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Posted Jun 1, 2012 at 7:55AM EST by Demonchild Listed in: PS3 Tags: backup manager, cobra usb, deank, dongle, homebrew, mmos, multiman, playstation 3 hack, ps3 hack
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130386_mmcfullThe Windows 8 Release Preview may be the operating system that's getting all of the attention right now but there's another that deserves it's share of fame. The newest multiMAN is expected to incorporate a new file manager called mmOS. No official release date has been posted but a changelog of the upcoming build has appeared. You know what that means.

 

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Posted May 30, 2012 at 9:45AM EST by Mr Ham Listed in: MMORPG, PC Gaming Tags: amnesia, among the sleep, horror games, killbrite
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amongsleepHorror games are at serious risk of being completely ruined due to bad craftmanship, so luckily we have a hand from the heavens (or Norway) to show us how it's done.

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Posted May 21, 2012 at 10:35AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: 007 legends, Activision, eurocom
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007 legends - logoNormally when movie tie-in games come out, we get a movie trailer and a game trailer. This time around we get both in one video. Unfortunately, one puts the other to shame.

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Posted May 20, 2012 at 10:15AM EST by Demonchild Listed in: PS3 Tags: backup manager, cobra usb, deank, dongle, homebrew, mmcm, mmos, multiman
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130386_mmcfullUsers of DeanK's multiMAN backup manager know that development has been rather quiet. There's something new brewing for the backup manager homebrew.

 

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Posted Apr 19, 2012 at 11:12AM EST by Brett Huffman Listed in: Xbox 360 Tags: 007 legends, Activision, eurocom, kinect
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007 legends - logoIs the next Bond game going to have Kinect support? Will it recognize my piss poor Sean Connery impression?

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Posted Apr 14, 2012 at 7:00PM EST by Mr Ham Listed in: PC Gaming Tags: augmented reality, valve, valve console, wearable computing
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valvesmallValve are up to all sorts these days, expanding their horizons. And one of their ambitions is this; wearable computers over your beautiful eyes.

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Posted Apr 4, 2012 at 6:15PM EST by Brett Huffman Listed in: Xbox 360 Tags: Capcom, From Software, steel battalion: heavy armor
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steel battalion_heavy armor_coverSteel Battalion: Heavy Armor puts you in the cockpit of a big stompy robot. Which sounds cool and all, but we are talking about the Kinect here...

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Posted Feb 23, 2012 at 10:20AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, mass effect 3, mass effect 3: space edition
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mass-effect-3They've refined the planet scanning mini-game for one thing. Oh, and those ME3: Space Editions are coming down tomorrow so keep an eye on the sky.

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Posted Feb 13, 2012 at 2:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake, dev diary, remedy
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alan wake - am_nightmareAs long as sharktopus doesn't make an appearance it will be okay.

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Posted Feb 13, 2012 at 8:30AM EST by Harrison E Listed in: PS3 Tags: David Jaffe, double fine, eat sleep play, kickstarter, twisted metal
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davidjaffeDavid Jaffe, thinks it'd be f**king awesome to get a Kickstarter project going

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Posted Feb 10, 2012 at 4:30PM EST by Mr Ham Listed in: PC Gaming Tags: Gabe Newell, steam hack, steam security
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steam_logoNice one, Steam!

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Posted Feb 9, 2012 at 11:05AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: BRAVIA, personal 3d viewer, Sony, sony sessions, sony tablet p, storm surfers 3d
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sessionsSony are pretty good people despite all the shit people sometimes talk. Especially when they're showing off and want to get you to buy some stuff. Harrison E got a chance to talk with them about their new products in Sydney at Sony Sessions.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 21, 2012 at 2:34PM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, Electronic Arts, grand slam, grand slam tennis 2, jen riley, john mcenroe
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grand-slam-tennis-2-360coverEA Sports showed off Grand Slam Tennis 2. Does it make the cut or will it be one of the ball boys?

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Posted Jan 21, 2012 at 10:35AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: ea games, EA Sports, Electronic Arts, jen riley, ssx
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ssx_qj_thumbHarrison E checked out the snow-shredding, avalanche causing, deadly descending SSX thanks to the guys at EA Sports.

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Dec 27, 2011 at 6:15PM EST by Mr Ham Listed in: PS3 Tags: ps3 deals, ps3 discounts, sony play days
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ps3mFor the next month, enjoy Sony’s Play Days! 

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 7, 2011 at 1:00PM EST by Brett Huffman Listed in: PS3 Tags: Activision, goldeneye 007 reloaded, old school gamers
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goldeneye-007-reloadedA lot of us old schooler gamers may have seen the announcement of GoldenEye 007: Reloaded and had a fair amount of trepidation. Would it do justice to our beloved game from back in the day? Now we can find out for free.

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Posted Dec 6, 2011 at 8:30AM EST by Tim Curtin Listed in: PC Gaming, Xbox 360 Tags: kinect features, kinect games, new kinect uses, skyrim kinect, using kinect for skyrim
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skyrimthumb1Modder posts Youtube video of full Xbox Kinect integration in to Skyrim gameplay.

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Posted Nov 24, 2011 at 8:35PM EST by QJ Staff Listed in: PS3 Tags: pkgview, ps vita homebrew, ps3 homebrew, psp 3d plugin, psp firmware extractor, psp homebrew
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vita Welcome back to the QJ Download Roundup for the week ending November 25, 2011.  This week we are showcasing three cool downloads to enhance your gaming experience.  

 

 

 

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 11, 2011 at 3:00PM EST by Tim Curtin Listed in: PS3 Tags: competitive fighting games, fighting games, skullgirls, skullgirls fighter
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skullgirlslogoSkullgirls is a competitive fighting game that is likely to catch the eye of the tournament scene in 2012.

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Posted Nov 10, 2011 at 10:00AM EST by Harrison E Listed in: Nintendo DS Tags: Capcom, doom, phoenix wright, prince of persia, resident evil, takashi miike, video game movies
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phoenixwrightmovie1I'd like to call the Resident Evil movie to the stand!

 

 

 

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Posted Oct 30, 2011 at 2:30PM EST by Tim Curtin Listed in: Xbox 360, PC Gaming, PS3 Tags: bioshock infinite, Irrational Games, Ken Levine, occupy wall street, washington post
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bioshockinfiniteIrrational games head haunch Ken Levine has revealed how the ongoing demonstrations have helped them shape key parts of Bioshock: Infinite's story.

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Posted Oct 15, 2011 at 6:57PM EST by Listed in: PC Gaming Tags: 3d vision, nVidia
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The graphics card developer touts brighter colors, comfortable glasses and a more immersive experience than ever before.
Today seems like the day of 3D news, first with the announcement of 3D support for Assassin’s Creed Revelations and now with an update from NVIDIA regarding the next iteration of their 3D Vision accessories. The company is promising a much more enjoyable experience, with a greater field of view, less eye strain, and reduced ghosting from monitors.
I’ll let NVIDIA explain what they’ve changed, straight from their press release:
"NVIDIA 3D LightBoost technology makes 3D games, movies and photos more stunning and life-like than ever before," said David Wung, senior director of product management of Open Platform Business (OPBG) Group for ASUS Computer International. "With 3D LightBoost and our new full-HD monitors, colors are richer, textures and subtle image details virtually jump off the screen, and the overall quality of the experience is something to behold. We are thrilled to be the first desktop display manufacturer to bring this new level of 3D visual quality to our customers with the ASUS VG278H."
That certainly sounds promising. Of course, it’s a press release, and press releases are designed to sound promising. What we know for sure is that the current generation of 3D technology simply isn’t that great, and it’s going to take a major innovation in image quality and comfort to push 3D from a fringe passion to a mainstream habit.
On the plus side, you can check out NVIDIA’s new 3D system for a relatively low cost, depending on how much money you prefer to invest in gaming experiments:
The 3D Vision 2 glasses kit, which includes one pair of 3D Vision 2 glasses and a wireless USB IR emitter will be available from the leading retailers/e-tailers worldwide in October for $149 (USD MSRP). It will also be available on the NVIDIA online store
Look for the new 3D Vision system to hit shelves sometime in October of this year.

mf3d1The graphics card developer touts brighter colors, comfortable glasses and a more immersive experience than ever before.

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Posted Oct 5, 2011 at 9:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagJust like yesterday's North American PlayStation Store update, this week's European contents are also jam-packed with new contents, including some new downloadable titles, nostalgic PSone imports, new Minis and a handful of add-on contents.

 

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 16, 2011 at 3:37AM EST by Ryan F. Listed in: PC Gaming Tags: deus ex: human revolution, Eidos Montreal, patch, Square Enix, Steam
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deus-ex-thumbJust before you set foot to find out the "The Missing Link," you'll  need to update your game first.

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Posted Sep 15, 2011 at 4:03AM EST by Harrison E Listed in: PS3 Tags: goldeneye 007, James Bond, the double o edition
Ó

goldeneye-thumb

 Get your Double O on with some more motion controls on the PS3.

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Posted Sep 14, 2011 at 9:37PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks, bringing a slew of new contents, including the final piece of the PSN PLAY promotion, the remastered God of War PSP collection, new minis and more.

 

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
Ó

dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 7, 2011 at 11:42PM EST by Ryan F. Listed in: Nintendo 3DS Tags: Capcom, monster hunter tri g, tgs 2011
Ó

monsterhuntertrig-thumbCapcom has revealed more details about the upcoming 3DS Monster Hunter game.

 

 

 

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Posted Sep 7, 2011 at 9:45PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's what's new in the European PlayStation Store this week.

 

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Posted Sep 3, 2011 at 5:00PM EST by Carl B Listed in: iPad Tags: apple, ios
Ó

Wizards_Castle_HDWizard's Castle HD is free for this weekend.

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Posted Aug 20, 2011 at 3:48AM EST by Ryan F. Listed in: PS3 Tags: Insomniac Games, resistance 3, trophies
Ó

resistance-logo

Head's up to all Trophy hoarders, Insomniac has published the list of trophies for their upcoming sci-fi shooter, Resistance 3. 

 

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Posted Aug 18, 2011 at 3:53AM EST by Ryan F. Listed in: PSP, PS3, Wii, PC Gaming, Xbox 360 Tags: gamescom 2011, Konami, pes 2012
Ó

cristiano-ronaldoSorry folks, no Lionel Messi this year.

 

 

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Posted Aug 17, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Aug 10, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

In case you haven't checked yet, here is the latest contents that is now available in the EUropean PlayStation Store.

 

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Posted Jul 26, 2011 at 11:31PM EST by Ryan F. Listed in: PS3 Tags: move me, PlayStation Network, PlayStation Store, Sony
Ó

move_me_logoSony has revealed more info about Move.me, a new software application built for the PS3 and gives gamers, researchers, students, and programmers "access to PlayStation Move’s technology for developing apps beyond traditional gaming - physical therapy, sports rehabilitation, or education."

 

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Posted Jul 26, 2011 at 9:22PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

A massive THQ sale, more price drops, the latest PlayStation Plus contents, a new server application that utilizes the PlayStation Move and a demo of No More Heroes: Heroes’ Paradise, are just some of the highlights of this week's North American PlayStation Store update.

 

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Posted Jul 24, 2011 at 11:43PM EST by Mabie A. Listed in: PS3 Tags: Naughty Dog, uncharted 3
Ó

uncharted3-thumbThey've already found someone to replace David O. Russell for the Uncharted movie adaptation, and needless to say, he's just as excited as everyone else to get on board.

 

 

 

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Posted Jul 23, 2011 at 12:13AM EST by Mabie A. Listed in: Wii, Xbox 360 Tags: driver: san francisco, Ubisoft
Ó

Driver: San Francisco is all set to roll out next month, and to gear up Xbox 360 gamers for it, Ubisoft has released the game's Achievement list.
This should up the ante for your driving adventure, giving you extra challenges for you to show off your skill and dedication to the Driver franchise.
There are 50 of them in total, coming up with 1000 Gamerscores in all. Check out the full list below and see which one's up to your liking. Driver: San Francisco comes out August 30th, for the PC, PS3 and Xbox 360. It's been recently confirmed that the framerate for the game's multiplayer mode is cut down in half.
driver-sf-thumb

Driver: San Francisco is all set to roll out next month, and to gear up Xbox 360 gamers for it, Ubisoft has released the game's Achievement list.

 

 

 

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Posted Jul 20, 2011 at 11:25PM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: Activision, eurocom, goldeneye 007: reloaded
Ó

ge

The classic Bond adventure title returns to the next-gen consoles with new gameplay modes, increased multiplayer options and more!

 

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Posted Jul 20, 2011 at 1:52AM EST by Mabie A. Listed in: PS3 Tags: candygun games, dead block
Ó

Contrary to the previously reported July 20th release of Candygun's zombie title, Dead Block, it's instead coming out a day sooner.
That gets you a day closer to having your fill of knocking them undeads dead. For those of you still not familiar with Dead Bloc, it's "a 1950's Horror B-Movies inspired action defense game."
Obviously, it's going to be set in the 1950s, and there will be loads of zombies for you to aim those weapons at. One thing that will separate Dead Block from other zombie titles is that it "doesn't take itself too seriously; humor is a big part of the game's presentation."
Apart from the game itself coming on the PSN, Candygun Games will also be releasing a spcecial Dead Block theme for the PS3 owners, as well as a demo for it.
Game should be out in but a few hours, so keep your eyes peeled for it on your PSN. In the meantime, do enjoy this video of the game to give you a better idea of how it will play out.
Via [PlayStation Blog US]
dead-block-thumb

Contrary to the previously reported July 20th release of Candygun's zombie title, Dead Block, it's instead coming out a day sooner.

 

 

 

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Posted Jul 1, 2011 at 3:50AM EST by Ryan F. Listed in: PC Gaming Tags: Day 1 Studios, f.e.a.r. 3, warner bros.
Ó

fear3-thumbDay 1 Studios' horror-themed first person shooter sequel has received a new patch.

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Posted Jun 30, 2011 at 12:24AM EST by Ryan F. Listed in: Wii U Tags: Nintendo, Satoru Iwata, wii u
Ó

wii-u-controller-thumbSays the upcoming console will appeal to the previously forgotten crowd because it has high definition visuals and can be played in a more conventional way.

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Posted Jun 29, 2011 at 10:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's what's new in this week's edition of the European PlayStation Store update.

 

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Posted Jun 16, 2011 at 1:30PM EST by Carl B Listed in: Wii U Tags: EA, Nintendo, Sega, take two, Ubisoft
Ó

NintendoWiiUWhat do bosses from Ubisoft, EA, Sega, and Take Two think about Wii U?

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