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Flower Search Results

Your search for Flower located the below Flower Search Results. The Flower Search Results are returned from stories QJ publishes stories covering Flower news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 18, 2012 at 9:17PM EST by Mr Ham Listed in: PS Vita, PS3 Tags: Nathan Drake, uncharted 2, uncharted 3, videogame merchandise, watch
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unchartsmallDidn't enjoy our last videogame-themed Etsy offering? How about another one, a little bit more practical, and a lot more awesome.

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Posted May 15, 2012 at 3:15PM EST by Mr Ham Listed in: iPhone Tags: candles, plants vs. zombies, sunflower, videogame merchandise, zombies
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plvzombiesmallEnjoying your Master Chief goods? Well enough of the big names, how about a little something for the smaller games. A bit more practical too.

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Posted Mar 31, 2012 at 10:00AM EST by Harrison E Listed in: PS3 Tags: journey, PlayStation Network, psn, Sony, thatgamecompany
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journeythumbCan you guess what game has topped the PSN sales charts. It's amazing what an original concept, fun gameplay, good marketing and word of mouth can do.

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Posted Mar 1, 2012 at 8:43PM EST by Harrison E Listed in: PS3 Tags: Big Huge Games, dlc, ea games, kingdom of amalur, review, studio 38
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kingdoms-of-amalur-reckoning-thumbSome people think it's the Skyrim killer, but what is Kingdom of Amalur really?

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Posted Feb 27, 2012 at 5:32PM EST by Listed in: PS3 Tags: flow, flower, Jenova Chen, journey, psn, thatgamecompany
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The developer of Flower and Journey is ready to expand beyond PSN.
If you have a PS3 and you enjoy indie games, chances are good you’ve spent a little time with flow and Flower. Both titles, developed by thatgamecompany, were instant successes with both critics and players alike. Their next title, Journey, has just been given an official release date (March 13).
So what’s next for thatgamecompany? Well, for starters, they’d like to expand beyond PSN. According to co-founder Jenova Chen, the studio’s primary goal for their next titles is finding a wider audience. Chen noted that the studio had a three game, Sony-exclusive contract, but with Journey set for release, thatgamecompany is now free to pursue other methods of distribution.
Chen said that the studio is currently in negotiations to bring its games to other platforms, but that discussions were still in the early stages and no public announcements could be made quite yet.
Have you played any of thatgamecompany’s titles? Would you like to see them on Steam, or XBLA?
[Game Informer]

mfthatc1The developer of Flower and Journey is ready to expand beyond PSN.

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Posted Feb 26, 2012 at 6:15PM EST by Mr Ham Listed in: Wii, Xbox 360, PS3 Tags: the art of videogames exhibit, videogames are art, videogames museum
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vidgamesmallThe 'games aren't art' view can step aside. The Art Of Videogames is in town. Soon.

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Posted Feb 20, 2012 at 6:15PM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: BioWare, mass effect 3, mass effect 3 trailer
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mass-effect-3For a lot of people, the highlight of last night's Walking Dead was seeing that guy's face getting explicitly chewed off, but for many others the highlight was the debut of the new Mass Effect 3 trailer. Check it out.

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Posted Feb 16, 2012 at 10:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: childs play, Epic Games, gears of war 3, teddy bairds
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gears_of_war_3_box_artwork"Teddy Bairds for Child's Play" is this weekend's GOW3 event and it will support the Child's Play charity organization by getting people together to inflict simulated violence on one another.

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Posted Feb 15, 2012 at 9:52AM EST by Brett Huffman Listed in: Xbox 360 Tags: BioWare, EA, mass effect 3
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mass-effect-3The "Take Earth Back" trailer is coming this Sunday during The Walking Dead. Here's a trailer for the trailer for the game.

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Posted Feb 14, 2012 at 8:00PM EST by Mr Ham Listed in: iPad Tags: fingle app, fingle ipad game
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fingleThis is an idea I like...

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Posted Feb 8, 2012 at 2:50PM EST by Harrison E Listed in: PS3 Tags: flower, flower on ps3, journey, psn, Sony, tgc, thatgamecompany
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thatgamecompany_logo_superHarrison E talks to the creators of Flower and the upcoming PSN title, Journey, ThatGameCompany and their thoughts on video games as art.

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Posted Feb 6, 2012 at 9:05AM EST by Harrison E Listed in: iPhone Tags: angry birds, app store, plants vs. zombies, temple jump, temple run, zynga
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appstore-iphoneSo you can no longer get fooled by Assassin Fruit Killer, Flowers vs. Aliens or Upset Foul.

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Posted Feb 3, 2012 at 8:58AM EST by Brett Huffman Listed in: PS3 Tags: Naughty Dog, Sony, the last of us
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last_of_us_coverIt looks great, but there will be no co-op.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 21, 2012 at 2:34PM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, Electronic Arts, grand slam, grand slam tennis 2, jen riley, john mcenroe
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grand-slam-tennis-2-360coverEA Sports showed off Grand Slam Tennis 2. Does it make the cut or will it be one of the ball boys?

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Posted Jan 4, 2012 at 2:25PM EST by Harrison E Listed in: Wii, PS3, Xbox 360 Tags: ea games, Konami, mbg, Microsoft, nathan fouts, Nintendo, pipa, Sega, Sony, sopa, Ubisoft
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microsoft-logoEven when you say you drop the support make sure you know who your anchors are still tied to.

 

 

 

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Posted Dec 19, 2011 at 11:30AM EST by Brett Huffman Listed in: PC Gaming Tags: haemimont games, kalypso media, tropico 4
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tropico 4If managing a banana republic is your thing, you may have been enjoying playing Tropico 4. And now with this newest DLC you get to wear a sombrero, among other things.

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Posted Dec 17, 2011 at 10:30AM EST by Harrison E Listed in: PS3 Tags: behemoth, braid, indie, limbo, pixel junk, playdead, psn, team 17, worms
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sonyonlineentertainmentSony's indie titles have really pulled their weight this year, while Limbo helped you pull the body of a dead girl.

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Posted Dec 5, 2011 at 12:58PM EST by Listed in: Nintendo 3DS Tags: animal crossing, animal crossing 3ds, tom nook
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A recent dev diary drops a ton of information regarding the next installment in the “chop down trees, plant flowers” franchise.
Animal Crossing is a strange game. On the surface, you wouldn’t think it would be that interesting – get a mortgage, run errands, talk to neighbors and do a ton of landscaping. But something about the game’s cute design and free-roaming nature make it appealing, and Animal Crossing has become one of Nintendo’s biggest exclusive franchises.
Animal Crossing fans are waiting for Animal Crossing 3DS, but details were scant regarding what to expect. However, the developers have just posted a very long, very boring diary that has a few interesting tidbits scattered through it.
Here’s the important stuff:
In Animal Crossing 3DS, you play as the mayor of your city
You can choose what to put in your town, or what not to put in your town
You can paint your house and re-upholster your furniture with custom designs
Pants and shirts confirmed!
There are a few other small details in the video, if you have the time to sit through it and you’re an Animal Crossing fan. For example, Tom Nook will return, but this time as a respectable real estate dealer instead of the man to which you are an indentured servant.
[Destructoid]

mfanimalcross1A recent dev diary drops a ton of information regarding the next installment in the “chop down trees, plant flowers” franchise.

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Posted Sep 27, 2011 at 11:37PM EST by Ryan F. Listed in: PS3 Tags: journey, PlayStation Network, thatgamecompany
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journeythumb

Looks like we'll have to wait a bit for thatgamecompany's latest PSN offering, Journey.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 14, 2011 at 9:37PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks, bringing a slew of new contents, including the final piece of the PSN PLAY promotion, the remastered God of War PSP collection, new minis and more.

 

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Posted Sep 1, 2011 at 2:35PM EST by Carl B Listed in: Nintendo 3DS Tags: mario, Metroid, Nintendo, Zelda
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Nintendo_3DS_logoThe first round of Nintendo 3DS ambassador titles have released in all regions.

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Posted Jul 14, 2011 at 12:31AM EST by Ryan F. Listed in: Nintendo DS, Nintendo 3DS Tags: 505 Games, cooking mama 4, cooking mama world: outdoor adventures, majesco
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cooking-mama-thumb

505 Games today announced the latest installment of the Cooking Mama series, Cooking Mama 4 for the Nintendo 3DS and Cooking Mama World: Outdoor Adventures for the DS.

 

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Posted Jul 13, 2011 at 11:31PM EST by Ryan F. Listed in: PSP, PS3 Tags: news, PlayStation Network, Sony
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psn-logo-thumb

Promises to deliver "new and different game experiences" to the PlayStation community "that can’t be found on any other game console."

 

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Posted Jul 5, 2011 at 6:30PM EST by Carl B Listed in: PoV Tags: Nintendo, super mario 3ds
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mario-saluteNintendo confirmed that several power-ups from the Mario series will make their way into Super Mario 3DS. Which ones should make the cut?

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Posted Jun 28, 2011 at 2:46AM EST by Mabie A. Listed in: PS3 Tags: journey, Sony, thatgamecompany
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journeythumbYou only have a very short time to send out your application to thatgamecompany so you can join in on the closed beta for Journey.

 

 

 

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Posted Jun 26, 2011 at 8:50AM EST by Karl B. Listed in: PSP Tags: bunch of flowers, mcidclan
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psp homebrewHomebrew developer mcidclan has released a flowery new homebrew game on the QJ.NET forums.

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Posted Jun 14, 2011 at 5:00PM EST by Carl B Listed in: PS3 Tags:
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david-jaffe-new-photoDavid Jaffe, developer behind God of War and Twisted Metal, has, once again, called out game critics and developers.

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Posted Jun 7, 2011 at 11:12PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagCheck out the list of new contents that is now available in the US PlayStation Store.




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Posted Jun 5, 2011 at 12:25AM EST by Mabie A. Listed in: PS3 Tags: journey, Sony, thatgamecompany
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thatgamecompany first announced Journey at last year's E3, but it took this long for them to come out with a gamepaly video that showcases what it truly has to offer.
The gameplay video runs for  just under a minute and shows scenes previously demonstrated at the gamescom event in Cologne last August. Despite that, however, it still does not fail to impress as the video looks absolutely amazing.
There's still no date set for the PSN-exclusive title, but with more assets coming our way, it should be safe that it could be coming within the year. That's just our little guess, though. We'll be keeping you update on more.
journeythumb

thatgamecompany first announced Journey at last year's E3, but it took this long for them to come out with a gamepaly video that showcases what it truly has to offer.

 

 

 

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Posted May 28, 2011 at 3:30PM EST by Carl B Listed in: PC Gaming Tags: family farm, harvest moon, iceberg interactive
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FamilyfarmIceberg Interactive has announced the release of Family Farm, a farm simulator similar to Harvest Moon.

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Posted May 28, 2011 at 2:30PM EST by Carl B Listed in: iPhone Tags: apple, bug wings, dr studios
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bug_wingsDR Studios has revealed the release date for Bug Wings, their tilt controlled flight simulator.

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Posted Apr 27, 2011 at 2:00PM EST by Carl B Listed in: PC Gaming Tags: family farm, iceberg interactive, sim
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FamilyfarmIceberg Interactive has released a brand new trailer and details for their upcoming farm sim, Family Farm.

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Posted Apr 11, 2011 at 11:03AM EST by Karl B. Listed in: Nintendo DS, Wii Tags: art of ink, dsiware, escape trick: the secret of rock city prison, fast draw showdown, Nintendo, play with birds, slingo quest, WiiWare
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wii and dsThis week's batch of Nintendo downloads for the U.S. has a bit of a prison vibe to them.

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Posted Mar 29, 2011 at 8:50PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThe PSN exclusive Moon Diver, the classic Sonic The Hedgehog, the Mass Effect 2 Arrival DLC and the The 3rd Birthday, are among the new contents added for this week's PlayStation Store update.

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Posted Mar 24, 2011 at 3:30PM EST by Carl B Listed in: PC Gaming Tags: family farm, farm sim, hammerware
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IcebergInteractive_200_headerHammerware has finally found a publisher for their PC farm-sim, Family Farm.

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Posted Mar 23, 2011 at 2:00AM EST by Ryan F. Listed in: PC Gaming Tags: Blizzard, games for windows, patch, pc gaming, starcraft ii
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starcraft-2-thumbBlizzard's hit sci-fi RTS sequel has receiced a new patch today, bringing a bunch of new features along with some more fixes and gameplay improvements.

 

 

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Posted Mar 23, 2011 at 12:36AM EST by Mabie A. Listed in: Xbox 360 Tags: killzone 3, kinect
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kinect-thumbFor the guy who hacked the Kinect to play Killzone 3, it's just the beginning of many more wonderful things to come, so he says.

 

 

 

 

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Posted Mar 22, 2011 at 9:06PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThe hotly anticipated four player, ghost-busting title finally drops this week in US PlayStation Store, along with the PlayStation Move-enabled all-star mascot mash-up, an over-the-top wrestling demo and the latest installment of Squenix handheld brawl fest.


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Posted Mar 20, 2011 at 1:26AM EST by Mabie A. Listed in: MMORPG Tags: dungeons, kalypso media
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If you enjoyed Kalypso Media's RPG title, Dungeons, then there's all the more reason for you to celebrate.
The company has just confirmed that game where you play the "bad guy" will be receiving its very first DLC pack, thanks to your astounding support for the full game.
According to Kalypso, the DLC will be adding in a new campaign to Dungeons, called Flowerdale. Here, you will have to fend off those hordes of goody-two-shoes folks. On top of this, they will be adding in 10 more maps for the following mode: sandbox, survival, soul survival and amusement game modes. There will also be 20 new prestige items to be released via the DLC.
It's not out yet, and won't be till March 25th, but you can already place your pre-orders for the DLC pack via the Impulse download website. The Dungeons DLC Pack #1 will set you back US$ 3.99.
Via [Big Download]

dungeons-pcIf you enjoyed Kalypso Media's RPG title, Dungeons, then there's all the more reason for you to celebrate. 

 

 

 

 

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Posted Mar 5, 2011 at 2:02AM EST by Ryan F. Listed in: PS Vita Tags: gdc 2011, phyreengine, Sony
Ó

ngp-thumb1Fresh from GDC 2011, Sony has announced that the latest iteration of their "free to use graphics engine" has been released to support game developers and publishers on both the PS3 and its upcoming Next Generation Portable device, the NGP.

 

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Posted Feb 23, 2011 at 12:31PM EST by Karl B. Listed in: PSP, PS3 Tags: PlayStation Network, SCEE, Sony
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psn-thumbIt's time once again for Sony Computer Entertainment Europe's weekly update for the European PlayStation Store. The highlights for week's update include the PSN release of The UnderGarden, a flowery little puzzle game from Atari, as well as Alien Breed 3, the third in Team 17's twin-stick Alien Breed action series.

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