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Posted May 13, 2012 at 2:00PM EST by Mr Ham Listed in: PS3, Xbox 360, PC Gaming Tags: cake, feast of fiction, Portal, videogame gifts
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portal2thumbFor many of you, today is the day you should make your mother's wishes come true and give up League Of Legends. Or make ger a cake. I think the latter is easier, especially with the following video.

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Posted Apr 15, 2012 at 8:01PM EST by Mr Ham Listed in: PC Gaming Tags: planets, test, videogame quiz, videogame worlds
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minecraftEver find yourself getting lost in immersive videogame worlds? Well then try your hand at this little bit of fun.

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Posted Jan 27, 2012 at 10:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: gotham city impostors, Monolith Productions, warner bros
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gotham-city-impostors-whiteGet your code before they're gone.

 

 

 

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Dec 3, 2011 at 3:00PM EST by Harrison E Listed in: PC Gaming Tags: dear esther, Half Life 2, indie fund, playism, q.u.b.e, Steam, toxic games
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indiefundAnd hopefully many more...

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Oct 28, 2011 at 9:00PM EST by Tim Curtin Listed in: PC Gaming, iPhone, iPad, Xbox 360 Tags: indie games, jforce games, Mobile Games, mobile shooter game, unstoppable
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jforcelogoJforce Games is a small company of Indie game developers from Dallas, Texas, working on their first major title, a top-down action shooter named Unstoppable.

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Posted Oct 10, 2011 at 1:37PM EST by Karl B. Listed in: PC Gaming Tags: dungeon defenders, Steam, trendy entertainment, valve
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dungeon-defenders-thumbValve is making the Steam version of Dungeon Defenders even more enticing to PC players.

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Posted Oct 4, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A feature packed update awaits all PlayStation Network users across North America as this week's edition of the PlayStation Store update goes live.

 

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Posted Oct 4, 2011 at 12:51AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: aperture science, portal 2, ps3, this was a triumph, valve
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portal2_box_ps3What do you want to know about the great company, nosy individual?

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 21, 2011 at 3:28AM EST by Ryan F. Listed in: Xbox 360 Tags: deals, Microsoft, xbox 360 titles, xbox live
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xbox360logo

Xbox Live's Major Nelson has revealed the latest contents that will be heading on the Xbox Live Marketplace in the next two weeks.

 

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Posted Sep 16, 2011 at 5:56AM EST by Mabie A. Listed in: PC Gaming Tags: Portal, Steam, valve
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In case you still don't have the original Portal game, then now should be the perfect time for you to pick it up from Steam.
Valve's digital download service has opened up the game absolutely for free, whether you be on PC or on Mac. Now, you better make it quick, because we hear that this offer is for a limited time only, up to September 20th. Apparently, it's part of a games and learning initiative that Valve is pursuing.
This should be a good investment, and should also be a good jump off point in case you still haven't gotten Portal 2 as well. Anyway, if you want to learn more about this initiative, you can go check out the video below.
And don't forget to download Portal for free now, if you haven't already!
Via [RPS]
portal2_bonuslg

In case you still don't have the original Portal game, then now should be the perfect time for you to pick it up from Steam.

 

 

 

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Posted Sep 5, 2011 at 11:51PM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: dead island, Deep Silver, patch, techland
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dead-island-hang-logo-thumbDeep Silver and Techlands has revealed a pretty hefty day one patch for their hotly anticipated open-world zombie shoot fest.

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Posted Sep 5, 2011 at 3:05AM EST by Mabie A. Listed in: PC Gaming, Xbox 360 Tags: bastion, supergiant games, warner bros.
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Bastion developers, Supergiant Games, are so confident that their game is already complete, that they're not even considering coming out with a DLC for it anymore.
In an interview with The Morton Report, creative director Greg Kasavin stated, "It's the game we intended to make."
Following this declaration of confidence, he continued, "Looking back on what we wanted to accomplish and the feedback we've gotten, it's lined up very nicely. There are no features we wish we could have added.
We wanted to make a game that felt complete where it's all internally consistent. Sometimes you play a game and you can tell they tacked on a multiplayer, or the music is terrible but the graphics are amazing. We put in the effort and I'm happy how that turned out."
So what about DLC? "We have no plans to extend the game in that way," was his disappointing blunt answer, for all you fans anticipating additional content. "As I was saying before, we held nothing back. It's meant to be a complete story, so there are no obvious extensions."
"We of course intend to continue supporting the game and I guess you could call something lie the Portal turrets DLC. We'll continue looking at things like that which we could do, but that's it."
Bastion came out for the PC and Xbox Live about over a month ago.
Via [The Morton Report]
bastion-thumb

Bastion developers, Supergiant Games, are so confident that their game is already complete, that they're not even considering coming out with a DLC for it anymore.

 

 

 

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Posted Aug 31, 2011 at 12:41AM EST by Ryan F. Listed in: PSP, Xbox 360, PS3, Wii, iPhone, Nintendo 3DS Tags: chaos rings 2, dragon quest collection, final fantasy type-0, final fantasy xiii-2, itadaki street wii, kingdom hearts 3d, slime mori mori dragon quest 3, Square Enix, tgs 2011, theatrhythm final fantasy
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square-enix-logo-thumbIncludes Kingdom Hearts 3D, Final Fantasy Type-0 and Final Fantasy XIII-2.

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Posted Aug 27, 2011 at 2:07AM EST by Harrison E Listed in: PC Gaming Tags: airtight studios, kim swift, PAX, Portal, valve
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kimswiftKim Swift's new game a real dimensional tirip

 

 

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Posted Aug 26, 2011 at 4:48AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: airtight games, PAX, PlayStation Network, quantum conundrum, Square Enix, xbox live
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quantum_conundrum_thumbPortal co-creator Kim Swift has revealed her latest project, Quantum Conundrum, a mind-bending first-person physics puzzler that is all about changing dimensions.

 

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Posted Aug 12, 2011 at 9:29PM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: counter strike, counter strike: global offensive, PlayStation Network, Steam, valve, xbox live
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counter-strike-global-offensiveValve has officially unveiled the next installment Counter-Strike series, and this time, it's going multiplatform.

 

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Posted Aug 6, 2011 at 2:37AM EST by Ryan F. Listed in: PC Gaming Tags: bastion, Steam, supergiant games, warner bros.
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bastion-thumb

Warner Bros. has finally pinned down the release date of the PC version of Supergiant Games' award-winning indie action-RPG, Bastion.

 

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Posted Jun 7, 2011 at 12:23AM EST by Mabie A. Listed in: Xbox 360 Tags: just dance 3, Ubisoft
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Time to put your dancing shoes back on! The E3 2011 gameplay trailer for the Kinect, Wii and Move-enabled Just Dance 3 is up and about, and it's got some groovy moves to inspire you with.
Ubisoft's presentation for Just Dance not only included gameplay, it also involved some testimonials including Glee's very own Harry Shum, Jr. (Mike Chang).
Dance games have been proven to be very popular among casual gamers the world over, with titles like Zumba hitting up the top spots for weeks in a row in UK charts. With the arrival of Just Dance, it should give it some hefty competition.
Oh wait, right there. On the 1.37th mark. Was that Katy Perry grooving to Just Dance? Now all she needed was her Victoria's Secret wings and it would have been perfect.
Just Dance 3 is slated for an October 2011 release.
Via [G4TV]
justdance

 The E3 2011 gameplay trailer for the Kinect, Wii and Move-enabled Just Dance 3 is up and about, and it's got some groovy moves to inspire you with.

 

 

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Posted May 25, 2011 at 3:24AM EST by Ryan F. Listed in: PC Gaming Tags: markus persson, minecraft, mojang ab, patch
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minecraft-logoThe long awaited Minecraft Beta patch 1.6 is all set to release later this week, and to give you a glimpse of the upcoming changes and improvements included in the update, Notch has posted the hefty changelist that is sure to keep you excited.

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Posted May 18, 2011 at 5:30PM EST by Carl B Listed in: PoV Tags: la noire, ocarina of time, portal 2, uncharted 2
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Uncharted-2-Among-ThievesWith the release of LA Noire, a game that has shown up at film festivals, what are some of the all-time best cinematic games?

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Posted May 9, 2011 at 9:19PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: charttrack, EA, news, portal 2, sales, UK, valve, zumba fitness
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505 Games’ motion-sensing fitness dancing game has toppled Valve's first-person puzzle shooter to regain the top spot of the UK all format charts.

 

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Posted May 3, 2011 at 10:26PM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS, PC Gaming Tags: charttrack, EA, mortal kombat, news, portal 2, sales, valve
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Valve's epic first-person puzzler still clings to the top spot, holding off Warner Bros. Interactive’s Mortal Kombat reboot, which still remains at number two.

 

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Posted Apr 30, 2011 at 9:57PM EST by Mabie A. Listed in: PS3, PC Gaming, Xbox 360 Tags: Microsoft, portal 2, valve
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The hacks for Kinect keep coming, and they are getting bolder by the minute. The next non-Kinect game we have a video of running on Microsoft's motion technology for the Xbox 360 (and later on PC) is Valve's Portal 2.
The hack was performed by Brad Cooley, using the FAAST toolkit. Getting Portal 2 running on Kinect, you will see on the video how he uses the motion control for aim and fire actions, as well as moving forward and backward.
The video may not seem particularly brilliant, but what it does exemplify is that Portal 2 can in fact run pretty well on Kinect. It could be a good suggestion thrown Valve's way since the Kinect will be headed off to the PC as well, anyway.
Then again, they will be releasing the Razer Hydra later this summer, which should also provide PC gamers a chance to play Portal 2 via motion control.
Via [Kinect Hacks]
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The next non-Kinect game we have a video of running on Microsoft's motion technology for the Xbox 360 (and later on PC) is Valve's Portal 2.

 

 

 

 

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Posted Apr 26, 2011 at 9:42PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: charttrack, EA, mortal kombat, portal 2, sales, valve
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portal-2-thumbValve's long awaited space-bending puzzler has debuted on top of the UK all-formats charts, besting Warner's Mortal Kombat reboot, which enters the chart at number two.

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Posted Apr 13, 2011 at 9:49PM EST by Ryan F. Listed in: PS3 Tags: Doug Lombardi, portal 2, Steam, valve
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portal-2-thumb

So how will Valve implement its Steam support for the PS3 version of Portal 2?

 

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Posted Apr 12, 2011 at 9:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: patapon 3, PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbIt's time once again for your weekly dose of US PlayStation Store goodness. What's new this week? Find out, right after the jump!

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Posted Mar 5, 2011 at 5:15AM EST by Ryan F. Listed in: PC Gaming Tags: dungeons, games for windows, kalypso
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dungeon-thumbKalypso Media has rolled out another feature-packed Update for Dungeons, a strategy/simulation title developed by Realmforge for Windows PC which takes players on a devious adventure through the depths of the underworld.



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Posted Feb 23, 2011 at 3:31AM EST by Ryan F. Listed in: MMORPG Tags: everquest ii, mmorpg updates, Sony Online Entertainment
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everquest2-destinyLooking to expand your EverQuest II experience? Well, you'll be glad to hear that Sony Online Entertainment has now launched the latest expansion of their iconic massively multiplayer online role-playing title, EverQuest II, in the form of Destiny of Velious.

 

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Posted Feb 17, 2011 at 11:52PM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: portal 2, valve
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Excited to see what's up and happening at Valve's much-awaited sequel, Portal 2? We've got you covered as we have this video right here.

 

 

Excited to see what's up and happening at Valve's much-awaited sequel, Portal 2? We've got you covered as we have this video right here.
It's not just any video, too. It's the first 10 minutes of the game, giving you a spot-on portrayal of what your hero Chell should expect in this new adventure.
As it is the first ten minutes, you can very well expect to see the plotline being laid out before you. You'll also see some cutscenes, and then you'll be launched headfirst in to doing puzzles for practice.
That's just the start, though, because after the practice comes the real deal. You'll have to figure out and solve a puzzle that is actually included in the full game.
Actually, you're better off seeing for yourself what we're talking about. Hit that play button and your on way to enjoying the first ten minutes of Portal 2.

 

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Posted Feb 15, 2011 at 5:06AM EST by Ryan F. Listed in: PS3, Xbox 360, PC Gaming Tags: Amazon, GameStop, portal 2, Steam, valve, videos
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portal-2-thumbAll geared up for the release of Portal 2? Well, you'll be glad to hear that the highly ancipated first-person action/puzzler is now available for pre-order.

 

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Posted Feb 15, 2011 at 2:44AM EST by Ryan F. Listed in: Wii, Nintendo DS Tags: dsiware, Nintendo, WiiWare
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wiiware-dsiwareNintendo of America has revealed the contents for this week's Wii Shop Channel and DSi Shop content update. It includes a few new titles just in time for the love month, and a pair of demos at your disposal.



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Posted Feb 11, 2011 at 12:00PM EST by Karl B. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, PC Gaming, iPhone Tags: Activision, skylanders: spyros adventure
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skylanders-thumbIf you owned a PlayStation, chances are you came across Spyro in one way or another. It was Insomniac Games' breakthrough platformer on the original Sony console. Thirteen games later, we're going to see the series go off in a new direction.

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