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| Your search for Fat located the below Fat Search Results. The Fat Search Results are returned from stories QJ publishes stories covering Fat news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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EA’s latest move will help bring indie games to Origin. But is it awesome planning, or sinister scheming?
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Had your daily dose of videogames and crime? Well here's a slightly more upbeat story in the form of videogames keeping crime down.
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The hardware and games maker plans to snake some market share with a $99 Xbox 360/Kinect bundle. But it’s not quite as awesome as it sounds.
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QJ user aznag88, aka Tiago from Kopano Game Studio, drops the deets on his latest project. We love community devs!
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Over 500,000 attempts have been made at throwing a perfect game in MLB 2K12. I fell asleep twice writing that sentence.
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Not every Kickstarter campaign is a $3 million explosion of cash. And smaller devs may need to be wary of the real costs.
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John Beiswenger is an author. More importantly, he may be the guy that invented the Assassin’s Creed universe.
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Diablo III is in private beta, but a glitch this morning gave players so much more. Now the whole thing is down.
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Do you hear that? It’s the rallying cry of a million angry nerds as the BBB affirms their Mass Effect 3 complaints.
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New DLC comes to Uncharted 3’s multiplayer mode, which is apparently a thing people still do. We’ve got the deets!
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Rockstar confirms that Max Payne – the entire original game – will be hitting your mobile device soon. Bullets!
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Teeth of Naros is confirmed as KoA's next round of DLC content, due in April. Also, a new race, new dungeons, and new everything else.
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Are tiny in-game payments the way of the future?
If you’ve never heard the word “microtransaction,” here’s a quick primer: a microtransaction is a purchase made in a video game, with real-life money, for some sort of in-game function or item. This purchase is almost always very low in initial cost, hence the “micro” part of the word. The idea is simple—players spend tiny bits of money at a time, but all of that money adds up.
Several games have used the microtransaction model to great success. In fact, it’s one of the primary ways in which most free-to-play MMORPG and mobile games stay afloat. It would seem that players, as a rule, aren’t opposed to investing a small chunk of change if it makes their game easier or more enjoyable.
With microtransaction popularity skyrocketing, it’s inevitable that we’ll see more games offering in-game purchases. And it’s not unfathomable to imagine a world in which Activision sells weapons for Modern Warfare at $1 each, or where Blizzard offers “Premium” services for their next MMO. Whatever the game, microtransactions are going to be a permanent part of any game publisher’s revenue models.
So how do you feel about microtransactions? Are they a good way to recoup costs on a game and keep the initial cost to players down, or are they a manipulative method for tricking players into pumping cash into a game long after they should?
Sound off!
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The company is on the defensive after one developer threw the handheld under the bus.
Sony is reeling after one game creator suggested that third party developers have canceled their Vita projects and moved to the 3DS due to the handheld’s poor performance in Japan. A report in a Japanese newspaper carried the anonymous quote, which stated, “Major Japanese companies are cancelling all projects intended for Vita and are changing development to 3DS.” Sony wants you to know that this simply isn’t the case.
Scott Rohde, the senior vice president of Worldwide Studios said that while he didn’t see the specific quote, it’s not unusual to find “exaggerated” claims like that regarding untested products. He also noted that he knew of many third party devs working “feverishly” on Vita titles, and that it would be impossible for any one person to definitively say what every Vita studio may or may not be doing.
Edge magazine points out that calling the claims an “exaggeration” indicates that a few studios have indeed jumped ship, just not to the numbers the anonymous source stated. Whatever’s going on over in Japan, you can bet it will echo through the western marketplace.
Vita is just a few short days away from release and if the western launch isn’t strong, the device could be relegated to Virtual Boy territory. Right now, the Vita is being outsold by the 3DS and even the original PSP in Japan – not a good indicator of success. Sony isn’t known for being upfront with its customers, so the truth of the matter is probably somewhere between the two quotes.
We’ll just have to wait and see what happens. What do you think the fate of the Vita will be?
[Edge]
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Everything the PS3 version was, and more.
We talked a few weeks ago about Mortal Kombat making its way to Vita, but we didn’t have much in the way of details. Thanks to IGN, however, we are now able to delve a little more deeply into what exactly Vita owners can expect from this return to the bloody tournament.
Mortal Kombat on the Vita is based on 2011’s PS3 reboot of the franchise, and will contain all four of the DLC characters as well as Kratos. The Vita version will also contain all DLC outfits and fatalities. The game will play much in the same way as the PS3 version, with a couple of Vita-specific tweaks. For one, you can tap the special meter to instantly unleash a special attack, or use the screen to perform fatalities in lieu of the touchpad. In some of the game’s 150 new missions, you may find yourself swiping the screen to wipe away blood or knocking missiles down with a tap.
The game also includes a few new maps that don’t address the Vita controls – they were developed for the console version but weren’t polished in time for release. Overall, this version of Mortal Kombat is essentially a GOTY repackaging of 2011’s title, with more features, more characters and more levels.
Are you stoked on Vita Mortal Kombat?
[IGN]
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