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Flash psp Search Results

Your search for Flash psp located the below Flash psp Search Results. The Flash psp Search Results are returned from stories QJ publishes stories covering Flash psp news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 19, 2012 at 4:14PM EST by QJ Staff Listed in: PS Vita Tags: ps vita hacks, ps1 on vita, vhbl, wololo
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ps1v1If you've been following the work that wololo and crew have been doing with VHBL on the PS Vita then you are absolutely going to want to see the latest news.  If you've been eagerly awaiting the Vita to let you play PS1 games things are definitely looking good for you...

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Posted May 3, 2012 at 9:15AM EST by Demonchild Listed in: PS Vita Tags: flash0, half byte loader, homebrew, psp emulator, vhbl, vita
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vhbl-xmb-iconPlaying homebrew via VHBL may have gotten a whole lot better now with this gem available.

 

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Posted May 3, 2012 at 7:38AM EST by Demonchild Listed in: PSP Tags: Custom Firmware, firmware, Hellcat, playstation portable, psp hacks, recovery flasher
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hellcatYou don't have to go that far in PSP history to stumble across Hellcat's Recovery Flasher. Hellcat is bringing his app from the dead for a much needed update.

 

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Posted Apr 21, 2012 at 9:15PM EST by Mr Ham Listed in: Nintendo 3DS Tags: estore, Nintendo, pokemon apps, pokemon black and white 2
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pokesmall1Pokémon is getting all the handheld love this week, both official and not. Nintendo are sure not to leave 3DS owners left out with Pokémon Black & White 2 being a DS title, instead they get their own special treatment...

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Posted Apr 20, 2012 at 3:46PM EST by Todd B Listed in: PS3 Tags: halo, Kid Icarus, mega man, ocarina of time, star fox 64, Super Mario
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med1This dude has some serious licks and/or chops. And they’re all from games you love.

 

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Posted Apr 19, 2012 at 3:37PM EST by Todd B Listed in: PS3 Tags:
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dustch1Want to see what it looks like when you waste seven years of your life playing DUST 514? We have a video that may interest you.

 

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Posted Apr 16, 2012 at 6:16PM EST by Demonchild Listed in: PSP Tags: 3000, codestation, nightstar3, playstation psp hacks, psp hacks, slim and lite, theme, zerovsh patcher
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pspsmallOne of the perks of having a custom firmware, is the ability to customize your PSP as you see fit. ZeroVSH Patcher is one of the many tools available, that can help get this done.

 

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Posted Apr 12, 2012 at 2:45PM EST by Todd B Listed in: Xbox 360 Tags:
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FUSRO1Love the action of Skyrim but wish there were more ways for you to scream at the stuff you see on screen? Bethesda has you covered with its next patch.

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Posted Mar 20, 2012 at 5:00PM EST by Mr Ham Listed in: PS3 Tags: psp minis, retro games, SAR, search and rescue
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sarsmallWho doesn't like a random retro release?

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Posted Mar 3, 2012 at 8:42AM EST by Harrison E Listed in: PS Vita Tags: half byte loader, ps vita hacks, ps vita hbl, wololo
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vitahackedThat's a mouthful...maybe if you're not into homebrew

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Posted Feb 28, 2012 at 1:24PM EST by Listed in: PS3 Tags: EA, mass effect 3
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EA’s marketing blitz rolls on with the latest ad for Mass Effect 3.
Another day, another trailer for Mass Effect 3. However, the offering we have today isn’t merely some re-cut, extended version of a trailer we’ve already seen—it’s an all-new , (semi) live-action trailer featuring crying people, barking dogs, looting and most of the other stuff you’d expect to see as a result of an ongoing Reaper invasion.
You can watch the trailer right here:
One thing that’s notable about this particular trailer is that it doesn’t focus much on Commander Shepard or his/her crew. And while there’s value to showing the more human side of the conflict that unfolds in the game, it’s a curious decision to remove Shepard and the other stars of the game from the equation besides a bit of blurry running and shooting.
What did you think of the trailer? Will it inspire new Mass Effect 3 sales?
[Destructoid]

mfmasslive1EA’s marketing blitz rolls on with the latest ad for Mass Effect 3.

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Posted Feb 25, 2012 at 9:30PM EST by Mr Ham Listed in: PS3, PoV Tags: hd collection, silent hill 2, tackling gaming greats
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sh2smallThe colourful worlds of Ocarina Of Time are drained through a syringe as we enter Silent Hill...

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Posted Feb 24, 2012 at 11:43AM EST by Listed in: Xbox 360 Tags: fez, indie game, indiecade festival, phil fish, polytron, xbla
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Phil Fish’s indie masterpiece is ready for release.
Good news, everyone (that loves indie games)! Fez, the game from indie dev Phil Fish, is finally done. Fans of the genre may recognize the game from the Indiecade festival, at which Fez was named Best in Show. It’s also one of the games featured in Indie Game: The Movie.
Polytron the studio behind the game, tweeted last night that the title had officially been completed and is now awaiting Microsoft certification for release on Live arcade. This lands the release window for Fez somewhere around April, though certification times always vary from title to title.
If you’re unfamiliar with the game, check out this trailer:
Cool, right? It’s like a strange combination of VVVVVV and….some other game in which the world rotates.
Are you planning to download Fez when it hits XBLA?
[Edge]

mffez1Phil Fish’s indie masterpiece is ready for release.

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Posted Feb 21, 2012 at 5:40PM EST by Listed in: PS3 Tags: demo, EA, ssx
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A brand new trailer marks the launch of the SSX demo.
SSX is just one week away from launch, and EA is doing everything it can to push the game to the front of people’s minds. If there’s one thing the company does better than any other, it’s marketing. Anyway, to celebrate the SSX demo that launched on PSN and Xbox Live early this morning, EA has released an all-new trailer featuring some previously unseen gameplay elements.
But you don’t have to take my word for it:
The trailer offers a few tips for the Race It mode, which challenges you to score the fastest time down a particular track by finding clean lines and slamming big tricks for boost. You know, the usual SSX stuff. The video is worth watching if you have a few minutes to spare, since the tips offered are universal to the game.
SSX drops February 28.
[Game Informer]

mfssxr1A brand new "tips" trailer marks the launch of the SSX demo.

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Posted Feb 21, 2012 at 5:00PM EST by Mr Ham Listed in: Nintendo 3DS, PoV Tags: ocarina of time look, retro games pov
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ootsmallBack again, this time looking at another polarising game.

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Posted Feb 18, 2012 at 6:34PM EST by Listed in: iPhone Tags: angry birds, angry birds space, NASA, national geographic, rovio
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Next up: Angry Birds in the Hood.
Angry Birds has become more than a game; it’s a cultural touchstone. So many people have played the game or been exposed to it through jokes, videos, friends and merchandise that it has transcended the world of gaming. And what’s the best thing to do with cultural touchstones? Milk them dry, of course!
Rovio has confirmed that it’s working on yet another version of Angry Birds, this one titled Angry Birds Space. As you can probably imagine, the game features the same Angry Birds gameplay you either love or hate, but this time set in space.
It’s worth noting that the game is being built from the ground up, with new physics and special features. NASA and National Geographic are listed as launch partners, whatever that may mean.
You can check out the trailer here:
Angry Birds Space hits digital devices March 22. Be honest, you’re totally going to buy it.
[Game Informer]

mfangspa1Next up: Angry Birds in the Hood.

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Posted Feb 9, 2012 at 3:00PM EST by Mr Ham Listed in: PS Vita Tags: abby reyes, vita preorder, vita unboxing
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vitamsmallNot for you personally (maybe), but in a video for everyone.

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Posted Feb 3, 2012 at 8:08PM EST by QJ Staff Listed in: PS3 Tags: crashserious, factory service mode tool, hero city, ps3 homebrew, ps3 tools gui, red screen of death, rsod solutions, thatotherperson, wii homebrew
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rsod125This weeks round up brings us some really good tools for your PS3 that you will definitely want to check out.  And of course, it wouldn't be another download and homebrew round up without a cool homebrew game from ThatOtherPerson.  So let's see what is on the menu today.

 

 

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Posted Jan 2, 2012 at 5:13PM EST by Listed in: PS3 Tags: Infinity Ward, modern warfare 3, mw3
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Gamer scores 144 kills and 4 deaths in one MW3 match, and in the process demonstrates one of the game’s biggest problems.
Look, it’s 2012. Spawn trapping – the act of locking an opposing team into one spawn area and mercilessly camping them – simply shouldn’t be possible in games anymore. Developers, by now, should know how to circumvent this problem. However, the issue seems to have slipped the mind of devs over at Infinity Ward, as evidenced by this video:
In the clip, one MW3 player, with the help of his team, manages to summon a M.O.A.B. in just 48 seconds by peeking over a wall into the enemy spawn and absolutely wrecking the other team as they respawn helplessly. It’s a cheap tactic from any point of view, but the real amazing thing is that it’s even possible in a game that supposed to be one of the best shooters ever made.
This problem is rampant in certain MW3 game modes, and the developers are going to need to find some way to repair it if they want to keep the community happy and engaged. The players in the video aren’t necessarily cheating, so the only recourse is to prevent the problem from happening in the first place.
What do you think should be done to stop matches like this from taking place?
[PR]

mfmw3spawn2Gamer scores 144 kills and 4 deaths in one MW3 match, and in the process demonstrates one of the game’s biggest issues. 

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Posted Dec 29, 2011 at 5:50PM EST by QJ Staff Listed in: PSP, PS3, Xbox 360 Tags: cobra usb, daedalusx64 r747, ixtreme lt, jungle flasher, multiman, ps3 homebrew, psp emulator, psp homebrew, xbox 360 homebrew
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cob125Time sure does fly when you are having fun.  This week have some cool homebrew apps for your Xbox 360, PSP and PS3.

 

 

 

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Posted Dec 23, 2011 at 3:38PM EST by Listed in: MMORPG Tags: EA, flash mob, old republic, swtor
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Jedi and Sith storm Times Square and create an incredible moments for tourists and fans of the series. Also, publicity.
Flash mobs seem to be an increasingly popular method to get the attention of an ever-distracted populace. We’ve seen mobile phone companies and other businesses use dancing flash mobs for positive press, and who doesn’t love watching people dance their hearts out? Which is why it’s not that surprising that EA would put together a Star Wars flash mob to celebrate the launch of Star Wars: The Old Republic.
What is surprising, however, is what the mob actually did. Namely, nothing:
Everyone just stands in place, giving bystanders the opportunity to snap pictures and place themselves in the battle. It looks really, really cool, so props to EA for putting something this awesome together.
It’s not as awesome as Tanksis, but it’s still pretty rad. In the meantime, however, EA is still struggling to keep up with demand in the actual game – players are facing long queues on most servers.
What do you think of Old Republic and its advertising blitz?

mftormob1Jedi and Sith storm Times Square and create an incredible moments for tourists and fans of the series. Also, publicity.

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Posted Dec 9, 2011 at 3:25PM EST by QJ Staff Listed in: PS3 Tags: 3ds explorer, jumping rectangle, ps3 homebrew, psp homebrew, textris, wii homebrew
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downl1Welcome back to this week's QJ.net Download Review.  In case you missed any of these great homebrew games and apps we've got a recap of some great stuff for the PS3, PSP, Wii, Xbox and 3DS.

 

 

 

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Posted Dec 4, 2011 at 6:58PM EST by Tim Curtin Listed in: PS Vita Tags: vita browser, vita browsing, vita firmware, vita homebrew oppurtunities, vita multitasking, vita release features
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vitabrowsericonAs we get closer to the PlayStation Vita release, we become more aware of what exactly the Vita WON'T do.

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Posted Dec 2, 2011 at 3:20PM EST by Listed in: PS Vita Tags: adobe flash, Sony, vita flash
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PS Vita will have fill support for Adobe Flash, if Sony has anything to say about it.
The brawl between Flash and mobile developers has flashed hot over the last few years, with Adobe recently announcing it would discontinue mobile development to focus on HTML-5 solutions instead. The announcement seemed like a victory for Apple, which for years has resisted bringing Flash applications to its phones and tablets. Flash is still a major part of most people’s web experience, and the software enables thousands of internet users to watch videos and engage interactive content.
Sony seems to disagree with Apple on the subject of Flash’s usefulness, and is currently in negotiations with Adobe to bring the service to the PlayStation Vita. On the one hand, it’s a savvy business move that ensures Vita owners will have access to as much online content as possible. On the other, Adobe’s recent shift in focus to HTML-5 hints that Sony’s push for Flash support may have only been savvy if executed five years ago.
Sony execs have confirmed that they’re still working with Adobe to try to find a solution that will work for both companies, but the tone of the interview doesn’t exactly inspire confidence. Muneki Shimada, development head of Sony’s division two, indicated that negotiations are ongoing and Sony hasn’t “given up.” Something could be lost in translation here, but it certainly sounds like Sony is dealing with an intransigent group of Adobe developers reluctant to develop their software on another device.
Either way, the future of Flash on both the Vita and on mobile platforms is in doubt. If negotiations are successful, however, Vita would earn one more selling point to help put it ahead of its competitors.
Do you think Flash support is an important feature for a handheld gaming device?
[Edge]

mfflash1PS Vita will have fill support for Adobe Flash, if Sony has anything to say about it.

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Posted Dec 1, 2011 at 4:25PM EST by QJ Staff Listed in: Nintendo DS Tags: 3dsexplorer v0.89, ixtreme lt v2.0, my space invaders, nds homebrew, ps3 homebrew, psp homebrew, psp pluginmanager v4, wii homebrew, winskeet v111120, xbox 360 homebrew
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dlimage1There's a lot of great homebrew available for whatever console you choose to do your gaming on.  Each and every week the QJ.net team will bring you a roundup of some of the most popular and useful homebrew downloads from our massive download vault.  

 

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Posted Nov 28, 2011 at 2:15PM EST by Listed in: PC Gaming Tags: back to karkand, battlefield 3, ea dice, gulf of oman
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Back to Karkand is almost here. Can you feel it in the air?
The first DLC pack for Battlefield 3, titled Back to Karkand, is coming very, very soon. Hoping to gin up a little excitement for the re-designed maps, EA and DICE have released a trailer specific to the Gulf of Oman map, which makes its triumphant return from Battlefield 2.
Check it out here:
If you didn’t catch it through the chaos, there are a few new things going on in this trailer. Number one, the Short Take-Off/Vertical Landing jet is back in the game, as is the classic desert buggy. There’s also….is that a bulldozer?! Oh, Battlefield.
Back to Karkand still doesn’t have an official release date, but I’m guessing you can expect it in the second week of December. Here’s why – if it were the first week (i.e. next week), they would have announced it. And it can’t be the third week, since PS3 owners get it a week early, which would put the Xbox/PS3 launch right in the middle of the Christmas holidays. Which means the second week is the most sensible place to drop it.
Of course, that’s just a guess. What do you think of the new vehicles/explosions?

mfgulf1Back to Karkand is almost here. Can you feel it in the air?

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Posted Nov 26, 2011 at 3:00PM EST by Harrison E Listed in: PS3, PS Vita Tags: motorstorm, motorstorm on vita, motorstorm rc
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motorstorm_press1Coming to PS Vita and PS3, tiny cars on big and tiny consoles.

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Posted Nov 22, 2011 at 9:00PM EST by Tim Curtin Listed in: PSP Tags: corpse party, corpse party psp, psp games, psp new releases
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corpsepartyCorpse Party is now available for $19.99 on the Playstation Store.

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Posted Nov 17, 2011 at 11:30AM EST by QJ Staff Listed in: PSP Tags: blinkled, easy emu nstaller, kingdom of war, psp homebrew apps, psp homebrew games
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brew

This week QJ.net brings you the details and information about three cool homebrew apps and games for your PSP.  If you are looking for some handy tools or games for your PSP be sure to check out BlinkLED, Easy Emu Nstaller and Kingdom of War.  You can find these and many more homebrew apps, games and tools in the QJ.net Download Section.

 

 

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Posted Oct 10, 2011 at 1:37PM EST by Karl B. Listed in: PC Gaming Tags: dungeon defenders, Steam, trendy entertainment, valve
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dungeon-defenders-thumbValve is making the Steam version of Dungeon Defenders even more enticing to PC players.

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Posted Oct 8, 2011 at 10:26PM EST by Ryan F. Listed in: PS3, Nintendo DS, Nintendo 3DS, PSP Tags: Capcom, falcom, Japan, Media Create, Microsoft, news, Nintendo, sales, Sony
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legend_of_heroes_thumb3DS continues to lead on the hardware side of things.





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Posted Oct 8, 2011 at 7:38AM EST by Mabie A. Listed in: PS3, Nintendo DS, PC Gaming, PS Vita, Nintendo 3DS, PSP Tags: lego harry potter: years 5-7, TT Games, warner bros.
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For the first time since it was announced, we will now be getting to see a glimpse of what awaits us in the final three years of Harry Potter and the gang's Lego-fied adventure, thanks to this very first trailer for the LEGO Harry Potter: Years 5-
Of course we all know how the story went. A lot of important characters died in the book, and shown in the movie as well, of course, such as Dumbledore and Snape. Heck, even Harry died. But he did go back to life and in the end defeeated Voldemort.
Oh, you didn't finish all the way to the end of the series? Come on, even the movie is finished already, and that's after the book came out some couple of years back! I suggest you go finish it before this game version comes out.
Not that it's going to matter in how you play the game, but am guessing it's just going to be more fun seeing the words from the book, and the scenes from the movie, transformed into these adorable building blocks.
LEGO Harry Potter: Years 5-7 comes out for all platforms conceivable (really!). As in, for the PS3, Xbox 360, PC, Wii, PS Vita, PSP, NDS and 3DS later this holiday season.
Via [CVG]
lego-harry-potter-thumb

For the first time since it was announced, we will now be getting to see a glimpse of what awaits us in the final three years of Harry Potter and the gang's Lego-fied adventure.

 

 

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Posted Oct 6, 2011 at 5:24AM EST by Mabie A. Listed in: PSP, PS Vita, PS3 Tags: opm uk, Sony
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The UK arm of the Official PlayStation Magazine sure has got a lot to celebrate, especially now that they've officially launched their website.
It's been a long time coming, but they finally made it happen. Welcoming all you PlayStation fans out there, be it for the PlayStation 3, the PSP, or the upcoming PS Vita, they're promising all the juicy, good stuff that Sony has to offer to its loyal patrons.
Editor Ben Wilson took to the task of welcoming all ye fans, giving a proper introduction and a brief walkthrough of what's going to be in store for you in OPM UK. Check it out via the video below.
Congrats, OPM UK!
Via [OPM UK]

ps-logoThe UK arm of the Official PlayStation Magazine sure has got a lot to celebrate, especially now that they've officially launched their website.

 

 

 

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Posted Oct 6, 2011 at 1:31AM EST by Ryan F. Listed in: PSP Tags: atien, frontier 1337, psp homebrew
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brewredHomebrew coder Atien is back on the scene to update his PSP take of the nostalgic Atari space simulation game, Frontier: Elite II.

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Posted Oct 5, 2011 at 10:03AM EST by Karl B. Listed in: PSP, PS3 Tags: Sony
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ps-logo-white-thumbSee what happens to those soldiers in Sony's teaser video past the jump.

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Posted Oct 4, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A feature packed update awaits all PlayStation Network users across North America as this week's edition of the PlayStation Store update goes live.

 

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Posted Oct 3, 2011 at 10:29PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, playstation plus, PlayStation Store, Sony
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ps-plus-thumb

Head's up to PlayStation Plus subscribers! Her's the lists of new and free contents that you can expect for the whole month of October.

 

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Posted Sep 30, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp homebrew, satelite game
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psp-hb-blueHomebrew coder neur0n is back on the scene to release a new version of his game menu plugin (a.k.a. Satelite Game), a handy homebrew app that works like an in-game VHS Menu, allowing users to gain access to certain features easily.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 25, 2011 at 7:06PM EST by Karl B. Listed in: PSP Tags: codestation, nightstar3, plugin, zerovsh patcher
Ó

psp-hb-blueIf you love customizing your PSP, you might want to take a gander at NightStar3 and codestation's newly released ZeroVSH Patcher.

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Posted Sep 24, 2011 at 5:20AM EST by Ryan F. Listed in: PSP, Xbox 360, PS3, Wii, Nintendo DS, Nintendo 3DS Tags: Capcom, Japan, Media Create, news, Nintendo, sales, Sony, Square Enix
Ó

3ds_red_thumb

Dragon Quest Collection debuts on top of the software sales chart.

 

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Posted Sep 22, 2011 at 5:21AM EST by Ryan F. Listed in: PSP Tags: iya, kanji king psp, psp homebrew
Ó

pspblue_thumb

Homebrew coder iya has dropped by our forum to release a new version of Kanji King PSP, a handy app designed to anyone who wants to expand their Japanese kanji study.

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Posted Sep 19, 2011 at 9:42PM EST by Ryan F. Listed in: PSP Tags: ashen, fusion micro, GameCube, mods
Ó

fusion_micro_thumbA bit bulky for a portable, but it works.

 

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Posted Sep 18, 2011 at 3:47AM EST by Mabie A. Listed in: PSP Tags: genso suikoden, Konami
Ó

Konami kept the surprise coming at the Tokyo Game Show. Not only did they show new details for Frontier Gate, they also announced a brand new RPG title for the PSP.
The new title is called Genso Suikoden Tsumugareshi Hyakenun no Toki. Whew, that was quite a mouthful. Anyway, we can all just refer to it as Genso Suikoden to keep our tongues from getting unnecessarily twisted.
There is a lot to find out about this new entry to the famed RPG series, that's why Konami opened up a teaser website for it, as well as its very own Twitter page.
To give you a better idea, though, you might as well watch this first teaser trailer for Genso Suikoden.
Via [Andriasang]
konami-logo

Not only did they show new details for Frontier Gate, they also announced a brand new RPG title for the PSP.

 

 

 

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Posted Sep 17, 2011 at 5:36AM EST by Ryan F. Listed in: PSP, Nintendo DS, Nintendo 3DS, PS3 Tags: Capcom, Japan, Media Create, Namco Bandai, news, Nintendo, sales, Sony
Ó

ps3-slim-thumb

Top four software titles helps Sony's home console to take back the number one spot.

 

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Posted Sep 17, 2011 at 3:19AM EST by Ryan F. Listed in: PSP Tags: company, motuk, nakano, psp homebrew
Ó

brewred

Another release from homebrew dev nakano for you today, but this time, he teamed up with Motuk to release a new version of their homebrewed card game for the PSP, Company.

 

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Posted Sep 14, 2011 at 1:37AM EST by Mabie A. Listed in: PS Vita Tags: Sony
Ó

ps-vita-thumb-blue

Sony's all geared up for the release of PlayStation Vita; just check out this video to be convinced.

 

 

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Posted Sep 12, 2011 at 12:03PM EST by Karl B. Listed in: PSP Tags: Atlus, shin megami tensei: persona 2: innocent sin
Ó

persona-2-is-box-thumbOr, How to Deal with Demons 101.

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Posted Sep 10, 2011 at 3:34AM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS Tags: Capcom, Japan, Marvelous, Media Create, news, Nintendo, sales, Sony
Ó

3ds_red_thumb

Marvelous and VanillaWare's latest PSP action RPG Grand Knights History debuts at number one on the software charts.

 

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Posted Sep 8, 2011 at 11:34PM EST by Ryan F. Listed in: PS Vita Tags: game arts, gung ho, ragnarok odyssey
Ó

ragnaro_odessey_thumbHigh octane action plus multiplayer monster slaying mayhem guaranteed.

 

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