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Posted May 26, 2012 at 5:38PM EST by Mr Ham Listed in: PS Vita Tags: sly cooper, sly racoon, vita
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slyracoonsmallHere's hoping Sony don't fill your Vita with commercials, otherwise slick experiences like this may be compromised.

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Posted May 17, 2012 at 2:30PM EST by Todd B Listed in: PS3 Tags: arkham city, Batman, harley quinn
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quinn1Arkham City’s sexy but insane villain is back with a vengeance in this latest clip from Rocksteady. Like you wouldn’t hit it.

 

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Posted May 3, 2012 at 7:38AM EST by Demonchild Listed in: PSP Tags: Custom Firmware, firmware, Hellcat, playstation portable, psp hacks, recovery flasher
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hellcatYou don't have to go that far in PSP history to stumble across Hellcat's Recovery Flasher. Hellcat is bringing his app from the dead for a much needed update.

 

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Posted May 1, 2012 at 12:00PM EST by Brett Huffman Listed in: PS3 Tags: god of war multiplayer, god of war: ascension, sony santa monica
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gow_ascension_mpGame Director Todd Papy had a little live streaming interview thing yesterday in which he revealed a whole bunch of stuff about the first God of War multiplayer experience. It's looking brutal. Good stuff.

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Posted Apr 22, 2012 at 12:20PM EST by Demonchild Listed in: Xbox 360 Tags: ck3i, dvd drive, firmware, flashing, Hard Drive, hdd, ixtreme, jungleflasher, Team Xecuter, tx, x360, x360usb pro, xbox 360
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txlogoIt's a legit question. What really happens when the team decides to cross two of their existing products? Could it be something RGH related? Let's find out.

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Posted Apr 10, 2012 at 3:17PM EST by Todd B Listed in: PS3 Tags: Activision, EA, Infinity Ward, jason west, modern warfare, Vince Zampella
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Remember that time Infinity Ward exploded and everyone was super pissed? Well, the legal aspect of that boondoggle is still happening.
The year was 2009. Activision, riding high on the insanely profitable Modern Warfare 2, was looking for ways to keep the profits rolling in and the games rolling out. Infinity Ward, the company behind the massive hit, was looking for ways in which to keep a larger share of those profits. The end result? A massive controversy that resulted in the ousting of two prominent devs.
Vince Zampella and Jason West, co-founders of Infinity Ward and the creative minds behind the Modern Warfare franchise, were either fired from Activision, or they quit. It depends on who you ask. The actions were apparently the result of serious contractual problems, with Activision claiming the devs were up to no good with other studios, while the devs claim Activision was holding back enormous royalty payments to them and the rest of the IW crew.
The whole thing has been rolled up into a lawsuit, which was scheduled to go before a judge on May 7. However, the case is now set for May 29, thanks to a delay request on the part of Activision. The company isn’t yet talking about why it elected to push the trial back, but we’re keeping an eye out for official statements.
There are several big things at stake in this court case. Number one, the enormous royalty payments Zampella and West claim that Activision owes them. Number two, damages ordered by the court. Oh, and number three: Ownership of the Modern Warfare brand.
If West and Zampella win partial ownership of the franchise, they’ll be able to make their own Modern Warfare games. Seriously. Games that would more than likely be published by EA. Activision is naturally fighting hard, so we’ll just have to wait and see where this whole thing goes.
What do you think happened with Zampella, West and Activision? Where do you think the lawsuit will go?
[Gamespot]

nwt1Remember that time Infinity Ward exploded and everyone was super pissed? Well, the legal aspect of that boondoggle is still happening.

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Posted Mar 23, 2012 at 3:55PM EST by Todd B Listed in: PS3 Tags: childs play, mass effect 3, retake mass effect
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cpl1Apparently, some people who donated to the Retake Mass Effect fund didn’t realize what they were buying. Now the charity is dealing with refund requests and other confusion.

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Posted Mar 17, 2012 at 9:30PM EST by Mr Ham Listed in: PC Gaming Tags: EverQuest, free to play
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oldgamersmallStep aside, Legends. The old timers are back, and free.

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Posted Feb 8, 2012 at 2:50PM EST by Harrison E Listed in: PS3 Tags: flower, flower on ps3, journey, psn, Sony, tgc, thatgamecompany
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thatgamecompany_logo_superHarrison E talks to the creators of Flower and the upcoming PSN title, Journey, ThatGameCompany and their thoughts on video games as art.

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Posted Jan 26, 2012 at 9:30AM EST by Harrison E Listed in: PS3 Tags: die gute fabrik, johann sebastian joust, jsj, playstation move, ps move, Sony, The Game Factory
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johannlogoAn interview with the 2012 IGF nominated creators of Johann Sebastian Joust, Die Gute Fabrik with one of the best games you will see all year for the PS Move.

 

 

 

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Posted Dec 31, 2011 at 1:30PM EST by Harrison E Listed in: PC Gaming Tags: DDR, indie games, jason wishnov, sequence, Steam, steam sale
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sequencelogoHarrison E talks to Sequence creator, Jason Wishnov about Sequence and what he's up to next. Also you have 3 days to buy Sequence for cheap on Steam.

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
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Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Nov 23, 2011 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: duke nukem forever, Half Life 2, Interview, postal 3, Running with Scissors, RWS, source engine, tim wambolt
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rws

Postal 3 is on it's way in December and Harrison E sits down to have a chat with level designer, developer and viral video maker, Tim Wambolt.

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Posted Nov 17, 2011 at 2:06PM EST by Harrison E Listed in: PS3 Tags: hardboiled chicken, qj interview, ratloop, rocketbirds, rocketbirds:hardboiled chickens, sandra podaag
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ratlooplogoRatLoop Studios has made one of the most exciting and interesting indie titles and all of it stemming from an old flash animation. Harrison E. talks to Sian Yue Tan about the recently released Rocketbirds: Hardboiled Chickens.

 

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Posted Nov 10, 2011 at 10:00AM EST by Harrison E Listed in: Nintendo DS Tags: Capcom, doom, phoenix wright, prince of persia, resident evil, takashi miike, video game movies
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phoenixwrightmovie1I'd like to call the Resident Evil movie to the stand!

 

 

 

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Posted Oct 28, 2011 at 4:46PM EST by Listed in: MMORPG Tags: BlizzCon, mists of pandaria, pandaren, warcraft expansion, world pvp
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Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s newest expansion.
The player community has only known about the upcoming WoW expansion, Mists of Pandaria, for about a week. But as with most things Blizzard, the official announcement marked the beginning of an incredible information surge, with previews, images, videos and all sorts of other stuff cropping up across the web. Last night, the Pandaria dev team hosted a live Q&A session packed with information about the expansion, but one recurring theme was the return of world PVP.
Fans of the original World of Warcraft (Vanilla WoW) will remember that world PVP was an integral part of the experience. From raids on Southshore, occupations at Gadgetzan and the enormous pain that was Blackrock Mountain, world PVP managed to crop up quite a bit in the old days. After the addition of a sanctuary city in Burning Crusade and another in Wrath, it became difficult to find a good, steady world fight.
Blizz seems to be aware that world PVP has fallen away and answered a few questions on the topic in the Q&A:
Q: At Blizzcon Tom Chilton mentioned possible incentives for raiding enemy towns to encourage world PVP in mists, can Greg or Cory elaborate on this at all?
A: In regards to extra rewards for world pvp, we are contemplating the idea of increasing players conquest point caps by an extra 10-15%.
Q: Hey there. Will Pandaria have a new Dalaran like city or will we be using the ones already existing ingame?
A: We will have separate player hubs for both the Horde and Alliance on Pandaria. Separate hubs means we do not have to make them sanctuary and will encourage world PVP. These hubs will have access to an AH, Bank and general vendors. Valor, conquest, profession and faction vendors will be scattered around the world to encourage travel.
Q: One of the current issues discouraging World pvp is the presence of highly overpowered guards around cities and hubs, 1-shotting anyone who engages in PvP. How will this be in MoP?
A: We know this is an issue in the current game and we plan to address it in Mists. We want to encourage world PVP, not make it a one-shot game for NPC guards. This is one of the main reasons we decided to make two separate player hubs instead of a shared sanctuary.
Q: I don't like PvP, I play on a PvP server, because my friends on a PvP server and most people from my country is playing on that particular server. I have to face world PvP every time I am doing my business in the new hubs in Pandaria? I love the new zone, but I don't want to be backstabbed by a rogue while I am selling my stuff, or buying equipment. Can non-interested players avoid the world PvP
A: Yes, we certainly don't want you to always be back-stabbed while you are setting up your auctions. However, if a group of the opposing faction wants to form a raid and attack your city, we want them to have a chance to be successful. So yes and no. =)
Q: With the world PvP that is being talked about, are there any plans to add any Quest Hubs in Mists of Pandaria which functions like a smaller scale of Baradin Hold/Wintergrasp that will change faction when it is assaulted? Maybe even ones with actual leveling quests instead of just more dailies to add a dynamic questing experience like the ones that were talked about at Blizzcon?
A: Yes, this is exactly the kind of thing we are thinking about. We will share more info on our ideas for this soon. The idea is that we want to give players more options and not just always have one place to go or one thing to do.
As a former WoW player and fan of flash raids and other world PVP content, I’d hope to see much more of it in future World of Warcraft builds. In the old days, before cross-realm battlegrounds and instant-queue, teleporting dungeons, it was possible to build up a rivalry on your realm. It had less structure and more excitement.
Perhaps these new changes in Mists of Pandaria will rekindle those flames?
If you’re a WoW fan or player, you should read the entire Q&A posted at MMO Champion.

mfworldpvp1Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s upcoming content update.

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Posted Oct 27, 2011 at 3:10PM EST by Harrison E Listed in: Nintendo DS, iPhone Tags: dsiware, matti larsen, valet parking 1989, zordix
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zordixlogoFrom the creators of the retro styled Valet Parking 1989, QJ.net talks to the creators about their new game, 1950's Lawn Mower Kids and their hopes for the future.

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Posted Oct 20, 2011 at 12:10AM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
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gratuitous-tank-logo

From the creators of Gratuitous Space Battles...comes Gratuitous Tank Battles and I chat with one of those creators.

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Posted Oct 9, 2011 at 9:18AM EST by Karl B. Listed in: PS3, Xbox 360 Tags: dead or alive 5, Team Ninja, tecmo koei
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doa5-teaser-thumbPower Blows and new Danger Zones add more to the game's "fighting entertainment" ethos.

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Posted Oct 5, 2011 at 2:14AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: BioWare, dragon age: redemption
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A new trailer has come out for BioWare's Dragon Age: Redemption, featuring Felicia Day.
Redemption is a six-part series centering on the (mis)adventures of Tallis, an elven assassin. Out and about on his quest to hunt down Qunari, a renegade mage, Tallis must risk it all or else lose her own freedom.
Redemption transports the series back to Ferelden, the location same as the one in Dragon Age: Origins, while at the same time happening around the same era as that of Dragon Age: II.
Dragon Age: Redemption airs on October 11th, but in the meantime, do enjoy this a minute and a half trailer. Do stick around, too, because you'll find something about Dragon Age II's upcoming DLC, Mark of the Assassin.
Even with DLCs still up for grabs on Dragon Age II, BioWare is already guaranteeing that the next iteration in the franchise, Dragon Age III, will definitely "surprise and delight".
bioware_logo

A new trailer has come out for BioWare's Dragon Age: Redemption, featuring Felicia Day.

 

 

 

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Posted Sep 26, 2011 at 1:39PM EST by Karl B. Listed in: PC Gaming Tags: league of legends, riot games
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loldominion-logo-thumbLeague of Legends: Dominion is finally out of beta and available for free.

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Posted Sep 24, 2011 at 5:20AM EST by Ryan F. Listed in: PSP, Xbox 360, PS3, Wii, Nintendo DS, Nintendo 3DS Tags: Capcom, Japan, Media Create, news, Nintendo, sales, Sony, Square Enix
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3ds_red_thumb

Dragon Quest Collection debuts on top of the software sales chart.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 16, 2011 at 3:37AM EST by Ryan F. Listed in: PC Gaming Tags: deus ex: human revolution, Eidos Montreal, patch, Square Enix, Steam
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deus-ex-thumbJust before you set foot to find out the "The Missing Link," you'll  need to update your game first.

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Posted Sep 7, 2011 at 2:33AM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: battlefield 3, DICE, Electronic Arts
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battlefield-3-thumbSaid to contain hundreds of changes based on community feedback.

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Posted Sep 5, 2011 at 11:51PM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: dead island, Deep Silver, patch, techland
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dead-island-hang-logo-thumbDeep Silver and Techlands has revealed a pretty hefty day one patch for their hotly anticipated open-world zombie shoot fest.

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Posted Sep 4, 2011 at 4:50AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: anthony burch, borderlands, borderlands 2, Gearbox Software, mikey neumann
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borderlands Familiar but different, awesome but amazing, lovely and 14 minutes long

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Posted Aug 29, 2011 at 2:52AM EST by Harrison E Listed in: PC Gaming Tags: ign, minecraft, minecraft video, notch, PAX
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pax_logo

 New video from PAX has Notch explaining some amazing new features such as XP, Sprinting, Creative Mode and so much more

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Posted Aug 15, 2011 at 5:24PM EST by Ryan F. Listed in: PS3 Tags: dynasty warriors, dynasty warriors 7: xtreme legends, tecmo koei
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dynastywarriors7-thumbThe latest installment of Tecmo Koei' s hack-and slash game will be getting a stand-alone expansion soon.

 

 

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Posted Aug 15, 2011 at 3:32PM EST by Ryan F. Listed in: MMORPG Tags: lego group, lego universe, NetDevil
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lego-universe-thumb

The brick-based massively-multiplayer online game has received a major overhaul, and this time, it's heading to the free to play route.

 

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Posted Aug 12, 2011 at 2:34AM EST by Ryan F. Listed in: PSP Tags: adventure game studio, jjs, psp homebrew
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brewblu

Homebrew developer has updated his port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable, a nifty app that allows you to play some good ole' point and click adventure games on your portable handheld.

 

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Posted Aug 11, 2011 at 6:48AM EST by Ryan F. Listed in: PC Gaming Tags: cd projekt red, patch, the witcher 2
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the-witcher-2-thumb

CD Projekt RED has released a new patch for The Witcher 2, bumping the action/RPG sequel to version 1.35.

 

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Posted Aug 6, 2011 at 12:33AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, reminiscence psp, sektor
Ó

brewredHomebrew developer Sektor is back on the scene to release a new version of REminiscence PSP, a rewrite of the engine used in the game Flashback: The Quest for Identity.

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Posted Aug 2, 2011 at 5:20AM EST by Ryan F. Listed in: PSP Tags: adventure game studio, jjs, psp homebrew
Ó

brewblu

A new version of JJS' port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable has been released.

 

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Posted Jul 21, 2011 at 3:34AM EST by Ryan F. Listed in: PC Gaming Tags: cd projekt red, patch, the witcher 2
Ó

the-witcher-2-thumb

CD Projekt RED continues to enhanced its landmark RPG sequel with the release of a new patch, bringing an extensive list of new tweaks and fixes, along with a free DLC.

 

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Posted Jul 17, 2011 at 1:04PM EST by Karl B. Listed in: PC Gaming Tags: CD Projekt, the witcher 2
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the-witcher-2-thumbAlthough The Witcher 2's patch 1.3 still doesn't have a release date, CD Projekt already has a list of changes and new additions being introduced in the update.

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Posted Jul 15, 2011 at 10:23PM EST by Ryan F. Listed in: PS Vita Tags: Acquire, shinobdio 2: tales of the ninja, spike
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shinobido_2_thumbAcquire brings back a classic hack and slash stealth-based video game for Sony's next gen portable.

 

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Posted Jul 13, 2011 at 10:30PM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: Atari, PlayStation Network, warlords, xbox live
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warlords-thumbHere's your first look at Warlords, a remake of the classic Atari 2600 title that is set to make its next-gen debut on PSN and Xbox Live later this year.

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Posted Jul 9, 2011 at 1:08AM EST by Mabie A. Listed in: MMORPG Tags: planetside 2, SOE
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planetside-logoSOE did make good on their promise to deliver a fresh batch of news regarding the long-silent Planetside 2.

 

 


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Posted Jun 19, 2011 at 2:05AM EST by Mabie A. Listed in: Wii, Xbox 360, PS3 Tags: THQ, wwe 12
Ó

One more thing to look forward to this August is the upcoming reveal of the first roster for WWE 12. This was revealed by THQ's Corey Ledesma on Twitter, when asked by a fan.
So far, the confirmed Superstars for WWE 12 are The Miz, Alberto del Rio, John Cena and Randy Orton, who is also the face on the game's cover.
Corey said in reply to a fan's query regarding the possibility of any more news regarding the game's roster, "Roster reveal will be sometime in August. I can't answer any roster related questions until then. Hang in there."
WWE 12's debut trailer was released earlier this month, after the controversial name change that the game had. It's slated to come out on November for the platforms Xbox 360, PS3 and Wii.
Via [Captain Starball]
wwe_12_thumb

One more thing to look forward to this August is the upcoming reveal of the first roster for WWE 12.

 

 

 

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Posted Jun 12, 2011 at 6:35PM EST by Karl B. Listed in: PSP, iPhone Tags: ScummVM
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scummvm-thumbA new version dubbed "Runner" has been released for the ScummVM cross-platform emulator.

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Posted Jun 8, 2011 at 3:58AM EST by Ryan F. Listed in: PoV Tags: e3 2011, Nintendo, wii u
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wiiu-thumb1Slated to arrive in 2012, Nintendo's next home console comes with a revolutionary new touch screen controller, precision motion controls, and full HD graphics that promises to "expand your idea about what a game console is—and can be."

 

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Posted Jun 7, 2011 at 11:33PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, playstation vita, ps vita, Sony
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ngp-right-analog-thumbSony has released more information about the PlayStation Vita today in order to help answer some of the frequently asked questions by customers on the upcoming PSP successor.

 

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Posted May 21, 2011 at 3:00PM EST by Carl B Listed in: PC Gaming Tags: adventure quest, Artix Entertainment, farmville
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Adventure_QuestArtix Entertainment, the indie studio behind Adventure Quest, claims that they paved the way for Lady Gaga in Farmville.

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Posted May 18, 2011 at 11:21PM EST by Ryan F. Listed in: PSP Tags: Daedalus, DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

The DaedalusX64 are back on the scene to release a new version of their Nintendo 64 emulator project for the homebrewed PSP, DaedalusX64.

 

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Posted May 11, 2011 at 5:40AM EST by Karl B. Listed in: Xbox 360, PC Gaming, PS3 Tags: Atlus, kylotonn games, the cursed crusade
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cursed-crusade-logo-thumbSee Denz and Esteban team up to do some killing in The Cursed Crusade.

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Posted May 4, 2011 at 2:30AM EST by Ryan F. Listed in: PSP Tags: cam-maker, psp claw explorer, psp homenrew
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pspred_thumbHere's the initial version of homebrew dev cam-maker's PSP Claw Explorer, a featured-packed "multi function explorer" for your homebrew capable PSPs.

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Posted May 4, 2011 at 1:50AM EST by Ryan F. Listed in: Nintendo DS, Wii Tags: dsiware, Nintendo, WiiWare
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wiiware-dsiwareNintendo has added six new titles to its DSiWare and WiiWare game services.

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Posted Apr 25, 2011 at 8:40PM EST by Ryan F. Listed in: PSP Tags: Daedalus, DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

A new update for the recently released DaedalusX64 Beta 3 is now out folks, addressing various issues and further improving the stability of the emulator.

 

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