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Posted May 26, 2012 at 10:00PM EST by Mr Ham Listed in: PS3, Xbox 360, PC Gaming Tags: assassin game, Bethesda, dishonored
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dishonoredsmallMove aside, Mr 47, there's another dark assassin game coming to town. With more rain, blood and rooftops.

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Posted Mar 13, 2012 at 7:55PM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: fifa 12, fifa 2011, fifa patch, xbox live hacks
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ealogoRemember those FIFA 11 security breaches earlier? EA want to put a stop to it.

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Feb 16, 2012 at 11:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ea games, Electronic Arts, klei entertainment, shank, shank 2
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shank2-2Harrison E just finished playing Shank 2 and he's ready for more gore...

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Posted Feb 5, 2012 at 9:45AM EST by Harrison E Listed in: PS3 Tags: David Jaffe, SCEE, Sony, twisted metal, twisted metal release date
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twistedmetalaxelLooks like Valentine's Day is no longer a special day for some...

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Posted Jan 20, 2012 at 4:30PM EST by Listed in: PS3 Tags: Bethesda, patch 1.4, skyrim
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Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.
It seems like it’s been forever since the launch of Skyrim, but millions of gamers are still spending their free time slaying dragons and “accidentally” murdering their followers. And, as is customary with Bethesda games, Skyrim still has a fair few issues interfering with players’ ability to fully enjoy the game.
The company is more than aware of Skyrim’s issues and has been working non-stop to get them fixed –especially the ever-present PS3 bug that makes the game nearly unplayable for some users. I’ll skip the analysis and go straight to the patch notes. If you’re a Skyrim fan, you’ll want to read through these:
NEW FEATURES
Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armour and clothing not displaying properly when placed on mannequins in player’s house.(PS3)
Improved compiler optimisation settings (PC)
Long term play optimisations for memory and performance (PS3)
Memory optimisations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
That’s quite a few fixes for one patch – Bethesda hopes to have 1.4 submitted for certification early next week.
[Edge]

mfsky141Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.

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Posted Dec 28, 2011 at 2:45PM EST by Harrison E Listed in: iPhone, iPad, PoV Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and  you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying  I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.

trainconductor2logoVoxel Agents new game has just hit the Android market and you better get on track.

 

 

 

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
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Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Nov 29, 2011 at 2:23PM EST by Listed in: MMORPG Tags: fangs of the fathers, hour of twilight, patch 4.3, World of Warcraft
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Here comes the next big non-expansion content update for one of the most popular MMOs in the known universe.
World of Warcraft is in a constant state of flux. Even between expansions and major content patches, the developers are always making tiny tweaks or fixing slight issues. Today’s 4.3 patch falls in the “major” category, introducing a new raid instance and dropping some brand new features on World of Warcraft players around the globe.
Here’s a brief rundown on some of the things you can expect to see in World of Warcraft Patch 4.3: Hour of Twilight:
Three new small-group instances
End Time
Well of Eternity
Hour of Twilight
Dragon Soul raid
Void Storage – to help you free up your bank
Item Transmogrification – the ability to change the appearance of weapons and items
Legendary Daggers: Fangs of the Father
Huge XP Reduction from 71 to 80
And a bunch of other stuff. You can see the full patch notes here: Patch 4.3
Are you excited about the changes found in 4.3? The XP reduction seems nice; maybe my sister will finally get to 80.
[Massively]

mfwow431Here comes the next big non-expansion content update for one of the most popular MMOs in the known universe.

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Posted Nov 24, 2011 at 8:35PM EST by QJ Staff Listed in: PS3 Tags: pkgview, ps vita homebrew, ps3 homebrew, psp 3d plugin, psp firmware extractor, psp homebrew
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vita Welcome back to the QJ Download Roundup for the week ending November 25, 2011.  This week we are showcasing three cool downloads to enhance your gaming experience.  

 

 

 

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Posted Nov 10, 2011 at 11:00AM EST by Harrison E Listed in: PS3, PoV Tags: Insomniac Games, ratchet and clank, ratchet and clank all 4 one, ratchet and clank all 4 one review
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ratchetandclankall4onelogoAll 4 One or All For Nothing as Harrison E. reviews the latest Ratchet and Clank title.

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Posted Oct 23, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3, Xbox 360 Tags: Capcom, marvel vs capcom, mvc3, umvc3, umvc3 changes
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umvc3logoThe much anticipated changes to UmvC3 have been released as the November 15th release dates gets closer.

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Posted Oct 20, 2011 at 12:10AM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
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gratuitous-tank-logo

From the creators of Gratuitous Space Battles...comes Gratuitous Tank Battles and I chat with one of those creators.

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Posted Oct 13, 2011 at 8:00PM EST by Harrison E Listed in: MMORPG Tags: beta, jc smith, the repopulation, World of Warcraft
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therepoplogoThe Repopulation is an upcoming MMO and the creator JC Smith took some time out to talk about the game and where MMORPG's are at in 2011.

 

 

 

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Posted Oct 10, 2011 at 2:00PM EST by Listed in: Xbox 360 Tags: Netflix, qwikster, reed hastings
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In light of customer anger and falling stock prices, Netflix dumps Quikster before even attempting to get it off the ground.
Less than a month ago, Netflix announced that it would be splitting its DVD and streaming services into two separate companies. Netflix would handle the online streaming part of the business, and a new entity known as Quikster would handle DVDs. As you can imagine, Netflix customers reacted forcefully against the change, upset that they’d need to manage two queues, two ratings systems, and two bills to get the same service they had already been getting for the last few years.
Netflix at first seemed determined to push on with the change, but in light of an enormous amount of customer feedback and a sudden drop in stock value, has now elected to give up on the plan. Netflix CEO Reed Hastings issued this statement this morning:
“It is clear that for many of our members two websites would make things more difficult, so we are going to keep Netflix as one place to go for streaming and DVDs. This means no change: one website, one account, one password… in other words, no Qwikster.”
It’s admirable that Netflix was able to recognize its mistake and fix it before it cost them a mountain of customers, but one also has to wonder what genius at the company actually thought people would enjoy having their services split into two separate entities. Right now, when I want to watch a specific movie, I search for it on Netflix streaming. If it’s not available, I add it to my DVD queue. With the new system, I would have to log into another website, re-search the title and add it to a completely separate queue – not really the epitome of convenience.
Whatever the original motivation, it’s nice to see that we won’t be needing a Quikster account any time soon. This has to be one of the most ill advised moves made by a company in recent memory and Netflix made a good decision by reversing the call before they injured themselves for the long term. In the meantime, the previously announced game rental feature is now left in limbo, with the service saying game rentals are “to be determined.”
What do you think of the Netflix/Quikster debacle?
Via GameTrailers

mfnetflix1In light of customer anger and falling stock prices, Netflix dumps Quikster before even attempting to get it off the ground.

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Posted Oct 9, 2011 at 2:30PM EST by Karl B. Listed in: PC Gaming Tags: red orchestra 2: heroes of stalingrad, tripwire interactive
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red-orchestra-2-box-thumbThe update comes with a variety of fixes covering everything from stats and gameplay to performance boosts.

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Posted Oct 9, 2011 at 2:46AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbNew usbdevice.prx patch for all CFWs now also available.

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Posted Oct 2, 2011 at 2:50AM EST by Mabie A. Listed in: PS3 Tags: Dylan Jobe, lightbox interactive, starhawk, Twitter
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Dylan Jobe took to his Twitter account to update awaiting fans of Starhawk of what's going on so far in the game's development.
The LightBox Interactive exec divulvged of another build coming up. "Another #Starhawk buid due for delivery to Sony. Team is working on a few bug fixes."
Apart from that, he also revealed that they've spent a good deal of this week past working on tuning flight combat. "I'm happy with the results but now my TV is covered in post-its!"  It's not much of an update, but at least we know things are chugging along just fine over at the backend of Starhawk things.
If things continue to flow smoothly for development, then they might be on the right track for a 2012 release. Meanwhile, another thing to look forward to would be the cinematics for the game, which the devs have said to be given a great deal of focus, as they believe that having good gameplay need not be at the cost of good cinematics.
If you're a Warhawk loyal fan, too, you should be rewarded with an early access for the Starhawk beta when it does come out later.
Via [Twitter]
starhawk-thumb1

Dylan Jobe took to his Twitter account to update awaiting fans of Starhawk of what's going on so far in the game's development.

 

 

 

 

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Posted Sep 28, 2011 at 12:35PM EST by Karl B. Listed in: PC Gaming Tags: cd projekt red, the witcher 2
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the-witcher-2-thumbHit the jump to see the complete list of changes.

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Posted Sep 15, 2011 at 11:39PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbHomebrew coder neur0n has updated his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

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Posted Sep 13, 2011 at 2:44AM EST by Harrison E Listed in: PC Gaming Tags: 4chan, enderman, leaks, minecraft, notch, updates
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notchyMinecraft Beta leaks...kinda...I mean it's out there, yo.

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Posted Sep 1, 2011 at 10:45PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbJapanese coder extraordinaire neur0n is back on the homebrew scene to update his latest custom firmware projects, LCFW (or Light custom firmware) and CFW 6.60 ME for the PlayStation Portable.

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Posted Sep 1, 2011 at 6:03PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Aug 9, 2011 at 4:13AM EST by Ryan F. Listed in: Wii Tags: ekeeke, emulator, genesis plus gx, wii homebrew
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wii-home-thumbHomebrew developer EkeEke has released a new version of Genesis Plus GX, an enhanced version of the Sega Genesis / Sega Megadrive / Sega Master System emulator for the Nintendo Wii based on Charles MacDonald's Genesis Plus project.

 

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Posted Aug 9, 2011 at 3:44AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

Here's the latest build of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable.

 

 

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Posted Aug 9, 2011 at 1:08AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbJapanese developer neur0n has updated his own custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Aug 5, 2011 at 5:30PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Aug 4, 2011 at 5:30PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Aug 2, 2011 at 6:50AM EST by Ryan F. Listed in: PS3 Tags: infamous, Sony, sucker punch
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infamous2-box-thumbSony has announced that they have officially acquired inFamous developer Sucker Punch Productions.

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Posted Jul 30, 2011 at 1:30AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, brink, PlayStation Network, Splash Damage, Steam, xbox live
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brink-box-thumbBethesda has also pinned down the release date of the upcoming DLC of the game.

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Posted Jul 26, 2011 at 1:33AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n updates his own custom firmwares, LCFW (or Light custom firmware) and CFW 6.39 ME, bringing it to version 9.

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Posted Jul 21, 2011 at 6:56AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n is back on the scene to release a new version of his own custom firmwares, LCFW (or Light custom firmware) and CFW 6.39 ME, this time, bringing the app to all PSP Go users.

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Posted Jul 21, 2011 at 3:34AM EST by Ryan F. Listed in: PC Gaming Tags: cd projekt red, patch, the witcher 2
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the-witcher-2-thumb

CD Projekt RED continues to enhanced its landmark RPG sequel with the release of a new patch, bringing an extensive list of new tweaks and fixes, along with a free DLC.

 

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Posted Jul 17, 2011 at 1:04PM EST by Karl B. Listed in: PC Gaming Tags: CD Projekt, the witcher 2
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the-witcher-2-thumbAlthough The Witcher 2's patch 1.3 still doesn't have a release date, CD Projekt already has a list of changes and new additions being introduced in the update.

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Posted Jul 15, 2011 at 5:00PM EST by Carl B Listed in: Nintendo 3DS Tags: art co, D3 Publisher, dream trigger 3d, Namco Bandai
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dreamtrigger3dlogoD3 Publisher's psychedelic arcade shooter is now available in Europe.

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Posted Jul 12, 2011 at 5:00PM EST by Carl B Listed in: PS3 Tags: indie, Sony, yoshida
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sony_entertainment_logoInnovation will stall if indie devs aren't supported, says Sony.

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Posted Jul 8, 2011 at 12:29AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbOne more custom firmware update for you guys, this time, courtesy of homebrew dev neur0n as he updates his own custom firmwares, LCFW (or Light custom firmware) and CFW 6.39 ME.

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Posted Jul 6, 2011 at 5:28AM EST by Ryan F. Listed in: Tags:
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brewredHomebrew developer codestation has released his own version of Game Categories Lite for 6.20 and 6.3x custom firmwares.

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Posted Jul 6, 2011 at 2:25AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, fallout: new vegas, Obsidian Entertainment, patch
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fallout-new-vegas-thumb

Just in time for the upcoming arrival of the third DLC pack of the game.

 

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Posted Jun 29, 2011 at 5:23AM EST by Ryan F. Listed in: PS3, Xbox 360 Tags: 505 Games, backbreaker vengeance, naturalmotion games, xbox live
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backbreakervengeance-thumb505 Games and NaturalMotion has released the launch trailer for Backbreaker Vengeance, the latest installment of the genre bending football sim.

 

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Posted Jun 28, 2011 at 6:06AM EST by Ryan F. Listed in: PC Gaming Tags: 2K Games, civilization v, Firaxis Games, patch, Steam
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civ5-thumbThe folks at Firaxis and 2K Games has revealed the details of the upcoming Civilization V update.

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Posted Jun 28, 2011 at 3:30AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n has updated both of his own custom firmwares, LCFW or Light custom firmware and CFW 6.39 ME.

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Posted Jun 22, 2011 at 1:09AM EST by Ryan F. Listed in: PSP Tags: aloader, ardi, homebrew enabler, psp hacks, psp homebrew, tn hen
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pspblue_thumbHomebrew coder Ardi has released an updated version of his aLoader homebrew app for 6.39 TN-A, allowing HEN users to load ISOs directly from XMB.

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Posted Jun 19, 2011 at 8:43AM EST by Karl B. Listed in: PSP Tags: codetactics, mobile assault
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psp homebrewThere's a new version of Mobile Assault out with a new tutorial mission and more.

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Posted Jun 17, 2011 at 10:34AM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
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psp homebrewHomebrew coder SnyFbSx's PSP Power Controller app has been given a quick update.

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Posted Jun 17, 2011 at 6:16AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
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pspred_thumb

Homebrew coder SnyFbSx has released a new version of PSP Power Controller, a handy homebrew plugin that allows users to create shortcuts in order to access several features of their handheld.

 

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Posted Jun 12, 2011 at 4:20PM EST by Karl B. Listed in: PoV Tags: modding, mods
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pc-gaming-thumbModders, I salute you.

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Posted Jun 4, 2011 at 5:30PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Jun 4, 2011 at 4:31AM EST by Ryan F. Listed in: PSP Tags: hardhat, psp ftw, psp homebrew
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pspred_thumb

Homebrew coder hardhat has dropped by our forums to release a new version of PSP FTW! 2D, his homebrewed online game for the PSP.

 

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Posted Jun 3, 2011 at 5:30PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
Ó

nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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