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Final mix Search Results

Your search for Final mix located the below Final mix Search Results. The Final mix Search Results are returned from stories QJ publishes stories covering Final mix news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 27, 2012 at 7:45PM EST by Mr Ham Listed in: PC Gaming, Xbox 360 Tags: bungie, gameplay footage, halo 4, videogame leaks
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halo4gameplaysmallNothing is more cool in the videogame world than rap music and fake leaks. Apart from rap music and real leaks, of coure. And that's what I might be showing you.

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Posted May 21, 2012 at 2:32PM EST by Todd B Listed in: MMORPG Tags: Bethesda, EA, elder scrolls, elder scrolls online, Matt Firor, zenimax online
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tesos1ZeniMax Online tries to put out some of the rage fires lit by fans regarding its upcoming TES MMO. Not sure if it worked.

 

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Posted Apr 5, 2012 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: 0x10c, minecraft, mojang, notch, scrolls
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notchySo he hit it out of the park with Minecraft and Scrolls is on it's way, but what is 0x10c?

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Posted Apr 1, 2012 at 8:55PM EST by Harrison E Listed in: PS Vita Tags: a-men, assault armies, bloober, japanese vita, kemco, Sony
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a-menFinally waiting for a strategy army game for Vita? Better start saying A-Men!

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Posted Mar 31, 2012 at 10:00AM EST by Harrison E Listed in: PS3 Tags: journey, PlayStation Network, psn, Sony, thatgamecompany
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journeythumbCan you guess what game has topped the PSN sales charts. It's amazing what an original concept, fun gameplay, good marketing and word of mouth can do.

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Posted Mar 21, 2012 at 12:00PM EST by Harrison E Listed in: PS3 Tags: Interview, Other Ocean Interactive, sara guiness, South Park, south park games, xbla
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tenormangingerHarrison E talks to Sara Guinness, Senior Producer on the upcoming South Park game, Tenorman's Revenge.

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Posted Mar 10, 2012 at 11:45AM EST by Harrison E Listed in: PC Gaming Tags: eric wolpaw, Portal, portal 2, Steam, valve, writing in games
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portal2The multi-award winning Portal 2 story had a a lot of editing...

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Posted Mar 7, 2012 at 2:37PM EST by Todd B Listed in: PS3 Tags: armoured kill, battlefield 3, bf3, close quarters, DICE, end game
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bf3clas1DICE wants to expand on its popular shooter with more than new geography.

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Posted Mar 5, 2012 at 10:45AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: army of four, army of two, Electronic Arts
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army_of_two_01_1600x1200Those Army of Two co-op games are getting a sequel...and bringing two more to the party.

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Posted Feb 28, 2012 at 11:10AM EST by Brett Huffman Listed in: PC Gaming, Xbox 360 Tags: cd projekt red, the witcher 2: assassin of kings enhanced edition, witcher 2 dark edition
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witcher-2_picWith many already saying that The Witcher 2: Assassin of Kings may rank up there with BioWare and Bethesda's RPGs, let's take a look at the game's latest trailer.

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Posted Feb 27, 2012 at 10:15AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: battlefield 3, binary domain, modern warfare 3, syndicate, the jak and daxter trilogy, ufc undisputed 3
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ps3-vs-xbox-360UFC Undisputed 3 manages to hold on to the belt for the second week in a row, but Syndicate and The Jak and Daxter Trilogy enter the fray to varying results. Read on to find out how they did.

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Posted Feb 25, 2012 at 9:30PM EST by Mr Ham Listed in: PS3, PoV Tags: hd collection, silent hill 2, tackling gaming greats
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sh2smallThe colourful worlds of Ocarina Of Time are drained through a syringe as we enter Silent Hill...

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Posted Feb 22, 2012 at 10:00AM EST by Harrison E Listed in: PS3 Tags: rcr, retro city rampage, vblank studios, WiiWare, xbla
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retrocityrampagepressWhat may be the game of the year for 2012 is finally leaving behind those wussy consoles and coming to blow up in your face with Sony.

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Posted Feb 21, 2012 at 9:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: battlefield 3, final fantasy xiii-2, modern warfare 3, ufc undisputed 3
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ps3-vs-xbox-360For weeks and months, things had been pretty static in the top ranks. Then came a crop of new games, including FF XIII-2, KoA: Reckoning, and the MGS: HD Collection. This week a new game has come along and knocked them all the eff out.

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Posted Feb 15, 2012 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: diggles, dredmor, dungeons of dredmor, gaslamp games
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gaslamp_logoCreators of Dungeons of Dredmor spoke with Harrison E this week about their awesome dungeon crawler, writing for games and their upcoming secret project codenamed Odin...

 

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Posted Feb 7, 2012 at 3:58PM EST by Listed in: PS3 Tags: EA, ssx
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Things have taken a decidedly dubstep turn in the world of SSX.
The music of SSX has long been one of the franchise’s most memorable features, and EA is continuing that trend with the latest iteration of the game. SSX is scheduled for release on February 28, but thanks to Game Informer, we have a sneak peek of what songs made the soundtrack’s final cut.
Here are the songs you can expect to hear while storming down the slopes:
See anything you like? There’s a pretty big mixture of music types in there, which is good news for people who may not want to listen to endless drops from Skrillex. Then again, we’ll have to see how all of the games feel in-game. The music remixes itself based on player actions, which means some music may make more sense in-game than out.
You can purchase the SSX soundtrack on iTunes, if that’s something you’re into.

mfssx122Things have taken a decidedly dubstep turn in the world of SSX.

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Posted Jan 31, 2012 at 8:25PM EST by Mr Ham Listed in: PS3 Tags: Konami, simpsons playstaion plus, the simpsons arcade game, the simpsons on psn
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simpsonsmsmallBetter than Bonestorm?

 

 

 

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Posted Jan 26, 2012 at 6:00AM EST by Harrison E Listed in: Tags: Croteam, devolver entertainment, indie royale, serious sam
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indieroyaleThe latest Indie Royale bundle is gonna show you how shooters are meant to be done.

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Posted Jan 21, 2012 at 11:33AM EST by Harrison E Listed in: PS3 Tags: ea fifa street, FIFA, fifa street preview
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ea_sports_thumbThanks to the awesome guys at EA Sports Australia. Harrison E got a chance to check out the soon to be released FIFA Street and check out all the new features.

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Posted Jan 9, 2012 at 8:00AM EST by Harrison E Listed in: Wii Tags: Legend of Zelda, nintendo concert, skyward sword, symphony of the godesses
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zelda-linkThat's right here all of your favorite musical classics live and in concert.

 

 

 

 

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Dec 28, 2011 at 2:45PM EST by Harrison E Listed in: iPhone, iPad, PoV Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and  you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying  I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.

trainconductor2logoVoxel Agents new game has just hit the Android market and you better get on track.

 

 

 

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Posted Dec 15, 2011 at 11:25AM EST by Brett Huffman Listed in: Xbox 360 Tags: capcom digital collection, xbla, Xbox Live Arcade
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capcom_digitalcollectionThe Capcom Digital Collection, a disc featuring 8 hits from Xbox Live Arcade, is coming out next spring and will only be available on the Xbox 360.

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Posted Dec 9, 2011 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: bill stiernberg, breath of death vii, cthulu saves the world, zeboyd games
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ctu1Co-creator of indie RPG’s Cthulu Saves the World and Breath of Death VII, Bill Stiernberg talks to Harrison E about working on RPG’s, pirates and Microsoft.

 

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Posted Dec 3, 2011 at 3:00PM EST by Harrison E Listed in: PC Gaming Tags: dear esther, Half Life 2, indie fund, playism, q.u.b.e, Steam, toxic games
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indiefundAnd hopefully many more...

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Posted Dec 3, 2011 at 9:30AM EST by Listed in: PS3 Tags: ffxiii-2, final fantasy xiii-2, Square Enix, Ubisoft
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Assassin’s Creed is coming to Square Enix’s upcoming RPG epic. Yes, really.
Downloadable content certainly has a way of making you question the good sense of developers. Most of the time a DLC pack makes sense, but every now and then, a game company does something that really makes you scratch your head.
Case in point, Square Enix just announced that Final Fantasy XIII-2 players will have a very special costume available for purchase and download, that of Ezio Auditore da Firenze. Fans of the Assassin’s Creed franchise will immediately recognize the name, for Ezio is one of the most important characters in the Assassin’s Creed world.
Ezio’s costume will be an optional outfit for one of the new characters introduced in FFXIII-2, Noel Kreiss. FFXIII-2 is already stacking up an impressive list of DLC content, with weapons, costumes, and boss battles confirmed for the game months before its actual release. While it may not make since to western gamers to mix Ubisoft and Square Enix games, the two companies are pretty tight in Japan – Square Enix is the primary distributor for Ubisoft games. Square Enix is apparently a big deal in Japan; they also distributed Modern Warfare 3.
Look for the downloadable Ezio outfit to show up sometime after the launch of Final Fantasy XIII-2 (duh), which is scheduled for release sometime in early 2012. There’s no further information on whether it will be free, an exclusive, or what, so stay tuned for future updates.
[GamePro]

mfffxxiac1Assassin’s Creed is coming to Square Enix’s upcoming RPG epic. Yes, really.

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Posted Nov 26, 2011 at 8:00AM EST by Listed in: Xbox 360 Tags: battlefield 3, call of duty, EB Games, GameStop, Infinity Ward
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If you’ve been busy with holiday preparations or fighting off dragon invasions, here are some things you may have missed.
It’s been a somewhat busy week for the games industry, though most of the news has to do with titles that have already been released rather than things that are about to come out. We’re fast approaching the end of the crazy rush of releases and people seem to be settling down into their gaming habits.
Modern Warfare, Battlefield and Skyrim dominated the news this week, and plenty of commenters stormed our posts to let their voices heard. So without further ado, here’s your:
Infinity Ward Swings the MW3 Banhammer
Modern Warfare 3 has been out since the 8th, and lead creative strategist Robert Bowling has confirmed that Infinity Ward has already banned over 1,600 players for cheating, hacking and glitching. Most people seem pretty happy about Infinity Ward’s commitment to stopping cheating, but some commenters can’t resist another chance to take pot shots at the Call of Duty franchise.
PS3 Battlefield 3 Owners Getting Battlefield 1943
Sony’s Jack Tretton announced that the PS3 version of Battlefield 3 would come packed with Battlefield 1943, but that bonus failed to materialize. Some gamers filed a class action lawsuit against EA (which I still don’t understand), and faced with intense media pressure and the ire of Battlefield fans everywhere, the developer caved. So, free Battlefield 1943 for everyone!
EB Games Canada Dropping Pre-Owned Games
There is a rumor floating around the retail games industry that EB Games, a subsidiary of GameStop, is planning to mix its used and new games together. The familiar yellow “used” tags will be replaced with white “used” tags, so while the games will still be noted as used products, the similar labels may confuse less savvy gamers. We’re still waiting to see how this story plays out.
Skyrim Map Contains all of Tamriel
One gamer’s realization that the entire landmass of Tamriel is built into the map for Elder Scrolls V: Skyrim led us to wonder why exactly the content was included. Some venture it’s intended as a resource for modders, some think it’s just to add realism to the environment, and some think it’s for potential DLC content down the road. What do you think?
Square Enix: We Want a Final Fantasy Every Year
Square Enix was apparently unhappy with the development time of Final Fantasy XIII and is hoping to up their release schedule to something more along the lines of Assassin’s Creed or Call of Duty. There seem to be people on both sides of this particular post, some excited about more frequent Final Fantasy games, others concerned about the quality loss that may occur as the result of such a cramped development schedule.
So there are your most commented posts of the week. And, as is now tradition, it’s time to award one lucky reader the prestigious “Comment of the Week” award. This week’s award goes to Harv_ironlung, for his very thoughtful and poignant response to Keith Vaz: Ban Call of Duty:
Keith vaz is twat
Well said, Harv_ironlung. I don’t think I could have said it any better myself.

MFMASH31If you’ve been busy with holiday preparations or fighting off dragon invasions, here are some things you may have missed.

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Posted Nov 19, 2011 at 7:00AM EST by Listed in: Wii Tags: final fantasy xv, PETA, saints row the third
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Find out what your fellow readers were talking about in this week’s edition of the mash.
It’s been an interesting week in the world of games, with everything from a stupid PETA scandal to swirling rumors regarding the next console generation. If you haven’t had time to check in on QJ over the last few days, don’t worry – we’ve compiled five of the most commented/jumped/contested posts from the last week for your viewing pleasure. Oh! And we have a new Comment of the Week. Party!
Here they are, in no certain order:
PETA Upset Again, This Time Over Mario
This post addresses PETA’s most recent video game complaint, regarding Super Mario 3D Land’s Tanooki suit. The organization argues that this furry Mario accessory sends the message that it’s okay to wear fur, and they’ve even gone so far as to make their own game where you play as a bloody Tanooki trying to save your skin. Predictably, commenters found this to be a very, very dumb thing.
Next-Gen Consoles On the Way
With Microsoft expected to announce the Loop/720 next year and the Wii U already on the way, next-gen rumors are flying all over the place. Most recently, we learned that a major Sony studio is already developing games with PS4 specs. Comments are a mixed bag here, with some readers excited, some dubious, and some very angry with me for even mentioning the phrase “PlayStation 4.”
Final Fantasy XV May Not Be Turn-Based
One of the producers of the Final Fantasy franchise has gone on record regarding the game shifting away from its turn-based roots, prompting a mix of comments from dismayed to excited. The post also discusses the future of the Final Fantasy franchise. The franchise has hit some rocky times as of late, so the next game (FFXIII-2) has a lot to fix.
PSN Shutting Down at Night for Young Korean Gamers
In Korea, games are serious business. They have a full-fledged professional gaming scene and thousands of people line up to watch the pros go at it. With intense gaming schedules being a part of many young Koreans, the government has instituted a law that forces gamers to log off for six hours a night. Sony is obliging by shutting their service down, and most commenters seem to agree that the law has potential. Weird.
Saints Row the Third Breaks Promise of PS3 Exclusive Content
THQ stated that the PS3 version of Saints Row the Third would have exclusive content, but unfortunately no on in the gaming community seems to have tracked it down. All versions of the game are essentially identical, and THQ didn’t have much to say on the subject. Commenters mostly agree that when a company says it’s going to do something, it should follow through.
So there’s your mash-up. Read ‘em and get to commenting. And, before I forget, it’s time to hand out the very serious and important “Comment of the Week.” This week’s winner is xnamkcor, for his/her comment on the PETA post:
“’PETA claims that the Tanooki suit sends the message that it’s okay to wear fur’
If there was anything I ever agreed with PETA about, it's that furries are bad.”
I think we can all agree with that one.

mfmashup21Find out what your fellow readers were talking about in this week’s edition of the mash.

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Posted Nov 17, 2011 at 2:06PM EST by Harrison E Listed in: PS3 Tags: hardboiled chicken, qj interview, ratloop, rocketbirds, rocketbirds:hardboiled chickens, sandra podaag
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ratlooplogoRatLoop Studios has made one of the most exciting and interesting indie titles and all of it stemming from an old flash animation. Harrison E. talks to Sian Yue Tan about the recently released Rocketbirds: Hardboiled Chickens.

 

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 15, 2011 at 4:34PM EST by Listed in: iPhone Tags: angry birds, ipad games, scribblenauts
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It’s the end of an era as a game besides Angry Birds finally sits at the top if the iPhone heap. And, it’s Scribblenauts!
Angry Birds may have over 500 million downloads, but it couldn’t possibly hold the top sales slot forever. Today it looks like the game’s time has finally come, with the App Store chart reporting that Scribblenauts Remix has officially taken the number one position.
For those keeping score, the current top three are Scribblenauts Remix, Angry Birds and Fruit Ninja.
The iOS version of Scribblenauts brings levels from both the original game and it only sequel so far, Super Scribblenauts. 5th Cell also added ten new levels to the game to keep it interesting for old players trying out new devices.
Speaking as someone that downloaded Scribblenauts Remix onto my iPad, I can say that the game was practically made for the device. I’m sure it feels equally natural on the iPhone. It’s nice to see an awesome game getting a little love; I think we were all a little tired of Angry Birds steamrolling everything. But, there’s no indicator of how long this pop may last.
Did you pick up Scribblenauts Remix? What did you think?
Via Edge

mfscribblenautssale1It’s the end of an era as a game besides Angry Birds finally sits at the top if the iPhone heap. And, it’s Scribblenauts!

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Posted Nov 10, 2011 at 11:00AM EST by Harrison E Listed in: PS3, PoV Tags: Insomniac Games, ratchet and clank, ratchet and clank all 4 one, ratchet and clank all 4 one review
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ratchetandclankall4onelogoAll 4 One or All For Nothing as Harrison E. reviews the latest Ratchet and Clank title.

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Posted Oct 15, 2011 at 7:38AM EST by Harrison E Listed in: PS3 Tags: game charts, Insomniac Games, NPD, ps3, resistence 3
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resistance3_doomsdayThe NPD has said the latest iteration sold under expectations with only 180 thousand copies.

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Posted Oct 13, 2011 at 3:08PM EST by Listed in: PC Gaming Tags: battlefield 3, DICE, EA, multiplayer maps
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Haven’t had enough Battlefield 3 news yet? Then check out this update on multiplayer maps! Paris never looked so good.
As I said earlier in the week, it’s inevitable that we’re going to see a massive push of Battlefield 3 information in the final weeks before its release. With the beta over, EA needs a steady stream of information to keep people talking about the title. So, today over on the official Battlefield blog, they’ve gone ahead and released some information on the nine multiplayer maps that will be included at launch.
Here’s the breakdown on a few of the maps, but you should check out the BF3 blog for the screenshot gallery and further details:
OPERATION FIRESTORM
One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.
OPERATION MÉTRO
Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.
TEHRAN HIGHWAY
One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.
DAMAVAND PEAK
Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.
I certainly appreciate the information, but I’m not sure it’s possible for me to be more excited about the game. What about you?

mfbfp1Haven’t had enough Battlefield 3 news yet? Then check out this update on multiplayer maps! Paris never looked so good.

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Posted Oct 13, 2011 at 1:05AM EST by Harrison E Listed in: PC Gaming Tags: charity, humble bundle, space chem, trauma
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humblethumbWho knew a turn-based spy shooter, some wizards and a woman in a hospital could help charity?

 

 

 

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Posted Oct 11, 2011 at 5:17AM EST by Ryan F. Listed in: PoV Tags: BioWare, Electronic Arts, mass effect 3
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mass-effect-3-logo-thumb

Earlier today, Bioware finally confirmed that Mass Effect 3 will have a multiplayer component. A not so surprising announcement, but yet sparked a mixed reaction from its loyal fan base.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 13, 2011 at 4:20PM EST by Karl B. Listed in: PSP Tags: Atlus, ghostlight, shin megami tensei: persona 2: innocent sin
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persona-2-is-box-thumbIt's oh so awesomely red!

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Posted Sep 12, 2011 at 12:03PM EST by Karl B. Listed in: PSP Tags: Atlus, shin megami tensei: persona 2: innocent sin
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persona-2-is-box-thumbOr, How to Deal with Demons 101.

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Posted Sep 5, 2011 at 1:17AM EST by Harrison E Listed in: PS3, Xbox 360, PC Gaming Tags: Australia, doom, fallout, Germany
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doom1The classic first person shooter finally gets what it deserves...ummm...an appropriate audience?

 

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Posted Sep 2, 2011 at 3:43AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: burnout crash, Criterion Games, Electronic Arts, PlayStation Network, xbox live
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burnout-crash-thumbEA has finally pinned down the released date for Criterion's retrofitted racer, Burnout Crash.

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Posted Sep 1, 2011 at 2:35PM EST by Carl B Listed in: Nintendo 3DS Tags: mario, Metroid, Nintendo, Zelda
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Nintendo_3DS_logoThe first round of Nintendo 3DS ambassador titles have released in all regions.

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Posted Aug 30, 2011 at 9:24PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

This week's North American PlayStation Store update is now live folks, bringing us a slew new contents including the PSN release of The Baconing, a demo of God of War: Origins Collection for PS Plus subscribers, the Mortal Kombat Arcade Kollection and the downloadable PSP release of Madden 12.

 

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Posted Aug 10, 2011 at 8:49PM EST by Harrison E Listed in: PC Gaming Tags: braid, humble indie bundle, minecraft, vvvvv
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humblethumb

 The bundle may be over but the fun is just about to begin

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Posted Aug 10, 2011 at 6:46AM EST by Ryan F. Listed in: PC Gaming, PS3 Tags: doublesix games, gamescom 2011, strike suit zero
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strike_suit_thumbTake some Zone of the Enders and mix it up with a bit of Macross and Mobile Suit Gundam, and what do you get? It's doublesix games' upcoming mecha title, Strike Suit Zero.

 

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Posted Jul 27, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Head's up to all PlayStation fanatics in Europe, here is you weekly dose of PlayStation Store goodness.

 

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Posted Jul 20, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

This week's European PlayStation Store update is now live folks, bringing a slew of new contents, special offers and more.

 

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Posted Jun 7, 2011 at 11:12PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagCheck out the list of new contents that is now available in the US PlayStation Store.




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Posted Jun 3, 2011 at 8:41PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagAs promised, Sony has rolled out another round of PlayStation Store update to make up for the lost time because of the month-long PSN downtime.




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