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| Your search for File sort located the below File sort Search Results. The File sort Search Results are returned from stories QJ publishes stories covering File sort news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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The games company scrambles to repair the latest Zelda title’s game-breaking glitch.
We talked last week about The Legend of Zelda: Skyward Sword’s game-breaking bug. If you missed the article and can’t be bothered to click the link in the previous sentence, here’s the basic gist: If you complete certain actions in a certain order, your game will essentially become stuck between events and impossible to complete. This bug crops up about 30 hours into the game, and if you hit it, you have to start over from your last save.
Unfortunately for Nintendo Wii owners, there’s really no such thing as a “last save.” Unless you painstakingly double your saves between the Wii and an SD card, there’s no way to recover old saves, which means you’re going to end up starting Skyward Sword from the beginning. Nintendo, being without a method to patch games, advised players on how to avoid this bug on their official site.
Now, the company is offering to patch the save files and repair the problem, with one catch: In order to take advantage of this offer, you’ll have to send your SD card or your Wii in to Nintendo for servicing. The process takes at least a week, though the company is expecting longer waits thanks to the holiday rush.
If mailing Nintendo your Wii doesn’t sound like something you want to do, the company is hard at work on a downloadable patch. There’s no infrastructure for Nintendo to deliver patches of this nature, so it could be a while before the whole thing gets sorted out. But, at least they’re working on it. It’s worth noting that these solutions are only available for Japanese players; we’re still awaiting word on what will happen for us in the west.
Have you had any issues with Skyward Sword? Would you send your Wii in for a broken game save, or just start over?
[Destructoid]
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EA's keen on expanding its business venture, with its latest project being EA Origins, their new download service. Now, a lot of people can't help but see it as some sort of competition for Valve's Steam. The suspicion rose all the more when Crysis 2 was taken out from the Steam Store.
EA maintains their ground, however, that they are not gearing for a fight. EA's David DeMartini tried to downplay the issue in a recent interview with Gamasutra, saying that, "Obviously when a big publisher comes up with their own application and launches a site where you can buy games directly, people immediately jump up to the conclusion that means they're going to exclude everyone else. "
"We believe in absolute freedom of choice to allow customers to buy through whatever retail outlet... as long as they're buying an EA game, we're delighted. We feel like if you buy the product with Origin, where we're going on a long-term basis is we'll integrate some of the Origin feature set into many of our highest-profile IP... but by all means if your preferred retailer is Best Buy or Direct2Drive or Impulse or Steam or Amazon... we're going to make our product available to you."
To further justify, he concludes with this statement: "I am absolutely not at this point saying, 'hey, it's Origin versus Steam.' It's never been about that."
Sounds like all should be fine and dandy, right? But if you look closely, it sounds rather forced. Take note of that operative "at this point" phrase. But of course they're looking to win over Steam, at least insofar as their catalogue is concerned.
They'll start with their own titles, and then most likely, they'll expand to other services and products. Question is, can they really handle the bull by its horns? The atmosphere of competition definitely is thick in the air. But frankly, one really can't take it against EA if they choose to go this path given that it's about the only course they have if they want EA Origins to take off. What better way to promote your own service but through your own existing brand and products, right?
Nonetheless, Steam remains to be the biggest online distributor in the market today. And while there doesn't seem to be any visible and solid threat from EA Origins, there most certainly is an impending one. With EA's vast catalogue of titles most likely to not be seeing Steam's light of day ever again, they will have to bank on their roster from other publishers still supporting their service.
Despite their denials of an existing competition, though, if you were to take sides, whose would you pick? EA Origins or Steam?
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Earlier this year, reports landed on the Internet, supposedly of Sony telling licensees "the device 'is as powerful as its big brother, the PS3." Fast forward to the ongoing Game Developers Conference in San Francisco, however, and here we have the company denying they made any claims of the sort.
"Some people in the press have said wow, this thing... could be as powerful as PS3," said David Coombes, platform research manager for SCEA. "Well, it's not going to run at 2GHz because the battery would last five minutes. And it would probably set fire to your pants."
Having disspelled that notion of the NGP being as powerful, or even rivaling the PS3, Sony then went on to present their demo of the NGP, as well as shed some more details about it.
The game cards, according to him, will be available in shops, in two sizes: 2GB and 4GB. Given these numbers, it's then very obvious that it does not even come close to the usual 9GB size of a game for the PS3, on Blu-ray.
He does, however, remained mum about just how much the internal memory of the NGP will actually have. "I can't talk about the actual numbers, but compared to the PSP we have a LOT of memory... we're closer to PS3 than PSP in terms of memory size."
The original PSP model (Phat/1000) had 32MB worth of memory. The successors -- Slim/2000, 3000 and PSP Go -- meanwhile, all had 64MB. As for the PS3, it has 256 MB system, and 256 MB video. Given these numbers, and his clue that the NGP's memory leans more towards that of the PS3's than the previous PSP models, it should probably be around... 150-200ish? That's just a wild guess from my part, though.
Apart from that, he also discussed the two versions that the NGP will be having. While both versions will have Wi-Fi, one edges out over the other because of the 3G network connectivity. The version with the 3G feature also will have GPS sensors. Those who will be getting the Wi-Fi only version need not feel left out, though. You can still rely on the wi-fi to "do quite accurate positioning." In fact, "in urban areas, it's more accurate than GPS," he said.
He then went on to talk about the hardware itself. As you now know, and have probably ogled at and scrutinized for every waking hour since it was officially unveiled, the NGP will be sporting a front touch screen, as well as a rear touch pad. Both of these touch-surfaces would be able to detect how much pressure you're putting on the handheld. It's what they call the "analogue strength reading". As to what it can do for you, well, let's just say at least now you can see for yourself how hard you're mashing those buttons -- or in this case, that screen.
Other details you must know about the NGP:
5-inch screen
960x544 resolution
anti-aliasing
Having done his part of the Sony presentation of the NGP, Tsutomu Horikawa, SCEI director of sotware interantional development partner in Tokyo, then took to the stage to show off what the NGP can actually do.
The augmented reality demonstration had the NGP "visualizing" a T-Rex in the theatre's aisle. Sounds cool, yes? Guess what. It looks even cooler. Just check it out in the embedded video below.
Now, the show did not end there. Sony had a lot of other goodies to show off. And why not? It's the perfect time to shut up the naysayers, to prove that Sony is still so in the handhelds race.
They had two other live demos featuring the NGP software, featuring some of the games that will be coming to it. There's Little Deviants and Uncharted Portable showing GDC attendees the hot stuff.
Earlier this year, reports landed on the Internet, supposedly of Sony telling licensees "the device 'is as powerful as its big brother, the PS3." Fast forward to the ongoing Game Developers Conference in San Francisco, however, and here we have the company denying they made any claims of the sort.
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