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Posted Apr 23, 2012 at 12:25PM EST by Demonchild Listed in: PS Vita Tags: Exploit, half byte loader, hbl, ps vita hacks, psp hacks, super collapse 3, thecobra, vhbl, wololo
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vhbl-xmb-iconWith a bit of delay, Wololo finally releases VHBL for the exploit hiding away in Super Collapse 3. Hopefully you purchased and transferred your copy of the game over to your Vita.

 

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Posted Apr 9, 2012 at 1:13PM EST by Demonchild Listed in: PSP, PS3 Tags: application, ifcaro, pkgview, playstation 3 hacks, ps3 app, ps3 hacks
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pkgview1.0ifcaro is here, pumping updates to his PKGView application for Windows. PKGView allows you to extract the contents of .pkg files of the PS3, PSP, Vita as well as those for the PSX. For those who are running homebrew on any of these devices, this tool may prove useful to you. Game patching, modding or whatever the case may be, PKGView can help you get the job done.

 

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Posted Apr 6, 2012 at 1:15PM EST by QJ Staff Listed in: Nintendo DS, Wii, PSP Tags: nds homebrew, psp hacks, psp homebrew, wii homebrew
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livded125Welcome back to the QJ.net Download and Homebrew Round Up for April 6, 2012.  Today we've got some cool homebrew games as well as some tools that will maximie your PSP and give you more functionality.  So let's get right to it.

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Posted Feb 17, 2012 at 1:47PM EST by Listed in: Xbox 360 Tags: 2K Sports, mlb 2k12, mlb the show, nba 2k12
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Snag MLB and NBA 2K12 for one low price. Or you could buy The Show.
2K Sports has had a good run with its 2K line of sports games, with NBA and MLB titles leading the pack. And if you’re a sports fanatic who enjoys buying what is essentially the same game every year, 2K has a deal for you: Both MLB 2K12 and NBA 2K12 will be packaged together for the low, low price of $69.99.
It’s a good deal for two games, especially if you’re the type to refresh your lineup every year. MLB 2K12 hits shelves on March 6 and the addition of NBA 2K12 into the mix will hopefully help 2K move a few extra copies of their baseball title, which is sadly the only MLB game available for Xbox 360 owners. MLB 2K doesn’t have the best track record, with quality varying wildly from title to title.
Regardless of the hit or miss quality of past MLB 2K games, 2K12 is shaping up to be an interesting addition to the franchise. The combo pack only makes the deal sweeter, although it makes the standalone game a bit of a rip-off for the non-basketball inclined. Hey, if you like sports and you don’t have a PS3, you may as well pick up the bundle.
Are you planning on picking up any baseball games this spring? Which ones?
[Destructoid]

mf2kbun1Snag MLB and NBA 2K12 for one low price. Or you could buy The Show.

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Posted Jan 30, 2012 at 3:27PM EST by Listed in: Nintendo 3DS Tags: Capcom, nintendo 3ds, resident evil revelations
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Capcom revises its initial price point for the upcoming Nintendo 3DS title.
Resident Evil Revelations is due out for the Nintendo 3DS in just a couple of weeks, and up until now we were fully expecting to pay $49.99 for the game. This price, a bit higher than normal for 3DS titles, was apparently the result of the game being installed on a 4GB card instead of the usual 2GB.
While Capcom noted that it was confident the game’s quality was well worth the extra cash, they didn’t seem happy about the higher price point. And, according to a statement on their official site, they’ve been looking for weeks to find ways to eliminate the discrepancy. It looks like they figured it out.
As of now, Resident Evil Revelations is priced at the normal rate of $39.99. It’s worth noting that the price change only applies to United States version of the game – if you live somewhere else, you’ll need to stay tuned to Capcom for further updates.
What do you think of the pricing change? Is Capcom really fighting for the wallets of consumers, or just afraid the extra $10 will scare off potential buyers?
[Capcom Unity]

mfreva1Capcom revises its initial price point for the upcoming Nintendo 3DS title.

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Posted Jan 30, 2012 at 2:27PM EST by Listed in: PC Gaming Tags: bastion, supergiant
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There’s no retail version of Bastion, but that doesn’t stop the developer from getting a copy to an American soldier.
Here’s your heartwarming video game story for the week: Reddit user bolivar-shagnasty (nice name) is currently deployed in Afghanistan. He’s a gamer, but thanks to the slow web connection in his location, he doesn’t have access to some of the cool downloadable games we take for granted. He found out about Bastion through reviews, but was unable to download it thanks to the terribad web connection.
So, he did the next logical thing – he contacted SuperGiant to find out if they would ever drop an on-disc version of Bastion. Greg Kasavin, writer and designer for the title, responded that while there were no plans for a retail release, he might be able to work something out for such a special circumstance.
A few weeks after the conversation, bolivar received a disc version of Bastion as well as some extra goodies. Essentially, the good folks over at SuperGiant built a one-time only retail copy of their game to get it to a soldier without access.
It’s really cool to see a developer go out of its way to bring a game to players. SuperGiant gets a big salute from us at QJ for putting in the extra effort. Nice work, guys.
[GameInformer]

mfbastionsol1There’s no retail version of Bastion, but that doesn’t stop the developer from getting a copy to an American soldier.

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Posted Jan 27, 2012 at 3:08PM EST by Listed in: Xbox 360 Tags: dark edition, the witcher 2
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Find out what evils lurk in the special edition of Witcher 2: Assassins of Kings.
It goes without saying that if you’re releasing a popular game, you almost have to create an additional collector’s edition with some extra goodies. This is certainly the case for The Witcher 2, which is scheduled to hit the Xbox 360 on April 17. The Dark Edition, which runs a relatively fair $79.99, is packed with the accoutrements we’ve come to expect from collector’s edition boxes.
Here’s what you’ll get with the Dark Edition version of the game:
World map
Quest book
Making-of DVD
Soundtrack
Stickers
Art book
Wolf head medallion
Pretty standard fare for a CE. Art book, soundtrack, some sort of game-related trinket. But that’s not all! Depending on where you pre-order the Dark Edition, you’ll also receive some of the following loot:
Comic book
Two wolf head t-shirts
Medallion keychain
Xbox Live Avatars
Avatar pet
No clue on what items will be available from what retailers, so stay tuned and we’ll update you as details emerge. In the meantime, are you planning on picking up Witcher 2 for the Xbox?
[IGN]

mfwitdark1Find out what evils lurk in the special edition of Witcher 2: Assassins of Kings.

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Posted Jan 20, 2012 at 7:49PM EST by QJ Staff Listed in: PSP Tags: all install, epic sathe, explore hyrule, ps3 homebrew, psp homebrew, renpkg, wagic the homebrew, wii homebrew, wiimc
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wag125This week QJ.net delivers the goods with more homebrew games and apps for your PSP, PS3 and Wii.

 

 

 

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Posted Jan 7, 2012 at 11:10AM EST by QJ Staff Listed in: PSP, Wii Tags: boxzii, cubicle shooter, goodbye world, gravity glide, open cma, psp homebrew, sce live area, super pixel jumper, thatotherperson, wii homebrew, xbox homebrew
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127img2011 ended with a ton of great homebrew downloads for  all of your favorite consoles and it looks like 2012 is off to another great start.

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Posted Jan 2, 2012 at 1:00PM EST by Listed in: MMORPG Tags: ffxiv, ffxiv 2.0, Square Enix
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Square Enix drops details on FFXIV’s billing structure so players know what to expect as the game shifts off the F2P mechanic.
Final Fantasy XIV has officially reached the end of its forced free beta, and Square Enix seems to think they’ve finally hit a point where people will be willing to pay to play. They announced the shift back to a regular subscription model about a month ago – now they’re ready to move forward with the change.
Here’s what that means for current players: As of January 5th, your FFXIV account will be suspended until you opt back into the billing system. Monthly fees will be set at $9.99 until the release of FFXIV 2.0, the updated version of the MMO, at which point they’ll bump up to $12.99. You’ll also need to pay $3.00 per extra character on your account – the basic subscription covers only one main character.
If you play FFXIV, you may want to check out their official site to get a bearing on what to expect. Then again, it’s pretty basic MMO stuff. You pay money; you get to play the game. The real question is whether players will be willing to shift from F2P back to a subscription model.
Do you think players will pay for FFXIV, or did the game already miss its chance?
[FFXIV Lodestone]

mfffxivp1Square Enix drops details on FFXIV’s billing structure so players know what to expect as the game shifts off the F2P mechanic.

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Posted Dec 29, 2011 at 5:50PM EST by QJ Staff Listed in: PSP, PS3, Xbox 360 Tags: cobra usb, daedalusx64 r747, ixtreme lt, jungle flasher, multiman, ps3 homebrew, psp emulator, psp homebrew, xbox 360 homebrew
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cob125Time sure does fly when you are having fun.  This week have some cool homebrew apps for your Xbox 360, PSP and PS3.

 

 

 

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Posted Dec 4, 2011 at 6:58PM EST by Tim Curtin Listed in: PS Vita Tags: vita browser, vita browsing, vita firmware, vita homebrew oppurtunities, vita multitasking, vita release features
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vitabrowsericonAs we get closer to the PlayStation Vita release, we become more aware of what exactly the Vita WON'T do.

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Posted Nov 28, 2011 at 1:25PM EST by Listed in: PS Vita Tags: disgaea 3, dream club zero, GameStop, playstation vita memory card, ps vita memory card, uncharted
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If you’re planning to buy a Vita, don’t forget to figure the cost of a memory card into your expenses.
PlayStation Vita is being hailed as the future of handheld gaming, but for all of its technological innovations it still requires one thing many gamers consider almost archaic at this point: external memory cards. The device has a decent amount of internal memory, but if you’re planning to download games directly to the unit, you’ll need the help of an extra card – especially if you are the type of person that buys tons of DLC.
Thanks to GameStop, we now have a general idea of how much you can expect your PS Vita memory card to run. Roughly speaking, the smallest card (4GB) will cost you $30, with the largest (32GB) landing at $120. The low-end card isn’t too terribly priced, but you have to wonder how quickly hardcore gamers will fill up a 4GB card with downloaded titles and DLC content.
Here are a couple of lame things about the memory cards: they’re proprietary, meaning you can’t just buy a cheaper card somewhere and plug it into your unit. Also, it’s been confirmed that some PS Vita games will save exclusively to memory cards, meaning you’ll have to buy one at some point regardless of your download habits. Games like Uncharted, Dream Club Zero and Disgaea 3 will all require memory cards. And while they’re not priced so high that they seem ridiculous, comparing the $30 cost of a 4GB Vita card to any other memory card quickly shows the price difference. For example, a quick Google search yields plenty of 16-20GB cards in the $20-30 range.
What do you think about Vita’s memory card requirements, and the subsequent price points?
[GamePro]

mfvitacard1If you’re planning to buy a Vita, don’t forget to figure the cost of a memory card into your expenses.

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Posted Nov 24, 2011 at 8:35PM EST by QJ Staff Listed in: PS3 Tags: pkgview, ps vita homebrew, ps3 homebrew, psp 3d plugin, psp firmware extractor, psp homebrew
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vita Welcome back to the QJ Download Roundup for the week ending November 25, 2011.  This week we are showcasing three cool downloads to enhance your gaming experience.  

 

 

 

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Posted Nov 24, 2011 at 5:37PM EST by Listed in: Xbox 360 Tags: booster map, gears of war 3, gow 3 dlc, horde command
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Downloadable maps are now available for the Xbox 360 shooter, free of charge.
If you downloaded the Horde Command Pack earlier this month, you’ve probably already had a chance to enjoy some of the new multiplayer Gears of War 3 maps. But if you chose not to purchase the DLC, don’t worry – you can access the maps as of today without paying a dime.
The Booster Map Pack, which went live today, includes all of the maps released with the Horde Command Pack including Blood Drive, Rustlong, Clocktower, Bulletmarch and Azura. Of course, the free DLC doesn’t include the Horde fortifications or weapon skins, nor does it include the extra characters found in the Command Pack.
Still, it’s nice to see that Epic Games is finding a way to cash in on DLC without leaving a significant number of its fans out in the cold. If you can’t afford the map packs, you’ll still be able to experience them with your friends minus a few extras features. Nice work, Epic! Also, players should keep an eye out for the next GoW DLC pack, RAAM’s Shadow, due on December 13.
Are you going to download the Booster Map Pack, or did you already purchase the Command Pack? Or neither?
[Joystiq]

mfgearsmap1Downloadable maps are now available for the Xbox 360 shooter, free of charge.

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Posted Nov 22, 2011 at 9:00PM EST by Tim Curtin Listed in: PSP Tags: corpse party, corpse party psp, psp games, psp new releases
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corpsepartyCorpse Party is now available for $19.99 on the Playstation Store.

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Posted Nov 21, 2011 at 4:00AM EST by Harrison E Listed in: PS Vita Tags: playstation cfw, ps vit dev scene, ps vita firmware extractor, ps vita hacked, sony ps vita homebrew, vita, vita homebrew
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vita_newcolorsPlaystation Vita isn't even out yet and a firmware extractor is apparently in development.

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Posted Oct 10, 2011 at 1:37PM EST by Karl B. Listed in: PC Gaming Tags: dungeon defenders, Steam, trendy entertainment, valve
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dungeon-defenders-thumbValve is making the Steam version of Dungeon Defenders even more enticing to PC players.

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Posted Oct 9, 2011 at 2:46AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbNew usbdevice.prx patch for all CFWs now also available.

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Posted Oct 7, 2011 at 12:38AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluHomebrew coder extraordinaire neur0n is back on the scen to release a new build of his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

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Posted Oct 5, 2011 at 9:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagJust like yesterday's North American PlayStation Store update, this week's European contents are also jam-packed with new contents, including some new downloadable titles, nostalgic PSone imports, new Minis and a handful of add-on contents.

 

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Posted Sep 30, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp homebrew, satelite game
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psp-hb-blueHomebrew coder neur0n is back on the scene to release a new version of his game menu plugin (a.k.a. Satelite Game), a handy homebrew app that works like an in-game VHS Menu, allowing users to gain access to certain features easily.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 29, 2011 at 9:40AM EST by Ryan F. Listed in: PSP Tags: nickyp, OpenBOR, psp homebrew, time crisis side scroller
Ó

brewred

OpenBOR coder extraordinaire NickyP is back once again in our forums to release his latest BOR project, this time, mixing a dose of Time Crisis elements into the Beats of Rage beat em up game engine for the PlayStation Portable.

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Posted Sep 21, 2011 at 12:59PM EST by Karl B. Listed in: PSP Tags: Aksys Games, fate/extra, GameStop, imagepooch, type-moon
Ó

fate-extra-thumbThis is for online pre-orders only, so don't bother walking down to the nearest GameStop.

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Posted Sep 19, 2011 at 9:42PM EST by Ryan F. Listed in: PSP Tags: ashen, fusion micro, GameCube, mods
Ó

fusion_micro_thumbA bit bulky for a portable, but it works.

 

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Posted Sep 19, 2011 at 12:16PM EST by Karl B. Listed in: PS Vita, Nintendo 3DS Tags: 3D, Capcom, Nintendo, Sony, sony worldwide studios
Ó

3ds-slide-pad-thumbSony Worldwide Studios boss thinks it may not have been Nitnendo's idea at all.

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Posted Sep 16, 2011 at 7:14AM EST by Ryan F. Listed in: PSP Tags: frostegater, psp homebrew, xmb item hider
Ó

brewredHere's a new app from coder Frostegater - XMB Item Hider, as the name suggest, this handy homebrew plugin allows you to hide some icons of your XMB.

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Posted Sep 14, 2011 at 9:37PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's European PlayStation Store update is now live folks, bringing a slew of new contents, including the final piece of the PSN PLAY promotion, the remastered God of War PSP collection, new minis and more.

 

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Posted Sep 13, 2011 at 6:24PM EST by Karl B. Listed in: PSP Tags: Aksys Games, fate/extra, imagepooch, type-moon
Ó

fate-extra-thumbAs far as limited editions go, this is actually pretty cheap.

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Posted Sep 12, 2011 at 12:03PM EST by Karl B. Listed in: PSP Tags: Atlus, shin megami tensei: persona 2: innocent sin
Ó

persona-2-is-box-thumbOr, How to Deal with Demons 101.

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Posted Sep 12, 2011 at 12:45AM EST by Mabie A. Listed in: PSP Tags: final fantasy: type-0, Square Enix
Ó

Square Enix confirmed today that they will be coming out with a downloadable version of Final Fantasy Type-0 for the PSP.
In fact, it will be available online as a download purchase on the same day that the UMD version comes out in Japan, which is on October 27th.
At least you guys now have an option of which format to use for the game. If you're not digging the 2-disc system of the UMD version, which will set you back JPY 7,700, then there's the downloadable version for you. That one's going to come at a cheaper cost, too, at JPY 6, 480. All you have to do is get on the PlayStation Store, and you should be good to go.
The game was previously delayed for a bit, but at least now it's guaranteed to be coming out on their set date. The delay was reportedly a reaction by Square Enix to the fans' reception of the demo that came out previously. Hopefully with the extra time they got on their hands, all the issues will be resolved by the time the game comes out.
Via [Famitsu]
finalfantasytype_o_thumb

Square Enix confirmed today that they will be coming out with a downloadable version ofFinal Fantasy Type-0 for the PSP.

 

 

 

 

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Posted Sep 10, 2011 at 4:44AM EST by Ryan F. Listed in: PSP Tags: extended osk, psp homebrew, Total_Noob
Ó

pspblue_thumb

Homebrew developer Total_Noob is back on the scene to release his latest app, Extended OSK, a handy plugin, which as the name suggest, extends the on screen keyboard functionality of your homebrew-enabled PSP.

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Posted Sep 7, 2011 at 9:45PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's what's new in the European PlayStation Store this week.

 

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Posted Sep 6, 2011 at 6:13AM EST by Mabie A. Listed in: PSP Tags: Nippon Ichi, phantom kingdom
Ó

Phantom Kingdom, also known as Makai Kingdom, was just confirmed last June for the PSP. Originally, it was set for a September 22nd release, but unfortunately, that's not going to happen.
Publisher Nippon Ichi announced earlier today that they have decided to push back to the release of the game till next month.
The RPG title is said to feture extra content, new characters as well as new scenarios to spruce up this version of the series. Apart from that, Disgaea 4 characters are also set to make cameos, such as Valvatorez (protagonist and tyrant vampire), as well as Fenrich.
Phantom Kingdom's new release date is now set for October 6th, 2011.
Via [Andriasang]

phantom-kingdom-logoPhantom Kingdom won't be opening its gates for the PSP till much later.

 

 

 

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Posted Sep 1, 2011 at 10:45PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

pspred_thumbJapanese coder extraordinaire neur0n is back on the homebrew scene to update his latest custom firmware projects, LCFW (or Light custom firmware) and CFW 6.60 ME for the PlayStation Portable.

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Posted Aug 29, 2011 at 8:05PM EST by Karl B. Listed in: PS3 Tags: god of war: chains of olympus, god of war: ghost of sparta, god of war: origins collection, PlayStation Network, playstation plus
Ó

gow-origins-box-thumbPlayStation Plus subscribers get an early taste of the HD action.

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Posted Aug 29, 2011 at 10:02AM EST by Karl B. Listed in: PSP Tags: Sega, valkyria chronicles 3
Ó

vc3-box-thumbThe CANVAS-powered PSP title has been out in Japan for over half a year now, but it looks like Sega isn't done with it just yet.

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Posted Aug 26, 2011 at 2:38AM EST by Ryan F. Listed in: PSP Tags: kingdom of war psp, psp homebrew, unlimitedx, warcraft psp
Ó

brewbluHomebrew developer UnlimitedX has updated his Warcraft-esque homebrewed game, Kingdom of War PSP.

 

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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Posted Aug 24, 2011 at 5:43PM EST by Karl B. Listed in: Xbox 360, PS Vita, PS3 Tags: Arc System Works, blazblue: continuum shift extend
Ó

blazblue-cs-2-thumbHome consoles getting upgrade too.

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Posted Aug 22, 2011 at 5:36PM EST by Karl B. Listed in: PSP Tags: Famitsu, gungho online entertainment, ragnarok: hikari no yami to koujo
Ó

ragnarok-psp-thumbGungHo Online Entertainment seems to be going the extra mile for Ragnarok Hikari to Yami no Koujo's demo.

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Posted Aug 20, 2011 at 1:36AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

The DaedalusX64 team has released a new build of their Nintendo 64 emulator project for the PlayStation Portable.

 

 

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Posted Aug 19, 2011 at 4:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

brewbluMore updates from homebrew dev neur0n for you today, as he resumes work on his two previous 6.39 custom firmwares, and bumping both to version 9.3.

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Posted Aug 17, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Aug 15, 2011 at 2:32PM EST by Ryan F. Listed in: PSP Tags: half byte loader, hbl, jjs, psp exploit, psp hacks, psp homebrew, wololo
Ó

brewredThe homebrew scene is alive and kicking once again. Just hours after neur0n posted his own custom firmware for 6.60, homebrew coder jjs comes back on the scene to update the infamous open source homebrew loader for the PSP, allowing users who have updated to Sony's latest firmware to run unsigned homebrews on their system.


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Posted Aug 12, 2011 at 10:39PM EST by Ryan F. Listed in: PSP Tags: proxima, psardumper, psp homebrew, some1
Ó

pspred_thumbThe cat and mouse game between Sony and PSP underground community continues as some1 together with Proxima releases today an updated version of the PSARDumper that comes with new keys allowing users to fully dump or decrypt the modules of the latest PSP firmware update 6.60.

 

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Posted Aug 9, 2011 at 1:08AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspred_thumbJapanese developer neur0n has updated his own custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Jul 29, 2011 at 2:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspblue_thumbJapanese coder neur0n has published a new update of his own custom firmware project, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Jul 28, 2011 at 11:39PM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: PlayStation Network, team 17, worms ultimate mayhem, xbox live
Ó

worms-thumb

Team 17 has announced a downloadable HD "reimagining" of the classic Worms 3D and Worms 4: Mayhem.

 

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