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Posted May 27, 2012 at 2:00AM EST by Mr Ham Listed in: PS3, Xbox 360, PC Gaming Tags: brian cargile, pokemon gas mask, videogame gas masks, zelda gas mask
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gasmasksmallFree awesome videogame stuff? Far from it, but it's still pretty damn awesome to look at.

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Posted Apr 15, 2012 at 8:01PM EST by Mr Ham Listed in: PC Gaming Tags: planets, test, videogame quiz, videogame worlds
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minecraftEver find yourself getting lost in immersive videogame worlds? Well then try your hand at this little bit of fun.

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Posted Mar 29, 2012 at 12:09PM EST by Todd B Listed in: PS3 Tags: blacklight retribution, colors 3d, devil may cry, i am alive, kinect star wars, titanic mystery, xenoblade chronicles
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shel1Xenoblade Chronicles finally comes to North America in this week’s edition of On Shelves. Also, some other stuff.

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Posted Mar 28, 2012 at 2:00PM EST by Harrison E Listed in: Xbox 360 Tags: Codemasters, dirt, dirt showdown, THQ, warner bros, warner bros interactive entertainment, wbie
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wbielogoThe UK Games market is in a panic, but it looks like there's a saviour. After whirlwind success with Bastion last year, what's the film company spinoff doing?

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Posted Mar 15, 2012 at 2:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: fallout: new vegas, obsidian, south park rpg
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obsidian-entertainmentWell, that sucks. But development on the South Park game will continue!

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Posted Mar 12, 2012 at 6:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: mass effect 3, ssx, street fighter x tekken
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ps3-vs-xbox-360There's this game called Mass Effect 3 or something...I think it's doing pretty good.

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Posted Mar 2, 2012 at 9:34AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Bethesda, doom 4, id Software
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doom4logo_1id says those images from couple of days ago are nothing compared to what they have in store.

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Posted Feb 28, 2012 at 12:01PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Bethesda, fallout, skyrim
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bethesda_logoWhile the speculation continues about the next generation of consoles, Bethesda is quietly hiring and working on...something.

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Posted Feb 27, 2012 at 10:15AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: battlefield 3, binary domain, modern warfare 3, syndicate, the jak and daxter trilogy, ufc undisputed 3
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ps3-vs-xbox-360UFC Undisputed 3 manages to hold on to the belt for the second week in a row, but Syndicate and The Jak and Daxter Trilogy enter the fray to varying results. Read on to find out how they did.

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Posted Feb 22, 2012 at 11:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Bethesda, core gamers, skyrim, todd howard
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bethesdalogoBethesda is one smart cookie, but what do they have to say about core gamers?

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Posted Feb 19, 2012 at 6:35PM EST by Mr Ham Listed in: PC Gaming, Xbox 360 Tags: fallout 3 double pack, oblivion combined package
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oblivfalloutsmallA little pointless? Sure. Still a bundle of fun? Damn straight.

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Posted Feb 15, 2012 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: diggles, dredmor, dungeons of dredmor, gaslamp games
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gaslamp_logoCreators of Dungeons of Dredmor spoke with Harrison E this week about their awesome dungeon crawler, writing for games and their upcoming secret project codenamed Odin...

 

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Posted Feb 13, 2012 at 3:45PM EST by Brett Huffman Listed in: PS3 Tags: call of duty: black ops, halo: reach, ocarina of time
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cod_black_ops_coverGuinness polled 13,000 gamers to get their opinion on the best video game ending of all time and what they came up with may surprise you.  13,000 fans can't be wrong - or can they?

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Posted Feb 12, 2012 at 9:12AM EST by Harrison E Listed in: iPad, PC Gaming Tags: chris avellone, double fine, kickstarter, obsidian, Steam, tim schafer
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kickstarterlogoAfter the success of Double Fine's fuckwin approach to game funding, looks like other developer's ears have perked up and are ready to roll with the punches and Planescape 2 could be on the way.

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Posted Feb 8, 2012 at 11:00AM EST by Brett Huffman Listed in: PoV Tags: dead space 2, fallout 3, gears of war 3, promotional contests
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winner2Developers and publishers are always running promotional contests, but does anyone ever win one of them?

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Posted Feb 2, 2012 at 12:27PM EST by Listed in: PS3 Tags: fallout new vegas, gotham city imposters, house of the dead, jak and dexter, kingdoms of amalur, resident evil revelations, shank, the darkness
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Are you looking for the perfect Valentine’s gift for that certain someone? Perhaps you’ll find the answer in this week’s On Shelves.
January is over, and we’re officially into the very special leap-year edition of February 2012. And with a new month comes new game releases. Some of these releases will even be good. Of course, we’ll leave the decision in your hands – which of the following new games are you planning on picking up?
Here’s this week’s edition of:
Kingdoms of Amalur: Reckoning
Xbox 360, PS3, PC
ESRB Mature
Big Huge Games
Resident Evil Revelations
Nintendo 3DS
ESRB Mature
Capcom
Gotham City Imposters
XBLA, PSN, PC
ESRB Teen
Monolith Productions
The Darkness II
Xbox 360, PS3, PC
Digital Extreme
ESRB Mature
Shank 2
XBLA, PC, PSN
ESRB Mature
Klei Entertainment
Jak and Dexter Collection
PS3
ESRB Teen
Naughty Dog
Fallout: New Vegas – Ultimate Edition
Xbox 360, PS3, PC
ESRB Mature
Obsidian Entertainment
The House of the Dead III
PS3
ESRB Mature
Wow Entertainment
Jewel Link Chronicles: Mountains of Madness
Nintendo DS
Avanquest Software
ESRB E10+
Lots of Mature-rated titles hitting shelves this week. Hope you enjoy blood! Of everything I can see, I think I’m most excited about Resident Evil Revelations.
What about you?

mfshelvesfeb21Are you looking for the perfect Valentine’s gift for that certain someone? Perhaps you’ll find the answer in this week’s On Shelves.

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Posted Jan 23, 2012 at 1:00PM EST by Listed in: PS3 Tags: entertainment software association, ESA, pipa, sopa
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Despite claiming the contrary just a couple of weeks ago, the Entertainment Software Association has officially backed off both SOPA and PIPA.
SOPA/PIPA fallout continues to roll across the web, with every day seemingly bringing a new renouncement from a former supporter. Today’s news, however, is the biggest yet – the Entertainment Software Association (ESA), which represents industry bigwigs like Nintendo, Sony and Microsoft, has officially reversed its position on the controversial legislation.
In a statement issued early this morning, the ESA noted that while it is still important to find ways to protect the intellectual property of its members, it was swayed by concerns over the “unintended consequences” presented by the current drafts of SOPA and PIPA. The ESA was, by far, one of the most powerful lobbying organizations that stood in favor of the bills; their retreat, though late, marks a big win for both the gaming community and SOPA/PIPA opponents in general.
As we mentioned last week, SOPA and PIPA have both been postponed – for now. Congress and organizations like the ESA are still looking for ways to control piracy, though now they adamant about finding a solution that addresses both the concerns of the entertainment industry and the worries of web users.
There is still time to make your voice heard on the issue, if you’re so inclined. You can do so here:
Electronic Frontier Foundation
What do you think about the ESA’s reversal? Better late than never?
[Edge]

mfesaso1Despite claiming the contrary just a couple of weeks ago, the Entertainment Software Association has officially backed off both SOPA and PIPA. 

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Posted Jan 19, 2012 at 11:40AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Bethesda, fallout: new vegas ultimate edition, obsidian
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fallout_new_vegasHead back to the Wasteland.

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Posted Jan 19, 2012 at 11:31AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: 1999 mode, bioshock infinite, Irrational Games
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bioshock-infinite-logoParty like it's...

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Posted Jan 19, 2012 at 10:48AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: i am alive, psn, Ubisoft, xbla
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i-am-alive-video-game-logoThings are looking brutal.

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Posted Jan 10, 2012 at 1:30PM EST by Listed in: PS3 Tags: Bethesda, fallout, interplay
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The legal battle between Bethie and Interplay is officially over.
We talked a bit last week about the ongoing legal struggle between Bethesda and Interplay, but here’s  a quick rundown if you missed it: When Bethesda bought the rights to Fallout, the contract stipulated that Interplay would be allowed to develop an MMO in the game’s universe, assuming they could get it finished quickly enough. The MMO never came around, and both companies have been battling for the rights to the game ever since.
A settlement was announced, but the details were kept under wraps until now. Thanks to a press release from Bethesda, we now know exactly what went down behind closed courtroom doors. The company has paid roughly $2 million to Interplay, and in return has earned all rights to the Fallout franchise. This means if Bethesda wants to develop a Fallout MMO, they’re now free to do so.
Both companies are responsible for their own legal fees, and Bethesda noted that they’re happy to be free to develop future Fallout games – perhaps this is more than mere legal shuffling, and Bethesda already has something in mind.
In the meantime, one thing is for sure: the next Fallout game will have the Bethesda logo stamped on it.
Would you play a Fallout MMO?
[Edge]

mffallint1The legal battle between Bethie and Interplay is officially over.

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Jan 3, 2012 at 1:38PM EST by Listed in: MMORPG Tags: Bethesda, fallout online, interplay
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A long-running legal battle between the two developers has apparently been settled, though details remain scarce.
While Bethesda’s Fallout 3 remains one of the most popular games ever released, the original two Fallout games were developed in by Interplay. In 2007, Bethesda purchased the rights to the franchise for $5.75 million, with one catch – Interplay would be left to develop an MMORPG set in the Fallout universe. Bethesda decided in 2009 they’d rather not allow Interplay to develop the game, and brought legal action against the company to snatch the rights back.
A protracted legal battle has played out in courts for the last couple of years, with each company filing motions, bringing witnesses and other legal-y things. The end goal on Bethesda’s end was likely protecting the Fallout brand rather than developing an MMO, and Interplay’s goal was obviously to retain the rights to the game as noted in the original contract.
The legal battle has now reportedly ended, with both parties coming to a settlement on the very first day of trial. There are few details on what the settlement may involve – full details will likely be made available near the end of January.
In the meantime, it looks like the dark cloud hovering over Fallout has finally been lifted, and now at least one developer will have free reign to develop the franchise.
What do you think the settlement involved? Who capitulated, who got paid, etc.?
[Edge]

mffallouton1A long-running legal battle between the two developers has apparently been settled, though details remain scarce.

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Posted Jan 2, 2012 at 4:20PM EST by Brett Huffman Listed in: PC Gaming Tags: Bethesda, fallout: new vegas, Obsidian Entertainment, skyrim
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fallout_new_vegasFallout: New Vegas's Creative Director has released a mod for the game.

 

 


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Posted Dec 29, 2011 at 11:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PoV Tags: bethesda software, breath of death, dark souls, Final Fantasy, From Software, jrpg, new vegas, rpg, wrpg, zeboyd games
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darksouls

Harrison E takes a slightly analytical look into the realm of JRPG's and RPG's in general after a trek into Demon's Souls. 

 

 

 

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Posted Dec 26, 2011 at 2:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: forza 4, forza motorsport 4, microsoft deals
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xbox-live-logoIt's Day 7 in Xbox's "12 Days of Deals" promotion and that means you get half off the Forza Motorsport 4 Season Pass, plus some other stuff.

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Posted Dec 20, 2011 at 4:31PM EST by Listed in: PS3 Tags: australia game bans, fallout 3, mortal kombat, syndicate, witcher 2
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The Aussie ratings board strikes again, blocking the game from release in Australia due to being unsuitable for minors.
Oh, Australia. Your ratings board, as we have discussed previously, is sort of a mess. Games and movies are rated on completely different scales, which results in some very weird happenings. One problem with the Aussie ratings system is that there’s no classification for games that are intended only for adults, meaning that Mature-type games can effectively be blocked from release in the country.
This is exactly what happened to Syndicate, which according to the ratings board was refused classification due to intense blood and gore. Because there’s no “grown-ups only,” rating in Australia, the game will not see an Aussie release unless it’s eventually accepted under the current classification system – despite the fact that the Aussie government is currently working on an R18+ rating.
The ratings board has banned a couple of high profile games over the last few years, most notably 2011’s Mortal Kombat and Fallout 3 (later accepted with edits). Other games, such as The Witcher 2, have come painfully close, requiring in-game changes to pass muster. There’s no word on whether EA will fight the decision or attempt to edit their game, but for now it looks like Aussie players may have to do without Syndicate.
What do you folks think of Australia’s games rating system? Dumb? Effective? Both?
[VG24/7]

mfsynbanned1The Aussie ratings board strikes again, blocking the game from release in Australia due to being unsuitable for minors.

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Posted Dec 18, 2011 at 9:45AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: black and white, chris avellone, Gameplay, new vegas, obsidian, planetscape torment, rpg
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Chris Avellone: "Player Convenience" hurts RPG's
And enjoying having a player fanbase hurts game companies
Chris Avellone recently spoke with Industry Gamers about the current state of video games and where they are headed in terms of genre and gameplay. Avellone is a veteran, having worked on Planetscape:Torment, Fallout 2 and of course, Fallout New Vegas, Avellone knows how people play and yet seems that desiging for certain types of players can be frustrating.
Speaking with Industry Gamers he said that "the 'advances' have been more for player convenience - sometimes good, sometimes bad - in my opinion. Journals, quest compasses that point directly to the goal and show you the route, auto-maps, etc. are helpful; at the same time, I think it undermines the thrill of victory and discovery and a lot of what makes an RPG an RPG"
I've heard of the argument that over the past decade game designers have gotten soft on players and provide them with too much when it comes to games. I think Avellone is making a stance more on just the RPG genre itself rather than calling out flawed game design. Avellone was a lot more double-edged about the situation saying that in terms of non-interface elements he felt "the idea of morally grey choices and more focus on actions and consequences" have been great "for all RPG's."
In the past five years, RPG's have gotten a bit more sophisticated from the old Final Fantasy route of world ending, go help out. Avellone's own Planetscape Torment began to break the mould by introducing more of a grey system of good verus evil, rather than just fighting a big bad. There was another addition to Avellone enjoying new-gen RPG's with voice acting has really helped the RPG along well.
Avellone also talked about how the RPG genre is something that should really be added to gameplay more than just tacked on, for game's that do genre-bending. "Developers are seeing the worth in customization, levelling, dialogue, choice and reactivity and other elements that would normally be considered RPG mechanics and introducing them into multiple titles." Hopefully, Avellone will be working on the South Park game and making it worth it's weight in RPG gold.

obsidian-entertainment-logoAnd enjoying having a player fanbase hurts game companies.

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Posted Dec 4, 2011 at 2:00PM EST by Harrison E Listed in: Xbox 360 Tags: Game Informer, matt stone, Obsidian Entertainment, South Park, south park rpg, trey parker
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obsidian-entertainment-logoFrom a leaked copy of Game Infromer, a giant half-chicken, half-squirrel.

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Posted Dec 2, 2011 at 10:00AM EST by Tim Curtin Listed in: Xbox 360, PS3 Tags: matt stone, Obsidian Entertainment, South Park, south park video game, south park: the game, trey parker
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southparkTrey Parker & Matt Stone have both signed on to write script and do voice acting in new South Park: The Game

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Posted Nov 26, 2011 at 10:00AM EST by Listed in: PS3 Tags: ps3 exclusive, Sega, yakuza 4, yakuza 5
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Sega’s decision to push the game out of its normal schedule results in a big win for players.
The Yakuza series, at first, was updated like clockwork. Sega’s initial design for the franchise was a new sequel almost every year, with Yakuza landing in 2006, Yakuza 2 hitting 2008, 3 released in 2009 and 4 in 2010. It’s a release schedule that shouldn’t be unfamiliar to gamers, especially in 2011, the year of thirds.
But Sega elected to push Yakuza 5 out of its release schedule, which at the time had some gamers concerned about the project’s viability. But Sega’s intent with the extra development time is becoming more clear now that some details on the game have been released to the public.
The producer of Yakuza 5, Masayoshi Yokoyama, has indicated that this game is intended to be the San Andreas of its franchise, i.e. a game that dramatically expands on the precedents set in previous games and creates an entirely new experience in the process. Some things remain, like the core gameplay and the fact that the game is a PS3 exclusive, but almost everything else is being rebuilt from the ground up.
The intent of the developers is to include five complete cities in Yakuza 5 – if you’ve played any of the previous titles, Yokoyama indicated that each city will be similar in scale to Sotenbori or Ryuku. He likens the development process to creating five games at the same time, and I wouldn’t doubt him for a second – cities are very hard to build.
There’s still not much info regarding when Yakuza 5 will actually hit shelves, but for now you can assume it’s quite a ways away. Late 2012 or early 2013 are probably the best-case scenarios.
But, it looks like the game that does land will be a more powerful, more interesting and more impressive version of the franchise.
What do you think about Yakuza’s extended development time? Worth it, or too long to wait?
[1UP]

mfyakuza41Sega’s decision to push the game out of its normal schedule results in a big win for players.

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Posted Nov 23, 2011 at 6:17PM EST by Listed in: Xbox 360 Tags: dark souls, dark souls patch, Namco Bandai
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A huge patch to the incredibly difficult game adjusts some stats, item drops and other details.
Dark Souls is quickly earning a reputation as one of the hardest games ever made. Every post or update I see about it makes some sort of passing mention of its difficulty. Not having played Dark Souls, I can’t comment on whether or not it’s truly difficult, but it certainly seems so from where I sit.
Thanks to a large patch, released yesterday here in the States, Dark Souls may have just gotten a tiny bit easier. The patch is also live in the U.K., but only for the PS3 version of the game.
The patch addresses a number of concerns by fixing glitches, improving targeting, and upping the rate at which items drop. The patch notes are long, but here are some of the greatest hits:
Enemy soul drops improved
Covenant and Equipment Enhancement item drops improved
Paying for sins is cheaper
Lock-on improved
Freezes fixed
Stuck issues resolved
You can check out the full patch notes here: Dark Souls Patch Notes
What did you think of Dark Souls? Incredibly difficult, or incredibly overrated?
[Destructoid]

mfdarksouls1A huge patch to the incredibly difficult game adjusts some stats, item drops and other details.

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Posted Nov 23, 2011 at 5:50PM EST by Listed in: PC Gaming Tags: cave story, Steam
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The lovable indie game shows up on one of gaming’s biggest platforms, with a few upgrades to boot.
Cave Story is a simple but innovated platformer created by independent game developer Daisuke Amaya. The game was initially released for free, but its massive success gave it the opportunity to pop up in a few different mediums. Versions popped up all over the gaming world, but the two most high profile ports are likely the 3DS version and the one that has just dropped to Steam.
This latest iteration of Cave Story, now downloadable on Steam for around $10 depending on your region, has a completely remastered soundtrack and a slightly overhauled graphics engine. Nothing so serious that you won’t recognize the game, but just enough to make it worth shelling out a few bucks in lieu of downloading the free version.
Cave Story has seen high praise for its sheer size, causing many reviewers to compare it to classic platformers such as Castlevania and Metroid. The game features fast-paced shooting in tight spaces, with tons and tons of enemies attacking from all sides. The whole thing looks pretty chaotic, and reminds me of some of the more intense side-scrolling shooters of the old days.
Here’s a link to the game’s entry on Steam, if you’re interested in giving it a try: Cave Story
Do you like seeing indie developers spread their products out and make some money, or should free games stay free?
[PC Gamer]

mfcavestory1The lovable indie game shows up on one of gaming’s biggest platforms, with a few upgrades to boot.

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Posted Nov 23, 2011 at 3:30PM EST by Listed in: MMORPG Tags: Blizzard, mists of pandaria, talent calculator, World of Warcraft
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If you want to see how your new Panda-mage will fare in Blizzard’s upcoming World of Warcraft expansion, now is the time.
Are you planning to carry your World of Warcraft character into the Mists of Pandaria? If so, you should probably have a look at how your talents will be changed when the expansion  lands sometime next year. Blizzard has released the first version of its official Mists talent calculator, giving you a chance to test a few builds out.
Of course, talents, spells, and everything else you find in an expansion are always in flux, so don’t get too attached to anything you create. The calculator is just intended as a tool to familiarize you with class changes and prepare for your first few days – not as a concrete promise of what your character is going to be like when the game launches.
Before you get too excited, the talent calculator is sadly missing the new Monk class, so if you were ready to plan out your Brewmaster you’re going to have to wait a few more weeks. Other than that, the calculator is available for all classes.
Honestly, I hope there are some big changes coming. I just went through the Mage and Shaman talent calcs and they’re pretty awful. The new tier system has promise, but not if it forces you to take things you’re never going to use. The focus on Polymorph for Mages is curious – sheeping hasn’t been important since the pre-TBC days.
What do you think of the new talent calculator?
[MMO-Champion]

mfmisttal1If you want to see how your new Panda-mage will fare in Blizzard’s upcoming World of Warcraft expansion, now is the time.

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Posted Nov 23, 2011 at 1:20PM EST by Listed in: PC Gaming Tags: Bethesda, elder scrolls, morrowind, oblivion, skyrim
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Looking towards the future of the enormously successful Elder Scrolls game, is it possible that we’ll be visiting Morrowind soon?
Skyrim is a massive game, both in terms of gameplay time and in terms of pure size. The geographic layout of Skyrim isn’t the largest map ever conceived, but it’s certainly one of the most detailed and is packed with more activities per square yard than any other game I can think of off the top of my head.
But recently discovered evidence indicates that the province of Skyrim may be just the beginning for this, the fifth game in the Elder Scrolls series.
One savvy 19-year-old gamer has discovered that the entire landmass of Tamriel was actually built into Skyrim. For those that are unfamiliar with the franchise, Skyrim is just one nation in the larger empire of Tamriel – Morrowind and Oblivion are also parts of this empire. What this gamer has figured out is that Bethesda built every part of Tamriel into the map, even though players can currently only access Skyrim itself.
Right now, invisible walls block progress to those other locations. But it’s entirely possible that we’ll see DLC aimed at expanding our character’s travels. After all, Bethesda has to have built the entire landmass for a reason – it could be for DLC, it could be for looks, and it could be for the benefit of modders.
Do you think opening the lands of Tamriel is a good plan for DLC, or would you rather see more Skyrim (the nation)-specific content?
[GamePro]

mftamriel1Looking towards the future of the enormously successful Elder Scrolls game, is it possible that we’ll be visiting Morrowind soon?

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Posted Nov 21, 2011 at 1:00PM EST by Listed in: PC Gaming Tags: Bethesda, Pete Hines, skyrim bugs
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Bethesda is promising to resolve some of Skyrim’s many issues in a patch due next week.
Skyrim has experience great success, but as we’ve stated previously there are a fair number of glitches and bugs floating around in its massive world. I experienced one myself yesterday that resulted in a quest being uncompletable (thankfully fixed after a save and load). People have been clamoring for a fix to the bugs, and VP of Marketing Pete Hines has been getting berated via Twitter for the better part of a week and a half.
Good news for Pete Hines and Skyrim fans everywhere: the game’s first big patch is probably coming next week.
Updating via his Twitter account, Pete Hines confirmed that the latest patch for Skyrim has been submitted  for PS3 and Xbox 360 certification, and there’s a PC patch in the works. He goes on to state that Bethesda is expecting to see the patch land sometime next week – we’ll just have to see if that actually happens.
Some of the issues expected to be fixed include:
Xbox 360’s texture-streaming issue
PS3’s frame rate problem
PC’s random freezes
Certification is a notoriously shifty process, so while Bethesda expects the patches to go live, don’t be surprised if they are delayed by one service or the other. Bugs are a common fixture in Bethesda games – Fallout 3 is still packed with them. But, for the most part, they’re little things.
Beyond my one small inconvenience, I haven’t had too many weird problems. The walls in my house disappeared for a little while, but that’s about the strangest thing. One fix I’d like to see: a dramatic improvement in follower intelligence or resilience.
What’s the weirdest/worst Skyrim bug you’ve encountered?
[Edge]

mfskyrimpatch1Bethesda is promising to resolve some of Skyrim’s many issues in a patch due next week.

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Posted Nov 14, 2011 at 12:30PM EST by Harrison E Listed in: PS3, PC Gaming Tags: Bethesda, elder scrolls, morrowind, pc development, skyrim
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bethesdalogoYou know what else is a headache, Bethesda? Glitches...

 

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Posted Nov 11, 2011 at 2:51PM EST by Listed in: PC Gaming Tags: Bethesda, fallout 3, skyrim
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Well, Skyrim is finally out after what seems like an eternity of waiting. So does it live up to the hype, or is it just another victim of its own expectations?
Although Skyrim won’t be the largest launch of the year in terms of sales, it’s still among the most highly anticipated. Gamers around the world called in sick today to jump into the world of Skyrim, slay some dragons, and make absolutely no progress in what is an essentially infinite game. Since the review embargo has been lifted, we’re starting to hear more and more about the game that has for so long been on the tip of everyone’s tongue. So how did it turn out?
Well, in short, great. The game is sitting comfortably at a 96 on Metacritic, barely edging out Skyward Sword for the top spot in new releases. I’ve read through some of the Skyrim reviews and I think I can give you a general idea of what everyone is saying, just in case you’re on the fence about buying the game.
Pros: Reviewers are praising the game’s open world and freedom of exploration. I’ve also seen plenty of compliments for the radiant questing system that ensure you always have something to do, and PC reviews note that the graphics of this game put older Elder Scrolls games to shame. Some reviewers praise the plot and character development, but this is by no means consistent. I’m seeing the word “ever” thrown around a lot, as in “the most liberating RPG ever,” or “most open world ever,” so take that how you will.
Cons: The game, typical to Bethesda form, is packed with bugs. Nothing major, but little glitches like floating mobs, weird collision detection and, my favorite bug of all, a character’s inability to realize there is a cooking pot on their head. These will probably be ironed out over time. Some reviewers have noted that the animation, while improved from Oblivion, is still fairly stilted – third person play isn’t really that improved. The clunky combat system is also listed as a minor problem, but if you like the Elder Scrolls series or Fallout 3 you’ll feel right at home.
So that’s the basic overview. Naturally, Skyrim is a massive experience that can’t be summed up in a review. It certainly looks like a good buy, assuming you’re into that sort of game.
Did you get Skyrim today? How’s it working out?

mfskyrimday1Well, Skyrim is finally out after what seems like an eternity of waiting. So does it live up to the hype, or is it just another victim of its own expectations?

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Posted Nov 3, 2011 at 1:50PM EST by Listed in: PS3 Tags: Bethesda, fallout: new vegas
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As if Bethesda didn’t have enough to do this week, they’ve gone an announced a brand new edition of their 2010 hit.
You’d think Bethesda would be focused entirely on the upcoming launch of Skryim, but naturally they’re a big studio and they can do more than one thing at a time. We’ve just got word that Fallout: New Vegas will have an Ultimate Edition package, set to hit shelves on February 7, 2012. So fellas, if you’re looking for that perfect Valentine’s gift for your imaginary girlfriend, you’re in luck.
New Vegas Ultimate Edition will come with the original Fallout: New Vegas content as well as every downloadable content pack released since the game hit shelves. This includes Lonesome Road, Dead Money, Honest Hearts, Old World Blues, Gun Runner’s Arsenal and Courier’s Stash. The level cap will bounce up to 50 thanks to the new content, and the game will have four new areas: the Divide, Sierra Madre Casino, Big MT research crater and Zion National Park.
Based on what we’ve seen in the past, it sure seems like waiting to buy games is the most financially responsible thing you can do. Why pay $60 for a game, plus $10 per DLC when you can wait a couple of years and get the entire thing for less?
I guess it’s the curse of being an early adopter. Still, I never got a chance to play New Vegas, so maybe now’s the time. Or, well, February.
Are you going to pick up the ultimate edition?
Via Desctructoid

MFNV1As if Bethesda didn’t have enough to do this week, they’ve gone an announced a brand new edition of their 2010 hit.

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Posted Oct 28, 2011 at 11:30AM EST by Tim Curtin Listed in: PC Gaming, MMORPG Tags: fallout online, interplay
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falloutonline2Bethesda continues to be wrapped up in legal cases, with their ongoing saga with Interplay over the Fallout MMO license having another day in court.

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Posted Oct 26, 2011 at 4:00PM EST by Listed in: PC Gaming Tags: Bethesda, elder scrolls, fallout 3, oblivion, skyrim
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Bethesda game director Todd Howard talks about how the team learned from Fallout’s success and Oblivion’s mistakes to make Skryim as interesting and engaging as possible.
Skyrim is coming, and with it, an entirely new engine on which Bethesda can build future games. But the advent of the Creation Engine doesn’t necessarily mean that the company is forgetting its past, and in a series of interviews with PC Gamer, game director Todd Howard has elaborated on some of the ways that previous Bethesda RPGs informed the development of Skryim.
For example, Oblivion fans will remember that enemies scaled in level with the player, which always made for a long slog through mobs when you needed to get from one location to another. Howard says this system has been completely redone based on Fallout 3’s progression stating, “[Skyrim]’s a lot more like Fallout 3, where as you level up you are going to see harder things, but the easier things stay around as well.”
They’ve also significantly cleaned up the conversation system, which often felt strange and out of place in Oblivion. Fallout 3 fans will remember that the dialogue stood out as one of the most interesting features of that game, and Bethesda is looking to repeat its success in this department with targeted, specific conversations.  On this topic, Howard noted, “There’s very few completely random conversations. We’ve gone more towards a system, like we did in Fallout 3, where they have a specific conversation with a specific person about various topics.”
The interview also goes into brief detail about how the environment of Fallout 3 contributed to the user experience, and how the Skryim team is utilizing environments and memorable scenery to enhance the player experience.
After watching a pretty long preview for Skyrim the other day, I have to say the game is looking quite good. Do you think these changes to the Elder Scrolls formula will enhance the title, or will you miss some of the elements removed since Oblivion?
Via PC Gamer

mfflt31Bethesda game director Todd Howard talks about how the team learned from Fallout’s success and Oblivion’s mistakes to make Skryim as interesting and engaging as possible.

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Posted Oct 21, 2011 at 12:53PM EST by Listed in: PSP, PC Gaming Tags: gamesmaster, Golden Joystick Awards
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Find out what games real gamers selected as the best of the year, from a contest that earned over two million votes.
GamesMaster’s Golden Joystick Awards are different from other award given out in the games industry, because the people who select the winners are the people that play the games. The Golden Joysticks compile their list of winners based exclusively on votes from players, which means there are not usually any big surprises when the winners list comes out.
One could note that since the votes really only represent the popular gaming mind, excellent but less-known games don’t have much of a chance of winning. Either way, the awards do help us get a pretty good idea of what gamers liked in the last few months, and what they’re still playing. You’ll notice a big wins for Mojang (Minecraft), Ubisoft (Assassin’s Creed) and Rovio (Angry Birds), but the year clearly belongs to Activision/Blizzard (StarCraft, World of Warcraft, Black Ops and Guitar Hero). It probably doesn’t hurt that most of the titles on the list seem to be available for more than one system.
Here’s the list, compiled by GamePro:
Action/Adventure Game of the Year: Assassin's Creed: Brotherhood
Mobile Game of the Year: Angry Birds Rio
Roleplaying Game of the Year: Fallout: New Vegas
Massively Multiplayer Online Game of the Year: World of Warcraft
Fighting Game of the Year: Mortal Kombat
Racing Game of the Year: Gran Turismo 5
Sports Game of the Year: FIFA 11
Strategy Game of the Year: StarCraft II: Wings of Liberty
Music Game of the Year: Guitar Hero: Warriors of Rock
Free to Play Game of the Year: League of Legends
Downloadable Game of the Year: Minecraft
Shooter Game of the Year: Call of Duty: Black Ops
One to Watch Award: The Elder Scrolls V: Skyrim
Innovation of the Year: Nintendo 3DS
Outstanding Contribution: Sonic the Hedgehog
Ultimate Game of the Year: Portal 2
I’m pretty surprised to see the 3DS on the list, since it gets a lot of flak from players and the press, but I guess there weren’t’ many other innovations to speak of.
Remember that winners are taken exclusively from games that game out within the last 12 months, so don’t throw a hissy fit if your favorite game isn’t there unless you’re sure it’s eligible.
That being said, do you see anything in this list worth throwing a hissy fit over?

mfgolden1Find out what games real gamers selected as the best of the year, from a contest that earned over two million votes.

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Posted Oct 14, 2011 at 7:00PM EST by Tim Curtin Listed in: Xbox 360 Tags: bethesda speedrun, sam bernstein, skyrim, skyrim speedrun
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skyrimlogoIf you read this and respond with "What the .... the game isn't even out yet!, have no fear, it was only Bethesda employee's showing off again!

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Posted Oct 14, 2011 at 12:59PM EST by Listed in: PC Gaming Tags: fallout, Obsidian Entertainment, tim cain, wheel of time
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Tim Cain, a former series producer for the Fallout series, leaves Carbine Studios and heads to Obsidian. Perhaps a new Fallout title is in the works?
The Fallout series has seen its fair share of developers. Created by Tim Cain in 1997, the original Fallout game was produced by Interplay. Fallout 2 followed in 1998, and the series went relatively dark until Bethesda released Fallout 3 in 2008 (Brotherhood of Steel notwithstanding). The most recent title in the franchise was produced by yet another developer, Obsidian Entertainment.
Tim Cain is now headed to serve as senior programmer at Obsidian, and while the press release doesn’t give us any information about another Fallout title, it would certainly be nice to think that Cain is returning to pick up the franchise he invented. New Vegas has just about run its course, with the Lonesome Road DLC likely being the last such content pack we see for a while to come.
Of course, Fallout has been known to bounce from studio to studio, so even snagging Cain might be enough to secure the next game for Obsidian. The only official title in the works at the studio is the Wheel of Time video game, named for the book series by Robert Jordan on which it is based.
I’d love to see another Fallout game, but it’s worth noting that Cain has spent years away from the franchise and it’s turned into a completely different beast. I guess, for the moment, we’ll just have to cross our fingers and hope for the best.
Would you like to see Obsidian put Cain to work on a brand new Fallout game?
Via Gamasutra

mffallout11Tim Cain, a former series producer for the Fallout series, leaves Carbine Studios and heads to Obsidian. Perhaps a new Fallout title is in the works?

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Posted Oct 11, 2011 at 4:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, elder scrolls, leaks, maps, skyrim
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bethesdalogoNot the whole country, just some guys from there really like the upcoming Bethesda game.

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Posted Oct 10, 2011 at 11:27PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: apology, la noire, Michael Pachter, Rockstar, Team Bondi
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lanoire-011611aMichael Pachter has some explaining to do...

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Posted Oct 4, 2011 at 8:00AM EST by Tim Curtin Listed in: Wii, PS3, Xbox 360, PC Gaming Tags: art of video games, smithsonian video games exhibition, video game art
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[Aovglogo]Beginning on March 16th 2012 and running until September 30,2012 the Art of Video Games exhibition will be held at the Smithsonian American Art Museum.
The exhibition will explore the first forty-years of evolution of video games as an art, primarily focusing on the development of visual effects and use of new technologies.
Via [Smithsonian Website]
The museum invited the public to help select the video games to be included in the exhibition. The 240 games on the ballot were selected by Chris Melissinos, who worked with the museum and an advisory group consisting of game developers, designers, industry pioneers, and journalists.
The games were selected based on a variety of criteria, including visual effects, creative use of new technologies, how the game fit into the narrative of the exhibition, and how world events and popular culture influenced the message of the game.
Voting took place between February 14 and April 17, 2011. More than 3.7 million votes were cast by 119,000 people in 175 countries!
[Old school games pic?]
There were 80 games selected for the exhibition, they include titles such as:
Diablo II
Donkey Kong
DOOM II
Fallout
Final Fantasy VII
Goldeneye 007
Halo 2
Metal Gear Solid
Minecraft
SimCity
Star Fox
Super Mario 64
Super Mario World
The Legend of Zelda (including Link to the Past, Ocarina of Time, The Wind Waker, & Twilight Princess)
Tomb Raider
Worms Armageddon
The full list can be found over at the Smithsonian Website [http://www.americanart.si.edu/exhibitions/archive/2012/games/#games]
Donations to the exhibition can be made via this link [http://www.americanart.si.edu/support/credits/index.cfm]

aovglogoBeginning on March 16th 2012 and running until September 30,2012 the Art of Video Games exhibition will be held at the Smithsonian American Art Museum. 

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Posted Sep 28, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 26, 2011 at 5:01PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, the elder scrolls v: skyrim
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skyrim-logo-thumbSome very dilligent fans have compiled a list of the perks and racial attributes shown in the Eurogamer Expo Skyrim demo.

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