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Flying games Search Results

Your search for Flying games located the below Flying games Search Results. The Flying games Search Results are returned from stories QJ publishes stories covering Flying games news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 26, 2012 at 11:45AM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, DICE
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dice-logoThese guys keep posting their resumes online, and we keep eating them up. This guy's hints at a new IP from DICE, if it hasn't been cancelled already.

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Posted Mar 30, 2012 at 6:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: redlynx ltd, trials evolution, trials evolution limbo
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trials-hd-screenThe sequel to one of the hardest games around is expanding its horizons in every direction exponentially. Check out this trailer for Trials Evolution and get your mind blown.

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Posted Mar 30, 2012 at 3:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, prototype 2, Radical Entertainment
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prototype_2_logoIt may not be as cool as Will Smith punching a hurricane, but the guy in Prototype 2 does uppercut a helicopter. And he drives tanks too.

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Posted Mar 29, 2012 at 10:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Activision, High Moon Studios, transformers: fall of cybertron
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transformers-fall-of-cybertron-logo-640x325One of the guys at Dark Moon says that they "needed to prove that Transformers games could be good" with their first game. Well, they did that. Check out what they've come up with next.

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Posted Mar 22, 2012 at 1:30PM EST by Brett Huffman Listed in: PS3, PS Vita, Xbox 360 Tags: lego batman, lego batman 2: dc super heroes, TT Games
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batmanlego2530pxheaderimg2I don't know if it's the music they used from the Superman and Batman movies or the promise of free-roam flying, but this thing is looking great. Check out the first trailer for LEGO Batman 2: DC Super Heroes.

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Posted Mar 15, 2012 at 3:00PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Capcom, resident evil 6
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dragonsdogmaHire a pawn for those times when you don't want to grab a monster's tail yourself.

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Posted Mar 14, 2012 at 11:15AM EST by Harrison E Listed in: PS3 Tags: anonymous, ps3 hacks, security attacks, sen, Sony, wahlin
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sonylisteningPSN Security staff are watching everything you do... but why?

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Posted Mar 9, 2012 at 9:55AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: battlefield evolution, grand theft auto v, the dark knight rises
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the-dark-knight-risesDon't get your hopes up; this Batman won't be made by Rocksteady.

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Mar 4, 2012 at 10:15AM EST by Harrison E Listed in: PC Gaming Tags: Gabe Newell, GDC, steam box, steam rumors
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Valve could be announcing Steam Box at GDC
What in the hell is Valve doing?
GDC is going on at the moment and I have a few friends checking it out, pitching games and showing off their work but with all the rumours flying around at the San Fran convention, I'd hate  to be a Valve employee right now.
The great big PC developer and probably one of the only game studios who I respect and will follow till they release Half Life 3 and with the idea of making a console, looks like I better start saving up.
Steam Box is the tentative title that everyone is dubbing it on the interwebs but i tlooks like Valve may throw their hat into the console ring and I think that the only way it will sell is if they make Half Life 3 exclusive to PC and their console...it will be the highest selling console ever.
The rumours were fueled that the company have been toying with the idea of creating a proper set-top console that could pose a threat to not only current-gen but next-gen consoles. Valve co-founder recently told the guys at Penny Arcade that if they had to sell hardware, they will. This could easily just have meant Valve branded graphics cards or just some cool memorabilia like keyboards, mice or even headphones but if they make Steam Box...the world of video games may change forever.
The story was broken over the weekend withG The VergeGFC 

valve-logo2

Game Developers Conference is on and people are talking...

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Posted Feb 13, 2012 at 6:00AM EST by Harrison E Listed in: PS3 Tags: Activision, call of duty, call of duty elite, cod
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call-of-duty-eliteWith the next Call of Duty on the horizon it looks like there will be a new Call of Duty Elite to throw money at.

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Posted Feb 10, 2012 at 10:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Bethesda, d.i.c.e. summit, skyrim game jam, the elder scrolls v: skyrim
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skyrim_logoThe devs were given a week to do whatever crazy shit they could think of to Skyrim. Check out what they came up with.

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Posted Feb 4, 2012 at 7:15PM EST by Mr Ham Listed in: PC Gaming Tags: Blizzard, diablo iii, diablo iii beta
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diabloThe beta is becoming less exclusive as time goes on...

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Posted Feb 1, 2012 at 5:00AM EST by Harrison E Listed in: Wii U Tags: fumihiko yasuda, ninja gaiden, Team Ninja, wii u developers, Yosuke Hayashi
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wiiu-thumb1It's good to see Nintendo to catch up with the big guys.  But will it work?

 

 

 

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Posted Jan 25, 2012 at 10:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: 2K Games, Digital Extremes, the darkness ii
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the_darkness_ii_coverThe launch trailer for The Darkness II shows Jackie doing what he does best: ripping bad guys apart in all kinds of horrible ways.

 

 

 

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Posted Jan 15, 2012 at 5:00PM EST by Harrison E Listed in: MMORPG, Xbox 360, PC Gaming, PS3 Tags: darksiders ii, dawn of war iii, insane, rumor mill, south park the game, THQ, warhammer 40k
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thq_logoTrouble with Disney games and major cancellations.  Rumours begin flying about the company's current situation.

 

 

 

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Posted Jan 14, 2012 at 5:45PM EST by Mr Ham Listed in: iPad, Xbox 360 Tags: arcade stick, Mad Catz, soulcalibur
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arcsmallNow everyone can be happy.

 

 

 

 

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Posted Jan 12, 2012 at 11:15AM EST by Harrison E Listed in: PC Gaming, PoV Tags: postal 2, postal 3, postal 3 review, review, Running with Scissors
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postal3_aThe Postal Dude is back, but how good is it being back?

 

 

 

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Posted Jan 6, 2012 at 8:43AM EST by Brett Huffman Listed in: Wii, PS3, Xbox 360 Tags: e3 2012, next gen console, ps4, wii u, xbox 720
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e3-logoIt looks like all three new consoles may be revealed this June.

 

 

 

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Posted Jan 5, 2012 at 5:30PM EST by Harrison E Listed in: PC Gaming Tags: free pc games, Interview, jordon hemenway, nitronic rush, rollcage, torcht, Tron
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nitronic-rush-flightOne of the coolest, fastest and greatest free games you will see all year and Harrison E gets to interview the co-creator of Nitronic Rush.

 

 

 

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Posted Jan 5, 2012 at 10:30AM EST by Brett Huffman Listed in: PS3, PC Gaming, Xbox 360 Tags: choplifter hd, InXile Entertainment, psn, xbla
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choplifter_hd_30970Choplifter HD is finally getting released on January 11th for XBLA, PSN, and PC.

 

 

 

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Posted Dec 26, 2011 at 3:36PM EST by Listed in: Nintendo 3DS Tags: mario kart 7, monster hunter 3g, nintendo 3ds, super mario 3d land
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The Nintendo 3DS has a strong pre-Christmas week, moving over 500,000 systems.
It’s been a pretty great month for the Nintendo 3DS. Ever since the launch of Monster Hunter 3G, the device has been flying off shelves in Japan. Thanks to the last-minute rush of the holidays, Nintendo managed to snag 510,620 unit sales in just the last week – a 39 percent increase from the previous week.
The Nintendo 3DS outsold the PS Vita by 13%, but it’s not clear what, if anything, that could indicate, considering the relative age disparity of the units and possible availability problems with the Vita. Either way, Nintendo’s once-maligned system is making a strong case for its future.
Mario also had a good week, with fans snapping up over a million copies each of both Mario Kart 7 and Super Mario 3D Land. There’s no longer any room for argument that the 3DS is a system in trouble – now it’s up to Nintendo to convince investors and get their finances back in the black.
In the meantime, we’ll just have to wait and see how these big Japanese successes ripple through the western market. They could mark a new trend for 3DS sales over here, but they might not.
What do you think?
[Joystiq]

mf3dssal1The Nintendo 3DS has a strong pre-Christmas week, moving over 500,000 systems.

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Posted Dec 22, 2011 at 12:45PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Digital Reality, Interview, psn, skydrift interview, xbla
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skydrift-1Harrison E talks with lead designer on the recently released Skydrift, Tibor Pongrácz, about the game, working for Digital Reality and their upcoming releases.

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Posted Dec 15, 2011 at 12:00PM EST by Harrison E Listed in: PS3, Xbox 360, PoV Tags: Digital Reality, psn, review, skydrift, xbla
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skydrift-review-combatHarrison E takes to the skies in the new aircraft racer Skydrift. But will it take flight or crash and burn?

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Posted Dec 12, 2011 at 1:03PM EST by Brett Huffman Listed in: Xbox 360 Tags: bioshock infinite, Irrational Games, VGA
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bioshock-infinite-logoThe VGA trailer for BioShock Infinite is "made entirely from in-game footage" and is set to some eerily haunting music.

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Posted Dec 7, 2011 at 11:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: bethesda patches, elder scrolls, ps3 lag, psn, skyrim, Steam, steamworks, xbla
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bethesdalogoBethesda's promise and hopeful follow through with future updates.

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Posted Dec 2, 2011 at 8:00AM EST by Tim Curtin Listed in: Xbox 360, PC Gaming, PS3 Tags: bethesda patch process, skyrim 1.2 fixes, skyrim 1.2 problems, skyrim dev kit, skyrim patches
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skyrim1.2patch

Bethesda have chosen the easy road and want to stop dragons from flying backwards.

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Posted Nov 30, 2011 at 10:00PM EST by Harrison E Listed in: PS3 Tags: hardboiled chickens, psn, ratloop, rocketbirds, rocketbirds hardboiled chickens, sian tan yue
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hardboiled01Rocketbirds Hardboiled Chickens is exactly what it sounds like...okay, it's a lot more than that.

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Posted Nov 30, 2011 at 3:00AM EST by Harrison E Listed in: PC Gaming Tags: breath of death vii, cthulu saves the world, indie music bundle, indie royale, really big bundle
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indieroyaleIs that a really big bundle...or are you just happy to see me?

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Posted Nov 19, 2011 at 7:00AM EST by Listed in: Wii Tags: final fantasy xv, PETA, saints row the third
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Find out what your fellow readers were talking about in this week’s edition of the mash.
It’s been an interesting week in the world of games, with everything from a stupid PETA scandal to swirling rumors regarding the next console generation. If you haven’t had time to check in on QJ over the last few days, don’t worry – we’ve compiled five of the most commented/jumped/contested posts from the last week for your viewing pleasure. Oh! And we have a new Comment of the Week. Party!
Here they are, in no certain order:
PETA Upset Again, This Time Over Mario
This post addresses PETA’s most recent video game complaint, regarding Super Mario 3D Land’s Tanooki suit. The organization argues that this furry Mario accessory sends the message that it’s okay to wear fur, and they’ve even gone so far as to make their own game where you play as a bloody Tanooki trying to save your skin. Predictably, commenters found this to be a very, very dumb thing.
Next-Gen Consoles On the Way
With Microsoft expected to announce the Loop/720 next year and the Wii U already on the way, next-gen rumors are flying all over the place. Most recently, we learned that a major Sony studio is already developing games with PS4 specs. Comments are a mixed bag here, with some readers excited, some dubious, and some very angry with me for even mentioning the phrase “PlayStation 4.”
Final Fantasy XV May Not Be Turn-Based
One of the producers of the Final Fantasy franchise has gone on record regarding the game shifting away from its turn-based roots, prompting a mix of comments from dismayed to excited. The post also discusses the future of the Final Fantasy franchise. The franchise has hit some rocky times as of late, so the next game (FFXIII-2) has a lot to fix.
PSN Shutting Down at Night for Young Korean Gamers
In Korea, games are serious business. They have a full-fledged professional gaming scene and thousands of people line up to watch the pros go at it. With intense gaming schedules being a part of many young Koreans, the government has instituted a law that forces gamers to log off for six hours a night. Sony is obliging by shutting their service down, and most commenters seem to agree that the law has potential. Weird.
Saints Row the Third Breaks Promise of PS3 Exclusive Content
THQ stated that the PS3 version of Saints Row the Third would have exclusive content, but unfortunately no on in the gaming community seems to have tracked it down. All versions of the game are essentially identical, and THQ didn’t have much to say on the subject. Commenters mostly agree that when a company says it’s going to do something, it should follow through.
So there’s your mash-up. Read ‘em and get to commenting. And, before I forget, it’s time to hand out the very serious and important “Comment of the Week.” This week’s winner is xnamkcor, for his/her comment on the PETA post:
“’PETA claims that the Tanooki suit sends the message that it’s okay to wear fur’
If there was anything I ever agreed with PETA about, it's that furries are bad.”
I think we can all agree with that one.

mfmashup21Find out what your fellow readers were talking about in this week’s edition of the mash.

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Posted Nov 17, 2011 at 2:06PM EST by Harrison E Listed in: PS3 Tags: hardboiled chicken, qj interview, ratloop, rocketbirds, rocketbirds:hardboiled chickens, sandra podaag
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ratlooplogoRatLoop Studios has made one of the most exciting and interesting indie titles and all of it stemming from an old flash animation. Harrison E. talks to Sian Yue Tan about the recently released Rocketbirds: Hardboiled Chickens.

 

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Posted Nov 10, 2011 at 11:00AM EST by Harrison E Listed in: PS3, PoV Tags: Insomniac Games, ratchet and clank, ratchet and clank all 4 one, ratchet and clank all 4 one review
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ratchetandclankall4onelogoAll 4 One or All For Nothing as Harrison E. reviews the latest Ratchet and Clank title.

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Posted Nov 9, 2011 at 1:14PM EST by Listed in: PS3 Tags: 2K Games, bioshock infinite, motion controller, ps move
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Talk of a special PlayStation Move accessory for BioShock Infinite is nothing more than rampant speculation, according to the game’s developer.
Yesterday, rumors started flying around that the PlayStation 3 version of BioShock Infinite would have one thing the Xbox 360 version did not: a customized Move peripheral. The rumor came from the last few sentences of a press release on the official PlayStation website, which stated “a special” Move device was in development specifically for the 2012 title.
Unfortunately, 2K Games has quickly spoken out on the rumors being false. Speaking to CVG, they confirmed that there are no special devices in development. BioShock Infinite will still support PS Move technology, just don’t look for anything that’s custom-tailored to the game. The press release has already been removed from the site, so it’s likely some intern just got in a heap of trouble.
We’re still months away from concrete information on Infinite, as 2K Games has played the title pretty close to the chest. All we know is that it takes place on a city in the sky, and that players will have a new companion with which to explore. What’s particular strange about this rumor is that it stated on an official PlayStation website and not through the speculation of a few fans.
So, perhaps there actually was something in development that got scrapped. Or, perhaps there’s still something in development, but it’s a secret. And finally, perhaps there’s just nothing in development and the site screwed up.
Which do you think is more likely?

mfbioshocmove1Talk of a special PlayStation Move accessory for BioShock Infinite is nothing more than rampant speculation, according to the game’s developer.

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Posted Nov 2, 2011 at 5:53AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: bioshock infinite, dev diaries, Irrational Games, take 2 interactive, voice actors
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bioshockinfinite1

 Irrational Games is flying high with these new Dev Diaries from their voice actors.

 

 

 

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Posted Nov 1, 2011 at 11:01PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: dlc rumors, grand theft auto, gtav, newzoo, peter warman
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gta5officialWith the GTAV trailer coming out in just a few hours, could we be looking at a big download-only Grand Theft Auto?

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Posted Oct 19, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: exclusive, Naughty Dog, ps3, uncharted 3, uncharted 3 multiplayer beta
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uncharted3Uncharted 3 is already the most hyped exclusive of the year and now we've got an exclusive of our own.

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Posted Oct 9, 2011 at 9:18AM EST by Karl B. Listed in: PS3, Xbox 360 Tags: dead or alive 5, Team Ninja, tecmo koei
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doa5-teaser-thumbPower Blows and new Danger Zones add more to the game's "fighting entertainment" ethos.

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Posted Oct 5, 2011 at 9:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagJust like yesterday's North American PlayStation Store update, this week's European contents are also jam-packed with new contents, including some new downloadable titles, nostalgic PSone imports, new Minis and a handful of add-on contents.

 

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Posted Oct 4, 2011 at 8:59PM EST by Harrison E Listed in: Wii Tags: Nintendo, skyward sword, wii u, Zelda
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zelda-linkNintendo has the big money for a big orchestra and it's gonna be awesome

 

 

 

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Posted Sep 30, 2011 at 11:34PM EST by Ryan F. Listed in: Wii Tags: Nintendo, the legend of zelda: skyward sword
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zelda-skyward-sword-gold-box-thumb

With the release date of The Legend of Zelda: Skyward Sword fast approaching, Nintendo has revealed some more tidbits about the hotly anticipated Wii title, including its new story elements and the characters that will go along with it.

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Posted Sep 30, 2011 at 2:15PM EST by Listed in: Wii Tags: link, previews, skyward sword, Zelda
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Nintendo opens their Legend of Zelda lore books, just a crack, to reveal some interesting information about Link’s new adventure. If you’re scared of (very) minor spoilers, this may not be the post for you.
If you absolutely love “The Legend of Zelda” and almost every game in the franchise, then you’re probably pretty stoked about Link’s latest Wii adventure, “Skyward Sword.” Up until now, what we’ve known about the game has been limited to a few key points – it stars Link, there are huge bird/eagle things, there’s lots of flying and (hopefully) a princess and universe in peril. However, thanks to Nintendo, we’ve got a few new details on the early events of the game.
The game immediately drops you into a floating island town (apparently most of the towns are floating islands) called Sky Loft, which we can safely assume is the Kokiri Village/Outset Island of this particular affair. Our green-capped hero, Link, is ready to participate in a flying competition. The prize for victory? Why, a special meeting with the one and only (sort of) Princess Zelda.
You’ll have to face off with Link’s school bully, a grouchy kid by the name of Groose, who will interfere with your aspirations of becoming a world-class bird0-flyer and princess seducer. I’m sure you can guess how that turns out for Groose.
Most importantly, it looks like the early events of the game revolve around the the goddess Fi, who sends Link through a number of quests in order to create the Master Sword – you know, the one sword that has the power to lay evil to rest in all of the other games. And you may even get to finally introduce yourself to Zelda’s dad.
If you want to know more about the game, you’ll just have to pick up Skyward Sword when it drops on November 20. The only thing I really care about is seeing a return of the massive, ice-shattering mace from “Twilight Princess.” Once I found that thing, I basically never put it down.
Via GamePro

mfskywardsmallNintendo opens their Legend of Zelda lore books, just a crack, to reveal some interesting information about Link’s new adventure. If you’re scared of (very) minor spoilers, this may not be the post for you.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 28, 2011 at 2:05AM EST by Mabie A. Listed in: PS Vita Tags: Sony
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The official release date of the PlayStation Vita was already confirmed for December 17th in Japan. However, did you know that they could most certainly have had it a couple of weeks sooner?
This bit of information was revealed by Sony Computer Entertainment President Hiroshi Kawano, who confirmed that they did, in fact, intend to launch the new handheld on December 3rd. So what made them change their minds?
It appears that there were some concerns regarding stock availability, and so the opted to push it back by a couple more weeks. If the launch should go according to plan (i.e. stocks will be flying off the store shelves, selling like hotcakes), then they better be ready with all those stock, indeed.
Just last week, the rumors surfaced that the US will be getting their dibs on the PlayStation Vita come February 28th of next year. And while Sony will be burdening gamers with a whole lot of expenses upon getting a Vita, they're trying to make up for it by offering cheaper costs for the downloadable versions of the games.
Via [Andriasang]
psvita_thumb2

Did you know that Japan could most certainly have had the PlayStation Vita a couple of weeks sooner?

 

 

 

 

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 20, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's North American PlayStation Store update is now live folks, bringing us a slew of new contents, including a Resident Evil special, the latest spin-off of the Burnout series and the hotly anticipated demo of 2K Sports latest basketball sim, among others.

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Posted Sep 13, 2011 at 2:17PM EST by Karl B. Listed in: Nintendo 3DS Tags: 3D, kid icarus: uprising, Nintendo, project sora
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kid-icarus-uprising-thumbNo Pit for 3DS owners this year.

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Posted Sep 13, 2011 at 10:15AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: ace combat: assault horizon, Namco Bandai, PlayStation Network, xbox live
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ace-combat-assault-horizon-box-thumb

Includes two fully playable missions to get you a lil' taste of the airborne action.

 

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Posted Sep 13, 2011 at 6:19AM EST by Mabie A. Listed in: PC Gaming Tags: flying wild hog, hard reset
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Hard Reset is set to start up today, and word has it that a Day 1 Patch is already expected.
The patch will supposedly add in some more features, and will weigh in at over 100MB. Included in these additional features are the inclusion of the "Fast Menu", which can be found on the lower right corner of the screen, as well as the option to change the FOV in the Video Options menu.
You know the drill: this update will actually be automatically downloaded by your system as soon as you start up your Steam client the next time around. Of course, that presupposes that the game has already been unlocked in your region.
Hard Reset is developed by Flying Wild Hog, exclusively for the PC. The devs are of the belief that old school still is the way to go, and finds mainstream games of today "boring".
Via [DSO Gaming]
hard-reset-thumb

Hard Reset is set to start up today, and word has it that a Day 1 Patch is already expected. 

 

 

 

 

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Posted Sep 8, 2011 at 4:23AM EST by Ryan F. Listed in: PC Gaming Tags: patch, southpeak games, Steam, two worlds ii
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two-worlds-2-thumb

SouthPeak Games has released a new patch for the epic action-RPG, Two Worlds II.

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