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For use zombies Search Results

Your search for For use zombies located the below For use zombies Search Results. The For use zombies Search Results are returned from stories QJ publishes stories covering For use zombies news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 15, 2012 at 3:15PM EST by Mr Ham Listed in: iPhone Tags: candles, plants vs. zombies, sunflower, videogame merchandise, zombies
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plvzombiesmallEnjoying your Master Chief goods? Well enough of the big names, how about a little something for the smaller games. A bit more practical too.

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Posted Mar 16, 2012 at 10:15AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Capcom, free spec ops dlc, resident evil: operation raccoon city
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resident-evil-operation-raccoon-city-teaser-trailerAnd unlike the main Resident Evil campaign, you'll get to play as the good guys. Free DLC? The hell you say!

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Posted Mar 12, 2012 at 9:45AM EST by Harrison E Listed in: Xbox 360 Tags: Activision, blops, call of duty, call of duty black ops, call of duty black ops 2
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cod_zombies1My God in Activision.  Could this really be the Black Ops 2 Menu?

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Posted Mar 8, 2012 at 12:51PM EST by Todd B Listed in: PS3 Tags: all zombies must die, fifa street, journey, mario party, naruto shippuden, shoot many robots, Silent Hill, tales of grace, yakuza: dead souls
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shelvsmar81Alternatively, “what to do when you’re done with Mass Effect.”

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Feb 27, 2012 at 6:42PM EST by Listed in: PS3 Tags: game discounts, psn, psn awards, sen
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Sony wants you to choose which games go on sale. So, do that.
Sony’s PlayStation Network offers a large number of downloadable and independent games, and each of those games naturally costs money. For the most part, how much money a given title costs is up to the developer and Sony, but starting tomorrow,  you have an opportunity to score discounts on titles you’d like to play. Here’s how:
The PlayStation Network Gamers’ Choice Awards officially begin February 28 at 3pm PST. If you visit the PlayStation Store after that time, you can vote for your favorite games out of a number of categories. The winner of each category will go on sale March 6—30% off for regular PSN users, 50% off for those with PlayStation Plus.
Follow this link to participate: PlayStation Network Gamers’ Choice Awards
Here’s a list of the nominees and categories, courtesy of GameSpot:
Best PSN Exclusive:
Infamous: Festival of Blood (PS3)
PixelJunk Shooter 2 (PS3)
Tetris (PS3)
Best PSN Game:
Infamous: Festival of Blood (PS3)
Plants vs. Zombies (PS3)
Resident Evil 4 (PS3)
Best PSN Game Playable Online:
Hard Corps: Uprising (PS3)
Street Fighter III: Third Strike Online Edition (PS3)
Tetris (PS3)
Best PS3 Full Game:
Assassin's Creed: Brotherhood (PS3)
Assassin's Creed II: Deluxe Edition (PS3)
Midnight Club LA Complete Edition (PS3)
Best PlayStation Move Game:
4Elements HD (PS3)
Dungeon Defenders (PS3)
Dungeon Hunter: Alliance (PS3)
Best 3D Game:
Dungeon Defenders (PS3)
God of War: Origins Collection (PS3)
The Sly Collection (PS3)
Best PSone Classic:
Chrono Trigger (PS3/PSP)
Parasite Eve (PS3/PSP)
Xenogears (PS3/PSP)
Best Mini Game:
Angry Birds (PS3/PSP)
The Impossible Game (PS3/PSP)
Pac-Man Championship Edition (PS3/PSP)
Best PSP Game:
Dissidia 012 [duodecim] Final Fantasy (PSP)
Dissidia 012 Prologus Final Fantasy (PSP)
Tactics Ogre: Let Us Cling Together (PSP)
PlayStation Community Award - Best Indie:
Dungeon Defenders (PS3)
Limbo (PS3)
PixelJunk Shooter 2 (PS3)
Who will you vote for?

mfpsna1Sony wants you to choose which games go on sale. So, do that.

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Posted Feb 23, 2012 at 1:00PM EST by Harrison E Listed in: Nintendo 3DS Tags: 3ds rumors, Banpresto, Capcom, codes, Namco Bandai, secret game, Sega
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namcosegacapcomsecretIt's like a tryst of weird mascots. A hedgehog, a zombie and a robot... Super Hedgehog Zombiebot? Let the rumour mill turn!

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Posted Feb 23, 2012 at 11:40AM EST by Harrison E Listed in: PC Gaming Tags: Bethesda, Blizzard, bonecraft, bonetown, d-dub entertainment, d-dub interview, sexuality in games, Starcraft, valve, warhammer 40k, World of Warcraft
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bonecraft6Harrison E talks to one of the creators of the popular Bone series and talks about their latest title BoneCraft, sexuality in video games and what's on the horizons for D-Dub Studios.

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Posted Feb 21, 2012 at 10:45AM EST by Brett Huffman Listed in: PoV Tags: dead space, resident evil, scary video games, Silent Hill
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scared1With a couple of Resident Evil games coming out this year, let's take the time to look at some games that legitimately scared the crap outta you. Don't be afraid; sound off. No pun intended.

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Posted Feb 20, 2012 at 12:43PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, prototype 2, Radical Entertainment
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prototype_2_logoAs Prototype 2 builds towards launch, the developers are trying to give us more and more reasons to hate and ultimately hunt down and kill the hero we played in the first game. This new trailer makes a pretty good case for it. Have a look.

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Posted Feb 6, 2012 at 9:05AM EST by Harrison E Listed in: iPhone Tags: angry birds, app store, plants vs. zombies, temple jump, temple run, zynga
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appstore-iphoneSo you can no longer get fooled by Assassin Fruit Killer, Flowers vs. Aliens or Upset Foul.

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Posted Feb 3, 2012 at 8:08PM EST by QJ Staff Listed in: PS3 Tags: crashserious, factory service mode tool, hero city, ps3 homebrew, ps3 tools gui, red screen of death, rsod solutions, thatotherperson, wii homebrew
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rsod125This weeks round up brings us some really good tools for your PS3 that you will definitely want to check out.  And of course, it wouldn't be another download and homebrew round up without a cool homebrew game from ThatOtherPerson.  So let's see what is on the menu today.

 

 

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Posted Feb 2, 2012 at 11:00AM EST by Brett Huffman Listed in: PS3 Tags: Naughty Dog, Sony, the last of us
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last_of_us_coverNo fungus-zombies, just tight outfits with little balls.

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Posted Jan 23, 2012 at 9:12AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Capcom, re6, resident evil 6
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resident_evil_6_logoPlay in groups of six or eight. That's a lot.

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Jan 7, 2012 at 9:45AM EST by Harrison E Listed in: PS3 Tags: house of the dead, house of the dead 3, house of the dead 4, PlayStation Network, psn, Sega
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house_of_dead_3_01The classic on-rails shooter is shuffling to the PSN in February

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Posted Jan 6, 2012 at 8:52AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: dmc: devil may cry, enslaved: odyssey to the west, Ninja Theory
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dmcWhat a surprise, some people are really ticked off about the Devil May Cry reboot.

 

 

 

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Posted Dec 30, 2011 at 1:45PM EST by Brett Huffman Listed in: PoV, PC Gaming Tags: cod, Gears of War, online co-op
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halo-3-4-player-coop-1Recent years have seen the rise of online co-op games. Do you enjoy playing with friends online rather than against them?

 

 

 

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Posted Dec 28, 2011 at 12:30PM EST by Brett Huffman Listed in: Xbox 360 Tags: ea deals, electronic arts sales, xbox live
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xbox-live-logoThe deals on Xbox Live this week run the gamut from zombies to board games to dance games.

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Posted Dec 28, 2011 at 11:55AM EST by Brett Huffman Listed in: PS3, PC Gaming, Xbox 360 Tags: goldeneye, gta, mass effect, spider-man, thor
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firefly-boxWe all know the video games that should be movies and how most TV shows and movie adaptations are true steaming piles, but there are some franchises that haven't been mined yet.

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Posted Dec 22, 2011 at 11:45AM EST by Harrison E Listed in: PoV Tags: Activision, battlefield, call of duty, doom, Duke Nukem, goldeneye reloaded, modern warfare, mw2, mw3, ungame
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mw2_resurgenceHarrison E takes a  brief look into what the First Person Shooter genre has done and what it might do next?

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 9, 2011 at 10:30AM EST by Tim Curtin Listed in: PC Gaming Tags: californian zombies, dead rising 3, dead rising dlc, dead rising rumours, dr3, Frank West, rick from dead rising, rick the mechanic, zombies
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dr3rickDead Rising 3 will be shaking things up in Cali Capcom tells us.

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Posted Nov 24, 2011 at 12:07PM EST by Listed in: Xbox 360 Tags: combat arms, Epic Games, heavy fire, infinity blade
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Most of the big stuff has come out already, but there are still plenty of new games to play in this week’s edition of “On Shelves.”
It looks like the crazy holiday release schedule is finally slowing down, with most of the major releases already on shelves and waiting to be picked up. But the games industry is an ever-moving beast, and there are still quite a few games scheduled for release in the upcoming week.
Who knows, some of them might even be good! But when an iPhone game is the biggest launch of the week, don’t expect any miracles.
Here’s your list of releases, organized in no way at all:
Infinity Blade II
iPhone, iPad
ESRB N/A
Epic Games
Heavy Fire: Afghanistan – The Chosen Few
PC, Xbox 360, PS3, Wii, 3DS
ESRB Teen
Mastiff
Steel Armor – Blaze of War
PC
ESRB RP
Play Indie
Jaws: Ultimate Predator
Wii, 3DS
ESRB Teen
Majesco Studios
Small World Tunnels
PC
ESRB RP
Days of Wonder
Face Racers: Photo Finish
Nintendo 3DS
ESRB E
Majesco
Combat Arms: Zombies
iPhone
ESRB N/A
Nexon
That’s pretty much it for this week. There are a few other minor titles coming out, but honestly Infinity Blade II is the only thing on this list I had even heard of before today. GameSpot’s list is missing box art for 2/3s of the list.
Looks like this may be the break everyone needed for Skyrim!

mfonshleves2211Most of the big stuff has come out already, but there are still plenty of new games to play in this week’s edition of “On Shelves.”

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Posted Oct 31, 2011 at 5:58PM EST by Listed in: Nintendo 3DS Tags: resident evil revelations raid mode, resident evil: revelations
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The games giant talks about a special mode found in the latest title in the Resident Evil series, and why gamers will want to play it.
Resident Evil: Revelations is an important title for the Nintendo 3DS. It’s one of the few top-notch games that are headed to the device that aren’t also proprietary brands or based entirely on taking care of fake animals, so Capcom and Nintendo both need to get it right. Though the 3DS has been seeing better sales as of late, strong software choices will help to keep this improvement going.
Resident Evil: Revelations is very much a Resident Evil game, with zombies, monsters and a variety of survival horror traditions, but Capcom is also looking to make the game a little more flexible. They’ve officially announced what they’re calling “Raid Mode,” which is a special game mode in which one or two players are given a set of missions and objectives and graded on completion. The points earned in Raid mode are then used for weapon and character upgrades.
It sort of sounds like the Spec Ops mode in Modern Warfare 2 (and maybe Black Op? I didn’t play that one), where there are short, targeted missions with specific time and points goals.
Here’s what assistant producer had to say about it:
"The story mode in the game is something we created with the single-player experience in mind. I would like everyone to play the game in their bedroom with the lights off and headphones on. That's the way to experience the mode.
At the same time, these games we create, we know they're really enjoyable when you're able to share some of that experience with a friend. Multiplayer is very important and that communication is something that resonates with everyone. We felt putting Raid Mode in, in this kind of structure, allowed us to do that for this game as well.”
Raid mode will function via Wi-Fi and the web and borrows levels from the solo campaign, but we’ll just have to see if it’s a viable multiplayer experience. I think the hard part would likely be finding someone else with a 3DS.
How do you feel about multiplayer in Resident Evil? It’s worked okay in the past, but is it right for the 3DS?
Via EuroGamer

mfrevelations1The games giant talks about a special mode found in the latest title in the Resident Evil series, and why gamers will want to play it.

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Posted Oct 29, 2011 at 6:16PM EST by Listed in: Xbox 360 Tags: Capcom, operation raccoon city, resident evil
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The latest iteration in the zombie-killing, survival horror franchise gets an official update and a few collectors’ edition goodies.
If you love avoiding the effects of the T-virus, exploring scary environments filled with zombies, and generally doing all things Resident Evil, you’re in luck – the next game in the series is headed your way on March 12, 2012. Capcom confirmed the release date late this week, and with it, some details regarding what fans can expect from the game and its collector’s edition.
Raccoon City features six different playable characters, a marked change from Resident Evils of the past. Gamers who pre-order from Best Buy, Amazon or GameStop will receive a special costume for all six characters in addition to a set of weapons specifically reserved for those who plunk their money down early – useful considering this specific iteration of the franchise will focus more on action and less on survival.
Here’s what you’ll see in the collector’s edition:
• Resident Evil: Operation Raccoon City
• Steelbook with exclusive art
• Stylized foil sleeve
• Umbrella Security Service and Spec Ops Field Unit embroidered patches
• All eight bonus weapons
Operation Raccoon City will hit shelves on March 20th, 2012, but only for PS3 and Xbox 360 owners. While a PC version of the game has been confirmed, there is no official release date available.
Via CinemaBlend

mfraccoon1The latest iteration in the zombie-killing, survival horror franchise gets an official update and a few collector's edition goodies.

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Posted Oct 20, 2011 at 12:10AM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
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gratuitous-tank-logo

From the creators of Gratuitous Space Battles...comes Gratuitous Tank Battles and I chat with one of those creators.

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Posted Oct 19, 2011 at 7:00PM EST by Listed in: Xbox 360 Tags: EA, Madden, nfl blitz
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EA brings back the long dormant, ridiculous football game, complete with an NFL license.
NFL Blitz was ridiculous. 30 yard downs, no penalties, super-long passes and the occasional flaming football. I liked the Blitz franchise so much that it completely ruined my ability to play any other football games, since apparently 60-yard passes aren’t what you’re supposed to try on every play in Madden.
Thankfully, people that are terrible at Madden have something to look forward to – a new NFL Blitz title.
EA recently announced that the game would be showing up on Xbox Live Arcade and PSN as a direct download title sometime in January (just in time for the Super Bowl!), and will maintain many of the identifying features fans used to love. NBA Jam announcer Tim Kitzrow is already on-board to call the play-by-play, and the game apparently includes a new mode featuring zombies and monsters. From all estimations, Blitz is aimed at becoming the ultimate throwback arcade football title.
Sounds like Blitz to me. This is just the most recent in a long line of old games made new – Duke Nukem, Ocarina of Time, Final Fantasy Tactics – and it will be interesting to see how the nostalgia plays out. As we’ve seen in the last year or so, some games hold up well to our personal memories, while others fall horribly short and make us wish we had never trusted the developer in the first place.
Look for NFL Blitz on PSN and Xbox Live Arcade January 3.
Are you as excited as I am to play a new Blitz game, or do you feel like the series is too dated to be relevant? It does seem lazy to keep reviving old franchises; video games are becoming the new film industry.
Via IGN

mfblitz1EA brings back the long dormant, ridiculous football game, complete with an NFL license.

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Posted Oct 17, 2011 at 9:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Grasshopper Manufacture, lollipop chainsaw, no more heroes, shadows of the damned, suda51
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suda51Suda51 loves you and wants you to kill some smiling happy zombies.

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Posted Oct 16, 2011 at 8:00PM EST by Tim Curtin Listed in: Xbox 360, PS3 Tags: dead rising 2: off the record, off the record achievements, proto man, zombies
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dead-rising-2-off-the-recordCrazy costume? Check! Oversized shield? Check! Insane energy balls stunts? Super check! Thanks to one of our fellow gamers who has uncovered these odd steps to unlock Proto Man in Dead Rising 2: Off the Record.

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Posted Oct 16, 2011 at 3:15PM EST by Harrison E Listed in: PS3 Tags: house of the dead, house of the dead overkill extended cut, ps3 move, Sega
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house_of_the_dead_overkill_extended_cutCrossbows! Get your crossbows here! Now get ready, aim, kill some zombies!

 

 

 

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Posted Oct 11, 2011 at 5:52PM EST by Listed in: PS3 Tags: goty, red dead redemption, Rockstar Games
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Grab your lasso and find the nearest train crossing, because Rockstar’s western epic is now available with enhanced features and extra content.
Red Dead Redemption: Game of the Year Edition is now available for Xbox 360 and PlayStation 3 consoles. This special edition of the game comes with the original title, all of the previously released downloadable content and a brand-new “hardcore” difficulty setting.
The original Red Dead Redemption, according to Rockstar, raked in a whopping 160 Game of the Year awards. There’s no doubt that the game was well received, and if you haven’t had a chance to play it there’s no better time like the present. The GOTY edition will run you $49.99, but with all the added content you’re getting a pretty fair discount compared to what early-adopters paid.
In the meantime, it still looks like PC gamers are out of luck when it comes to Red Dead Redemption, as Rockstar has gone on the record as feeling that releasing the title to PC systems isn’t financially viable at the moment. While I’m not sure what that means, since there’s an obvious demand for the title, we’ll still have to wait and see if Rockstar decides to change their minds.
The events of Red Dead Redemption revolve around former gang member John Marston and his attempts to track down his wife and daughter. After participating in a bust gone bad, he’s left wounded and is only saved by the kindness of Bonnie MacFarlane. From there, he slowly builds his health back and tracks down gang members one by one until he can live in peace with his family. Then, zombies show up (DLC), as usual.
Are you planning on picking up this new and improved version of Red Dead Redemption?
Via Rockstar

mfred1Grab your lasso and find the nearest train crossing, because Rockstar’s western epic is now available with enhanced features and extra content.

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Posted Sep 26, 2011 at 5:01PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, the elder scrolls v: skyrim
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skyrim-logo-thumbSome very dilligent fans have compiled a list of the perks and racial attributes shown in the Eurogamer Expo Skyrim demo.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 8, 2011 at 6:00PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? Qj has you covered in one comprehensive post.

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Posted Sep 8, 2011 at 4:46PM EST by Harrison E Listed in: PS3, PC Gaming, Xbox 360 Tags: dead island, Deep Silver, Square Enix, techland, world domination
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dead-island-logo-originalFrom buggy releases and broken street date's, is there anything they can't do?

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Posted Sep 5, 2011 at 11:51PM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: dead island, Deep Silver, patch, techland
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dead-island-hang-logo-thumbDeep Silver and Techlands has revealed a pretty hefty day one patch for their hotly anticipated open-world zombie shoot fest.

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Posted Aug 29, 2011 at 7:17PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: Capcom, dead rising 2: off the record
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dead-rising-off-the-record-frank-thumbSee some of the Sandbox mode's challenges after the jump.

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Posted Aug 25, 2011 at 2:09AM EST by Harrison E Listed in: Wii, Xbox 360, PS3 Tags: australian rating, censorship, house of the dead overkill, l4d2, left 4 dead, left 4 dead 2
Ó

oflcrratingHouse of the Dead Overkill: Extended Cut banned in Australia.

 

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Posted Aug 15, 2011 at 11:29AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: dark souls, ESRB, From Software, Namco Bandai
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darksouls-thumbExpect to encounter zombies, demons, giant spiders and multi-headed dragons as you try to lift the undead curse and survive the dark fantasy world. 

 

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Posted Aug 7, 2011 at 12:34AM EST by Mabie A. Listed in: PC Gaming Tags: Blizzard, diablo iii
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All you Diablo III fans will have something closer to watch out for. Blizzard's confirmed that a beta will be arriving sometime this month.
They still aren't very forthcoming as to the exact date, what they are amenable to divulge about it are the following:
"Countless hours of consulting the ancient prophecies and poring over dusty tomes have resulted in the unearthing of new information about Diablo III. The upcoming Diablo III beta test will introduce a treasure trove of exciting new features, including a new Auction House that will provide a powerful new way for your characters to acquire the implements of war. Prepare yourselves!"
Lead content designer Kevin Martens reveals their focus for the beta test:
"Polish, polish, polish. In particular, we're going to keep refining our approach to the game's action-storytelling. We want the player to experience the story, instead of just being told the story by NPCs, so we're moving a lot of the dialogue into the gameplay and leaving the quest hubs with just the bare, essential details needed to keep the plot moving.
One example of this kind of a change can be found when players first get to New Tristram. When they arrive, they find the town under siege by a horde of zombies, and the guards need help fending off the attack before they can open the gates. One of the conversations between the player and the guards used to take place before the main zombie attack, but it now takes place during the attack.
The subtle change took a short conversation and moved it into the action of the game, which made it more impactful and intense. Ultimately, we want the story to feel ambient and organic, instead of something that only happens between battles.
diablo-3-thumb

All you Diablo III fans will have something closer to watch out for. Blizzard's confirmed that a beta will be arriving sometime this month.

 

 

 

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Posted Jul 21, 2011 at 5:30AM EST by Ryan F. Listed in: PoV, PS3 Tags: call of duty, lollipop chainsaw, modern warfare 3, red dead redemption: undead nightmare, suda51
Ó

grasshopper-manufacture-thumb

The zombie craze in video games shows no sign of slowing down, with Grasshopper Manufacture's Suda51 joining the fray to announced his latest project amptly titled, Lollipop Chainsaw.

 

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Posted Jul 20, 2011 at 4:00PM EST by Carl B Listed in: Xbox 360 Tags: Activision, call of duty, Infinity Ward, Treyarch, zombies
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Call-Of-Duty-Black-OpsTreyarch has done a lot of work on Call of Duty in recent years, and the series' original developer has praised them for where they've taken the franchise.

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Posted Jul 18, 2011 at 3:31AM EST by Mabie A. Listed in: PS3, PC Gaming, Xbox 360 Tags: Capcom, dead rising 2: off the record
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dead-rising-off-the-record-frank-thumb

We already know that there's definitely going to be so much more zombies in Dead Rising 2: On The Record, but just how much is "much more"?

 

 

 

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Posted Jul 15, 2011 at 9:37PM EST by Ryan F. Listed in: PC Gaming, PS3 Tags: Activision, call of duty: black ops, PlayStation Network, Treyarch
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cod-black-ops-thumb

Activision has finally pinned down the release date of the third Call of Duty: Black Ops map pack, Annihilation, for the PS3 and PC gamers.

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Posted Jul 12, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PC Gaming, iPhone, iPad, Nintendo 3DS, PS3 Tags: Electronic Arts, news, PopCap Games
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EA has announced that it is to acquire PopCap Games, the creators of the hit casual titles Bejeweled and Plants vs. Zombies.

 

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Posted Jul 6, 2011 at 5:30PM EST by Carl B Listed in: MMORPG Tags: Joymax, karma online, prisoners of the dead
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karmaonline_logoJoymax, a leading online game developer and publisher, announced today that its upcoming World War II game, Karma Online: Prisoners of the Dead, has launched its pre-open beta test.

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Posted Jul 4, 2011 at 9:32AM EST by Karl B. Listed in: Xbox 360, PS3 Tags: dead block, Digital Reality, PlayStation Network, xbox live
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dead-block-thumbZombie killing, with bombs!

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Posted Jun 30, 2011 at 4:08AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: Capcom, resident evil revival selection
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This video here shows off the Resident Evil Revival Selection.
The friendly neighborhood zombies and monsters are back, and Capcom's even thrown in some comparison footage with Biohazard 4.
Resident Evil Revival Selection was announced back in March, and features a remake of both RE 4 and Code: Veronica. Both titles have been HD-fied for the PS3 and Xbox 360, and up until Capcom sent out this debut trailer, nothing much has been said about it.
It's confirmed for a Japan release, albeit still with a TBA window. We're still waiting for word if they'll be bringing this over to other regions, but in the meantime, Resident Evil fans in the West can look forward to Resident Evil: Revelations, or Resident Evil Racoon City.
Via [Gaming Everything]
re-old-thumb

This video here shows off the Resident Evil Revival Selection.

 

 

 

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