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Ffa Search Results

Your search for Ffa located the below Ffa Search Results. The Ffa Search Results are returned from stories QJ publishes stories covering Ffa news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Jun 1, 2012 at 10:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: lucasfilm, Star Wars, star wars 1313
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starwars_logoAfter the fiasco that was Kinect Star Wars, many thought that Lucas & Co. had given up on making anything cool for Star Wars ever again. Now it looks like they'll be unveiling something more mature at E3.

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Posted May 13, 2012 at 2:00PM EST by Mr Ham Listed in: PS3, Xbox 360, PC Gaming Tags: cake, feast of fiction, Portal, videogame gifts
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portal2thumbFor many of you, today is the day you should make your mother's wishes come true and give up League Of Legends. Or make ger a cake. I think the latter is easier, especially with the following video.

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Posted May 12, 2012 at 11:00AM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: fx, sons of anarchy, tv show videogames
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sonsofanarchysmallIf you're not looking forward to the upcoming Family Guy game, then maybe another TV show game will grab your attention.

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Posted May 11, 2012 at 9:40AM EST by Mr Ham Listed in: iPad, iPhone Tags: amazing alex, android, angry birds, rovio, windows phone 7
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rovioalexysmallSony may be enjoying a good start with the Vita, but also in the world of successful mobile gaming comes the next game from Rovio; no, it's not Angry Birds Universe.

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Posted May 5, 2012 at 7:00PM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: incredible hulk, iron man, marvel videogames, the avengers
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avengersgamesmallBig titles are hitting the market soon, but what about the world of cinema blockbusters? Well, they may have their own flood starting soon.

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Posted May 5, 2012 at 1:25PM EST by Mr Ham Listed in: PC Gaming Tags: 20th century fox, family guy online, online games
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famthumbElder Scrolls Online? Pah, time for the big boy's to pay attention; Family Guy's online endeavor is still on the way, and here's some new screens for you.

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Posted Apr 14, 2012 at 1:15PM EST by Mr Ham Listed in: Nintendo DS Tags: gameplay trailer, Nintendo, Pokemon, pokemon black 2, pokemon white 2
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pokesmall1Another trailer to wet your appetites, this time for Pokémon Black & White 2, featuring a new rival, trainers, a mystery character and a topless guy.

 

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Posted Apr 13, 2012 at 12:10PM EST by Mr Ham Listed in: iPad Tags: ipad screen, iphone screen protector, scratch proof, shock absoption
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iphone4s_thumbYell at your TV, hammer away at your iPhone. This is turning out to be an interactive and interesting week for random innovations.

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Posted Mar 25, 2012 at 8:15PM EST by Mr Ham Listed in: Xbox 360 Tags: game, retail outlets, sales, videogame industry
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gamesmallThe videogame industry is always changing, sometimes for better, sometimes for worse and almost always for financial reasons, and Game is no stranger to it.

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Posted Mar 23, 2012 at 1:00PM EST by Mr Ham Listed in: iPhone Tags: cc2012, crystal conquest, Square Enix
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ccsmLooking forward to more new games this summer? Well fear not, as there's another new title, and from veteran developers and publishers, Square-Enix.

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Posted Mar 22, 2012 at 1:00PM EST by Todd B Listed in: PS3 Tags: avengers alliance, gears of war 3, lucius, men of war, rhythm thief, Ridge Racer, riotzone, tiger woods pga, tropico, warriors orochi
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shelvesmar211It’s the end of March and the beginning of spring/summer, depending on where you live. So what does that mean for game releases? A big lull and some GoW 3.

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Posted Mar 19, 2012 at 7:54AM EST by Harrison E Listed in: iPhone Tags: castleville, draw something, Facebook, omgpop, words with friends, zynga
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facebookWho is the new reigning champ of wasting time?

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Posted Mar 13, 2012 at 1:45PM EST by Mr Ham Listed in: PC Gaming Tags: Guild Wars 2, preorder bundle, special editions
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gwar2smallPrototype isn't the only game getting a glorious bundle.

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Posted Mar 11, 2012 at 8:45PM EST by Mr Ham Listed in: PC Gaming Tags: alan wake, retail pc release, Steam
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alanwakesmallAlan Wake finally hitting PC shelves.

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Posted Feb 26, 2012 at 5:45PM EST by Mr Ham Listed in: Nintendo 3DS Tags: kingdom hearts 3d release date, kingdom hearts 3ds, videogame leaks
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kh3dssmallYou die hard fans, rejoice! And wait.

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Posted Feb 24, 2012 at 9:30AM EST by Mr Ham Listed in: PS3 Tags: free games, killzone 3 multiplayer, psn downloads
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KZ3SMALLKillzone 3 getting standalone multiplayer release...for free!

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Posted Feb 16, 2012 at 3:00AM EST by Harrison E Listed in: Xbox 360 Tags: Australia, australia aflc, OFLC, r rating
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australianflagLet the jokes cease, let the violence and sex reign and let the government know this is what we want!

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Posted Feb 6, 2012 at 12:30PM EST by Listed in: PS3 Tags: Facebook, ffxiii-2, final fantasy xiii-2, Square Enix
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Square Enix outlines its plan to integrate FFXIII-2 with your Facebook account.
Enjoying Final Fantasy XIII-2 but wish there were more ways to show off what a huge nerd you are to all of your casual acquaintances? Square Enix has you covered. The company has just announced that it plans to integrate Facebook functionalities with its latest RPG time-sink.
In the company’s press release, Square Enix confirmed that certain in-game features would be made available through Facebook integration. For example, you can post your achievements and trophies directly to your wall. Once you can use the Historia Crux, you’ll be able to share your party setup, battle scores, collected monsters and a myriad of other info to the social media site.
While it’s a cool idea to share your in-game accomplishments with friends and family, one has to wonder how many players are in that big of a hurry to reveal how much time they spend playing games like Final Fantasy. I’m surely not proud of the 60+ hours I spent on the last one.
What about you?
[PSX Extreme]

mfface1Square Enix outlines its plan to integrate FFXIII-2 with your Facebook account.

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Posted Feb 5, 2012 at 9:15PM EST by Mr Ham Listed in: PS3 Tags: xperia, xperia s, xperia sola
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SEN_smallSony has trademarked a new name, and all we know is that it’s an Xperia based affair.

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Posted Feb 1, 2012 at 4:28PM EST by Listed in: iPhone Tags: buffalo studios, dream heights, mark pincus, nimblebit, tiny tower, zynga
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CEO Mark Pincus disagrees with allegations of concept copying, instead preferring the term “evolution.”
Last week, we talked a bit about Zynga’s latest game, Dream Heights. More specifically, we talked about the fact that Dream Heights is a pretty blatant copy of 2011’s official iPhone Game of the Year, Tiny Tower. At least, that’s how Tiny Tower’s developer, NimbleBit, feels.
Zynga CEO Mark Pincus disagrees with NimbleBit’s assertions, and instead believes that Dream Heights is just the next evolutionary step in a long line of tower games. His response, issued in an internal memo, referenced games like SimTower and Yoot Tower as other games that laid the framework for Tiny Tower, which in turn served as the basis for Dream Heights.
For the sake of fairness, here’s a direct quote:
“With regard to Dream Heights and the tower genre, it’s important to note that this category has existed since 1994 with games like Sim Tower and was more recently popularized in China with Tower of Babel in 2009 which achieved 15 million DAUs. On iOS there has been Yoot Tower, Tower Up, Tower Town, Tower Blocks and Tiny Tower. Just as our games, mechanics and social innovations have inspired and accelerated the game industry, its 30 year body of work has inspired us too.”
Of course, SimTower and Tiny Tower are very different games, a point made by NimbleBit’s Ian Marsh in the company’s rebuttal:
“It is a smart idea for Mark Pincus and Zynga to try and lump all games with the name Tower together as an actual genre whose games borrow from each other. Unfortunately sharing a name or setting does not a genre make. The games Pincus mentions couldn't be more different.”
He continued:
“If you take a quick look before "pulling the lens back" as Pincus suggests, you'll find an innumerable number of details in the game that were painstakingly crafted to be identical to Tiny Tower. These are core gameplay mechanics and rules, not similar settings or themes that games in the same genre might share.”
Pincus also took time to address allegations by yet another developer, Buffalo Studios, that the company had ripped off their design for Bingo Blitz to make the upcoming Zynga Bingo. Pincus wrote a missive similar to the original NimbleBit post, complete with picture-by-picture comparisons of how Buffalo actually ripped off Poker Blitz, an earlier Zynga title.
The whole thing is devolving into a running joke where one company says the other copied, and the accused company goes farther back in the books to claim the same about the accuser. One thing’s for sure, Zynga obviously doesn’t feel like what it is doing is wrong.
What do you think? Where is the line between being inspired by someone’s work, and copying it?
Also, you should absolutely read the full interview at GamesBeat.
[Game Informer]

mfpincus1CEO Mark Pincus disagrees with allegations of concept copying, instead preferring the term “evolution.”

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Posted Jan 28, 2012 at 10:00AM EST by Mr Ham Listed in: Nintendo 3DS Tags: aliens trailer, aliens: colonial marines, gearbox
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mailienssmallReminds me of something.

 

 

 

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Posted Jan 25, 2012 at 3:30PM EST by Listed in: PS3 Tags: saints row the third, THQ
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THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.
THQ, the company behind Saints Row: The Third, had a tough 2011. The company was in such dire straits that rumors floated around about it canceling its entire 2014 lineup, rumors the company vehemently denied. This morning we received word that THQ was shifting its strategies yet again, this time focusing more on its core franchises over third party licensing.
It’s hard to get a bead on exactly what’s happening with THQ. Rumors and sales indicate the company is in serious trouble despite the success of Saints Row, but the company refuses to admit that they have any sort of problem. Only one person seems to be willing to comment on the state of the company – an alleged former employee with an obvious bone to pick.
In a letter written to THQ’s Board of Directors, CEO Brian Farrell as well as the general public and a collection of gaming news sites, this “Formerly Mismanaged” employee rattles off a laundry lists of complaints about the company.
The letter essentially claims that THQ’s problems stem from mismanagement and a Board of Directors that has no clue how to strategically run a gaming company. It gives examples like acquiring game studios with no plan on how to utilize their talents (then later shutting them down), investing money into shrinking niche markets, the company’s refusal to dump a CEO that has tanked its stock price and high-paid executives making enormous mistakes that call their competency into question. The disastrous uDraw tablet also makes an appearance.
These allegations of management incompetency surface just a few days before THQ announces its current financial standing on February 2, and things certainly don’t look good. One analyst has gone on the record by stating that THQ, without some sort of financial windfall, with run out of cash near the middle of this year.
You can read the letter in its (extremely long) entirety below:
[JoyStiq]
"To:
THQ Board of Directors
Lawrence Burstein
James Whims, Gigex, Inc.
Henry DeNero, Arcturus Capital
Brian Dougherty, AirSet, Inc.
Jeffrey Griffiths , Lumber Liquidators
From:
Current and Ex-Employees, Shareholders, and The Public
Dear THQ Board,
I am an ex-employee at THQ. I saw the tweet-started headlines over the past week from an "industry expert." This expert is one who I and my friends and co-workers in the industry have never heard of after a long time in the field. I had been reading the various following articles and accounts and it generated sympathy for friends both recently laid off and currently still there. I thought it would be a good idea to send a note with their input. This note has honest facts and thoughts about THQ and the current problems there. Most of these facts are public knowledge and they have been confirmed by public records or can be confirmed by current and former THQ staff there both before and after my and their time.
I have long felt the need to explain to outsiders how this beaten-down company has wound up in this position. It is to the point where having it on your resume is not a point in your favor. And that shouldn't be the case. I'm/We're sending this note anonymously because some of us are still awaiting final checks and others know how little corporations like employees who air their dirty laundry. We feel the need to say something to combat the partial misinformation being written.
THQ had been known through the years for having a formula. They find a hot license, make a cheap game, barely advertise it, and make money. This formula worked during the Playstation and Xbox and Gameboy days and made the company a lot of cash. Unfortunately, THQ's old guard executives seem to be stuck trying to manage the company the same way they did back then and haven't realized the industry has changed.
The beginning of the end came years ago as Brian Farrell lead an executive team to acquire a large number of studios. A large amount of cash was used in the acquisition or setup of game developers with different degrees of talent. The problem was they were bought without strategic reasoning or specific plan on to use them. So after awhile another large amount of money was spent as those studios failed and were sold off and shut down. The executive team at the time were an entirely different group of people with one key exception in the CEO. The CEO/the then executive team wasted the cash that the company had built up with these massive investments and selloffs.
The studio purchase errors were not helped by the mistakes in the licensing deals that were signed by the same CEO. Millions and millions of dollars were wasted on acquiring licenses at the same time the kids, family, casual business was declining at a rapid rate. Instead of slowing those acquisitions he overpaid for more of them until again cash was wasted in paying for brands that didn't sell well anymore.
The mistakes in decisions and cash losses triggered wave after wave of layoffs. In the most recent wave, about 40 people lost their jobs this past December through no fault of their own. The reason why is the chronic and constant mismanagement of their company. The fact is that the CEO and executive committee were so focused on trying to hit an unrealistic financial goal that they bet everything on an extremely risky proposition in the uDraw tablet. When they lost, they further displayed their lack of management skills by not having a contingency plan. Three weeks after the game launched, an entire business unit was wiped out when it didn't meet its goal due to relying on that one product to hit an unrealistic target.
After the layoffs many ex-employees walked around shell-shocked and trying to figure out who was responsible. They came to the understanding that most of us do after leaving the company. The issue with THQ has never been one of lack of staff creativity, intellect or business intelligence. It all rests of the failure of its management team and you the Board of Directors.
This Board has allowed the Brian Farrell, the CEO, the ongoing ability to take a cash-rich profitable company and drive it from a $30 share price down to around $.70 without acting despite numerous mistakes that even for those lacking business training, could see were errors. Even without glaring mistakes how can the same CEO stay in charge after a 99% share price loss? Aside from the board, who is responsible for the current situation and who is accountable for the current and future job losses at the company? When you ask the recently departed who are a good source of information, you get the same answers. This uDraw failure is the largest and most recent one in a string of them that were hushed over and hidden. The answer aside from the Board is the current executive team that allowed this uDraw implosion to happen.
Brian Farrell, CEO with a 2011 salary of $1,289,558, for a lack of business intelligence or fiscal accountability. A vocal inside group pointed out the mistake of trying to launch a year-old product that received almost no software support in the last 12 months. Instead of listening and having a back-up plan, he went ahead and invested a ridiculous amount of money in the manufacturing and advertising of the product and failed miserably. It is passed time for him to go. We are wondering what is taking so long for you to act. We have been wondering this same question for a long time.
Martin Good, EVP and head of Kids, Family, Casual with a 2011 salary of $1,198,023, for bringing no strategic thought or business sense to the role. He was brought out from Australia sales to replace an outgoing head of the business unit and rapidly displayed a complete lack of leadership skills, vision, and any sort of analytical sense. Looking at his compensation package, he is an excellent negotiator as his salary is higher than anyone's except for the CEO. On the plus side he lost his job with the rest of those laid off. On the minus side, he will be floating down on a golden parachute while the rest of the former employees scramble to look for jobs in this challenging environment. Most of those jobs will be at studios in other parts of the country, so they will be forced to relocate their families in the middle of their childrens school years. It is incredible that he made this level of income while doing such a poor job, but it serves as a reflection of the lack of Brian Farrell's ability to staff well and manage.
Paul Pucino, CFO with a 2011 salary of $674,855, for not planning for this possibility and having a safety net or a plan to cover THQ just in case of failure. We have a line of credit that we likely used to buy the plastic that is not selling to customers. It is like taking a cash advance to buy THQ stock and just as worthless of an investment. Paul is known as an absentee executive who is missing when business situations gets complicated. While he was in the loop at the point of the risk, with the following failure he has been clearly unavailable. It is another example of Brian Farrell's inability to staff.
Ian Curran, EVP and head of global publishing with a 2011 salary of $1,037,047, for not flagging an unrealistic sales goal to the CEO or the Board when a big part of the corporation felt the numbers were unrealistic. He blindly held up an unachievable target and didn't act when multiple people told him he was aiming to high and out of step with the marketplace. If a sales executive's job is to anticipate the market, he has done a poor job of it. Another example of Brian Farrell not being able to find the right people for the right job.
Ed Kauffman, EVP of Legal and Business Affairs who clearly was signing bad deals on licensed products, not factoring in the changes in the business and being more critical with financial terms with partners. uDraw by itself cannot possibly explain the companies poor financial health. It is a combination of that product and a string of bad licensed deals that the company took on against better judgement. While Brain Farrell would logically be the final decisionmaker for deals, Kauffman is either unpersuasive in his arguments to not do them or supported them. Either situation equates to another example of poor staffing choices by the CEO.
uDraw was failure and the only people to blame are the people listed above. THQ and its current financial situation is also their responsibility. And they were paid around $4.5 million dollars for their poor decisions. If there is any doubt we would recommend talking to current and former staff to get the straight story. Don't read this note as bitterness on their part, but more as long overdue truth.
So, Board, it is time. Passed time for you to act and passed time for you to do something about the mismanagement that has gone on for too many years. We've watched the stock from the outside and read the comments and the reason why the company is valued so low despite its sales is because of this underqualified management team.
Board it is time for you to act before your names are added to the list above of things that must change.
Sincerely,
The Formerly Mismanaged"

mfthqle1THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.

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Posted Jan 25, 2012 at 8:15AM EST by Mr Ham Listed in: PC Gaming Tags: minecon, QuakeCon, quakecon 2012
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mquakesmallWhen? Read on…

 

 

 

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Posted Jan 24, 2012 at 4:56PM EST by Listed in: PS3 Tags: Australia, r18+
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The Australian government is finally addressing major problems in its game rating system.
We’ve talked previously about the massive problems with the way Australia’s government rates games. Because the country has no “Mature” equivalent rating, all games must be appropriate for teens in order to hit retail shelves. This limitation has caused some games to either be modified for the Aussie market, or made unavailable to Aussie players.
The Australian government is aware of the problem, and recently recommended a full review of their ratings system be administered to figure out how to best move forward. While the results from that review are still pending, the new Federal Minister for Home Affairs doesn’t seem intent on waiting around. Jason Clare, who now serves in the Minister position, confirmed via interview that a bill designed to establish a mature-equivalent rating would be introduced to parliament sometime next month. The new rating, known as R18+, will help developers bring violent and otherwise graphic content to Australian shores.
After the bill is introduced, it will have to pass first in the Lower House, then in the Senate. There’s no guarantee of passage, but even having a bill on the docket is farther than the Aussie government has managed to get in a long time.
Here’s hoping the bill goes through and our Australian friends can stop worrying about whether particular games will make it to their stores. Look for more updates in February, once the bill hits a vote.
[Edge]

mfsub1The Australian government is finally addressing major problems in its game rating system.

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Posted Jan 16, 2012 at 3:00AM EST by Harrison E Listed in: PS3, PC Gaming, Xbox 360 Tags: bungie, gog.com, good old games, MLG, p.r.o.t.e.c.h.j.o.b.s, pipa, razer, sopa, sopa blackout
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bungie_logo2SOPA has united the people of the world online.  So who recently has joined the ranks of the anti-SOPA alliance?

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Posted Jan 10, 2012 at 6:35PM EST by Mr Ham Listed in: PS Vita Tags: at&t ps vita, ps vita 3g data plan, vita 3g data plan
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psvmsmallNo contract required. Hell yes.

 

 

 

 

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Posted Jan 10, 2012 at 1:30PM EST by Listed in: PS3 Tags: Bethesda, fallout, interplay
Ó

The legal battle between Bethie and Interplay is officially over.
We talked a bit last week about the ongoing legal struggle between Bethesda and Interplay, but here’s  a quick rundown if you missed it: When Bethesda bought the rights to Fallout, the contract stipulated that Interplay would be allowed to develop an MMO in the game’s universe, assuming they could get it finished quickly enough. The MMO never came around, and both companies have been battling for the rights to the game ever since.
A settlement was announced, but the details were kept under wraps until now. Thanks to a press release from Bethesda, we now know exactly what went down behind closed courtroom doors. The company has paid roughly $2 million to Interplay, and in return has earned all rights to the Fallout franchise. This means if Bethesda wants to develop a Fallout MMO, they’re now free to do so.
Both companies are responsible for their own legal fees, and Bethesda noted that they’re happy to be free to develop future Fallout games – perhaps this is more than mere legal shuffling, and Bethesda already has something in mind.
In the meantime, one thing is for sure: the next Fallout game will have the Bethesda logo stamped on it.
Would you play a Fallout MMO?
[Edge]

mffallint1The legal battle between Bethie and Interplay is officially over.

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Posted Jan 3, 2012 at 1:38PM EST by Listed in: MMORPG Tags: Bethesda, fallout online, interplay
Ó

A long-running legal battle between the two developers has apparently been settled, though details remain scarce.
While Bethesda’s Fallout 3 remains one of the most popular games ever released, the original two Fallout games were developed in by Interplay. In 2007, Bethesda purchased the rights to the franchise for $5.75 million, with one catch – Interplay would be left to develop an MMORPG set in the Fallout universe. Bethesda decided in 2009 they’d rather not allow Interplay to develop the game, and brought legal action against the company to snatch the rights back.
A protracted legal battle has played out in courts for the last couple of years, with each company filing motions, bringing witnesses and other legal-y things. The end goal on Bethesda’s end was likely protecting the Fallout brand rather than developing an MMO, and Interplay’s goal was obviously to retain the rights to the game as noted in the original contract.
The legal battle has now reportedly ended, with both parties coming to a settlement on the very first day of trial. There are few details on what the settlement may involve – full details will likely be made available near the end of January.
In the meantime, it looks like the dark cloud hovering over Fallout has finally been lifted, and now at least one developer will have free reign to develop the franchise.
What do you think the settlement involved? Who capitulated, who got paid, etc.?
[Edge]

mffallouton1A long-running legal battle between the two developers has apparently been settled, though details remain scarce.

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Posted Jan 1, 2012 at 10:00AM EST by Mr Ham Listed in: Nintendo DS, iPhone, iPad, Nintendo 3DS Tags: ace attorney, ace attorney movie, phoenix wright, takashi miike
Ó

acesmallSome more shots from the upcoming film.

 

 

 

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Posted Dec 15, 2011 at 12:00PM EST by Harrison E Listed in: PS3, Xbox 360, PoV Tags: Digital Reality, psn, review, skydrift, xbla
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skydrift-review-combatHarrison E takes to the skies in the new aircraft racer Skydrift. But will it take flight or crash and burn?

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Posted Dec 15, 2011 at 9:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Activision, battlefield 3, bf3, ea games, modern warfare 3, Peter Moore
Ó

EA enjoying new Activision customers
Peter Moore enjoying bragging about said customers
Whilst Activision did do business of over a billion dollars in it's first fortnight, EA Games are still sitting quietly on a tiny throne waiting for people to notice them.  Electronic Arts was hoping that they would do a bit of business, not on the same scale, but still big enough to steal some of it's customers. BF3 did better than last year's FPS affair o f Medal of Honor (remember that fiasco?), selling ten million copies since October, of course, in comparison, that's 6.5 million IN A DAY for Call of Duty Modern Warfare 3. Moore still believes BF3 grabbed a piece of the Modern Warfare audience...
Moore said that "when the dust fully settles, maybe we're looking at this at the end of our fiscal year, we'll do analysis and I think we will have taken share." Moore doubts that any analysis will turn up poor sales and that everything Battlefield 3 will sell, will be incrimental. But Moore still thinks that whoever sold the most, it's still a win for the entire games industry.
"Two entities have benefited from Call of Duty and Battlefield being on the market," Moore says, "the gamers and the industry, retailers and people who rely on the ability to sell big blockbuster games," Moore says the genre has grown enormously and will continue to do so. "If we haven't gained share, that means in the first week, we've added 5 million new FPS gamers," when commenting on the figures sold, whether they were players from MW3.
Moore is humble and honest about the players though saying there is a possibility that "many of them bough both games." Moore also comments on the media saturation over both games saying the "big entertainment blockbusters this year are not movies, they're videogames." I bought BF3 and not a big fan of Modern Warfare 3, which is a lot of reviewers opinion. It's almost on par with the Twilight films in terms of entertaining noteriority. The games sell well, regardless of critical feedback from consumers or fans alike, and more often than not they are released every year to a slightly stupider audience.

peter-moorePeter Moore enjoying bragging about said customers.

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Posted Dec 10, 2011 at 4:45PM EST by Harrison E Listed in: PS3 Tags: back to karkand dlc, battlefield 3, bf3, bf3 review, ps3 exclusive dlc, psn
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bf3logo

Harrison E goes back to Karkand but should you?

 

 

 

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Nov 24, 2011 at 9:00PM EST by Harrison E Listed in: PoV Tags: black box, ea games, need for speed, need for speed the run, nfs, nfs the run review
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nfs_therun_ps3exFast Cars, Fast Games, Fast Times for Harrison E as he reviews Need for Speed: The Run

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Posted Nov 21, 2011 at 7:30PM EST by Amanda Orneck Listed in: PS3 Tags: deus ex, square enix canada
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montreal_qj_thumbLife is so good for North American development for Square Enix that they are setting up shop in Canada.

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Posted Nov 10, 2011 at 11:00AM EST by Harrison E Listed in: PS3, PoV Tags: Insomniac Games, ratchet and clank, ratchet and clank all 4 one, ratchet and clank all 4 one review
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ratchetandclankall4onelogoAll 4 One or All For Nothing as Harrison E. reviews the latest Ratchet and Clank title.

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Posted Nov 5, 2011 at 12:55PM EST by Listed in: MMORPG Tags: Blizzard, weird news, World of Warcraft
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Two teenage killers are sentenced to life in prison after one of the pair confesses the crime to a World of Warcraft guildmate.
Kruse Wellwood and Cameron Moffat were arrested in 2010 for the rape and murder of one of their teenage classmates. The crime, and young age of the suspects, shocked the Victoria suburbs, as each bit of evidence released to the public has painted a horrifying picture of sadistic teens without remorse.
What’s strange, however, is where that evidence came from.
Once news of the girl’s began to take the focus in local media, the boys became increasingly aware of their online presence. Kruse wanted to share his story and thought that World of Warcraft would be the safest place, since he assumed Blizzard didn’t keep a backlog of chats. He confessed using in-game chat, but unfortunately for him Blizz is more than serious about helping local law enforcement and the confession was quickly entered into evidence.
Using the chat and other online evidence, the prosecution had little more to do than present it to a jury. The case is an interesting tale of the way in which digital media affects our lives – by compiling WoW chat logs, search histories and visited web pages the prosecution was able to come up with 1.4 billion sheets of paper’s worth of evidence.
If you want to read about the case (warning: the original article is graphic), you can check out the full piece at Vanity Fair. It tells the story of two awful people and how games helped to bring them to justice.
Via Massively

mfwowic1Two teenage killers are sentenced to life in prison after one of the pair confesses the crime to a World of Warcraft guildmate.

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Posted Oct 14, 2011 at 12:59PM EST by Listed in: PC Gaming Tags: fallout, Obsidian Entertainment, tim cain, wheel of time
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Tim Cain, a former series producer for the Fallout series, leaves Carbine Studios and heads to Obsidian. Perhaps a new Fallout title is in the works?
The Fallout series has seen its fair share of developers. Created by Tim Cain in 1997, the original Fallout game was produced by Interplay. Fallout 2 followed in 1998, and the series went relatively dark until Bethesda released Fallout 3 in 2008 (Brotherhood of Steel notwithstanding). The most recent title in the franchise was produced by yet another developer, Obsidian Entertainment.
Tim Cain is now headed to serve as senior programmer at Obsidian, and while the press release doesn’t give us any information about another Fallout title, it would certainly be nice to think that Cain is returning to pick up the franchise he invented. New Vegas has just about run its course, with the Lonesome Road DLC likely being the last such content pack we see for a while to come.
Of course, Fallout has been known to bounce from studio to studio, so even snagging Cain might be enough to secure the next game for Obsidian. The only official title in the works at the studio is the Wheel of Time video game, named for the book series by Robert Jordan on which it is based.
I’d love to see another Fallout game, but it’s worth noting that Cain has spent years away from the franchise and it’s turned into a completely different beast. I guess, for the moment, we’ll just have to cross our fingers and hope for the best.
Would you like to see Obsidian put Cain to work on a brand new Fallout game?
Via Gamasutra

mffallout11Tim Cain, a former series producer for the Fallout series, leaves Carbine Studios and heads to Obsidian. Perhaps a new Fallout title is in the works?

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Posted Oct 13, 2011 at 1:15AM EST by Harrison E Listed in: PS3 Tags: Naughty Dog, starhawk, uncharted, uncharted 3, warhawk
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uncharted-3-multi1Buy Uncharted 3, come for the modern exploring, stay for the star wars.

 

 

 

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Posted Oct 13, 2011 at 1:09AM EST by Harrison E Listed in: PC Gaming, iPhone Tags: apple, Gabe Newell, pippin, valve
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appleHead of Valve says Apple could even redefine consoles...

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Posted Oct 13, 2011 at 1:05AM EST by Harrison E Listed in: PC Gaming Tags: charity, humble bundle, space chem, trauma
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humblethumbWho knew a turn-based spy shooter, some wizards and a woman in a hospital could help charity?

 

 

 

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Posted Oct 6, 2011 at 10:17PM EST by Ryan F. Listed in: Xbox 360 Tags: achievements, battlefield 3, DICE, Electronic Arts
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battlefield-3-thumbThe list of Xbox 360 achievements for DICE's hotly anticipated shooter sequel has made its way to the interwebs.

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Posted Sep 30, 2011 at 2:15PM EST by Listed in: Wii Tags: link, previews, skyward sword, Zelda
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Nintendo opens their Legend of Zelda lore books, just a crack, to reveal some interesting information about Link’s new adventure. If you’re scared of (very) minor spoilers, this may not be the post for you.
If you absolutely love “The Legend of Zelda” and almost every game in the franchise, then you’re probably pretty stoked about Link’s latest Wii adventure, “Skyward Sword.” Up until now, what we’ve known about the game has been limited to a few key points – it stars Link, there are huge bird/eagle things, there’s lots of flying and (hopefully) a princess and universe in peril. However, thanks to Nintendo, we’ve got a few new details on the early events of the game.
The game immediately drops you into a floating island town (apparently most of the towns are floating islands) called Sky Loft, which we can safely assume is the Kokiri Village/Outset Island of this particular affair. Our green-capped hero, Link, is ready to participate in a flying competition. The prize for victory? Why, a special meeting with the one and only (sort of) Princess Zelda.
You’ll have to face off with Link’s school bully, a grouchy kid by the name of Groose, who will interfere with your aspirations of becoming a world-class bird0-flyer and princess seducer. I’m sure you can guess how that turns out for Groose.
Most importantly, it looks like the early events of the game revolve around the the goddess Fi, who sends Link through a number of quests in order to create the Master Sword – you know, the one sword that has the power to lay evil to rest in all of the other games. And you may even get to finally introduce yourself to Zelda’s dad.
If you want to know more about the game, you’ll just have to pick up Skyward Sword when it drops on November 20. The only thing I really care about is seeing a return of the massive, ice-shattering mace from “Twilight Princess.” Once I found that thing, I basically never put it down.
Via GamePro

mfskywardsmallNintendo opens their Legend of Zelda lore books, just a crack, to reveal some interesting information about Link’s new adventure. If you’re scared of (very) minor spoilers, this may not be the post for you.

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Posted Sep 25, 2011 at 7:42AM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: deus ex: human revolution, Eidos Montreal
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deus-ex-thumbEidos Montreal doing eveyrthing in-house.

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Posted Sep 18, 2011 at 1:09AM EST by Mabie A. Listed in: PS3 Tags: Level-5
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Level-5 was significantly absent for this year's Tokyo Game Show. True, they did have Ni No Kuni over at Sony's booth, but knowing how much fanfare they've always had at the event, it certainly is a wonder why their presence is not as strongly felt this year.
Take it as some kind of boycott of sorts. Not that they have any beef with TGS. It's just that, they'll be having their very own conference, and it's cutting it too close to the event. Obviously, if they have anything to present, might as well bring out during their own affair, right?
That "own affair" is nothing else but the Level-5 World event happening on October 15th and 16th. It is going to be held at the Makuhari Messe, also where TGS is traditionally held.
We might as well expect some more Ni No Kuni goodness coming in from the Level-5 World event. Until that haens, though, we'll just bring in the latest from the TGS.
Via [Joystiq]
pl

Level-5 was significantly absent for this year's Tokyo Game Show. 

 

 

 

 

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Posted Sep 13, 2011 at 7:09AM EST by Mabie A. Listed in: PS3 Tags: playstation access, Sony
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The PlayStation Access event will unfold its next run later this month, and is set to bring a truckload of goodies for all who will come.
To Bristol, UK, that is. According to Sony, the next PA affair will be kicking off on September 29th and will run until October 1st. Included in their line-ups are some of the much-awaited AAA titles for the PlayStation 3, such as Uncharted 3, Starhawk, and Ratchet & Clank: All4One. And that's just for their first-party line-up.
For third-party titles, they'll be bringing in Batman: Arkham City, Battlefield 3, Dark Souls, Assassin's Creed: Revelations, FIFA 12, Goldeneye 007, and even the newly released Resistance 3.
The best part about this? They're all going to be playable! On top of that, Lethal Bizzle will also be taking the stage on two nights of the event. Oh, who are we kidding? That's just bonus, but really, having that awesome a line-up is already good enough as it is!
In case you have the time (and the money) to head off to Bristol, then you might as well head off to PlayStation Access' official Facebook page linked below for details.
Via [PlayStation Access FB]

playstation_accessThe PlayStation Access event will unfold its next run later this month, and is set to bring a truckload of goodies for all who will come.

 

 

 

 

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Posted Sep 5, 2011 at 5:37AM EST by Mabie A. Listed in: iPad, iPhone Tags: Square Enix
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Square Enix has tapped in a new COO in the person of Clinton Foy, and top on his priority list is to forward mobile and social development.
Foy actually acted is not exactly a new face in the Square Enix offices. He usted to be the Vice President for Business and Legal Affairs, and acted as General Counsel as well. Yes, he knows technology, and yes, he's a lawyer.
Square Enix' CEO Mike Fischer says of Foy's new role in the company, "One of the key responsibilities of the COO role will be to shape and drive more aggressive business development initiatives in free-to-play, social, mobile, browser, and emerging platforms. Clinton's valuable experience makes him uniquely qualified to lead our organization in these important areas."
Although Square Enix suffered back in 2010 due to a bleak market, they're out and gunning for more this year, with more new projects being teased on the way.
Via [Gamasutra]
square_enix_logo_100_thumb

Square Enix has tapped in a new COO in the person of Clinton Foy, and top on his priority list is to forward mobile and social development.

 

 

 

 

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Posted Aug 28, 2011 at 8:20AM EST by Mabie A. Listed in: Nintendo 3DS, PS3 Tags: Namco Bandai, tales of festival
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tales-of-festival-2011-promo-posterIn case you weren't able to attend the Tales of Festival in Tokyo earlier this year, now's your opportunity to catch up on the two-day affair.

 

 

 

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Posted Aug 25, 2011 at 2:29AM EST by Mabie A. Listed in: PS3, iPhone, iPad, PC Gaming Tags: indiepub games, pax prime 2011
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You know who else is going to be at the PAX Prime 2011 event? Independent developer indiePub. The devs will be making its way to Seattle for the August 26-28 affair, not only showing off their wares, but also to give away codes for two of their games.
If you're a fan, you should go visit their booth at #6410. There's plenty of reasons to go drop by as they will not only be talking about their upcoming PC, PSN and XBL title, Vessel, they will actually be demonstrating it as well.
Apart from that, they're also bringing along playable versions of Fractal: Make Blooms Not War, Kona's Crate and Storm. Attendees will also be given a sneak peak at their upcoming title, Wanted Corp.
Other games to look out for at the PAX 2011 would be BioWare's Star Wars: The Old Republic, as well as Sega's Sonic CD.
Via [indiePub Games]

indiepub_logoYou know who else is going to be at the PAX Prime 2011 event?

 

 

 

 

 

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Posted Aug 14, 2011 at 11:10PM EST by Harrison E Listed in: Wii, PoV Tags: 1979, battlefield 3, catherine, games as art, grand theft auto, gta, indie devs, Legend of Zelda, pov, ps3, Rockstar Games, tehran, tehren, Wii
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cod4d What's the difference with how you feel and how you're meant to feel  about a video game ?

 

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