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Final burn Search Results

Your search for Final burn located the below Final burn Search Results. The Final burn Search Results are returned from stories QJ publishes stories covering Final burn news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 14, 2012 at 12:11PM EST by Todd B Listed in: PC Gaming Tags: GameStop, Steam, steam wallet, valve
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steamw1GameStop embraces digital distribution, as long as there’s something in it for them. Surprise!

 

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Posted Apr 16, 2012 at 3:46PM EST by Todd B Listed in: PS3 Tags: battlefield 3, battlelog, battlelog app, EA, ios
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BL1If the novelty of Battlelog has yet to wear off for you, EA has a brand new way for you to stay engaged with your pretend soldier.

 

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Posted Apr 6, 2012 at 9:30AM EST by Brett Huffman Listed in: PS3 Tags: lightbox interactive, starhawk, warhawk
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starhawk_coverartEveryone said the Starhawk beta was awesome, but what about the actual game? Well, judging from this video it looks like it indeed will be.

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Posted Mar 31, 2012 at 3:35PM EST by Brett Huffman Listed in: PS3, PC Gaming, Xbox 360 Tags: game machine studios, little orbit, mistborn: birthright
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mistborn_announcementBut this time, it's set in the pre-established world of Brandon Sanderson's novels. Will this just be another fantasy retread or something to rival the mighty Skyrim?

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Posted Mar 28, 2012 at 11:00AM EST by Harrison E Listed in: PS3 Tags: burnout, burnout paradise, car combat, carmaggedon, destruction derby, road rash, Sony, sound off, twisted metal, twisted metal black, vehicular combat games
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twistmetalblackI know Twisted Metal just got rebooted, but do you remember Carmaggedon and Destruction Derby?  Who reigns supreme in the arena of destruction, vehicles and burnt rubber?

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Posted Mar 22, 2012 at 2:00PM EST by Harrison E Listed in: PoV, PS3 Tags: David Jaffe, egoraptor, gaming television, the tester, videogame shows
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thetesterlogoWith the finalé in less than a week, here are five problems with the reality gamer series The Tester and how we can fix the show for the next season and hopefully get better results than some of the latest videogame movies that have come out recently.

 

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Posted Mar 21, 2012 at 1:56PM EST by Todd B Listed in: PS3 Tags: game, game group
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games1The UK retailer enters administration as its shares are suspended from the London Stock Exchange.

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Posted Mar 1, 2012 at 8:43PM EST by Harrison E Listed in: PS3 Tags: Big Huge Games, dlc, ea games, kingdom of amalur, review, studio 38
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kingdoms-of-amalur-reckoning-thumbSome people think it's the Skyrim killer, but what is Kingdom of Amalur really?

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Posted Feb 28, 2012 at 10:00AM EST by Harrison E Listed in: PC Gaming Tags: alpha funding, dungeon crawler, kia, kot in action, notch, tom, tomes of mephistopheles
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tonesdLet's delve into the secret Tomes of Mephistopheles.

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Posted Feb 22, 2012 at 10:00AM EST by Harrison E Listed in: PS3 Tags: rcr, retro city rampage, vblank studios, WiiWare, xbla
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retrocityrampagepressWhat may be the game of the year for 2012 is finally leaving behind those wussy consoles and coming to blow up in your face with Sony.

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Posted Feb 13, 2012 at 6:00PM EST by Listed in: PC Gaming Tags: blizzard entertainment, Monopoly, risk, Starcraft, World of Warcraft
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mikemonosmallIn a move that should surprise absolutely no one, Blizzard Entertainment has just announced that they’ll be releasing World of Warcraft Monopoly and StarCraft RISK. This puts the two video game franchises in the elite company of other ridiculous sellouts, such as Star Wars, Lord of the Rings, and the Chicago Bears.

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Posted Feb 9, 2012 at 7:30PM EST by Listed in: PS3, PC Gaming Tags: final fantasy xiv, Square Enix
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mifinalsmallSquare Enix consolidates FFXIV servers, which could be problematic for the 20 people still playing.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 21, 2012 at 8:44AM EST by Harrison E Listed in: PC Gaming Tags: Intel, intel core, overclocking, performance tuning cover
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intelFor hardcore PC Gamers it looks like your time has come to get some Intel Motherboards and burn them to a crisp.

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Dec 29, 2011 at 11:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PoV Tags: bethesda software, breath of death, dark souls, Final Fantasy, From Software, jrpg, new vegas, rpg, wrpg, zeboyd games
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darksouls

Harrison E takes a slightly analytical look into the realm of JRPG's and RPG's in general after a trek into Demon's Souls. 

 

 

 

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Posted Dec 20, 2011 at 1:01PM EST by Listed in: Nintendo 3DS Tags: Kingdom Hearts, nintendo 3ds, Square Enix
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Square Enix finally confirms that its latest collaboration with Disney will hit shelves in Europe and North America.
Kingdom Hearts is apparently about to celebrate its tenth anniversary (feel old?), and Square Enix and Disney are looking to mark the event with an all-new game in the franchise. This new title, slated for a 2012 release on the Nintendo 3DS, will mark the beginning of the end for the current Kingdom Hearts saga.
Square isn’t talking much about the game beyond that it will serve as the first part of the final chapter in the narrative that’s been running for the last couple of games, and that they’re excited to see what the Nintendo 3DS can do in terms of making the experience feel familiar, yet new. Some confirmed features include dual protagonists, new worlds, new creatures and “free-flow” action, whatever that means.
We knew this game was set for release in Japan, but it’s nice to get confirmation that the game will see release here in the States and over in Europe. Kingdom Hearts has a strong fan base – it will be interesting to see if the franchise spurs any new 3DS sales.
Look for Kingdom Hearts 3D sometime next year – that’s about as specific as we can get right now.
Are you excited for a new Kingdom Hearts game, or is the choice of device going to keep you away from this chapter?
[RPG Site]

mfkingh1Square Enix finally confirms that its latest collaboration with Disney will hit shelves in Europe and North America.

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Posted Dec 19, 2011 at 6:00AM EST by Harrison E Listed in: PC Gaming Tags: blackwell trilogy, dino d-day, eets, indie royale, the oil blue
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Indie Royale Xmas Bundle is here!
A week left till christmas, a week left till the bundle ends...coincidence?
Christmas is a time of giving and what better gift to give - other than charity - as Nazi-controlled dinosaurs. Yes, you heard right, the game Dino D-Day is apart of the latest Indie Royale Bundle, also with four other games, for the (currently low price of $4...now $4.02, now $4.05) yeah, that price won't last long.
The games in the new bundle are:
The entire Blackwell Trilogy remastered in HD. The private eye game puts you in the hardboiled streets of the 1930's as Rosa Blackwell tracks down a killer in this compelling and visually intriguing action-adventure game.
Eets, from the creators of Shank, this adorably crazy platform puzzler will have you jumping and awwing at the great fun that can be had with this little bit of white and fuzzy evil.
The Oil Blue is an oddly addictive and fun game about the oil trade. Now before you slam your door on the way out, the game is satirically placed during an oil crisis and you have to keep pilfering the land over and over again and managing oil prices. The game is really fun and strategically well developed with simple menu systems and
Finally and definitely not least is Dino D-Day. Nazi's, dinosaurs, FPS, what more could ask for. The game has redefined first person shooters and we will hopefully see a new trend of dinosaurs to take over the current plague (pardon the pun) of zombie mods, we're seeing.
So whilst the Humble Bundle may have burnt you out, make sure you pick up the Xmas bundle from our good friends at IndieRoyale.com. http://www.indieroyale.com/

indieroyaleA week left till Christmas, a week left till the bundle ends...coincidence?

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Posted Dec 15, 2011 at 12:00PM EST by Harrison E Listed in: PS3, Xbox 360, PoV Tags: Digital Reality, psn, review, skydrift, xbla
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skydrift-review-combatHarrison E takes to the skies in the new aircraft racer Skydrift. But will it take flight or crash and burn?

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Posted Dec 11, 2011 at 8:17AM EST by Harrison E Listed in: PC Gaming Tags: GSC Game World, shadow of chernobyl, stalker, stalker 2
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Leaked Stalked 2 Art

The Stalker Developers may be closing down, was this what they were working on?
The Stalker series is known for having some of the most realistic style of gameplay this side of Minecraft. The game drops you in a nuclear ravaged wasteland and shakes you till you cry in the middle of a country side surrounded by nuclear powered dogs. The game's subsequent releases such as Clear Sky opened up the game even further to what was going on in the radioactive landscape, but a sequel is what most people were hankering for.
Now with rumours of GSC closing down it may be that those holding out for Stalker 2, may be holding out forever. The news so sudden, most people think that may be just a downsizing of the company, but it may be the final notice for GSC Game World. I feel bad because the Stalker series was so fantastically detailed and difficult, more games should have learnt from STALKER rather than move away from it.
Anyway, the original game is still fairly cheap on Steam and here are some leaked art for the game thanks to the guys at Rock Paper Shotgun...
If this is the end of GSC Game World, it's gonna be a damn shame that a game that could have looked like this will never be made.

stalker1The Stalker developers may be closing down.  Was this what they were working on?

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Posted Dec 4, 2011 at 2:00PM EST by Harrison E Listed in: Xbox 360 Tags: Game Informer, matt stone, Obsidian Entertainment, South Park, south park rpg, trey parker
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obsidian-entertainment-logoFrom a leaked copy of Game Infromer, a giant half-chicken, half-squirrel.

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Posted Dec 1, 2011 at 1:36PM EST by Listed in: Xbox 360 Tags: final fantasy vi, fortune street, just dance, mario kart 7, oregon trail
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Did you know games are still coming out? Find out what’s hitting shelves in the upcoming week.
The holiday games rush is slowly closing off, with most of the huge AAA titles already on shelves. But that doesn’t mean there aren’t a few big releases remaining in the calendar year, especially if you’re a Nintendo 3DS owner or a patient PC player.
So, without further ado, here’s this week’s edition of:
Mario Kart 7
3DS
ESRB Everyone
Nintendo
Fortune Street
Wii
ESRB Everyone
Square Enix
The Adventures of Tin Tin: The Game
Wii, 3DS, PS3, Xbox 360
ESRB Everyone
Ubisoft
Just Dance 3
PS3, Xbox 360, Wii
ESRB Everyone
Ubisoft
Doctor Lautrec and the Forgotten Knights
3DS
ESRB Everyone
Konami
Oregon Trail
3DS, Wii
ESRB Everyone
Crave
Final Fantasy VI
PSN
ESRB Teen
Square
Those are your major releases for the week. It’s not much, but Mario Kart 7 and Final Fantasy VI should help you burn some of those winter days away.

mfonshelvesdec1Did you know games are still coming out? Find out what’s hitting shelves in the upcoming week. 

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Posted Nov 27, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3 Tags: chris molina, ps3 fighting games, sony rumours, sony smash bros, superbot, title fight
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sonysmashwhisperSony appears to be pressing ahead with development of Super Smash Bros. 'esque' title for their Playstation console.

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Posted Nov 17, 2011 at 10:55AM EST by Listed in: Xbox 360 Tags: arkham city, oh shelves, serious sam, skyward sword, tekken hybrid
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There’s a lot of good stuff coming your way this week, assuming you’re not already burned out on this fall’s releases.
Skyrim finally launched last week, and it’s on track to make a massive pile of money. But for some RPG fans, the title of the year comes next week in the form of The Legend of Zelda: Skyward Sword. PC owners will finally get a chance to explore Arkham City, and wrestling fans get a new wrestling game.
We’ve got all the titles to look forward to in this week’s edition of:
Here are the big launches coming your way next week. Which one will you choose?
The Legend of Zelda: Skyward Sword
Wii
ESRB Everyone
Nintendo
Batman: Arkham City
PC
ESRB Teen
Rocksteady
Tekken Hybrid
PS3
ESRB Teen
Namco Bandai
WWE ‘12
PS3, Xbox 360, Wii
ESRB Teen
THQ
The King of Fighters XIII
Xbox 360, PS3
ESRB Teen
Atlus
Sonic Generations
Nintendo 3DS
ESRB Everyone
Sega
Cartoon Network: Punch Time Explosion XL
Xbox 360, PS3, WII, 3DS
ESRB Everyone
Papaya Studios
Serious Sam 3: BFE
Xbox 360, PS3, PC
ESRB Rating Pending
Croteam
Corpse Party
PSP
ESRB Mature
Xseed
Jaws: Ultimate Predator
Wii, 3DS
ESRB Teen
Tectonic Studios
Magicka Collection
PC
ESRB Teen
Paradox Interactive
Final Fantasy V
PSN
ESRB Teen
Square Enix
Power Rangers Samurai
Wii, DS
ESRB E10+
Namco Bandai
Get Up and Dance
Wii
ESRB Teen
Crave
Actually, now that I’ve made up the list – screw Skyward Sword. I’m getting that Power Rangers game.

mfonshelves1There’s a lot of good stuff coming your way this week, assuming you’re not already burned out on this fall’s releases.

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 13, 2011 at 9:22AM EST by Harrison E Listed in: PC Gaming, MMORPG Tags: everquest ii, f2p, free to play, microtransactions, Sony Online Entertainment, WoW
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everquest2_1The classic addiction is now coming free of charge.

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Posted Nov 10, 2011 at 2:24PM EST by Listed in: PS3 Tags: Final Fantasy, Square Enix
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If you though Europe was going to get all of the good stuff, this announcement should warm your Final Fantasy-loving heart.
We heard last month that Final Fantasy XII-2 would be getting a pretty cool collector’s edition when released in the European market, but Square Enix was quiet about whether fans in the States could expect to see something similar.
Well, the wait is over. Here is your Final Fantasy XIII-2 Collector’s Edition:
And if you’re one of the people that decides to upgrade your game to the CE, here’s what you can expect to find:
“Premium” packaging with art by Yoshitaka Amano
4-disc game soundtrack
Concept art book
It’s not really a massive collector’s edition compared to some of the craziness we’ve seen lately, but it is priced at a much more comfortable $79.99. That’s only $20 more than usual, as opposed to Skyrim’s insane price doubling.
You can order the CE from Amazon or at Best Buy or GameStop, with different bonuses depending on where you go. GameStop orders receive a costume for Serah, Amazon customers get the Omega fight, and Best Buy orders get a prequel novel. I’d say Amazon has the edge here.
What would you like to see added to the Final Fantasy XIII-2 Collector’s Edition?

mfffxiiice1If you though Europe was going to get all of the good stuff, this announcement should warm your Final Fantasy-loving heart.

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Posted Nov 8, 2011 at 9:30AM EST by Tim Curtin Listed in: PS3 Tags: nba jam on fire, payday the heist, psn downloads, psn top sellers october, top sellers
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psn-logoSony has released the October 2011 PSN Top Sellers List, with NBA Jam: On Fire Edition topping the sales chart.

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Posted Nov 1, 2011 at 11:30AM EST by Tim Curtin Listed in: PC Gaming Tags: doom 3 source, doom source, id Software, John Carmack
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doom3sourceMaking good on his promise that it would be released shortly after Rage, the iD Software boss confirms the code is awaiting final clearance.

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Posted Nov 1, 2011 at 8:30AM EST by Tim Curtin Listed in: PS3 Tags: god of war concept artist, god of war iv, new god of war, Sony
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gowivAnd it is described as a Military / Combat genre title? Huh?!

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Posted Oct 21, 2011 at 7:45PM EST by Tim Curtin Listed in: PC Gaming, MMORPG Tags: blizzard entertainment, BlizzCon, mists of pandaria, pandaren, World of Warcraft, WoW, wow expansion
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pandariawowBlizzcon 2011 is full of big announcements and the hits keep on coming. Flagship MMORPG title World of Warcraft will receive a new expansion. And it has Pandas!

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Posted Oct 16, 2011 at 9:00PM EST by Tim Curtin Listed in: PC Gaming Tags: indiestone, lemmy rant, project zomboid
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zomboidlogoSome people just want to watch the world burn? Ironically, that's kind of what the Zombies do in Project Zomboid.

 

Independent developer, Indiestone, was burgled over the weekend, losing laptops, update code and one of the creators losing his mind on his twitter for a few hours.

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Posted Oct 13, 2011 at 8:00PM EST by Harrison E Listed in: MMORPG Tags: beta, jc smith, the repopulation, World of Warcraft
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therepoplogoThe Repopulation is an upcoming MMO and the creator JC Smith took some time out to talk about the game and where MMORPG's are at in 2011.

 

 

 

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Posted Oct 13, 2011 at 3:08PM EST by Listed in: PC Gaming Tags: battlefield 3, DICE, EA, multiplayer maps
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Haven’t had enough Battlefield 3 news yet? Then check out this update on multiplayer maps! Paris never looked so good.
As I said earlier in the week, it’s inevitable that we’re going to see a massive push of Battlefield 3 information in the final weeks before its release. With the beta over, EA needs a steady stream of information to keep people talking about the title. So, today over on the official Battlefield blog, they’ve gone ahead and released some information on the nine multiplayer maps that will be included at launch.
Here’s the breakdown on a few of the maps, but you should check out the BF3 blog for the screenshot gallery and further details:
OPERATION FIRESTORM
One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.
OPERATION MÉTRO
Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.
TEHRAN HIGHWAY
One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.
DAMAVAND PEAK
Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.
I certainly appreciate the information, but I’m not sure it’s possible for me to be more excited about the game. What about you?

mfbfp1Haven’t had enough Battlefield 3 news yet? Then check out this update on multiplayer maps! Paris never looked so good.

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Posted Oct 3, 2011 at 2:51AM EST by Harrison E Listed in: PS3 Tags: battlefield 3, bf3, DICE, ea games
Ó

battlefield3_screen1So I had a couple hours spare today...looks like I 'm going on the Battlefield.

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Posted Sep 29, 2011 at 10:19PM EST by Ryan F. Listed in: PS3 Tags: Chrono Trigger, PlayStation Network, PlayStation Store, Square Enix
Ó

This week's PlayStation Network is dropping a bevy of gaming goodness on all PlayStation fronts.
PSN fans will be most delighted to know that not one, but two, Square Enix winning titles are going to be up for grabs beginning September 19th, Tuesday. That's Chrono Trigger and Final Fantasy VI for you on your network.
On top of that, Resident Evil 4, Persona, and Saints Row 2 will also be available finally as a PS3 digital download.
Without further ado, here's the full list of The Drop for this week from the PlayStation Network:
PS3:
Supremacy MMA
PSP:
Persona 2: Innocent Sin (also on PSN)
PSN:
Saints Row 2
Resident Evil 4
Burnout Crash (demo available)
Cubixx HD (demo available)
Altered Beast
Bolt
minis:
Edge
PSOne Classic:
Chrono Trigger
Final Fantasy VI
Do enjoy this week's drop, and make sure to have room for more next week!
Via [PlayStation Blog US]
psn-logo-thumbYes folks, this time, it's for real.

 

 

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Posted Sep 26, 2011 at 2:52PM EST by Karl B. Listed in: PC Gaming, Xbox 360 Tags: orcs must die!, Robot Entertainment
Ó

orcs-must-die-logo-thumbNew video shows off concept art along with previously unannounced enemies and upgrades.

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
Ó

Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 19, 2011 at 12:49AM EST by Mabie A. Listed in: PS3 Tags: psn, Sony
Ó

This week's PlayStation Network is dropping a bevy of gaming goodness on all PlayStation fronts.
PSN fans will be most delighted to know that not one, but two, Square Enix winning titles are going to be up for grabs beginning September 19th, Tuesday. That's Chrono Trigger and Final Fantasy VI for you on your network.
On top of that, Resident Evil 4, Persona, and Saints Row 2 will also be available finally as a PS3 digital download.
Without further ado, here's the full list of The Drop for this week from the PlayStation Network:
PS3:
Supremacy MMA
PSP:
Persona 2: Innocent Sin (also on PSN)
PSN:
Saints Row 2
Resident Evil 4
Burnout Crash (demo available)
Cubixx HD (demo available)
Altered Beast
Bolt
minis:
Edge
PSOne Classic:
Chrono Trigger
Final Fantasy VI
Do enjoy this week's drop, and make sure to have room for more next week!
Via [PlayStation Blog US]
psn-logo-thumb

This week's PlayStation Network is dropping a bevy of gaming goodness on all PlayStation fronts.

 

 

 

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Posted Sep 3, 2011 at 4:00PM EST by Carl B Listed in: iPhone Tags: apple, ios, medicore games, sprinkle
Ó

iphoneMediocre Games have revealed how many copies Sprinkle sold during its launch weekend.

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Posted Sep 2, 2011 at 3:43AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: burnout crash, Criterion Games, Electronic Arts, PlayStation Network, xbox live
Ó

burnout-crash-thumbEA has finally pinned down the released date for Criterion's retrofitted racer, Burnout Crash.

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Posted Aug 10, 2011 at 6:46AM EST by Ryan F. Listed in: PC Gaming, PS3 Tags: doublesix games, gamescom 2011, strike suit zero
Ó

strike_suit_thumbTake some Zone of the Enders and mix it up with a bit of Macross and Mobile Suit Gundam, and what do you get? It's doublesix games' upcoming mecha title, Strike Suit Zero.

 

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Posted Jul 27, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Head's up to all PlayStation fanatics in Europe, here is you weekly dose of PlayStation Store goodness.

 

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Posted Jul 26, 2011 at 9:22PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

A massive THQ sale, more price drops, the latest PlayStation Plus contents, a new server application that utilizes the PlayStation Move and a demo of No More Heroes: Heroes’ Paradise, are just some of the highlights of this week's North American PlayStation Store update.

 

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Posted Jul 20, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

This week's European PlayStation Store update is now live folks, bringing a slew of new contents, special offers and more.

 

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Posted Jul 17, 2011 at 1:04PM EST by Karl B. Listed in: PC Gaming Tags: CD Projekt, the witcher 2
Ó

the-witcher-2-thumbAlthough The Witcher 2's patch 1.3 still doesn't have a release date, CD Projekt already has a list of changes and new additions being introduced in the update.

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Posted Jul 5, 2011 at 9:17PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's this week's North American PlayStation Store update.

 

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Posted Jul 1, 2011 at 3:00PM EST by Carl B Listed in: Xbox 360 Tags: jessica chavez, localization, XSEED Games
Ó

xseed_logo_smallJessica Chavez of Xseed Games discussed the localization process in a recent interview.

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Posted Jun 29, 2011 at 10:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's what's new in this week's edition of the European PlayStation Store update.

 

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