Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Game clock psp Search Results

Your search for Game clock psp located the below Game clock psp Search Results. The Game clock psp Search Results are returned from stories QJ publishes stories covering Game clock psp news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 1, 2012 at 3:29PM EST by Todd B Listed in: PC Gaming Tags: double fine adventure, kickstarter, little monster, Mythic, the story of gods and men, warhammer online
Ó

myth1Kickstarter is an amazing way to raise money for a new game. It’s equally amazing for scamming people out of their hard-earned cash.

 

EMAIL STORY!   |   COMMENTS [6] READ FULL STORY!
Posted May 1, 2012 at 2:10PM EST by Todd B Listed in: iPad Tags: angry birds, Bejeweled, plants vs zombies, popcap, rovio
Ó

plush1PopCap knows that success in gaming doesn’t come from high quality games, but from t-shirts. So here they come.

 

EMAIL STORY!   |   COMMENTS [3] READ FULL STORY!
Posted Apr 24, 2012 at 1:43PM EST by Todd B Listed in: PS3 Tags: Amazon, final fantasy xiii-2, king of fighters, mass effect 3, ps move
Ó

MSD1Buying games at full price is so 1999. Instead of getting reamed old-school, hit up this 50% off sale.

 

EMAIL STORY!   |   COMMENTS [3] READ FULL STORY!
Posted Dec 19, 2011 at 1:55PM EST by Listed in: MMORPG Tags: BioWare, EA, Star Wars, the old republic, World of Warcraft
Ó

Surprise! Lots of people want to play Star Wars: The Old Republic, and the game’s developer is working around the clock to accommodate the sudden crush of new users.
According to the clock on my wall, Star Wars: The Old Republic still has about 12 hours before being officially released to the public. But early access and a few other interesting events have brought about a million players into the MMORPG’s digital world, and even though the game isn’t even on shelves yet, its servers are struggling to match demand.
As early access went online, there were 140 servers available on which to play. Now that queues on most have surpassed two hours during peak hours, Bioware is racing to add more capacity to the game before the massive wave of new players hits tomorrow. It’s not uncommon for new MMOs to be saddled with queue times – I remember waiting in line when I first started playing World of Warcraft – but there is certainly a point at which players will refuse to wait. Personally, I think anything over 30 minutes is enough to send players running.
Star Wars: The Old Republic stands to be one of the biggest launches of the year and one of the most impressively attended MMOs since WoW, so it’s up to Bioware to make that experience pleasurable for new players. If people are still on the fence about whether or not they’re going to move their guild to a new game, a two-hour queue certainly isn’t going to help sell SWTOR to them.
As noted, SWTOR already has a million players, and will likely see an increase of at least 500,000 in its first week of launch. EA and Bioware are hoping to land two million paying players in 2013, so hopefully they’ll be on the ball when it comes to balancing out the servers.
Are you in the early access program? What have your experiences been like so far?
[Eurogamer]

mftorq1Surprise! Lots of people want to play Star Wars: The Old Republic, and the game’s developer is working around the clock to accommodate the sudden crush of new users.

EMAIL STORY!   |   COMMENTS [2] READ FULL STORY!
Posted Nov 24, 2011 at 5:37PM EST by Listed in: Xbox 360 Tags: booster map, gears of war 3, gow 3 dlc, horde command
Ó

Downloadable maps are now available for the Xbox 360 shooter, free of charge.
If you downloaded the Horde Command Pack earlier this month, you’ve probably already had a chance to enjoy some of the new multiplayer Gears of War 3 maps. But if you chose not to purchase the DLC, don’t worry – you can access the maps as of today without paying a dime.
The Booster Map Pack, which went live today, includes all of the maps released with the Horde Command Pack including Blood Drive, Rustlong, Clocktower, Bulletmarch and Azura. Of course, the free DLC doesn’t include the Horde fortifications or weapon skins, nor does it include the extra characters found in the Command Pack.
Still, it’s nice to see that Epic Games is finding a way to cash in on DLC without leaving a significant number of its fans out in the cold. If you can’t afford the map packs, you’ll still be able to experience them with your friends minus a few extras features. Nice work, Epic! Also, players should keep an eye out for the next GoW DLC pack, RAAM’s Shadow, due on December 13.
Are you going to download the Booster Map Pack, or did you already purchase the Command Pack? Or neither?
[Joystiq]

mfgearsmap1Downloadable maps are now available for the Xbox 360 shooter, free of charge.

EMAIL STORY!   |   COMMENTS [1] READ FULL STORY!
Posted Oct 9, 2011 at 6:33PM EST by Karl B. Listed in: PSP Tags: plugin, psp homebrew, pwp power controller, snyfbsx
Ó

psp-hb-blueSnyFbSx's PSP Power Controller plugin has been updated.

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted Oct 9, 2011 at 2:46AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

pspred_thumbNew usbdevice.prx patch for all CFWs now also available.

EMAIL STORY!   |   COMMENTS [1] READ FULL STORY!
Posted Oct 7, 2011 at 12:38AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

brewbluHomebrew coder extraordinaire neur0n is back on the scen to release a new build of his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

EMAIL STORY!   |   COMMENTS [6] READ FULL STORY!
Posted Oct 2, 2011 at 6:34AM EST by Mabie A. Listed in: Nintendo 3DS, PSP Tags: Arc System Works, blazblue: continuum shift ii
Ó

Europe will be getting BlazBlue: Continuum Shift II on November 4th, but even before that, some more big news is coming out for the PAL region soon.
So far, what we do know is that they will be getting all downloadable characters, same as the ones that the 3DS and PSP platforms for North America and Japan got. What's a sure bonus, however, is that there will be an upcoming surprise by way of a "bonus news" for the European release.
This was hinted at by the game's official European site, which dons a countdown clock. Since Europe is the last to get the game, then it could be an upcoming limited edition bundle, don't you think?
Via [Siliconera]
blazblue

Europe will be getting BlazBlue: Continuum Shift II on November 4th, but even before that, some more big news is coming out for the PAL region soon.

 

 

 

 

EMAIL STORY!   |   COMMENTS [1] READ FULL STORY!
Posted Sep 30, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp homebrew, satelite game
Ó

psp-hb-blueHomebrew coder neur0n is back on the scene to release a new version of his game menu plugin (a.k.a. Satelite Game), a handy homebrew app that works like an in-game VHS Menu, allowing users to gain access to certain features easily.

EMAIL STORY!   |   COMMENTS [1] READ FULL STORY!
Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
Ó

The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

EMAIL STORY!   |   COMMENTS [1] READ FULL STORY!
Posted Sep 12, 2011 at 6:51PM EST by Karl B. Listed in: PSP Tags: gamemenu, neur0n, plugin
Ó

psp-hb-bluePSP homebrew developer neur0n has another new release for the community: updates for the GameMenu plugin.

EMAIL STORY!   |   COMMENTS [4] READ FULL STORY!
Posted Sep 10, 2011 at 3:34AM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS Tags: Capcom, Japan, Marvelous, Media Create, news, Nintendo, sales, Sony
Ó

3ds_red_thumb

Marvelous and VanillaWare's latest PSP action RPG Grand Knights History debuts at number one on the software charts.

 

EMAIL STORY!   |   COMMENTS [2] READ FULL STORY!
Posted Aug 28, 2011 at 8:20AM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
Ó

psp homebrewHomebrew coder SnyFbSx is back with a new version of the PSP Power Controller plugin.

EMAIL STORY!   |   COMMENTS [1] READ FULL STORY!
Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted Aug 25, 2011 at 1:31AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspred_thumbMore CFW updates for you guys, this time, courtesy of homebrew developer neur0n as he updates his custom firmware 6.60 Minimum Edition for PSP Phat and Slim, bumping it up to version 1.2.

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted Aug 24, 2011 at 10:40PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, 660 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
Ó

pspblue_thumbHere it is folks! From homebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro comes the long awaited update of their Pro custom firmware for the PlayStation Portable.

EMAIL STORY!   |   COMMENTS [25] READ FULL STORY!
Posted Aug 20, 2011 at 4:24AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
Ó

pspred_thumb

Homebrew coder SnyFbSx has released a new version of PSP Power Controller, a handy homebrew plugin that allows users to create handy shortcuts in order to access several features of their handheld.

 

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted Aug 2, 2011 at 3:48AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
Ó

pspred_thumb

Homebrew developer SnyFbSx has updated his PSP Power Controller, a handy homebrew plugin that allows users to create shortcuts in order to access several features of their handheld.

 

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted Jul 26, 2011 at 1:33AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspred_thumbHomebrew developer neur0n updates his own custom firmwares, LCFW (or Light custom firmware) and CFW 6.39 ME, bringing it to version 9.

EMAIL STORY!   |   COMMENTS [2] READ FULL STORY!
Posted Jul 25, 2011 at 3:29AM EST by Mabie A. Listed in: PSP Tags: homebrew, neur0n
Ó

New "SpeedDBoosteR" solves speed issues for all games and now it's turned on by default (I believe)
New rewritten engine! (light and powerful)
Now uses "one-way-cache"
Added on-fly screen mode switcher - Press (-) & /\ (i.e. Vol down & Triangle)
Added cpu clock switcher to menu
Added Vram hack (for high compatibilty - must be helpful ^^)
Added Plug'n'Go! feature - just insert cable and plugin will be activated automaticaly ( the same will happens if you are launching the game from XMB with a cable plugged-in )
...and a lot of other minor things
homebrew

A new version is out and about for the PSP Slim plug-in, FuSa SD for 6.3X, which is currently at v1.0.50b.

 

 

 

 

EMAIL STORY!   |   COMMENTS [3] READ FULL STORY!
Posted Jul 23, 2011 at 10:22PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
Ó

pspblue_thumbTeam PRO has updated their 6.xx custom firmware project, bumping it up to B9 Beta.

EMAIL STORY!   |   COMMENTS [5] READ FULL STORY!
Posted Jul 20, 2011 at 4:36AM EST by Ryan F. Listed in: PSP Tags: dissidia clocker, psp homebrew, suloku
Ó

brewblu

Homebrew coder suloku has dropped by our forums to release his latest project, Dissidia Clocker.

 

EMAIL STORY!   |   COMMENTS [6] READ FULL STORY!
Posted Jul 8, 2011 at 12:29AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspred_thumbOne more custom firmware update for you guys, this time, courtesy of homebrew dev neur0n as he updates his own custom firmwares, LCFW (or Light custom firmware) and CFW 6.39 ME.

EMAIL STORY!   |   COMMENTS [2] READ FULL STORY!
Posted Jul 7, 2011 at 9:25PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
Ó

pspblue_thumbCFW PRO users rejoice! Homebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro has updated their Pro custom firmware, bringing it to version B8.

EMAIL STORY!   |   COMMENTS [6] READ FULL STORY!
Posted Jul 7, 2011 at 3:13AM EST by Ryan F. Listed in: PSP Tags: freecheat, johnny3tears, psp homebrew
Ó

brewbluHomebrew coder Johnny3Tears has released the initial version of FreeCheat, a multi-purpose plugin for your for 5.XX and 6.XX custom firmware-enabled PSPs.

EMAIL STORY!   |   COMMENTS [3] READ FULL STORY!
Posted Jul 5, 2011 at 9:17PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's this week's North American PlayStation Store update.

 

EMAIL STORY!   |   COMMENTS [3] READ FULL STORY!
Posted Jun 21, 2011 at 2:08AM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
Ó

pspred_thumbHomebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro has updated their Pro custom firmware for the 6.20, 6.35 and 6.39 kernels.

EMAIL STORY!   |   COMMENTS [9] READ FULL STORY!
Posted Jun 9, 2011 at 4:14AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

The DaedalusX64 team has updated thier Nintendo 64 emulator project for the PlayStation Portabl, DaedalusX64.

 

EMAIL STORY!   |   COMMENTS [6] READ FULL STORY!
Posted Jun 2, 2011 at 3:40AM EST by Ryan F. Listed in: PSP Tags: mindcraft, p0rtal 2d, perli55, psp homebrew, sinkews
Ó

pspred_thumb

2D homebrewed clones of some of the popular titles for Sony's PSP.

 

EMAIL STORY!   |   COMMENTS [5] READ FULL STORY!
Posted May 30, 2011 at 9:00AM EST by Karl B. Listed in: PSP Tags: 6.20, 6.35, 6.39, cfw pro-b, Coldbird, Custom Firmware
Ó

psp homebrewDeveloper Coldbird has released CFW PRO-B6 updates for the 6.20, 6.35, and 6.39 kernels.

EMAIL STORY!   |   COMMENTS [15] READ FULL STORY!
Posted May 25, 2011 at 11:15AM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
Ó

psp homebrewHomebrew developer SnyFbSx has once again released a new version of PSP Power Controller, a homebrew plugin that allows users to create shortcuts in order to access several features of their handheld.

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted May 22, 2011 at 10:41AM EST by Karl B. Listed in: PSP Tags:
Ó

psp homebrewVersion 4.5 of SnyFbSx's PSP Power Controller adds quite a few tweaks and fixes, all of which are listed past the jump.

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted May 11, 2011 at 8:35AM EST by Karl B. Listed in: PSP Tags: homebrew plugin, psp power controller, snyfbsx
Ó

psp homebrewPSP Power Controller, PSP homebrew dev SnyFbSx's entry to the PSP Genesis Competition, has been updated once again.

EMAIL STORY!   |   COMMENTS [1] READ FULL STORY!
Posted Apr 22, 2011 at 8:10PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, liquidzigong, psp cfw, psp custom firmware, psp hacks, virtuous flame
Ó

brewblu

Hombrew devs Coldbird and Virtuous Flame (aka Liquidzigong) continues to improve their custom firmware projects with the release of Custom Firmware 6.20 and 6.35 PRO-B5, fixing some of the issues from the previous release.

 

EMAIL STORY!   |   COMMENTS [9] READ FULL STORY!


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Car 2 Exit

Zoikz Defender

Mobsbyte Tower Defence

Sonic Quatro

Hired To Kill

Bumper Cars Demolition

Newest Downloads

05/29/2012 - 06/03/2012

06/02/2012
06/02/2012
06/02/2012
06/01/2012
06/01/2012
06/01/2012
06/01/2012
05/31/2012
05/30/2012
05/29/2012
05/27/2012
05/27/2012
05/25/2012
05/24/2012
05/24/2012


HOT GAMING NEWS TOPICS


POPULAR GAMING NEWS SEARCHES

gamecube emulator ps | emulator sega | free microsoft point | flash on ipad | animals lamecraft | maps psp | homebrew tna exploit | club 3 | animals in lamecraft | hombrew apps | sunny lone videos | gta sa mod | m33 recovery menu | ylod ps3 | pymine | psp gen lite | psp cwc | lord of ring | drumbeat | cfw m33 | digital extremes | lamecraft signed | uo test 3 | castle crashers ps3 | psp spoofer | ideas audio | cspsap | screen calls | led off | ps3 region | mac addres | mw3 hardened | iphone 3gs gps | cfw blocker | wkc | big | psp trouble shooting | cod for killzone | rss2psp | game pocket god for | ac | daedalus download | self files | wii loader | pspwar | usb gx loader | snd2wav | uncharted goty | prometheus 06beta1 | cheats pop | witcher 2 | the legend of heroes | art of war 2 | psp fat | pakemon for psp | psp editor | friend code exchange | copy | pro update | jfduke3d | final burn psp sound | d2 to d3 switcher | iphone groups | homebrew shop | xmd destroyer psp | homebrew guide | pops loader for psx | sky rim | cfw prometheus v4 | emulatos | soul calibur 4 ps3 | save data | cars games | dongle | how to copy ps3 | sabe | how put pdf | tia tanaka | 550 fw | adult game | tekken game save | cube 3d psp | rts galaxy psp | debug pkg | movie converter | css psp | porm | redtube | combat ops | new cfw ugrade | cerita ngentot kakak | dds | mame roms | pimp my wii tutorial | cryengine 3 | psp shell mac os x | halo so | arc rise of fantasia | virtual dj on psp | ipad mac ios | cheat devices | japan foto bugil | homebrew for free | locoroco ds | half lfie 2 | resident evil 2 | strip | doctor who | psv save for dw2 | free xbox live weeke | hack psp go | mac os leopard | pop plugin | advance wars | points codes | svcapture 05 psp | guitar tabs | kana | ps3 eye pc driver | pcsp emulators | psp flashlight | psp cub | aruto | yahtzee | need for speed most | play flv to psp | psp gameboot pack | groped | rmvb nds | super smash rumble ds download | jpcsp configuration | cerita ngentot anak | pokemon black for ps | project wiki | lua player hm v2 | sip | grandme | mlb 2k11 | shooter 3d | craft | server | hoard | psp iplayer | pkgview | psp unbrickpsp rcory | gow 3 | ps3 hard drive | basketball | fiffas 11 | wad files | nintendo windows | mario world | gamepad | all pc games | gnextop | icons up | geb dlc | game catigories | wii coverspongebob s | f4v | psp emulator mac | lara croft and the guardian | gmgear | cso converter | red blinking light ps3 | geomtry wars | japan foto bugil | the settlers | saka tsuku ds 2010 | enhancement shammy rotation | charge | wii rom channel | bios psp | daedalusx64 svn r650 | naryto ninja storm |