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Flash red light Search Results

Your search for Flash red light located the below Flash red light Search Results. The Flash red light Search Results are returned from stories QJ publishes stories covering Flash red light news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 31, 2012 at 1:15PM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, doom 3: bfg edition, id Software
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doom3_bfgBethesda has announced a Doom 3 edition with all the bells, whistles, and demons you could ever ask for. And it includes Doom and Doom 2...oh yeah.

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Posted May 18, 2012 at 2:58PM EST by Todd B Listed in: PS3 Tags: Konami, metal gear, metal gear rising
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reven1How do you market a Metal Gear game? Hire some terrible actors and a student filmmaker, then let them go to town

 

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Posted May 14, 2012 at 7:55AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: beyond good and evil 2, bge2, Ubisoft
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beyond_g_and_e2-shotLooks like Ubisoft is really going to make this game a reality. Damn, this Indian music is catchy.

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Posted May 8, 2012 at 5:00PM EST by Mr Ham Listed in: PS Vita Tags: japan studio, ps vita teaser, soul sacrifice
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soulsacrifEnjoying your Sony sorcery?  Well here's another handful to keep your brain full of fun and lights. And on the go, too!

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Posted May 6, 2012 at 7:00PM EST by Mr Ham Listed in: PC Gaming Tags: college students, foam sword, frogger
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piracycomicsmallGood videogame friends are good videogame friends, and this friend is one who has such admiration for his friend's life, he draws from it for his art.

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Posted Apr 27, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: deadlight, tequila works, xbla
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deadlightThe guys at Tequila Works say they wanted to really embrace the '80s feel in their upcoming game. So they put in references such as VHS tapes, hair metal bands...and zombies.

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Posted Apr 27, 2012 at 7:55AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: psn, Telltale Games, the walking dead, xbla
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walkingdead001Australia has a notoriously draconian ratings system for video games, with some games getting banned outright. It's so bad, in fact, that Telltale Games can't sneak their zombies into the mix.

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Posted Apr 24, 2012 at 5:38PM EST by Brett Huffman Listed in: PS3, PC Gaming, Xbox 360 Tags: ghost recon beta, ghost recon: future soldier, Ubisoft
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ghost recon future soldier 14The Ghost Recon: Future Soldier beta is only going on until May 2nd, so watch these videos to get ready if you aren't already in on it. Or don't, if you're already playing.

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Posted Apr 15, 2012 at 6:00PM EST by Mr Ham Listed in: Wii Tags: ckmods, console mods, portable gamecube
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gcubeportVita homebrew and console mods, a creative week is a creative week. This cube of effort comes in the form of a portable...Gamecube?

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Posted Apr 14, 2012 at 7:00PM EST by Mr Ham Listed in: PC Gaming Tags: augmented reality, valve, valve console, wearable computing
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valvesmallValve are up to all sorts these days, expanding their horizons. And one of their ambitions is this; wearable computers over your beautiful eyes.

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Posted Apr 14, 2012 at 11:10AM EST by Mr Ham Listed in: PC Gaming Tags: legacy, operation explosive conflict, star wars the old republic, star wars update, update 1.2
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swsmallWe're always quick to put developers under a heavy spotlight when talking about their dedication to updates and patches, but now and then we should appreciate their extra efforts, like this sizeable update.

 

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Posted Mar 19, 2012 at 5:15PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Atlus, cyanide studios, game of thrones
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game-of-thrones-completeSo it looks like Game of Thrones is going to be some sort of Dragon Age thing...

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Posted Mar 18, 2012 at 6:00PM EST by Mr Ham Listed in: PC Gaming Tags: ea games, fan made, wing commander
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wingcomFan dedication to titles is no longer being punished.

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Posted Mar 3, 2012 at 8:42AM EST by Harrison E Listed in: PS Vita Tags: half byte loader, ps vita hacks, ps vita hbl, wololo
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vitahackedThat's a mouthful...maybe if you're not into homebrew

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Posted Mar 2, 2012 at 10:45AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: ghost recon: future soldier, ghost recon: future soldier trailer, Ubisoft
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ghost recon future soldier_2The new media released for Ghost Recon: Future Soldier features robots and light-bending camouflage. You know, the usual stuff.

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Posted Feb 25, 2012 at 9:30PM EST by Mr Ham Listed in: PS3, PoV Tags: hd collection, silent hill 2, tackling gaming greats
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sh2smallThe colourful worlds of Ocarina Of Time are drained through a syringe as we enter Silent Hill...

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Posted Feb 23, 2012 at 9:00AM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: grant kirkhope interview, kingdoms of amalur reckoning soundtrack
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gkirkhopeThe man behind the music of games ranging from Banjo-Kazooie to Kingdom's Of Amalur talks with QJ about the industry.

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Posted Feb 17, 2012 at 7:50PM EST by Mr Ham Listed in: iPad Tags: baldurs gate ipad, gemrb android, infinity engine
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baldursAh, you old school gamers and programmers never cease to please.

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Posted Feb 13, 2012 at 2:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake, dev diary, remedy
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alan wake - am_nightmareAs long as sharktopus doesn't make an appearance it will be okay.

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Posted Feb 8, 2012 at 2:50PM EST by Harrison E Listed in: PS3 Tags: flower, flower on ps3, journey, psn, Sony, tgc, thatgamecompany
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thatgamecompany_logo_superHarrison E talks to the creators of Flower and the upcoming PSN title, Journey, ThatGameCompany and their thoughts on video games as art.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 26, 2012 at 9:30AM EST by Harrison E Listed in: PS3 Tags: die gute fabrik, johann sebastian joust, jsj, playstation move, ps move, Sony, The Game Factory
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johannlogoAn interview with the 2012 IGF nominated creators of Johann Sebastian Joust, Die Gute Fabrik with one of the best games you will see all year for the PS Move.

 

 

 

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Posted Jan 23, 2012 at 9:25AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Konami, metal gear, metal gear solid hd collection
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metal-gear-solid-hd-collectionBelieve it or not, it's not out yet in Europe.

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Posted Jan 22, 2012 at 8:50AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: BioWare, ea games, freddie prinze jr., mass effect 3, origin, voice acting
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mass_effect_3_logo-teaserWhat is this 1997?

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Jan 5, 2012 at 5:30PM EST by Harrison E Listed in: PC Gaming Tags: free pc games, Interview, jordon hemenway, nitronic rush, rollcage, torcht, Tron
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nitronic-rush-flightOne of the coolest, fastest and greatest free games you will see all year and Harrison E gets to interview the co-creator of Nitronic Rush.

 

 

 

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Dec 15, 2011 at 12:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake: american nightmare, Remedy Entertainment, Xbox Live Arcade
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alan wake - am_nightmareThe mini-XBLA follow-up to Alan Wake will have more "in-your-face action" says the developer.

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Posted Dec 14, 2011 at 12:27PM EST by Listed in: PC Gaming Tags: alan wake, remedy, the signal, the writer
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Remedy confirms rumors that the spooky, flashlight-y game will be making its way to Steam sometime next year.
Earlier this week, the internet exploded with speculation regarding an Alan Wake PC port, thanks largely to a few savvy gamers turning up evidence of the game in Steam’s registry files. I’m not sure who these people are or how they think to do things like this, but I’m glad they exists. Anyway, now that the files are out in the open, Remedy has gone ahead and confirmed that Alan Wake will indeed see a PC release in 2012.
As Alan Wake rolled closer to its original, Xbox-only release date, the game’s developers explained that they had considered a PC version of the game, but scrapped it. They did, however, mention that they’d like to get one done eventually, and as of today, it looks like they’re officially on the job.
This is a curious development when you consider Microsoft basically stomped on similar rumors, stating that the Xbox 360 gave Alan Wake the most “compelling” experience possible. What we do know, so far, is that the PC version of Alan Wake will include both The Signal and The Writer DLC expansions and will probably be released through Steam.
Stay tuned for more information. Remedy has given only the loose release window of “early 2012.”
Are you excited for Alan Wake on PC, or is it too little, too late?
[PC Gamer]

mfsteamwake1Remedy confirms rumors that the spooky, flashlight-y game will be making its way to Steam sometime next year.

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 5, 2011 at 7:50PM EST by Brett Huffman Listed in: PS3, PC Gaming Tags: dc online, dc universe online, lightning strikes
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lightning-strikesDC Universe Online saw a huge influx of players when it was announced that the game would be free to play last month.

 

 

 

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
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Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Nov 29, 2011 at 2:23PM EST by Listed in: MMORPG Tags: fangs of the fathers, hour of twilight, patch 4.3, World of Warcraft
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Here comes the next big non-expansion content update for one of the most popular MMOs in the known universe.
World of Warcraft is in a constant state of flux. Even between expansions and major content patches, the developers are always making tiny tweaks or fixing slight issues. Today’s 4.3 patch falls in the “major” category, introducing a new raid instance and dropping some brand new features on World of Warcraft players around the globe.
Here’s a brief rundown on some of the things you can expect to see in World of Warcraft Patch 4.3: Hour of Twilight:
Three new small-group instances
End Time
Well of Eternity
Hour of Twilight
Dragon Soul raid
Void Storage – to help you free up your bank
Item Transmogrification – the ability to change the appearance of weapons and items
Legendary Daggers: Fangs of the Father
Huge XP Reduction from 71 to 80
And a bunch of other stuff. You can see the full patch notes here: Patch 4.3
Are you excited about the changes found in 4.3? The XP reduction seems nice; maybe my sister will finally get to 80.
[Massively]

mfwow431Here comes the next big non-expansion content update for one of the most popular MMOs in the known universe.

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Posted Nov 17, 2011 at 2:06PM EST by Harrison E Listed in: PS3 Tags: hardboiled chicken, qj interview, ratloop, rocketbirds, rocketbirds:hardboiled chickens, sandra podaag
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ratlooplogoRatLoop Studios has made one of the most exciting and interesting indie titles and all of it stemming from an old flash animation. Harrison E. talks to Sian Yue Tan about the recently released Rocketbirds: Hardboiled Chickens.

 

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Posted Nov 10, 2011 at 11:00AM EST by Harrison E Listed in: PS3, PoV Tags: Insomniac Games, ratchet and clank, ratchet and clank all 4 one, ratchet and clank all 4 one review
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ratchetandclankall4onelogoAll 4 One or All For Nothing as Harrison E. reviews the latest Ratchet and Clank title.

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Posted Oct 20, 2011 at 12:10AM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
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gratuitous-tank-logo

From the creators of Gratuitous Space Battles...comes Gratuitous Tank Battles and I chat with one of those creators.

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Posted Oct 13, 2011 at 1:09AM EST by Harrison E Listed in: PC Gaming, iPhone Tags: apple, Gabe Newell, pippin, valve
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appleHead of Valve says Apple could even redefine consoles...

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Posted Oct 9, 2011 at 8:10AM EST by Karl B. Listed in: PS3 Tags: battlefield 3, calibur11, DICE, Electronic Arts, GameStop
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battlefield-3-slimvault-thumbPimp out your PS3 Slim and get a few freebies in the process.

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Posted Oct 9, 2011 at 3:37AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: insurance fraud, saints row 3, saints row the third, THQ, volition software
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saintsrow3-thumbSaints Row the Third is bringing back old painless...

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Posted Oct 5, 2011 at 2:14AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: BioWare, dragon age: redemption
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A new trailer has come out for BioWare's Dragon Age: Redemption, featuring Felicia Day.
Redemption is a six-part series centering on the (mis)adventures of Tallis, an elven assassin. Out and about on his quest to hunt down Qunari, a renegade mage, Tallis must risk it all or else lose her own freedom.
Redemption transports the series back to Ferelden, the location same as the one in Dragon Age: Origins, while at the same time happening around the same era as that of Dragon Age: II.
Dragon Age: Redemption airs on October 11th, but in the meantime, do enjoy this a minute and a half trailer. Do stick around, too, because you'll find something about Dragon Age II's upcoming DLC, Mark of the Assassin.
Even with DLCs still up for grabs on Dragon Age II, BioWare is already guaranteeing that the next iteration in the franchise, Dragon Age III, will definitely "surprise and delight".
bioware_logo

A new trailer has come out for BioWare's Dragon Age: Redemption, featuring Felicia Day.

 

 

 

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Posted Oct 4, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A feature packed update awaits all PlayStation Network users across North America as this week's edition of the PlayStation Store update goes live.

 

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Posted Oct 3, 2011 at 4:26PM EST by Karl B. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, PS2, pub fund, SCEA, SCEE, Sony
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ps-logo-black-thumbDiscounts and rebates are being offered as well.

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Posted Sep 30, 2011 at 8:48AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, DICE, Electronic Arts
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battlefield-3-thumb

Are you having trouble keeping up the pace with the frantic mayhem in the recently released Battlefield 3 beta? Well. don't worry folks, DICE has got you covered.

 

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Posted Sep 24, 2011 at 6:55PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Activision, goldeneye, goldeneye 007, goldeneye reloaded, stealth
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goldeneye-thumbBond, Stealthy Bond...or is it still James?

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Posted Sep 24, 2011 at 7:15AM EST by Ryan F. Listed in: MMORPG Tags: final fantasy xiv, patch, Square Enix
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ffxiv-thumbUpcoming update just won't remove the physical levels and add automated character development, as Square Enix revealed, it also includes two of the series mainstays - chocobos and airships.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 21, 2011 at 3:28AM EST by Ryan F. Listed in: Xbox 360 Tags: deals, Microsoft, xbox 360 titles, xbox live
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xbox360logo

Xbox Live's Major Nelson has revealed the latest contents that will be heading on the Xbox Live Marketplace in the next two weeks.

 

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Posted Sep 20, 2011 at 3:23AM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, ESRB, the elder scrolls v: skyrim
Ó

skyrim_logoThe Entertainment Software Ratings Board has assigned a "Mature" rating to Bethesda Softworks' upcoming open-world RPG, The Elder Scrolls V: Skyrim.

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Posted Sep 14, 2011 at 6:31PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: dead or alive 5, ninja gaiden 3, Team Ninja, tecmo koei
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Ninja GaidenIf fighting and killing's your thing, Tecmo Koei has you covered.

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Posted Sep 9, 2011 at 9:39PM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: Crysis, Crytek, Electronic Arts, PlayStation Network, xbox live
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crysis-thumbPS3 and Xbox 360 gamers can finally get to try Crytek's infamous shooter, as it heads to the digital route next month.

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