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2009 Search Results

Your search for 2009 located the below 2009 Search Results. The 2009 Search Results are returned from stories QJ publishes stories covering 2009 news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 22, 2012 at 9:25AM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: Activision, call of duty, cod, Infinity Ward, jason west, law suit, vincent zampella
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activisionlogosmallWhile we're all arguing about which is better, CoD or Battlefield, the men behind the scenes are having their own little problems.

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Posted May 16, 2012 at 11:50AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: battlefield: bad company 3, EA
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mirrors_edge_faithMore LinkedIn profiles, more questions. This time 'round we're looking at some guys who claimed to work on games that have been in development limbo for some time now.

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Posted May 2, 2012 at 9:35AM EST by Brett Huffman Listed in: Xbox 360 Tags: emg controller, kinect, loop, Microsoft
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wearable_emg_controllerMicrosoft has patented wearable controller technology, or an electromyography-based controller to be more specific. Who doesn't want to be a Microsoft cyborg?

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Posted Apr 10, 2012 at 3:17PM EST by Todd B Listed in: PS3 Tags: Activision, EA, Infinity Ward, jason west, modern warfare, Vince Zampella
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Remember that time Infinity Ward exploded and everyone was super pissed? Well, the legal aspect of that boondoggle is still happening.
The year was 2009. Activision, riding high on the insanely profitable Modern Warfare 2, was looking for ways to keep the profits rolling in and the games rolling out. Infinity Ward, the company behind the massive hit, was looking for ways in which to keep a larger share of those profits. The end result? A massive controversy that resulted in the ousting of two prominent devs.
Vince Zampella and Jason West, co-founders of Infinity Ward and the creative minds behind the Modern Warfare franchise, were either fired from Activision, or they quit. It depends on who you ask. The actions were apparently the result of serious contractual problems, with Activision claiming the devs were up to no good with other studios, while the devs claim Activision was holding back enormous royalty payments to them and the rest of the IW crew.
The whole thing has been rolled up into a lawsuit, which was scheduled to go before a judge on May 7. However, the case is now set for May 29, thanks to a delay request on the part of Activision. The company isn’t yet talking about why it elected to push the trial back, but we’re keeping an eye out for official statements.
There are several big things at stake in this court case. Number one, the enormous royalty payments Zampella and West claim that Activision owes them. Number two, damages ordered by the court. Oh, and number three: Ownership of the Modern Warfare brand.
If West and Zampella win partial ownership of the franchise, they’ll be able to make their own Modern Warfare games. Seriously. Games that would more than likely be published by EA. Activision is naturally fighting hard, so we’ll just have to wait and see where this whole thing goes.
What do you think happened with Zampella, West and Activision? Where do you think the lawsuit will go?
[Gamespot]

nwt1Remember that time Infinity Ward exploded and everyone was super pissed? Well, the legal aspect of that boondoggle is still happening.

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Posted Apr 5, 2012 at 1:00PM EST by Harrison E Listed in: PS3 Tags: Activision, prototype, prototype 2, Radical Entertainment
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prototype2_thumbRadical Entertainment heard how people felt about Prototype, but what have they changed for the sequel?

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Posted Mar 23, 2012 at 7:00AM EST by Mr Ham Listed in: PS3 Tags: english patch, ps3 hacks, tales of vesperia
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talestranslateNot all games are lucky enough to have a Western localization, but some are lucky enough to have hacker-made patches to allow you to understand them in English.

 

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Posted Mar 20, 2012 at 6:00PM EST by Mr Ham Listed in: Xbox 360 Tags: congress, joe baca, videogame laws, warning label
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joebacasmallHe's back, in black. He's here, he's...Joe Baca and if you like violent videogames then listen up.

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Posted Feb 24, 2012 at 12:55PM EST by Listed in: Xbox 360 Tags: EA Sports, nba elite, NBA Live, nba live 10, nba live 13
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Insert basketball-related pun here.
It’s been three years since we last visited the NBA Live franchise. NBA Live 10, released in 2009, was the last chance fans of the Live franchise had to get their LeBron James on. While a new basketball title under the name NBA Elite had been planned, it was scrapped back in 2010 after it turned out to be terrible. Since then, players have had to rely on updates to NBA Live 2012 to keep their NBA fantasies alive.
Well, update no more, basketball lovers. EA has announced that it’s bringing the NBA Live brand back this year, with NBA Live 13. According to EA Sports, Live 13 will be a brand new experience that “captures the future” of basketball. Whatever that may mean. Space Jam, maybe?
Details are relatively scant at the moment, but EA has promised an update on the game’s official Facebook page sometime next week. So stay tuned for more information.
In the meantime, you can keep an eye on the EA Sports NBA Twitter for a steady stream of NBA players playing early builds of the new title.
[Destructoid]

mfnba1Insert basketball-related pun here.

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Posted Feb 1, 2012 at 4:28PM EST by Listed in: iPhone Tags: buffalo studios, dream heights, mark pincus, nimblebit, tiny tower, zynga
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CEO Mark Pincus disagrees with allegations of concept copying, instead preferring the term “evolution.”
Last week, we talked a bit about Zynga’s latest game, Dream Heights. More specifically, we talked about the fact that Dream Heights is a pretty blatant copy of 2011’s official iPhone Game of the Year, Tiny Tower. At least, that’s how Tiny Tower’s developer, NimbleBit, feels.
Zynga CEO Mark Pincus disagrees with NimbleBit’s assertions, and instead believes that Dream Heights is just the next evolutionary step in a long line of tower games. His response, issued in an internal memo, referenced games like SimTower and Yoot Tower as other games that laid the framework for Tiny Tower, which in turn served as the basis for Dream Heights.
For the sake of fairness, here’s a direct quote:
“With regard to Dream Heights and the tower genre, it’s important to note that this category has existed since 1994 with games like Sim Tower and was more recently popularized in China with Tower of Babel in 2009 which achieved 15 million DAUs. On iOS there has been Yoot Tower, Tower Up, Tower Town, Tower Blocks and Tiny Tower. Just as our games, mechanics and social innovations have inspired and accelerated the game industry, its 30 year body of work has inspired us too.”
Of course, SimTower and Tiny Tower are very different games, a point made by NimbleBit’s Ian Marsh in the company’s rebuttal:
“It is a smart idea for Mark Pincus and Zynga to try and lump all games with the name Tower together as an actual genre whose games borrow from each other. Unfortunately sharing a name or setting does not a genre make. The games Pincus mentions couldn't be more different.”
He continued:
“If you take a quick look before "pulling the lens back" as Pincus suggests, you'll find an innumerable number of details in the game that were painstakingly crafted to be identical to Tiny Tower. These are core gameplay mechanics and rules, not similar settings or themes that games in the same genre might share.”
Pincus also took time to address allegations by yet another developer, Buffalo Studios, that the company had ripped off their design for Bingo Blitz to make the upcoming Zynga Bingo. Pincus wrote a missive similar to the original NimbleBit post, complete with picture-by-picture comparisons of how Buffalo actually ripped off Poker Blitz, an earlier Zynga title.
The whole thing is devolving into a running joke where one company says the other copied, and the accused company goes farther back in the books to claim the same about the accuser. One thing’s for sure, Zynga obviously doesn’t feel like what it is doing is wrong.
What do you think? Where is the line between being inspired by someone’s work, and copying it?
Also, you should absolutely read the full interview at GamesBeat.
[Game Informer]

mfpincus1CEO Mark Pincus disagrees with allegations of concept copying, instead preferring the term “evolution.”

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Posted Feb 1, 2012 at 9:45AM EST by Brett Huffman Listed in: PSP, PS Vita, PS3 Tags: Kaz Hirai, sony ceo
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kaz-hirai-threeThe rumors were true.

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Posted Jan 31, 2012 at 8:55PM EST by Mr Ham Listed in: PSP Tags: christian democratic union, christian social union?, megaupload, sopa
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germanysmallGerman politicians want their‘own version of SOPA’

 

 

 

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Posted Jan 30, 2012 at 7:00AM EST by Harrison E Listed in: MMORPG, PC Gaming Tags: lineage iii, NCsoft, tera, tera launch
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teraIt's no Limbo of the Lost but it looks like someone's thievery has caught up with them.

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Posted Jan 29, 2012 at 8:37AM EST by Harrison E Listed in: PS3, iPhone, Xbox 360 Tags: ea games, Electronic Arts, layoffs, playfish, THQ
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ea-logo2012 will be a big year for EA and THQ but it looks like some of their staff are either jumping ship or being fired from the big gaming companies.

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Posted Jan 23, 2012 at 11:59AM EST by Listed in: MMORPG Tags: ArenaNet, guild wars, Guild Wars 2, NCsoft
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The long-delayed sequel to ArenaNet’s popular MMORPG gets another release window and a public beta.
Guild Wars is one of the most popular MMORPGs on the market, selling over six million copies and standing as a shining example of how to run a successful online game without charging a subscription fee. Its sequel, Guild Wars 2, was announced way back in 2007, but has yet to see the light of day.
Fans of the franchise got their first look at Guild Wars 2 back in 2009, and ArenaNet announced that the game would be ready for a 2011 release. Later that year, NCsoft CEO Jaeho Lee pushed the game back to 2011, with a public beta aimed for some time in 2010. Neither came to fruition.
2012 appears, in the words of ArenaNet, to be the year of Guild Wars. Company president Mike O’Brien posted a quick statement on the official ArenaNet blog outlining details of Guild Wars’ development schedule – look for a full release sometime this year, and a public beta starting in March. This beta will expand through the month of April, and fans are encouraged to check in on the official site for further information.
Are you waiting for Guild Wars 2?
[GameSpot]

mfgw21The long-delayed sequel to ArenaNet’s popular MMORPG gets another release window and a public beta.

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Posted Jan 19, 2012 at 6:00AM EST by Harrison E Listed in: Xbox 360 Tags: action pants, pure futbol, Ubisoft, ubisoft vancouver
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ubisoft_logo_1It seems like the creators of Pure Futbol and Motionsports have hit hard times.

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Posted Jan 11, 2012 at 4:00PM EST by Harrison E Listed in: iPhone Tags: the voxel agents, train conductor 2, train conductor 2 android, train conductor 2 ios
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thevoxelagents_logoHarrison E talks to the creators of the intensely addictive and incredibly popular Train Conductor series, The Voxel Agents.

 

 

 

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Jan 3, 2012 at 1:38PM EST by Listed in: MMORPG Tags: Bethesda, fallout online, interplay
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A long-running legal battle between the two developers has apparently been settled, though details remain scarce.
While Bethesda’s Fallout 3 remains one of the most popular games ever released, the original two Fallout games were developed in by Interplay. In 2007, Bethesda purchased the rights to the franchise for $5.75 million, with one catch – Interplay would be left to develop an MMORPG set in the Fallout universe. Bethesda decided in 2009 they’d rather not allow Interplay to develop the game, and brought legal action against the company to snatch the rights back.
A protracted legal battle has played out in courts for the last couple of years, with each company filing motions, bringing witnesses and other legal-y things. The end goal on Bethesda’s end was likely protecting the Fallout brand rather than developing an MMO, and Interplay’s goal was obviously to retain the rights to the game as noted in the original contract.
The legal battle has now reportedly ended, with both parties coming to a settlement on the very first day of trial. There are few details on what the settlement may involve – full details will likely be made available near the end of January.
In the meantime, it looks like the dark cloud hovering over Fallout has finally been lifted, and now at least one developer will have free reign to develop the franchise.
What do you think the settlement involved? Who capitulated, who got paid, etc.?
[Edge]

mffallouton1A long-running legal battle between the two developers has apparently been settled, though details remain scarce.

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Posted Dec 28, 2011 at 9:00AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: Konami, konami maternity case, metal gear, pro evo soccer, winning eleven
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konami-logo-shortKonami needs to support every Mega-Man, Woman and Child.

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Posted Dec 22, 2011 at 11:45AM EST by Harrison E Listed in: PoV Tags: Activision, battlefield, call of duty, doom, Duke Nukem, goldeneye reloaded, modern warfare, mw2, mw3, ungame
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mw2_resurgenceHarrison E takes a  brief look into what the First Person Shooter genre has done and what it might do next?

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Posted Dec 14, 2011 at 7:00AM EST by Harrison E Listed in: PSP, PS3 Tags: Fumito Ueda, ico, shadow of the colossus, sony developer
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ico_collection2Sony confirms the departure of Ico and Shadow of the Collosus developer Fumito Ueda.

 

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Posted Nov 26, 2011 at 10:00AM EST by Listed in: PS3 Tags: ps3 exclusive, Sega, yakuza 4, yakuza 5
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Sega’s decision to push the game out of its normal schedule results in a big win for players.
The Yakuza series, at first, was updated like clockwork. Sega’s initial design for the franchise was a new sequel almost every year, with Yakuza landing in 2006, Yakuza 2 hitting 2008, 3 released in 2009 and 4 in 2010. It’s a release schedule that shouldn’t be unfamiliar to gamers, especially in 2011, the year of thirds.
But Sega elected to push Yakuza 5 out of its release schedule, which at the time had some gamers concerned about the project’s viability. But Sega’s intent with the extra development time is becoming more clear now that some details on the game have been released to the public.
The producer of Yakuza 5, Masayoshi Yokoyama, has indicated that this game is intended to be the San Andreas of its franchise, i.e. a game that dramatically expands on the precedents set in previous games and creates an entirely new experience in the process. Some things remain, like the core gameplay and the fact that the game is a PS3 exclusive, but almost everything else is being rebuilt from the ground up.
The intent of the developers is to include five complete cities in Yakuza 5 – if you’ve played any of the previous titles, Yokoyama indicated that each city will be similar in scale to Sotenbori or Ryuku. He likens the development process to creating five games at the same time, and I wouldn’t doubt him for a second – cities are very hard to build.
There’s still not much info regarding when Yakuza 5 will actually hit shelves, but for now you can assume it’s quite a ways away. Late 2012 or early 2013 are probably the best-case scenarios.
But, it looks like the game that does land will be a more powerful, more interesting and more impressive version of the franchise.
What do you think about Yakuza’s extended development time? Worth it, or too long to wait?
[1UP]

mfyakuza41Sega’s decision to push the game out of its normal schedule results in a big win for players.

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Posted Nov 25, 2011 at 9:00PM EST by Amanda Orneck Listed in: PS3 Tags: kevin butler, long live play, playstation videos
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kevin_butler_qj_thumb

Kevin Butler the Sony spokesman is more than just an actor, he is a legend.

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Posted Nov 23, 2011 at 5:50PM EST by Listed in: PC Gaming Tags: cave story, Steam
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The lovable indie game shows up on one of gaming’s biggest platforms, with a few upgrades to boot.
Cave Story is a simple but innovated platformer created by independent game developer Daisuke Amaya. The game was initially released for free, but its massive success gave it the opportunity to pop up in a few different mediums. Versions popped up all over the gaming world, but the two most high profile ports are likely the 3DS version and the one that has just dropped to Steam.
This latest iteration of Cave Story, now downloadable on Steam for around $10 depending on your region, has a completely remastered soundtrack and a slightly overhauled graphics engine. Nothing so serious that you won’t recognize the game, but just enough to make it worth shelling out a few bucks in lieu of downloading the free version.
Cave Story has seen high praise for its sheer size, causing many reviewers to compare it to classic platformers such as Castlevania and Metroid. The game features fast-paced shooting in tight spaces, with tons and tons of enemies attacking from all sides. The whole thing looks pretty chaotic, and reminds me of some of the more intense side-scrolling shooters of the old days.
Here’s a link to the game’s entry on Steam, if you’re interested in giving it a try: Cave Story
Do you like seeing indie developers spread their products out and make some money, or should free games stay free?
[PC Gamer]

mfcavestory1The lovable indie game shows up on one of gaming’s biggest platforms, with a few upgrades to boot.

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Posted Nov 23, 2011 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: duke nukem forever, Half Life 2, Interview, postal 3, Running with Scissors, RWS, source engine, tim wambolt
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rws

Postal 3 is on it's way in December and Harrison E sits down to have a chat with level designer, developer and viral video maker, Tim Wambolt.

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Posted Nov 20, 2011 at 11:00AM EST by Tim Curtin Listed in: Xbox 360, PC Gaming, PS3 Tags: jurassic park: the games, metacritic reviews, telltale game dev reviews, Telltale Games
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telltale_games_logoTwo Telltale game developers caught being overly positive towards their new release, Jurassic Park: The Game

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Posted Nov 17, 2011 at 2:06PM EST by Harrison E Listed in: PS3 Tags: hardboiled chicken, qj interview, ratloop, rocketbirds, rocketbirds:hardboiled chickens, sandra podaag
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ratlooplogoRatLoop Studios has made one of the most exciting and interesting indie titles and all of it stemming from an old flash animation. Harrison E. talks to Sian Yue Tan about the recently released Rocketbirds: Hardboiled Chickens.

 

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Posted Nov 13, 2011 at 12:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Arcade Games, Backbone Entertainment, Konami, psn, the simpsons, turtles in time, xbla
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simpsons-arcade-gameRemember when The Simpsons were good? Remember when they had an Arcade game?

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Posted Nov 4, 2011 at 9:00PM EST by Tim Curtin Listed in: PC Gaming Tags: Focus Home Interactive, Frozenbyte, trine, trine 2, trine 2 collector edition, trine 2 release date
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trine_2_logoFrozenbyte, the RPG developer behind Trine 2 give us some details about the inclusions in the Collectors edition of Trine 2.

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Posted Nov 3, 2011 at 2:50PM EST by Listed in: Xbox 360 Tags: battlefield 3, black ops, call of duty: modern warfare 3
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Despite a hugely successful launch, the game can’t top Black Ops or Modern Warfare 2 for weekly online play. At least, not this week.
Battlefield 3 sold over five million copies in its first week of launch. That’s a pretty successful release from the perspective of EA and DICE, but certainly not anything for Activision to lose sleep over. Now we have a bit more evidence that BF3 may not be quite the CoD killer EA hoped, in the form of the last week’s Xbox Live stats.
Battlefield 3 landed squarely in third place, behind 2010’s Call of Duty: Black Ops and 2009’s Modern Warfare 2. While it’s a bit unfair to compare the numbers for the release week, considering that Battlefield 3 launched on Tuesday and counting starts on Monday, it’s still stark reminder that as far as the imagined battle of the titan goes, Call of Duty is still the king of the roost.
Heres’ the top ten:
Call of Duty: Black Ops
Modern Warfare 2
Battlefield 3
Gears of War 3
FIFA 12
Halo: Reach
Batman: Arkham City
Madden NFL 12
Forza Motorsport 4
GTA IV
Naturally, these numbers are about to take a big hit with Modern Warfare 3 launching on the 8th, so it’s unclear what exactly will happen. My guess is that we’ll see MW3 take the top slot and BF3 take number two, with the other two titles falling considerably as more players pick up either of the new releases.
As for who is going to win the war between juggernauts? Who cares? Just get the game you like and play it. After all, this “competition” is really nothing more than a sharp marketing effort to send droves of people to either of the games – Activision and EA are very much in this together.
So, which of the top ten titles did you spend your time on this week?
Via MajorNelson

MFBF31Despite a hugely successful launch, the game can’t top Black Ops or Modern Warfare 2 for weekly online play. At least, not this week.

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Posted Nov 3, 2011 at 10:10AM EST by Harrison E Listed in: PC Gaming Tags: a.r.e.s, gemini rue, indie royale, indiegames.com, interviews, mike rose
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indieroyaleHarrison E talks to Mike Rose about the new Indie Bundle start up Indie Royale.

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Posted Nov 2, 2011 at 7:45AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield, bf3, modern warfare 3, mw3, patrick soderlund
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bf3-3-hdIt's amazing what happens when you sell five million copies in a few days...

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Posted Oct 28, 2011 at 10:30AM EST by Tim Curtin Listed in: iPhone, iPad Tags: acquire corp, ios rpg, lost souls, tench, wizardry: labyrinth of lost souls
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wizardryJapanese mobile games developer Acquire Corp takes us back to the good old days, with a classic RPG for iOS.

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Posted Oct 19, 2011 at 11:45AM EST by Harrison E Listed in: PSP, Xbox 360, PS3 Tags: 2K Games, 2k sydney, Australia, australian games industry, Krome Studios, la noire, PlayStation Network, red ant, Rockstar Games, Team Bondi, Ubisoft
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australianflagWith Team Bondi, Krome and KMM all going to hell, what do we have left?

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Posted Oct 7, 2011 at 6:30PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: administration, la noire, red dead redemption, Rockstar Games, Team Bondi
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la4Sorry, how much? An insane amount, oh that's alright then.

 

 

 

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Posted Oct 7, 2011 at 1:09AM EST by Harrison E Listed in: PS3 Tags: e3, game charts, NPD, pre-orders, valve
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gamestop-frontVideo games taking over films again in who has the most money in the new media realm.

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Posted Oct 4, 2011 at 2:00PM EST by Tim Curtin Listed in: Nintendo DS Tags: divineo sarl, ds, ds flashcard, nintendo ds
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3ds-black

Flash cards that have been used for playing pirated games on the Nintendo DS have now been ruled illegal by French Courts.

 

 

 

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Posted Oct 4, 2011 at 10:57AM EST by Karl B. Listed in: PS3, PC Gaming, iPhone, iPad, Xbox 360 Tags: 2d boy, ios, Microsoft, PlayStation Network, Sony, Xbox Live Arcade
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360-rings2D Boy's Ron Carmel says indie devs are leaving XBLA for PSN and other, "more open" platforms.

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Posted Oct 4, 2011 at 3:10AM EST by Ryan F. Listed in: PoV Tags: sce bend, Sony, syphon filter
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syphon-filter-logoLooks like the PlayStation Vita's lineup just got a whole lot more iteresting.

 

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Posted Sep 29, 2011 at 10:37AM EST by Ryan F. Listed in: PoV Tags: Avatar, James Cameron
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avatar-thumbAvatar creator James Cameron have said that his multi-million dollar epic franchise is perfectly suited for the MMORPG market, would you agree?

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Posted Sep 28, 2011 at 1:41PM EST by Listed in: Nintendo 3DS Tags: 3D, four swords, free games, Nintendo, the legend of zelda
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mffourNintendo gives the gift of heart pieces, imperiled princesses and multiplayer problem-solving  to all 3DS and DSi owners, starting today.

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Posted Sep 24, 2011 at 9:28AM EST by Ryan F. Listed in: Xbox 360, Wii, PS3 Tags: Downloadable Content, Harmonix, PlayStation Network, rock band 3, xbox live
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slipknot_thumb2The quintessential modern metal favorites will bring four more tracks in the Rock Band 3 catalog.

 

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Posted Sep 21, 2011 at 7:03PM EST by Karl B. Listed in: Wii, Nintendo DS, Wii U, Nintendo 3DS Tags: Nintendo
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ninty-marioThat's what one investor and financial site claims, at least.

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Posted Sep 20, 2011 at 11:35PM EST by Ryan F. Listed in: PSP, Nintendo DS, PC Gaming, PS Vita, Nintendo 3DS, PS3 Tags: Japan, Microsoft, Nintendo, Sony, tgs 2011, tgs 2012
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tgs2011_thumbDate is set for next year's event.

 

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Posted Sep 19, 2011 at 1:36PM EST by Karl B. Listed in: Xbox 360 Tags: Chair Entertainment, Epic Games, shadow complex, shadow complex 2
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shadow-complex-thumbEpic Games subsidiary Chair Entertainment has promised gamers a sequel to the 2009 Xbox Live hit, Shadow Complex, before, and we might not have to wait too long for it to come out.

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Posted Sep 15, 2011 at 1:40AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: final fantasy xiii-2, Square Enix
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ffxiii-2-lightning-thumbNew special pearl black PS3 bundle with “Lightning” printed on the surface coming along.

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Posted Sep 12, 2011 at 9:29AM EST by Karl B. Listed in: Wii Tags: Pokemon, pokepark 2: beyond the world, pokepark wii: pikachus adventure
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pokepark-thumbDon't read this if you have a weak heart -- it's seriously shocking!

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Posted Sep 10, 2011 at 2:47AM EST by Ryan F. Listed in: PC Gaming Tags: borderlands, Gearbox Software, patch, Steam
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borderlands-thumb

Gearbox Studios' surprise hit shooter of 2009 has received a new update today, adding an experimental stat-tracking service for Steam players and more.

 

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Posted Sep 8, 2011 at 4:07AM EST by Mabie A. Listed in: Wii Tags:
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It took a long while for them to do it, but Wavit Remote makers ThinkOptic has finally brought Nintendo to court because of the Wii.
Now, patent lawsuits like this aren't anything new for Nintendo, especially after they launched the Wii console, but what's unique to this case is that ThinkOptic has also included manufacturers and retailers, such as Wal-Mart, Nyko Technologies, Imation, GameStop, RadioShack, and JC Penney as defenders.
According to the lawsuit, Nintendo infringed upon U.S. Patent Number 7, 796,116, or the "Electronic equipment for handheld vision based absolute pointing system" patent.
"The rejection of [...] applications - assigned to Nintendo Co. Ltd. - based on the 116 patent is proof that Nintendo defendants knew or should have known of the objective risk that one or more of their products infringed at least one claim of at least the 116 Patent," read the complaint.
Because of this, ThinkOptic is praying for an injunction from the U.S. District Court of the Eastern District of Texas against any products that vioate the patent, on top of royalties, attorney's fees, and of course, monetary reparation for profits that they allegedly lost.
Nintendo has yet to comment on the matter, but last we heard, a jury trial was also requested. Back in April, a patent for "Wii Light" was uncovered, which was originally applied for in 2009.
Via [TechCrunch]
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It took a long while for them to do it, but Wavit Remote makers ThinkOptic has finally brought Nintendo to court because of the Wii.

 

 

 

 

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Posted Sep 5, 2011 at 1:17AM EST by Harrison E Listed in: PS3, Xbox 360, PC Gaming Tags: Australia, doom, fallout, Germany
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doom1The classic first person shooter finally gets what it deserves...ummm...an appropriate audience?

 

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