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Explosion Search Results

Your search for Explosion located the below Explosion Search Results. The Explosion Search Results are returned from stories QJ publishes stories covering Explosion news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Jun 2, 2012 at 11:30AM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: e3, hd collection, Konami, opening cinematic, zoe, zone of the enders
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zonesmallIt's E3 time, trailers are already hitting the net, and this is a nice rare peak into what you'll be seeing every time you boot up Zone Of The Enders HD.

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Posted May 29, 2012 at 7:51PM EST by Mr Ham Listed in: Xbox 360, PC Gaming, PS3 Tags: e3, far cry 3, Ubisoft
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farcry3So many upcoming hotly anticipated first person shooters, so little time. But plenty of footage and announcements to go around, one after the link.

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Posted May 19, 2012 at 9:07AM EST by Mr Ham Listed in: PS3, Xbox 360, PC Gaming Tags: 13 ways to die, Machinima, sniper elite v2
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sniper13If you want to watch bloody videos that aren't retarded, then come on in! Okay, some of it is pretty wacky, but it's all a testament to good craftsmanship.

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Posted May 13, 2012 at 8:39AM EST by Mr Ham Listed in: PC Gaming Tags: AdultSwim, erasure always, flash games, robot unicorn attack, robot unicorn attack evolution
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rocksmallAngry Birds may steal all the attention with its follow up on the way, but lets not forget other games in the world of bite sized fun; the Unicorn is back to invade your browser, along with some new friends.

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Posted May 1, 2012 at 8:30AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Activision, call of duty: black ops 2, Treyarch
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blackops2_03The formal announcement isn't going to happen 'til later today, but you can see the first images here. We've seen the future, and it's brown.

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Posted Apr 30, 2012 at 10:00AM EST by Mr Ham Listed in: PC Gaming Tags: Blizzard, diablo 3, diablo iii, family guy, trailer, tv ad
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diablo3smallGet your preorders in, this is gonna be big. You fans of Diablo better watch up, as the latest trailer is here, one click away.

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Posted Apr 23, 2012 at 10:00AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, black ops 2, call of duty, Treyarch
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black ops 2 teaserThere's a countdown clock out there that's counting down the seconds until the greatest nerd rage explosion of all time. Unfortunately, you just might have to be watching basketball to see the announcement first.

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Posted Apr 18, 2012 at 3:18PM EST by Todd B Listed in: Xbox 360 Tags: kickstarter, star command
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scm1Not every Kickstarter campaign is a $3 million explosion of cash. And smaller devs may need to be wary of the real costs.

 

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Posted Apr 13, 2012 at 5:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: ghost recon beta, ghost recon: future soldier, Ubisoft
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ghost recon future soldier_2The Ghost Recon: Future Soldier beta is coming next week, so it's time to start reading up on it now. Or you can just watch the video.

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Posted Mar 30, 2012 at 6:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: redlynx ltd, trials evolution, trials evolution limbo
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trials-hd-screenThe sequel to one of the hardest games around is expanding its horizons in every direction exponentially. Check out this trailer for Trials Evolution and get your mind blown.

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Posted Mar 23, 2012 at 10:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Activision, prototype 2, Radical Entertainment
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prototype_2_logoYou'd think that Activision would come up with some pretty witty, insightful reasons for you to buy Prototype 2, but this list primarily consists of explosions and killing people and monsters. I guess that'll do.

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Posted Mar 22, 2012 at 8:05AM EST by Harrison E Listed in: PS3 Tags: Cory Barlog, Crystal Dynamics, nostalgia, Playstation, PS1, ps3, soul reaver
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playstationclassicWho is coming back to life to take your soul?  If you long for that feeling of nostalgia then you just might be in luck.

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Posted Mar 3, 2012 at 11:15AM EST by Mr Ham Listed in: Xbox 360 Tags: launch trailer, mass effect 3 trailer
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massesmallAnother big title getting a trailer, here's hoping it can deliver.

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Posted Feb 21, 2012 at 4:34PM EST by Listed in: iPad Tags: EA, hit and run, ios, itunes store, tapped out, the simpsons
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EA is bringing America’s favorite dysfunctional family to your iOS device.
Simpsons games, as a rule, have been pretty hit-or-miss. The arcade game was an instant classic, but some of the side-scrollers that showed up on various consoles throughout the 90s were utter garbage. The franchise saw renewed game-related praise for 2003’s Hit and Run, but has been mostly dark since then.
Well, Simpsons fans, your long wait has come to an end: EA is prepping a brand new Simpsons iOS game, titled The Simpsons: Tapped Out. The game will utilize writers from the show, as well as all of the relevant voice talent. Tapped Out revolves around rebuilding Springfield after Homer accidentally destroys it in a nuclear explosion.
The game is slotted firmly in the free-to-play notch, with the initial download being free but microtransactions aplenty. You’ll be able to trade your real-life cash for in-game doughnuts, which I can only assume will be used to unlock new characters and gameplay elements. Simpsons games are always risky, but with the writers and actors onboard, this should at least turn out interesting for fans.
Look for Tapped Out to hit the iTunes Store sometime this spring. And for you Android users, watch for the game a few months after that. As usual.
[Edge]

mfsim1EA is bringing America’s favorite dysfunctional family to your iOS device.

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Posted Jan 4, 2012 at 2:25PM EST by Harrison E Listed in: Wii, PS3, Xbox 360 Tags: ea games, Konami, mbg, Microsoft, nathan fouts, Nintendo, pipa, Sega, Sony, sopa, Ubisoft
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microsoft-logoEven when you say you drop the support make sure you know who your anchors are still tied to.

 

 

 

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Posted Dec 22, 2011 at 12:45PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Digital Reality, Interview, psn, skydrift interview, xbla
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skydrift-1Harrison E talks with lead designer on the recently released Skydrift, Tibor Pongrácz, about the game, working for Digital Reality and their upcoming releases.

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Posted Dec 21, 2011 at 11:45AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: awesomenauts, psn, ronimo games, xbl
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awesomenauts-logoThe latest Awesomenaut is a "mysterious brain-in-a-vat."

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Posted Dec 19, 2011 at 7:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: colin mcrae, destruction derby, dirt, dirt showdown, grid
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dirt-showdown


Dirt Showdown headed in 2012
The new trailer that's more destruction than derby.
The DIRT series gets a new upgrade in this trailer for Dirt Showdown
The Dirt Series expaned from the Colin McCrae Universe of games such as GRID,  to become a racing series in it's own right. The latest iteration, Dirt Showdown will recall you back to the good old days of Destruction Derby where cars were just the new generation of battering ram in the world of racing.
The game looks really good, if all things were judged on their trailers. Starting off with the classic motif of a car doing a burnout to show that things were going around in circles with the series - before storming off into the battlefield where hundreds of cars lay in wait for our competitor. The explosions and cheers ring out as the first hit is made and there we have a new franchise born.
I loved playing Destruction Derby 2 back in the day on the old PS1. The game was a mix of NASCAR and Twisted Metal, just without the characters or macarbe insanity. The game series kind of faded out by the PS2 era but maybe it's time for Sony to bring it back. I'm a bit of a fan of the DIRT and GRID series so I might pick this one up too.
 The new trailer that's more destruction than derby. 

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Posted Nov 28, 2011 at 2:15PM EST by Listed in: PC Gaming Tags: back to karkand, battlefield 3, ea dice, gulf of oman
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Back to Karkand is almost here. Can you feel it in the air?
The first DLC pack for Battlefield 3, titled Back to Karkand, is coming very, very soon. Hoping to gin up a little excitement for the re-designed maps, EA and DICE have released a trailer specific to the Gulf of Oman map, which makes its triumphant return from Battlefield 2.
Check it out here:
If you didn’t catch it through the chaos, there are a few new things going on in this trailer. Number one, the Short Take-Off/Vertical Landing jet is back in the game, as is the classic desert buggy. There’s also….is that a bulldozer?! Oh, Battlefield.
Back to Karkand still doesn’t have an official release date, but I’m guessing you can expect it in the second week of December. Here’s why – if it were the first week (i.e. next week), they would have announced it. And it can’t be the third week, since PS3 owners get it a week early, which would put the Xbox/PS3 launch right in the middle of the Christmas holidays. Which means the second week is the most sensible place to drop it.
Of course, that’s just a guess. What do you think of the new vehicles/explosions?

mfgulf1Back to Karkand is almost here. Can you feel it in the air?

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Posted Nov 28, 2011 at 11:00AM EST by Harrison E Listed in: Tags: spec ops, spec ops the line, zombie studios
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specopsthelineIt's time to draw the line...with Spec Ops The Line.

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Posted Nov 19, 2011 at 12:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Midway Games, New Line Cinema, Rampage, video game movies
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rampageFirst Assassin's Creed, now this?! RAMPAGE!

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Posted Nov 17, 2011 at 10:55AM EST by Listed in: Xbox 360 Tags: arkham city, oh shelves, serious sam, skyward sword, tekken hybrid
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There’s a lot of good stuff coming your way this week, assuming you’re not already burned out on this fall’s releases.
Skyrim finally launched last week, and it’s on track to make a massive pile of money. But for some RPG fans, the title of the year comes next week in the form of The Legend of Zelda: Skyward Sword. PC owners will finally get a chance to explore Arkham City, and wrestling fans get a new wrestling game.
We’ve got all the titles to look forward to in this week’s edition of:
Here are the big launches coming your way next week. Which one will you choose?
The Legend of Zelda: Skyward Sword
Wii
ESRB Everyone
Nintendo
Batman: Arkham City
PC
ESRB Teen
Rocksteady
Tekken Hybrid
PS3
ESRB Teen
Namco Bandai
WWE ‘12
PS3, Xbox 360, Wii
ESRB Teen
THQ
The King of Fighters XIII
Xbox 360, PS3
ESRB Teen
Atlus
Sonic Generations
Nintendo 3DS
ESRB Everyone
Sega
Cartoon Network: Punch Time Explosion XL
Xbox 360, PS3, WII, 3DS
ESRB Everyone
Papaya Studios
Serious Sam 3: BFE
Xbox 360, PS3, PC
ESRB Rating Pending
Croteam
Corpse Party
PSP
ESRB Mature
Xseed
Jaws: Ultimate Predator
Wii, 3DS
ESRB Teen
Tectonic Studios
Magicka Collection
PC
ESRB Teen
Paradox Interactive
Final Fantasy V
PSN
ESRB Teen
Square Enix
Power Rangers Samurai
Wii, DS
ESRB E10+
Namco Bandai
Get Up and Dance
Wii
ESRB Teen
Crave
Actually, now that I’ve made up the list – screw Skyward Sword. I’m getting that Power Rangers game.

mfonshelves1There’s a lot of good stuff coming your way this week, assuming you’re not already burned out on this fall’s releases.

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Posted Nov 16, 2011 at 4:00AM EST by Harrison E Listed in: PC Gaming Tags: binding of isaac, blocks that matter, gish, humble bundle, humble indie bundle, indie games, notch, voxatron, zen garden puzzles
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humblethumbHumble Bundle's over but sometimes the fun is about to begin.

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Posted Nov 15, 2011 at 5:02PM EST by Listed in: PoV Tags: day-one dlc, saints row
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The game has no fewer than three launch-day DLC packs, but one of them is an affront to gamers everywhere.
Launch-day DLC is quickly becoming the norm. We’ve seen skins and extra content packaged into a game as day-one downloadables, and while the whole thing does feel sort of shady it has for the most part been okay to deal with – certainly nothing that seems like a purposefully released half-game with ten DLC packs to fill in the gaps. I wouldn’t say any developer has really screwed gamers over with day-one DLC. Until now, that is.
Here’s the deal: THQ is offering three day-one DLC packs to gamers that pick up Saints Row: The Third. And while one is a relatively stupid weapon that shoots fish guts and another is a season pass, it’s the third option that has really caught my attention. Titled the “Invincible Pack,” this downloadable content pack contains a number of cheat codes for the game including invincibility, super explosions, better ammo usage and a couple of other things.
What the hell happened to video games? Sure, old-school cheat codes have been slowly fading away, but have we really hit a point where developers can sell us something that by all means should be included in the basic title? The main issue, at least for me, is that codes require little to no development time. It’s not a new weapon, vehicle, or area to explore. It just changes the way your game plays. I don’t have an issue buying DLC when it’s obvious that the developer put some work into it, but this is just greedy and lazy.
Paying for cheat codes is absolutely ridiculous. Either they’re in the game, or they aren’t. THQ should be ashamed of itself for such a disgusting cash grab at the expense of people that really love its games.
That’s my opinion, at least. What do you think about DLC cheats?
Via VE3D

mfsaintsdlc1The game has no fewer than three launch-day DLC packs, but one of them is an affront to gamers everywhere.

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Posted Nov 8, 2011 at 3:00PM EST by Tim Curtin Listed in: PS3, PC Gaming Tags: psn games on steam, rochard pc, rochard psn, steam games
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rochardlogoRochard will be available through Steam for $9.99 from November 15th, removing its PSN exclusive status.

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Posted Nov 8, 2011 at 12:50PM EST by Listed in: PC Gaming Tags: Infinity Ward, modern warfare 3
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The biggest launch of the year is officially in full swing. Did you already pick up your copy?
Modern Warfare 3 is officially on shelves, with thousands of gamers lining up the night to pick up their copies before anyone else. I know for a fact that my neighbor picked up a midnight copy – the explosions started right around 12:45. Launch events across the country were packed with gamers eagerly awaiting their first chance to play the game through in-store tournaments and other special events.
The launch seems to have gone fairly smoothly, with Call of Duty Elite experiencing only minor issues due to the large rush of people joining up. Elite is only available on Xbox 360 at the moment, with the PS3 version being pushed live on a PlayStation Store update later on and the PC version still delayed indefinitely due to concerns over stat rigging. We’ll have to see how the service holds up once everyone is able to access it before passing judgment.
Review scores are starting to trickle in, with the game (at least the 360 version) holding down a high 90 score on Metacritic. Most reviewers seem to note that the game isn’t reinventing the wheel, but delivers so strongly on the promises of the franchise that it’s still quite a success for the fractured Infinity Ward team. Of course, there are very few reviews posted so that’s another thing we’ll have to wait on.
Are you playing MW3 today? Is it truly the “most anticipated game of all time?” Sound off in the comments if you can pull yourself away from the TV.

mfmw3launch1The biggest launch of the year is officially in full swing. Did you already pick up your copy?

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Posted Nov 7, 2011 at 5:42PM EST by Listed in: PS3 Tags: Michael Bay, need for speed
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Michael Bay, director of terrible but awesome movies like The Island and Transformers, has directed a video game trailer. And it’s for a Need for Speed game!
The Need for Speed franchise seems to have hit a sort of plateau in the last few years, being able to push open worlds and car racing only so far with the current technology. That, of course, hasn’t stopped EA from continually bringing the franchise back, and a brand new entry is due in November 15th.
Hoping to create a sense of excitement over the latest title, Need for Speed: The Run and its cinematic rejuvenation of the franchise, EA locked in Hollywood heavyweight Michael Bay to create this trailer:
It definitely feels like a Michael Bay trailer. Explosions, over-the-top music, slow-motion set pieces and constantly moving cameras are all on display. However, it does make the game seem very cool, and I have to say that the new idea of a race across the country is a nice refresher on the previous formula of “get in trouble, race cars” that’s been present in most late-console NFS titles.
The trailer was initially kept behind a Facebook veil, which demanded the video be shared and liked and whatever else people do on Facebook. Luckily for people like me, it’s now available to everyone.
So what do you think about this latest Need for Speed title?
Via GamePro

mfnfsrun1Michael Bay, director of terrible but awesome movies like The Island and Transformers, has directed a video game trailer. And it’s for a Need for Speed game!

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Posted Oct 12, 2011 at 3:00PM EST by Listed in: PS3 Tags: battlefield 3, DICE, EA, trailers
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DICE and EA drop an all-new trailer featuring explosions, more explosions, and a whole lot of flying debris.
With Battlefield 3 a mere two weeks from launch, EA and DICE are likely going to mount a massive media assault. This assault apparently begins today, with the release of a brand new trailer for the upcoming FPS title, focusing on one of the main things that sets Battlefield apart from its competitors: destructible environments.
Check out the trailer:
DICE made a huge deal out of the new Frostbite 2 graphics engine, and it looks like they weren’t exaggerating when they said this was going to be one of the best-looking titles in the current generation. The explosions feel real, the crumbling buildings have weight, and the game looks about as realistic as any game I can think of made in the last few years.
Battlefield 3 hits shelves on October 28th, so expect a barrage of videos, commercials, trailers, gameplay clips and reviews. Along with Skyrim and Modern Warfare 3, Battlefield 3 is easily one of the largest titles of the year. I don’t think EA is going to meet their goal of outselling CoD, but they’re certainly going to crush anything else that comes out for the next couple of months.
Are you picking up Battlefield 3 on October 28th, or waiting for Modern Warfare?
Via Destructoid

mfbfdestruc1DICE and EA drop an all-new trailer featuring explosions, more explosions, and a whole lot of flying debris.

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Posted Oct 11, 2011 at 3:52PM EST by Harrison E Listed in: PC Gaming Tags: beamdog, hd re-release, mdk2, murder death kill, nuclear toaster
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mdk2Cigar dogs and nuclear toasters? What more could you ask from a HD game?

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Posted Oct 2, 2011 at 7:52AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: battlefield 3, ea dice
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So with everyone else having an opinion about Battlefield 3, it should be good to hear from that one body where our ability to purchase the game from the market rests upon.
The Entertainment Software Rating Board (ESRB) has given a solid, red M (for Mature) rating because of the usual: blood, intense violence, strong language.
Said ESRB:
"This is a first-person shooter in which players assume the role of a U.S. Marine soldier who is on trial for treason. Players engage in fictitious military conflicts as the soldier's story is told from a variety of perspectives (e.g., fighter pilots, tank commanders, Special Forces operatives).
Players use sniper rifles, machine guns, grenades, and rocket launchers to kill enemy soldiers in frenetic firefights. The frequent combat is highlighted by realistic gunfire and large explosions; characters sometimes scream and emit large splashes of blood when shot.
Players can also engage in hand-to-hand combat: repeatedly punching enemies in the face; stabbing soldiers to death with knives. In on sequence, a restrained character's throat is slit (off-screen); in another, players shoot police officers to complete a mission objective. The words "f**k" and "sh*t" can be heard frequently in the dialogue."
Not included in their description, however, is how you can win US$ 1.6 million, just by playing the game. Of course, you have to play it well. If you want to get some tips and tricks for Battlefield 3's beta, then EA DICE leaves out these bread crumbs for you.
Via [Examiner]
battlefield3_thumb2

So with everyone else having an opinion about Battlefield 3, it should be good to hear from that one body where our ability to purchase the game from the market rests upon.

 

 

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
Ó

The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 17, 2011 at 1:49AM EST by Ryan F. Listed in: Nintendo 3DS Tags: ace combat: assault horizon legacy, Namco Bandai
Ó

ace_combat_legacyA whole new installment of Namco Bandai's aerial dogfighting series is out to conquer Nintendo's handheld later this year.

 

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Posted Sep 11, 2011 at 8:01PM EST by Karl B. Listed in: PoV Tags: i am getting old, syndicate, x-com
Ó

syndicate-old-thumbAnd while you're at it, get off my lawn too!

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Posted Sep 5, 2011 at 4:54AM EST by Mabie A. Listed in: PS3 Tags: Guerrilla Games, killzone 3, Sony
Ó

Come tomorrow, September 6th, Killzone 3 fans will be greeted with a brand new patch from Guerrilla Games.
Patch 1.12 has been confirmed for the game, which promises to bring in several changes explicitly requested by the community. But some of the items included in the patch are better turrets for the Enginer, option to switch of Sixaxis-only action, as well as some tweaks to the scramble ability for the Marksman.
Anyway, here's the complete list of changes for your perusal:
Careers:
Changed Marksman's scramble ability into an active ability - The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
Increased tracking response for engineer turrets - The turn speed of turrets has been increased, allowing them to track players more easily.
Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.
Weapons:
Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistol's grenade is shorter, and the damage it deals is more severe.
Maps:
Added realtime projector to MP15 Radec Academy - A realtime projector has been added to the theater room, projecting onto the large wall with two doors.
Sound:
Toned down overly enthusiastic death screams - Aieeeeaaargh!
Matches:
Increased mission points in Warzone - There is more of an incentive to go after mission objectives now.
Doubled cooldown time on mortars - Cooldown time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
Fixed tournaments not ending as soon as one clan leaves.
Fixed clans being able to rejoin games that were already finished - Clans used these exploits to boost their game wins and climb the leaderboards.
Reduced wait time at end of the round - The wait time was brought down from 60 to 45 seconds.
Reduced pre-game wait time at end of the round - The wait time was brought down from 30 to 20 seconds.
Interface:
Added menu option to disable Sixaxis-only actions - Sixaxis-only actions can now be switched off in the menu, so players only have to press 'O' to start an action. This will make Killzone 3 more accessible to disabled players.
Added map name to spawn screen - The map name can be seen in the top left, under the titles.
Back in July, Killzone 3 crossed over to LittleBigPlanet as a mini-pack, featuring the Rico and Hazmat Trooper costumes.
Via [CVG]
killzone_3_thumb

Come tomorrow, September 6th, Killzone 3 fans will be greeted with a brand new patch from Guerrilla Games.

 

 

 

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Posted Sep 4, 2011 at 1:26PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: Activision, call of duty: black ops, call of duty: world at war, Treyarch
Ó

cod-waw-box-thumbBlack Ops had a very direct depiction of suicide too, reveals Treyarch.

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Posted Sep 2, 2011 at 3:43AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: burnout crash, Criterion Games, Electronic Arts, PlayStation Network, xbox live
Ó

burnout-crash-thumbEA has finally pinned down the released date for Criterion's retrofitted racer, Burnout Crash.

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Posted Aug 30, 2011 at 3:31AM EST by Mabie A. Listed in: PC Gaming Tags: star sonata
Ó

starsonata-logoStar Sonata 2 is set to follow the 2004 original title, but before that happens, you might want to catch its beta first.

 

 


Star Sonata 2 is set to follow the 2004 original title, but before that happens, you might want to catch its beta first.
The beta will be opening on Septembre 10th, and should give you a preview look as to what's going on in the game. Should you be interested to sign up for the beta, you can head over to the official Star Sonata website linked below.
As for the features promised in Star Sonata 2:
New 3D graphics engine – Ships will bank when they turn, reflect sunlight and light from explosions and plasmas.
Alien Invasions – The disturbed aliens from transdimensional space have decided to put an end to the annoying races of normal space. They will invade periodically with ever increasing power and numbers until they wipe out Sol itself. It’s up to the players to band together to protect Sol and keep the universe from imploding.
RTS-like Controls for your possessions – You will be able to select your slaves, drones, or bases and give them orders with right-clicks similar to RTS style games. You can see the current shields and energy of your possessions and squadmates with mini-icons in the upper-right.
Expanded Tech Levels – Tech skills and items of level 21 have already been added, with levels 22, 23, 24, and 25 each to be released every 4 months after the launch of SS2.
Greatly Improved GUI – Allows multi-select, drag and drop, and a command bar along the top to hotkey your most used items. Also: multiple simulataneous inventories, mid-flight slave inventories, safe ship-to-ship trading interface, extended icon set, friend list, and more.
New Musical Score – Composed by Sebastian Nebaeus, plus mostly re-done and improved sound effects.
Via [Star Sonata]

 

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Posted Aug 21, 2011 at 8:30AM EST by Karl B. Listed in: Xbox 360, PS3, Wii Tags: just dance 3, Ubisoft
Ó

just-dance-3-thumbUbisoft is building up steam for the motion control powered dance-a-thon's upcoming release with the announcement of more than playable 40 tracks.

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Posted Aug 19, 2011 at 7:24PM EST by Carl B Listed in: Xbox 360 Tags: arkham city, Batman, dax ginn, rocksteady
Ó

batman-arkham-city1Rocksteady's Dax Ginn recently commented on Catwoman, Robin, and Bruce Wayne in the upcoming Batman: Arkham City.

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Posted Aug 16, 2011 at 7:31AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: 2012, borderlands 2, FPS, GAMESCom, Gearbox Software
Ó

gearbox_logo

 Still ain't no rest for the wicked...and the first teaser shows us how awesome it's gonna be for 2012

 

 

 

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Posted Aug 10, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

In case you haven't checked yet, here is the latest contents that is now available in the EUropean PlayStation Store.

 

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Posted Aug 6, 2011 at 2:01PM EST by Carl B Listed in: Nintendo 3DS Tags: eshop, Nintendo
Ó

Nintendo-3DS-shop-2The latest eShop download charts have been revealed. Is there a new game on top?

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Posted Jul 23, 2011 at 2:36PM EST by Carl B Listed in: Nintendo 3DS Tags: 3d classics, eshop, excitebike, Nintendo
Ó

Nintendo-3DS-shop-2The latest Nintendo 3DS eShop chart has been revealed. Is there a new game on top?

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Posted Jul 15, 2011 at 11:37PM EST by Ryan F. Listed in: Nintendo DS Tags: aliens: infestation, ESRB, Sega, wayforward
Ó

alienfaceThe ESRB has revealed Sega's unannounced Aliens game.

 

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Posted Jul 15, 2011 at 2:10PM EST by Karl B. Listed in: iPad, iPhone Tags: android, ios, serious sam: kamikaze attack
Ó

headless-kamikaze-thumbWhat's it like being a constantly screaming, headless, bomb wielding villain?

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Posted Jul 9, 2011 at 2:30PM EST by Carl B Listed in: Nintendo 3DS Tags: eshop, Nintendo
Ó

Nintendo-3DS-shop-2The latest top 20 downloads and videos on the eShop have been revealed.

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Posted Jul 7, 2011 at 11:27PM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: burnout crash, Criterion Games, Electronic Arts, PlayStation Network, xbox live
Ó

burnout-crash-thumbCriterion's latest iteration of the high-octane racing franchise isn't quite what you'd expected to see... as it goes back to it roots, retro style.

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Posted Jun 29, 2011 at 2:30AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: ace combat: assault horizon, Namco Bandai, Project Aces
Ó

ace-combat-assault-horizon-box-thumb

Get an in depth look at the “Close-Range Assault" mode and hover over some dizzying one-on-one encounters as Namco Bandai shows off a new gameplay footage from Ace Combat: Assault Horizon.

 

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Posted Jun 23, 2011 at 9:19PM EST by Ryan F. Listed in: PS3 Tags: infamous 2, PlayStation Network, sucker punch
Ó

infamous2-box-thumbNow you can download Cole MacGrath electrifying return over at the PlayStation Network.

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Posted Jun 21, 2011 at 8:36AM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: orcs must die!, Robot Entertainment
Ó

orcs-must-die-logo-thumbRobot Entertainment has seen fit to introduce gamers to another of the many ways to kill orcs in Orcs Must Die!.

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