to one of the best-looking mobile games ever made has some serious problems on the original iPad and iPod Touch.
Infinity Blade II hit digital shelves yesterday, and while the game has earned praise from most fans and critics, some gamers haven’t been able to enjoy the game at all due to a pesky bug with older Apple hardware. Apparently, generation one iPads and older iPod Touches may experience performance problems when running the game, depending on how many apps you currently have installed.
Epic Games, the company behind Infinity Ward, is well aware of the problem and hard at work on a solution. The developer is aiming to patch the game “ASAP,” so keep an eye on your little blue App Store icon for the notification that an update is ready. The basic problem arose because Epic didn’t test the game on fully loaded devices, instead using test devices that had only the game and a couple of other apps.
As we know, iOS is prone to clutter and a large number of apps, combined with the hardware requirements of the game, are causing older devices to run out of system memory. There’s no official timeline on how long a patch will take, but I’d expect one within the next week or so.
Have you experienced any Infinity Blade II issues?
[Joystiq]
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LA Noire creator to make Whore of the Orient
Brendan McNamara is heading to the Orient.
LA Noire is still one of my favourite games of the year. Seemlessly blending the classic point and click adventure style with a brand new stylised action and some amazing graphics, which all play into the gameplay carefully. Sure the game does have a few drawbacks, but not enough for Brendan McNamara to stop working.
His next game is going to be called Whore of the Orient, which may or may not go through title changes before the game even starts to be developed. The game will be developed with KMM, an Australia studio owned by George Miller, who you may know as the director of those films about penguins or about Mel Gibson in a post-apocalyptic wasteland.
Speaking of Mad Max, McNamara will also be developing a game based on the fourth film, which has been in development hell for over a decade, with the subtitle Fury Road. Miller says he is finally doing the film "after years of resisting the impulse" and also three family friendly films that have grossed over a hundred million dollars worldwide. Miller has gone on the record saying "Multi-platform, that's the thing", explaining "Create once; publish many times, on multiple platforms. You create a world and then you go in to all the different platforms - your iPhone, your iPad, on the net," I doubt he's talking about ARG, but merely just multiple ports.
But that's not the only reason, recently in Australia, our culture and arts funding just went through the roof. Whilst it isn't helping to fund theatre all too much, the future is in video games and KMM's co-found Doug Mitchell couldn't be more pleased to immediately go forward with the two games, thanks to "government support."
Mitchell also noted that whilst Australia doesn't have a big games sector, the "potential in the video games sector is massive," he says. He also notes that it's a 60 billion dollar industry that's fast-tracking towards 90 billion. He compares the film industry with costs being around 170 million with more to advertise it and the fact games can be made at 10% of the budget and marketing is often word of mouth.
Mitchell mentioned LA Noire saying that they sold 3 million units with $135 million net revenue, nice to see to being able to use that dead horse after everyone's beaten it to death. Whilst there's not much info on the Orient, McNamara spoke with Eurogamer last month saying "It's pretty interesting. It's one of the great untold stories of the twentieth century," he said. "So I think it'll be good."
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