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Posted Apr 20, 2012 at 2:16PM EST by Todd B Listed in: MMORPG Tags: EverQuest, f2p, SOE
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eq1EverQuest’s F2P experiment is going incredibly well. In other news, people still play EverQuest.

 

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Posted Apr 6, 2012 at 4:35PM EST by Todd B Listed in: PS3 Tags: dlc, map packs, Naughty Dog, uncharted 3
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unchartedmp1New DLC comes to Uncharted 3’s multiplayer mode, which is apparently a thing people still do. We’ve got the deets!

 

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Posted Apr 6, 2012 at 2:08PM EST by Todd B Listed in: PoV Tags: digital distribution, pov
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povd1Some in the industry are clamoring for the end of physical game products. Here’s why it won’t work.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 22, 2011 at 9:38AM EST by Ryan F. Listed in: PSP Tags: macrofire, pen, psp homebrew
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brewredHere's the latest version of pen's MacroFire, a handy homebrew plugin that allows you to reassign the PSP buttons, adjust your analog stick's sensitivity and enable rapidfire mode, according to your desired taste.


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Posted Aug 24, 2011 at 9:38PM EST by Ryan F. Listed in: PSP Tags: deals, PlayStation Network, PlayStation Store
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psppowersale-thumbThe European PlayStation Store has launch the "PSP Power Sale," a brand new promotion, split into two parts,  that gives PSP owners in the region an opportunity to grab some fairly new/somewhat old titles at discounted prices.

 

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Posted Aug 23, 2011 at 3:04AM EST by Ryan F. Listed in: PSP Tags: macrofire, pen, psp homebrew
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brewbluHomebrew developer pen has released a new version of MacroFire, a handy homebrew plugin that allows you to reassign the PSP buttons, adjust your analog stick's sensitivity and enable rapidfire mode, according to your desired taste.


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Posted Aug 17, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Aug 2, 2011 at 12:45AM EST by Ryan F. Listed in: iPhone Tags: app store, final fantasy tactics: the war of the lions, Square Enix
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fftactics_iphone_thumbThe long wait is finally over as Square Enix today confirmed the release date and price of the iOS adaptation of Final Fantasy Tactics: The War of the Lions.



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Posted Jul 26, 2011 at 9:22PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A massive THQ sale, more price drops, the latest PlayStation Plus contents, a new server application that utilizes the PlayStation Move and a demo of No More Heroes: Heroes’ Paradise, are just some of the highlights of this week's North American PlayStation Store update.

 

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Posted Jul 8, 2011 at 12:29AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbOne more custom firmware update for you guys, this time, courtesy of homebrew dev neur0n as he updates his own custom firmwares, LCFW (or Light custom firmware) and CFW 6.39 ME.

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Posted Jul 5, 2011 at 9:17PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's this week's North American PlayStation Store update.

 

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Posted Jun 29, 2011 at 10:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's what's new in this week's edition of the European PlayStation Store update.

 

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Posted Jun 28, 2011 at 3:30AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n has updated both of his own custom firmwares, LCFW or Light custom firmware and CFW 6.39 ME.

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Posted Jun 21, 2011 at 7:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's your weekly dose of US PlayStation Store goodness.

 

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Posted Jun 21, 2011 at 6:32AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew coder neur0n is back on the scene to update his own custom firmwares, LCFW or Light custom firmware and CFW 6.39 ME.

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Posted Jun 15, 2011 at 9:12PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

In case you haven't logged into your PSN accounts yet, here's what's new... in this week's North American PlayStation Store update.

 

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Posted Jun 9, 2011 at 1:36AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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brewbluHomebrew developer neur0n has updated his Custom Firmware 6.39 ME (Minimum Edition) for PSP Slim and Fat.

 

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Posted Jun 7, 2011 at 11:12PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagCheck out the list of new contents that is now available in the US PlayStation Store.




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Posted Jun 3, 2011 at 5:53AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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brewbluHomebrew coder neur0n is back once again in the scene to update his Custom Firmware 6.39 ME (Minimum Edition) for PSP Slim and Fat.

 

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Posted Jun 2, 2011 at 12:24AM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumb

It's been a long time waiting, but finally... the PlayStation Store is now back online. Check out this week's huge PSN update, after the jump!

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Posted May 22, 2011 at 9:35AM EST by Karl B. Listed in: PSP Tags: 6.20 tn-e, 6.20 tn-e permanent patch, frostegater, kgsws, liquizigong, Total_Noob
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psp homebrewThere's a 6.20 TN-D permanent patch out, so it goes to follow that there will be one for 6.20 TN-E too, right?

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Posted Apr 20, 2011 at 9:27AM EST by Karl B. Listed in: PSP Tags: good smile company, Namco Bandai, nendoroid, nendoroid generation
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haruhi-nendoroid-thumbPrepare for an overdose of Nendoroid brand cuteness.

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Posted Apr 19, 2011 at 9:03PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThis week's PlayStation Store update is now live folks, and we got the list of contents, right after the jump!

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Posted Apr 16, 2011 at 8:33PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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brewbluJapanese coder neur0n has been a roll lately, releasing and updating his custom firmware programs for the PSP.  His last endeavour, bringing his custom firmware 6.38 to PSP fat users. Now his back on the scene once again to release a new version of his 6.35 Custom, a custom firmware that is only compatible with hackable PSP 2000 models.

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Posted Apr 12, 2011 at 9:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: patapon 3, PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbIt's time once again for your weekly dose of US PlayStation Store goodness. What's new this week? Find out, right after the jump!

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Posted Mar 29, 2011 at 8:50PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThe PSN exclusive Moon Diver, the classic Sonic The Hedgehog, the Mass Effect 2 Arrival DLC and the The 3rd Birthday, are among the new contents added for this week's PlayStation Store update.

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Posted Mar 24, 2011 at 11:52AM EST by Karl B. Listed in: PS3 Tags: god of war, mortal kombat, netherrealm studios, Sony, warner bros.
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mk-thumbTo see how the God of War stacks up against the tried and tested fighters in the Mortal Kombat franchise, check out this new gameplay trailer from developer NetherRealms and publisher Warner Bros.

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Posted Mar 15, 2011 at 9:09PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThe Spring Fever 2011 continues this week in the US PlayStation Store with a bunch of new contents at discounted prices.

 

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Posted Mar 2, 2011 at 11:42PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThe latest installment of the PixelJunk Shooter series, the original Prince of Persia, a single player demo of the game called Call of Duty: Black Ops and the PSone classic Legacy of Kain: Soul Reaver are among the new contents that is now available in the PlayStation Store EU. Full list, right after the jump!

 

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Posted Mar 1, 2011 at 8:13PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's PlayStation Store update is now live folks, bringing us a new set of contents, demos and price drops. Highlights for this week includes the single player demo of Call Of Duty: Black Ops, ModNation Racers full game, and Dead Space 2: Severed DLC among others.

 

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Posted Feb 25, 2011 at 10:50PM EST by Ryan F. Listed in: PSP Tags: 503 kxploit, corrosion, iso tool, liquidzigong, psp hacks, psp homebrew, pspinstaller, spike_132000, Takka, virtuous flame
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brewbluA trio of updates from the PSP scene today as new versions of Takka's ISO Tool, Spike_132000 and Corrosion's PSPInstaller and another one from famed Chinese developer Virtuous Flame (aka Liquidzigong), as he updates his signed version of 5.03 Hen loader.

 

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Posted Feb 16, 2011 at 10:13PM EST by Ryan F. Listed in: PS3, PSP Tags: deals, PlayStation Network, playstation plus, PlayStation Store
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playstationplus_thumbPlayStation Plus subscribers can look forward to another feature-packed contents in the coming weeks as Sony list down the upcoming contents that will be available exclusively for users.

 

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Posted Feb 16, 2011 at 9:12AM EST by Glenn M. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store
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psneuThe February Mega minis sale is still on, but as of this week, you'll be having a different selection of minis to choose from. No more Fieldrunners on sale, but you might also be interested in BloonsAge of Zombies, or Monsters (Probably) Stole My Princess. There's a lot of new downloadable games as well, so better read up on what's in Store for you.

 

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Posted Feb 16, 2011 at 12:28AM EST by Mabie A. Listed in: PS Vita Tags: news, Sony
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ngp-thumb

The speculations never end. Even after Sony has officially unveiled their new PSP model, the NGP, it's still wrapped around with controversies. What everyone's wondering about now, of course, is just how much it will cost.

The speculations never end. Even after Sony has officially unveiled their new PSP model, the NGP, it's still wrapped around with controversies. What everyone's wondering about now, of course, is just how much it will cost.
It's a fact that Sony most probably sealed the fate of the PSP Go to failure with the launch price they gave it. Are they going to make a repeat of that history?
So says Sony, that won't be the case this time around. Talking to tech news sites earlier, the company, through SCE president Shuhei Yoshida, made it known that they have learned their lesson from that past experience. It wasn't the easiest way to learn, it yes, but the important thing is that they did.
Said Yoshida, "There's no point putting everything you want into a device and doing the math later. We always had the price and consumer in mind. We had to sell something that people could buy."
Recently, we had rumors swirling around that the device would be pegged at a US$ 299 price point. That's about US$ 50 more than direct competitor Nintendo 3DS. As it stands, however, that remains to be a rumor because Sony has yet to officially confirm how much you'd have to shell out for the NGP.
The name itself is only temporary, too, as a matter of fact. Said the company president, the NGP is just a placeholder title, a codename they've dubbed it with. "Well, NGP is the codename we've used since 2008. We will announce the final name of the console sometime this year."
In the meantime, we'll just have to keep on speculating, it looks like it. We'll be keeping you up to speed on everything PSP2-related.

 

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Posted Feb 15, 2011 at 10:35PM EST by Ryan F. Listed in: PS3, PSP Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThis week's North American PlayStation Store update is now live folks, bringing a slew of new contents, new demos, a bunch of PSone Classics, new minis, and your usual array of game add-on and price updates.




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