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| Your search for Final mix located the below Final mix Search Results. The Final mix Search Results are returned from stories QJ publishes stories covering Final mix news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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Nothing is more cool in the videogame world than rap music and fake leaks. Apart from rap music and real leaks, of coure. And that's what I might be showing you.
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ZeniMax Online tries to put out some of the rage fires lit by fans regarding its upcoming TES MMO. Not sure if it worked.
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.
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Find out what your fellow readers were talking about in this week’s edition of the mash.
It’s been an interesting week in the world of games, with everything from a stupid PETA scandal to swirling rumors regarding the next console generation. If you haven’t had time to check in on QJ over the last few days, don’t worry – we’ve compiled five of the most commented/jumped/contested posts from the last week for your viewing pleasure. Oh! And we have a new Comment of the Week. Party!
Here they are, in no certain order:
PETA Upset Again, This Time Over Mario
This post addresses PETA’s most recent video game complaint, regarding Super Mario 3D Land’s Tanooki suit. The organization argues that this furry Mario accessory sends the message that it’s okay to wear fur, and they’ve even gone so far as to make their own game where you play as a bloody Tanooki trying to save your skin. Predictably, commenters found this to be a very, very dumb thing.
Next-Gen Consoles On the Way
With Microsoft expected to announce the Loop/720 next year and the Wii U already on the way, next-gen rumors are flying all over the place. Most recently, we learned that a major Sony studio is already developing games with PS4 specs. Comments are a mixed bag here, with some readers excited, some dubious, and some very angry with me for even mentioning the phrase “PlayStation 4.”
Final Fantasy XV May Not Be Turn-Based
One of the producers of the Final Fantasy franchise has gone on record regarding the game shifting away from its turn-based roots, prompting a mix of comments from dismayed to excited. The post also discusses the future of the Final Fantasy franchise. The franchise has hit some rocky times as of late, so the next game (FFXIII-2) has a lot to fix.
PSN Shutting Down at Night for Young Korean Gamers
In Korea, games are serious business. They have a full-fledged professional gaming scene and thousands of people line up to watch the pros go at it. With intense gaming schedules being a part of many young Koreans, the government has instituted a law that forces gamers to log off for six hours a night. Sony is obliging by shutting their service down, and most commenters seem to agree that the law has potential. Weird.
Saints Row the Third Breaks Promise of PS3 Exclusive Content
THQ stated that the PS3 version of Saints Row the Third would have exclusive content, but unfortunately no on in the gaming community seems to have tracked it down. All versions of the game are essentially identical, and THQ didn’t have much to say on the subject. Commenters mostly agree that when a company says it’s going to do something, it should follow through.
So there’s your mash-up. Read ‘em and get to commenting. And, before I forget, it’s time to hand out the very serious and important “Comment of the Week.” This week’s winner is xnamkcor, for his/her comment on the PETA post:
“’PETA claims that the Tanooki suit sends the message that it’s okay to wear fur’
If there was anything I ever agreed with PETA about, it's that furries are bad.”
I think we can all agree with that one.
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Haven’t had enough Battlefield 3 news yet? Then check out this update on multiplayer maps! Paris never looked so good.
As I said earlier in the week, it’s inevitable that we’re going to see a massive push of Battlefield 3 information in the final weeks before its release. With the beta over, EA needs a steady stream of information to keep people talking about the title. So, today over on the official Battlefield blog, they’ve gone ahead and released some information on the nine multiplayer maps that will be included at launch.
Here’s the breakdown on a few of the maps, but you should check out the BF3 blog for the screenshot gallery and further details:
OPERATION FIRESTORM
One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.
OPERATION MÉTRO
Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.
TEHRAN HIGHWAY
One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.
DAMAVAND PEAK
Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.
I certainly appreciate the information, but I’m not sure it’s possible for me to be more excited about the game. What about you?
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This week's North American PlayStation Store update is now live folks, bringing us a slew new contents including the PSN release of The Baconing, a demo of God of War: Origins Collection for PS Plus subscribers, the Mortal Kombat Arcade Kollection and the downloadable PSP release of Madden 12.
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