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Your search for Game demo psp located the below Game demo psp Search Results. The Game demo psp Search Results are returned from stories QJ publishes stories covering Game demo psp news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 1, 2012 at 4:45PM EST by Todd B Listed in: PS3 Tags: day one dlc, dlc, max payne 3, Rockstar, rockstar pass
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mxpn1Rockstar shows off Max Payne 3’s DLC—and give you a chance to purchase it before the actual game is even released.

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Posted Apr 24, 2012 at 3:53PM EST by Todd B Listed in: PS3 Tags: Capcom, demos, dragons dogma
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DDD1Got 1.5 GB of free space sitting around on your Xbox or PS3? Burn it all with dragons and swords.

 

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Posted Apr 24, 2012 at 2:32PM EST by Todd B Listed in: PoV Tags: halo, mario golf, soul calibur, sound off, splinter cell, uncharted
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MAR641The time your friend one-shotted you in Soul Calibur. The time your girlfriend stomped you at Halo. What’s your best multiplayer moment?

 

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Posted Feb 24, 2012 at 10:00AM EST by Listed in: MMORPG Tags: ArenaNet, beta sign up, Guild Wars 2
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48 hours certainly flies by when you’re playing demos and writing snarky articles.
Guild Wars 2 is shaping up to be one of the biggest MMO releases of the year, and ArenaNet is presently allowing fans to sign up for a chance to jump into the game’s first open beta. Sadly, there won’t be room for everyone who signs up, but if you like Guild Wars and you want to get in on the next game, you may as well drop your name in the hat.
Here’s what you need to do to get in on the Guild Wars 2 beta:
Head to this website before 1:00pm, EST.
Click “Sign Up Now”
Download and run the system diagnostic software
Follow the on-screen instructions to complete the scan
Once the scan is complete, you’ll be redirected to a site at which you can officially put yourself in the running for Guild Wars 2 beta contention. At the time of this writing, there were about two hours left for registration. If you make it into the beta, be sure to give me a wave. Or fireball.
Are you signing up for the Guild Wars beta, or waiting on the retail release?
[GameSpot]

mfgwb148 hours certainly flies by when you’re playing demos and writing snarky articles.

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Posted Feb 22, 2012 at 2:16PM EST by Listed in: PS Vita Tags: cliff diving, dungeon hunter, hustle kings, little deviants, mutant blobs attack, Netflix, rayman origins, tales from space, touch my katamari, undead knights
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Sony is ready for the influx of new Vita users, but may have made a costly mistake.
As of this morning, the PlayStation Store was flush with content for the newly released PS Vita. Sony dropped a metric crap-ton of new content onto the store, most of which is engineered to interact with or be played on the Vita. You’ll find new games, new apps and a few demos—plenty of content to keep you busy for your first few hours with the device.
There are three “augmented-reality” games currently available; Cliff Diving, Fireworks and Table Soccer all use the Vita’s cameras to detect player movement, which then influences gameplay. New games include Tales from Space: Mutant Blobs Attack and Touch My Katamari. There’s also a new Twitter app, full Flickr support and Netflix, all for the PS Vita.
One curious tidbit has been raised by attentive gamers, though: some of the PS Vita demos are labeled as “PS Vita Game” instead of as demos, and are the full size of the actual game. There is speculation that Sony may have pulled another “Undead Knights” and accidentally released full games as demos, which would mean that you can currently pick up Rayman Origins, Dungeon Hunter, Hustle Kings, Little Deviants and others free of charge.
If you picked up a Vita at launch, now would be the time to check out those demos to see if Sony screwed up. Let us know how it goes in the comments.
[PC Gamer]

mfpspn1Sony is ready for the influx of new Vita users, but may have made a costly mistake.

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Posted Feb 21, 2012 at 5:40PM EST by Listed in: PS3 Tags: demo, EA, ssx
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A brand new trailer marks the launch of the SSX demo.
SSX is just one week away from launch, and EA is doing everything it can to push the game to the front of people’s minds. If there’s one thing the company does better than any other, it’s marketing. Anyway, to celebrate the SSX demo that launched on PSN and Xbox Live early this morning, EA has released an all-new trailer featuring some previously unseen gameplay elements.
But you don’t have to take my word for it:
The trailer offers a few tips for the Race It mode, which challenges you to score the fastest time down a particular track by finding clean lines and slamming big tricks for boost. You know, the usual SSX stuff. The video is worth watching if you have a few minutes to spare, since the tips offered are universal to the game.
SSX drops February 28.
[Game Informer]

mfssxr1A brand new "tips" trailer marks the launch of the SSX demo.

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Posted Feb 9, 2012 at 9:15AM EST by Harrison E Listed in: PS Vita Tags: ninja gaiden, ninja gaiden sigma, Ninja Theory, Sony, Team Ninja, Tecmo
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ninja_gaiden3Ulcers, high blood pressure and annoying gritted screams also exclusive to the Vita.

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Posted Jan 30, 2012 at 12:27PM EST by Listed in: PS Vita Tags: Best Buy, little deviants, ps vita
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If you’re still undecided on the Vita, swing by your local Best Buy and try the device out yourself.
Demo units are among the most important sales mechanics in the world of games hardware. There’s no telling how many consoles and handhelds were sold as a direct result of a browsing customer laying hands on the technology; this is especially true of handheld units, which you really need to hold to understand.
According to Destructoid, a couple of Vita demo units have shown up in a Best Buy in Connecticut. The games were equipped with small memory cards and the Little Deviants launch title (no Uncharted?!). Unlike the usual demo setup, these devices aren’t nailed to a wall or promotional stand and instead roam the store in the hands of employees.
There’s no word on how quickly Best Buy will be rolling the devices out nationwide, but it’s a fair bet you’ll be seeing them in your local store soon enough. If you want to get your hands on a Vita, the best thing to do is call the store to see if the demos are out.
Do you think trying a Vita in person will change your buying plans?

mfvitadem1If you’re still undecided on the Vita, swing by your local Best Buy and try the device out yourself.

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Posted Jan 27, 2012 at 4:21PM EST by Listed in: PS3 Tags: dlc, Namco Bandai, soul calibur v
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Bikinis are coming to Soul Calibur. At least Namco is being honest.
Enjoying Soul Calibur V? Of course not – it doesn’t hit shelves until January 31. But just because the game hasn’t been released yet doesn’t mean there can’t be DLC, right? Right. Namco Bandai has announced the first round of Soul Calibur V DLC, set to land at the same time as the game’s European release on February 3.
So what’s in this first batch of DLC, you ask? According to Namco Bandai, the DLC contains “exotic costumes.” Loosely translated, this means face paint, wigs and yes, bikinis. While it seems a little ridiculous to introduce bikinis into a fighting game, this is, after all, Soul Calibur. It’s good to see Namco embracing its target demographic.
This pack is the first of three set for February release, with the second landing February 14 and the third landing February 28. The next two updates contain accessories like clothing, masks and “breast plates,” and all three updates are packed with some classic Soul Calibur music. Each DLC pack is priced at 160 MS Points/ €1.99.
What do you think of day one DLC? It doesn’t seem so terrible when it’s purely aesthetic items.
Also, are you planning on buying any bikinis?
[IGN]

mfsoulv1Bikinis are coming to Soul Calibur. At least Namco is being honest.

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Posted Jan 12, 2012 at 3:30PM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: 8 out v0.1, fruit ninja final, opencma r3, ps3 homebrew, psp homebrew, psp minesweeper, reactpsn v2.10, tonematrix 0.72
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mine1Welcome back to another edition of the QJ.net Download Round Up for the second week of January. 

 

 

 

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Posted Jan 2, 2012 at 5:13PM EST by Listed in: PS3 Tags: Infinity Ward, modern warfare 3, mw3
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Gamer scores 144 kills and 4 deaths in one MW3 match, and in the process demonstrates one of the game’s biggest problems.
Look, it’s 2012. Spawn trapping – the act of locking an opposing team into one spawn area and mercilessly camping them – simply shouldn’t be possible in games anymore. Developers, by now, should know how to circumvent this problem. However, the issue seems to have slipped the mind of devs over at Infinity Ward, as evidenced by this video:
In the clip, one MW3 player, with the help of his team, manages to summon a M.O.A.B. in just 48 seconds by peeking over a wall into the enemy spawn and absolutely wrecking the other team as they respawn helplessly. It’s a cheap tactic from any point of view, but the real amazing thing is that it’s even possible in a game that supposed to be one of the best shooters ever made.
This problem is rampant in certain MW3 game modes, and the developers are going to need to find some way to repair it if they want to keep the community happy and engaged. The players in the video aren’t necessarily cheating, so the only recourse is to prevent the problem from happening in the first place.
What do you think should be done to stop matches like this from taking place?
[PR]

mfmw3spawn2Gamer scores 144 kills and 4 deaths in one MW3 match, and in the process demonstrates one of the game’s biggest issues. 

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Posted Nov 10, 2011 at 4:19PM EST by Listed in: iPhone Tags: angry birds, psp games
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Recent numbers indicate that games for the two mobile platforms have outsold PSP and DS software. Like, by a lot.
Nintendo, I think, is considered the champion of handheld gaming. The Sony PSP has certainly made headway, and the shaky launch of the 3DS combined with Vita’s hype threatens Nintendo’s position in the market, but for the most part, they’ve ruled the handheld roost since launching the Game Boy way back in 1989. Pretty much everyone has a DS, right?
But a new challenger has appeared in recent years, one that has managed to put games in the hands of non-gamers and absolutely demolish both the PSP and Nintendo handhelds in terms of raw software sales: the mobile market.
According to numbers from Flurry, mobile games sales represented an astounding 58% of games sales in the last year, compared to 36% for the Nintendo DS and only 6% for the PSP. That means that mobile games have sold more software than the DS and PSP combined. Sony and Nintendo have earned around $1.4 billion in portable games sales this year, combined to $1.9 billion for Android market and iOS. The industry is certainly changing.
Mobile gaming is going to continue to dominate in terms of raw sales, but I think  the writer over at TechCrunch has this point severely wrong: “I think Sony and Nintendo have to come to grips with the fact that iOS and Android are capable of much richer play experiences than PSP or 3DSs are.”
He then goes on to list Angry Birds and Disney’s Mobile AppMates as evidence of these “rich” play experiences. That’s a pretty big jump when you start looking at some of the incredible games we’ve seen on handheld consoles, and when you consider that some of the best games on mobile systems are dumbed-down DS or PSP games.
But he’s right about one thing – by not developing games for the mobile market, Nintendo and Sony are missing a big profit opportunity.
What do you think of these new numbers? Do you think mobile platforms provide “richer” games than the DS or PSP?

mfdsmarket1Recent numbers indicate that games for the two mobile platforms have outsold PSP and DS software. Like, by a lot.

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Posted Oct 15, 2011 at 7:38AM EST by Harrison E Listed in: PS3 Tags: game charts, Insomniac Games, NPD, ps3, resistence 3
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resistance3_doomsdayThe NPD has said the latest iteration sold under expectations with only 180 thousand copies.

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Posted Oct 10, 2011 at 1:37PM EST by Karl B. Listed in: PC Gaming Tags: dungeon defenders, Steam, trendy entertainment, valve
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dungeon-defenders-thumbValve is making the Steam version of Dungeon Defenders even more enticing to PC players.

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Posted Oct 9, 2011 at 2:46AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbNew usbdevice.prx patch for all CFWs now also available.

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Posted Oct 8, 2011 at 11:37PM EST by Ryan F. Listed in: PSP Tags: popstation psp, psp homebrew, SuperFury1
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brewbluHomebrew coder SuperFury1 has dropped by our forums to release a new version of POPStation PSP, a nifty app from the good ole' days that allows you to convert PSX games to eboot using your PSP.

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Posted Oct 8, 2011 at 7:38AM EST by Mabie A. Listed in: PS3, Nintendo DS, PC Gaming, PS Vita, Nintendo 3DS, PSP Tags: lego harry potter: years 5-7, TT Games, warner bros.
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For the first time since it was announced, we will now be getting to see a glimpse of what awaits us in the final three years of Harry Potter and the gang's Lego-fied adventure, thanks to this very first trailer for the LEGO Harry Potter: Years 5-
Of course we all know how the story went. A lot of important characters died in the book, and shown in the movie as well, of course, such as Dumbledore and Snape. Heck, even Harry died. But he did go back to life and in the end defeeated Voldemort.
Oh, you didn't finish all the way to the end of the series? Come on, even the movie is finished already, and that's after the book came out some couple of years back! I suggest you go finish it before this game version comes out.
Not that it's going to matter in how you play the game, but am guessing it's just going to be more fun seeing the words from the book, and the scenes from the movie, transformed into these adorable building blocks.
LEGO Harry Potter: Years 5-7 comes out for all platforms conceivable (really!). As in, for the PS3, Xbox 360, PC, Wii, PS Vita, PSP, NDS and 3DS later this holiday season.
Via [CVG]
lego-harry-potter-thumb

For the first time since it was announced, we will now be getting to see a glimpse of what awaits us in the final three years of Harry Potter and the gang's Lego-fied adventure.

 

 

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Posted Oct 7, 2011 at 12:38AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluHomebrew coder extraordinaire neur0n is back on the scen to release a new build of his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

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Posted Oct 5, 2011 at 6:20AM EST by Ryan F. Listed in: PSP Tags: emulator, pcsp, pcsp team, psp homebrew
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psporange_thumbHere's the latest update of PCSP, the PSP emulator for Windows, written in C++.

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Posted Oct 4, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A feature packed update awaits all PlayStation Network users across North America as this week's edition of the PlayStation Store update goes live.

 

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Posted Oct 3, 2011 at 10:29PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, playstation plus, PlayStation Store, Sony
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ps-plus-thumb

Head's up to PlayStation Plus subscribers! Her's the lists of new and free contents that you can expect for the whole month of October.

 

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Posted Sep 30, 2011 at 10:43PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: Capcom, Japan, Media Create, Microsoft, news, Nintendo, sales, Sony, Square Enix
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The wait will just be for a teeny bit more. Dark Souls has been confirmed to be delayed for Japan by developer From Software.
Due to "various reasons", the game will not be making its September 15th launch date in the land of the rising sun. It's not going to be too much of a delay, though, as it's been pushed back only by a week. The new release date will then now be on September 22nd.
They did not make mention on anything about the North American launch, however, but hopefully, it will not be affected by this Japanese delay.
Dark Souls comes out for both the PlayStation 3 and Xbox 360, published by Namco Bandai. Back in June, the Dark Souls team opened up a contest for the game wherein fans were encouraged to design their own shield and get the opportunity to win Dark Souls goods. There are also a bevy of bonus contents lined up for all awaiting fans.
Via [Examiner]
dark-souls-thumb

The Nintendo 3DS maintains its top spot in the hardware department.

 

 

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Posted Sep 30, 2011 at 1:26AM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, PSP, PC Gaming, Nintendo 3DS Tags: 2K Games, Activision, Electronic Arts, Microsoft, release date, Sega, Sony, Ubisoft
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on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the first week of October rolls in.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 29, 2011 at 9:40AM EST by Ryan F. Listed in: PSP Tags: nickyp, OpenBOR, psp homebrew, time crisis side scroller
Ó

brewred

OpenBOR coder extraordinaire NickyP is back once again in our forums to release his latest BOR project, this time, mixing a dose of Time Crisis elements into the Beats of Rage beat em up game engine for the PlayStation Portable.

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Posted Sep 28, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 22, 2011 at 2:10PM EST by Karl B. Listed in: PSP Tags: grand knights history, Rising Star Games, vanillaware
Ó

grand-knights-thumbRising Star Games handles publishing duties for another Vanillaware title.

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Posted Sep 22, 2011 at 10:42AM EST by Ryan F. Listed in: PoV Tags: 2K Sports, nba 2k12
Ó

nba-2k12-thumbIt's a straight up demo which tries to showcase the latest improvements of the series, problem is, it's stripped down and way too short.

 

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 20, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's North American PlayStation Store update is now live folks, bringing us a slew of new contents, including a Resident Evil special, the latest spin-off of the Burnout series and the hotly anticipated demo of 2K Sports latest basketball sim, among others.

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Posted Sep 19, 2011 at 9:42PM EST by Ryan F. Listed in: PSP Tags: ashen, fusion micro, GameCube, mods
Ó

fusion_micro_thumbA bit bulky for a portable, but it works.

 

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Posted Sep 16, 2011 at 12:46AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

brewbluA whole new set of updates from neur0n, this time, updating his previous custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Sep 15, 2011 at 11:39PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

pspred_thumbHomebrew coder neur0n has updated his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

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Posted Sep 14, 2011 at 9:37PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's European PlayStation Store update is now live folks, bringing a slew of new contents, including the final piece of the PSN PLAY promotion, the remastered God of War PSP collection, new minis and more.

 

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Posted Sep 14, 2011 at 12:28AM EST by Ryan F. Listed in: PS Vita Tags: armies of hell, Capcom, katamari damacy no vita, lord of apocalypse, Namco Bandai, ninja gaiden sigma, Sony, Square Enix, tgs 2011, ultimate marvel vs capcom 3
Ó

umvc3-thumb

Two new Square Enix titles also confirmed for the platform.

 

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Posted Sep 13, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Check out what's new in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 13, 2011 at 6:24PM EST by Karl B. Listed in: PSP Tags: Aksys Games, fate/extra, imagepooch, type-moon
Ó

fate-extra-thumbAs far as limited editions go, this is actually pretty cheap.

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Posted Sep 12, 2011 at 12:03PM EST by Karl B. Listed in: PSP Tags: Atlus, shin megami tensei: persona 2: innocent sin
Ó

persona-2-is-box-thumbOr, How to Deal with Demons 101.

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Posted Sep 12, 2011 at 10:37AM EST by Karl B. Listed in: PSP Tags: final fantasy type-0, Square Enix
Ó

ff-type-0-thumbThis is one of the most expensive limited editions ever made for a PSP game, I believe.

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Posted Sep 12, 2011 at 12:45AM EST by Mabie A. Listed in: PSP Tags: final fantasy: type-0, Square Enix
Ó

Square Enix confirmed today that they will be coming out with a downloadable version of Final Fantasy Type-0 for the PSP.
In fact, it will be available online as a download purchase on the same day that the UMD version comes out in Japan, which is on October 27th.
At least you guys now have an option of which format to use for the game. If you're not digging the 2-disc system of the UMD version, which will set you back JPY 7,700, then there's the downloadable version for you. That one's going to come at a cheaper cost, too, at JPY 6, 480. All you have to do is get on the PlayStation Store, and you should be good to go.
The game was previously delayed for a bit, but at least now it's guaranteed to be coming out on their set date. The delay was reportedly a reaction by Square Enix to the fans' reception of the demo that came out previously. Hopefully with the extra time they got on their hands, all the issues will be resolved by the time the game comes out.
Via [Famitsu]
finalfantasytype_o_thumb

Square Enix confirmed today that they will be coming out with a downloadable version ofFinal Fantasy Type-0 for the PSP.

 

 

 

 

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Posted Sep 10, 2011 at 4:44AM EST by Ryan F. Listed in: PSP Tags: extended osk, psp homebrew, Total_Noob
Ó

pspblue_thumb

Homebrew developer Total_Noob is back on the scene to release his latest app, Extended OSK, a handy plugin, which as the name suggest, extends the on screen keyboard functionality of your homebrew-enabled PSP.

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Posted Sep 8, 2011 at 11:34PM EST by Ryan F. Listed in: PS Vita Tags: game arts, gung ho, ragnarok odyssey
Ó

ragnaro_odessey_thumbHigh octane action plus multiplayer monster slaying mayhem guaranteed.

 

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Posted Sep 7, 2011 at 9:45PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's what's new in the European PlayStation Store this week.

 

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Posted Sep 6, 2011 at 9:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Check out what's new in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 1, 2011 at 10:45PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

pspred_thumbJapanese coder extraordinaire neur0n is back on the homebrew scene to update his latest custom firmware projects, LCFW (or Light custom firmware) and CFW 6.60 ME for the PlayStation Portable.

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Posted Aug 31, 2011 at 9:33PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Head's up to all PlayStation folks in Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Aug 30, 2011 at 9:24PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

This week's North American PlayStation Store update is now live folks, bringing us a slew new contents including the PSN release of The Baconing, a demo of God of War: Origins Collection for PS Plus subscribers, the Mortal Kombat Arcade Kollection and the downloadable PSP release of Madden 12.

 

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Posted Aug 29, 2011 at 8:05PM EST by Karl B. Listed in: PS3 Tags: god of war: chains of olympus, god of war: ghost of sparta, god of war: origins collection, PlayStation Network, playstation plus
Ó

gow-origins-box-thumbPlayStation Plus subscribers get an early taste of the HD action.

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Posted Aug 28, 2011 at 2:49AM EST by Mabie A. Listed in: PSP Tags: final fantasy type-0, Square Enix
Ó

ff-type-0-thumbIn case you didn't catch the demo for Final Fantasy Type-0 and would like to see what all that fuss was about, you might want to check out this trailer here.

 

 

 

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