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Flash player for psp Search Results

Your search for Flash player for psp located the below Flash player for psp Search Results. The Flash player for psp Search Results are returned from stories QJ publishes stories covering Flash player for psp news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 19, 2012 at 3:37PM EST by Todd B Listed in: PS3 Tags:
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dustch1Want to see what it looks like when you waste seven years of your life playing DUST 514? We have a video that may interest you.

 

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Posted Feb 25, 2012 at 9:30PM EST by Mr Ham Listed in: PS3, PoV Tags: hd collection, silent hill 2, tackling gaming greats
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sh2smallThe colourful worlds of Ocarina Of Time are drained through a syringe as we enter Silent Hill...

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Posted Feb 21, 2012 at 5:00PM EST by Mr Ham Listed in: Nintendo 3DS, PoV Tags: ocarina of time look, retro games pov
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ootsmallBack again, this time looking at another polarising game.

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Posted Feb 3, 2012 at 8:08PM EST by QJ Staff Listed in: PS3 Tags: crashserious, factory service mode tool, hero city, ps3 homebrew, ps3 tools gui, red screen of death, rsod solutions, thatotherperson, wii homebrew
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rsod125This weeks round up brings us some really good tools for your PS3 that you will definitely want to check out.  And of course, it wouldn't be another download and homebrew round up without a cool homebrew game from ThatOtherPerson.  So let's see what is on the menu today.

 

 

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Posted Dec 23, 2011 at 3:38PM EST by Listed in: MMORPG Tags: EA, flash mob, old republic, swtor
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Jedi and Sith storm Times Square and create an incredible moments for tourists and fans of the series. Also, publicity.
Flash mobs seem to be an increasingly popular method to get the attention of an ever-distracted populace. We’ve seen mobile phone companies and other businesses use dancing flash mobs for positive press, and who doesn’t love watching people dance their hearts out? Which is why it’s not that surprising that EA would put together a Star Wars flash mob to celebrate the launch of Star Wars: The Old Republic.
What is surprising, however, is what the mob actually did. Namely, nothing:
Everyone just stands in place, giving bystanders the opportunity to snap pictures and place themselves in the battle. It looks really, really cool, so props to EA for putting something this awesome together.
It’s not as awesome as Tanksis, but it’s still pretty rad. In the meantime, however, EA is still struggling to keep up with demand in the actual game – players are facing long queues on most servers.
What do you think of Old Republic and its advertising blitz?

mftormob1Jedi and Sith storm Times Square and create an incredible moments for tourists and fans of the series. Also, publicity.

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Posted Nov 26, 2011 at 3:00PM EST by Harrison E Listed in: PS3, PS Vita Tags: motorstorm, motorstorm on vita, motorstorm rc
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motorstorm_press1Coming to PS Vita and PS3, tiny cars on big and tiny consoles.

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Posted Nov 17, 2011 at 11:30AM EST by QJ Staff Listed in: PSP Tags: blinkled, easy emu nstaller, kingdom of war, psp homebrew apps, psp homebrew games
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brew

This week QJ.net brings you the details and information about three cool homebrew apps and games for your PSP.  If you are looking for some handy tools or games for your PSP be sure to check out BlinkLED, Easy Emu Nstaller and Kingdom of War.  You can find these and many more homebrew apps, games and tools in the QJ.net Download Section.

 

 

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Posted Oct 10, 2011 at 1:37PM EST by Karl B. Listed in: PC Gaming Tags: dungeon defenders, Steam, trendy entertainment, valve
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dungeon-defenders-thumbValve is making the Steam version of Dungeon Defenders even more enticing to PC players.

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Posted Oct 8, 2011 at 7:38AM EST by Mabie A. Listed in: PS3, Nintendo DS, PC Gaming, PS Vita, Nintendo 3DS, PSP Tags: lego harry potter: years 5-7, TT Games, warner bros.
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For the first time since it was announced, we will now be getting to see a glimpse of what awaits us in the final three years of Harry Potter and the gang's Lego-fied adventure, thanks to this very first trailer for the LEGO Harry Potter: Years 5-
Of course we all know how the story went. A lot of important characters died in the book, and shown in the movie as well, of course, such as Dumbledore and Snape. Heck, even Harry died. But he did go back to life and in the end defeeated Voldemort.
Oh, you didn't finish all the way to the end of the series? Come on, even the movie is finished already, and that's after the book came out some couple of years back! I suggest you go finish it before this game version comes out.
Not that it's going to matter in how you play the game, but am guessing it's just going to be more fun seeing the words from the book, and the scenes from the movie, transformed into these adorable building blocks.
LEGO Harry Potter: Years 5-7 comes out for all platforms conceivable (really!). As in, for the PS3, Xbox 360, PC, Wii, PS Vita, PSP, NDS and 3DS later this holiday season.
Via [CVG]
lego-harry-potter-thumb

For the first time since it was announced, we will now be getting to see a glimpse of what awaits us in the final three years of Harry Potter and the gang's Lego-fied adventure.

 

 

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Posted Oct 6, 2011 at 5:24AM EST by Mabie A. Listed in: PSP, PS Vita, PS3 Tags: opm uk, Sony
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The UK arm of the Official PlayStation Magazine sure has got a lot to celebrate, especially now that they've officially launched their website.
It's been a long time coming, but they finally made it happen. Welcoming all you PlayStation fans out there, be it for the PlayStation 3, the PSP, or the upcoming PS Vita, they're promising all the juicy, good stuff that Sony has to offer to its loyal patrons.
Editor Ben Wilson took to the task of welcoming all ye fans, giving a proper introduction and a brief walkthrough of what's going to be in store for you in OPM UK. Check it out via the video below.
Congrats, OPM UK!
Via [OPM UK]

ps-logoThe UK arm of the Official PlayStation Magazine sure has got a lot to celebrate, especially now that they've officially launched their website.

 

 

 

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Posted Oct 6, 2011 at 1:31AM EST by Ryan F. Listed in: PSP Tags: atien, frontier 1337, psp homebrew
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brewredHomebrew coder Atien is back on the scene to update his PSP take of the nostalgic Atari space simulation game, Frontier: Elite II.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 17, 2011 at 3:19AM EST by Ryan F. Listed in: PSP Tags: company, motuk, nakano, psp homebrew
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brewred

Another release from homebrew dev nakano for you today, but this time, he teamed up with Motuk to release a new version of their homebrewed card game for the PSP, Company.

 

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Posted Sep 14, 2011 at 1:37AM EST by Mabie A. Listed in: PS Vita Tags: Sony
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ps-vita-thumb-blue

Sony's all geared up for the release of PlayStation Vita; just check out this video to be convinced.

 

 

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Posted Sep 12, 2011 at 12:03PM EST by Karl B. Listed in: PSP Tags: Atlus, shin megami tensei: persona 2: innocent sin
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persona-2-is-box-thumbOr, How to Deal with Demons 101.

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Posted Sep 8, 2011 at 11:34PM EST by Ryan F. Listed in: PS Vita Tags: game arts, gung ho, ragnarok odyssey
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ragnaro_odessey_thumbHigh octane action plus multiplayer monster slaying mayhem guaranteed.

 

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Posted Aug 29, 2011 at 8:05PM EST by Karl B. Listed in: PS3 Tags: god of war: chains of olympus, god of war: ghost of sparta, god of war: origins collection, PlayStation Network, playstation plus
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gow-origins-box-thumbPlayStation Plus subscribers get an early taste of the HD action.

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Posted Aug 27, 2011 at 12:26AM EST by Ryan F. Listed in: PSP Tags: final fantasy type 0, Japan, Square Enix, tgs 2011
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finalfantasytype_o_thumbSquare Enix has decided to push back the release date of Final Fantasy Type-0.

 

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Posted Aug 25, 2011 at 5:21AM EST by Ryan F. Listed in: PS3, PC Gaming, Xbox 360 Tags: D3Publisher, dungeon defenders, PAX, Penny Arcade, PlayStation Network, trendy entertainment, xbox live
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dungeon-defenders-thumbNew trailer released.

 

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Posted Aug 24, 2011 at 10:40PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, 660 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
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pspblue_thumbHere it is folks! From homebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro comes the long awaited update of their Pro custom firmware for the PlayStation Portable.

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Posted Aug 20, 2011 at 6:24AM EST by Ryan F. Listed in: PSP Tags: ne0h, psp homebrew, xplora 2
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pspblue_thumb

A test version of Xplora 2 with an added PSP Go support has been released by homebrew developer ne0h.

 

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Posted Aug 18, 2011 at 3:53AM EST by Ryan F. Listed in: PSP, PS3, Wii, PC Gaming, Xbox 360 Tags: gamescom 2011, Konami, pes 2012
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cristiano-ronaldoSorry folks, no Lionel Messi this year.

 

 

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Posted Aug 18, 2011 at 1:35AM EST by Ryan F. Listed in: Wii, PSP Tags: engine02, homebrew, stealth
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e02logoHomebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games.

 

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Posted Aug 12, 2011 at 2:34AM EST by Ryan F. Listed in: PSP Tags: adventure game studio, jjs, psp homebrew
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brewblu

Homebrew developer has updated his port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable, a nifty app that allows you to play some good ole' point and click adventure games on your portable handheld.

 

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Posted Aug 11, 2011 at 9:30PM EST by Ryan F. Listed in: PSP Tags: kernel exploit, psp cfw, psp custom firmware, psp hacks, psp homebrew, some1
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pspgo-thumbHomebrew dev some1 has found a new kernel exploit on the official PSP firmware version 6.60.

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Posted Aug 2, 2011 at 5:20AM EST by Ryan F. Listed in: PSP Tags: adventure game studio, jjs, psp homebrew
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brewblu

A new version of JJS' port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable has been released.

 

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Posted Aug 1, 2011 at 11:49AM EST by Karl B. Listed in: iPhone, iPad Tags: Gravity Interactive, Ragnarok Online, ragnarok violet
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ragnarok-violet-thumbAfter getting a handheld version on the Nintendo DS, the massively multiplayer online role playing game Ragnarok Online is now spreading to iOS devices.

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Posted Jul 29, 2011 at 12:36AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Konami, pes 2012
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pes12-1

Konami has finally pinned down the release date of its "most ambitious and advanced football game ever."

 

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Posted Jul 27, 2011 at 1:28AM EST by Ryan F. Listed in: PSP Tags: lua player plus, nanni, psp homebrew, rinnegatamante
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brewredHomebrew coders' NaNnI and Rinnegatamante has released a new version of LUA Player Plus, a mod of the original LUA Player Euphoria and LUA Player HM7 made by Zack and HomeMister for Playstation Portable.

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Posted Jul 23, 2011 at 10:22PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
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pspblue_thumbTeam PRO has updated their 6.xx custom firmware project, bumping it up to B9 Beta.

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Posted Jul 20, 2011 at 12:13AM EST by Mabie A. Listed in: PSP Tags: final fantasy: type-0, Square Enix
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ff-type-0-thumb

It's a field day today for Final Fantasy: Type-0 fans. 

 

 

 

 

 

 

It's a field day today for Final Fantasy: Type-0 fans. Square Enix not only announced the launch date for it, they also released a brand new, five-minute long trailer.

 

So, first things first. The release date. Japan will be getting it on October 13th,for a price of ¥7,700 (about US$ 97). Pricey, yes. But that could probably be justified by the fact that the game is coming out in two UMD discs. Considering that a regular UMD is priced in Japan at ¥5,040 (about US$ 65), that's still pretty cheap.
Apart from those particulars, Square Enix also confirmed that Type-0's theme song, Zero, will be sung by Bump of Chicken.
Now, on to that brand new video to get you more hyped up than you already are:
Via [Andriasang]

 

 

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Posted Jul 17, 2011 at 10:46AM EST by Karl B. Listed in: PSP Tags: final fantasy type-0, Square Enix
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ff-type-0-thumbA bunch of new gameplay videos showing off the upcoming handheld title's many battle systems and features have been released by Square Enix.

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Posted Jul 15, 2011 at 10:23PM EST by Ryan F. Listed in: PS Vita Tags: Acquire, shinobdio 2: tales of the ninja, spike
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shinobido_2_thumbAcquire brings back a classic hack and slash stealth-based video game for Sony's next gen portable.

 

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Posted Jul 7, 2011 at 9:25PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
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pspblue_thumbCFW PRO users rejoice! Homebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro has updated their Pro custom firmware, bringing it to version B8.

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Posted Jul 2, 2011 at 3:53AM EST by Ryan F. Listed in: PSP Tags: deviante, g.d.p., psp homebrew
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psp homebrew

A new version of DeViaNTe's G.D.P has been released recently, adding some new modes, more enemies and new scenarios to his excellent homebrewed aerial shooter.

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Posted Jun 30, 2011 at 3:27AM EST by Ryan F. Listed in: PSP Tags: djgodman, pmf player, psp homebrew
Ó

psp homebrewHere's the latest version of PMF Player, homebrew coder DJGodman's nifty app that allows users to load intros, cintros and gameboots .pmf files straight from your PSPs.

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Posted Jun 28, 2011 at 9:19PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

The long awaited Uncharted 3 multiplayer beta, Beyond Good and Evil HD, some new PSP Game Dual Packs and various 'Welcome Back Special Offers' from EA are just some of the contents that has been added in this week's edition of the US PlayStation Store update.

 

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Posted Jun 25, 2011 at 4:32AM EST by Ryan F. Listed in: PSP Tags: drakon, lamecraft, minecraft, psp homebrew
Ó

psp homebrew

Homebrew coder Drakon has released a new version of his homebrewed Minecraft clone for the PSP,  Lamecraft.

 

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Posted Jun 23, 2011 at 6:14AM EST by Ryan F. Listed in: PSP Tags: andrewyy, desert stunts, gorglucks, psp homebrew, silveredge
Ó

brewbluTwo excellent homebrewed games signed for your PSPs.

 

 

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Posted Jun 21, 2011 at 7:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's your weekly dose of US PlayStation Store goodness.

 

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Posted Jun 21, 2011 at 2:08AM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
Ó

pspred_thumbHomebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro has updated their Pro custom firmware for the 6.20, 6.35 and 6.39 kernels.

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Posted Jun 8, 2011 at 11:42PM EST by Ryan F. Listed in: PS3 Tags: e3 2011, Sony
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playstation_3d_tvSony has unveiled its first ever PlayStation branded television at E3.

 

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Posted Jun 7, 2011 at 11:33PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, playstation vita, ps vita, Sony
Ó

ngp-right-analog-thumbSony has released more information about the PlayStation Vita today in order to help answer some of the frequently asked questions by customers on the upcoming PSP successor.

 

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Posted Jun 7, 2011 at 10:58AM EST by Karl B. Listed in: PS Vita Tags: Arc System Works, blazblue: continuum shift ii plus, playstation vita
Ó

blazblue-cs2-plus-thumbThe studio behind the flashy 2D fighting series BlazBlue is now set to release a new installment on Sony's PlayStation Vita.

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Posted Jun 7, 2011 at 4:52AM EST by Ryan F. Listed in: PSP Tags: ne0h, psp homebrew, xplora
Ó

pspred_thumb

Homebrew developer ne0h is back on the scene to release a new version of Xplora, a feature packed file manager/shell for your homebrewed PSP.

 

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Posted Jun 6, 2011 at 11:33AM EST by Karl B. Listed in: Nintendo DS, PC Gaming, Nintendo 3DS, PS3 Tags: Activision, beenox, e3 2011, spider-man: edge of time
Ó

spiderman-eot-box-thumbFirst, it was dimensions. Now the problem is with the timeline.

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Posted Jun 4, 2011 at 6:41AM EST by Ryan F. Listed in: PSP Tags: davidgf, psp homebrew, toy wars
Ó

brewred

Here's the latest version of Toy Wars, homebrew dev davidgf's homebrewed game based on the classic SEGA Dreamcast title Toy Commander.

 

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Posted Jun 4, 2011 at 1:17AM EST by Ryan F. Listed in: PSP Tags: drakon, lamecraft, minecraft, psp homebrew
Ó

psp homebrew

Homebrew developer Drakon continues to improve his Minecraft clone for the PSP with the release of Lamecraft op-10 (aka open source revision 10).

 

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Posted May 30, 2011 at 9:00AM EST by Karl B. Listed in: PSP Tags: 6.20, 6.35, 6.39, cfw pro-b, Coldbird, Custom Firmware
Ó

psp homebrewDeveloper Coldbird has released CFW PRO-B6 updates for the 6.20, 6.35, and 6.39 kernels.

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Posted May 28, 2011 at 3:35AM EST by Ryan F. Listed in: PSP Tags: drakon, lamecraft, minecraft, psp homebrew
Ó

psp homebrew

Homebrew developer Drakon has dropped by our forums to release a new version of his LameCraft, his Minecraft clone for the PSP.

 

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