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Fix speed Search Results

Your search for Fix speed located the below Fix speed Search Results. The Fix speed Search Results are returned from stories QJ publishes stories covering Fix speed news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 11, 2012 at 7:50AM EST by Demonchild Listed in: PS3 Tags: dongle, firmware, jb2, playstation 3 hacks, ps3 hacks, true blue, usb
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tb_logoTrue Blue has another dongle firmware update for users to digest. The team is able to change just one number and make one big difference. See what they've done this time.

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Posted May 4, 2012 at 9:00AM EST by Demonchild Listed in: PSP Tags: 6.39 lme, 6.39 me, Custom Firmware, neur0n, playstation portable, psp hacks
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pspIt's been a while since we last heard of neur0n. If you have a PSP running his 6.39 custom firmware, here's a new update that should be of your fancy.

 

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Posted Apr 23, 2012 at 4:10PM EST by Todd B Listed in: PC Gaming Tags: battlefield 3, bf3, DICE, mav
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mav1DICE is still fixing stuff in BF3, including the ability to air-surf on a flying robot. Which, frankly, should be a game feature.

 

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Posted Apr 9, 2012 at 2:30PM EST by Demonchild Listed in: PSP Tags: cfw, Custom Firmware, lme, me, minimum edition, neur0n, psp
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pspsmallneur0n is keeping the scene alive with his series of custom firmware releases. He recently released two updates to the 6.60 flavor of his "Light" and "Regular" custom firmware for the original PSP lineup.

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Posted Feb 23, 2012 at 6:15PM EST by Listed in: iPhone Tags: android, android marketplace, sonic 4 episode i, sonic 4 episode ii, tegra
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The world’s favorite blue blur returns to Android.
Hey Android users! Have you conquered the many challenges offered by Sonic 4, Episode I? Need another speed fix before you start charging down your neighborhood streets looking for golden rings? Sega has you covered.
The company has just confirmed that Sonic 4 Episode II is nearly ready for its Android debut. The game should show up in the Android Marketplace sometime this spring, though the exact date is still floating in the ether.
However, if you just have to get a taste of the game right now, you can watch this trailer:
Oh, I’m not an Android user but this sounds important: Sonic 4 Episode II will be coming to both dual-core and quad-core Tegra-based systems. Sega didn’t provide any information on whether this exclusivity will remain, or if the game will eventually bounce to all Android devices.
Make of that what you will. Ready for another go-round with the blue blaze?
[Droid Gamers]

mfdrson41The world’s favorite blue blur returns to Android.

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Posted Feb 3, 2012 at 11:45AM EST by Mr Ham Listed in: Xbox 360 Tags: metal gear solid, mgs hd, mgs issues
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mgs23smallThinking of picking it up? Already picked it up? Some things you probably didn't know...

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Posted Jan 30, 2012 at 1:27PM EST by Listed in: PC Gaming Tags: alan wake, nordic games, Remedy Entertainment
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The thriller is making its way to computers without a direct download connection by way of game store shelves.
It’s a curious trend in the industry to see digital games end up in a box an on a shelf, but it makes sense when you consider the massive number of people that don’t have access to a high-speed internet connection. Boxed copies of games may be the only way for many players to get their fix, and publishers could theoretically be missing sales by not having their games sitting in a store.
So, we’re seeing more and more digital-only games end up in the box. Remedy Entertainment’s Alan Wake appears to be the next game to get the retail treatment, with publisher Nordic Games announcing that it has just inked a deal with the developer to bring the PC version of the game to stores.
The retail version of Alan Wake will include the original game as well as both DLC packs, The Signal and The Writer. There’s no release date available quite yet, but we’ll keep you posted as details emerge. For now, all we know is that there is a boxed PC version of Alan Wake, and it’s coming our way soon.
In the meantime, what do you think about bringing digital games to the retail world?
[Nordic Games]

mfalwake1The thriller is making its way to computers without a direct download connection by way of game store shelves.

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Posted Jan 26, 2012 at 9:45AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: call of duty: modern warfare 3, Infinity Ward, mw3
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codmw3This is buffed, this is nerfed, yadda yadda...

 

 

 

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Posted Dec 22, 2011 at 7:27PM EST by QJ Staff Listed in: PSP Tags: khan adademy, mario kart psp, pokemini emulator, ps3 homebrew, psp homebrew, showtime media player, webmedia plugin
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tdl1Its that time again.  QJ.net is back with this weeks download round up.  See what's new this week from the QJ.net Download Section.

 

 

 

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Posted Dec 3, 2011 at 2:00PM EST by Listed in: iPhone Tags: battlefield 3, playstation vita memory, skyrim
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Find out what your fellow QJers are talking about this week, as drama blooms from all corners.
Indie developers take a shot at Nintendo and Sony, GameStop leaked potential Vita memory card prices and Iran has a serious problem with one of the biggest games of the year. These are among the hottest news posts here on QJ, sparking up intense arguments and polite discussion from readers.
If you’re just sitting down for your Saturday reading, we’ve compiled five of the biggest stories from the week right here so you can get up to speed post-haste. Also, as is now Saturday tradition, I’ll be awarding one lucky/unlucky QJ reader the prestigious “Comment of the Week” award.
Without further ado, here’s your:
Should Nintendo and Sony Stop Making Consoles?
Indie and mobile developer Andy Payne thinks that Nintendo and Sony are limiting themselves by making their own hardware and developing software with exclusivity. His recommendation is that they stop worrying about hardware and focus entirely on software, distributing to mobile markets. What do you think?
Iran Bans Battlefield 3
The Iranian government is not pleased with the way Iran was treated in Battlefield 3, to the point of banning the game from sale in their country. The game’s primary offender? A staged attack by U.S. forces against Iran’s capital city of Tehran. There are two sides to this argument – you could argue that Iran is overreacting to a video game, but you could also argue that they’re justified in objecting to the content. Where do you land on this one?
Where and When Should the Next Assassin’s Creed Go?
We know Ubisoft is planning another Assassin’s Creed game, and it looks like they’re turning to their players for advice on where to set it. A leaked survey to fans of the franchise lists several possible locations, including the Victorian British Empire, Medieval China, and even the American Revolution. You can see the full list on the post and add your favorite location in the comments.
PlayStation Vita Memory Cards are Pricey
This is by far the most-commented story of the week – GameStop, using rough Yen conversions, posted prices for the proprietary memory cards that will be available for Sony’s Vita handheld, and gamers are not pleased with the cost. The smallest card, at 4GB, runs $29.99 – a far cry from what similarly sized non-Sony memory cards cost nowadays. Of course, Yen conversion is tricky, so we’ll have to wait on an official Sony announcement before throwing too big a hissy fit.
What is Your Game of the Year?
In this post, QJ writer Tim Curtain poses the question on everyone’s mind: What exactly is the best game of the year. With huge titles like Skyrim, Portal 2 and Skyward Sword on the list, it’s going to be hard for anyone to truly nail down a winner. Dark Souls is making a strong appearance in the comments section, as is Portal 2 – what game would you call the best if you had the chance?
Those are your five most talked about QJ posts for the week. And now it’s time for that very special Saturday ritual – the awarding of Comment of the Week. This week’s award goes to triac for his comment on Skyrim Patch Breaks More than it Fixes:
The CG machine is broken again!
DRAGON BRAIN!
If you don’t understand the comment, click this link and enjoy the next three minutes of your life.
Mash-Up, out!

mfmashup31Find out what your fellow QJers are talking about this week, as drama blooms from all corners.

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Posted Dec 1, 2011 at 4:25PM EST by QJ Staff Listed in: Nintendo DS Tags: 3dsexplorer v0.89, ixtreme lt v2.0, my space invaders, nds homebrew, ps3 homebrew, psp homebrew, psp pluginmanager v4, wii homebrew, winskeet v111120, xbox 360 homebrew
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dlimage1There's a lot of great homebrew available for whatever console you choose to do your gaming on.  Each and every week the QJ.net team will bring you a roundup of some of the most popular and useful homebrew downloads from our massive download vault.  

 

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Posted Nov 30, 2011 at 3:34PM EST by Listed in: PoV Tags: Bethesda, skyrim review, skyrim vlog, skyrim wish list
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Let’s talk about some of the things Bethesda could add to Skyrim without breaking the game.
Howdy QJ readers! We’re trying something a little bit different today, with a PoV in the form of a video. I’ve been playing Skyrim for around 30-40 hours and while there is lots to love about the title, there are a few things that seem like they could be improved. This video certainly isn’t a complain-fest, as I think the game stands on its own as is, but just a couple of thoughts on things I’d love to see implemented.
Here’s my Skyrim wish list, in video form:
I wanted to keep the video short, but there are a few other things I would love to see modified in the world of Skyrim. Here they are, in no specific order:
Follower Damage
I appreciate the fact that my loyal follower charges into battle with me, but is it really necessary for them to be vulnerable to my attacks? Combat in Skyrim is sloppy enough – I’ve killed my follower several times despite having my axe lined up directly with an enemy. I understand that killing your follower needs to be possible for the sake of freedom, but in combat it can turn into a real mess. There’s nothing more annoying than completing a tough fight only to accidentally shout your follower to death.
Vendor Selling
Having numerous vendors that only sell one or two types of things is a Bethesda trademark, but it starts to get annoying pretty early in the game. Here’s a quick sample of how my post-dungeon trips go now: Fast-travel to Whiterun, sell weapons and armor to the blacksmith until she runs out of money. Go inside the shop (loading screen), sell to the guy until he runs out of money. Go outside (loading screen), run to the general store. Go inside (loading screen), sell to that guy until he runs out of money. Go outside (loading screen), fast-travel to Markarth (loading screen), repeat. It’s a little much.
Horse Improvements
In addition to the horse problem I mentioned in the video, horses could use a big buff. What’s the point of spending 1,000g on a horse if it runs at the same speed you do? And the bonus carrying capacity is a joke – who is slowly walking all the way out of a dungeon to find their horse? Speaking of which – can we get a horse whistle or something? I can’t count how many times that horse has run off during a fight and I’ve just had to charge on without him after ten minutes of trying to figure out where he went.
Those are my rough complaints/suggestions. I feel like each one could be addressed with a relatively simple in-game fix, but I’m not a developer so I could be dramatically underestimating the complexity.
Do you have any features you’d like to see added to Skyrim? Let us know in the comments.

mfskyrimwishLet’s talk about some of the things Bethesda could add to Skyrim without completely breaking the game.

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Posted Nov 15, 2011 at 8:30PM EST by Tim Curtin Listed in: PC Gaming Tags: google maps skyrim, skyrim map 3d, skyrim mods
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skyrimlogoSkyrim mod hits the internet and it adds Google's map view capabilities in to Skyrim.

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Posted Oct 23, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3, Xbox 360 Tags: Capcom, marvel vs capcom, mvc3, umvc3, umvc3 changes
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umvc3logoThe much anticipated changes to UmvC3 have been released as the November 15th release dates gets closer.

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Posted Oct 18, 2011 at 6:14PM EST by Listed in: PC Gaming Tags: Bethesda, minecraft, mojang, notch, scrolls
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With the actual game release coming up fast, Notch and Mojang have officially stopped any work on new features for Minecraft.
Minecraft is such a strange title. Created by one guy with some spare time, the game has become an incredible success. What many gamers often forget, however, is that Minecraft has never been officially released – it’s been in some form of beta ever since its initial launch.
Mojang has been pushing for a November release of the title, and in the meantime has been adding features, fixing bugs and incorporating player feedback into the game and its mechanics. As of today, they’ve officially announced that there will be no new features developed until after release, with development time instead shifting to focus on making sure everything they already have functions as well as possible.
From Notch’s blog:
“The adventure update is going great! We’re adding features and cramming in content, and then started feature creeping and content creeping. What we’ve got on our hands now is somewhere in between a finished Adventure Mode update and a version of the game we’d be proud to call just ‘Minecraft’. Not ‘Minecraft Beta’ or ‘Minecraft Alpha’, but just plain and simple ‘Minecraft’.”
As of today, Mojang has one month on the dot to get Minecraft up to speed. The official full launch of the game is scheduled for November 18th, live on stage at the Las Vegas MineCon.
How a game that hasn’t even been officially released already has its own convention is beyond me, but look to MineCon for any special announcements regarding the resumption of feature work.
You may even get a  preview of Mojang’s next game, Scrolls, which so far has been allowed to keep its name despite a very stupid lawsuit from Bethesda (sort of).
Are you excited about the final MineCraft release, or would you like to see a few more software updates before they  stop development altogether?
Via GamePro

mfminecr1With the actual game release coming up fast, Notch and Mojang have officially stopped any work on new features for Minecraft.

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Posted Oct 11, 2011 at 12:45AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator for PC, JPCSP.

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Posted Oct 6, 2011 at 3:23AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

A new build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC, is now out folks.

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Posted Oct 5, 2011 at 3:24AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 has updated their ever-popular Nintendo 64 emulator for the PlayStation Portable, bumping it up to revision 733.

 

 

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Posted Sep 28, 2011 at 1:50AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator for PC, JPCSP.

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Posted Sep 24, 2011 at 1:42AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 20, 2011 at 8:00AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP team has published a new build of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 15, 2011 at 12:32AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 13, 2011 at 1:53AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has updated their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2304.

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Posted Sep 10, 2011 at 1:39AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team continues to improve their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2303.

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Posted Sep 9, 2011 at 5:23AM EST by Ryan F. Listed in: Nintendo DS, Wii Tags: benito356, benjamin, ds homebrew, tinke, uname, wii homebrew
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wii-home-thumb

Two brand new homebrewed apps for your Wii and DS.

 

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Posted Sep 7, 2011 at 10:30PM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP has published a new version of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 6, 2011 at 12:33AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has updated their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2263.

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Posted Sep 5, 2011 at 4:54AM EST by Mabie A. Listed in: PS3 Tags: Guerrilla Games, killzone 3, Sony
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Come tomorrow, September 6th, Killzone 3 fans will be greeted with a brand new patch from Guerrilla Games.
Patch 1.12 has been confirmed for the game, which promises to bring in several changes explicitly requested by the community. But some of the items included in the patch are better turrets for the Enginer, option to switch of Sixaxis-only action, as well as some tweaks to the scramble ability for the Marksman.
Anyway, here's the complete list of changes for your perusal:
Careers:
Changed Marksman's scramble ability into an active ability - The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
Increased tracking response for engineer turrets - The turn speed of turrets has been increased, allowing them to track players more easily.
Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.
Weapons:
Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistol's grenade is shorter, and the damage it deals is more severe.
Maps:
Added realtime projector to MP15 Radec Academy - A realtime projector has been added to the theater room, projecting onto the large wall with two doors.
Sound:
Toned down overly enthusiastic death screams - Aieeeeaaargh!
Matches:
Increased mission points in Warzone - There is more of an incentive to go after mission objectives now.
Doubled cooldown time on mortars - Cooldown time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
Fixed tournaments not ending as soon as one clan leaves.
Fixed clans being able to rejoin games that were already finished - Clans used these exploits to boost their game wins and climb the leaderboards.
Reduced wait time at end of the round - The wait time was brought down from 60 to 45 seconds.
Reduced pre-game wait time at end of the round - The wait time was brought down from 30 to 20 seconds.
Interface:
Added menu option to disable Sixaxis-only actions - Sixaxis-only actions can now be switched off in the menu, so players only have to press 'O' to start an action. This will make Killzone 3 more accessible to disabled players.
Added map name to spawn screen - The map name can be seen in the top left, under the titles.
Back in July, Killzone 3 crossed over to LittleBigPlanet as a mini-pack, featuring the Rico and Hazmat Trooper costumes.
Via [CVG]
killzone_3_thumb

Come tomorrow, September 6th, Killzone 3 fans will be greeted with a brand new patch from Guerrilla Games.

 

 

 

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Posted Sep 3, 2011 at 6:00PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Aug 30, 2011 at 1:29AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP has published a new version of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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Posted Aug 24, 2011 at 7:32PM EST by Karl B. Listed in: PSP Tags: kenma9123, krap-psp, plugin
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psp homebrewHomebrew coder kenma9123 is back with a new update for his feature-packed homebrew application, Krap-psp.

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Posted Aug 23, 2011 at 4:47AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP has published a new version of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Aug 20, 2011 at 1:36AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 team has released a new build of their Nintendo 64 emulator project for the PlayStation Portable.

 

 

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Posted Aug 19, 2011 at 4:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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brewbluMore updates from homebrew dev neur0n for you today, as he resumes work on his two previous 6.39 custom firmwares, and bumping both to version 9.3.

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Posted Aug 19, 2011 at 3:34AM EST by Ryan F. Listed in: Wii Tags: dolphin dev team, dolphin emulator, wii homebrew
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dolphin_logoHere's the latest build of the Dolphin emulator, a Nintendo Wii and Gamecube emulator for PC.

 

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Posted Aug 19, 2011 at 3:31AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Revision 2284 of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC is now out folks.

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Posted Aug 17, 2011 at 2:48AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has published a new build of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Aug 15, 2011 at 10:20AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Aug 13, 2011 at 4:49AM EST by Ryan F. Listed in: Wii Tags: dolphin dev team, dolphin emulator
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dolphin_logoThe Dolphin Dev Team has published a new build of their Nintendo Wii and Gamecube emulator for PC, bumping it up to revision 7695.

 

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Posted Aug 12, 2011 at 2:34AM EST by Ryan F. Listed in: PSP Tags: adventure game studio, jjs, psp homebrew
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brewblu

Homebrew developer has updated his port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable, a nifty app that allows you to play some good ole' point and click adventure games on your portable handheld.

 

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Posted Aug 11, 2011 at 5:17AM EST by Ryan F. Listed in: Wii Tags: Tetris, wii homebrew, wiitriis, wilco2009
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wii-home-thumb

Homebrew developer wilco2009 has updated Wiitriis, a homebrew port of the popular tetris game for the Nintendo Wii.

 

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Posted Aug 11, 2011 at 3:48AM EST by Ryan F. Listed in: Wii Tags: dolphin emulator, dolphin team, wii homebrew
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dolphin_logoThe Dolphin Dev Team has published a new build of their Nintendo Wii and Gamecube emulator for PC, bumping it up to revision 7695.

 

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Posted Aug 10, 2011 at 1:44AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has updated their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2263.

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Posted Aug 9, 2011 at 4:13AM EST by Ryan F. Listed in: Wii Tags: ekeeke, emulator, genesis plus gx, wii homebrew
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wii-home-thumbHomebrew developer EkeEke has released a new version of Genesis Plus GX, an enhanced version of the Sega Genesis / Sega Megadrive / Sega Master System emulator for the Nintendo Wii based on Charles MacDonald's Genesis Plus project.

 

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Posted Aug 9, 2011 at 3:44AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

Here's the latest build of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable.

 

 

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Posted Aug 9, 2011 at 1:08AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbJapanese developer neur0n has updated his own custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Aug 6, 2011 at 6:41AM EST by Ryan F. Listed in: PSP Tags: kenma9123, krap-psp, psp homebrew
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brewredHomebrew coder kenma9123 has released a new version of his feature-packed homebrew application, Krap-psp.

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Posted Aug 6, 2011 at 3:40AM EST by Ryan F. Listed in: Wii Tags: dolphin emulator, dolphin team, wii homebrew
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dolphin_logoHere's the latest build of the Dolphin emulator, a Nintendo Wii and Gamecube emulator for PC.

 

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Posted Aug 5, 2011 at 1:32AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has released a new version of their Java-based PlayStation Portable emulator project for PC, bringing a slew of new features and improvements to the ever-improving PSP emulator.

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