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Fight night Search Results

Your search for Fight night located the below Fight night Search Results. The Fight night Search Results are returned from stories QJ publishes stories covering Fight night news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 17, 2012 at 9:05AM EST by Brett Huffman Listed in: PS3 Tags: ps move, SCE, sorcery
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sorcerySony's put out a new trailer for Sorcery. You remember, that fantasy game with Move support?

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Posted Apr 5, 2012 at 3:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: double dragon: neon, majesco, wayforward technologies
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doubledragonIf you played the side-scrolling beat 'em up on the NES back in the '80s, you'll be pleased to hear that it's coming back. And it'll have a soundtrack by DeBarge. But not really.

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Posted Mar 19, 2012 at 5:15PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Atlus, cyanide studios, game of thrones
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game-of-thrones-completeSo it looks like Game of Thrones is going to be some sort of Dragon Age thing...

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Posted Mar 14, 2012 at 6:40PM EST by Harrison E Listed in: Wii Tags: brandon cobb, interviews, nightmare busters, retro, SNES
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nbbrandon_cobbHarrison E talks to the creator of the first SNES game in over a decade.

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Posted Mar 9, 2012 at 9:55AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: battlefield evolution, grand theft auto v, the dark knight rises
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the-dark-knight-risesDon't get your hopes up; this Batman won't be made by Rocksteady.

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Posted Feb 28, 2012 at 9:30PM EST by Mr Ham Listed in: Nintendo DS Tags: nighmare busters rerelease, snes game 2013, super fighter team
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snesmallNo, you didn't read that wrong. The SNES will be getting a release next year.

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Posted Feb 27, 2012 at 6:42PM EST by Listed in: PS3 Tags: game discounts, psn, psn awards, sen
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Sony wants you to choose which games go on sale. So, do that.
Sony’s PlayStation Network offers a large number of downloadable and independent games, and each of those games naturally costs money. For the most part, how much money a given title costs is up to the developer and Sony, but starting tomorrow,  you have an opportunity to score discounts on titles you’d like to play. Here’s how:
The PlayStation Network Gamers’ Choice Awards officially begin February 28 at 3pm PST. If you visit the PlayStation Store after that time, you can vote for your favorite games out of a number of categories. The winner of each category will go on sale March 6—30% off for regular PSN users, 50% off for those with PlayStation Plus.
Follow this link to participate: PlayStation Network Gamers’ Choice Awards
Here’s a list of the nominees and categories, courtesy of GameSpot:
Best PSN Exclusive:
Infamous: Festival of Blood (PS3)
PixelJunk Shooter 2 (PS3)
Tetris (PS3)
Best PSN Game:
Infamous: Festival of Blood (PS3)
Plants vs. Zombies (PS3)
Resident Evil 4 (PS3)
Best PSN Game Playable Online:
Hard Corps: Uprising (PS3)
Street Fighter III: Third Strike Online Edition (PS3)
Tetris (PS3)
Best PS3 Full Game:
Assassin's Creed: Brotherhood (PS3)
Assassin's Creed II: Deluxe Edition (PS3)
Midnight Club LA Complete Edition (PS3)
Best PlayStation Move Game:
4Elements HD (PS3)
Dungeon Defenders (PS3)
Dungeon Hunter: Alliance (PS3)
Best 3D Game:
Dungeon Defenders (PS3)
God of War: Origins Collection (PS3)
The Sly Collection (PS3)
Best PSone Classic:
Chrono Trigger (PS3/PSP)
Parasite Eve (PS3/PSP)
Xenogears (PS3/PSP)
Best Mini Game:
Angry Birds (PS3/PSP)
The Impossible Game (PS3/PSP)
Pac-Man Championship Edition (PS3/PSP)
Best PSP Game:
Dissidia 012 [duodecim] Final Fantasy (PSP)
Dissidia 012 Prologus Final Fantasy (PSP)
Tactics Ogre: Let Us Cling Together (PSP)
PlayStation Community Award - Best Indie:
Dungeon Defenders (PS3)
Limbo (PS3)
PixelJunk Shooter 2 (PS3)
Who will you vote for?

mfpsna1Sony wants you to choose which games go on sale. So, do that.

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Posted Feb 22, 2012 at 8:45AM EST by Harrison E Listed in: PS Vita Tags: 25th anniversary, Capcom, sfxt, street fighter, street fighter x tekken
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sf4-sagat25 Years of Bouncy girls, kicking cars and fat guys who have a million hands. Goddamn I love video games...oh and something about a tournament worth half a million.

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Posted Feb 21, 2012 at 10:45AM EST by Brett Huffman Listed in: PoV Tags: dead space, resident evil, scary video games, Silent Hill
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scared1With a couple of Resident Evil games coming out this year, let's take the time to look at some games that legitimately scared the crap outta you. Don't be afraid; sound off. No pun intended.

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Posted Feb 17, 2012 at 11:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake, Remedy Entertainment
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alan wake - am_nightmareSay what you will about the guys at Remedy's cheesy theatrics in their dev diaries, but at least they're putting in the effort. Their newest vid talks up the game's bogeyman, Mr. Scratch, and also features amped-up theatrics on the behalf of the developers.

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Posted Feb 13, 2012 at 3:45PM EST by Brett Huffman Listed in: PS3 Tags: call of duty: black ops, halo: reach, ocarina of time
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cod_black_ops_coverGuinness polled 13,000 gamers to get their opinion on the best video game ending of all time and what they came up with may surprise you.  13,000 fans can't be wrong - or can they?

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Posted Feb 11, 2012 at 11:15AM EST by Harrison E Listed in: PC Gaming Tags: binding of isaac, edmund mcmillen, germany rating system, OFLC, super meat boy, USK
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bindingofisaacGermany's rating system allows for blasphemy, cursing and many forms of offensive belching.

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Posted Feb 7, 2012 at 9:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake, american nightmare, remedy, xbla
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alan wake - am_nightmareMore From Dusk 'til Dawn, less Lost.

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Posted Feb 5, 2012 at 7:56PM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: bison, streetfighter, streetfighter tekken x, streetfighter tekken x characters, xiaoyu
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SxTsmallWho exactly? Read more…

 

 

 

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Posted Feb 5, 2012 at 9:15AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guitar hero, Harmonix, music games, rock band, Viacom
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rockband-logoViacom, the parent company for MTV blames the problematic Rock Band lawsuit for their financial loss posting for the first quarter.

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Posted Jan 31, 2012 at 8:35AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: operation raccoon city, operation raccoon city trophies, resident evil, resident evil dlc
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resident-evil-operation-raccoon-city-teaser-trailerSomebody got their hands on a list of some of the new trophies/achievements for Operation Raccoon City. Pretty insightful stuff.

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Posted Jan 26, 2012 at 9:06AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: gamespot australia, Namco, Namco Bandai, scv, soul calibur v, vmax
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scvHarrison E got to check out the new Soul Calibur title from Namco Bandai. Does it hit in all the right places or flail all over the place with button-mashing?

 

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Posted Jan 16, 2012 at 11:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: alan wake, american nightmare, remedy
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alan wake - am_nightmareAccording to the developer, American Nightmare will be 4-5 hours long.

 

 

 

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Posted Jan 15, 2012 at 4:50PM EST by Mr Ham Listed in: PSP, Wii, Xbox 360, PC Gaming, PS3 Tags: video game fantasy, video game sleep routine, video games and dreams
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dreamssmallSeems to be inversely proportional for me.

 

 

 

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Posted Jan 4, 2012 at 2:25PM EST by Harrison E Listed in: Wii, PS3, Xbox 360 Tags: ea games, Konami, mbg, Microsoft, nathan fouts, Nintendo, pipa, Sega, Sony, sopa, Ubisoft
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microsoft-logoEven when you say you drop the support make sure you know who your anchors are still tied to.

 

 

 

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Posted Jan 4, 2012 at 9:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: battlefield: bad company 2, dead space 2, dragon age, mass effect 2
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xbox-live-logoThe deals this week on Xbox Live feature a lot of great Games on Demand and add-ons.

 

 

 

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Posted Dec 31, 2011 at 2:00PM EST by Harrison E Listed in: PS3 Tags: avenger controllers, n-control, ocean marketting, ocean stratagy, paul christoforo
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Paul Christoforo holding social media accounts hostage
Ocean Marketing still lost at sea
The tale of Paul Christoforo will go down in history as a tragic tale of one man who said the wrong thing, at the wrong place
at the wrong time. I recently read an interview with the man himself on GameRanx and the guy has a lot of deep-seeded
personal issues and it looks like now those issues are more public than ever. Whilst the interview was meant to be revealing
and honest, it seems Paul has been anything but, as his actions have taken the world by storm, yet again, as he holds the
twitter and main website hostage.
Paul was let go from the company and has since been replaced with Moisés Chiullan. Chiullan is slowly picking up the peces
from N-Control's PR Nightmare and has gone into damage control including a complete corporate disowning of Christoforo and
his efforts, including a wonderful quote ending with the fact there "isn't a bus big enough for me to throw Paul Christoforo
under"
Chiullan then went to Twitter to answer people's questions about the current situation. Chiullan then followed it up by
setting up a Reddit AMA to directly respond to all the big questions and revealed that Mr. Christoforo isn't finished making
the guys at N-Control a living hell. See, as it turns out, the man is trying to commit extortion and gain a little profit
from the ordeal.
Chiullan tweeted out that Christoforo was holding N-Control's email, Twitter and Facebook accounts hostage. One of the first
questions asked in the AMA was how this could happen. Chiullan's answer was that he has "been trying to get him to give up
the access." Chiullan insists that he's been asking nicely for a couple of days but "the gloves are off now."
Paul told Chiullan via phone that "Eight months ago, I locked down all this stuff so they wouldn't be able to fuck with me.
If they don't give me what I want, it's war." Paul doesn't really want money but demands include a contract written on his
terms and substantial compensation, both immediate and for as long term, basically tll the company implodes due to Paul being
an unstable coworker. It's almost as though he's trying to pull a Fight Club and going about it in the worst way possible.
Paul even, flaunted the PR debacle he created as proof that he "made the company a success", citing all the media and public
attention as the "best thing that ever happened to Avenger".
Paul didn't count on the fact that Chiullan had anticipated all of these comments and issues and has been working on computer
hardware and web tech since I was 14. Chiullan did have control over the AvengerController.com domain. It was transferred
away from its original account, which Paul had complete control of. Because of how GoDaddy works, that old account retained
all of the email addresses and their master control settings (forwarding and so on) and N-Control not supporting SOPA, left
the GoDaddy account and Paul in the dust. Paul even continued to respond to customer emails from his personal GMail account
and lied to Moisés repeatedly about that fact.
Chiullan played it nice, and Paul played it stupid, acting like he didn't have full access to the master account, blaming his
"Indian outsourced tech team" being on vacation. Chiullan gave Paul an ultimatum: Paul was given two days to give over N-
Control's digital property.
Moisés closed the statement saying "He finally leveled with me tonight that he knew I wasn't that stupid and that he was
lying about his access to all these accounts. That's when he issued the above-mentioned threat. He reiterated that he had the
hosting, email, and everything on lockdown," which is simply not true.
The entire saga has played out for the entire world to see and everyone is far ahead Paul in the most darkest ways possible.
Where he will go, nobody knows but sadly, I wouldn't rule out suicide for the most feeblest of hearts.

paul-christoforoOcean Marketing still lost at sea...

 

 

 

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Posted Dec 31, 2011 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: american red cross, bit.trip runner, cave story, charity, humble bundle, humble indie bundle, indie games, nightsky hd, super meat boy, vvvvvv
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Humble Bundle 4 breaks over two million dollars for charity
11 Games and two weeks later...amazing things can happen.
At 2,327,519 and 82 cents, Humble Bundle 4 has been the best selling bundle of all time. That's 435,243 bundles sold in just a matter of weeks and it has been amazing for everyone.
Raising money for Child's Play and Red Cross, the Humble Bundle average was $5.45 by the end and prompted everyone to donate big over the Christmas season.
Gratuitous Space Battles, Cave Story+, Jamestown, Bit.Trip Runner, Super Meat Boy, Shank, Night Sky HD and also the games from Humble Bundle 3, including And Yet it Moves, Hammerfight, VVVVVV, Cogs and Crayon Physics Deluxe. The games were just coming left, right and centre and it just got more awesome from there.
And the soundtracks! All the soundtracks to all of the games were included as well. The thumping awesomeness of Super Meat
Boy to the progressive techno of Bit Trip Runner. This was the best bundle in the world and if you missed out, then too bad,
so sad. But it seems that for a while it wasn't going so great as due to the amount of Steam keys they had to give out, they
had to bump up the minimum price to $1, which was a shame, but probably what pushed the final total into the millions, in a
l wonderful way.

humblethumb11 Games and two weeks later...two million dollars.

 

 

 

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Posted Dec 28, 2011 at 12:30PM EST by Brett Huffman Listed in: Xbox 360 Tags: ea deals, electronic arts sales, xbox live
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xbox-live-logoThe deals on Xbox Live this week run the gamut from zombies to board games to dance games.

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Posted Dec 20, 2011 at 8:31PM EST by Mr Ham Listed in: PC Gaming Tags: cave story, humble indie bundle, nightsky, shank
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hbismallThought it couldn't get better? Well, you were wrong.

 

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Posted Dec 19, 2011 at 11:55AM EST by Brett Huffman Listed in: PC Gaming, Xbox 360 Tags: alan wake american nightmare, fight till dawn, Remedy Entertainment
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alan-wakeRemedy Entertainment has a released a new trailer for American Nightmare that sheds more light on the "Fight till Dawn" mode. Maniacs with cement saws FTW!

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Posted Dec 15, 2011 at 12:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake: american nightmare, Remedy Entertainment, Xbox Live Arcade
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alan wake - am_nightmareThe mini-XBLA follow-up to Alan Wake will have more "in-your-face action" says the developer.

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Posted Dec 13, 2011 at 9:45PM EST by Harrison E Listed in: PC Gaming Tags: bit trip runner, cave story, cave story+, gtb, humble bundle, humble bundle 4, jamestown, nightsky hd, shank, super meat boy
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humblethumb

With seven games in the mix it looks like the biggest Humble Bundle...since the last.

 

 

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 7, 2011 at 1:45PM EST by Brett Huffman Listed in: Xbox 360 Tags: Namco Bandai, soul calibur v, soul edge
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soul-calibur-vThe latest trailer for Soul Calibur V shows us a little story mode and a whole lotta Siegfried versus Nightmare.

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Posted Nov 17, 2011 at 7:54PM EST by Amanda Orneck Listed in: PS3 Tags: darkstalkers, darkstalkers port to psn
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darkstalkers_qj_thumbThe classic fighter is getting a new lease on life courtesy of the PlayStation Network.

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Posted Nov 1, 2011 at 1:30PM EST by Tim Curtin Listed in: PoV Tags: captain america, Sega, sega game releases, sega profits, sega sammy, sonic generations
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segaHow the mighty have fallen? Once revered for creating the only true competitor to Super Mario in Sonic the Hedgehog, SEGA profits continue to slide.

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Posted Oct 28, 2011 at 4:46PM EST by Listed in: MMORPG Tags: BlizzCon, mists of pandaria, pandaren, warcraft expansion, world pvp
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Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s newest expansion.
The player community has only known about the upcoming WoW expansion, Mists of Pandaria, for about a week. But as with most things Blizzard, the official announcement marked the beginning of an incredible information surge, with previews, images, videos and all sorts of other stuff cropping up across the web. Last night, the Pandaria dev team hosted a live Q&A session packed with information about the expansion, but one recurring theme was the return of world PVP.
Fans of the original World of Warcraft (Vanilla WoW) will remember that world PVP was an integral part of the experience. From raids on Southshore, occupations at Gadgetzan and the enormous pain that was Blackrock Mountain, world PVP managed to crop up quite a bit in the old days. After the addition of a sanctuary city in Burning Crusade and another in Wrath, it became difficult to find a good, steady world fight.
Blizz seems to be aware that world PVP has fallen away and answered a few questions on the topic in the Q&A:
Q: At Blizzcon Tom Chilton mentioned possible incentives for raiding enemy towns to encourage world PVP in mists, can Greg or Cory elaborate on this at all?
A: In regards to extra rewards for world pvp, we are contemplating the idea of increasing players conquest point caps by an extra 10-15%.
Q: Hey there. Will Pandaria have a new Dalaran like city or will we be using the ones already existing ingame?
A: We will have separate player hubs for both the Horde and Alliance on Pandaria. Separate hubs means we do not have to make them sanctuary and will encourage world PVP. These hubs will have access to an AH, Bank and general vendors. Valor, conquest, profession and faction vendors will be scattered around the world to encourage travel.
Q: One of the current issues discouraging World pvp is the presence of highly overpowered guards around cities and hubs, 1-shotting anyone who engages in PvP. How will this be in MoP?
A: We know this is an issue in the current game and we plan to address it in Mists. We want to encourage world PVP, not make it a one-shot game for NPC guards. This is one of the main reasons we decided to make two separate player hubs instead of a shared sanctuary.
Q: I don't like PvP, I play on a PvP server, because my friends on a PvP server and most people from my country is playing on that particular server. I have to face world PvP every time I am doing my business in the new hubs in Pandaria? I love the new zone, but I don't want to be backstabbed by a rogue while I am selling my stuff, or buying equipment. Can non-interested players avoid the world PvP
A: Yes, we certainly don't want you to always be back-stabbed while you are setting up your auctions. However, if a group of the opposing faction wants to form a raid and attack your city, we want them to have a chance to be successful. So yes and no. =)
Q: With the world PvP that is being talked about, are there any plans to add any Quest Hubs in Mists of Pandaria which functions like a smaller scale of Baradin Hold/Wintergrasp that will change faction when it is assaulted? Maybe even ones with actual leveling quests instead of just more dailies to add a dynamic questing experience like the ones that were talked about at Blizzcon?
A: Yes, this is exactly the kind of thing we are thinking about. We will share more info on our ideas for this soon. The idea is that we want to give players more options and not just always have one place to go or one thing to do.
As a former WoW player and fan of flash raids and other world PVP content, I’d hope to see much more of it in future World of Warcraft builds. In the old days, before cross-realm battlegrounds and instant-queue, teleporting dungeons, it was possible to build up a rivalry on your realm. It had less structure and more excitement.
Perhaps these new changes in Mists of Pandaria will rekindle those flames?
If you’re a WoW fan or player, you should read the entire Q&A posted at MMO Champion.

mfworldpvp1Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s upcoming content update.

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Posted Oct 22, 2011 at 6:52PM EST by Listed in: MMORPG Tags: cataclysm, pandaren, World of Warcraft
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The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.
Before I start this, I should note that I’m a huge World of Warcraft fan. It was actually the first computer game I played, since I grew up with consoles and never got around to PC gaming. I jumped on board about a month after the launch of vanilla WoW, and I played all the way through Wrath. I even worked at Blizzard for a couple of years, in a position my NDA explicitly forbids me from disclosing. What I’m saying is, you can trust me when I say I know WoW and its players pretty well.
I’ve been loosely following the progress of WoW since I walked away from it late last year. Cataclysm certainly looked like a step in the right direction, but the gradual dumbing down of WoW with simplified talent trees, charity epics and gold flowing from the hills like a waterfall turned me off to the whole thing. I enjoyed Wrath of the Lich King, but the challenge I had seen in dungeons like Upper Blackrock Spire and Blackwing Lair, and to a lesser degree the Black Temple, never really resurfaced. When a group of ten random people could clear a raid in one night, I knew that the game couldn’t offer me much of a challenge.
Mist of Pandaria, announced at Blizzcon yesterday,  looks like it’s designed to do one thing – make the fans happy. While this is certainly a good plan for generating sales, it doesn’t do much for the hardcore player looking for a challenge. All of the announced features seem to be making WoW even easier, and while casuals should absolutely have a place in any game, it just doesn’t seem like the same game that drew our passion and love in 2005. If you remember, Pandaren were added to Warcraft 3 as a joke – fans just happened to like them so they got retconned into the story.
Hell, even Blizzard was amazed that people liked them. Here’s a quote from the guy that designed the Pandaren Monk art for the original joke, Samwise Didier:
"But so we put that up in there and everyone was like “Oh my God! A PANDA RACE? That’s kind of cool!” And I’m like “Are you kidding me, really? You want to see pandas in Warcraft III or whatever?”
And now they’re taking that joke and shoving it into WoW. It’s been sad to watch the Warcraft lore die over the last few years and it’s pretty evident that Blizzard may be running out of ideas. They’ve basically pillaged everything they can from their history instead of coming up with new stories to tell, and an entire expansion based on the Pandaren makes it clear that they don’t have much left for World of Warcraft.
What’s really telling is the addition of a Pokémon-like mini-game, in which players will force their non-combat pets to fight. You’ll also be able to find and capture pets in the wild and then train them to be better fighters. It’s an interesting concept for killing time between raids or groups, but it also says a lot about how the WoW player base has changed in the last six years. Essentially, WoW has gone from MMO to casual Facebook game; it just has a nicer interface.
We’ll  have to see how the expansion goes – maybe I’m just an idiot. Maybe people want to play as Pandaren, and maybe they’ll have a great time. But it certainly looks like the WoW I loved is dead, and there won’t be any reason to come back. I just don’t think Blizzard knows how to update the franchise for hardcore players anymore. That, or they don’t care.
Guess we’ll just have to wait for that other top-secret Blizzard project, huh? Are you still going to play World of Warcraft after the new expansion?

mfpanda2The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.

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Posted Oct 22, 2011 at 4:06PM EST by Listed in: PS3 Tags: Namco, soul calibur v
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Art books, soundtracks and armor sets mark the big gets in the fighter’s newest collector’s edition.
Collector’s editions have been light in the past, with many developers dropping a special DLC code or some other trifle in the box and calling it a day. Not so for Namco, who have just revealed the details of the Soul Calibur V Collector’s Edition package. Fans of the series will find plenty to enjoy in the CE, which hits shelves January 31st.
The collector’s edition comes complete with a soundtrack for the game, an artbook of the characters and environments, and an exclusive behind-the-scenes featurette. Collector’s edition owners will also have the advantage of downloading special armor sets, titled “Dark Knight” and “White Knight” respectively.
What’s really cool about this particular collector’s edition is the design – the box is engineered to resemble an old book, and it opens in the same way a book would to reveal its contents. This, in addition to the recent revelation that Assassin’s Creed’s Ezio would indeed be a playable character in V, make the game even more interesting from the perspective of a wary Soul Calibur player.
I mean, I love the games, but it does feel quite a bit like the same thing over and over again. It would take some serious innovation or a particularly cool collector’s edition to sell me another Soul Calibur, and Namco certainly seems to be on the right track. I’m excited to see how Ezio fares, although his addition may be lights out for some of the cheaper characters in the game.
Are you ready for another Soul Calibur? It doesn’t seem like IV came out all that long ago.
Via Joystiq

mfsoulcaliburv1Art books, soundtracks and armor sets mark the big gets in the fighter’s newest collector’s edition.

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Posted Oct 20, 2011 at 12:10AM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
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gratuitous-tank-logo

From the creators of Gratuitous Space Battles...comes Gratuitous Tank Battles and I chat with one of those creators.

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Posted Oct 7, 2011 at 9:00PM EST by Tim Curtin Listed in: Xbox 360 Tags: airflo controller, PS3 Controller, xbox360 controller
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[Pic] Imagine those air vents from Tenpin bowling, installed in your Xbox or PS3 Controller? Imagine no more!
[rm]
This isn't the first time manufacturers have attempt to come up with a controller that cools the hands while you play, Logitech has tried for the PC [http://www.logitech.com/en-au/441/292?WT.z_sp=Image]... but this one lights up!
Airflo have produced a few different 'cooling' devices for our consoles before, primarily extra cooling to sit under your Xbox or PS3 console for those hotter days.
The next logical step, is of course, cooling down those sweaty hands.
I'm not sure about you, but I play in complete air conditioned comfort (muhaha!), so I need not worry about such matters. I also live in a 24 story mansion and Donald Trump comes over to play Dance Dance Revolution! True Story!
But there are those times when I am so busy fragging my next victims on CoD... Ok, the reality is I go 1-10 every time I play that damned game, it is a lesson in futility...
Back to the point at hand, my hands do get somewhat sweaty when playing Xbox, so this will help when I need to replace my current controller.
Thanks to Airflo, I can now
a) Keep my hands cool while seeing my controller in the dark; and
b) Never have to worry about putting down my Xbox controller to hold pretty girls hand immediately and coating her in my geek sweat!
Yes, pretty girls wander around my gaming room while I play console! I swear!

sweaty-fight-nightImagine those air vents from Tenpin bowling, installed in your Xbox or PS3 Controller? Imagine no more!

 

 

 

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Posted Oct 4, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A feature packed update awaits all PlayStation Network users across North America as this week's edition of the PlayStation Store update goes live.

 

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Posted Oct 2, 2011 at 8:27PM EST by Karl B. Listed in: Xbox 360, PC Gaming, PS3 Tags: batman: arkham city, Rocksteady Studios, warner bros.
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arkham-city-thumbFormer Robin, Dick Grayson, will take to the skies.

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Posted Sep 28, 2011 at 12:35PM EST by Karl B. Listed in: PC Gaming Tags: cd projekt red, the witcher 2
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the-witcher-2-thumbHit the jump to see the complete list of changes.

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Posted Sep 24, 2011 at 3:55AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: mortal kombat, netherrealm studios
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A new patch has been released for Mortal Kombat by NetherRealm Studios, bringing in some more tweaks and fixes to further improve your gaming experience.
The patch didn't release simultaneously on both consoles, however, with the Xbox 360 getting it first. PS3 owners will have to wait a bit later, specifically a few more days.
The update also included a lot of changes for the characters, which definitely gives a boost to those who are not as competitive to begin with. In the meantime, here are the gameplay fixes and tweaks now available on Mortal Kombat's latest update:
General Gameplay Fixes/Tweaks
Fixed a couple of crash scenarios.
DLC billboards should now behave correctly on Xbox
You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
MOTD handling and displaying code was tweaked.
Fixed a bug that could have resulted in tweakvars getting corrupted.
Fixed a crash in player select if you tried to exit out while the dlc box was open.
With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
You can now block after a dash forward is completed if it was cancelled into from a special move. You canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction.
Made many minor hitbox adjustments.
Tweaked the negative edge window.
Several low attacks were being parried incorrectly.
Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.
The Mortal Kombat continues to expand its reach, but despite fans' clamor, a Street Fighter vs. Mortal Kombat title is "easier said than done", this according to Capcom's big boss himself, Yoshinori Ono.
Via [The Sixth Axis]
mortal-kombat-thumb

A new patch has been released for Mortal Kombat by NetherRealm Studios, bringing in some more tweaks and fixes to further improve your gaming experience.

 

 

 

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 15, 2011 at 8:44AM EST by Ryan F. Listed in: PoV Tags: Sony, vita
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vita-thumb

When the PlayStation Vita arrives in Japan this December, it will be backed up by 26 strong titles that spans different genres to cater to a wide range of taste. But is it enough to make the system succesful or still lacks the punch?

 

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 13, 2011 at 6:24PM EST by Karl B. Listed in: PSP Tags: Aksys Games, fate/extra, imagepooch, type-moon
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fate-extra-thumbAs far as limited editions go, this is actually pretty cheap.

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Posted Sep 9, 2011 at 1:37AM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, PSP, PC Gaming, Nintendo 3DS Tags: Atlus, Capcom, Electronic Arts, Konami, Microsoft, Nintendo, release date, THQ, Ubisoft
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on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the second week of September rolls in.

 

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Posted Sep 7, 2011 at 9:45PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's what's new in the European PlayStation Store this week.

 

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Posted Sep 6, 2011 at 9:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out what's new in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 5, 2011 at 12:25PM EST by Karl B. Listed in: PC Gaming Tags: red orchestra 2: heroes of stalingrad, tripwire interactive
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red-orchestra-2-box-thumbDeveloper Tripwire Interactive has unleashed three additional maps for players to test.

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