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Eye pet Search Results

Your search for Eye pet located the below Eye pet Search Results. The Eye pet Search Results are returned from stories QJ publishes stories covering Eye pet news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 2, 2012 at 1:10PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Bethesda, dawnguard, e3, skyrim dlc
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skyrim_dawnguard_dlcBethesda did announce some Skyrim DLC yesterday, true. But all they gave us was this pic and a name. What the heck is it?

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Posted Apr 30, 2012 at 4:30PM EST by Brett Huffman Listed in: PS3 Tags: god of war multiplayer, god of war: ascension, sony santa monica
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gow_ascension_mpI'm the biggest advocate for multiplayer, but these details are fairly underwhelming. That being said, it is God of War.

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Posted Apr 27, 2012 at 3:45PM EST by Todd B Listed in: Wii U Tags: nintendo digital distribution, origin, Steam
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nnd1Move over, Steam, Origin and….okay just you guys. Nintendo has its eye on digital distribution.

 

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 25, 2012 at 10:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: 2K Games, Digital Extremes, the darkness ii
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the_darkness_ii_coverThe launch trailer for The Darkness II shows Jackie doing what he does best: ripping bad guys apart in all kinds of horrible ways.

 

 

 

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Posted Jan 21, 2012 at 10:35AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: ea games, EA Sports, Electronic Arts, jen riley, ssx
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ssx_qj_thumbHarrison E checked out the snow-shredding, avalanche causing, deadly descending SSX thanks to the guys at EA Sports.

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Posted Jan 11, 2012 at 1:42PM EST by Listed in: PS3 Tags: CES, e3, Kaz Hirai, ps3, ps4, Sony, xbox 720
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Despite rumors to the contrary, Sony chief Kaz Hirai insists the PS4 is not on the table for 2012.
CES has been packed to the gills with big announcements, but nothing so major that it shook the foundation of gaming. Instead, all eyes are on this year’s E3 event, where everyone is expecting a new console from Microsoft and possibly one from Sony. While hype has been swirling around a simultaneous reveal from both companies, Sony chief Kaz Hirai has a bit of tough news for Sony fans.
In an interview with the Wall Street Journal, Hirai indicated that rumors of a Sony reveal at this year’s E3 were “wide of the mark.” He also noted that he feels the PS3 has a ten-year life cycle, and that there’s no reason to back away from that plan.
This information flies in the face of sourced info claiming Sony had new hardware to display this year, but it’s entirely possible they’re just revealing a new version of the PS3. It’s also counter to reports that some Sony-specific studios have already shifted to PS4 game development. Whatever happens, it will be curious to see how Sony sticks to its ten-year plan once the Wii U and Xbox 720/Infinite/Loop/Whatever actually hit shelves.
Do you think the PS3 will have a ten-year cycle, or do you think Sony will rush to market once its competitors establish a foothold?
[Edge]

mfsony1Despite rumors to the contrary, Sony chief Kaz Hirai insists the PS4 is not on the table for 2012.

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Posted Jan 10, 2012 at 6:45PM EST by Mr Ham Listed in: Nintendo 3DS Tags: metal gear solid 3d, mgs 3d release date
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m5smallFinally, the title some of you bought the console for.

 

 

 

 

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Posted Jan 7, 2012 at 9:15AM EST by Harrison E Listed in: PS3 Tags: gran turismo 5, gran turismo 5 xl, gt5xl, playstation blog, Sony
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gt5-nissanAfter years of driving, spec-ing and prototyping, it's finally here.

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Posted Jan 4, 2012 at 10:15AM EST by Mr Ham Listed in: PS3, Nintendo DS, Xbox 360 Tags: guinness world records, video game books, video game records
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guinsmallLet’s see some of our feats…

 

 

 

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Posted Dec 22, 2011 at 12:45PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Digital Reality, Interview, psn, skydrift interview, xbla
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skydrift-1Harrison E talks with lead designer on the recently released Skydrift, Tibor Pongrácz, about the game, working for Digital Reality and their upcoming releases.

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Posted Dec 21, 2011 at 9:50AM EST by Harrison E Listed in: PS3 Tags: Bethesda, christmas number 1, skyrim, uk charts
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skyrimlogoWith all these shooters about, looks like they took an arrow in the knee in the UK.

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 2, 2011 at 9:00AM EST by Tim Curtin Listed in: Nintendo DS, Nintendo 3DS Tags: 3ds ambassador programme, 3ds gba, 3ds sales, 3ds vs ds, ds sales
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3dsvsAnd, in other good news for Nintendo, the 10 Gameboy Advance games owed to early 3DS purchasers as compensation for the recent 3DS price drop are due before year end.

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Posted Nov 25, 2011 at 3:00PM EST by Tim Curtin Listed in: Xbox 360, PS3, PC Gaming Tags: black friday sales, gunnar glasses, gunnar glasses for mw3, mw3 gunnar
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gunnar-logoFree Glasses + Free copy of Call of Duty Modern Warfare 3, alongside a 30% discount on all Gunnar Optiks gear.

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Posted Nov 13, 2011 at 9:00PM EST by Tim Curtin Listed in: PS3 Tags: assassins creed revelations, need for speed: the run, playstation new releases, saints row the third, sony game releases, ultimate marvel vs capcom
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newreleaseslogo8 new PS3 titles, 3 for the Playstation Move and 5 for the PSN. Check them out inside!

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Posted Nov 11, 2011 at 3:00PM EST by Tim Curtin Listed in: PS3 Tags: competitive fighting games, fighting games, skullgirls, skullgirls fighter
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skullgirlslogoSkullgirls is a competitive fighting game that is likely to catch the eye of the tournament scene in 2012.

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Posted Nov 4, 2011 at 4:12PM EST by Listed in: PC Gaming Tags: gamecity, minecraft, Pokemon, portal 2
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The indie game managed to best big-name opponents like Portal 2 and Pokémon to take the top prize at one of the Europe’s biggest games festivals.
GameCity is a massive video game convention/party that took place in Nottingham, U.K. last week. The festival, which is more than a trade show, is focused on connecting gamers with developers and exploring the nooks and crannies of gaming culture. Each year they award one game a grand prize, and this year a bright-eyed newcomer managed to snatch the title away from some of the biggest brands in the business.
Face with competition from games like Portal 2, LIMBO and Pokémon Black/White, Minecraft took the show’s top award. One interesting element of how the game is chosen – GameCity puts a jury together of people that don’t usually play games, comprised of celebrities and academics that play each game over a certain period of time preceding the festival. This gives the grand prize award a special twist, since it’s mostly free of the influence of brand loyalties or media hype.
While it’s fun to see an independently developed game earning some recognition, it’s also not much of a surprise – Minecraft is already a critical darling and has been downloaded millions of times by gamers that developed an immediate passion for its free-roaming content. The game is technically still in development, but look for plenty of other awards to come its way as soon as the retail version goes live.
Would you say that Minecraft is better than Portal 2? Better than Pokémon? Sound off in the comments.
Via GamePro

mfmincr1The indie game managed to best big-name opponents like Portal 2 and Pokémon to take the top prize at one of the Europe’s biggest games festivals.

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Posted Nov 1, 2011 at 9:30AM EST by Tim Curtin Listed in: PC Gaming Tags: dame game, female game designers, game development competition, hand eye society, ICARUS, kreayshawn: the game, salso loco, unicorn justice fighter
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delogoThanks for Toronto Based non-profit group, The Hand eye Society, Female devs are now getting more support.

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Posted Oct 30, 2011 at 2:30PM EST by Tim Curtin Listed in: Xbox 360, PC Gaming, PS3 Tags: bioshock infinite, Irrational Games, Ken Levine, occupy wall street, washington post
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bioshockinfiniteIrrational games head haunch Ken Levine has revealed how the ongoing demonstrations have helped them shape key parts of Bioshock: Infinite's story.

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Posted Oct 24, 2011 at 12:44PM EST by Listed in: PS3 Tags: Harrison Ford, Naughty Dog, Sony, uncharted 3 reviews
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Drake’s latest adventure just blew up all over my Twitter feed. Let’s find out what some of the major reviewers are saying about what could be the biggest PlayStation 3 title of the year.
As someone that has a general taste for Sony and the PlayStation brand, I have to admit that I’m a little jealous of Uncharted. The game looks amazing, the story is great, and as much as it pains me to say it, they did an excellent job on both of the games that have come out so far. So, nice work to the Naughty Dog team and congratulations to PS3 owners everywhere – you finally won one.
Anyway, Uncharted 3 has been sitting in the back of everyone’s mind even as Activision and EA ramp up their ridiculous war for the holiday season. Last week we saw a little bit of the game through Harrison Ford’s eyes, and the multiplayer beta (available only at Subway!) has generated a fair amount of buzz. Regardless of any perceived battle of the titans, Uncharted 3 is still holding a significant amount of attention from both the gaming media and fans of the brand.
I periodically check my Twitter (follow me! @Mikedotfoster) feed for breaking news updates when I’m writing, and the last update found my feed under siege with Uncharted 3 reviews. So let’s see what the preliminary response to the game has turned out to be:
Joystiq – 4.5 Stars
They loved the co-op mode, praised the game’s excellent storytelling and graphics, and essentially said the game was an inch away from perfection. They did note that a lot of the game’s greatness comes from re-using elements of Uncharted 2, but called this more of a positive than negative.
GameTrailers – 9.5 out of 10
Voice acting is praised and the script is noted as one of the game’s strongest elements. They noted a continued lack of flexibility from former titles, but fans of the game are probably used to this facet and consider it a plus. The game’s massive set pieces are mentioned as a major highlight, but the poor enemy AI draws some negative attention. Overall, they say the game “can’t be missed.”
IGN – 10 out of 10
IGN’s review could only be described as “gushing.” They even went so far as to call the game a “masterpiece,” focusing entirely on the massive set pieces and series of high-budget action sequences. IGN says that Uncharted 3 is one of “gaming’s finest moments,” but their review seems lacking on any technical analysis and focuses almost entirely on the emotional experiences of the player.
Ars Technica – (No Rating)
As with the other reviews, a strong focus is placed on the strong character development and impressive narrative. They do note that the game dances with believability a little bit, and that the combat system still feels pretty rough in certain situations. They also mention that the jumping puzzles are repetitive, but overall give the game high praise and consider it an achievement for Naughty Dog and the PS3.
EuroGamer – 8 out of 10
Calling the single-player campaign “peerless,” EuroGamer sings high praise about the game’s execution but pulls back their accolades by calling Uncharted 3 narrow and shallow. They note that fans of the franchise and cinema will be happy with this latest title, but shouldn’t expect too much in the way of risk-taking or flexibility.
Overall, it looks like Uncharted 3 is a strong buy. There’s no room to customize your experience and the story is apparently straight as an arrow, but the multiplayer seems to add replay value and the overall experience can’t be matched. A fitting new entry to one of the best PS3 franchises, and one that should keep fans happy for some time to come.
Are you picking up Uncharted 3 next week?

mfunchrev2Drake’s latest adventure just blew up all over my Twitter feed. Let’s find out what some of the major reviewers are saying about what could be the biggest PlayStation 3 title of the year.

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Posted Oct 9, 2011 at 1:06PM EST by Karl B. Listed in: PC Gaming Tags: Blizzard, Diablo II
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diablo2-thumbBetter get the most out of your ladder characters before then.

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Posted Oct 5, 2011 at 9:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagJust like yesterday's North American PlayStation Store update, this week's European contents are also jam-packed with new contents, including some new downloadable titles, nostalgic PSone imports, new Minis and a handful of add-on contents.

 

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Posted Oct 5, 2011 at 2:40AM EST by Ryan F. Listed in: iPad, iPhone Tags: app store, Chair Entertainment, Epic Games, infinity blade 2
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infinity-blade-thumbThe eye-popping Unreal Engine 3-powered hack-and-slash adventure title gets a new sequel to welcome the iPhone 4S.

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Posted Sep 30, 2011 at 9:34PM EST by Ryan F. Listed in: PS3 Tags: subway, uncharted 3: drakes deception. naughty dog
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uncharted3-thumb

Get a taste of Nathan Drake's next adventure early and grab some pretty neat Uncharted items all through your local Subway restaurants.

 

 

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Posted Sep 26, 2011 at 11:55AM EST by Karl B. Listed in: Xbox 360, PC Gaming, PS3 Tags: ESRB, i am alive, Ubisoft
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i-am-alive-thumbUbisoft has stayed quite secretive about I Am Alive, but now it finally seems that the elusive post-apocalyptic game is nearing completion.

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 20, 2011 at 1:35AM EST by Mabie A. Listed in: PS3 Tags: SCEE, Sony
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European gamers should do well to be aware that there will be a title maintenance scheduled this weekend.
SCEE, through the PlayStation EU community site, announced earlier that the maintenance will be happening this Sunday, September 25th, from 5:00 AM all the way to 12:00 PM BST.
In case you're playing the following game, you'd want to take note of it, and make sure you've got your game's progress is safely tucked away in your save files:
Buzz! PS3
Combat Ops PSP
EyePet PS3
Gravity Crash PS3
HOME
Killzone 3 (including affiliated its website)
LBP PSP
MotorStorm 3 (including affiliated its website)
MotorStorm PSP (including affiliated its website)
PSP Comics website
SingStar (including affiliated its website)
Super Stardust PSP
WipEout HD
Do note as well that the downtime may actually last longer for testing purposes.
Via [PlayStation Blog EU]
psn-logo-thumb

European gamers should do well to be aware that there will be a title maintenance scheduled this weekend.

 

 

 

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Posted Sep 19, 2011 at 10:15PM EST by Mabie A. Listed in: PC Gaming Tags: Steam, valve
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It definitely is a milestone for Valve, having over 35 million subscribers to their online download service, Steam.
To celebrate, they've pimped out their classic "Open Your Mind" logo, you know, that bald head with the red valve stuck to it.
The video you'll see below apparently shows off that makeover, although you might have to squint your eyes to take a closer look, as it's pretty subtle.
Just last year, Steam reported that they broke the 30 million mark. Within the past year from that point, they opened Team Fortress 2 as free-to-play. No doubt a significant chunk of that additional 5 million are TF2 fans.
Recently, Steam got into a tussle with EA Origins, although both parties insisted on denying any competition, with EA games being pulled out of Steam. They now claim that they have settled whatever differences they might have had. Steam also announced a couple of months back their newest feature, Steam Trading, which caused quite a stir in the community.
Via [Gamepron]
valve-logo2

It definitely is a milestone for Valve, having over 35 million subscribers to their online download service, Steam. 

 

 

 

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Posted Sep 19, 2011 at 12:16PM EST by Karl B. Listed in: PS Vita, Nintendo 3DS Tags: 3D, Capcom, Nintendo, Sony, sony worldwide studios
Ó

3ds-slide-pad-thumbSony Worldwide Studios boss thinks it may not have been Nitnendo's idea at all.

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Posted Sep 14, 2011 at 9:37PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's European PlayStation Store update is now live folks, bringing a slew of new contents, including the final piece of the PSN PLAY promotion, the remastered God of War PSP collection, new minis and more.

 

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Posted Sep 11, 2011 at 12:17AM EST by Mabie A. Listed in: Nintendo DS Tags: Nintendo
Ó

The hip grandmas of Japan thoroughly enjoyed their fill of DSi XL. Now, North American fans will have another color to go gaga over.
Nintendo announced earlier today that the region will finally be getting a piece of the Metallic Rose action beginning September 18th. What's a Metallic Rose shade exactly? According to Nintendo, it's "an eye-catching shade of pink with a luminous modern sheen."
Furthermore, it's not only for hip American grannies, but also for "kids eager to head back to school in style or busy adults wiht an appetite for on-the-go entertainment."
If pink is your thing, then get ready to whip out some US$ 169.99, and this variant of the DSi XL shall be yours. At the rate Nintendo whipped out their DS handhelds, I can't help but wonder how much more they need really before they saturate the market. Maybe they had to amp up the presence of the DS since the 3DS isn't doing all so hot in North America right now.
The DSi XL bundles entered NA just last year.
Via [CVG]
dsi-dsixl-thumb

Now, North American fans will have another color to go gaga over for the DSi XL.

 

 

 

 

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Posted Sep 8, 2011 at 4:51PM EST by Carl B Listed in: PC Gaming Tags: aethereus, GAMESCom, threegates
Ó

aethereus_logoThreeGates has shown off some new in-game footage from their upcoming PC title, Aethereus.

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Posted Sep 7, 2011 at 9:45PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's what's new in the European PlayStation Store this week.

 

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Posted Aug 30, 2011 at 5:04PM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: indie games, leo cubbin, little big planet, motion controls, parappa the rapper, phil gaskell, rebel play, Sony
Ó

rebelcauseSony Alumni and Co-Founders of Rebel Play sit down with QJ.net to discuss their company and the bright future of gaming.

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Posted Aug 19, 2011 at 2:30PM EST by Carl B Listed in: Xbox 360 Tags: EA Sports, MLB, Peter Moore
Ó

EA_SportsEA Sports is considering reviving their dormant MLB series.

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Posted Aug 17, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Aug 16, 2011 at 8:18PM EST by Ryan F. Listed in: PSP Tags: gamescom 2011, news, psp e-1000, Sony
Ó

psp_back_thumb

Sony ain't done yet with the PSP.

 

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Posted Aug 10, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

In case you haven't checked yet, here is the latest contents that is now available in the EUropean PlayStation Store.

 

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Posted Aug 3, 2011 at 1:32AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: EA Sports, Electronic Arts, fifa 12
Ó

fifa_12-2Competition is always good, so they say. It keeps the competitors on their toes, which ideally should result to race going nowhere but the top.

 

 

 

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Posted Aug 1, 2011 at 5:55PM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: Activision, battlefield 3, Electronic Arts, modern warfare 3
Ó

mw3-bf3-thumbAnalyst predicts the latest Call of Duty entry will have another record-breaking year even as the newest Battlefield game enjoys a successful launch.

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Posted Jul 27, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Head's up to all PlayStation fanatics in Europe, here is you weekly dose of PlayStation Store goodness.

 

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Posted Jul 23, 2011 at 12:13AM EST by Mabie A. Listed in: Wii, Xbox 360 Tags: driver: san francisco, Ubisoft
Ó

Driver: San Francisco is all set to roll out next month, and to gear up Xbox 360 gamers for it, Ubisoft has released the game's Achievement list.
This should up the ante for your driving adventure, giving you extra challenges for you to show off your skill and dedication to the Driver franchise.
There are 50 of them in total, coming up with 1000 Gamerscores in all. Check out the full list below and see which one's up to your liking. Driver: San Francisco comes out August 30th, for the PC, PS3 and Xbox 360. It's been recently confirmed that the framerate for the game's multiplayer mode is cut down in half.
driver-sf-thumb

Driver: San Francisco is all set to roll out next month, and to gear up Xbox 360 gamers for it, Ubisoft has released the game's Achievement list.

 

 

 

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Posted Jul 5, 2011 at 12:39AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: Activision, cod: modern warfare 3
Ó

call-of-duty-xp-2011If you've got your eyes set on the Call of Duty XP 2011 event, and happen to be in Australia, then read up.

 

 

 

 

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Posted Jun 30, 2011 at 10:37PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PC Gaming, iPhone, PS3 Tags: Activision, call of duty xp 2011, modern warfare 3, news
Ó

call-of-duty-xp-2011Be the first to experience the Modern Warfare 3 multiplayer, join the Xbox 360 and Activision US$ 1 million tournament, mingle with fellow CoD fanatics and AAA talent combine in an immersive event like no other.

 

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Posted Jun 24, 2011 at 2:30PM EST by Carl B Listed in: Xbox 360 Tags: Microsoft, Nintendo, Sony
Ó

xbox360logo-300x232Even though they're direct competitors, Microsoft sees no need to start flame wars with Sony and Nintendo.

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Posted Jun 19, 2011 at 12:57PM EST by Karl B. Listed in: PoV Tags: battlefield 3, DICE, Electronic Arts
Ó

battlefield-3-thumbDespite some people's complaints, I think it really does.

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Posted Jun 14, 2011 at 8:01AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, Electronic Arts, Frank Gibeau
Ó

Publisher EA has set their eyes on the competition, and they've named it to be Activision.
Since they're coming out with Battlefield 3, they've thereby proclaimed Modern Warfare 3 as the obvious competition for it. EA president Frank Gibeau proclaimed that it's "going into a heavyweight fight" with MW3, that Battlefield 3 is, definitely.
And although MW3 may have a "25 million head start", Gibeau remains confident that their game will be able to offer "a generational breakthrough in terms of technology."
Another thing they're looking forward to is the alternation of their franchises so that they can go head to head with the annual CoD franchise. "Battlefield and Medal of Honor will be a part of a rotation that we go after the shooter category with... the Medal of Honor and Battlefield teams are now operating in the same group together so they can share tools, technologies, innovations, without feeling like the same games."
"We have a [Battlefield 3] team that's been together for ten years. The Medal of Honor team was fairly new, they were using middleware and software that had already been out there, so... They're a great team, and we're going to continue to invest in them, but we're going to approach it slightly different than we did before."
Via [The Guardian]
battlefield3-thumb

Publisher EA has set their eyes on the competition, and they've named it to be Activision. 

 

 

 

 

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Posted Jun 11, 2011 at 4:00PM EST by Carl B Listed in: Wii Tags: Nintendo, skyward sword, Zelda
Ó

Zelda_SS_LogoNew details concerning the story in The Legend of Zelda: Skyward Sword have been revealed.

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