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Fight night round Search Results

Your search for Fight night round located the below Fight night round Search Results. The Fight night round Search Results are returned from stories QJ publishes stories covering Fight night round news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Mar 19, 2012 at 5:15PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Atlus, cyanide studios, game of thrones
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game-of-thrones-completeSo it looks like Game of Thrones is going to be some sort of Dragon Age thing...

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Posted Mar 14, 2012 at 6:40PM EST by Harrison E Listed in: Wii Tags: brandon cobb, interviews, nightmare busters, retro, SNES
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nbbrandon_cobbHarrison E talks to the creator of the first SNES game in over a decade.

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Posted Feb 22, 2012 at 8:45AM EST by Harrison E Listed in: PS Vita Tags: 25th anniversary, Capcom, sfxt, street fighter, street fighter x tekken
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sf4-sagat25 Years of Bouncy girls, kicking cars and fat guys who have a million hands. Goddamn I love video games...oh and something about a tournament worth half a million.

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Posted Feb 17, 2012 at 11:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake, Remedy Entertainment
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alan wake - am_nightmareSay what you will about the guys at Remedy's cheesy theatrics in their dev diaries, but at least they're putting in the effort. Their newest vid talks up the game's bogeyman, Mr. Scratch, and also features amped-up theatrics on the behalf of the developers.

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Posted Feb 5, 2012 at 9:15AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guitar hero, Harmonix, music games, rock band, Viacom
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rockband-logoViacom, the parent company for MTV blames the problematic Rock Band lawsuit for their financial loss posting for the first quarter.

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Posted Jan 26, 2012 at 9:06AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: gamespot australia, Namco, Namco Bandai, scv, soul calibur v, vmax
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scvHarrison E got to check out the new Soul Calibur title from Namco Bandai. Does it hit in all the right places or flail all over the place with button-mashing?

 

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 7, 2011 at 1:45PM EST by Brett Huffman Listed in: Xbox 360 Tags: Namco Bandai, soul calibur v, soul edge
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soul-calibur-vThe latest trailer for Soul Calibur V shows us a little story mode and a whole lotta Siegfried versus Nightmare.

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Posted Oct 28, 2011 at 4:46PM EST by Listed in: MMORPG Tags: BlizzCon, mists of pandaria, pandaren, warcraft expansion, world pvp
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Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s newest expansion.
The player community has only known about the upcoming WoW expansion, Mists of Pandaria, for about a week. But as with most things Blizzard, the official announcement marked the beginning of an incredible information surge, with previews, images, videos and all sorts of other stuff cropping up across the web. Last night, the Pandaria dev team hosted a live Q&A session packed with information about the expansion, but one recurring theme was the return of world PVP.
Fans of the original World of Warcraft (Vanilla WoW) will remember that world PVP was an integral part of the experience. From raids on Southshore, occupations at Gadgetzan and the enormous pain that was Blackrock Mountain, world PVP managed to crop up quite a bit in the old days. After the addition of a sanctuary city in Burning Crusade and another in Wrath, it became difficult to find a good, steady world fight.
Blizz seems to be aware that world PVP has fallen away and answered a few questions on the topic in the Q&A:
Q: At Blizzcon Tom Chilton mentioned possible incentives for raiding enemy towns to encourage world PVP in mists, can Greg or Cory elaborate on this at all?
A: In regards to extra rewards for world pvp, we are contemplating the idea of increasing players conquest point caps by an extra 10-15%.
Q: Hey there. Will Pandaria have a new Dalaran like city or will we be using the ones already existing ingame?
A: We will have separate player hubs for both the Horde and Alliance on Pandaria. Separate hubs means we do not have to make them sanctuary and will encourage world PVP. These hubs will have access to an AH, Bank and general vendors. Valor, conquest, profession and faction vendors will be scattered around the world to encourage travel.
Q: One of the current issues discouraging World pvp is the presence of highly overpowered guards around cities and hubs, 1-shotting anyone who engages in PvP. How will this be in MoP?
A: We know this is an issue in the current game and we plan to address it in Mists. We want to encourage world PVP, not make it a one-shot game for NPC guards. This is one of the main reasons we decided to make two separate player hubs instead of a shared sanctuary.
Q: I don't like PvP, I play on a PvP server, because my friends on a PvP server and most people from my country is playing on that particular server. I have to face world PvP every time I am doing my business in the new hubs in Pandaria? I love the new zone, but I don't want to be backstabbed by a rogue while I am selling my stuff, or buying equipment. Can non-interested players avoid the world PvP
A: Yes, we certainly don't want you to always be back-stabbed while you are setting up your auctions. However, if a group of the opposing faction wants to form a raid and attack your city, we want them to have a chance to be successful. So yes and no. =)
Q: With the world PvP that is being talked about, are there any plans to add any Quest Hubs in Mists of Pandaria which functions like a smaller scale of Baradin Hold/Wintergrasp that will change faction when it is assaulted? Maybe even ones with actual leveling quests instead of just more dailies to add a dynamic questing experience like the ones that were talked about at Blizzcon?
A: Yes, this is exactly the kind of thing we are thinking about. We will share more info on our ideas for this soon. The idea is that we want to give players more options and not just always have one place to go or one thing to do.
As a former WoW player and fan of flash raids and other world PVP content, I’d hope to see much more of it in future World of Warcraft builds. In the old days, before cross-realm battlegrounds and instant-queue, teleporting dungeons, it was possible to build up a rivalry on your realm. It had less structure and more excitement.
Perhaps these new changes in Mists of Pandaria will rekindle those flames?
If you’re a WoW fan or player, you should read the entire Q&A posted at MMO Champion.

mfworldpvp1Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s upcoming content update.

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Posted Oct 22, 2011 at 6:52PM EST by Listed in: MMORPG Tags: cataclysm, pandaren, World of Warcraft
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The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.
Before I start this, I should note that I’m a huge World of Warcraft fan. It was actually the first computer game I played, since I grew up with consoles and never got around to PC gaming. I jumped on board about a month after the launch of vanilla WoW, and I played all the way through Wrath. I even worked at Blizzard for a couple of years, in a position my NDA explicitly forbids me from disclosing. What I’m saying is, you can trust me when I say I know WoW and its players pretty well.
I’ve been loosely following the progress of WoW since I walked away from it late last year. Cataclysm certainly looked like a step in the right direction, but the gradual dumbing down of WoW with simplified talent trees, charity epics and gold flowing from the hills like a waterfall turned me off to the whole thing. I enjoyed Wrath of the Lich King, but the challenge I had seen in dungeons like Upper Blackrock Spire and Blackwing Lair, and to a lesser degree the Black Temple, never really resurfaced. When a group of ten random people could clear a raid in one night, I knew that the game couldn’t offer me much of a challenge.
Mist of Pandaria, announced at Blizzcon yesterday,  looks like it’s designed to do one thing – make the fans happy. While this is certainly a good plan for generating sales, it doesn’t do much for the hardcore player looking for a challenge. All of the announced features seem to be making WoW even easier, and while casuals should absolutely have a place in any game, it just doesn’t seem like the same game that drew our passion and love in 2005. If you remember, Pandaren were added to Warcraft 3 as a joke – fans just happened to like them so they got retconned into the story.
Hell, even Blizzard was amazed that people liked them. Here’s a quote from the guy that designed the Pandaren Monk art for the original joke, Samwise Didier:
"But so we put that up in there and everyone was like “Oh my God! A PANDA RACE? That’s kind of cool!” And I’m like “Are you kidding me, really? You want to see pandas in Warcraft III or whatever?”
And now they’re taking that joke and shoving it into WoW. It’s been sad to watch the Warcraft lore die over the last few years and it’s pretty evident that Blizzard may be running out of ideas. They’ve basically pillaged everything they can from their history instead of coming up with new stories to tell, and an entire expansion based on the Pandaren makes it clear that they don’t have much left for World of Warcraft.
What’s really telling is the addition of a Pokémon-like mini-game, in which players will force their non-combat pets to fight. You’ll also be able to find and capture pets in the wild and then train them to be better fighters. It’s an interesting concept for killing time between raids or groups, but it also says a lot about how the WoW player base has changed in the last six years. Essentially, WoW has gone from MMO to casual Facebook game; it just has a nicer interface.
We’ll  have to see how the expansion goes – maybe I’m just an idiot. Maybe people want to play as Pandaren, and maybe they’ll have a great time. But it certainly looks like the WoW I loved is dead, and there won’t be any reason to come back. I just don’t think Blizzard knows how to update the franchise for hardcore players anymore. That, or they don’t care.
Guess we’ll just have to wait for that other top-secret Blizzard project, huh? Are you still going to play World of Warcraft after the new expansion?

mfpanda2The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.

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Posted Oct 20, 2011 at 12:10AM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
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gratuitous-tank-logo

From the creators of Gratuitous Space Battles...comes Gratuitous Tank Battles and I chat with one of those creators.

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Posted Oct 7, 2011 at 9:00PM EST by Tim Curtin Listed in: Xbox 360 Tags: airflo controller, PS3 Controller, xbox360 controller
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[Pic] Imagine those air vents from Tenpin bowling, installed in your Xbox or PS3 Controller? Imagine no more!
[rm]
This isn't the first time manufacturers have attempt to come up with a controller that cools the hands while you play, Logitech has tried for the PC [http://www.logitech.com/en-au/441/292?WT.z_sp=Image]... but this one lights up!
Airflo have produced a few different 'cooling' devices for our consoles before, primarily extra cooling to sit under your Xbox or PS3 console for those hotter days.
The next logical step, is of course, cooling down those sweaty hands.
I'm not sure about you, but I play in complete air conditioned comfort (muhaha!), so I need not worry about such matters. I also live in a 24 story mansion and Donald Trump comes over to play Dance Dance Revolution! True Story!
But there are those times when I am so busy fragging my next victims on CoD... Ok, the reality is I go 1-10 every time I play that damned game, it is a lesson in futility...
Back to the point at hand, my hands do get somewhat sweaty when playing Xbox, so this will help when I need to replace my current controller.
Thanks to Airflo, I can now
a) Keep my hands cool while seeing my controller in the dark; and
b) Never have to worry about putting down my Xbox controller to hold pretty girls hand immediately and coating her in my geek sweat!
Yes, pretty girls wander around my gaming room while I play console! I swear!

sweaty-fight-nightImagine those air vents from Tenpin bowling, installed in your Xbox or PS3 Controller? Imagine no more!

 

 

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Aug 31, 2011 at 9:33PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

Head's up to all PlayStation folks in Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Jul 6, 2011 at 2:25AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, fallout: new vegas, Obsidian Entertainment, patch
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fallout-new-vegas-thumb

Just in time for the upcoming arrival of the third DLC pack of the game.

 

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Posted Jul 2, 2011 at 3:53AM EST by Ryan F. Listed in: PSP Tags: deviante, g.d.p., psp homebrew
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psp homebrew

A new version of DeViaNTe's G.D.P has been released recently, adding some new modes, more enemies and new scenarios to his excellent homebrewed aerial shooter.

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Posted Jun 3, 2011 at 8:41PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagAs promised, Sony has rolled out another round of PlayStation Store update to make up for the lost time because of the month-long PSN downtime.




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Posted May 24, 2011 at 3:30PM EST by Carl B Listed in: PC Gaming Tags: king arthur collection, Paradox Interactive, role playing war game
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180px-paradox_interactive_logoParadox Interactive has released King Arthur Collection today, and we have all the details on this compilation.

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Posted May 18, 2011 at 12:57AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: crysis 2, Crytek, Downloadable Content, EA
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crysis-2-box-thumb

As promised, Crytek has released the new Crysis 2 'Retaliation' map pack, offering four new maps with online multiplayer modes support.

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Posted May 7, 2011 at 10:22PM EST by QJ Staff Listed in: Tags: apple, ios
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ipad We don't usually cover much international news, but this story was just too darned funny to pass up. We love the iPad 2, but is it really worth fighting over?

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Posted Apr 27, 2011 at 3:30PM EST by Carl B Listed in: Xbox 360 Tags: Dreamcast, Famitsu, Sega, yokio sugino
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sega_logoIn an interview with Famitsu Magazine, Sega's director of internal game development, Yukio Sugino, talked about Sega's development philosophies, leaving the hardware market, and their future in software development.

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Posted Apr 17, 2011 at 10:40AM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: Day 1 Studios, f.e.a.r. 3, warner bros.
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fear3-thumbLearn more about F.E.A.R. 3's host of multiplayer modes.

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Posted Apr 16, 2011 at 9:08PM EST by Ryan F. Listed in: Xbox 360 Tags: deals, gears of war 3, Microsoft, xbox 360 titles, xbox live
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xbox360logo

Xbox Live's Major Nelson has revealed the list of upcoming contents that will be heading on the Xbox Live Marketplace in the coming days.

 

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Posted Apr 5, 2011 at 10:41PM EST by Ryan F. Listed in: PSP, Nintendo DS, PC Gaming, PS3 Tags: Electronic Arts, nba jam: on fire edition, PlayStation Network, xbox live
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nba-jam-thumb

One year after being thrown out of the bench, EA plans to resurrect their struggling basketball franchise with a repackaged edition of NBA JAM and a brand new basketball sim.

 

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Posted Apr 5, 2011 at 1:30PM EST by Carl B Listed in: PC Gaming Tags: city of heroes, NCsoft, Paragon Studios
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coh_logoNCsoft has released new, free content for their MMO City of Heroes titled Issue 20: Incarnates.

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Posted Mar 30, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

The latest Ghosbusters title heads to the European PlayStation Store this week, together with some blue swarmites, the Parasite Eve spin-off and the Arrival DLC for Bioware's epic RPG.

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Posted Mar 21, 2011 at 6:17AM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PC Gaming, PS3 Tags: sales, UK
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homefront-thumbTHQ's real-world shooter debuts on top of the UK charts this week, despite some rough reviews overall.

 

 

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Posted Mar 15, 2011 at 12:07AM EST by Ryan F. Listed in: MMORPG Tags: city of heroes, mmorpg updates, NCsoft
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cityofheroes-thumbNCsoft has released a teaser trailer for the upcoming City of Heroes expansion, Issue 20: Incarnates.

 

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Posted Mar 7, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3, Nintendo DS Tags: Nintendo, pokemon black and white, sales, UK
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pokemonblack-white-thumbThe latest installments of the blockbuster Pokemon franchise has invaded the UK charts, taking the top two spots, according to the latest figures from Chart-Track.

 

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Posted Mar 7, 2011 at 2:37AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: EA Sports, ea sports mma, mike mahar
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eammaWhile other devs and publishers are requiring that they at least sell well with their games before even thinking of making a sequel, EA Sports, is singing a different tune, saying that despite MMA's weak sales, they're hoping they could get a green light for a part two.

 

 

 

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Posted Mar 2, 2011 at 11:42PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThe latest installment of the PixelJunk Shooter series, the original Prince of Persia, a single player demo of the game called Call of Duty: Black Ops and the PSone classic Legacy of Kain: Soul Reaver are among the new contents that is now available in the PlayStation Store EU. Full list, right after the jump!

 

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Posted Feb 28, 2011 at 7:42AM EST by Glenn M. Listed in: PSP, PS3 Tags: demo, PlayStation Network, PlayStation Store, psone classics, Square Enix
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riotCertainly good news to start the week, isn't it? Just last week, the long-awaited and much-demanded Xenogears finally made its way to the US Store's PSOne Classics archive. On the next PlayStation Store update, you can look forward to yet another Squaresoft great to keep you company.




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Posted Feb 27, 2011 at 12:01AM EST by Mabie A. Listed in: PS3 Tags: EA Sports, fight night champion
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fnc

PS3 gamers, here's the list of extra challenge for you in EA Sports' intense boxing title, Fight Night Champion. The official Trophies list is out, with all 37of them up for grabs. Are you tough enough to win them all?

PS3 gamers, here's the list of extra challenge for you in EA Sports' intense boxing title, Fight Night Champion. The official Trophies list is out, with all 37of them up for grabs. Are you tough enough to win them all?
BRONZE
A Champion Emerges
Defeat Frost in Isaac Champion Mode
Low Down Dirty Tracks
Defeat Kobe Nichols in Championship Mode
Everything You Got Left
Defeat Meldrick Johnson Champion Mode
I Brought My Own Judges
Defeat Ricardo Alvarez at Champion Mode
Welcome to the Jungle
Defeat the prison gang member in Champion Mode
Survival of the Fittest
Defeat the prison gang leader in Champion Mode
No Time To Bleed
Knockout Dwight Cooper before the 6th round in Champion Mode
THIS IS Sim
Create a Settings File and upload to EA SPORTS World
Alphabet Soup
Own all belts within one weight class at the same time in Legacy Mode
Bicep Curling
Obtain Level 15 boxers in OWC
Bench Pressing
Obtain Level 30 boxers in OWC
Represent the Crew I
Complete Lightweight in Fight against a member of a rival gym
In The Fight Amongst Friends
Complete Lightweight in an Online League match in gym
Represent the Crew II
Complete Middleweight to fight against a member of a rival gym
A Fight Amongst Friends II
Complete Middleweight in an Online League match in Gym
Represent the Crew III
Complete a Heavyweight fight against a member of a rival gym
A Fight Amongst Friends III
Complete a Heavyweight match in an Online League Gym
Mr. Reliable
Reliability of Multiplier to earn more than 85% after playing at least 100 Ranked Matches
Road to Glory
In 100 fights Complete Online World Championship
Can You Feel The Power?
Max out any skill of a Legacy Mode, OWC, or Online Gyms boxer
SILVER
If Turnabout Fair Play
Knockdown Keyshawn Hayes with a left hook in Champion Mode
The Awakening
Knockdown Mason Brooks in under 3 minutes in Champion Mode
How Poetic
Retire in Legacy Mode as the GOAT
Hamstring Blasting
Obtain Level 45 in boxer OWC
This is Going Well
Knockdown an opponent twice in the round examination of a Ranked Match
My Defense is Impregnable
Win a Ranked Match with your opponent's accuracy at or below 20%
A Verdict is In
Win a 10-Round Ranked Match
A Little This, A Little That
Knockdown an opponent with a head shot and a body shot in a Ranked Match
They Will Believe You?
Get up from a fourth knockdown during a Ranked Match
I'm Just Doing My Jab
Jab 10,000 times
GOLD
A Fist For Every Face
Defeat the entire Fight Night Fight Champion roster in Now
Breaking a Sweat
Get a credit rating on Champion Training every game
Squat Thrusting
Obtain Level 60 in boxer OWC
Numba One Stunna
Stun your opponents 1000 times
Every Second Counts
Knockdown an opponent in a Ranked Match with less than 10 seconds left in the round
PLATINUM
Unlock all other Trophies

 

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Posted Feb 26, 2011 at 6:00AM EST by Karl B. Listed in: PC Gaming Tags: dins curse, Soldak Entertainment
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dins-curse-thumbSince its release last year, independent video game developer Soldak Enteraniment has continued tweaking and adding new features to Din's Curse with patches and even an expansion called Demon War. Just recently, the latest patch slipped out of its beta phase and is now available for download. They've also updated he game's demo to reflect additions in the patch and in the Demon War expansion.

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Posted Feb 25, 2011 at 9:47AM EST by Karl B. Listed in: Xbox 360, PC Gaming Tags: Microsoft
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360-thumbMicrosoft has some big news for its European customers. The company has sent out a presser revealing its 2011 European release lineup. Among the big guns included in the lineup are new DLC add-ons for Halo: Reach and Assassin's Creed: Brotherhood, a whole bunch of Xbox Live Arcade titles, and, of course, a shooterfest headlined by Gears of War 3.

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Posted Feb 20, 2011 at 12:09PM EST by Glenn M. Listed in: PS3 Tags: knights contract, Namco Bandai, trophies
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kcYou have to save the world, but you have to do so while protecting your spell-casting companion. That's in your contract, your Knights Contract. Namco Bandai wrote up a lot of other things in that agreement, so should you desire to fully hold your end of the bargain, you have 51 tasks you must complete.




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Posted Feb 18, 2011 at 12:07AM EST by Glenn M. Listed in: PS3, Xbox 360 Tags: EA Sports, Electronic Arts, ESRB, fight night champion, news
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mSports games typically carry an E for Everyone rating from the ESRB, but not Fight Night Champion. For the first time in the boxing series, EA went for mature content and targeted the corresponding audience. Since they're getting that M rating, so won't have to worry about abrupt bits of silence from the game's soundtrack.




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Posted Feb 16, 2011 at 9:12AM EST by Glenn M. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store
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psneuThe February Mega minis sale is still on, but as of this week, you'll be having a different selection of minis to choose from. No more Fieldrunners on sale, but you might also be interested in BloonsAge of Zombies, or Monsters (Probably) Stole My Princess. There's a lot of new downloadable games as well, so better read up on what's in Store for you.

 

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Posted Feb 8, 2011 at 10:51PM EST by Ryan F. Listed in: PS3, PSP Tags: PlayStation Network, PlayStation Store
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ps-store-bag-thumbThe North American PlayStation Store update for the 8th of February is now live. What's new this week? Find out, right after the jump!

 

 

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